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Moving in the Cube: A Motion-based Playful Experience for Introducing Labanotation to Beginners

Published: 29 May 2021 Publication History

Abstract

Labanotation is one of the most used systems for notating, analysing, and preserving movement and dance, an important part of Intangible Cultural Heritage. Labanotation consists of a powerful expressive symbolic language for documenting movement with a long history in dance research, history, and anthropology since its introduction by Rudolf von Laban in the beginning of the 20th century. A number of valuable scores in this language are curated in both physical and digital archives throughout the world, describing both traditional dances and works of historical choreographers. Nevertheless, while Labanotation is considered the official language of dance scholars, it is not at all popular among dance educators, students, practitioners, and choreographers. In fact, few people of the dance community are familiar with it. One of the reasons is that it is considered a quite difficult symbolic system with a long learning curve, and practitioners are not easily motivated to learn it. Together with dance experts, we co-designed a movement-based experience in Kinect, based on the principles of playful design, to introduce dance and non-dance experts to Labanotation introductory concepts and symbols. We evaluate the experience with both people that have experience in dance or other movement practices, as well as participants with no expertise in movement or dance. The results show promising findings toward changing the attitude of the participants toward Labanotation, and all participants seemed to memorize or start learning the logic of this symbolic language for movement. We discuss the results of the evaluation on the whole experience and the potential of this symbolic language in the digital environment, as well as the potential and challenges that arise from this experiment based on the background of the participants, the limitation of the applied technology and interaction, as well as feedback on the introduced symbolic language.

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Cited By

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  • (2023)Cultural heritage preservation through dance digitization: A reviewDigital Applications in Archaeology and Cultural Heritage10.1016/j.daach.2023.e0025728(e00257)Online publication date: Mar-2023
  • (2022)Design of artistic graphic symbols based on intelligent guidance marking systemNeural Computing and Applications10.1007/s00521-022-07088-635:6(4255-4266)Online publication date: 13-Mar-2022
  • (2021)Introduction to the Special Issue on “Culture Games”Journal on Computing and Cultural Heritage 10.1145/345369014:2(1-3)Online publication date: 29-May-2021

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Published In

cover image Journal on Computing and Cultural Heritage
Journal on Computing and Cultural Heritage   Volume 14, Issue 2
Special Issue on Culture Games and Regular Papers
June 2021
321 pages
ISSN:1556-4673
EISSN:1556-4711
DOI:10.1145/3461691
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

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Publication History

Published: 29 May 2021
Accepted: 01 September 2020
Revised: 01 August 2020
Received: 01 March 2020
Published in JOCCH Volume 14, Issue 2

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Author Tags

  1. Embodied interaction
  2. dance notation
  3. intangible cultural heritage
  4. labanotation
  5. learning
  6. playful interaction

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Cited By

View all
  • (2023)Cultural heritage preservation through dance digitization: A reviewDigital Applications in Archaeology and Cultural Heritage10.1016/j.daach.2023.e0025728(e00257)Online publication date: Mar-2023
  • (2022)Design of artistic graphic symbols based on intelligent guidance marking systemNeural Computing and Applications10.1007/s00521-022-07088-635:6(4255-4266)Online publication date: 13-Mar-2022
  • (2021)Introduction to the Special Issue on “Culture Games”Journal on Computing and Cultural Heritage 10.1145/345369014:2(1-3)Online publication date: 29-May-2021

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