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9th iLRN 2023: San Luis Obispo, USA
- Marie-Luce Bourguet, Jule M. Krüger, Daniela Pedrosa, Andreas Dengel, Anasol Peña-Ríos, Jonathon Richter:
Immersive Learning Research Network - 9th International Conference, iLRN 2023, San Luis Obispo, USA, June 26-29, 2023, Revised Selected Papers. Communications in Computer and Information Science 1904, Springer 2024, ISBN 978-3-031-47327-2
Foundations in Immersive Learning Research and Theory
- Jule M. Krüger, Mariam Koch, Daniel Bodemer:
The Role of Context and Interaction When Learning With Augmented 360° Photos. 3-21 - Xichen Li, Joey J. Lee:
Failure Stories and Surprising Findings: Learning from When VR Did Not Work. 22-36 - Birte Heinemann, Ulrik Schroeder:
Learning Analytics and Classroom Management in Specialized Environments: Enhancing the VR Classroom for CS Teacher Education. 37-52 - Leonel Morgado, Dennis Beck, Christian Gütl, Teresa Oliveira, Jonathon Richter:
Immersive Learning Research from the Perspective of Its Researchers and Practitioners: Questionnaire Validation and Early Results from a Survey on a Conceptual Framework for the Field. 53-69 - Fengyuan Liu, May Kristine Jonson Carlon, Mohamed Rami Gaddem, Jeffrey S. Cross:
Trial Assessment of Online Learners' Engagement with 360-Degree Architecture Videos. 70-83 - Carl Boel, Tijs Rotsaert, Martin Valcke, Yves Rosseel, Alexander Vanhulsel, Tammy Schellens:
Are Students Ready to Be Immersed? Acceptance of Mobile Immersive Virtual Reality by Secondary Education Students. 84-95 - Anna Ansone, Lana Franceska Dreimane, Zinta Zalite-Supe:
Framework of Pedagogic and Usability Principles for Effective Multi-user VR Learning Applications. 96-110 - George Koutromanos, Ioannis Vrellis, Tassos A. Mikropoulos, Tryfon Sivenas:
Teachers' Experience When Using Interactive Applications with Augmented Reality Glasses. 111-123 - Georgia Kazakou, George Koutromanos:
Teachers' Perceptions Towards the Use of Augmented Reality Smart Glasses in Their Teaching. 124-137 - Jie Lu, Matthew Schmidt:
Exploring the Needs and Preferences of Autistic Users in Extended Reality: A Participatory and Human-Centered Approach. 138-149 - Hao He, Xinhao Xu, Jhon Bueno Vesga, Shangman Li, Yuanyuan Gu:
Outdated or Not? A Case Study of How 3D Desktop VR Is Accepted Today. 150-160 - Andreas Dengel, Alexander Steinmaurer, Lea Marie Müller, Melanie Platz, Minjuan Wang, Christian Gütl, Andreas Pester, Leonel Morgado:
Research Agenda 2030: The Great Questions of Immersive Learning Research. 161-172 - Rhonda Bondie, Zid Mancenido, Happi Adams, Chris Dede:
Exploring Data Visualization in Mixed Reality Simulations to Measure Teacher Responsiveness. 173-181 - Francis Kambili-Mzembe, Neil A. Gordon:
A Portable Multi-user Cross-Platform Virtual Reality Platform for School Teaching in Malawi. 182-192
Assessment and Evaluation (A&E)
- Chioma Udeozor, Jessica Lizeth Domínguez Alfaro, Jarka Glassey:
Assessment Framework for Immersive Learning: Application and Evaluation. 195-208 - Kojiro Yano:
A Platform for Analyzing Students' Behavior in Virtual Spaces on Mozilla Hubs. 209-219
Galleries, Libraries, Archives and Museums (GLAM)
- Hubert Cecotti:
A Serious Game Based on Hidden Objects for Art History in Fully Immersive Virtual Reality. 223-238 - Stylianos Mystakidis, Peny Theologi-Gouti, Ioannis Iliopoulos:
STEAM Project Exhibition in the Metaverse for Deaf High School Students' Affective Empowerment: The Power of Student Museum Exhibitions in Social Virtual Reality. 239-249 - Yuanyuan Xu, Mengjie Huang, Wenxin Sun, Rui Yang, Massimo Imparato, Hai-Ning Liang:
Designing an AR-Based Materials Library for Higher Education: Offering a Four-Know Learning Structure for Design and Engineering Students. 250-259 - Zhaoyu Xu, Mengjie Huang, Rui Yang, Liu Wang, Yixin Liu:
Development of a 3D Modelling Gallery Based on Virtual Reality. 260-270
Inclusion, Diversity, Equity, Access, and Social Justice (IDEAS)
- Paula Wiesemüller, Saba Mateen, Andreas Dengel, Sarah Voß-Nakkour:
Access to Escape - An Immersive Game-Based Learning Experience for Accessibility Education in Virtual Reality. 273-288 - Georgia Iatraki, Tassos A. Mikropoulos:
Introducing a New Technology Quality Indicator for Intervention Design in Special Education. 289-299 - Rogelio Romero, Hubert Cecotti:
A Multimodal Document Viewer in Fully Immersive Virtual Reality. 300-310
STEM Education (STEM)
- Elliot Hu-Au, Pooja Addla, Janani Harinarayanan, Zhanlan Wei, Chuhe Wu, Zoey Yichen Liu, Mara Danoff:
Novel Behaviors of Youth in a Virtual Reality Chemistry Lab. 313-329 - Shari J. Metcalf, David J. Gagnon, Stefan Slater:
Shifts in Student Attitudes and Beliefs About Science Through Extended Play in an Immersive Science Game. 330-342 - Sebastian Oberdörfer, Anne Elsässer, Silke Grafe, Marc Erich Latoschik:
Superfrog: Comparing Learning Outcomes and Potentials of a Worksheet, Smartphone, and Tangible AR Learning Environment. 343-364 - Michael Holly, Sandra Brettschuh, Johanna Pirker:
An Immersive Laboratory Environment for a Customized Learning Experience. 365-375
Language, Culture and Heritage (LCH)
- David Fernes, Sebastian Oberdörfer, Marc Erich Latoschik:
Work, Trade, Learn: Developing an Immersive Serious Game for History Education. 379-396 - Sharon Pisani, Alan Miller, Màiri Morrison:
Digitising the Cultural Landscape of North Uist. 397-407
Nature & Environmental Sciences (NES)
- Alec M. Bodzin, Robson Araujo Junior, Thomas C. Hammond, David Anastasio, Chad Schwartz:
Evaluating the Efficacy of a Desktop Virtual Reality Field Trip for Public Outreach. 411-425 - Robson Araujo Junior, Zilong Pan, Alec M. Bodzin, Kathryn Semmens, Thomas C. Hammond, David Anastasio, Sarah Sechrist, Nathan Lerro, Evan Rubin, Jessica Vogel:
Flood Adventures: Evaluation Study of Final Prototype. 426-435
Workforce Development and Industry Training (WDIT)
- Eileen McGivney, Tessa Forshaw, Rodrigo Medeiros, Mingyue Sun, Tina A. Grotzer:
Opening the "Black Box" of VR for Workforce Development: Investigating Learners' Device, Usage, and Identities. 439-452 - Dmitriy Vinitskiy, Lidia Yatluk, Sergey Goryushko, Evgeny Blagov, Sergey Lukashkin, Evgeniya Tribunskaya, Rostislav K. Speransky:
Role of Adaptation Phase in Educational Results of Virtual Reality Communication Training for Managers. 453-465
Self and Co-regulated Learning with Immersive Learning Environments (SCILE)
- Qiming Sun, I-Han Hsiao, Shih-Yi Chien:
Immersive Educational Recycling Assistant (ERA): Learning Waste Sorting in Augmented Reality. 469-483 - Richard Owoputi, Md Rafiul Kabir, Sandip Ray:
sc IVE: An Immersive Virtual Environment for Automotive Security Exploration. 484-496 - Daniela Pedrosa, Leonel Morgado, Dennis Beck:
Immersive Learning Environments for Self-regulation of Learning: A Literature Review. 497-511
Special Track: Immersive learning across Latin America: State of Research, Use Cases and Projects
- Gustavo Alberto Moreno López, Hernando Recaman Chaux, Paula Andrea Molina Parra:
Digital Twins, Metaverse, and Learning. Review and Proposal of Conceptual Framework. 515-532 - Jorge Bacca-Acosta, Myriam Sierra-Puentes, Cecilia Avila-Garzon, Natalia Molina-Pinzon, Guillermo Luigui Nieto, Carol Torres-Urrea, Juan Rodriguez-Velasquez:
Emotional and Cognitive Empathy, Enjoyment and Ease of Use of a Virtual Reality Environment about Migration in Colombia. 533-542 - André Roberto Guerra, Luciano Frontino de Medeiros, Manuel G. Gericota:
A Review of Immersivity in Distance Higher Education STEM Subjects. 543-550
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