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Stephan Schiffel
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2020 – today
- 2022
- [c23]Giulio Mori, David Thue, Stephan Schiffel:
EM-Glue: A Platform for Decoupling Experience Managers and Environments. AIIDE 2022: 266-274
2010 – 2019
- 2019
- [c22]Giulio Mori, David Thue, Stephan Schiffel:
A Structured Analysis of Experience Management Techniques. AIIDE 2019: 174-180 - 2017
- [c21]David Thue, Stephan Schiffel, Tryggvi Þór Guðmundsson, Guðni Fannar Kristjánsson, Kári Eiríksson, Magnús Vilhelm Björnsson:
Open World Story Generation for Increased Expressive Range. ICIDS 2017: 313-316 - [e2]Tristan Cazenave, Mark H. M. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, Julian Togelius:
Computer Games - 5th Workshop on Computer Games, CGW 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, Held in Conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, New York City, NY, USA, July 9-10, 2016, Revised Selected Papers. Communications in Computer and Information Science 705, 2017, ISBN 978-3-319-57968-9 [contents] - 2016
- [c20]Nera Nesic, Stephan Schiffel:
Heuristic Function Evaluation Framework. Computers and Games 2016: 71-80 - [c19]David Thue, Stephan Schiffel, Ragnar Adolf Árnason, Ingibergur Sindri Stefnisson, Birgir Steinarsson:
Delayed Roles with Authorable Continuity in Plan-Based Interactive Storytelling. ICIDS 2016: 258-269 - [c18]Stephan Schiffel:
Grounding GDL Game Descriptions. CGW@IJCAI 2016: 152-164 - [c17]Hafdís Erla Helgadóttir, Svanhvít Jónsdóttir, Andri Már Sigurdsson, Stephan Schiffel, Hannes Högni Vilhjálmsson:
Virtual General Game Playing Agent. IVA 2016: 464-469 - [e1]Tristan Cazenave, Mark H. M. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, Julian Togelius:
Computer Games - Fourth Workshop on Computer Games, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, Held in Conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, July 26-27, 2015, Revised Selected Papers. Communications in Computer and Information Science 614, Springer 2016, ISBN 978-3-319-39401-5 [contents] - 2015
- [c16]Kristinn R. Thórisson, Jordi Bieger, Stephan Schiffel, Deon Garrett:
Towards Flexible Task Environments for Comprehensive Evaluation of Artificial Intelligent Systems and Automatic Learners. AGI 2015: 187-196 - [c15]Peter Gregory, Henrique Coli Schumann, Yngvi Björnsson, Stephan Schiffel:
The GRL System: Learning Board Game Rules with Piece-Move Interactions. CGW/GIGA@IJCAI 2015: 130-148 - [c14]Michal Trutman, Stephan Schiffel:
Creating Action Heuristics for General Game Playing Agents. CGW/GIGA@IJCAI 2015: 149-164 - 2014
- [j4]Stephan Schiffel, Michael Thielscher:
Representing and Reasoning About the Rules of General Games With Imperfect Information. J. Artif. Intell. Res. 49: 171-206 (2014) - [j3]Stephan Schiffel, Yngvi Björnsson:
Efficiency of GDL Reasoners. IEEE Trans. Comput. Intell. AI Games 6(4): 343-354 (2014) - 2012
- [j2]Sebastian Haufe, Stephan Schiffel, Michael Thielscher:
Automated verification of state sequence invariants in general game playing. Artif. Intell. 187: 1-30 (2012) - [c13]Daniel Michulke, Stephan Schiffel:
Distance Features for General Game Playing Agents. ICAART (1) 2012: 127-136 - [c12]Daniel Michulke, Stephan Schiffel:
Admissible Distance Heuristics for General Games. ICAART (Revised Selected Papers) 2012: 188-203 - 2011
- [b1]Stephan Schiffel:
Knowledge-Based General Game Playing. Dresden University of Technology, 2011, pp. 1-151 - [j1]Sebastian Haufe, Daniel Michulke, Stephan Schiffel, Michael Thielscher:
Knowledge-Based General Game Playing. Künstliche Intell. 25(1): 25-33 (2011) - [c11]Stephan Schiffel, Michael Thielscher:
Reasoning About General Games Described in GDL-II. AAAI 2011: 846-851 - 2010
- [c10]Stephan Schiffel:
Symmetry Detection in General Game Playing. AAAI 2010: 980-985
2000 – 2009
- 2009
- [c9]Dengji Zhao, Stephan Schiffel, Michael Thielscher:
Decomposition of Multi-player Games. Australasian Conference on Artificial Intelligence 2009: 475-484 - [c8]Conrad Drescher, Stephan Schiffel, Michael Thielscher:
A Declarative Agent Programming Language Based on Action Theories. FroCoS 2009: 230-245 - [c7]Stephan Schiffel, Michael Thielscher:
Specifying Multiagent Environments Systems in the Game Description Language. ICAART 2009: 21-28 - [c6]Stephan Schiffel, Michael Thielscher:
A Multiagent Semantics for the Game Description Language. ICAART (Revised Selected Papers) 2009: 44-55 - [c5]Stephan Schiffel, Michael Thielscher:
Automated Theorem Proving for General Game Playing. IJCAI 2009: 911-916 - 2007
- [c4]Stephan Schiffel, Michael Thielscher:
Fluxplayer: A Successful General Game Player. AAAI 2007: 1191-1196 - [c3]Stephan Schiffel, Michael Thielscher, Doan Thu Trang:
An Agent Team Based on FLUX for the ProMAS Contest 2007. PROMAS 2007: 261-265 - 2006
- [c2]Stephan Schiffel, Michael Thielscher:
Reconciling Situation Calculus and Fluent Calculus. AAAI 2006: 287-292 - [c1]Stephan Schiffel, Michael Thielscher:
Multi-Agent FLUX for the Gold Mining Domain (System Description). CLIMA 2006: 294-303
Coauthor Index
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