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IMX 2024: Stockholm, Sweden
- Proceedings of the ACM International Conference on Interactive Media Experiences, IMX 2024, Stockholm, Sweden, June 12-14, 2024. ACM 2024
Patients and Health
- Simona Manni, Bob Phillips, Zulfiya Hamzaki, Sherzah Jamal, Jonathan Hook:
Negotiating Neutrality: Designing a Responsive Video to Support Fertility Preservation Decision-making by Cancer-diagnosed Young Female Patients. 1-16 - Johanna Delachambre, Hui-Yin Wu, Sebastian Vizcay, Monica Di Meo, Frédérique Lagniez, Christine Morfin-Bourlat, Stéphanie Baillif, Pierre Kornprobst:
AMD Journee: A Patient Co-designed VR Experience to Raise Awareness Towards the Impact of AMD on Social Interactions. 17-29 - Yujing Zhang, Conor Keighrey, Niall Murray:
A VR Intervention to Develop Social Skills in Children with ASD: An Expert Evaluation. 30-40
The Technologies of IMX
- Lucas S. Althoff, Alessandro Rodrigues e Silva, Marcelo M. Carvalho, Mylène C. Q. Farias:
360Align: An Open Dataset and Software for Investigating QoE and Head Motion in 360° Videos with Alignment Edits. 41-55 - Yuqi Liu, Xiaocheng Liu, Zengxu Bian, Zhibo Wan, Zhihan Lyu:
Integration of Multi-scale Spatial Digital Twins in Metaverse Based on Multi-dimensional Hash Geocoding. 56-63 - Thomas Marrinan, Ethan Honzik, Hal L. N. Brynteson, Michael E. Papka:
Image Synthesis from a Collection of Depth Enhanced Panoramas: Creating Interactive Extended Reality Experiences from Static Images. 64-74 - Peter Andrews, Oda Elise Nordberg, Njål Borch, Frode Guribye, Morten Fjeld:
Designing for Automated Sports Commentary Systems. 75-93 - Alan Pedrassoli Chitayat, Alistair Coates, Florian Block, Anders Drachen, James Alfred Walker, James Dean, Mark Mcconachie, Peter York:
From Passive Viewer to Active Fan: Towards the Design and Large-Scale Evaluation of Interactive Audience Experiences in Esports and Beyond. 94-107 - Alan Pedrassoli Chitayat, Florian Block, James Alfred Walker, Anders Drachen:
Applying and Visualising Complex Models in Esport Broadcast Coverage. 108-116
AI and IMX
- Jimin Park, Chaerin Lee, Eunbin Cho, Uran Oh:
Enhancing the Podcast Browsing Experience through Topic Segmentation and Visualization with Generative AI. 117-128 - Lasse Harde, Lasse Jensen, Johan Krogh, Adrian Plesner, Oliver Sørensen, Henning Pohl:
The Generative Fairy Tale of Scary Little Red Riding Hood. 129-144 - Christoph Johannes Weber, Sebastian Burgkart, Sylvia Rothe:
wr-AI-ter: Enhancing Ownership Perception in AI-Driven Script Writing. 145-156 - David Alonso del Barrio, Max Tiel, Daniel Gatica-Perez:
Human Interest or Conflict? Leveraging LLMs for Automated Framing Analysis in TV Shows. 157-167
Games and Play
- Laura-Bianca Bilius, Ovidiu-Andrei Schipor, Radu-Daniel Vatavu:
The Age-Reward Perspective: A Systematic Review of Reward Mechanisms in Serious Games for Older People. 168-181 - Mirkka Forssell, Janne Paavilainen, Lobna Hassan, Markku Turunen:
Older adults' playful experiences of VR gaming. 182-191 - Johan Ekman, Jordi Solsona, Luis Quintero:
Codeseum: Learning Introductory Programming Concepts through Virtual Reality Puzzles. 192-200 - Jana Franceska Funke, Michael Wolf, Christian van Onzenoodt, Katja Rogers, Timo Ropinski, Enrico Rukzio:
A Wall I Enjoy: Motivating Gentle Full-Body Movements Through Touchwall Interaction Compared to Standing and Sitting Smartphone Usage. 201-218
Augmenting Realities
- Iain Christie, Mark McGill, Stephen Anthony Brewster:
Welcome to the Jungle: Using ARTV to Balance Media Immersion and Reality Awareness for Passengers on Public Transport. 219-230 - Elizabeth Bouquet, Simon von der Au, Christina Schneegass, Florian Alt:
CoAR-TV: Design and Evaluation of Asynchronous Collaboration in AR-Supported TV Experiences. 231-245 - Rafael Maio, Tiago Davi Oliveira de Araújo, Bernardo Marques, Pedro Ramalho, André Santos, Duarte Almeida, Paulo Dias, Beatriz Sousa Santos:
Pervasive Augmented Reality for Industry Scenarios: Lessons Learned and Insights Gained from a Comparative User Study. 246-255 - Samuli Laato, Sampsa Rauti, Anni Maria Laato, Samaan Al-Msallam, Sangwon Jung, Erkki Sutinen, Juho Hamari:
Sacred Spaces in the Digital Age: Perceptions of Lutheran Christian Priests on Augmented Reality at Holy Sites. 256-267 - Lingyao Jin, Des Fagan:
MRPaperPro: Mixed Reality Interdisciplinary Design Prototyping Technique. 268-275
Applications and Challenges
- Rune Møberg Jacobsen, Stephen Anthony Brewster, Mikael B. Skov, Jesper Kjeldskov:
Towards a Personal Audio Space in Homes: Investigating Future Sound Management with Personal Audio Technologies. 276-293 - Hironori Yoshida, Seiji Itoh:
Modeling by Clipped Furniture Parts: Design with Text-Image Model with Stability Understanding. 294-299 - Jakub Stepanovic, Jan Sermeus, Sandy Claes:
Revealing Incomplete Data through Scientific Visualizations in an Immersive Dome Experience. 300-312 - Sueyoon Lee, Irene Viola, Ashutosh Singla, Pablo César:
Communication Challenges between Clients and Producers of Immersive Media Applications: can Social XR help? 313-319
ACM IMX Work-in-Progress
- Jana Franceska Funke, Julia Spahr, Teresa Hirzle, Enrico Rukzio:
Where do you exercise? The Impact of Different Virtual Environments on Exergame Performance and User Experience: A Preliminary study. 320-327 - Shuichi Aoki, Yuji Ohkawa, Tetsuya Hayashida, Yoshiro Takiguchi:
Cloud-based Rendering System for Presentation of Immersive Media on Various Types of Devices. 328-333 - Neelima Sailaja, Andy Crabtree, Thomas Lodge, Alan Chamberlain, Paul Coulton, Matthew Pilling, Ian Forrester:
Making of an Adaptive Podcast that Engenders Trust through Data Negotiability. 334-341 - Myra Thiessen, Indae Hwang, Maryke Laubscher, Richard Morfuni, Brian Gonzales, Daphne Flynn, Nyein Aung:
Security Self-Screening: A Passenger-Focused Approach. 342-348 - Miriam Doh, Corinna Canali, Anastasia Karagianni:
Pixels of Perfection and Self-Perception: Deconstructing AR Beauty Filters and Their Challenge to Unbiased Body Image. 349-353 - Martin Fröhlich, Patrick Müller, Roman Häfeli:
Telemersive Toolkit: Exchange Multi Media Streams for Distributed Networked Performance Installations. 354-360 - Boya Ren, Daniel J. Tsiu, Michael Nitsche:
Enhancing Social Engagement in Cinemas through the Promotion of Emotion-Sharing. 361-368 - Le Song, Zhegong Shangguan:
Multimodal Practices to Sustain Multiactivity When Live Streaming. 369-374 - Aline Duelen, Iris Jennes, Wendy Van den Broeck:
Socratic AI Against Disinformation: Improving Critical Thinking to Recognize Disinformation Using Socratic AI. 375-381 - Veronika Mikhailova, Christian Kunert, Jakob Hartbrich, Tobias Schwandt, Christoph Gerhardt, Alexander Raake, Wolfgang Broll, Nicola Döring:
Work-in-Progress: Older Adults' Experiences With an Augmented Reality Communication System. 382-387 - Juliana Duarte Camargo, Telmo Silva, Jorge F. Abreu:
Always together: combining TV notifications and voice interactions to connect older adults to other generations. 388-393 - Laura-Bianca Bilius, Radu-Daniel Vatavu, Jean Vanderdonckt:
Expanding V2X with V2DUIs: Distributed User Interfaces for Media Consumption in the Vehicle-to-Everything Era. 394-401 - Po Yu Chen, Yi Chun Ko, Jo Chien Wang:
GustoGear: A Cross-Modal Interface Emphasizing Tactile and Flavor Communication for Extended Reality. 402-407 - Damaruka Priya Rajasagi, Lee Boot, Lucy E. Wilson, Tristan King, James Zuber, Ian Stockwell, Anita Komlodi:
SEEe Immersive Analytics System: Enhancing Data Analysis Experience within Complex Data Visualization Environments. 408-415 - Romain Christian Herault:
Towards a Probabilistic Interactive Video Training Tool for Emergency Medical Services. 416-420 - Ana Santos, Constança Freitas, Paulo Bala, Pedro F. Campos, Mara Dionisio:
Financial DreamScape: Puzzle Narrative Games for Financial Education. 421-425
ACM IMX Demos
- Alexander Espeseth, Kjetil Raaen:
SonicPlay: A demo of games played using only sound. 426-428 - Björn Hedin, Daniel Sapiens Pargman, Anders G. Blomqvist, Arjun Rajendran Menon:
Interacting with Environmental Data: Utilizing Weight as a Medium in Enhancing Carbon Literacy. 429-431 - Élton Camacho, Pedro F. Campos, Paulo Bala:
CBT-Darts: Identifying Cognitive Distortions in an Immersive VR Game. 432-435 - Rishi Vanukuru, Ellen Yi-Luen Do:
Spatial Mobile Memories: Recording and Sharing Everyday Moments using Mobile Augmented Reality. 436-438 - Emmanouil Potetsianakis, Evangelos Alexiou, Emmanuel Thomas, Emmanouil Xylakis:
Using Depth to Enhance Video-centric Applications. 439-442 - Federica Battisti, Anna Ferrarotti, Marco Carli, Sara Baldoni:
Interaction goes virtual: towards collaborative XR. 443-446 - Radu-Daniel Vatavu, Laura-Bianca Bilius, Alexandru-Tudor Andrei, Mihail Terenti, Adrian-Vasile Catana, Alexandru-Ionut Siean:
ChairMX: On-Chair Input for Interactive Media Consumption Experiences for Everyone, Everywhere. 447-451
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