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Andreas Dengel 0002
Person information
- affiliation: Goethe University Frankfurt, Frankfurt am Main, Germany
- affiliation: University of Würzburg, Germany
- affiliation (former): Röntgen-Gymnasium Würzburg, Germany
- affiliation (former): University of Passau, Faculty of Computer Science and Mathematics, Germany
Other persons with the same name
- Andreas Dengel 0001 (aka: Andreas R. Dengel) — University of Kaiserslautern, Department of Computer Science, Germany (and 2 more)
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2020 – today
- 2024
- [j5]Rupert Gehrlein, Andreas Dengel:
Blockchain Technology in K-12 Computer Science Education?! Informatics 11(4): 79 (2024) - [e3]Marie-Luce Bourguet, Jule M. Krüger, Daniela Pedrosa, Andreas Dengel, Anasol Peña-Ríos, Jonathon Richter:
Immersive Learning Research Network - 9th International Conference, iLRN 2023, San Luis Obispo, USA, June 26-29, 2023, Revised Selected Papers. Communications in Computer and Information Science 1904, Springer 2024, ISBN 978-3-031-47327-2 [contents] - 2023
- [j4]Andreas Dengel, Rupert Gehrlein, David Fernes, Sebastian Görlich, Jonas Maurer, Hai Hoang Pham, Gabriel Großmann, Niklas Dietrich genannt Eisermann:
Qualitative Research Methods for Large Language Models: Conducting Semi-Structured Interviews with ChatGPT and BARD on Computer Science Education. Informatics 10(4): 78 (2023) - [c26]Andreas Dengel, Alexander Steinmaurer, Lea Marie Müller, Melanie Platz, Minjuan Wang, Christian Gütl, Andreas Pester, Leonel Morgado:
Research Agenda 2030: The Great Questions of Immersive Learning Research. iLRN 2023: 161-172 - [c25]Paula Wiesemüller, Saba Mateen, Andreas Dengel, Sarah Voß-Nakkour:
Access to Escape - An Immersive Game-Based Learning Experience for Accessibility Education in Virtual Reality. iLRN 2023: 273-288 - [c24]Thiemo Leonhardt, David Baberowski, Raphael Zender, Nadine Bergner, Birte Heinemann, Andreas Dengel, David Fernes:
VR-Anwendungen für den Informatikunterricht: Ausprobieren, Analysieren, Diskutieren. INFOS 2023: 471-472 - [c23]Andreas Dengel, Tim Läufer, Rupert Gehrlein:
The Engaging Computer Science Education Laboratory: A Mixed-Methods-Based Design of an Innovative Classroom for Informatics Teacher Education. SIGCSE (1) 2023: 207-213 - [c22]Rupert Gehrlein, Andreas Dengel:
Tokens In Mind - A Board Game Introducing the Ecological and Economic Aspects of Non-Fungible Tokens. WiPSCE 2023: 21:1-21:2 - 2022
- [j3]Andreas Dengel, Muhammad Zahid Iqbal, Silke Grafe, Eleni E. Mangina:
A Review on Augmented Reality Authoring Toolkits for Education. Frontiers Virtual Real. 3: 798032 (2022) - [c21]Johanna Pirker, Enrica Loria, Alexander Kainz, Johannes Kopf, Andreas Dengel:
Virtual Reality and Education - The Steam Panorama. FDG 2022: 10:1-10:11 - [c20]Andreas Dengel:
What Is Immersive Learning? iLRN 2022: 1-5 - [c19]Andreas Dengel, Andrea Auer, Patrick Urlbauer, Tim Läufer:
Game-Based Teaching of Basic Hardware Components With an Educational Virtual Reality at Different Levels of Immersion. ITiCSE (1) 2022: 138-144 - [c18]Andreas Dengel, Rupert Gehrlein:
Comparing Teachers' and Preservice Teachers' Opinions on Teaching Methods in Computer Science Education. WiPSCE 2022: 13:1-13:4 - 2021
- [j2]Johanna Pirker, Andreas Dengel:
The Potential of 360° Virtual Reality Videos and Real VR for Education - A Literature Review. IEEE Computer Graphics and Applications 41(4): 76-89 (2021) - [c17]Andreas Dengel, Josef Buchner, Miriam Mulders, Johanna Pirker:
Beyond the Horizon: Integrating Immersive Learning Environments in the Everyday Classroom. iLRN 2021: 1-5 - [c16]Dennis Beck, Leonel Morgado, Mark J. W. Lee, Christian Gütl, Andreas Dengel, Minjuan Wang, Scott Warren, Jonathon Richter:
Towards an Immersive Learning Knowledge Tree - a Conceptual Framework for Mapping Knowledge and Tools in the Field. iLRN 2021: 1-8 - [c15]Marie Haferkamp, Andreas Dengel:
Learning Organology in Virtual Environments: A Pilot Study for Virtual Music Education. iLRN 2021: 1-5 - [c14]Verena Wetzel, Andreas Dengel:
Game-Based Religion Education In Virtual Environments: A Pilot Study. iLRN 2021: 1-5 - [c13]Andreas Dengel, Ute Heuer:
Motivation, Fachinteresse und Schulleistung in Informatik. INFOS 2021: 113-122 - [c12]Johanna Pirker, Johannes Kopf, Alexander Kainz, Andreas Dengel, Benjamin Buchbauer:
The Potential of Virtual Reality for Computer Science Education -Engaging Students through Immersive Visualizations. VR Workshops 2021: 297-302 - [c11]Andreas Dengel, Lucas Plabst, David Fernes:
Indicators and Predictors of the Suspension of Disbelief: Children's Individual Presence Tendencies. VR Workshops 2021: 494-495 - [e2]Daphne Economou, Anasol Peña-Ríos, Andreas Dengel, Heather Dodds, Markos Mentzelopoulos, Alexander Klippel, Kai Erenli, Mark J. W. Lee, Jonathon Richter:
7th International Conference of the Immersive Learning Research Network, iLRN 2021, Eureka, CA, USA, May 17 - June 10, 2021. IEEE 2021, ISBN 978-1-7348995-2-8 [contents] - 2020
- [j1]Nikolaos Pellas, Andreas Dengel, Athanasios Christopoulos:
A Scoping Review of Immersive Virtual Reality in STEM Education. IEEE Trans. Learn. Technol. 13(4): 748-761 (2020) - [c10]Andreas Dengel, Jutta Mägdefrau:
Immersive Learning Predicted: Presence, Prior Knowledge, and School Performance Influence Learning Outcomes in Immersive Educational Virtual Environments. iLRN 2020: 163-170 - [c9]Andreas Dengel:
How Important is Immersion for Learning in Computer Science Replugged Games? SIGCSE 2020: 1165-1171 - [c8]Johanna Pirker, Andreas Dengel, Michael Stefan Holly, Saeed Safikhani:
Virtual Reality in Computer Science Education: A Systematic Review. VRST 2020: 8:1-8:8 - [e1]Daphne Economou, Alexander Klippel, Heather Dodds, Anasol Peña-Ríos, Mark J. W. Lee, Dennis Beck, Johanna Pirker, Andreas Dengel, Tiago M. Peres, Jonathon Richter:
6th International Conference of the Immersive Learning Research Network, iLRN 2020, San Luis Obispo, CA, USA, June 21-25, 2020. IEEE 2020, ISBN 978-1-7348995-0-4 [contents]
2010 – 2019
- 2019
- [c7]Andreas Dengel, Jutta Mägdefrau:
Presence Is the Key to Understanding Immersive Learning. iLRN 2019: 185-198 - [c6]Andreas Dengel:
Computer Science Replugged: What Is the Use of Virtual Reality in Computer Science Education? WiPSCE 2019: 21:1-21:3 - 2018
- [c5]Andreas Dengel, Jutta Mägdefrau:
Immersive Learning Explored: Subjective and Objective Factors Influencing Learning Outcomes in Immersive Educational Virtual Environments. TALE 2018: 608-615 - [c4]Andreas Dengel:
Seeking the Treasures of Theoretical Computer Science Education: Towards Educational Virtual Reality for the Visualization of Finite State Machines. TALE 2018: 1107-1112 - [c3]Andreas Dengel, Ute Heuer:
A curriculum of computational thinking as a central idea of information & media literacy. WiPSCE 2018: 20:1-20:6 - 2017
- [c2]Andreas Dengel, Ute Heuer:
Aufbau des Internets: Vorstellungsbilder angehender Lehrkräfte. INFOS 2017: 87-96 - [c1]Andreas Dengel:
Opinions of CS Teachers in Secondary School Education about CS in Primary School Education. WiPSCE 2017: 97-98
Coauthor Index
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last updated on 2024-11-26 20:44 CET by the dblp team
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