default search action
"Efficient Computation of 3D Skeletons by Extreme Vertex Encoding."
Jorge Ernesto Rodríguez et al. (2003)
- Jorge Ernesto Rodríguez, Federico Thomas, Dolors Ayala, Lluís Ros:
Efficient Computation of 3D Skeletons by Extreme Vertex Encoding. DGCI 2003: 338-347
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.