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FDG 2024: Worcester, MA, USA
- Gillian Smith, Jim Whitehead, Ben Samuel, Katta Spiel, Riemer van Rozen:
Proceedings of the 19th International Conference on the Foundations of Digital Games, FDG 2024, Worcester, MA, USA, May 21-24, 2024. ACM 2024
Technical Game Development
- Samin Shahriar Tokey, Zesheng Chen, Colin Mettler, Dexuan Tang, Ben Boudaoud, Joohwan Kim, Josef B. Spjut, Mark Claypool:
The Effects of Network Latency on the Peeker's Advantage in First-person Shooter Games. 1 - Mark Claypool, Shengmei Liu, Atsuo Kuwahara, James J. Scovell, Miles Gregg, Federico Galbiati, Eren Eroglu:
Waiting to Play - Measuring Game Load Times and their Effects on Player Quality of Experience. 2
Game Design, Studio Practices, and Novel Player Experiences
- Daijin Yang, Erica Kleinman, Giovanni Maria Troiano, Elina Tochilnikova, Casper Harteveld:
Snake Story: Exploring Game Mechanics for Mixed-initiative Co-creative Storytelling Games. 3 - Mahsuum Daiiani, Penny Sweetser, Samantha Stanley, Sabrina B. Caldwell, Dirk Van Rooy:
Evaluating the Impact of Gameful Design on Pro-Environmental Attitudes: Beyond Blue as Intervention. 4 - Linda Graf, Katharina Emmerich, Stefan Liszio, Maic Masuch:
The Impact of Emotional Virtual Characters on Emotional State and Player Experience in VR Horror Games. 5 - Rehaf Aljammaz, Noah Wardrip-Fruin, Michael Mateas:
Navigating Faction Systems: Insights and Recommendations for More Believable NPCs in Video Games. 6 - Craig G. Anderson, Zack Carpenter, Basel Hussein, David DeLiema:
Show or Tell? A Comparison of Direct Instruction Tutorial and Learn By Doing Increased Impasse Versions of Initial Levels of a Puzzle Game. 7 - Marjorie Ann M. Cuerdo, Derusha Baskaran, Edward F. Melcer:
Exploring how Emotional Challenge and Affective Design in Games Relates to Player Reflection. 8
Game Analytics and Visualization
- Guenter Wallner, Anders Drachen:
Visualization of Player Movement Patterns with Line Integral Convolution and Alpha Shapes. 9 - Zhaoqing Teng, Johannes Pfau, Sai Siddartha Maram, Magy Seif El-Nasr:
Interactive Player Journeys: Co-designing a Process Visualization System to Video Game Analytics. 10 - Letian Wang, Claire Dormann, Günter Wallner:
A Feature Comparison Study of Live Companion Tools for Esports Games. 11 - Susanne Poeller, Nicola Baumann, Regan L. Mandryk:
Intimidating or Friendly? How Players Represent Themselves With Character Appearances That Reflect Their Social Motivations. 12 - David Van Nguyen, Edward F. Melcer, Deanne Adams:
Exploring Gender and Racial/Ethnic Bias Against Video Game Streamers: Comparing Perceived Gameplay Skill and Viewer Engagement. 13 - Aqeel Haider, Tom Romanus, Rebecca Tang, Kathrin Gerling, Vero Vanden Abeele:
Elevating Game User Research with a Guided Interface for Data Analysis. 14
Game Artificial Intelligence
- Nicholas Sloss Treynor, Joshua McCoy:
College Ruled: A Pathfinding Approach to Generative Storytelling. 15 - Jediah Katz, Bahar Bateni, Adam M. Smith:
You-Only-Randomize-Once: Shaping Statistical Properties in Constraint-based PCG. 16 - Sam Earle, Filippos Kokkinos, Yuhe Nie, Julian Togelius, Roberta Raileanu:
DreamCraft: Text-Guided Generation of Functional 3D Environments in Minecraft. 17 - Asad Anjum, Yuting Li, Noelle Law, Megan Charity, Julian Togelius:
The Ink Splotch Effect: A Case Study on ChatGPT as a Co-Creative Game Designer. 18 - Igor Cardoso, Rubens O. Moraes, Lucas N. Ferreira:
The NES Video-Music Database: A Dataset of Symbolic Video Game Music Paired with Gameplay Videos. 19 - Bahar Bateni, Jim Whitehead:
Language-Driven Play: Large Language Models as Game-Playing Agents in Slay the Spire. 20 - Ross Mawhorter, Adam M. Smith:
Comprehensive and Instantly Responsive Player Assistance using Binary Decision Diagrams. 21 - Oliver Withington, Michael Cook, Laurissa Tokarchuk:
On the Evaluation of Procedural Level Generation Systems. 22
Game Criticism and Analysis
- Hongwei Zhou, Jichen Zhu, Michael Mateas, Noah Wardrip-Fruin:
The Eyes, the Hands and the Brain: What can Text-to-Image Models Offer for Game Design and Visual Creativity? 23 - Susanne Poeller, Martin Johannes Dechant, Regan L. Mandryk:
Playing with Prejudice: Do Colour Scheme and Hypersexualization of Women In Games Influence Player Decisions, Perceptions, and Avatar Appeal? 24 - Akrivi Katifori, Dimitra Petousi, Pantelis Sakellariadis, Yannis E. Ioannidis:
"It's Not Fair!" - Exploring Game Master Unfairness in Tabletop Role Playing Games. 25 - Bjarke Alexander Larsen, Elín Carstensdóttir:
The Masquerade of Play: A Reappraisal of the Magic Circle. 26 - Florence Smith Nicholls, Michael Cook:
How To Save A World: The Go-Along Interview as Game Preservation Methodology in Wurm Online. 27 - Mel Stanfill, Anastasia Salter, Anne Sullivan:
They Can't Play with Us: Pronoun Controversies and the Reinforcement of Heteronormativity in Games. 28 - Pedro M. A. Fernandes, Pedro Neves, Phil Lopes:
Subtractive Design Practices and 2010's New Wave of Indie Horror Games. 29 - Jailyn Zabala, Josie Zvelebilova, Alexandra To:
Queer TTRPGs' Visibility, Safety, and Allegory as Resistance. 30
Games Beyond Entertainment
- Eddie Cai, Roman Sarrazin-Gendron, Renata Mutalova, Parham Ghasemloo Gheidari, Alexander Butyaev, Gabriel Richard, Sébastien Caisse, Rob Knight, Mathieu Blanchette, Attila Szantner, Jérôme Waldispühl:
Learning the Game: Decoding the Differences between Novice and Expert Players in a Citizen Science Game with Millions of Players. 31 - Prasad Sandbhor, Jonathan Hook:
Climate Club: A Group-based Game to Support Sensemaking of Climate Actions. 32 - Mahsuum Daiiani, Penny Sweetser, Samantha Stanley, Sabrina B. Caldwell, Dirk Van Rooy:
Climate-Oriented Persuasive Edutainment (C.O.P.E.) Model: Player Experience for Effective Climate Communication. 33 - Ruben Schlagowski, Frederick Herget, Niklas Heimerl, Maximilian Hammerl, Tobias Huber, Pamina Zwolsky, Jan Gruca, Elisabeth André:
From a Social POV: The Impact of Point of View on Player Behavior, Engagement, and Experience in a Serious Social Simulation Game. 34 - Magdalena Kejstova, Tereza Stastna, Simone Kriglstein:
Play and Viz: Using Entertainment Games for Exploring Data Visualizations. 35 - Samira Zomerplaag, Sander Bakkes:
An Exploratory Study on Gender Dysphoria & Character Customisation. 36
Games Pedagogy
- Michael Holly, Lisa Habich, Johanna Pirker:
GameDevDojo - An Educational Game for Teaching Game Development Concepts. 37 - Max Chen, Gillian Smith:
Game Development as Project-Based Learning: Synthesizing Postmortems of Student-Created Mobile Games. 38 - Raquel Breejon Robinson, Alberto Alvarez:
Toward a Design and Play-Focused Approach to Teaching Technical Game Design. 39
Late Breaking Short Papers
- Zihan Feng, Shimin Sun, Qisong Zeng, Li Zheng:
Design a Game for Eyes: Experiencing Eye Tracking as the Primary Control Mechanism in Slumber Suburban. 40 - Oliver Gstöttenbauer, Claire Dormann, Günter Wallner:
HKViz: Map-Based Analytics for Hollow Knight. 41 - Lena Dias, Ben Schneider, Rose Bohrer:
Neurotype Cafe: A Case Study in Neurodiverse Self-Representation. 42 - Britney Ngaw, Grishma Jena, João Sedoc, Aline Normoyle:
Towards Authoring Open-Ended Behaviors for Narrative Puzzle Games with Large Language Model Support. 43 - Georgia Koutiva, Akrivi Katifori, Maria Roussou:
Partners in (Solving) Crime: Promoting Sociality through Play in Hybrid Museum Visits. 44 - Nicholas Osborn, Seth Cooper:
Asynchronous Collaboration with Quality-Diversity Search in Human Computation Games. 45 - Joseph Carter Osborn, Katiana Wieser, Miriam Brody:
RetroFit: Post-Facto Accessibility for Retro Games. 46 - Jiayi Zhou, Chris Martens, Seth Cooper:
Authoring Games with Tile Rewrite Rule Behavior Trees. 47 - Jonas Peché, Aliaksei Tsishurou, Günter Wallner:
Endpoint Conditioned Multimodality Trajectory Prediction Using Voronoi Tessellation. 48 - Ala Ebrahimi, James Cox, Erica Kleinman, Bob De Schutter:
Hidden Heroes: A thematic analysis of a game jam designed around authentic stories. 49 - Max Chen, Dashiell Elliott, Robert Dempski, Raúl Orduña Picón:
Designing Interactive Virtual Tours for Education: Two Case Studies on Virtual Tours of the Chemistry and Biochemistry Laboratories. 50 - Joseph C. Osborn, Eric Kaltman:
Toward A Game Citation and Reference Workbench. 51 - Brandon Lyman, Ala Ebrahimi, James Cox, Szeyi Chan, Christopher Barney, Bob De Schutter:
Cardistry: Exploring a GPT Model Workflow as an Adapted Method of Gaminiscing. 52 - Ioannis Bikas, Johannes Pfau, Thomas Muender, Rainer Malaka:
Space Out Gaming: Comparing Distributed Practice Sessions with Massed Play. 53 - Abdelrahman Madkour, Ross Mawhorter, Stacy Marsella, Adam M. Smith, Steven Holtzen:
Ahead-of-time Compilation for Diverse Samplers of Constrained Design Spaces. 54 - Yi Wang, Qian Zhou, David Ledo:
StoryVerse: Towards Co-authoring Dynamic Plot with LLM-based Character Simulation via Narrative Planning. 55 - Mike Treanor, Ben Samuel, Mark J. Nelson:
Prototyping Slice of Life: Social Physics with Symbolically Grounded LLM-based Generative Dialogue. 56 - Derusha Baskaran, Kathryn E. Ringland, Edward F. Melcer:
Playing Well Together with a Reward System: Understanding Player Preferences for the PS Trophy System. 57 - Garrison Wells, Agnes Romhanyi, Alaina Klaes:
Sus: Modifying Among Us for Misinformation Discernment. 58 - Xiao You, Pittawat Taveekitworachai, Siyuan Chen, Mustafa Can Gursesli, Xiaoxu Li, Yi Xia, Ruck Thawonmas:
Dungeons, Dragons, and Emotions: A Preliminary Study of Player Sentiment in LLM-driven TTRPGs. 59 - Wenzel Hünting, Daniel Loebenberger, Sebastian von Mammen:
The Creation Blockchain: Documentation and Validation of Work Processes. 60 - Samin Shahriar Tokey, James Cannon, Saketh Dinasarapu, Ao Jiang, Hanzalah Qamar, Mark Claypool:
Effects of Adaptive Time Delay on Quality of Experience in First Person Shooter Games. 61
Workshop on Eudaimonia in Digital Games
- Tom Cole, Alena Denisova, Jo Iacovides:
Session details: Workshop on Eudaimonia in Digital Games. - Karen Schrier:
How Do We Teach Eudaimonia through Games? 62 - Seth Cooper, Samuel Hill:
Session details: Workshop on Eudaimonia in Digital Games. - Aline Normoyle, Sophie Jörg, Jennifer Hill:
The Curation Tree: A Lightweight Behavior Tree Framework for Implementing Puzzle and Narrative Games. 63 - Jack Kelly, Michael Mateas, Noah Wardrip-Fruin:
Paradise: An Experiment Extending the Ensemble Social Physics Engine with Language Models. 64
Workshop on Queer Play
- Rachel Donley, Shano Liang, Ari Gass, Anne Sullivan:
Session details: Workshop on Queer Play. - Madison Schmalzer:
Worlds Are Just Suggestions. 65 - Florence Smith Nicholls:
Permalife of the Archive: Archaeogaming as Queergaming. 66
Workshop on Procedural Content Generation
- M. Charity, Bahar Bateni, Jean-Baptiste Hervé:
Session details: Workshop on Procedural Content Generation. - Seth Cooper, Mahsa Bazzaz:
Literally Unplayable: On Constraint-Based Generation of Uncompletable Levels. 67 - Alexey Tikhonov:
AutoVyaz: Automating the Formation of Slavic Calligraphy Ligatures. 68 - Colan F. Biemer, Seth Cooper:
Solution Path Heuristics for Predicting Difficulty and Enjoyment Ratings of Roguelike Level Segments. 69 - Cynthia Li, Joseph C. Osborn:
Translating Between Game Generators with Asterism and Ceptre. 70 - Chandranil Chakraborttii, Lucas Ferreira:
Towards Generating Surprising Content in 2D Platform Games. 71 - Mirkamil Majid, Roger Crawfis:
A Framework to Even-Out Racetrack Bias. 72 - Bobby Khaleque, Michael Cook, Jeremy Gow:
Experiments in Motivating Exploratory Agents. 73 - Younès Rabii, Michael Cook:
"Hunt Takes Hare": Theming Games Through Game-Word Vector Translation. 74 - Shaad Alaka, Rafael Bidarra:
Mixed-initiative generation of virtual worlds - a comparative study on the cognitive load of WFC and HSWFC. 75 - Arash Moradi Karkaj, Mark J. Nelson, Ioannis Koutis, Amy K. Hoover:
Prompt Wrangling: On Replication and Generalization in Large Language Models for PCG Levels. 76 - Dennis Vet, Riemer van Rozen:
The Puzzle Forecast: Tutorial Analytics Predict Trial and Error. 77
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