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Charles E. Hughes
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- affiliation: University of Central Florida, Orlando, USA
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2020 – today
- 2024
- [j49]Robinson Ferrer, Kamran Ali, Charles E. Hughes:
Using AI-Based Virtual Companions to Assist Adolescents with Autism in Recognizing and Addressing Cyberbullying. Sensors 24(12): 3875 (2024) - 2023
- [j48]Sachin Shah, Kamran Ali, Lisa A. Dieker, Charles E. Hughes:
WAVE: A Web-Based Platform for Delivering Knowledge-Driven Virtual Experiences. IEEE Computer Graphics and Applications 43(3): 54-60 (2023) - [j47]Kamran Ali, Sachin Shah, Charles E. Hughes:
In-the-Wild Affect Analysis of Children with ASD Using Heart Rate. Sensors 23(14): 6572 (2023) - [j46]Dongjie Wang, Pengyang Wang, Yanjie Fu, Kunpeng Liu, Hui Xiong, Charles E. Hughes:
Reinforced Imitative Graph Learning for Mobile User Profiling. IEEE Trans. Knowl. Data Eng. 35(12): 12944-12957 (2023) - [i12]Kamran Ali, Charles E. Hughes:
A Unified Transformer-based Network for multimodal Emotion Recognition. CoRR abs/2308.14160 (2023) - 2022
- [j45]Aleshia T. Hayes, Charles E. Hughes, Jeremy N. Bailenson:
Identifying and Coding Behavioral Indicators of Social Presence With a Social Presence Behavioral Coding System. Frontiers Virtual Real. 3 (2022) - [j44]Charles E. Hughes, Lisa A. Dieker, Eileen M. Glavey, Rebecca A. Hines, Ilene Wilkins, Kathleen M. Ingraham, Caitlyn A. Bukaty, Kamran Ali, Sachin Shah, John Murphy, Matthew S. Taylor:
RAISE: Robotics & AI to improve STEM and social skills for elementary school students. Frontiers Virtual Real. 3 (2022) - [j43]Julie A. Kent, Charles E. Hughes:
Law enforcement training using simulation for locally customized encounters. Frontiers Virtual Real. 3 (2022) - [c73]Julie A. Kent, Charles E. Hughes:
Delivering Simulation Scenarios to Law Enforcement. HCI (40) 2022: 66-72 - [c72]Weijieying Ren, Pengyang Wang, Xiaolin Li, Charles E. Hughes, Yanjie Fu:
Semi-supervised Drifted Stream Learning with Short Lookback. KDD 2022: 1504-1513 - [i11]Dongjie Wang, Pengyang Wang, Yanjie Fu, Kunpeng Liu, Hui Xiong, Charles E. Hughes:
Reinforced Imitative Graph Learning for Mobile User Profiling. CoRR abs/2203.06550 (2022) - [i10]Weijieying Ren, Pengyang Wang, Xiaolin Li, Charles E. Hughes, Yanjie Fu:
Semi-supervised Drifted Stream Learning with Short Lookback. CoRR abs/2205.13066 (2022) - 2021
- [j42]Nahal Norouzi, Gerd Bruder, Austin Erickson, Kangsoo Kim, Jeremy N. Bailenson, Pamela J. Wisniewski, Charles E. Hughes, Greg Welch:
Virtual Animals as Diegetic Attention Guidance Mechanisms in 360-Degree Experiences. IEEE Trans. Vis. Comput. Graph. 27(11): 4321-4331 (2021) - [c71]Dongjie Wang, Pengyang Wang, Kunpeng Liu, Yuanchun Zhou, Charles E. Hughes, Yanjie Fu:
Reinforced Imitative Graph Representation Learning for Mobile User Profiling: An Adversarial Training Perspective. AAAI 2021: 4410-4417 - [i9]Dongjie Wang, Pengyang Wang, Kunpeng Liu, Yuanchun Zhou, Charles E. Hughes, Yanjie Fu:
Reinforced Imitative Graph Representation Learning for Mobile User Profiling: An Adversarial Training Perspective. CoRR abs/2101.02634 (2021) - 2020
- [c70]Arup Kumar Ghosh, Charles E. Hughes, Pamela J. Wisniewski:
Circle of Trust: A New Approach to Mobile Online Safety for Families. CHI 2020: 1-14 - [c69]Kamran Ali, Charles E. Hughes:
Facial Expression Recognition By Using a Disentangled Identity-Invariant Expression Representation. ICPR 2020: 9460-9467 - [c68]Kamran Ali, Charles E. Hughes:
Face Reenactment Based Facial Expression Recognition. ISVC (1) 2020: 501-513 - [i8]Kamran Ali, Charles E. Hughes:
An Efficient Integration of Disentangled Attended Expression and Identity FeaturesFor Facial Expression Transfer andSynthesis. CoRR abs/2005.00499 (2020)
2010 – 2019
- 2019
- [j41]Lisa A. Dieker, Carrie L. Straub, Michael C. Hynes, Charles E. Hughes, Caitlyn Bukathy, Taylor Bousfield, Samantha Mrstik:
Using Virtual Rehearsal in a Simulator to Impact the Performance of Science Teachers. Int. J. Gaming Comput. Mediat. Simulations 11(4): 1-20 (2019) - [c67]Kathleen M. Ingraham, Charles E. Hughes, Lindsay A. Taliaferro, Nicholas J. Westers, Lisa A. Dieker, Michael C. Hynes:
Using Digital Puppetry to Prepare Physicians to Address Non-suicidal Self-injury Among Teens. HCI (7) 2019: 555-568 - [i7]Kamran Ali, Charles E. Hughes:
Facial Expression Recognition Using Disentangled Adversarial Learning. CoRR abs/1909.13135 (2019) - [i6]Kamran Ali, Ilkin Isler, Charles E. Hughes:
Facial Expression Recognition Using Human to Animated-Character Expression Translation. CoRR abs/1910.05595 (2019) - [i5]Kamran Ali, Charles E. Hughes:
All-In-One: Facial Expression Transfer, Editing and Recognition Using A Single Network. CoRR abs/1911.07050 (2019) - [i4]Kamran Ali, Charles E. Hughes:
Facial Expression Representation Learning by Synthesizing Expression Images. CoRR abs/1912.01456 (2019) - 2018
- [j40]Roghayeh Barmaki, Charles E. Hughes:
Embodiment analytics of practicing teachers in a virtual immersive environment. J. Comput. Assist. Learn. 34(4): 387-396 (2018) - [c66]Roghayeh Barmaki, Charles E. Hughes:
Gesturing and Embodiment in Teaching: Investigating the Nonverbal Behavior of Teachers in a Virtual Rehearsal Environment . AAAI 2018: 7893-7899 - [c65]Sungchul Jung, Gerd Bruder, Pamela J. Wisniewski, Christian Sandor, Charles E. Hughes:
Over My Hand: Using a Personalized Hand in VR to Improve Object Size Estimation, Body Ownership, and Presence. SUI 2018: 60-68 - [c64]Sungchul Jung, Pamela J. Wisniewski, Charles E. Hughes:
In Limbo: The Effect of Gradual Visual Transition Between Real and Virtual on Virtual Body Ownership Illusion and Presence. VR 2018: 267-272 - [i3]Felix G. Hamza-Lup, Charles E. Hughes, Jannick P. Rolland:
Sensors in Distributed Mixed Reality Environments. CoRR abs/1811.11955 (2018) - [i2]Felix G. Hamza-Lup, Jannick P. Rolland, Charles E. Hughes:
A Distributed Augmented Reality System for Medical Training and Simulation. CoRR abs/1811.12815 (2018) - 2017
- [c63]Behnaz Nojavanasghari, Charles E. Hughes, Tadas Baltrusaitis, Louis-Philippe Morency:
Hand2Face: Automatic synthesis and recognition of hand over face occlusions. ACII 2017: 209-215 - [c62]Behnaz Nojavanasghari, Charles E. Hughes, Louis-Philippe Morency:
Exceptionally Social: Design of an Avatar-Mediated Interactive System for Promoting Social Skills in Children with Autism. CHI Extended Abstracts 2017: 1932-1939 - [c61]Sungchul Jung, Christian Sandor, Pamela J. Wisniewski, Charles E. Hughes:
RealME: the influence of body and hand representations on body ownership and presence. SUI 2017: 3-11 - [i1]Behnaz Nojavanasghari, Charles E. Hughes, Tadas Baltrusaitis, Louis-Philippe Morency:
Hand2Face: Automatic Synthesis and Recognition of Hand Over Face Occlusions. CoRR abs/1708.00370 (2017) - 2016
- [c60]Sungchul Jung, Charles E. Hughes:
Body Ownership in Virtual Reality. CTS 2016: 597-600 - [c59]Roghayeh Barmaki, Charles E. Hughes:
Towards the Understanding of Gestures and Vocalization Coordination in Teaching Context. EDM 2016: 663-665 - [c58]Sungchul Jung, Charles E. Hughes:
The Effects of Indirect Real Body Cues of Irrelevant Parts on Virtual Body Ownership and Presence. ICAT-EGVE 2016: 107-114 - [c57]Behnaz Nojavanasghari, Tadas Baltrusaitis, Charles E. Hughes, Louis-Philippe Morency:
EmoReact: a multimodal approach and dataset for recognizing emotional responses in children. ICMI 2016: 137-144 - [c56]Antoniya Petkova, Charles E. Hughes, Narsingh Deo, Martin Dimitrov:
Accelerating the distributed simulations of agent-based models using community detection. RIVF 2016: 25-30 - [c55]Tom Carbone, Rudy McDaniel, Charles E. Hughes:
Psychomotor skills measurement for surgery training using game-based methods. SeGAH 2016: 1-6 - [c54]Charles E. Hughes, Thomas Hall, Kathleen M. Ingraham, Jennifer A. Epstein, Darin E. Hughes:
Enhancing protective role-playing behaviors through avatar-based scenarios. SeGAH 2016: 1-6 - [c53]Alyssa Tanaka, Roger Smith, Charles E. Hughes:
Video game experience and basic robotic skills. SeGAH 2016: 1-6 - [c52]Charles E. Hughes, Kathleen M. Ingraham:
De-escalation training in an augmented virtuality space. VR 2016: 181-182 - [c51]Behnaz Nojavanasghari, Tadas Baltrusaitis, Charles E. Hughes, Louis-Philippe Morency:
The Future Belongs to the Curious: Towards Automatic Understanding and Recognition of Curiosity in Children. WOCCI 2016: 16-22 - [c50]Sapna Patel, Darin E. Hughes, Charles E. Hughes:
MeEmo - Using an Avatar to Improve Social Skills in Children with ASD. WOCCI 2016: 45-50 - 2015
- [c49]Sungchul Jung, Charles E. Hughes:
Pilot Study for Telepresence with 3D-Model in Mixed Reality. HCI (11) 2015: 22-29 - [c48]Roghayeh Barmaki, Charles E. Hughes:
Providing Real-time Feedback for Student Teachers in a Virtual Rehearsal Environment. ICMI 2015: 531-537 - [c47]Roghayeh Barmaki, Charles E. Hughes:
A case study to track teacher gestures and performance in a virtual learning environment. LAK 2015: 420-421 - 2014
- [j39]Arjun Nagendran, Remo Pillat, Adam Kavanaugh, Greg Welch, Charles E. Hughes:
A Unified Framework for Individualized Avatar-Based Interactions. Presence Teleoperators Virtual Environ. 23(2): 109-132 (2014) - [c46]Julian Abich IV, Lauren Reinerman-Jones, Gerald Matthews, Gregory F. Welch, Stephanie J. Lackey, Charles E. Hughes, Arjun Nagendran:
Good Enough Yet? A Preliminary Evaluation of Human-Surrogate Interaction. HCI (16) 2014: 239-250 - [c45]Charles E. Hughes:
Human Surrogates: Remote Presence for Collaboration and Education in Smart Cities. EMASC@MM 2014: 1-2 - [r2]Robb Lindgren, J. Michael Moshell, Charles E. Hughes:
Virtual Environments as a Tool for Conceptual Learning. Handbook of Virtual Environments, 2nd ed. 2014: 1043-1055 - 2013
- [j38]Aleshia T. Hayes, Carrie L. Straub, Lisa A. Dieker, Charlie E. Hughes, Michael C. Hynes:
Ludic Learning: Exploration of TLE TeachLivE™ and Effective Teacher Training. Int. J. Gaming Comput. Mediat. Simulations 5(2): 20-33 (2013) - [c44]Charles E. Hughes, Arjun Nagendran, Lisa A. Dieker, Michael C. Hynes, Gregory F. Welch:
Applications of Avatar Mediated Interaction to Teaching, Training, Job Skills and Wellness. Virtual Realities 2013: 133-146 - [c43]Arjun Nagendran, Gregory F. Welch, Charles E. Hughes, Remo Pillat:
Technical Report: Exploring Human Surrogate Characteristics. Virtual Realities 2013: 215-228 - [c42]Aleshia T. Hayes, Stacey E. Hardin, Charles E. Hughes:
Perceived Presence's Role on Learning Outcomes in a Mixed Reality Classroom of Simulated Students. HCI (19) 2013: 142-151 - [c41]Darin E. Hughes, Shabnam Sabbagh, Robb Lindgren, J. Michael Moshell, Charles E. Hughes:
Mixed Reality Space Travel for Physics Learning. HCI (19) 2013: 162-169 - [c40]Lori C. Walters, Darin E. Hughes, Manuel Gértrudix-Barrio, Charles E. Hughes:
ChronoLeap: The Great World's Fair Adventure. HCI (19) 2013: 426-435 - [c39]Steven Braeger, Yiyan Xiong, Charles E. Hughes:
Photometric display calibration for embedded MR environments. VR 2013: 135-136 - [c38]Arjun Nagendran, Remo Pillat, Adam Kavanaugh, Greg Welch, Charles E. Hughes:
AMITIES: avatar-mediated interactive training and individualized experience system. VRST 2013: 143-152 - 2012
- [j37]Paul Varcholik, Joseph J. LaViola Jr., Charles E. Hughes:
Establishing a baseline for text entry for a multi-touch virtual keyboard. Int. J. Hum. Comput. Stud. 70(10): 657-672 (2012) - [c37]Nicholas Beato, Remo Pillat, Charles E. Hughes:
Real-time Video Matting for Mixed Reality using Depth Generated Trimaps. GRAPP/IVAPP 2012: 280-288 - [c36]Remo Pillat, Arjun Nagendran, Charles E. Hughes:
A Control Paradigm for Decoupled Operation of Mobile Robots in Remote Environments. GRAPP/IVAPP 2012: 553-561 - [c35]Steven Braeger, Charles E. Hughes:
Linear compression for spatially-varying BRDFs. I3D 2012: 212 - [c34]Arjun Nagendran, Remo Pillat, Charles E. Hughes, Greg Welch:
Continuum of virtual-human space: towards improved interaction strategies for physical-virtual avatars. VRCAI 2012: 135-142 - 2011
- [j36]Lori C. Walters, Darin E. Hughes, Charles E. Hughes:
Interconnections: Revisiting the Future. Games Cult. 6(6): 538-559 (2011) - [c33]Daniel P. Mapes, Peter Tonner, Charles E. Hughes:
Geppetto: An Environment for the Efficient Control and Transmission of Digital Puppetry. HCI (14) 2011: 270-278 - [c32]Jichen Zhu, J. Michael Moshell, Santiago Ontañón, Elena Erbiceanu, Charles E. Hughes:
Why Can't a Virtual Character Be More Like a Human: A Mixed-Initiative Approach to Believable Agents. HCI (14) 2011: 289-296 - 2010
- [j35]Sebastian Risi, Charles E. Hughes, Kenneth O. Stanley:
Evolving plastic neural networks with novelty search. Adapt. Behav. 18(6): 470-491 (2010) - [c31]Glenn A. Martin, Charles E. Hughes, Sae Lynne Schatz, Denise M. Nicholson:
The use of functional L-systems for scenario generation in serious games. PCGames@FDG 2010: 6:1-6:5 - [c30]Emiko Charbonneau, Charles E. Hughes, Joseph J. LaViola Jr.:
Vibraudio pose: an investigation of non-visual feedback roles for body controlled video games. Sandbox@SIGGRAPH 2010: 79-84 - [c29]Glenn A. Martin, Charles E. Hughes:
A scenario generation framework for automating instructional support in scenario-based training. SpringSim 2010: 35
2000 – 2009
- 2009
- [j34]Nicholas Beato, Yunjun Zhang, Mark Colbert, Kazumasa Yamazawa, Charles E. Hughes:
Interactive chroma keying for mixed reality. Comput. Animat. Virtual Worlds 20(2-3): 405-415 (2009) - [c28]Sebastian Risi, Sandy D. Vanderbleek, Charles E. Hughes, Kenneth O. Stanley:
How novelty search escapes the deceptive trap of learning to learn. GECCO 2009: 153-160 - [c27]Nicholas Beato, Daniel P. Mapes, Charles E. Hughes, Cali M. Fidopiastis, Eileen M. Smith:
Evaluating the Potential of Cognitive Rehabilitation with Mixed Reality. HCI (13) 2009: 522-531 - [c26]Paul D. Varcholik, Joseph J. LaViola Jr., Charles E. Hughes:
The Bespoke 3DUI XNA Framework: a low-cost platform for prototyping 3D spatial interfaces in video games. Sandbox@SIGGRAPH 2009: 55-61 - [p2]Cali M. Fidopiastis, Charles E. Hughes, Eileen M. Smith:
Mixed Reality for PTSD/TBI Assessment. Annual Review of Cybertherapy and Telemedicine 2009: 216-220 - [p1]Angela M. Salva, Brenda K. Wiederhold, Antonio J. Alban, Charles E. Hughes, Eileen M. Smith, Cali M. Fidopiastis, Mark D. Wiederhold:
Cognitive Therapy Using Mixed Reality for Those Impaired by a Cerebrovascular Accident (CVA). Annual Review of Cybertherapy and Telemedicine 2009: 253-256 - [r1]Darin E. Hughes, Eileen M. Smith, Randall Shumaker, Charles E. Hughes:
Virtual Reality. The Universal Access Handbook 2009: 1-10 - 2007
- [j33]Mark Colbert, Erik Reinhard, Charles E. Hughes:
Painting in High Dynamic Range. J. Vis. Commun. Image Represent. 18(5): 387-396 (2007) - [c25]Yunjun Zhang, Charles E. Hughes:
Model-Guided Luminance Range Enhancement in Mixed Reality. ICIAR 2007: 1160-1171 - [c24]Jaakko Konttinen, Sumanta N. Pattanaik, Charles E. Hughes:
Image-space particle emission. SIGGRAPH Posters 2007: 193 - 2006
- [j32]Cali M. Fidopiastis, Christopher B. Stapleton, Janet D. Whiteside, Charles E. Hughes, Stephen M. Fiore, Glenn A. Martin, Jannick P. Rolland, Eileen M. Smith:
Human Experience Modeler: Context-Driven Cognitive Retraining to Facilitate Transfer of Learning. Cyberpsychology Behav. Soc. Netw. 9(2): 183-187 (2006) - [j31]Christopher B. Stapleton, Charles E. Hughes:
Believing is Seeing: Cultivating Radical Media Innovations. IEEE Computer Graphics and Applications 26(1): 88-93 (2006) - [c23]Sean R. Szumlanski, Annie S. Wu, Charles E. Hughes:
Conflict Resolution and a Framework for Collaborative Interactive Evolution. AAAI 2006: 512-517 - 2005
- [j30]Charles E. Hughes, Christopher B. Stapleton, Darin E. Hughes, Eileen M. Smith:
Mixed Reality in Education, Entertainment, and Training. IEEE Computer Graphics and Applications 25(6): 24-30 (2005) - [j29]Ruifeng Xu, Sumanta N. Pattanaik, Charles E. Hughes:
High-Dynamic-Range Still-Image Encoding in JPEG 2000. IEEE Computer Graphics and Applications 25(6): 57-64 (2005) - [c22]Danzhou Liu, Charles E. Hughes:
Deducing behaviors from primitive movement attributes. Data Mining, Intrusion Detection, Information Assurance, and Data Networks Security 2005: 180-189 - [c21]Sean R. Szumlanski, Annie S. Wu, Charles E. Hughes:
Collaborative interactive evolution. GECCO 2005: 2199-2200 - [c20]Christopher B. Stapleton, Eileen M. Smith, Charles E. Hughes:
The Art of Nurturing Citizen Scientists through Mixed Reality. ISMAR 2005: 2-11 - 2004
- [c19]Christopher B. Stapleton, Charles E. Hughes, S. Malo:
Extreme MR: Going Beyond Reality to Create Extreme Multi-Modal Mixed Reality for Entertainment, Training and Education. ISMAR 2004: 306 - 2003
- [j28]Christopher B. Stapleton, Charles E. Hughes:
Interactive Imagination: Tapping the Emotions through Interactive Story for Compelling Simulations. IEEE Computer Graphics and Applications 23(5): 11-15 (2003) - [j27]Marc L. Smith, Rebecca J. Parsons, Charles E. Hughes:
View-centric reasoning for Linda and Tuple Space computation. IEE Proc. Softw. 150(2): 71-83 (2003) - [c18]Christopher B. Stapleton, Charles E. Hughes, J. Michael Moshell:
MIXED FANTASY: Exhibition of Entertainment Research for Mixed Reality. ISMAR 2003: 354-355 - [c17]Charles E. Hughes, Gerald A. Marin:
A New Program in Information Technology. ITCC 2003: 2-8 - [c16]Charles E. Hughes, Marc L. Smith:
Teaching Java Concurrency to CS vs IT Students: A Matter of Emphasis. PDPTA 2003: 1502-1510 - [c15]Marc L. Smith, Charles E. Hughes:
A Characterization of Lazy and Eager Semantic Solutions to the Linda Predicates Ambiguity Problem. PDPTA 2003: 1623-1627 - 2002
- [j26]Christopher B. Stapleton, Charles E. Hughes, J. Michael Moshell, Paulius Micikevicius, Marty Altman:
Applying Mixed Reality to Entertainment. Computer 35(12): 122-124 (2002) - 2001
- [j25]Charles E. Hughes, J. Michael Moshell, Dean Reed, Diane Z. Chase, Arlen Chase:
The Caracol Time Travel Project. Comput. Animat. Virtual Worlds 12(4): 203-214 (2001) - 2000
- [c14]J. Michael Moshell, Charles E. Hughes, Dean Reed, Diane Z. Chase, Arlen Chase:
Virtual Drama as a Learning Medium: The Caracol Time Travel Project. VR 2000: 282
1990 – 1999
- 1998
- [c13]Hector Morelos-Borja, J. Michael Moshell, Alvin Y. Wang, Rebecca J. Parsons, Charles E. Hughes:
Agents for the Matching of Peer Tutors with Distance Learners. WebNet 1998 - 1997
- [j24]Jim X. Chen, Niels da Vitoria Lobo, Charles E. Hughes, J. Michael Moshell:
Real-Time Fluid Simulation in a Dynamic Virtual Environment. IEEE Computer Graphics and Applications 17(3): 52-61 (1997) - [j23]Charles E. Hughes, J. Michael Moshell:
Shared Virtual Worlds for Education: The ExploreNet Experiment. Multim. Syst. 5(2): 145-154 (1997) - 1996
- [j22]Jennifer Burg, Sheau-Dong Lang, Charles E. Hughes:
Intelligent Backtracking in CLP(R). Ann. Math. Artif. Intell. 17(3-4): 189-211 (1996) - [j21]J. Michael Moshell, Charles E. Hughes:
The virtual academy: A simulated environment for constructionist learning. Int. J. Hum. Comput. Interact. 8(1): 95-110 (1996) - 1994
- [c12]Jennifer Burg, Sheau-Dong Lang, Charles E. Hughes:
Finding Conflict Sets and Backtrack Points in CLP(R). ICLP 1994: 323-338 - 1992
- [j20]Kathryn C. Kinsley, Charles E. Hughes:
Analysis of a Virtual Memory Model For Maintaining Database Views. IEEE Trans. Software Eng. 18(5): 402-409 (1992) - [c11]Jennifer Burg, Charles E. Hughes, Sheau-Dong Lang:
Parallel Execution of CLP-R Programs. IJCSLP Workshop on Concurrent and Parallel Implementations 1992 - [c10]Brian S. Blau, Charles E. Hughes, J. Michael Moshell, Curtis Lisle:
Networked Virtual Environments. SI3D 1992: 157-160 - 1990
- [j19]Farahangiz Arefi, Charles E. Hughes, David A. Workman:
Automatically Generating Visual Syntax-Directed Editors. Commun. ACM 33(3): 349-360 (1990)
1980 – 1989
- 1989
- [c9]Farahangiz Arefi, Charles E. Hughes, David A. Workman:
The object-oriented design of a visual syntax-directed editor generator. COMPSAC 1989: 389-396 - 1988
- [j18]Kathryn C. Kinsley, Charles E. Hughes:
Evaluating Database Update Schemes: A Methodology and Its Applications to Distributive Systems. IEEE Trans. Software Eng. 14(8): 1081-1089 (1988) - [c8]John E. Mears, Charles E. Hughes, J. Michael Moshell:
Designing training scenarios by rehearsal. VL 1988: 207-212 - 1981
- [j17]Charles E. Hughes, Stanley M. Selkow:
The Finite Power Property for Context-Free Languages. Theor. Comput. Sci. 15: 111-114 (1981) - [c7]J. Michael Moshell, Charles E. Hughes, C. R. Gregory, Robert M. Aiken:
Computer whatcha-maycallit: Insights into universal computer education. SIGCSE 1981: 8-11 - 1980
- [j16]Charles E. Hughes:
Derivatives and Quotients of Prefix-Free Context-Free Languages. Inf. Control. 45(3): 229-235 (1980) - [j15]Charles E. Hughes, David W. Straight:
Word problems for bidirectional, single-premise Post systems. Notre Dame J. Formal Log. 21(3): 501-508 (1980) - [c6]Robert M. Aiken, Charles E. Hughes, J. Michael Moshell:
Computer science curriculum for high school students. SIGCSE 1980: 172-177
1970 – 1979
- 1979
- [c5]Charles E. Hughes, Charles P. Pfleeger:
Pascal program development aids. ACM Southeast Regional Conference 1979: 38-44 - 1978
- [j14]Charles E. Hughes:
The Equivalence of Vector Addition Systems to a Subclass of Post Canonical Systems. Inf. Process. Lett. 7(4): 201-204 (1978) - [j13]Charles E. Hughes, Charles P. Pfleeger:
ASSIST-V: An Environment Simulator for IBM 360 Systems Software Development. IEEE Trans. Software Eng. 4(6): 526-530 (1978) - [c4]J. Michael Moshell, Charles E. Hughes, Robert M. Aiken:
An integrated small computer laboratory using a central disk storage facility. SIGCSE 1978: 35-37 - 1977
- [j12]Charles E. Hughes, Wilson E. Singletary:
The one-one equivalence of some general combinatorial decision problems. Notre Dame J. Formal Log. 18(2): 305-309 (1977) - [c3]William R. Haynes, Charles E. Hughes, Charles P. Pfleeger:
ORACLE a tool for learning compiler writing. SIGCSE-1 1977: 37-52 - 1976
- [j11]Charles E. Hughes:
Two Variable Implicational Calculi of Prescribed Many-One Degrees of Unsolvability. J. Symb. Log. 41(1): 39-44 (1976) - [j10]Charles E. Hughes:
A Reduction Class Containing Formulas with one Monadic Predicate and one Binary Function Symbol. J. Symb. Log. 41(1): 45-49 (1976) - [c2]Charles E. Hughes, Charles P. Pfleeger:
ASSIST-V: A tool for studying the implementation of operating systems. SIGCSE-SIGCUE 1976: 167-173 - 1975
- [j9]Charles E. Hughes, Wilson E. Singletary:
Combinatorial systems defined over one- and two-letter alphabets. Arch. Math. Log. 17(1-2): 25-33 (1975) - [j8]Charles E. Hughes:
Triadic partial implicational propositional calculi. Math. Log. Q. 21(1): 21-28 (1975) - [j7]Charles E. Hughes:
Sets derived by deterministic systems with axiom. Math. Log. Q. 21(1): 71-80 (1975) - [j6]Charles E. Hughes:
The general decision problem for Markov algorithms with axiom. Notre Dame J. Formal Log. 16(2): 208-216 (1975) - 1974
- [j5]Charles E. Hughes:
Single Premise Post Canonical Forms Defined Over One-Letter Alphabets. J. Symb. Log. 39(3): 489-495 (1974) - 1973
- [j4]Charles E. Hughes:
Many-one Degrees Associated with Semi-Thue Systems. J. Comput. Syst. Sci. 7(5): 497-505 (1973) - [j3]Charles E. Hughes:
Many-one Degrees Associated With Problems of Tag. J. Symb. Log. 38(1): 1-17 (1973) - [j2]Charles E. Hughes, Wilson E. Singletary:
Combinatorial systems with axiom. Notre Dame J. Formal Log. 14(3): 354-360 (1973) - [c1]Justin C. Walker, Charles E. Hughes:
POPSS - a parametric operating system simulator. SIGCSE 1973: 166-169 - 1972
- [j1]Charles E. Hughes:
Degrees of unsolvability associated with Markov algorithms. Int. J. Parallel Program. 1(4): 355-365 (1972)
Coauthor Index
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last updated on 2024-07-20 21:16 CEST by the dblp team
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