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Outdated or Not? A Case Study of How 3D Desktop VR Is Accepted Today

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Immersive Learning Research Network (iLRN 2023)

Abstract

Virtual reality (VR) is believed to be a beneficial medium for teaching and learning. While many researchers are pursuing more advanced VR technologies, devices, or systems to provide users or learners with more immersive and interactive VR learning experiences, many people have not even experienced some basic VR systems. In this paper, we investigated a straightforward question, “How do learners perceive their learning experience in a legacy VR system?” using OpenSimulator to host a VR online orientation. The results indicate that it was many participants’ first-time experiencing VR. Even if the VR system we used might seem outdated using today’s criteria, most enjoyed it very much and felt immersed in the VR world. The results implied that, though advanced immersive VR technology provides a better experience, a legacy VR system such as OpenSimulator may still be helpful in particular learning activities for specific learning populations.

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Acknowledgements

The VRO2 project discussed in this paper was funded by the University of Missouri Richard Wallace Faculty Incentive Grant. We appreciate Dr. Gayathri Sadanala’s contribution to the construction of the VRO2.

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Correspondence to Hao He .

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He, H., Xu, X., Bueno-Vesga, J., Li, S., Gu, Y. (2024). Outdated or Not? A Case Study of How 3D Desktop VR Is Accepted Today. In: Bourguet, ML., Krüger, J.M., Pedrosa, D., Dengel, A., Peña-Rios, A., Richter, J. (eds) Immersive Learning Research Network. iLRN 2023. Communications in Computer and Information Science, vol 1904. Springer, Cham. https://doi.org/10.1007/978-3-031-47328-9_11

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  • DOI: https://doi.org/10.1007/978-3-031-47328-9_11

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