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VRST 2021: Virtual Event / Osaka, Japan
- Yuichi Itoh, Kazuki Takashima, Parinya Punpongsanon, Misha Sra, Kazuyuki Fujita, Shigeo Yoshida, Tham Piumsomboon:
VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8 - 10, 2021. ACM 2021, ISBN 978-1-4503-9092-7
Papers 1: Tracking, Rendering, and Social Interaction
- Ken Sugimori, Hironori Mitake, Hirohito Sato, Kensho Oguri, Shoichi Hasegawa:
Avatar Tracking Control with Generations of Physically Natural Responses on Contact to Reduce Performers' Loads. 1:1-1:5 - Peilin Yu, Chi Guo, Yang Liu, Huyin Zhang:
Fusing Semantic Segmentation and Object Detection for Visual SLAM in Dynamic Scenes. 2:1-2:7 - Martin Misiak, Arnulph Fuhrmann, Marc Erich Latoschik:
Impostor-based Rendering Acceleration for Virtual, Augmented, and Mixed Reality. 3:1-3:10 - Christina Gsaxner, Jianning Li, Antonio Pepe, Dieter Schmalstieg, Jan Egger:
Inside-Out Instrument Tracking for Surgical Navigation in Augmented Reality. 4:1-4:11 - Marc Baloup, Thomas Pietrzak, Martin Hachet, Géry Casiez:
Non-isomorphic Interaction Techniques for Controlling Avatar Facial Expressions in VR. 5:1-5:10 - Sebastian J. Friston, Ben J. Congdon, David Swapp, Lisa Izzouzi, Klara Brandstätter, Daniel Archer, Otto Olkkonen, Felix Johannes Thiel, Anthony Steed:
Ubiq: A System to Build Flexible Social Virtual Reality Experiences. 6:1-6:11
Papers 2: Visualization
- Thanh Long Vu, Dinh Tung Le, Dac Dang Khoa Nguyen, Sheila Sutjipto, Gavin Paul:
Investigating the Effect of Sensor Data Visualization Variances in Virtual Reality. 7:1-7:5 - James A. Walsh, James Baumeister, Bruce H. Thomas:
Spatial Augmented Reality Visibility and Line-of-Sight Cues for Building Design. 8:1-8:5 - Alexander Gall, M. Eduard Gröller, Christoph Heinzl:
ImNDT: Immersive Workspace for the Analysis of Multidimensional Material Data From Non-Destructive Testing. 9:1-9:11 - Sebastian Weiß, Nelly Klassen, Wilko Heuten:
Effects of Image Realism on the Stress Response in Virtual Reality. 10:1-10:10 - Simon Kimmel, Vanessa Cobus, Wilko Heuten:
opticARe - Augmented Reality Mobile Patient Monitoring in Intensive Care Units. 11:1-11:11 - Saeed Safikhani, Michael Stefan Holly, Alexander Kainz, Johanna Pirker:
The Influence of in-VR Questionnaire Design on the User Experience. 12:1-12:8
Papers 3: Applications
- Yaxuan Li, Yongjae Yoo, Antoine Weill-Duflos, Jeremy R. Cooperstock:
Towards Context-aware Automatic Haptic Effect Generation for Home Theatre Environments. 13:1-13:11 - Thibault Friedrich, Arnaud Prouzeau, Michael J. McGuffin:
The Effect of Increased Body Motion in Virtual Reality on a Placement-Retrieval Task. 14:1-14:5 - Zhu Wang, Liraz Arie, Anat V. Lubetzky, Ken Perlin:
VRGaitAnalytics: Visualizing Dual Task Cost for VR Gait Assessment. 15:1-15:10 - Alexandre Gomes de Siqueira, Heng Yao, Anokhi Bafna, Sarah Bloch-Elkouby, Jenelle Richards, Lauren B. Lloveras, Kathleen Feeney, Stephanie Morris, Erica D. Musser, Benjamin Lok, Igor Galynker:
Investigating the Effects of Virtual Patients' Nonsensical Responses on Users' Facial Expressions in Mental Health Training Scenarios. 16:1-16:10 - Aviv Elor, Tiffany Thang, Benjamin Paul Hughes, Alison Crosby, Amy Phung, Everardo Gonzalez, Kakani Katija, Steven H. D. Haddock, Eric J. Martin, Benjamin Eric Erwin, Leila Takayama:
Catching Jellies in Immersive Virtual Reality: A Comparative Teleoperation Study of ROVs in Underwater Capture Tasks. 17:1-17:10 - Lior Somin, Zachary McKendrick, Patrick Finn, Ehud Sharlin:
BreachMob: Detecting Vulnerabilities in Physical Environments Using Virtual Reality. 18:1-18:6 - Mengyu Chen, Marko Peljhan, Misha Sra:
EntangleVR: A Visual Programming Interface for Virtual Reality Interactive Scene Generation. 19:1-19:6
Papers 4: Interaction Design
- Beomsu Lim, Sangyoon Han, Seungmoon Choi:
Image-Based Texture Styling for Motion Effect Rendering. 20:1-20:10 - Pauline Bimberg, Tim Weißker, Alexander Kulik, Bernd Fröhlich:
Virtual Rotations for Maneuvering in Immersive Virtual Environments. 21:1-21:10 - Jonathan Liebers, Patrick Horn, Christian Burschik, Uwe Gruenefeld, Stefan Schneegass:
Using Gaze Behavior and Head Orientation for Implicit Identification in Virtual Reality. 22:1-22:9 - Clarice Hilton, Nicola Plant, Carlos González Díaz, Phoenix Perry, Ruth Gibson, Bruno Martelli, Michael Zbyszynski, Rebecca Fiebrink, Marco Gillies:
InteractML: Making machine learning accessible for creative practitioners working with movement interaction in immersive media. 23:1-23:10 - Veronika Krauß, Florian Jasche, Sheree May Saßmannshausen, Thomas Ludwig, Alexander Boden:
Research and Practice Recommendations for Mixed Reality Design - Different Perspectives from the Community. 24:1-24:13 - Saliha Akbas, Kemal Kuscu, Asim Evren Yantaç, Gizem Erdem, Sinem Semsioglu, Onur Gurkan, Asli Günay, Ali Vatansever, Terry Eskenazi:
Qualitative Dimensions of Technology-Mediated Reflective Learning: The Case of VR Experience of Psychosis. 25:1-25:10
Papers 5: Sensing Devices and Haptics
- Farshid Salemi Parizi, Wolf Kienzle, Eric Whitmire, Aakar Gupta, Hrvoje Benko:
RotoWrist: Continuous Infrared Wrist Angle Tracking using a Wristband. 26:1-26:11 - Arda Ege Unlu, Robert Xiao:
PAIR: Phone as an Augmented Immersive Reality Controller. 27:1-27:6 - Yatharth Singhal, Haokun Wang, Hyunjae Gil, Jin Ryong Kim:
Mid-Air Thermo-Tactile Feedback using Ultrasound Haptic Display. 28:1-28:11 - Ayush Bhardwaj, Junghoon Chae, Richard Huynh Noeske, Jin Ryong Kim:
TangibleData: Interactive Data Visualization with Mid-Air Haptics. 29:1-29:11 - Bowen Zhang, Misha Sra:
PneuMod: A Modular Haptic Device with Localized Pressure and Thermal Feedback. 30:1-30:7 - Tomohiro Sueishi, Masatoshi Ishikawa:
Ellipses Ring Marker for High-speed Finger Tracking. 31:1-31:5 - Pascal Chiu, Jiawei Huang, Yoshifumi Kitamura:
Enabling Robot-assisted Motion Capture with Human Scale Tracking Optimization. 32:1-32:6
Papers 6: Perception
- Yuki Shimomura, Yuki Ban, Shin'ichi Warisawa:
Presenting Sense of Loud Vocalization Using Vibratory Stimuli to the Larynx and Auditory Stimuli. 33:1-33:10 - Jiwan Lee, Jaejun Park, Seungmoon Choi:
Absolute and Differential Thresholds of Motion Effects in Cardinal Directions. 34:1-34:10 - Judith Hartfill, Jenny Gabel, Lucie Kruse, Susanne Schmidt, Kevin Riebandt, Simone Kühn, Frank Steinicke:
Analysis of Detection Thresholds for Hand Redirection during Mid-Air Interactions in Virtual Reality. 35:1-35:10 - Baptiste Gauthier, Louis Albert, Roberto Martuzzi, Bruno Herbelin, Olaf Blanke:
Virtual Reality platform for functional magnetic resonance imaging in ecologically valid conditions. 36:1-36:12 - Mikolaj P. Wozniak, Piotr Sikorski, Magdalena Wrobel-Lachowska, Natalia Bartlomiejczyk, Julia Dominiak, Krzysztof Grudzien, Andrzej Romanowski:
Enhancing In-game Immersion Using BCI-controlled Mechanics. 37:1-37:6 - Daniele Giunchi, Riccardo Bovo, Panayiotis Charalambous, Fotis Liarokapis, Alastair Shipman, Stuart James, Anthony Steed, Thomas Heinis:
Perceived Realism of Pedestrian Crowds Trajectories in VR. 38:1-38:5
Papers 7: Input Methods
- Florian Lang, Tonja Machulla:
Pressing a Button You Cannot See: Evaluating Visual Designs to Assist Persons with Low Vision through Augmented Reality. 39:1-39:10 - Jonas Auda, Nils Verheyen, Sven Mayer, Stefan Schneegass:
Flyables: Haptic Input Devices for Virtual Realityusing Quadcopters. 40:1-40:11 - Jaime Maldonado, Christoph Zetzsche:
Object Manipulations in VR Show Task- and Object-Dependent Modulation of Motor Patterns. 41:1-41:9 - Tor-Salve Dalsgaard, Jarrod Knibbe, Joanna Bergström:
Modeling Pointing for 3D Target Selection in VR. 42:1-42:10 - Andreea-Dalia Blaga, Maite Frutos Pascual, Chris Creed, Ian Williams:
Virtual Object Categorisation Methods: Towards a Richer Understanding of Object Grasping for Virtual Reality. 43:1-43:5 - Jack Ratcliffe, Nick Ballou, Laurissa Tokarchuk:
Actions, not gestures: contextualising embodied controller interactions in immersive virtual reality. 44:1-44:11
Poster and Demonstration Abstracts
- Florian Kern, Matthias Popp, Peter Kullmann, Elisabeth Ganal, Marc Erich Latoschik:
3D Printing an Accessory Dock for XR Controllers and its Exemplary Use as XR Stylus. 45:1-45:3 - Tatsuki Takano, Kazuki Takashima, Kazuyuki Fujita, Hong Guang, Kaori Ikematsu, Yoshifumi Kitamura:
A Compact and Low-cost VR Tooth Drill Training System using Mobile HMD and Stylus Smartphone. 46:1-46:3 - Kazuki Sakata, Buntarou Shizuki, Ikkaku Kawaguchi, Shin Takahashi:
A Hat-shaped Pressure-Sensitive Multi-Touch Interface for Virtual Reality. 47:1-47:3 - Keito Morisaki, Wataru Wakita:
A Perceptual Evaluation of the Ground Inclination with a Simple VR Walking Platform. 48:1-48:2 - Joel Anthony Teixeira, Sebastien Miellet, Stephen A. Palmisano:
A Pilot Study Examining the Unexpected Vection Hypothesis of Cybersickness. 49:1-49:2 - Chihiro Asada, Kotori Tsutsumi, Yuichi Tamura, Naoya Hara, Wataru Omori, Yuta Otsuka, Katsunari Sato:
A sharing system for the annoyance of menstrual symptoms using electrical muscle stimulation and thermal stimulations. 50:1-50:2 - Kentarou Yanase, Shunji Muto, Kyohei Masuko, Tomoyuki Nagami, Takashi Ijiri:
A System for Practicing Ball/Strike Judgment in VR Environment. 51:1-51:2 - Umut Dinç, Michelle Gräsle, Thomas Neteler, Arnulph Fuhrmann:
A Tangible Haptic Feedback Box for Mixed Reality Billiard in Tight Spaces. 52:1-52:3 - Hiroki Uchida, Takayuki Kawamura, Keito Kamimura, Keiichi Zempo:
ALiSE: Non-wearable AR display through the looking glass, and what looks solid there. 53:1-53:3 - Jesper Gaarsdal, Sune Wolff, Claus B. Madsen:
An Evaluation of Methods for Manipulating Virtual Objects at Different Scales. 54:1-54:3 - Taiyo Natomi, Yasuji Kitabatake, Kazuyuki Fujita, Takao Onoye, Yuichi Itoh:
An Infant-Like Device that Reproduces Hugging Sensation with Multi-Channel Haptic Feedback. 55:1-55:3 - Riku Fukuyama, Wataru Wakita:
An Interactive Flight Operation with 2-DOF Motion Platform. 56:1-56:2 - Jacek Lebiedz, Bogdan Wiszniewski:
CAVE applications: from craft manufacturing to product line engineering. 57:1-57:2 - Yann Glémarec, Jean-Luc Lugrin, Anne-Gwenn Bosser, Cédric Buche, Marc Erich Latoschik:
Conference Talk Training With a Virtual Audience System. 58:1-58:3 - Steven G. Wheeler, Simon Hoermann, Robert W. Lindeman, George Ghinea, Alexandra Covaci:
Content-rich and Expansive Virtual Environments Using Passive Props As World Anchors. 59:1-59:2 - Anton Bogdanovych, Karen Moses, Bethany Wootton, Tomas Trescak:
Dealing with a Panic Attack: a Virtual Reality Training Module for Postgraduate Psychology Students. 60:1-60:2 - Xinyi Su, Xuechen Zhao, Chong Cao:
Designing Obstacle Reminder for Safe AR Navigation. 61:1-61:2 - Ibuki Nomura, Noriki Mochizuki, Sousuke Nakamura, Takafumi Koike:
Double-Layered Cup-Shaped Device to Amplify Taste Sensation of Carbonation by the Electrical Stimulation on the Human Tongue. 62:1-62:2 - Kota Arai, Mone Konno, Yutaro Hirao, Shigeo Yoshida, Takuji Narumi:
Effect of Visual Feedback on Understanding Timbre with Shapes Based on Crossmodal Correspondences. 63:1-63:3 - Donghyeon Kim, Hyeong-Geon Kim, Myungho Lee:
Effects of User's Gaze on the Unintended Positional Drift in Walk-in-Place. 64:1-64:2 - Hyunwoo Cho, Sangheon Park, Chanho Park, Sung-Uk Jung:
Efficient Mapping Technique under Various Spatial Changes for SLAM-based AR Services. 65:1-65:3 - Deniz Mevlevioglu, Sabin Tabirca, David Murphy:
Emotional Virtual Reality Stroop Task: Pilot Design. 66:1-66:3 - Chang-Gyu Lee, Ohung Kwon, Dae Seok Kang:
Estimate the Difference Threshold for Curvature Gain of Redirected Walking. 67:1-67:3 - Sylvain Noblecourt, Geoffrey Bourgoin, Vincent Havard, David Baudry:
Evaluating the influence of interaction technology on procedural learning using Virtual Reality. 68:1-68:3 - Jungah Son, Misha Sra:
Exploring Emotion Brushes for a Virtual Reality Painting Tool. 69:1-69:3 - Vishal Jangid, Sirisilp Kongsilp:
Fishtank Sandbox: A Software Framework for Collaborative Usability Testing of Fish Tank Virtual Reality Interaction Techniques. 70:1-70:3 - Jingjing Kang, Shouxia Wang, Shuxia Wang, Weiping He:
Fluid3DGuides: A Technique for Structured 3D Drawing in VR. 71:1-71:2 - Siyi Liu, Gun A. Lee, Yi Li, Thammathip Piumsomboon, Barrett Ens:
Force-Based Foot Gesture Navigation in Virtual Reality. 72:1-72:3 - Chao Peng, Yangzi Dong, Lizhou Cao:
Freehand Interaction in Virtual Reality: Bimanual Gestures for Cross-Workspace Interaction. 73:1-73:2 - Hao Wang, Yaqi Xie, Mingqi Wen, Zhuo Yang:
GazeMOOC: A Gaze Data Driven Visual Analytics System for MOOC with XR Content. 74:1-74:3 - Bram van Deurzen, Patrik Goorts, Tom De Weyer, Davy Vanacken, Kris Luyten:
HapticPanel: An Open System to Render Haptic Interfaces in Virtual Reality for Manufacturing Industry. 75:1-75:3 - Austin Jerald Stanbury, Ines Said, Hyo Jeong Kang:
HoloKeys: Interactive Piano Education Using Augmented Reality and IoT. 76:1-76:3 - Suriya Dakshina Murthy, Tobias Höllerer, Misha Sra:
IMAGEimate - An End-to-End Pipeline to Create Realistic Animatable 3D Avatars from a Single Image Using Neural Networks. 77:1-77:3 - Payod Panda, Byungsoo Kim, Sana Behnam-Asl, Elif Sener:
Immersive Analytics: A User-Centered Perspective. 78:1-78:3 - Miles S. Aikens, Jason B. Ku, Christian Eckhardt:
Immersive Furnishing - Randomized Big Five Personality Traits Based Interior Layouts. 79:1-79:2 - Ali Samini, Patric Ljung:
Immersive Visual Interaction with Autonomous Multi-Vehicle Systems. 80:1-80:3 - Ryan Skull, Will Kitchen, David Phoenix, Connor Mackenzie, Nathan Allison, Roisin Hunt, Leonardo Stella:
Incorporating Human Behavior in VR Compartmental Simulation Models. 81:1-81:3 - Hikaru Nagasaka, Motoya Izuhara:
Interactive Visualization of Deep Learning Models in an Immersive Environment. 82:1-82:3 - Hugo Lino, Rui Nóbrega, Fernando Pedro Birra, Nuno Correia:
Managing a Crisis in Virtual Reality - Tackling a Wildfire. 83:1-83:3 - Sung-Uk Jung, Sangheon Park, Hyunwoo Cho, Chanho Park:
Miniature AR: Multi-view 6DOF Virtual Object Visualization for a Miniature Diorama. 84:1-84:3 - Rukshani Somarathna, Tomasz Bednarz, Gelareh Mohammadi:
Multi-Componential Analysis of Emotions Using Virtual Reality. 85:1-85:2 - Andrew Zhang, Jennifer Jacobs, Misha Sra, Tobias Höllerer:
Multi-View AR Streams for Interactive 3D Remote Teaching. 86:1-86:3 - Nilotpal Biswas, Debangshu Banerjee, Samit Bhattacharya:
Natural walking speed prediction in Virtual Reality while using target selection-based locomotion. 87:1-87:3 - Johan Winther Kristensen, Allan Schjørring, Alex Mikkelsen, Daniel Agerholm Johansen, Hendrik Ole Knoche:
Of Leaders and Directors: A visual model to describe and analyse persistent visual cues directing to single out-of view targets. 88:1-88:3 - Syunsuke Yoshida, Makoto Sei, Akira Utsumi, Hirotake Yamazoe:
Preliminary analysis of visual cognition estimation in VR toward effective assistance timing for iterative visual search tasks. 89:1-89:3 - Yoshihiko Okubo, Yuki Oishi, Yasuo Kawai:
Preservation and Reproduction of Real Soundscapes in Virtual Space for the "100 Best Soundscapes in Japan". 90:1-90:2 - Tianshu Xu, Venkata V. B. Yallapragada, Mark Tangney, Sabin Tabirca:
ProMVR - Protein Multiplayer Virtual Reality Tool. 91:1-91:3 - David Fernes, Sebastian Oberdörfer, Marc Erich Latoschik:
Recreating a Medieval Mill as a Virtual Learning Environment. 92:1-92:3 - Nguyen Thanh Trung Le, Howe Yuan Zhu, Hsiang-Ting Chen:
Remote Visual Line-of-Sight: A Remote Platform for the Visualisation and Control of an Indoor Drone using Virtual Reality. 93:1-93:3 - Nadia Fereydooni, Bruce N. Walker:
Safety First: A Study of Users' Perception of VR Adoption in Vehicles. 94:1-94:3 - Bingyu Li, Ines Said, Linda Kirova, Maria Blokhina, Hyo Jeong Kang:
SpArc: A VR Animating Tool at Your Fingertips. 95:1-95:3 - Fairouz Grioui, Tanja Blascheck:
Study of Heart Rate Visualizations on a Virtual Smartwatch. 96:1-96:3 - Masahiro Shimizu, Tatsuo Nakajima:
Swaying Locomotion: A VR-based Locomotion System through Head Movements. 97:1-97:2 - Kei Kobayashi, Kazuma Nagata, Junichi Hoshino:
Table-Based Interactive System for Augmenting Japanese Food Culture Experience. 98:1-98:3 - Wei Hong Lo, Holger Regenbrecht, Stefanie Zollmann:
Technical Factors Affecting Augmented Reality User Experiences in Sports Spectating. 99:1-99:2 - Huiwen Zhao, Alex Kelly, Vedad Hulusic, Fred Charles:
The Application of Virtual Reality in Student Recruitment. 100:1-100:2 - Jaeeun Kim, Heeyoon Jeong, Gerard Jounghyun Kim:
The Effect of 2D Stylized Visualization of the Real World for Obstacle Avoidance and Safety in Virtual Reality System Usage. 101:1-101:3 - Anton Bogdanovych, Alwin Chuan:
UGRA in VR: A Virtual Reality Simulation for Training Anaesthetists. 102:1-102:3 - Florian Kern, Thore Keser, Florian Niebling, Marc Erich Latoschik:
Using Hand Tracking and Voice Commands to Physically Align Virtual Surfaces in AR for Handwriting and Sketching with HoloLens 2. 103:1-103:3 - Abhishek Mukhopadhyay, G. S. Rajshekar Reddy, Subhankar Ghosh, L. R. D. Murthy, Pradipta Biswas:
Validating Social Distancing through Deep Learning and VR-Based Digital Twins. 104:1-104:2 - Takayoshi Yamada, Azusa Yamazaki, Haruna Miyakawa, Yuichi Mashiba, Keiichi Zempo:
Visual Transition of Avatars Improving Speech Comprehension in Noisy VR Environments. 105:1-105:3 - Lucas Plabst, Sebastian Oberdörfer, Oliver Happel, Florian Niebling:
Visualisation methods for patient monitoring in anaesthetic procedures using augmented reality. 106:1-106:3 - Vali Lalioti, Sophia Ppali, Andrew J. Thomas, Ragnar Hrafnkelsson, Mick Grierson, Chee Siang Ang, Bea S. Wohl, Alexandra Covaci:
VR Rehearse & Perform - A platform for rehearsing in Virtual Reality. 107:1-107:3 - Yui Lo, Qinglan Shan, Jie Xu, Lei Shao, Li Dong, Peiwu Qin, Yuhan Dong:
VRBT: A Non-pharmacological VR approach towards hypertension. 108:1-108:2 - Wei Hong Lo, Stefanie Zollmann, Holger Regenbrecht:
XRSpectator: Immersive, Augmented Sports Spectating. 109:1-109:2
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