Jan 1, 2018 · This paper studies representations of subjectivity in live-action role-playing. This is a direct continuation of two previous papers.
It studies how larp storyworlds are experienced by players and re-signified as perceptions of their fictional characters in standard circumstances, assuming ...
Dec 22, 2018 · For this and other reasons, larp has limitations in the use of simultaneous content markers and representational markers of subjectivity, ...
ABSTRACT – This work frames larp as a multimodal medium: based on live-action role-playing but also open for inclusions of other media and technologies.
For this and other reasons, larp has limitations in the use of simultaneous content markers and representational markers of subjectivity, whereas contextual ...
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The aim of this study is to lay groundwork for an analysis of markers of subjectivity in larp. The initial idea came from Jan-Noël Thon's "Subjectivity ...
This paper introduces an ecological approach to the performance of larping. It is inspired by James. J. Gibson's (1986) The Ecological Approach to Visual.
Jun 27, 2024 · Experienced indexicality is a function of the perception of the player: If a player has never touched or seen a real gun before, an aluminum ...
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In larps, participants take on different roles and improvise without the presence of an audience. Larps offer a place where emotions and affectivities are ...
PDF | A study of live perception of player's and co-players live action and its immediate re-signification as character's perception of the storyworld.