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The Effect of Increased Body Motion in Virtual Reality on a Placement-Retrieval Task

Published: 08 December 2021 Publication History

Abstract

Previous work has shown that increased effort and use of one’s body can improve memory. When positioning windows inside a virtual reality, does the use of a larger volume, and using one’s legs to move around, improve ability to later find the windows? The results of our experiment indicate there can be a modest benefit for spatial memory and retrieval time, but at the cost of increased time spent initially positioning the windows.

Supplementary Material

Supplemental material (friedrich-vrst2021-increasedBodyMotion-supplemental.pdf)
MP4 File (friedrich-vrst2021-increasedBodyMotion.mp4)
Supplemental video

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Cited By

View all
  • (2024)Effects of Immersion and Embodiment on Memory in Virtual RealityProceedings of the 27th International Academic Mindtrek Conference10.1145/3681716.3681724(58-67)Online publication date: 8-Oct-2024
  • (2024)Memory Recall for Data Visualizations in Mixed Reality, Virtual Reality, 3D and 2DIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.333658830:10(6691-6706)Online publication date: Oct-2024
  • (2023)Evaluating 3D User Interaction Techniques on Spatial Working Memory for 3D Scatter Plot Exploration in Immersive Analytics2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR59233.2023.00066(513-522)Online publication date: 16-Oct-2023
  • Show More Cited By

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Published In

cover image ACM Conferences
VRST '21: Proceedings of the 27th ACM Symposium on Virtual Reality Software and Technology
December 2021
563 pages
ISBN:9781450390927
DOI:10.1145/3489849
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 08 December 2021

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Author Tags

  1. Virtual reality
  2. controlled experiment
  3. locomotion

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  • Short-paper
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  • Refereed limited

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VRST '21

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Overall Acceptance Rate 66 of 254 submissions, 26%

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Cited By

View all
  • (2024)Effects of Immersion and Embodiment on Memory in Virtual RealityProceedings of the 27th International Academic Mindtrek Conference10.1145/3681716.3681724(58-67)Online publication date: 8-Oct-2024
  • (2024)Memory Recall for Data Visualizations in Mixed Reality, Virtual Reality, 3D and 2DIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.333658830:10(6691-6706)Online publication date: Oct-2024
  • (2023)Evaluating 3D User Interaction Techniques on Spatial Working Memory for 3D Scatter Plot Exploration in Immersive Analytics2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR59233.2023.00066(513-522)Online publication date: 16-Oct-2023
  • (2022)Effects of Display Layout on Spatial Memory for Immersive EnvironmentsProceedings of the ACM on Human-Computer Interaction10.1145/35677296:ISS(468-488)Online publication date: 14-Nov-2022

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