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DiGRA 2018: Turin, Italy
- Riccardo Fassone, Matteo Bittanti, Torill Elvira Mortensen, Martin R. Gibbs:
Proceedings of the 2018 DiGRA International Conference: The Game is the Message, DiGRA 2018, Turin, Italy, July 25-28, 2018. Digital Games Research Association 2018 - Hong-An Wu:
Video Games, Learning, and the Shifting Educational Landscape. - Kieran Hicks, Patrick Dickinson, Jussi Holopainen, Kathrin Gerling:
Good Game Feel: An Empirically Grounded Framework for Juicy Design. - Rainforest Scully-Blaker:
Stasis and Stillness: Moments of Inaction in Videogames. - Marc Bonner:
On Striated Wilderness and Prospect Pacing: Rural Open World Games as Liminal Spaces of the Man-Nature Dichotomy. - Ea Christina Willumsen:
Is My Avatar MY Avatar? Character Autonomy and Automated Avatar Actions in Digital Games. - Matteo Genovesi:
Fragmentation: between expansion packs and episodic video games. - Marcus Toftedahl, Per Backlund, Henrik Engström:
Localization from an Indie Game Production Perspective - Why, When and How? - Gareth Schott, Ben Redder:
Presence at History: Toward an Expression of Authentic Historical Content as Game Rules and Play. - Mayara Caetano:
Avatars, Gender and Sexuality for Brazilian Players on Rust. - Michal Mochocki:
Markers of Subjective Perception in Larp. - Joleen Blom:
Overwatch as a Shared Universe: Game Worlds in a Transmedial Franchise. - Johnathan Harrington:
Infra-Ordinary Rewritings: Animal Crossing: Pocket Camp as an Introductory Study. - Miia Siutila, Ellinoora Havaste:
"A pure meritocracy blind to identity": Exploring the Online Responses to All-Female Teams in Reddit. - Daniel Vella, Krista Bonello Rutter Giappone:
The City in Singleplayer Fantasy Role Playing Games. - Isaac Karth:
Preliminary Poetics of Procedural Generation in Games. - Roger Seula, Mariana Amaro, Suely Fragoso:
Play to Win, Profit & Entertain: a Study of Double Performance as Athlete and Streamer. - Stefan Brückner, Yukiko Sato, Shuichi Kurabayashi, Ikumi Waragai:
Exploring Cultural Differences in Game Reception: JRPGs in Germany and Japan. - Casper S. Boonen, Mikkel V. Christiansen, Agnete W. Ilsøe, Marie M. Staunstrup, Rune Kristian Lundedal Nielsen:
Contextualizing Pathological Gaming - A Proof-of-Concept Study. - Michael Nitsche, Pierce McBride:
A Character in Your Hand: Puppetry to Inform Game Controls. - Alex Mitchell:
Antimimetic Rereading and Defamiliarization in Save the Date. - Gabriele Ferri, Nicolai Brodersen Hansen, Adam van Heerden, Ben A. M. Schouten:
Design Concepts for Empowerment through Urban Play. - Milan Jacevic:
Indie Game: The Movie: The Paper - Documentary Films and the Subfield of Independent Games. - Mirjam Palosaari Eladhari:
Bleed-in, Bleed-out A Design Case in Board Game Therapy. - Taylor Howard Kenton:
Free-to-Play or Pay-to-Win?: Casual, Hardcore, and Hearthstone. - Gemma Fantacci:
Wrecking the Game: The Artist as Griefer. - Frederic Seraphine:
Ethics at Play in Undertale: Rhetoric, Identity and Deconstruction. - Mateusz Felczak:
Aesthetics and Cosmetic Microtransactions in Path of Exile. - Kenneth Chen, Stefan Rank:
Towards Design Principles for Humor in Interactive Emergent Narrative. - Lynn H. C. Love, Mona Bozdog:
A Three Person Poncho and a Set of Maracas: Designing Ola De La Vida, A Co-Located Social Play Computer Game. - David Cumming:
Understanding the experience of Australian eSports spectatorship. - Laura Okkema:
Harvester of Desires: Gaming Amazon Echo through John Cayley's The Listeners. - Björn Jahn, Sebastian Möring:
An Inclusive Perspective on Gameplay: Towards a wide understanding of gameplay in theory and praxis. - Hartmut Koenitz, Christian Roth, Noam Knoller, Teun Dubbelman:
"Clementine will remember that" - Methods to Establish Design Conventions for Video Game Narrative. - Gege Gao, Patrick C. Shih:
Does Platform Matter? A Game Design Analysis of Female Engagement in MOBA Games. - Soraya Murray:
Playing Whiteness in Crisis in The Last of Us and Tomb Raider. - Rune Kristian Lundedal Nielsen, Pawel Grabarczyk:
Are Loot Boxes Gambling? Random reward mechanisms in video games. - Kieran Nolan:
The Human Machine Art Interface: Arcade Port Aesthetics and Production Practices. - Gabriela T. Richard, Zachary A. McKinley, Robert William Ashley:
Collegiate eSports as Learning Ecologies: Investigating Collaborative Learning and Cognition During Competitions. - Espen Aarseth, Pawel Grabarczyk:
An Ontological Meta-Model for Game Research. - Thierry Giuliana Gianmarco:
Quilting the meaning: gameplay as catalyst of signification and why to co-op in game studies.
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