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ACM Journal on Computing and Cultural Heritage, Volume 14
Volume 14, Number 1, February 2021
- Martina Polig, Despina G. Papacharalambous, Nikolas Bakirtzis, Sorin Hermon:
Assessing Visual Perception in Heritage Sites with Visual Acuity: Case study of the Cathedral of St. John the Theologian in Nicosia, Cyprus. 1:1-1:18 - Marco Rovera, Federico Nanni, Simone Paolo Ponzetto:
Event-based Access to Historical Italian War Memoirs. 2:1-2:23 - Stefan Eichert:
Digital Mapping of Medieval Cemeteries: Case Studies from Austria and Czechia. 3:1-3:15 - Mohamed Amine Zouaoui, Boualem Djebri, Antonio Capsoni:
From Point Cloud to HBIM to FEA, the Case of a Vernacular Architecture: Aggregate of the Kasbah of Algiers. 4:1-4:21 - Haiping Wang, Yufu Zang, Fuxun Liang, Zhen Dong, Hongchao Fan, Bisheng Yang:
A Probabilistic Method for Fractured Cultural Relics Automatic Reassembly. 5:1-5:25 - Georgios A. Drosopoulos, Georgios E. Stavroulakis:
Data-driven Computational Homogenization Using Neural Networks: FE2-NN Application on Damaged Masonry. 6:1-6:19 - Rui Bordalo, Carlo Bottaini, Antonio Candeias:
A Framework Design for Information Management in Heritage Science Laboratories. 7:1-7:14 - Marek Milosz, Jacek Kesik, Jerzy Montusiewicz:
3D Scanning and Visualization of Large Monuments of Timurid Architecture in Central Asia - A Methodical Approach. 8:1-8:31 - Moneerah Almeshari, John Dowell, Julianne Nyhan:
Museum Mobile Guide Preferences of Different Visitor Personas. 9:1-9:13 - Amaia Mesanza-Moraza, Ismael García-Gómez, Agustín Azkarate:
Machine Learning for the Built Heritage Archaeological Study. 10:1-10:21
Volume 14, Number 2, June 2021
- George Lepouras, Ioanna Lykourentzou, Antonios Liapis:
Introduction to the Special Issue on "Culture Games". 11:1-11:3 - Francesco Fontanella, Mario Molinara, Arturo Gallozzi, Michela Cigola, Luca J. Senatore, Riccardo Florio, Paolo Clini, Flavio Celis D'Amico:
HeGO, a Social Game as a Tool for Cultural Heritage Valorization: The Case Study of the Atina Historical Center. 12:1-12:16 - Alejandro Benito-Santos, Amelie Dorn, Antonio G. Losada Gómez, Thomas Palfinger, Roberto Therón Sánchez, Eveline Wandl-Vogt:
Playing Design: A Case Study on Applying Gamification to Construct a Serious Game with Youngsters at Social Risk. 13:1-13:19 - Daniela De Angeli, Daniel J. Finnegan, Lee Scott, Eamonn O'Neill:
Unsettling Play: Perceptions of Agonistic Games. 15:1-15:25 - Daniel Zilio, Nicola Orio, Luca Zamparo:
FakeMuse: A Serious Game on Authentication for Cultural Heritage. 17:1-17:22
- Katerina El Raheb, Marina Stergiou, Akrivi Katifori, Yannis E. Ioannidis:
Moving in the Cube: A Motion-based Playful Experience for Introducing Labanotation to Beginners. 14:1-14:26 - Anders Sundnes Løvlie, Karin Ryding, Jocelyn Spence, Paulina Rajkowska, Annika Waern, Tim Wray, Steve Benford, William Preston, Emily-Clare Thorn:
Playing Games with Tito: Designing Hybrid Museum Experiences for Critical Play. 16:1-16:26 - Ivan Blecic, Sara Cuccu, Filippo Andrea Fanni, Vittoria Frau, Riccardo Macis, Valeria Saiu, Martina Senis, Lucio Davide Spano, Alessandro Tola:
First-person Cinematographic Videogames: Game Model, Authoring Environment, and Potential for Creating Affection for Places. 18:1-18:29 - Gonzalo Andrés López, David Checa Cruz:
Experiences of Knowledge Transfer on Industrial Heritage Using Games, Storytelling, and New Technologies: "A History of Enterprises". 19:1-19:26 - Ding Ding, Xianjun Yu, Zhonglin Wang:
The Evolution of the Living Environment in Suzhou in the Ming and Qing Dynasties Based on Historical Paintings. 20:1-20:14 - Edie Davis, Bahareh Rahmanzadeh Heravi:
Linked Data and Cultural Heritage: A Systematic Review of Participation, Collaboration, and Motivation. 21:1-21:18 - Néill O'Dwyer, Emin Zerman, Gareth W. Young, Aljosa Smolic, Siobhán Dunne, Helen Shenton:
Volumetric Video in Augmented Reality Applications for Museological Narratives: A User Study for the Long Room in the Library of Trinity College Dublin. 22:1-22:20 - Ben Edwards, B. B. Edwards, Seren Griffiths, Ffion Reynolds, Adam Stanford, Michael Woods:
The Bryn Celli Ddu Minecraft Experience: A Workflow and Problem-Solving Case Study in the Creation of an Archaeological Reconstruction in Minecraft for Cultural Heritage Education. 23:1-23:16 - Alberto Jaspe-Villanueva, Moonisa Ahsan, Ruggero Pintus, Andrea Giachetti, Fabio Marton, Enrico Gobbetti:
Web-based Exploration of Annotated Multi-Layered Relightable Image Models. 24:1-24:29 - Christof Weiß, Frank Zalkow, Vlora Arifi-Müller, Meinard Müller, Hendrik Vincent Koops, Anja Volk, Harald G. Grohganz:
Schubert Winterreise Dataset: A Multimodal Scenario for Music Analysis. 25:1-25:18 - Richard Lewis, Molly Taylor-Poleskey:
Hidden Town in 3D: Teaching and Reinterpreting Slavery Virtually at a Living History Museum. 26:1-26:14
Volume 14, Number 3, July 2021
- Franco Niccolucci:
Editorial: For Pursuit of Virtue and of Knowledge. 27e:1-27e:3 - Andrea Asperti, Stefano Dal Bianco:
Syllabification of the Divine Comedy. 27:1-27:26 - Elena Villaespesa, Seth Crider:
Computer Vision Tagging the Metropolitan Museum of Art's Collection: A Comparison of Three Systems. 28:1-28:17 - Mohammed Maree, Amjad Rattrout, Muhanad Altawil, Mohammed Belkhatir:
Multi-modality Search and Recommendation on Palestinian Cultural Heritage Based on the Holy-Land Ontology and Extrinsic Semantic Resources. 29:1-29:23 - Christopher Morse, Jasmin Niess, Carine Lallemand, Lars Wieneke, Vincent Koenig:
Casual Leisure in Rich-Prospect: Advancing Visual Information Behavior for Digital Museum Collections. 30:1-30:23 - Stavroula Tzima, Georgios D. Styliaras, Athanasios Bassounas:
Augmented Reality in Outdoor Settings: Evaluation of a Hybrid Image Recognition Technique. 31:1-31:17 - Gerald Hiebel, Edeltraud Aspöck, Karin Kopetzky:
Ontological Modeling for Excavation Documentation and Virtual Reconstruction of an Ancient Egyptian Site. 32:1-32:14 - Roy Abitbol, Ilan Shimshoni, Jonathan Ben-Dov:
Machine Learning Based Assembly of Fragments of Ancient Papyrus. 33:1-33:21 - Petros Ioannidis, Lina Eklund, Anders Sundnes Løvlie:
We Dare You: A Lifecycle Study of a Substitutional Reality Installation in a Museum Space. 34:1-34:21 - Jerzy Montusiewicz, Marek Milosz:
Architectural Jewels of Lublin: A Modern Computerized Board Game in Cultural Heritage Education. 35:1-35:21 - Fabrizio Ivan Apollonio, Riccardo Foschi, Marco Gaiani, Simone Garagnani:
How to Analyze, Preserve, and Communicate Leonardo's Drawing? A Solution to Visualize in RTR Fine Art Graphics Established from "the Best Sense". 36:1-36:30 - Hui Fang, Chongcheng Chen, Xiaozu Wu, Xiaoyan Ye:
FESRCT: A Framework for the Event Semantic Retrieval of Cultural Tourism. 37:1-37:23 - Silvia Ceccacci, Andrea Generosi, Alma Leopardi, Maura Mengoni, Ferruccio Mandorli:
The Role of Haptic Feedback and Gamification in Virtual Museum Systems. 38:1-38:14 - Mohd Kamal Othman, Shaziti Aman, Nurfarahani Norman Anuar, Ikram Ahmad:
Improving Children's Cultural Heritage Experience Using Game-based Learning at a Living Museum. 39:1-39:24 - Krishna Kumar Thirukokaranam Chandrasekar, Emile Deman, Steven Verstockt:
Cross-collection Linking of Botanical Imagery in Ghent Altarpiece to Learn More about Van Eyck's Masterpiece and to Explore a Region's Plant Richness and Diversity over Time. 40:1-40:14 - Daniel Green, Charlie Hargood, Fred Charles:
Use of Tools: UX Principles for Interactive Narrative Authoring Tools. 41:1-41:25
Volume 14, Number 4, December 2021
- Bita Hajebi, Pooya Hajebi:
Intelligent Restoration of Historical Parametric Geometric Patterns by Zernike Moments and Neural Networks. 42:1-42:27 - Diego Francisco García-Molina, Samuel López-Lago, Rafael Enrique Hidalgo Fernández, Paula Triviño-Tarradas:
Digitalization and 3D Documentation Techniques Applied to Two Pieces of Visigothic Sculptural Heritage in Merida Through Structured Light Scanning. 43:1-43:19 - Dilawar Ali, Steven Verstockt, Nico Van de Weghe:
Single Image Façade Segmentation and Computational Rephotography of House Images Using Deep Learning. 44:1-44:17 - Pavlos Fafalios, Kostas Petrakis, Georgios Samaritakis, Korina Doerr, Athina Kritsotaki, Yannis Tzitzikas, Martin Doerr:
FAST CAT: Collaborative Data Entry and Curation for Semantic Interoperability in Digital Humanities. 45:1-45:20 - Federico Milani, Piero Fraternali:
A Dataset and a Convolutional Model for Iconography Classification in Paintings. 46:1-46:18 - Doriana Cisternino, Laura Corchia, Valerio De Luca, Carola Gatto, Silvia Liaci, Liliana Scrivano, Anna Trono, Lucio Tommaso De Paolis:
Augmented Reality Applications to Support the Promotion of Cultural Heritage: The Case of the Basilica of Saint Catherine of Alexandria in Galatina. 47:1-47:30 - Ji Hyun Yi, Hae Sun Kim:
User Experience Research, Experience Design, and Evaluation Methods for Museum Mixed Reality Experience. 48:1-48:28 - Annebeth Erdbrink, Janna Michael, Rens Kortmann, Micha Hamel, Koen van Eijck, Alexander Verbraeck:
Listening Space: An Exploratory Case Study on a Persuasive Game Designed to Enrich the Experience of Classical Music Concerts. 49:1-49:20 - Tatiana V. Portnova:
Exploring the Experience of Contemporary Dance Practices in the Context of Global Art Choreography in the Museum Space. 50:1-50:6 - Dzemila Sero, Isabelle Garachon, Erma Hermens, Robert van Liere, Kees Joost Batenburg:
The Study of Three-Dimensional Fingerprint Recognition in Cultural Heritage: Trends and Challenges. 51:1-51:20 - Rachele Sprugnoli, Marco Guerini, Giovanni Moretti, Sara Tonelli:
Are these Artworks Similar? Analysing Visitors' Judgements on Aesthetic Perception with a Digital Game. 52:1-52:14 - Vuong M. Ngo, Thuy-Van T. Duong, Tat-Bao-Thien Nguyen, Phuong T. Nguyen, Owen Conlan:
An Efficient Classification Algorithm for Traditional Textile Patterns from Different Cultures Based on Structures. 53:1-53:22 - Aufaclav Zatu Kusuma Frisky, Agus Harjoko, Lukman Awaludin, Sebastian Zambanini, Robert Sablatnig:
Investigation of Single Image Depth Prediction Under Different Lighting Conditions: A Case Study of Ancient Roman Coins. 54:1-54:17 - Antonio Origlia, Silvia Rossi, Sergio Di Martino, Francesco Cutugno, Maria Laura Chiacchio:
Multiple-source Data Collection and Processing into a Graph Database Supporting Cultural Heritage Applications. 55:1-55:27 - Eduard Cristobal Fransi, José Ramón-Cardona, Natalia Daries-Ramon, Antoni Serra-Cantallops:
Museums in the Digital Age: An Analysis of Online Communication and the Use of E-Commerce. 56:1-56:21 - Michael J. May, Efrat Kantor, Nissim Zror:
CemoMemo: Making More Out of Gravestones (With Help From the Crowd). 57:1-57:22
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