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Chong-U Lim
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- affiliation: MIT, Cambridge, USA
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2010 – 2019
- 2017
- [j2]D. Fox Harrell, Chong-U Lim:
Reimagining the avatar dream: modeling social identity in digital media. Commun. ACM 60(7): 50-61 (2017) - [c13]D. Fox Harrell, Sarah Vieweg, Haewoon Kwak, Chong-U Lim, Sercan Sengün, Ali Jahanian, Pablo Ortiz:
Culturally-Grounded Analysis of Everyday Creativity in Social Media: A Case Study in Qatari Context. Creativity & Cognition 2017: 209-221 - 2016
- [b1]Chong-U Lim:
Me, my Avatar(s), and Al: computational models of users and virtual identities for analysis, design, and development. Massachusetts Institute of Technology, Cambridge, USA, 2016 - [j1]Diego Perez Liebana, Spyridon Samothrakis, Julian Togelius, Tom Schaul, Simon M. Lucas, Adrien Couëtoux, Jerry Lee, Chong-U Lim, Tommy Thompson:
The 2014 General Video Game Playing Competition. IEEE Trans. Comput. Intell. AI Games 8(3): 229-243 (2016) - [c12]Chong-U Lim, Antonios Liapis, D. Fox Harrell:
Discovering Social and Aesthetic Categories of Avatars: A Bottom-Up Artificial Intelligence Approach Using Image Clustering. DiGRA/FDG 2016 - 2015
- [c11]Chong-U Lim, D. Fox Harrell:
A Data-Driven Approach for Computationally Modeling Players' Avatar Customization Behaviors. AIIDE 2015: 135-141 - [c10]Chong-U Lim, D. Fox Harrell:
Toward Telemetry-driven Analytics for Understanding Players and their Avatars in Videogames. CHI Extended Abstracts 2015: 1175-1180 - [c9]Chong-U Lim, D. Fox Harrell:
Understanding players' identities and behavioral archetypes from avatar customization data. CIG 2015: 238-245 - [c8]Chong-U Lim, D. Fox Harrell:
Developing Computational Models of Players' Identities and Values from Videogame Avatars. FDG 2015 - 2014
- [c7]Chong-U Lim, D. Fox Harrell:
Developing Social Identity Models of Players from Game Telemetry Data. AIIDE 2014 - [c6]Chong-U Lim, D. Fox Harrell:
An approach to general videogame evaluation and automatic generation using a description language. CIG 2014: 1-8 - [c5]D. Fox Harrell, Dominic Kao, Chong-U Lim, Jason Lipshin, Ainsley Sutherland:
The Chimeria Platform: User Empowerment through Expressing Social Group Membership Phenomena. DH 2014 - [c4]D. Fox Harrell, Dominic Kao, Chong-U Lim, Jason Lipshin, Ainsley Sutherland, Julia Makivic, Danielle Olson:
Authoring conversational narratives in games with the Chimeria platform. FDG 2014 - 2013
- [c3]Chong-U Lim, D. Fox Harrell:
Modeling player preferences in avatar customization using social network data: A case-study using virtual items in Team Fortress 2. CIG 2013: 1-8 - [c2]D. Fox Harrell, Dominic Kao, Chong-U Lim:
Computationally Modeling Narratives of Social Group Membership with the Chimeria System. CMN 2013: 123-128 - 2010
- [c1]Chong-U Lim, Robin Baumgarten, Simon Colton:
Evolving Behaviour Trees for the Commercial Game DEFCON. EvoApplications (1) 2010: 100-110
Coauthor Index
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