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14th AIIDE 2018: Edmonton, Alberta, Canada
- Jonathan P. Rowe, Gillian Smith:
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2018, November 13-17, 2018, Edmonton, Canada. AAAI Press 2018, ISBN 978-1-57735-804-6
Full Oral Papers
- Hendrik Baier, Peter I. Cowling:
Evolutionary MCTS with Flexible Search Horizon. 2-8 - Tiannan Chen, Stephen J. Guy:
GIGL: A Domain Specific Language for Procedural Content Generation with Grammatical Representations. 9-16 - Mihai Sorin Dobre, Alex Lascarides:
POMCP with Human Preferences in Settlers of Catan. 17-23 - Markus Eger, Chris Martens:
Keeping the Story Straight: A Comparison of Commitment Strategies for a Social Deduction Game. 24-30 - Matthew Guzdial, Mark O. Riedl:
Automated Game Design via Conceptual Expansion. 31-37 - Ian Douglas Horswill:
CatSAT: A Practical, Embedded, SAT Language for Runtime PCG. 38-44 - Ian Douglas Horswill:
Postmortem: MKULTRA, An Experimental AI-Based Game. 45-51 - Zijin Luo, Matthew Guzdial, Nicholas Liao, Mark O. Riedl:
Player Experience Extraction from Gameplay Video. 52-58 - Kory W. Mathewson, Piotr Mirowski:
Improbotics: Exploring the Imitation Game Using Machine Intelligence in Improvised Theatre. 59-66 - Rubens O. Moraes, Julian R. H. Mariño, Levi H. S. Lelis:
Nested-Greedy Search for Adversarial Real-Time Games. 67-73 - Rubens O. Moraes, Julian R. H. Mariño, Levi H. S. Lelis, Mario A. Nascimento:
Action Abstractions for Combinatorial Multi-Armed Bandit Tree Search. 74-80 - Victor M. Oliveira, Hugo A. D. do Nascimento, Fabrízzio Alphonsus A. M. N. Soares, Cleomar S. Rocha:
Evolving Behaviors for an Interactive Cube-Based Artifact. 81-87 - Nathan Partlan, Elín Carstensdóttir, Sam Snodgrass, Erica Kleinman, Gillian Smith, Casper Harteveld, Magy Seif El-Nasr:
Exploratory Automated Analysis of Structural Features of Interactive Narrative. 88-94 - Christopher Purdy, Xinyu Wang, Larry He, Mark O. Riedl:
Predicting Generated Story Quality with Quantitative Measures. 95-101 - Rafet Sifa, Raheel Yawar, Rajkumar Ramamurthy, Christian Bauckhage:
Matrix and Tensor Factorization Based Game Content Recommender Systems: A Bottom-Up Architecture and a Comparative Online Evaluation. 102-108 - Nathan R. Sturtevant, Matheus Jun Ota:
Exhaustive and Semi-Exhaustive Procedural Content Generation. 109-115 - Adam Summerville:
Expanding Expressive Range: Evaluation Methodologies for Procedural Content Generation. 116-122 - Adam Summerville, Chris Martens, Ben Samuel, Joseph C. Osborn, Noah Wardrip-Fruin, Michael Mateas:
Gemini: Bidirectional Generation and Analysis of Games via ASP. 123-129 - David Thue, Vadim Bulitko:
Toward a Unified Understanding of Experience Management. 130-137
Poster Papers
- Batu Aytemiz, Isaac Karth, Jesse Harder, Adam M. Smith, Jim Whitehead:
Talin: A Framework for Dynamic Tutorials Based on the Skill Atoms Theory. 138-144 - Spencer Beaupre, Thomas Wiles, Sean Briggs, Gillian Smith:
A Design Pattern Approach for Multi-Game Level Generation. 145-151 - Alessandro Canossa, Sasha Makarovych, Julian Togelius, Anders Drachen:
Like a DNA String: Sequence-Based Player Profiling in Tom Clancy's The Division. 152-158 - Fernando de Mesentier Silva, Igor Borovikov, John Kolen, Navid Aghdaie, Kazi A. Zaman:
Exploring Gameplay With AI Agents. 159-165 - Britton Horn, Josh Aaron Miller, Gillian Smith, Seth Cooper:
A Monte Carlo Approach to Skill-Based Automated Playtesting. 166-172 - Pavan Kantharaju, Katelyn Bright Alderfer, Jichen Zhu, Bruce W. Char, Brian K. Smith, Santiago Ontañón:
Tracing Player Knowledge in a Parallel Programming Educational Game. 173-179 - Kamolwan Kunanusont, Simon Mark Lucas, Diego Pérez-Liébana:
Modeling Player Experience with the N-Tuple Bandit Evolutionary Algorithm. 180-186 - Dennis Lee, Haoran Tang, Jeffrey O. Zhang, Huazhe Xu, Trevor Darrell, Pieter Abbeel:
Modular Architecture for StarCraft II with Deep Reinforcement Learning. 187-193 - Afshin Mobramaein, Morteza Behrooz, Jim Whitehead:
CADI - A Conversational Assistive Design Interface for Discovering Pong Variants. 194-200 - Xenija Neufeld, Sanaz Mostaghim, Sandy Brand:
A Hybrid Approach to Planning and Execution in Dynamic Environments Through Hierarchical Task Networks and Behavior Trees. 201-207 - Brandon Packard, Santiago Ontañón:
A User Study on Learning from Human Demonstration. 208-214 - Robert Sawyer, Jonathan P. Rowe, Roger Azevedo, James C. Lester:
Modeling Player Engagement with Bayesian Hierarchical Models. 215-221 - Alireza Shirvani, Rachelyn Farrell, Stephen G. Ware:
Combining Intentionality and Belief: Revisiting Believable Character Plans. 222-228 - Pavel Smejkal, Jakub Gemrot:
Engaging Turn-Based Combat in the Children of the Galaxy Videogame. 229-235 - Ingibergur Sindri Stefnisson, David Thue:
Mimisbrunnur: AI-Assisted Authoring for Interactive Storytelling. 236-242 - Joseph B. Wiggins, Mayank Kulkarni, Wookhee Min, Bradford W. Mott, Kristy Elizabeth Boyer, Eric N. Wiebe, James C. Lester:
Affect-Based Early Prediction of Player Mental Demand and Engagement for Educational Games. 243-249 - Euisun Yoon, Erik Andersen, Bharath Hariharan, Ross A. Knepper:
Design Mining for Minecraft Architecture. 250-256 - Mengxi Xoey Zhang, Clark Verbrugge:
Modelling Player Understanding of Non-Player Character Paths. 257-264
Demonstrations
- Raluca D. Gaina, Simon M. Lucas, Diego Pérez-Liébana:
VERTIGØ: Visualisation of Rolling Horizon Evolutionary Algorithms in GVGAI. 265-267 - Santiago Ontañón:
SHRDLU: A Game Prototype Inspired by Winograd's Natural Language Understanding Work. 268-270 - Hugo Scurti, Clark Verbrugge:
Generating Paths with WFC. 271-274
Playable Experiences
- Ben Samuel, Aaron A. Reed, Emily Short, Samantha Heck, Barrie D. Robison, Landon Wright, Terence Soule, Mike Treanor, Joshua McCoy, Anne Sullivan, Alireza Shirvani, Edward T. Garcia, Rachelyn Farrell, Stephen G. Ware, Katherine Compton:
Playable Experiences at AIIDE 2018. 275-281
Doctoral Consortium
- Sasha Azad:
Towards Generating Narratives for the Real World. 282-284 - Rodrigo Canaan:
Games as Co-Creative Cooperative Systems. 285-287 - Alexander Card:
Structure Editors and Autonomous Agents. 288-289 - Rachelyn Farrell:
Experience Management with Beliefs, Desires, and Intentions for Virtual Agents. 290-292 - Rushit Sanghrajka:
Leveraging Cognitive Models in Planning to Assist Narrative Authoring. 293-
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