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IEEE Computer Graphics and Applications, Volume 33
Volume 33, Number 1, January - February 2013
- Gary Singh:
Something out of Nothing. 4-5 - Frank Steinicke, Gerd Bruder:
Using Perceptual Illusions for Redirected Walking. 6-11 - Olivier Demuynck, José Manuel Menéndez:
Magic Cards: A New Augmented-Reality Approach. 12-19 - Qin Gu, Zhigang Deng:
Generating Freestyle Group Formations in Agent-Based Crowd Simulations. 20-31 - Yuen-Shan Leung, Charlie C. L. Wang:
Conservative Sampling of Solids in Image Space. 32-43 - Patricia Chiang, Jianmin Zheng, You Yu, Koon Hou Mak, Chee-Kong Chui, Yiyu Cai:
A VR Simulator for Intracardiac Intervention. 44-57 - Xianlin Hu, Aidong Lu, Xintao Wu:
Spectrum-Based Network Visualization for Topology Analysis. 58-68 - Gitta Domik, Stephan Arens, Peter Stilow, Hauke Friedrich:
Helping High Schoolers Move the (Virtual) World. 70-74 - Kristin C. Potter, Samuel Gerber, Erik W. Anderson:
Visualization of Uncertainty without a Mean. 75-79 - Maja Wrzesien, Mariano Alcañiz Raya, Cristina Botella, Jean-Marie Burkhardt, Juana Bretón-López, Mario Ortega, Daniel Beneito Brotons:
The Therapeutic Lamp: Treating Small-Animal Phobias. 80-86 - David J. Kasik:
Shrinking Hardware, Expanding Interfaces. 87-88
Volume 33, Number 2, March - April 2013
- Gabriel Taubin:
Introducing a New Associate Editor in Chief. 3 - Gary Singh:
The Joy of Exploration and Discovery. 4-5 - Magy Seif El-Nasr, Heather Desurvire, Bardia Aghabeigi, Anders Drachen:
Game Analytics for Game User Research, Part 1: A Workshop Review and Case Study. 6-11 - Andreas Kerren:
Information Visualization Courses for Students with a Computer Science Background. 12-15 - Petra Isenberg, Tobias Isenberg, Tobias Hesselmann, Bongshin Lee, Ulrich von Zadow, Anthony Tang:
Data Visualization on Interactive Surfaces: A Research Agenda. 16-24 - Uta Hinrichs, Sheelagh Carpendale, Nina Valkanova, Kai Kuikkaniemi, Giulio Jacucci, Andrew Vande Moere:
Interactive Public Displays. 25-27 - Sebastian Boring, Dominikus Baur:
Making public displays interactive everywhere. 28-36 - Patrick Tobias Fischer, Christian Zöllner, Thilo Hoffmann, Sebastian Piatza, Eva Hornecker:
Beyond Information and Utility: Transforming Public Spaces with Media Facades. 38-46 - Gang Ren, Chuan Li, Eamonn O'Neill, Philip Willis:
3D Freehand Gestural Navigation for Interactive Public Displays. 47-55 - Vassilis Kostakos, Hannu Kukka, Jorge Gonçalves, Nikolaos K. Tselios, Timo Ojala:
Multipurpose Public Displays: How Shortcut Menus Affect Usage. 56-63 - Rui José, Helder Pinto, Bruno Silva, Ana Melro:
Pins and Posters: Paradigms for Content Publication on Situated Displays. 64-72 - Guanyang Liu, Keke Lu, Yuru Zhang:
Haptic-Based Training for Tank Gunnery Using Decoupled Motion Control. 73-79 - Martin Hachet, Jean-Baptiste de la Rivière, Jérémy Laviole, Aurélie Cohé, Sébastien Cursan:
Touch-Based Interfaces for Interacting with 3D Content in Public Exhibitions. 80-85 - Paolo Brivio, Luca Benedetti, Marco Tarini, Federico Ponchio, Paolo Cignoni, Roberto Scopigno:
PhotoCloud: Interactive Remote Exploration of Joint 2D and 3D Datasets. 86-96
Volume 33, Number 3, May - June 2013
- Gary Singh:
Creation and Deconstruction [About the Cover]. 3-4 - Mike Bailey:
Using GPU Shaders for Visualization, Part 3. 5-11 - Jesse Schell, Chris Klug:
Building Virtual Worlds Carrying on the Legacy of Randy Pausch's "Head Fake". 12-15 - Chun-Ko Hsieh, Yi-Ping Hung, Moshe Ben-Ezra, Hsin-Fang Hsieh:
Viewing Chinese Art on an Interactive Tabletop. 16-21 - Kapil Dev:
Mobile Expressive Renderings: The State of the Art. 22-31 - Diego Gutierrez, Wojciech Jarosz:
Scattering: Acquisition, Modeling, and Rendering. 32-33 - Yufeng Zhu, Pradeep Garigipati, Pieter Peers, Paul E. Debevec, Abhijeet Ghosh:
Estimating Diffusion Parameters from Polarized Spherical-Gradient Illumination. 34-43 - Lukas Hosek, Alexander Wilkie:
Adding a Solar-Radiance Function to the Hošek-Wilkie Skylight Model. 44-52 - Oskar Elek, Tobias Ritschel, Hans-Peter Seidel:
Real-Time Screen-Space Scattering in Homogeneous Environments. 53-65 - Nicolas Holzschuch, Jean-Dominique Gascuel:
Double- and Multiple-Scattering Effects in Translucent Materials. 66-76 - Blair MacIntyre, Hafez Rouzati, Martin Lechner:
Walled Gardens: Apps and Data as Barriers to Augmenting Reality. 77-81 - David Schroeder, Fedor Korsakov, Joseph Jolton, Francis J. Keefe, Alex Haley, Daniel F. Keefe:
Creating Widely Accessible Spatial Interfaces: Mobile VR for Managing Persistent Pain. 82-88
Volume 33, Number 4, July - August 2013
- Gary Singh:
The Mind That Sees and Creates [About the Cover]. 4-5 - Alex Endert, Lauren Bradel, Chris North:
Beyond Control Panels: Direct Manipulation for Visual Analytics. 6-13 - G. Scott Owen, Gitta Domik, David S. Ebert, Jörn Kohlhammer, Holly E. Rushmeier, Beatriz Sousa Santos, Daniel Weiskopf:
How Visualization Courses Have Changed over the Past 10 Years. 14-19 - Daniel A. Keim, Huamin Qu, Kwan-Liu Ma:
Big-Data Visualization. 20-21 - Jaegul Choo, Haesun Park:
Customizing Computational Methods for Visual Analytics with Big Data. 22-28 - Teng-Yok Lee, Xin Tong, Han-Wei Shen, Pak Chung Wong, Samson Hagos, L. Ruby Leung:
Feature Tracking and Visualization of the Madden-Julian Oscillation in Climate Simulation. 29-37 - Khairi Reda, Alessandro Febretti, Aaron Knoll, Jillian Aurisano, Jason Leigh, Andrew E. Johnson, Michael E. Papka, Mark Hereld:
Visualizing Large, Heterogeneous Data in Hybrid-Reality Environments. 38-48 - Johanna Beyer, Markus Hadwiger, Ali K. Al-Awami, Won-Ki Jeong, Narayanan Kasthuri, Jeff W. Lichtman, Hanspeter Pfister:
Exploring the Connectome: Petascale Volume Visualization of Microscopy Data Streams. 50-61 - Roy Shilkrot, Daniel Cohen-Or, Ariel Shamir, Ligang Liu:
Garment Personalization via Identity Transfer. 62-72 - Xufang Pang, Zhan Song, Wuyuan Xie:
Extracting Valley-Ridge Lines from Point-Cloud-Based 3D Fingerprint Models. 73-81 - Heather Desurvire, Magy Seif El-Nasr:
Methods for Game User Research: Studying Player Behavior to Enhance Game Design. 82-87 - Pak Chung Wong, Patrick Mackey, Harlan Foote, Richard May:
Visual Matrix Clustering of Social Networks. 88-96
Volume 33, Number 5, September - October 2013
- Gabriel Taubin:
Introducing the New Editor in Chief. 4-5 - Gary Singh:
Dreams, Tea, and Science. 6-8 - Katrin Scharnowski, Michael Krone, Filip Sadlo, Philipp Beck, Johannes Roth, Hans-Rainer Trebin, Thomas Ertl:
2012 IEEE Visualization Contest Winner: Visualizing Polarization Domains in Barium Titanate. 9-17 - Anatole Lécuyer, Laurent George, Maud Marchal:
Toward Adaptive VR Simulators Combining Visual, Haptic, and Brain-Computer Interfaces. 18-23 - Michael R. Macedonia:
3D for the Web. 24-25 - Max Limper, Yvonne Jung, Johannes Behr, Timo Sturm, Tobias Alexander Franke, Karsten Schwenk, Arjan Kuijper:
Fast, Progressive Loading of Binary-Encoded Declarative-3D Web Content. 26-36 - Felix Klein, Kristian Sons, Dmitri Rubinstein, Philipp Slusallek:
XML3D and Xflow: Combining Declarative 3D for the Web with Generic Data Flows. 38-47 - Steven Birr, Jeanette Mönch, Dirk Sommerfeld, Uta Preim, Bernhard Preim:
The LiverAnatomyExplorer: A WebGL-Based Surgical Teaching Tool. 48-58 - Recep Sinan Tümen, T. Metin Sezgin:
DPFrag: Trainable Stroke Fragmentation Based on Dynamic Programming. 59-67 - Yun Liang, Yong-Jin Liu, Xiaonan Luo, Lexing Xie, Xiaolan Fu:
Optimal-Scaling-Factor Assignment for Patch-wise Image Retargeting. 68-78 - William J. Joel:
The Need to Start Research Education Early. 79-81 - Taro Suzuki, Yoshiharu Amano, Takumi Hashizume, Nobuaki Kubo:
Vehicle Teleoperation Using 3D Maps and GPS Time Synchronization. 82-88
Volume 33, Number 6, November - December 2013
- Gary Singh:
From Code to Art. 4-5 - L. Miguel Encarnação:
A New Wave. 6-8 - Jennifer (Ginger) Alford, Lucas Jacob, Paul H. Dietz:
Animatronics Workshop: A Theater + Engineering Collaboration at a High School. 9-13 - Graham Wakefield, Tobias Höllerer, JoAnn Kuchera-Morin, Charles Roberts, Matthew Wright:
Spatial Interaction in a Multiuser Immersive Instrument. 14-20 - Xinchang Wang, Peichang Ouyang:
Beautiful Math-Aesthetic Patterns Based on Logarithmic Spirals. 21-23 - Bernd Bickel, Marc Alexa:
Computational Aspects of Fabrication: Modeling, Design, and 3D Printing. 24-25 - Ryan M. Schmidt, Matt Ratto:
Design-to-Fabricate: Maker Hardware Requires Maker Software. 26-34 - J. Rafael Tena, Moshe Mahler, Thabo Beeler, Max Grosse, Hengchin Yeh, Iain A. Matthews:
Fabricating 3D Figurines with Personalized Faces. 36-46 - Olivier Rouiller, Bernd Bickel, Jan Kautz, Wojciech Matusik, Marc Alexa:
3D-Printing Spatially Varying BRDFs. 48-57 - Jiawei Ou, Ondrej Karlik, Jaroslav Krivánek, Fabio Pellacini:
Evaluating Progressive-Rendering Algorithms in Appearance Design Tasks. 58-68 - Xiaoguang Han, Hongbo Fu, Hanlin Zheng, Ligang Liu, Jue Wang:
A Video-Based System for Hand-Driven Stop-Motion Animation. 70-81 - Robert M. Kirby, Miriah D. Meyer:
Visualization Collaborations: What Works and Why. 82-88
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