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RealME: the influence of body and hand representations on body ownership and presence

Published: 16 October 2017 Publication History

Abstract

The study presented in this paper extends earlier research involving body continuity by investigating if the presence of real body cues (legs that look like and move like one's own) alters one's sense of immersion in a virtual environment. The main hypothesis is that real body cues increase one's sense of body ownership and spatial presence, even when those body parts are not essential to the activity on which one is focused. To test this hypothesis, we developed an experiment that uses a virtual human hand and arm that are directly observable but clearly synthetic, and a lower body seen through a virtual mirror, where the legs are sometimes visually accurate and personalized, and other times accurate in movement but not in appearance. The virtual right hand and arm are the focus of our scenario; the lower body, only visible in the mirror, is largely irrelevant to the task, providing only perceptually contextual information. By looking at combinations of arm-hand continuity (2 conditions), freedom or lack of it to move the hand (2 conditions), and realism or lack of it of the virtually reflected lower body (2 conditions), we are able to study the effects of each combination on the perceptions of body ownership and presence, critical features in virtual environments involving a virtual surrogate.

Supplementary Material

MP4 File (p3-jung.mp4)

References

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Published In

cover image ACM Conferences
SUI '17: Proceedings of the 5th Symposium on Spatial User Interaction
October 2017
167 pages
ISBN:9781450354868
DOI:10.1145/3131277
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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New York, NY, United States

Publication History

Published: 16 October 2017

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Author Tags

  1. body continuity
  2. human computer interaction
  3. presence
  4. user study
  5. virtual body ownership
  6. virtual reality

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  • Research-article

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  • Bill & Melinda Gates Foundation

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SUI '17
Sponsor:
SUI '17: Symposium on Spatial User Interaction
October 16 - 17, 2017
Brighton, United Kingdom

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Overall Acceptance Rate 86 of 279 submissions, 31%

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Cited By

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  • (2024)A Survey On Measuring Presence in Mixed RealityProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642383(1-38)Online publication date: 11-May-2024
  • (2024)Enhancing hand-object interactions in virtual reality for precision manual tasksVirtual Reality10.1007/s10055-024-01055-328:4Online publication date: 5-Nov-2024
  • (2023)Better Data from AI Users: A Field Experiment on the Impacts of Robot Self-Disclosure on the Utterance of Child Users in Home EnvironmentSensors10.3390/s2306302623:6(3026)Online publication date: 10-Mar-2023
  • (2023)A Systematic Review and Meta-analysis of the Effectiveness of Body Ownership Illusions in Virtual RealityACM Transactions on Computer-Human Interaction10.1145/359076730:5(1-42)Online publication date: 23-Sep-2023
  • (2023)Measuring Interpersonal Trust towards Virtual Humans with a Virtual Maze ParadigmIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.324709529:5(2401-2411)Online publication date: May-2023
  • (2023)A Systematic Review on the Visualization of Avatars and Agents in AR & VR displayed using Head-Mounted DisplaysIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.324707229:5(2596-2606)Online publication date: May-2023
  • (2023)Is this the vReal Life? Manipulating Visual Fidelity of Immersive Environments for Medical Task Simulation2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR59233.2023.00134(1171-1180)Online publication date: 16-Oct-2023
  • (2022)Piton: Investigating the Controllability of a Wearable Telexistence RobotSensors10.3390/s2221857422:21(8574)Online publication date: 7-Nov-2022
  • (2022)Understanding and Designing Avatar Biosignal Visualizations for Social Virtual Reality EntertainmentProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3517451(1-15)Online publication date: 29-Apr-2022
  • (2022)All Shook Up: The Impact of Floor Vibration in Symmetric and Asymmetric Immersive Multi-user VR Gaming Experiences2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)10.1109/VR51125.2022.00095(737-745)Online publication date: Mar-2022
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