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11. Creativity & Cognition 2017: Singapore
- David A. Shamma, Jude Yew, Brian P. Bailey:
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, C&C 2017, Singapore, June 27 - 30, 2017. ACM 2017, ISBN 978-1-4503-4403-6
Keynote 1 by Kumiyo Nakakoji
- Kumiyo Nakakoji:
Instrumenting Interaction for Inspiration and Imagination. 1
Interaction and Experience
- Jenny Waycott, Hilary Davis:
Sharing the Housebound Experience through Visual Storytelling. 2-14 - Kazjon Grace, Stephanie Grace, Mary Lou Maher, Mohammad Javad Mahzoon, Lina Lee, Lilla LoCurto, Bill Outcault:
The Willful Marionette: Exploring Responses to Embodied Interaction. 15-27 - Alex Mitchell, Jude Yew, Prashanth Thattai, Benjamin Loh, Dennis Ang, Lonce Wyse:
The Temporal Window: Explicit Representation of Future Actions in Improvisational Performances. 28-38 - Duri Long, Mikhail Jacob, Nicholas M. Davis, Brian Magerko:
Designing for Socially Interactive Systems. 39-50
The Art and Science of Making
- Srinjita Bhaduri, Jesús G. Ortiz Tovar, Shaun K. Kane:
Fabrication Games: Using 3D Printers to Explore New Interactions for Tabletop Games. 51-62 - Clement Zheng, Ellen Yi-Luen Do, Jim Budd:
Joinery: Parametric Joint Generation for Laser Cut Assemblies. 63-74 - Jinsil Hwaryoung Seo, Pavithra Aravindan, Annie Sungkajun:
Toward Creative Engagement of Soft Haptic Toys with Children with Autism Spectrum Disorder. 75-79 - Patrick A. Crain, Brian P. Bailey:
Share Once or Share Often?: Exploring How Designers Approach Iteration in a Large Online Community. 80-92
Crowd Ideation
- Joel Chan, Pao Siangliulue, Denisa Qori McDonald, Ruixue Liu, Reza Moradinezhad, Safa Aman, Erin Treacy Solovey, Krzysztof Z. Gajos, Steven P. Dow:
Semantically Far Inspirations Considered Harmful?: Accounting for Cognitive States in Collaborative Ideation. 93-105 - Salvatore Andolina, Hendrik Schneider, Joel Chan, Khalil Klouche, Giulio Jacucci, Steven Dow:
Crowdboard: Augmenting In-Person Idea Generation with Real-Time Crowds. 106-118 - Gaoping Huang, Alexander J. Quinn:
BlueSky: Crowd-Powered Uniform Sampling of Idea Spaces. 119-130 - Jaime Teevan, Lisa Yu:
Bringing the Wisdom of the Crowd to an Individual by Having the Individual Assume Different Roles. 131-135
Keynote 2 by Elizabeth F. Churchill
- Elizabeth F. Churchill:
Material Experience Research: Evidentiary Encounters with Creativity. 136
Enhancing Creative Performance
- Y. Wayne Wu, Brian P. Bailey:
Bitter Sweet or Sweet Bitter?: How Valence Order and Source Identity Influence Feedback Acceptance. 137-147 - Alwin de Rooij, Philip J. Corr, Sara Jones:
Creativity and Emotion: Enhancing Creative Thinking by the Manipulation of Computational Feedback to Determine Emotional Intensity. 148-157 - Yu-Chun (Grace) Yen, Steven P. Dow, Elizabeth Gerber, Brian P. Bailey:
Listen to Others, Listen to Yourself: Combining Feedback Review and Reflection to Improve Iterative Design. 158-170 - Huaxin Wei, Betty Durango:
Beyond Level Blueprints: Visualizing the Progression of Emotion and Narrative Driven Games. 171-183
Creativity in the (Actual) Wild
- Andrew Quitmeyer:
Digital Naturalist Design Guidelines: Theory, Investigation, Development, and Evaluation of a Computational Media Framework to Support Ethological Exploration. 184-196 - Andrew Quitmeyer:
The First Hiking Hacks: Exploring Mobile Making for Digital Naturalism. 197-208 - D. Fox Harrell, Sarah Vieweg, Haewoon Kwak, Chong-U Lim, Sercan Sengün, Ali Jahanian, Pablo Ortiz:
Culturally-Grounded Analysis of Everyday Creativity in Social Media: A Case Study in Qatari Context. 209-221 - Neil A. M. Maiden, Konstantinos Zachos, James Lockerbie, Kasia Camargo, Shaun Hoddy:
Establishing Digital Creativity Support in Non-Creative Work Environments. 222-231
Posters and Technology Demonstrations
- Alwin de Rooij, Sarah van der Land, Shelly van Erp:
The Creative Proteus Effect: How Self-Similarity, Embodiment, and Priming of Creative Stereotypes with Avatars Influences Creative Ideation. 232-236 - Alejandro Catalá, Mariët Theune, Hannie Gijlers, Dirk Heylen:
Storytelling as a Creative Activity in the Classroom. 237-242 - Yanxiang Zhang, Dong Dong, Yanlong Guo:
3D Shadow Art Sculpture Based On Real Items. 243-246 - Aung Pyae, Mika Luimula, Jouni Smed:
Investigating Players' Engagement, Immersion, and Experiences in Playing Pokémon Go. 247-251 - Wallace Santos Lages, Pablo Gobira, Francisco Marinho:
Structural Coupling on Creative Interfaces. 252-256 - Gareth Loudon, Dimitrios Zampelis:
Technology Demo of using Real-time Biofeedback of Heart Rate Variability Measures to Track and Help Improve Levels of Attention and Relaxation. 257-259 - Yohan Fernandopulle, Rianne Wally Meurzec, Ng Hong Quan, Fairul Akmaruddin, Owen Noel Newton Fernando:
Twittener: Listen to your Twitter Feed. 260-262 - Thomas Röggla, Chen Wang, Lilia Perez Romero, Jack Jansen, Pablo César:
Tangible Air: An Interactive Installation for Visualising Audience Engagement. 263-265 - Nimesha Ranasinghe, Raymond Koon Chuan Koh, Daniel Chua, Barry Chew, Liangkun Yan, Thi Ngoc Tram Nguyen, Kala Shamaiah, Siew Geuk Choo, David Tolley, Shienny Karwita, Ellen Yi-Luen Do:
Tainted: Smell the Virtual Ghost. 266-268 - Mengyu Cao:
Lunhui: Upcycled Creations. 269-271 - Benjamin C. Stopher, Oliver J. Smith:
Technology Demonstration: Augmented Design Ideation. 272-274
Creating and Sharing Experiences
- Yongmeng Wu, Nick Bryan-Kinns:
Supporting Non-Musicians? Creative Engagement with Musical Interfaces. 275-286 - Frank Feltham, Lian Loke:
Felt Sense through Auditory Display: A Design Case Study into Sound for Somatic Awareness while Walking. 287-298 - Sam Ferguson, Anthony Rowe, Oliver Bown, Liam Birtles, Chris Bennewith:
Networked Pixels: Strategies for Building Visual and Auditory Images with Distributed Independent Devices. 299-308 - Eli Blevis:
Qualities of Focus. 309-322
Sensing and Visualizing Experience
- Zhide Loh, Jung-Joo Lee, Kee Hong Song:
Long Live the Sensor! Designing with Energy Harvesting. 323-335 - Chen Wang, Pablo César:
The Play Is a Hit: But How Can You Tell? 336-347 - Gareth Loudon, Dimitrios Zampelis, Gina Deininger:
Using Real-time Biofeedback of Heart Rate Variability Measures to Track and Help Improve Levels of Attention and Relaxation. 348-355 - Nicholas M. Davis, Chih-Pin Hsiao, Kunwar Yashraj Singh, Brenda Lin, Brian Magerko:
Creative Sense-Making: Quantifying Interaction Dynamics in Co-Creation. 356-366
Sense Making for Creativity
- Stephen MacNeil, Johanna Okerlund, Celine Latulipe:
Dimensional Reasoning and Research Design Spaces. 367-379 - Andruid Kerne, Nic Lupfer, Rhema Linder, Yin Qu, Alyssa Valdez, Ajit Jain, Kade Keith, Matthew Carrasco, Jorge Vanegas, Andrew Billingsley:
Strategies of Free-Form Web Curation: Processes of Creative Engagement with Prior Work. 380-392 - Nanna Inie, Peter Dalsgaard:
A Typology of Design Ideas. 393-406 - Yong Ming Kow, Yunan Chen, Waikuen Cheng, Shun Hei Nit:
Creative Information Use Among Young Adults: Challenges for Learning and Opportunities for Media (Re)Design. 407-420
Keynote 3 by Sonny Liew
- Sonny Liew:
The Art of Kenny Who? 421
Artworks
- Ruben van de Ven:
Emotion Hero. 422-423 - Isabelle Desjeux:
Learn to Fail. 424-425 - Thomas Kai Levine:
Beyond Visualization: Plotting Multivariate Data as Video, Music, and Food. 426-427 - Audrey Samson, Francisco Gallardo, FRAUD:
Let Them Eat cake! 428-429 - Jennifer Jamieson:
Let's Make Love: A One-on-one Performance Installation. 430-431 - Gottfried Haider:
Study for a Camera on a Plot of Land in the Desert. 432-433 - Yannis Kalantidis, Cheng Xu, Clayton Mellina:
Do Silhouettes Dream? 434-435 - Darina Alster:
Posthuman Research. 436-437 - Tiffany Sánchez, Jinsil Hwaryoung Seo:
Prey: Digital Storytelling. 438-439 - Kathleen Quitmeyer, Andrew Quitmeyer:
Yarncraft and Cognition: An Art Installation. 440-441 - Diana Lindbjerg:
Three Exercises for the Visual Sensorium. 442-443 - Hans Tan:
No Such Luck. 444-445 - Miguel Escobar Varela, Daniel Sim Yong En:
A Tangible Interface for Contemporary Wayang Kulit. 446-447 - Robertina Sebjanic:
Aquatocene / Subaquatic Quest for Serenity. 448-449 - Anatol Bologan, Jinsil Hwaryoung Seo:
What is the Human?: Imagining the Self as Post-human. 450-452 - Wallace Santos Lages, Pablo Gobira, Francisco Marinho:
Better Hands. 453-455 - John McCormick, Adam Nash:
Child In The Wild. 456-457 - Leyna Marika Papach:
"In Running". 458 - Nazare Soares, Øystein Kjørstad Fjeldbo, Amalia Fonfara:
( 2, 2 ) 0. 459-461 - Richie Cyngler:
Music for Various Groups of Performers (After Lucier): An Improvised Electroencephalographic Group Performance. 462-465 - Zack Denfeld:
Food Phreaking. 466-468 - Bill Hart, Svenja Kratz, Aaron Horsley:
An Autonomous Writing Machine. 469-470
Graduate Student Symposium
- Y. Wayne Wu:
Increasing Feedback Receptivity by Moderating Negative Valence. 471-476 - Blake Williford:
SketchTivity: Improving Creativity by Learning Sketching with an Intelligent Tutoring System. 477-483 - Szu-Yu (Cyn) Liu:
To Decompose Is to Create: Supporting Creativity by Incorporating Nature in Design. 484-489 - Ajit Jain:
Measuring Creativity: Multi-Scale Visual and Conceptual Design Analysis. 490-495 - Johanna Okerlund:
Evaluating Play Experiences. 496-501 - Mikhail Jacob:
Towards Lifelong Interactive Learning For Open-ended Embodied Narrative Improvisation. 502-507 - Srinjita Bhaduri:
Using 3D Modeling and Prediction as a Lens into Student Design Processes. 508-512 - Yu-Chun (Grace) Yen:
Enhancing the Usage of Crowd Feedback for Iterative Design. 513-517 - Prashanth Thattai Ravikumar:
Notational Communication with Co-creative Systems: Studying Improvements to Musical Coordination. 518-523 - Pierre-Valery Njenji Tchetgen:
DrumBall: Design and Implementation of a Digital Orality Hypermedia System. 524-531 - Edward F. Melcer:
Exploring the Effects of Physical Embodiment in a Puzzle-Based Educational Programming Game. 532-538 - Julija Naskova:
Designers' Experience on the Cloud. 539-543 - Dennis Ang:
Difficulty in Video Games: Understanding the Effects of Dynamic Difficulty Adjustment in Video Games on Player Experience. 544-550
Workshop Summaries
- Sam Ferguson, Oliver Bown:
Creative Coding for the Raspberry Pi using the HappyBrackets Platform. 551-553 - Peter Dalsgaard, Nanna Inie, Nicolai Brodersen Hansen:
How can Computers Support, Enrich, and Transform Collaborative Creativity? 554-560 - Cynthia C. S. Liem, Andrew Quitmeyer:
Creative Artefacts and Digital Technology: Enriching Urban Societies through Interactive Experiences. 561-563
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