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Tangible and Embedded Interaction 2014: Munich, Germany
- Andreas Butz, Saul Greenberg, Saskia Bakker, Lian Loke, Alexander De Luca:
Eighth International Conference on Tangible, Embedded, and Embodied Interaction, TEI'14, Munich, Germany, February 16-19, 2014. ACM 2014, ISBN 978-1-4503-2635-3
In focus or not?
- Diana Nowacka, David S. Kirk:
Tangible autonomous interfaces (TAIs): exploring autonomous behaviours in TUIs. 1-8 - Simone Zimmermann, Sonja Rümelin, Andreas Butz:
I feel it in my fingers: haptic guidance on touch surfaces. 9-12 - Michael Karlesky, Katherine Isbister:
Designing for the physical margins of digital workspaces: fidget widgets in support of productivity and creativity. 13-20 - Doris Hausen, Aurélien Tabard, Attila von Thermann, Kerstin Holzner, Andreas Butz:
Evaluating peripheral interaction. 21-28 - Kathrin Probst, Michael Haller, Kentaro Yasu, Maki Sugimoto, Masahiko Inami:
Move-it sticky notes providing active physical feedback through motion. 29-36 - Christian Frisson, François Rocca, Stéphane Dupont, Thierry Dutoit, Damien Grobet, Rudi Giot, Mohammed El Brouzi, Samir Bouaziz, Willy Yvart, Sylvie Merviel:
Tangible needle, digital haystack: tangible interfaces for reusing media content organized by similarity. 37-38 - Xin Liu, Jiawei Gu:
FlexStroke: a flexible, deformable brush-tip with dynamic stiffness for digital input. 39-40
Making and materializing
- Daniela Petrelli, Nick Dulake, Mark T. Marshall, Matt Willox, Fabio Caparrelli, Robin Goldberg:
Prototyping tangibles: exploring form and interaction. 41-48 - Ryuma Niiyama, Lining Yao, Hiroshi Ishii:
Weight and volume changing device with liquid metal transfer. 49-52 - Shad Gross, Jeffrey Bardzell, Shaowen Bardzell:
Skeu the evolution: skeuomorphs, style, and the material of tangible interactions. 53-60 - Katia Vega, Hugo Fuks:
Beauty tech nails: interactive technology at your fingertips. 61-64 - Jifei Ou, Lining Yao, Daniel Tauber, Jürgen Steimle, Ryuma Niiyama, Hiroshi Ishii:
jamSheets: thin interfaces with tunable stiffness enabled by layer jamming. 65-72 - Yuebo Shen, Keqin Dou, Jiawei Gu:
RoCuModel: an iterative tangible modeling system. 73-76 - Laura J. Perovich, Philippa Mothersill, Jennifer Broutin Farah:
Awakened apparel: embedded soft actuators for expressive fashion and functional garments. 77-80 - Jeeyong Chung, Kyungeun Min, Woohun Lee:
CUBEMENT: democratizing mechanical movement design. 81-84
Healthy moments
- Marijke Vandermaesen, Tom De Weyer, Kris Luyten, Karin Coninx:
PhysiCube: providing tangible interaction in a pervasive upper-limb rehabilitation system. 85-92 - Tara Mullaney, Björn Yttergren, Erik Stolterman:
Positional acts: using a Kinect™ sensor to reconfigure patient roles within radiotherapy treatment. 93-96 - Wouter Walmink, Danielle Wilde, Florian 'Floyd' Mueller:
Displaying heart rate data on a bicycle helmet to support social exertion experiences. 97-104 - Frank Feltham, Lian Loke, Elise van den Hoven, Jeffrey Hannam, Bert Bongers:
The slow floor: increasing creative agency while walking on an interactive surface. 105-112
Domestic bliss
- Miguel Bruns Alonso, Jelle Stienstra, Rob Dijkstra:
Brush and learn: transforming tooth brushing behavior through interactive materiality, a design exploration. 113-120 - Ayaka Sato, Keita Watanabe, Jun Rekimoto:
MimiCook: a cooking assistant system with situated guidance. 121-124 - Yuhang Zhao, Yongqiang Qin, Yang Liu, Siqi Liu, Taoshuai Zhang, Yuanchun Shi:
QOOK: enhancing information revisitation for active reading with a paper book. 125-132 - Nimesha Ranasinghe, Kuan-Yi Lee, Ellen Yi-Luen Do:
FunRasa: an interactive drinking platform. 133-136
Let's get physical
- Cynthia Jane Solomon, Amartya Banerjee, Michael S. Horn:
Ultimate trainer: instructional feedback for ultimate frisbee players. 137-140 - Sebastiaan Pijnappel, Florian 'Floyd' Mueller:
Designing interactive technology for skateboarding. 141-148 - Florian 'Floyd' Mueller, Martin R. Gibbs, Frank Vetere, Stefan Agamanolis, Darren Edge:
Designing mediated combat play. 149-156 - Jochen Feitsch, Marco Strobel, Stefan Meyer, Christian Geiger:
Tangible and body-related interaction techniques for a singing voice synthesis installation. 157-164 - Timothy M. Simon, Bruce H. Thomas, Ross T. Smith, Mark T. Smith:
Adding input controls and sensors to RFID tags to support dynamic tangible user interfaces. 165-172 - Lode Hoste, Beat Signer:
Water Ball Z: an augmented fighting game using water as tactile feedback. 173-176 - Tobias Grosshauser, Gerhard Tröster:
Musical instrument interaction: development of a sensor fingerboard for string instruments. 177-180
Theory twist
- Jelle van Dijk, Remko van der Lugt, Caroline Hummels:
Beyond distributed representation: embodied cognition design supporting socio-sensorimotor couplings. 181-188 - Hye Yeon Nam, Michael Nitsche:
Interactive installations as performance: inspiration for HCI. 189-196 - Francesco Cafaro, Leilah Lyons, Raymond Kang, Josh Radinsky, Jessica Roberts, Kristen Vogt:
Framed guessability: using embodied allegories to increase user agreement on gesture sets. 197-204
Public encounters
- Mirko Fetter, Christoph Beckmann, Tom Gross:
MagnetiCode: physical mobile interaction through time-encoded magnetic identification tags. 205-212 - Trine Heinemann, Robb Mitchell:
Breaching barriers to collaboration in public spaces. 213-220 - Jonna Häkkilä, Olli Koskenranta, Maaret Posti, Yun He:
City landmark as an interactive installation: experiences with stone, water and public space. 221-224 - Kai Kuikkaniemi, Vilma Lehtinen, Matti Nelimarkka, Max Vilkki, Jouni Ojala, Giulio Jacucci:
Designing for presenters at public walk-up-and-use displays. 225-232 - Sofie Kinch, Erik Grönvall, Marianne Graves Petersen, Majken Kirkegaard Rasmussen:
Encounters on a shape-changing bench: exploring atmospheres and social behaviour in situ. 233-240 - Kim Huber, Mona Salmani, Ylva Fernaeus:
The making of the TeleGlove: crafting interactions for basic phone use in the cold. 241-244 - Nicholas Farrow, Naren Sivagnanadasan, Nikolaus Correll:
Gesture based distributed user interaction system for a reconfigurable self-organizing smart wall. 245-246
Play and learn
- Rui Chen, Po-Jui (Ray) Chen, Rui Feng, Elaine Yilin Liu, Andy Wu, Ali Mazalek:
SciSketch: a tabletop collaborative sketching system. 247-250 - Ingrid Maria Pohl, Lian Loke:
Touch toolkit: a method to convey touch-based design knowledge and skills. 251-258 - Stacey Kuznetsov, Scott E. Hudson, Eric Paulos:
A low-tech sensing system for particulate pollution. 259-266 - Amartya Banerjee, Michael S. Horn:
Ghost hunter: parents and children playing together to learn about energy consumption. 267-274 - Alessandro Gnoli, Anthony Perritano, Paulo Guerra, Brenda López Silva, Joel Brown, Tom Moher:
Back to the future: embodied classroom simulations of animal foraging. 275-282 - Christian Geiger, Michael Hogen, Jörn Hornig, Michael Schaar:
Datenreise: digital bits made tangible. 283-284
Graduate student competition
- Diana Löffler:
Population stereotypes of color attributes for tangible interaction design. 285-288 - Diana Nowacka:
Autonomous behaviour in tangible user interfaces as a design factor. 289-292 - Hyosun Kwon:
Proposing reverse tangible interaction design. 293-296 - Matthijs Kwak:
GHOST: exploring the subtleties 'of' and 'interaction with' shape-changing interfaces. 297-300 - Michael Karlesky, Katherine Isbister:
Fidget widgets: designing for the physical margins of digital workspaces. 301-304 - Milena S. Markova:
How does the tangible object affect motor skill learning? 305-308 - Paul G. Clifton:
Designing embodied interfaces to support spatial ability. 309-312 - Sema Alaçam:
Exploring the role of bodily experience in spatial thinking during the architectural design process. 313-316 - Thorsten Hochreuter:
LemonGrasp: a tool for touch-interaction prototyping. 317-320
Arts track
- Youngsuk Lee:
Hatching scarf: a critical design about anxiety and persuasive computing. 321-322 - Yi-Ching Huang, Kuan-Ying Wu, Mon-Chu Chen:
Seeing aural: an installation transferring the materials you gaze to sounds you hear. 323-324 - Ivan Petkov:
A day in a life. 325-326 - Ståle Stenslie, Tony Olsson, Andreas Göransson, David Cuartielles:
Stitchies: towards telehaptic performativity. 327-329 - Mithru Vigneshwara:
Aleph of emotions comparing global online emotions. 330-331 - Bin (Tina) Zhu, Sophie Kürth-Landwehr, Victor Guerrero Corbi:
YU: an artistic exploration of interface design for home healthcare. 332-334 - Jan M. Sieber, Ralph Kistler:
Monkey Business. 335-336 - Søren Pedersen, Michael Ha, Christian Ø. Laursen, Anders Høedholt:
Kinetic wave: raising awareness of the electromagnetic spectrum. 337-338 - Taylor Hokanson:
Palimpsest: dead technology as archeological record. 339-340 - Tomoyuki Ueno, Adam Brych, Johann Habakuk Israel, Gerald Eisenack, Benjamin Jastram:
From movements to objects: creating physical sculptures from Iaido sword motions. 341-342 - Damian T. Dziwis, Anja Vormann, Felix Wiethölter, Christian Geiger, Dionysios Marinos:
The conductor's philosophy: embodied generative visual music. 343-344 - Foad Hamidi, Melanie Baljko:
Rafigh: an edible living media installation. 345-346 - Johanna Fulda, Pieter Tierens, Teemu Mäntyharju, Thomas Wimmer:
Raising user impulse awareness: the sensitive rolypoly. 347-348
Studios
- Joep W. Frens, Lukas Van Campenhout:
Advanced cardboard modeling: exploring the aesthetics of the third way. 349-352 - Chris Speed, Larissa Pschetz, Jon Oberlander, Alexandros Papadopoulos-Korfiatis:
Dancing robots. 353-356 - Caroline Hummels, Ambra Trotto:
Designing in skills studio. 357-360 - Dan Overholt, Nikolaj "DZL" Møbius:
Embedded audio without beeps: synthesis and sound effects from cheap to steep. 361-364 - Johannes Deich, Michael Markert, Jens Geelhaar, Martin Schied, Jens Hammerschmidt, Gabriel Rausch:
Form & function toolkit: printed electronics for unconventional interface. 365-368 - Ylva Fernaeus, Martin Murer, Vasiliki Tsaknaki, Jordi Solsona Belenguer:
Handcrafting electronic accessories using 'raw' materials. 369-372 - Andrea Bellucci, Paloma Díaz, Ignacio Aedo, Alessio Malizia:
Prototyping device ecologies: physical to digital and viceversa. 373-376 - Luc Geurts, Jolien Deville, Vero Vanden Abeele, Jelle Saldien, Karen Vanderloock:
Skweezee studio: turn your own plush toys into interactive squeezable objects. 377-380 - Samuel Bianchini, Hiroshi Ishii, Rémy Bourganel, Emmanuel Mahé, Jean-Baptiste Labrune, Emanuele Quinz:
The misbehavior of animated object. 381-384 - Thomas Kubitza, Albrecht Schmidt, Norman Pohl, Daniela Petrelli, Tilman Dingler, Nick Dulake:
Tools and methods for creating interactive artifacts. 385-388
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