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Work in Progress

Work-in-Progress: Older Adults' Experiences With an Augmented Reality Communication System

Published: 07 June 2024 Publication History

Abstract

Given the profound impact of staying socially connected on the well-being of older adults, this study explores the potential of augmented reality (AR) systems to enrich their social lives. A wearable AR communication system prototype was developed and tested in a user study involving N = 16 older adults from Germany. Participants wore an AR headset and engaged in a conversation task with a remote person represented by an avatar. Older adults’ experiences were assessed using think-aloud protocols, qualitative observations, posttest questionnaires, and semi-structured oral interviews. Preliminary findings indicate overall participant satisfaction, with minimal observed difficulties in headset usage and avatar-mediated interpersonal communication. The positive engagement during AR conversations highlights the system’s potential to provide positive communication experiences among older individuals. This work-in-progress paper introduces the developed system prototype and outlines the conducted user study. Further data analyses will provide deeper insights into older adults’ experiences with the system. The results will contribute to refining the prototype and offer valuable insights for the development of AR communication systems tailored to the needs and preferences of older adults.

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      cover image ACM Conferences
      IMX '24: Proceedings of the 2024 ACM International Conference on Interactive Media Experiences
      June 2024
      465 pages
      ISBN:9798400705038
      DOI:10.1145/3639701
      • Editors:
      • Asreen Rostami,
      • Donald McMillan,
      • Jonathan Hook,
      • Irene Viola,
      • Jun Nishida,
      • Hanuma Teja Maddali,
      • Alexis Clay
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Published: 07 June 2024

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      Author Tags

      1. Augmented reality
      2. Avatar
      3. Communication
      4. Older adult
      5. Social interactions
      6. User experience

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