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MindTrek 2011: Tampere, Finland
- Artur Lugmayr, Heljä Franssila, Christian Safran, Imed Hammouda:
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, MindTrek 2011, Tampere, Finland, September 28-30, 2011. ACM 2011, ISBN 978-1-4503-0816-8 - Cumhur Erkut, Antti Jylhä:
Rhythmic blueprints: a tutorial for design and evaluation of rhythmic interaction. 3-4
Digital games: Through the looking glass
- Sebastian Deterding, Dan Dixon, Rilla Khaled, Lennart E. Nacke:
From game design elements to gamefulness: defining "gamification". 9-15 - Petri Lankoski, Staffan Björk:
Theory lenses: deriving gameplay design patterns from theories. 16-21 - Heikki Tyni, Olli Sotamaa, Saara Toivonen:
Howdy pardner!: on free-to-play, sociability and rhythm design in FrontierVille. 22-29
Digital games: Mobility and interactivity
- Lei Zhang, Paul Coulton:
Using deliberate ambiguity of the information economy in the design of a mobile location based games. 33-36 - Paul Coulton, Carlos Garcia Wylie, William Bamford:
Brain interaction for mobile games. 37-44 - Jarkko M. Vatjus-Anttila, Seamus Hickey, Erno Kuusela:
Methods and network architecture for modifying extensible virtual environment to support mobility. 45-52 - Sus Lundgren, Martin Hjulström:
Alchemy: dynamic gesture hinting for mobile devices. 53-60
Digital games: The wide spectrum of game studies
- Anna-Sofia Alklind Taylor, Per Backlund:
Letting the students create and the teacher play: expanding the roles in serious gaming. 63-70 - Veli-Matti Karhulahti:
Mechanic/aesthetic videogame genres: adventure and adventure. 71-74 - Kah Chan:
Visual ethnography in game design: a case study of user-centric concept for a mobile social traffic game. 75-82 - Kathrin Maria Gerling, Matthias Klauser, Jörg Niesenhaus:
Measuring the impact of game controllers on player experience in FPS games. 83-86
Ambient media
- Virpi Roto, Heli Väätäjä, Satu Jumisko-Pyykkö, Kaisa Väänänen-Vainio-Mattila:
Best practices for capturing context in user experience studies in the wild. 91-98 - Minna Kynsilehto, Thomas Olsson:
Intelligent ambient technology: friend or foe? 99-106 - Juho Kostiainen, Cumhur Erkut, Ferran Boix Piella:
Design of an audio-based mobile journey planner application. 107-113 - Arttu Perttula, Antti Koivisto, Riikka Mäkelä, Marko Suominen, Jari Multisilta:
Social navigation with the collective mobile mood monitoring system. 117-124 - Rilla Khaled, Pippin Barr, Brian Greenspan, Robert Biddle, Elise Vist:
StoryTrek: experiencing stories in the real world. 125-132 - Pedro Martins, Thibault Langlois, Teresa Chambel:
MovieClouds: content-based overviews and exploratory browsing of movies. 133-140
Social media: Social media serving the society
- Jeff McCarthy, Elke Pioch, Jennifer E. Rowley, Catherine Jane Ashworth:
Social network sites and relationship marketing communications: challenges for UK football clubs. 145-152 - Jaakko Stenros, Janne Paavilainen, Jani Kinnunen:
Giving good 'face': playful performances of self in Facebook. 153-160 - Andrew Whitworth, Fred Garnett:
MOSI-ALONG: social media, the museum and the community. 161-164
Social media: Social media - business or pleasure?
- Jari Juhani Jussila, Hannu Kärkkäinen, Maija Leino:
Benefits of social media in business-to-business customer interface in innovation. 167-174 - Irena Pletikosa Cvijikj, Florian Michahelles:
Understanding social media marketing: a case study on topics, categories and sentiment on a Facebook brand page. 175-182 - Tingan Tang, Matti Hämäläinen, Antti Virolainen, Juho Makkonen:
Understanding user behavior in a local social media platform by social network analysis. 183-188
Social media: Mobility, services and social media
- Leena Arhippainen, Seamus Hickey:
Classifying music user groups and identifying needs for mobile virtual music services. 191-196 - Mark Lochrie, Paul Coulton:
Rest in pixels. 197-200 - Kaisa Väänänen-Vainio-Mattila, Minna Wäljas:
How do users find out what's new: a study of change indicators in mobile services. 201-204
Open source
- Liisa Auer, Jouni Juntunen, Pekka Ojala:
Open source project as a pedagogical tool in higher education. 207-213 - Apostolos Ampatzoglou, Apostolos Kritikos, Elvira-Maria Arvanitou, Antonios Gkortzis, Fragkiskos Chatziasimidis, Ioannis Stamelos:
An empirical investigation on the impact of design pattern application on computer game defects. 214-221 - Leena Arhippainen, Minna Pakanen, Seamus Hickey, Pasi Mattila:
User experiences of 3D virtual learning environment. 222-227
Media business: Business session
- Anders Drachen, Kevin Bauer, Robert W. D. Veitch:
Distribution of digital games via BitTorrent. 233-240 - Yue Dai, Tuomo Kakkonen, Erkki Sutinen:
SoMEST: a model for detecting competitive intelligence from social media. 241-248 - Megan Knight, Clare Cook:
Beyond technological determinism: a model for understanding the new participatory networked news environment. 249-253 - Salvatore Iaconesi, Luca Simeone, Cary Hendrickson:
An augmented reality third landscape. 254-257
Media business: Technical crossovers
- Sabine Bachmayer, Artur Lugmayr, Gabriele Kotsis:
Scenarios for collaborative architectures for monetizing broadcast archive clips. 261-264 - Herkko Hietanen, Kumaripaba Athukorala, Antti Salovaara:
What's with the free images?: a study of Flickr's creative commons attribution images. 265-268 - Ville Antila, Jussi Polet, Ari-Heikki Sarjanoja, Petri Saarinen, Minna Isomursu:
Contextcapture: exploring the usage of context-based awareness cues in informal information sharing. 269-275
Media business: Media business & management
- Nafis Iskander, Artur Lugmayr:
Positioning of media economic framework for novel media in the field of project business. 279-286 - Avinash Nandwani, Paul Coulton, Reuben Edwards:
Using the physicality of NFC to combat grokking of the check-in mechanic. 287-290 - Samia Rahman:
Credibility in TV news: a combinatorial study of Bangladesh and Norway. 291-294 - Hao Zheng, Tuija Aalto, Jorma Kivelä, Artur Lugmayr, Erik Bäckman, Jere Hartimaine, Sauli Niskanen, Timo Manninen, Juha Rapeli:
Predicting TV in the year 2013. 295-299
Demo
- Richard Vickers:
24-hours.in Tampere: an interactive documentary. 303-305 - Rüdiger Heimgärtner:
A ubiquitous device to prevent unauthorized use. 306-308
Poster
- Heikki Tyni, Olli Sotamaa:
Extended or exhausted: how console DLC keeps the player on the rail. 311-313 - Nuno N. Correia:
Master and Margarita: an audiovisual adaptation of Bulgakov's novel for the web and performance. 317-319 - Roshan Lalintha Peiris, Mili John Tharakan, Adrian David Cheok, Owen Noel Newton Fernando:
AmbiKraf: a ubiquitous non-emissive color changing fabric display. 320-322 - Jussi Väisänen, Ville Pitkäkangas:
Mobile multitouch for creating narratives. 323-325 - Juha Hyvärinen, Jukka Vatjus-Anttila, Miika Santala, Olli Koskenranta, Seamus Hickey, Jarkko M. Vatjus-Anttila:
A mobile client implementation for extensible network virtual worlds. 326-328 - Harri Pensas, Konstantinos P. Liolis, George Kouvatseas, Antti-Matti Vainio, Benjamin Wimmer, Lasse Kaila, Tero Kivimäki, Satu Laitinen, Jukka Vanhala:
AMCOSOP: a social networking system for the elderly. 329-331 - Artur Lugmayr:
Applying "design thinking" as a method for teaching in media education. 332-334
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