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Roger Crawfis
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2020 – today
- 2024
- [c55]Mirkamil Majid, Roger Crawfis:
A Framework to Even-Out Racetrack Bias. FDG 2024: 72 - 2020
- [j9]Jesse Fox, Jessica McKnight, Yilu Sun, David Maung, Roger Crawfis:
Using a serious game to communicate risk and minimize psychological distance regarding environmental pollution. Telematics Informatics 46 (2020)
2010 – 2019
- 2019
- [c54]Paul Hyunjin Kim, Jacob Grove, Skylar W. Wurster, Roger Crawfis:
Design-centric maze generation. FDG 2019: 83:1-83:9 - 2018
- [c53]Paul Hyunjin Kim, Roger Crawfis:
Intelligent Maze Generation Based on Topological Constraints. IIAI-AAI 2018: 867-872 - 2016
- [c52]Jiongqian Liang, David Fuhry, David Maung, Alexandra Borstad, Roger Crawfis, Lynne V. Gauthier, Arnab Nandi, Srinivasan Parthasarathy:
Data Analytics Framework for A Game-based Rehabilitation System. Digital Health 2016: 67-76 - 2015
- [c51]David Maung, Roger Crawfis:
Applying formal picture languages to procedural content generation. CGAMES 2015: 58-64 - [c50]Paul Hyunjin Kim, Roger Crawfis:
The quest for the perfect perfect-maze. CGAMES 2015: 65-72 - [c49]Yinxuan Shi, Erin Ferlet, Roger Crawfis, Patricia Phillis, Karen Durano:
3D Hospital: Design and implement quest-based game framework for transitional training. CGAMES 2015: 119-125 - [c48]Quan Yu, Roger Crawfis:
Gameplay-driven terrain generation in Scorched Earth. CGAMES 2015: 126-130 - 2014
- [j8]Oleg Mishchenko, Roger Crawfis:
On Perception of Semi-Transparent Streamlines for Three-Dimensional Flow Visualization. Comput. Graph. Forum 33(1): 210-221 (2014) - [c47]Yinxuan Shi, Roger Crawfis:
Group tactics utilizing suppression and shelter. CGAMES 2014: 1-8 - [c46]David Maung, Roger Crawfis, Lynne V. Gauthier, Lise Worthen-Chaudhari, Linda P. Lowes, Alex Borstad, Ryan J. McPherson, Jacob Grealy, Josh Adams:
Development of Recovery Rapids - A game for cost effective stroke therapy. FDG 2014 - 2013
- [c45]Yinxuan Shi, Roger Crawfis:
Optimal cover placement against static enemy positions. FDG 2013: 109-116 - [c44]David Maung, Roger Crawfis, Lynne V. Gauthier, Lise Worthen-Chaudhari, Linda P. Lowes, Alex Borstad, Ryan J. McPherson:
Games for therapy: Defining a grammar and implementation for the recognition of therapeutic gestures. FDG 2013: 314-321 - 2012
- [c43]David Maung, Yinxuan Shi, Roger Crawfis:
Procedural textures using tilings with Perlin Noise. CGAMES 2012: 60-65 - [c42]Oleg Mishchenko, Roger Crawfis:
Effective texture models for three dimensional flow visualization. SCCG 2012: 39-46 - 2011
- [c41]Teng-Yok Lee, Oleg Mishchenko, Han-Wei Shen, Roger Crawfis:
View point evaluation and streamline filtering for flow visualization. PacificVis 2011: 83-90 - 2010
- [c40]Matt Boggus, Roger Crawfis:
Prismfields: A Framework for Interactive Modeling of Three Dimensional Caves. ISVC (2) 2010: 213-221 - [c39]Matt Boggus, Roger Crawfis:
Distance Field Illumination: A Rendering Method to Aid in Navigation of Virtual Environments. ISVC (2) 2010: 501-510 - [c38]Daqing Xue, Roger Crawfis:
Indirect Shader Domain Rendering. ISVC (2) 2010: 511-521 - [c37]Matt Boggus, Roger Crawfis:
Distance based illumination as a navigational aid. SI3D 2010 - [c36]Oleg Mishchenko, Sundaresan Raman, Roger Crawfis:
Distributed visualization framework architecture. VDA 2010: 75300 - [e5]George Bebis, Richard D. Boyle, Bahram Parvin, Darko Koracin, Ronald Chung, Riad I. Hammoud, Muhammad Hussain, Kar-Han Tan, Roger Crawfis, Daniel Thalmann, David L. Kao, Lisa Avila:
Advances in Visual Computing - 6th International Symposium, ISVC 2010, Las Vegas, NV, USA, November 29-December 1, 2010. Proceedings, Part I. Lecture Notes in Computer Science 6453, Springer 2010, ISBN 978-3-642-17288-5 [contents] - [e4]George Bebis, Richard D. Boyle, Bahram Parvin, Darko Koracin, Ronald Chung, Riad I. Hammoud, Muhammad Hussain, Kar-Han Tan, Roger Crawfis, Daniel Thalmann, David L. Kao, Lisa Avila:
Advances in Visual Computing - 6th International Symposium, ISVC 2010, Las Vegas, NV, USA, November 29 - December 1, 2010, Proceedings, Part II. Lecture Notes in Computer Science 6454, Springer 2010, ISBN 978-3-642-17273-1 [contents] - [e3]George Bebis, Richard D. Boyle, Bahram Parvin, Darko Koracin, Ronald Chung, Riad I. Hammoud, Muhammad Hussain, Kar-Han Tan, Roger Crawfis, Daniel Thalmann, David L. Kao, Lisa Avila:
Advances in Visual Computing - 6th International Symposium, ISVC 2010, Las Vegas, NV, USA, November 29 - December 1, 2010, Proceedings, Part III. Lecture Notes in Computer Science 6455, Springer 2010, ISBN 978-3-642-17276-2 [contents]
2000 – 2009
- 2009
- [c35]Matt Boggus, Roger Crawfis:
Explicit Generation of 3D Models of Solution Caves for Virtual Environments. CGVR 2009: 85-90 - 2008
- [c34]Sundaresan Raman, Oleg Mishchenko, Roger Crawfis:
Layers for Effective Volume Rendering. VG/PBG@SIGGRAPH 2008: 81-88 - 2005
- [c33]Daqing Xue, Darrell Wallace, Roger Crawfis:
A new 3D display using a dynamically reconfigurable display matrix surface. Computer Graphics International 2005: 241-248 - [c32]Caixia Zhang, Daqing Xue, Roger Crawfis:
Light propagation for mixed polygonal and volumetric data. Computer Graphics International 2005: 249-256 - [c31]Caixia Zhang, Daqing Xue, Roger Crawfis, Rephael Wenger:
Time-Varying Interval Volumes. VG 2005: 99-107 - [c30]Daqing Xue, Caixia Zhang, Roger Crawfis:
iSBVR: Isosurface-aided Hardware Acceleration Techniques for Slice-Based Volume Rendering. VG 2005: 207-215 - [p2]Roger Crawfis, Daqing Xue, Caixia Zhang:
Volume Rendering Using Splatting. The Visualization Handbook 2005: 175-188 - 2004
- [j7]Praveen Bhaniramka, Rephael Wenger, Roger Crawfis:
Isosurface Construction in Any Dimension Using Convex Hulls. IEEE Trans. Vis. Comput. Graph. 10(2): 130-141 (2004) - [c29]Daqing Xue, Roger Crawfis:
Fast dynamic flow volume rendering using textured splats on modern graphics hardware. Visualization and Data Analysis 2004: 133-140 - [c28]Daqing Xue, Caixia Zhang, Roger Crawfis:
Rendering Implicit Flow Volumes. IEEE Visualization 2004: 99-106 - [c27]Praveen Bhaniramka, Caixia Zhang, Daqing Xue, Roger Crawfis, Rephael Wenger:
Volume Interval Segmentation and Rendering. VolVis 2004: 55-62 - 2003
- [j6]Daqing Xue, Roger Crawfis:
Efficient Splatting Using Modern Graphics Hardware. J. Graphics, GPU, & Game Tools 8(3): 1-21 (2003) - [j5]Caixia Zhang, Roger Crawfis:
Shadows and Soft Shadows with Participating Media Using Splatting. IEEE Trans. Vis. Comput. Graph. 9(2): 139-149 (2003) - [c26]Roger Crawfis, Jian Huang:
High quality splatting and volume synthesis. Data Visualization: The State of the Art 2003: 127-140 - [c25]Lining Yang, Roger Crawfis:
A Panoramic Walkthrough System with Occlusion Culling. IPT/EGVE 2003: 169-177 - [c24]Daqing Xue, Roger Crawfis:
A tile-based 3D frame using a reconfigurable display matrix. SIGGRAPH 2003 - [c23]Raghu Machiraju, Chris R. Johnson, Terry S. Yoo, Roger Crawfis, David S. Ebert, Don Stredney:
Do I Really See a Bone? IEEE Visualization 2003: 623-634 - 2002
- [c22]Lining Yang, Roger Crawfis:
Rail-Track Viewer - An Image-Based Virtual Walkthrough System. EGVE 2002: 37-46 - [c21]Naeem Shareef, Roger Crawfis:
View-dependent approach to MIP for very large data. Visualization and Data Analysis 2002: 13-21 - [c20]Caixia Zhang, Roger Crawfis:
Volumetric Shadows Using Splatting. IEEE Visualization 2002: 85-92 - 2001
- [c19]Jian Huang, Yan Li, Roger Crawfis, Shao-Chiung Lu, Shuh-Yuan Liou:
A Complete Distance Field Representation. IEEE Visualization 2001: 247-254 - 2000
- [c18]Jian Huang, Roger Crawfis, Naeem Shareef, Klaus Mueller:
FastSplats: optimized splatting on rectilinear grids. IEEE Visualization 2000: 219-226 - [c17]Praveen Bhaniramka, Rephael Wenger, Roger Crawfis:
Isosurfacing in higher dimensions. IEEE Visualization 2000: 267-273 - [c16]Michael Meißner, Jian Huang, Dirk Bartz, Klaus Mueller, Roger Crawfis:
A practical evaluation of popular volume rendering algorithms. VVS 2000: 81-90 - [p1]Scott A. King, Roger A. Crawfis, Wayland Reid:
Fast Volume Rendering and Animation of Amorphous Phenomena. Volume Graphics (Graphics) 2000: 229-242 - [e2]William E. Lorensen, Roger Crawfis, Daniel Cohen-Or:
Proceeding of the 2000 Volume Visualization and Graphics Symposium, VVS 2000, Salt Lake City, Utah, USA, October 9-10, 2000. ACM / IEEE Computer Society 2000, ISBN 1-58113-308-1 [contents]
1990 – 1999
- 1999
- [j4]Klaus Mueller, Naeem Shareef, Jian Huang, Roger Crawfis:
High-Quality Splatting on Rectilinear Grids with Efficient Culling of Occluded Voxels. IEEE Trans. Vis. Comput. Graph. 5(2): 116-134 (1999) - [c15]Klaus Mueller, Torsten Möller, Roger Crawfis:
Splatting Without the Blur. IEEE Visualization 1999: 363-370 - 1998
- [j3]Klaus Mueller, Torsten Möller, J. Edward Swan II, Roger Crawfis, Naeem Shareef, Roni Yagel:
Splatting Errors and Antialiasing. IEEE Trans. Vis. Comput. Graph. 4(2): 178-191 (1998) - [c14]Klaus Mueller, Roger Crawfis:
Eliminating popping artifacts in sheet buffer-based splatting. IEEE Visualization 1998: 239-245 - [c13]Jian Huang, Roger Crawfis, Don Stredney:
Edge Preservation in Volume Rendering Using Splatting. VVS 1998: 63-69 - 1997
- [c12]J. Edward Swan II, Klaus Mueller, Torsten Möller, Naeem Shareef, Roger Crawfis, Roni Yagel:
An anti-aliasing technique for splatting. IEEE Visualization 1997: 197-204 - [c11]Guy Albertelli, Roger Crawfis:
Efficient subdivision of finite-element datasets into consistent tetrahedra. IEEE Visualization 1997: 213-219 - [c10]Carol L. Hunter, Roger Crawfis, Michael Cox, Bernd Hamann, Charles D. Hansen, Mark C. Miller:
Terascale visualization: approaches, pitfalls and issues (panel). IEEE Visualization 1997: 507-509 - 1996
- [c9]Roger Crawfis:
Real-time Slicing of Data Space. IEEE Visualization 1996: 271-277 - [e1]Roger Crawfis, Charles D. Hansen:
Proceeding of the 1996 Symposium on Volume Visualization, VVS 1996, San Francisco, California, USA, October 28-29, 1996. IEEE Computer Society 1996, ISBN 0-7803-3708-5 [contents] - 1994
- [j2]Roger Crawfis, Nelson Max, Barry G. Becker:
Vector field visualization. IEEE Computer Graphics and Applications 14(5): 50-56 (1994) - [c8]Nelson L. Max, Roger Crawfis, Charles Grant:
Visualizing 3D Velocity Fields Near Contour Surfaces. IEEE Visualization 1994: 248-255 - 1993
- [j1]Nelson Max, Roger Crawfis, Dean Williams:
Visualization for climate modeling. IEEE Computer Graphics and Applications 13(4): 34-40 (1993) - [c7]Roger Crawfis, Nelson L. Max, Barry G. Becker, Brian Cabral:
Volume rendering of 3D scalar and vector fields at LLNL. SC 1993: 570-576 - [c6]Nelson L. Max, Barry G. Becker, Roger Crawfis:
Flow Volumes for Interactive Vector Field Visualization. IEEE Visualization 1993: 19-24 - [c5]Roger Crawfis, Nelson L. Max:
Texture Splats for 3D Scalar and Field Visualization. IEEE Visualization 1993: 261-267 - 1992
- [c4]Nelson L. Max, Roger Crawfis, Dean Williams:
Visualizing Wind Velocities by Advecting Cloud Textures. IEEE Visualization 1992: 179-185 - [c3]Roger Crawfis, Nelson L. Max:
Direct volume visualization of three-dimensional vector fields. VVS 1992: 55-60 - 1991
- [c2]Roger Crawfis, M. J. Allison:
A Scientific Visualization Synthesizer. IEEE Visualization 1991: 262-267 - 1990
- [c1]Nelson Max, Pat Hanrahan, Roger Crawfis:
Area and volume coherence for efficient visualization of 3D scalar functions. VVS 1990: 27-33
Coauthor Index
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last updated on 2024-07-20 21:24 CEST by the dblp team
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