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5th CGW@IJCAI 2016: New York City, NY, USA
- Tristan Cazenave, Mark H. M. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, Julian Togelius:
Computer Games - 5th Workshop on Computer Games, CGW 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, Held in Conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, New York City, NY, USA, July 9-10, 2016, Revised Selected Papers. Communications in Computer and Information Science 705, 2017, ISBN 978-3-319-57968-9
Computer Games Workshop 2016
- Kenny Young, Gautham Vasan, Ryan Hayward:
NeuroHex: A Deep Q-learning Hex Agent. 3-18 - Stefan Edelkamp:
Deep or Wide? Learning Policy and Value Neural Networks for Combinatorial Games. 19-33 - Chenjun Xiao, Martin Müller:
Integrating Factorization Ranked Features in MCTS: An Experimental Study. 34-43 - Hendrik Baier:
A Rollout-Based Search Algorithm Unifying MCTS and Alpha-Beta. 57-70 - Jakub Sygnowski, Henryk Michalewski:
Learning from the Memory of Atari 2600. 71-85 - Jason M. Bindewald, Gilbert L. Peterson, Michael E. Miller:
Clustering-Based Online Player Modeling. 86-100 - Fujio Toriumi, Hirotaka Osawa, Michimasa Inaba, Daisuke Katagami, Kosuke Shinoda, Hitoshi Matsubara:
AI Wolf Contest - Development of Game AI Using Collective Intelligence -. 101-115 - Kellen Gillespie, Michael W. Floyd, Matthew Molineaux, Swaroop Vattam, David W. Aha:
Semantic Classification of Utterances in a Language-Driven Game. 116-129
General Intelligence in Game-Playing Agents 2016
- Chiara F. Sironi, Mark H. M. Winands:
Optimizing Propositional Networks. 133-151 - Stephan Schiffel:
Grounding GDL Game Descriptions. 152-164 - Aline Hufschmitt, Jean-Noël Vittaut, Jean Méhat:
A General Approach of Game Description Decomposition for General Game Playing. 165-177
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