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14th HCI 2011: Orlando, Florida, USA
- Randall Shumaker:
Virtual and Mixed Reality - Systems and Applications - International Conference, Virtual and Mixed Reality 2011, Held as Part of HCI International 2011, Orlando, FL, USA, July 9-14, 2011, Proceedings, Part II. Lecture Notes in Computer Science 6774, Springer 2011, ISBN 978-3-642-22023-4
VR in Education, Training and Health
- Anya Andrews:
Serious Games for Psychological Health Education. 3-10 - Ines Di Loreto, Liesjet Van Dokkum, Abdelkader Gouaïch, Isabelle Laffont:
Mixed Reality as a Means to Strengthen Post-stroke Rehabilitation. 11-19 - Xiumin Fan, Xi Zhang, Huangchong Cheng, Yanjun Ma, Qichang He:
A Virtual Experiment Platform for Mechanism Motion Cognitive Learning. 20-29 - Byron Perez-Gutierrez, Camilo Ariza-Zambrano, Juan Camilo Hernández:
Mechatronic Prototype for Rigid Endoscopy Simulation. 30-36 - Katelyn Procci, James Bohnsack, Clint A. Bowers:
Patterns of Gaming Preferences and Serious Game Effectiveness. 37-43 - Rafael Radkowski, Wilfried Huck, Gitta Domik, Martin Holtmann:
Serious Games for the Therapy of the Posttraumatic Stress Disorder of Children and Adolescents. 44-53 - Sophia Sakellariou, Vassilis Charissis, Stephen Grant, Janice Turner, Dianne Kelly, Chistodoulos Christomanos:
Virtual Reality as Knowledge Enhancement Tool for Musculoskeletal Pathology. 54-63 - Jose San Martin:
Study of Optimal Behavior in Complex Virtual Training Systems. 64-72 - Peter A. Smith, Alicia Sanchez:
Farming Education: A Case for Social Games in Learning. 73-79 - Fernando Suárez-Warden, Yocelin Cervantes-Gloria, Eduardo González Mendívil:
Sample Size Estimation for Statistical Comparative Test of Training by Using Augmented Reality via Theoretical Formula and OCC Graphs: Aeronautical Case of a Component Assemblage. 80-89 - Dylan Sung:
Enhancing English Learning Website Content and User Interface Functions Using Integrated Quality Assessment. 90-99 - Hari Thiruvengada, Paul Derby, Wendy Foslien, John Beane, Anand Tharanathan:
The Influence of Virtual World Interactions toward Driving Real World Behaviors. 100-109 - Jeff Wirth, Anne E. Norris, Daniel P. Mapes, Kenneth E. Ingraham, J. Michael Moshell:
Interactive Performance: Dramatic Improvisation in a Mixed Reality Environment for Learning. 110-118 - Shih-Ching Yeh, Margaret McLaughlin, Yujung Nam, Scott Sanders, Chien-Yen Chang, Bonnie Kennedy, Sheryl Flynn, Belinda Lange, Lei Li, Shuya Chen, Maureen Whitford, Carolee J. Winstein, Younbo Jung, Albert A. Rizzo:
Emotions and Telerebabilitation: Pilot Clinical Trials for Virtual Telerebabilitation Application Using Haptic Device and Its Impact on Post Stroke Patients' Mood and Motivation. 119-128 - Wenhui Yu, Catherine Vuong, Todd Ingalls:
An Interactive Multimedia System for Parkinson's Patient Rehabilitation. 129-137
VR for Culture and Entertainment
- Krzysztof Gardo, Ewa Lukasik:
VClav 2.0 - System for Playing 3D Virtual Copy of a Historical Clavichord. 141-150 - Koichi Hirota, Seichiro Ebisawa, Tomohiro Amemiya, Yasushi Ikei:
A System for Creating the Content for a Multi-sensory Theater. 151-157 - Atsushi Hiyama, Yusuke Doyama, Mariko Miyashita, Eikan Ebuchi, Masazumi Seki, Michitaka Hirose:
Wearable Display System for Handing Down Intangible Cultural Heritage. 158-166 - Youngkyoon Jang, Woontack Woo:
Stroke-Based Semi-automatic Region of Interest Detection Algorithm for In-Situ Painting Recognition. 167-176 - Shinichi Kawamoto, Tatsuo Yotsukura, Satoshi Nakamura, Shigeo Morishima:
Personalized Voice Assignment Techniques for Synchronized Scenario Speech Output in Entertainment Systems. 177-186 - Shigeo Morishima, Yasushi Yagi, Satoshi Nakamura:
Instant Movie Casting with Personality: Dive into the Movie System. 187-196 - Wataru Wakita, Katsuhito Akahane, Masaharu Isshiki, Hiromi T. Tanaka:
A Realtime and Direct-Touch Interaction System for the 3D Cultural Artifact Exhibition. 197-205 - Takafumi Watanabe, Kenji Inose, Makoto Ando, Takashi Kajinami, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose:
Digital Display Case: A Study on the Realization of a Virtual Transportation System for a Museum Collection. 206-214
Virtual Humans and Avatars
- Priscilla F. de Abreu, Luís Alfredo Vidal de Carvalho, Vera Maria Benjamim Werneck, Rosa Maria Esteves Moreira da Costa:
Integrating Multi-agents in a 3D Serious Game Aimed at Cognitive Stimulation. 217-226 - Hiroshi Dohi, Mitsuru Ishizuka:
Automatic 3-D Facial Fitting Technique for a Second Life Avatar. 227-236 - Shan G. Lakhmani, Clint A. Bowers:
Reflected in a Liquid Crystal Display: Personalization and the Use of Avatars in Serious Games. 237-242 - Belinda Lange, Evan A. Suma, Brad Newman, Thai Phan, Chien-Yen Chang, Albert A. Rizzo, Mark T. Bolas:
Leveraging Unencumbered Full Body Control of Animated Virtual Characters for Game-Based Rehabilitation. 243-252 - Hasup Lee, Yoshisuke Tateyama, Tetsuro Ogi, Teiichi Nishioka, Takuro Kayahara, Kenichi Shinoda:
Interactive Exhibition with Ambience Using Video Avatar and Animation on Huge Screen. 253-259 - Akinobu Maejima, Hiroyuki Kubo, Shigeo Morishima:
Realistic Facial Animation by Automatic Individual Head Modeling and Facial Muscle Adjustment. 260-269 - Daniel P. Mapes, Peter Tonner, Charles E. Hughes:
Geppetto: An Environment for the Efficient Control and Transmission of Digital Puppetry. 270-278 - Magy Seif El-Nasr, Katherine Isbister, Jeffery Ventrella, Bardia Aghabeigi, Chelsea Hash, Mona Erfani, Jacquelyn Ford Morie, Leslie Bishko:
Body Buddies: Social Signaling through Puppeteering. 279-288 - Jichen Zhu, J. Michael Moshell, Santiago Ontañón, Elena Erbiceanu, Charles E. Hughes:
Why Can't a Virtual Character Be More Like a Human: A Mixed-Initiative Approach to Believable Agents. 289-296
Developing Virtual and Mixed Environments
- Giandomenico Caruso, Samuele Polistina, Monica Bordegoni, Marcello Aliverti:
Collaborative Mixed-Reality Platform for the Design Assessment of Cars Interior. 299-308 - Siam Charoenseang, Nemin Suksen:
Active Location Tracking for Projected Reality Using Wiimotes. 309-317 - Francesco Ferrise, Monica Bordegoni:
Fast Prototyping of Virtual Replica of Real Products. 318-326 - Nadia Vanessa Garcia-Hernandez, Ioannis Sarakoglou, Nikolaos G. Tsagarakis, Darwin G. Caldwell:
Effectiveness of a Tactile Display for Providing Orientation Information of 3d-patterned Surfaces. 327-332 - Alex Hill, Matthew N. Bonner, Blair MacIntyre:
ClearSpace: Mixed Reality Virtual Teamrooms. 333-342 - Yvonne Jung, Holger Graf, Johannes Behr, Arjan Kuijper:
Mesh Deformations in X3D via CUDA with Freeform Deformation Lattices. 343-351 - Kiyoung Kim, Jonghyun Han, Changgu Kang, Woontack Woo:
Visualization and Management of u-Contents for Ubiquitous VR. 352-361 - Marcel Klomann, Jan-Torsten Milde:
Semi Autonomous Camera Control in Dynamic Virtual Environments. 362-369 - Van Vinh Nguyen, Jin Guk Kim, Jong Weon Lee:
Panoramic Image-Based Navigation for Smart-Phone in Indoor Environment. 370-376 - Yoosoo Oh, Sébastien Duval, Sehwan Kim, Hyoseok Yoon, Taejin Ha, Woontack Woo:
Foundation of a New Digital Ecosystem for u-Content: Needs, Definition, and Design. 377-386 - Rafael Radkowski, Florian Weidemann:
Semantic Web-Techniques and Software Agents for the Automatic Integration of Virtual Prototypes. 387-396 - Marco Sacco, Giovanni Dal Maso, Ferdinando Milella, Paolo Pedrazzoli, Diego Rovere, Walter Terkaj:
Virtual Factory Manager. 397-406 - Masahiro Urano, Yasushi Ikei, Koichi Hirota, Tomohiro Amemiya:
FiveStar: Ultra-Realistic Space Experience System. 407-414 - Huadong Wang, Andreas Kolling, Nathan Brooks, Michael Lewis, Katia P. Sycara:
Synchronous vs. Asynchronous Control for Large Robot Teams. 415-424 - Hyun-Roc Yang, Kyung-Kyu Kang, Dongho Kim:
Acceleration of Massive Particle Data Visualization Based on GPU. 425-431
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