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Stylianos Mystakidis
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2020 – today
- 2024
- [j15]Angeliki Voreopoulou, Stylianos Mystakidis, Avgoustos A. Tsinakos:
Augmented Reality Escape Classroom Game for Deep and Meaningful English Language Learning. Comput. 13(1): 24 (2024) - [j14]Azin Yazdi, Amir Karimi, Stylianos Mystakidis:
Gamification in Online Education: A Visual Bibliometric Network Analysis. Inf. 15(2): 81 (2024) - [j13]Athina Papadopoulou, Stylianos Mystakidis, Avgoustos A. Tsinakos:
Immersive Storytelling in Social Virtual Reality for Human-Centered Learning about Sensitive Historical Events. Inf. 15(5): 244 (2024) - [c9]Stylianos Mystakidis, Penelope Theologi-Gouti, Athanasios Christopoulos, Chrysostomos D. Stylios:
Virtual Museum Gamification for Discovery-Based Online Learning in the Metaverse. CSEDU (1) 2024: 711-719 - [i1]Stylianos Mystakidis:
Towards Passion-driven Learning in Extended Reality with Meaningful Gamification and Escape Room Games. ERCIM News 2024(137) (2024) - 2023
- [j12]Athanasios Christopoulos, Stylianos Mystakidis, Enrique Cachafeiro, Mikko-Jussi Laakso:
Escaping the cell: virtual reality escape rooms in biology education. Behav. Inf. Technol. 42(9): 1434-1451 (2023) - [j11]Eirini Kalaitzopoulou, Paul Matthews, Stylianos Mystakidis, Athanasios Christopoulos:
Engagement with Optional Formative Feedback in a Portfolio-Based Digital Design Module. Inf. 14(5): 287 (2023) - [j10]Stylianos Mystakidis, Athanasios Christopoulos, Maria Fragkaki, Konstantinos Dimitropoulos:
Online Professional Development on Educational Neuroscience in Higher Education Based on Design Thinking. Inf. 14(7): 382 (2023) - [c8]Stylianos Mystakidis, Peny Theologi-Gouti, Ioannis Iliopoulos:
STEAM Project Exhibition in the Metaverse for Deaf High School Students' Affective Empowerment: The Power of Student Museum Exhibitions in Social Virtual Reality. iLRN 2023: 239-249 - 2022
- [j9]Stylianos Mystakidis, Athanasios Christopoulos, Nikolaos Pellas:
A systematic mapping review of augmented reality applications to support STEM learning in higher education. Educ. Inf. Technol. 27(2): 1883-1927 (2022) - [j8]Stylianos Mystakidis, Athanasios Christopoulos:
Teacher Perceptions on Virtual Reality Escape Rooms for STEM Education. Inf. 13(3): 136 (2022) - [c7]Konstantinos Dimitropoulos, Stylianos Mystakidis, Maria Fragkaki:
Bringing Educational Neuroscience to Distance Learning with Design Thinking : The Design and Development of a Hybrid E-learning Platform for Skillful Training. SEEDA-CECNSM 2022: 1-6 - 2021
- [j7]Athanasios Christopoulos, Stylianos Mystakidis, Nikolaos Pellas, Mikko-Jussi Laakso:
ARLEAN: An Augmented Reality Learning Analytics Ethical Framework. Comput. 10(8): 92 (2021) - [j6]Stylianos Mystakidis, Maria Fragkaki, Giorgos Filippousis:
Ready Teacher One: Virtual and Augmented Reality Online Professional Development for K-12 School Teachers. Comput. 10(10): 134 (2021) - [j5]Stylianos Mystakidis:
Combat Tanking in Education: The TANC Model for Playful Distance Learning in Social Virtual Reality. Int. J. Gaming Comput. Mediat. Simulations 13(4): 1-20 (2021) - [j4]Nikolaos Pellas, Stylianos Mystakidis, Athanasios Christopoulos:
A Systematic Literature Review on the User Experience Design for Game-Based Interventions via 3D Virtual Worlds in K-12 Education. Multimodal Technol. Interact. 5(6): 28 (2021) - [j3]Nikolaos Pellas, Stylianos Mystakidis, Ioannis Kazanidis:
Immersive Virtual Reality in K-12 and Higher Education: A systematic review of the last decade scientific literature. Virtual Real. 25(3): 835-861 (2021) - [c6]Stylianos Mystakidis, George Papantzikos, Chrysostomos D. Stylios:
Virtual Reality Escape Rooms for STEM Education in Industry 4.0: Greek Teachers Perspectives. SEEDA-CECNSM 2021: 1-5 - 2020
- [j2]Nikolaos Pellas, Stylianos Mystakidis:
A Systematic Review of Research about Game-based Learning in Virtual Worlds. J. Univers. Comput. Sci. 26(8): 1017-1042 (2020) - [c5]Stylianos Mystakidis:
Distance Education Gamification in Social Virtual Reality: A Case Study on Student Engagement. IISA 2020: 1-6 - [c4]Maria Fragkaki, Stylianos Mystakidis, Giorgos Filippousis:
Work-in-Progress - Design and Evaluation of an Augmented and Virtual Reality Flipped-Learning Course for K-12 Educators. iLRN 2020: 275-278
2010 – 2019
- 2019
- [c3]Stylianos Mystakidis, Enrique Cachafeiro, Ioannis Hatzilygeroudis:
Enter the Serious E-scape Room: A Cost-Effective Serious Game Model for Deep and Meaningful E-learning. IISA 2019: 1-6 - 2018
- [j1]Stylianos Mystakidis, Eleni Berki:
The Case of Literacy Motivation: Playful 3D Immersive Learning Environments and Problem-Focused Education for Blended Digital Storytelling. Int. J. Web Based Learn. Teach. Technol. 13(1): 64-79 (2018) - 2012
- [c2]Niki Lambropoulos, Stylianos Mystakidis:
Learning Experience+ within 3D Immersive Virtual Environments. FedCSIS 2012: 857-862 - [c1]Valerie Hill, Stylianos Mystakidis:
Maya Island virtual museum: A virtual learning environment, museum, and library exhibit. VSMM 2012: 565-568
Coauthor Index
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last updated on 2024-10-07 21:21 CEST by the dblp team
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