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Applying and Visualising Complex Models in Esport Broadcast Coverage

Published: 07 June 2024 Publication History

Abstract

Esports has become a popular field of research, enabling advances in areas such as machine learning and environment modeling. However, complex modeling systems require complex visualisations. Despite that, visualisation of complex modeling systems within esports have been limited or fragmented, particularly when focused on the audience. Furthermore, the use of data visualisation and data-driven storytelling has been proven to be an effective and imperative method for enhancing audience experience for esport spectators. Therefore, this paper investigates data visualisation techniques within esports, and compiles design considerations for developing visualisation tools for esports broadcast. This is achieved through a case-study, in which the WARDS model was utilised in live coverage of a Dota 2 tournament and evaluated through observational data.

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  1. Applying and Visualising Complex Models in Esport Broadcast Coverage

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    Published In

    cover image ACM Conferences
    IMX '24: Proceedings of the 2024 ACM International Conference on Interactive Media Experiences
    June 2024
    465 pages
    ISBN:9798400705038
    DOI:10.1145/3639701
    • Editors:
    • Asreen Rostami,
    • Donald McMillan,
    • Jonathan Hook,
    • Irene Viola,
    • Jun Nishida,
    • Hanuma Teja Maddali,
    • Alexis Clay
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    New York, NY, United States

    Publication History

    Published: 07 June 2024

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    Author Tags

    1. Audience Experience
    2. Esport
    3. Storytelling
    4. Visualisation
    5. Visualisation Design

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    • Research-article
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    • EPSRC Centre for Doctoral Training in Intelligent Games & Games Intelligence

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    IMX '24

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    Overall Acceptance Rate 69 of 245 submissions, 28%

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