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Ian Horswill
Person information
- affiliation: Northwestern University, Evanston, IL, USA
- affiliation: University of Minnesota, Saint Paul, MN, USA
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2020 – today
- 2023
- [c49]Samuel Hill, Ian Horswill:
An Executable Ontology for Social Simulation. EXAG@AIIDE 2023 - [c48]Ian Horswill, Samuel Hill:
Fast, Declarative, Character Simulation Using Bottom-Up Logic Programming. EXAG@AIIDE 2023 - 2022
- [c47]Ian Horswill:
Step: A Highly Expressive Text Generation Language. AIIDE 2022: 240-249 - 2021
- [c46]Ian Horswill:
Answer Set Programming for PCG: the Good, the Bad, and the Ugly. AIIDE Workshops 2021 - [c45]Ethan Robison, Matthew Viglione, Robert Zubek, Ian Horswill:
AI Design Lessons for Social Modeling at Scale. AIIDE 2021: 213-219 - [c44]Robert Zubek, Ian Horswill, Ethan Robison, Matthew Viglione:
Social Modeling via Logic Programming in City of Gangsters. AIIDE 2021: 220-226 - 2020
- [c43]Ian Horswill:
Generative Text using Classical Nondeterminism. AIIDE Workshops 2020 - [c42]Ian Horswill:
A Declarative PCG Tool for Casual Users. AIIDE 2020: 81-87
2010 – 2019
- 2018
- [c41]Ian Douglas Horswill:
CatSAT: A Practical, Embedded, SAT Language for Runtime PCG. AIIDE 2018: 38-44 - [c40]Ian Douglas Horswill:
Postmortem: MKULTRA, An Experimental AI-Based Game. AIIDE 2018: 45-51 - [c39]Ian Horswill, Ethan Robison:
What's the Worst Thing You've Ever Done at a Conference? Operationalizing Dread's Questionnaire Mechanic. AIIDE Workshops 2018 - 2015
- [c38]Joseph A. Blass, Ian D. Horswill:
Implementing Injunctive Social Norms Using Defeasible Reasoning. INT/SBG@AIIDE 2015: 75-81 - [c37]Ian Horswill:
MKULTRA (Demo). AIIDE 2015: 223-226 - [c36]Ian Horswill:
Craft: a constraint-based random-number generator. FDG 2015 - 2014
- [j22]Gita Sukthankar, Ian Horswill:
The Ninth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE): A Report. AI Mag. 35(2): 61-64 (2014) - [j21]Ian Douglas Horswill, Nick Montfort, Robert Michael Young:
Guest Editorial: Computational Narrative and Games. IEEE Trans. Comput. Intell. AI Games 6(2): 93-96 (2014) - [e3]Ian Horswill, Arnav Jhala:
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014, October 3-7, 2014, North Carolina State University, Raleigh, NC, USA. AAAI 2014, ISBN 978-1-57735-681-3 [contents] - 2013
- [c35]Ian Horswill:
Science Considered Harmful. Intelligent Narrative Technologies 2013 - [e2]Gita Sukthankar, Ian Horswill:
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE-13, Boston, Massachusetts, USA, October 14-18, 2013. AAAI 2013 [contents] - 2012
- [j20]Ian Horswill:
What is computation? XRDS 18(3): 8-14 (2012) - [c34]Ian Douglas Horswill, Leif Foged:
Fast Procedural Level Population with Playability Constraints. AIIDE 2012 - [c33]Ian D. Horswill:
Punch and Judy AI Playset: A Generative Farce Manifesto, Or, The Tragical Comedy or Comical Tragedy of Predicate Calculus. INT@AIIDE 2012 - 2011
- [c32]Ian Douglas Horswill:
A Rapid Prototyping Environment for Character Behavior. AAAI Spring Symposium: AI and Health Communication 2011 - [c31]Ian Douglas Horswill:
Toward a Rapid Prototyping Environment for Character Behavior. AIIDE 2011 - [c30]Ian Douglas Horswill:
Automaticity and Expressive Behavior in Virtual Actors: Notes on the Organization of Mammalian Behavior Systems. Intelligent Narrative Technologies 2011 - [c29]Ian Horswill, Christine L. Lisetti:
On the Simulation of Human Frailty. BICA 2011: 146-150 - 2010
- [c28]Ian Horswill, Karl Cheng-Heng Fua, Andrew Ortony:
Conflict and Hesitancy in Virtual Actors. AAAI Spring Symposium: It's All in the Timing 2010 - [e1]Ian Horswill, Yusuf Pisan:
International Conference on the Foundations of Digital Games, FDG '10, Pacific Grove, CA, USA, June 19-21, 2010. ACM 2010, ISBN 978-1-60558-937-4 [contents]
2000 – 2009
- 2009
- [j19]Ian Douglas Horswill:
Lightweight Procedural Animation With Believable Physical Interactions. IEEE Trans. Comput. Intell. AI Games 1(1): 39-49 (2009) - [c27]Karl Cheng-Heng Fua, Ian Horswill, Andrew Ortony, William Revelle:
Reinforcement Sensitivity Theory and Cognitive Architectures. AAAI Fall Symposium: Biologically Inspired Cognitive Architectures 2009 - [c26]Ian Horswill:
Twig: A Simple, AI-Friendly, Character World for Believable Agents. AAAI Spring Symposium: Intelligent Narrative Technologies II 2009: 61-63 - [c25]Ian Horswill:
Very fast action selection for parameterized behaviors. FDG 2009: 91-98 - 2008
- [j18]Marcello Balduccini, Chitta Baral, Boyan Brodaric, Simon Colton, Peter Fox, David Gutelius, Knut Hinkelmann, Ian Horswill, Bernardo A. Huberman, Eva Hudlicka, Kristina Lerman, Christine L. Lisetti, Deborah L. McGuinness, Mary Lou Maher, Mark A. Musen, Mehran Sahami, Derek H. Sleeman, Barbara Thönssen, Juan D. Velásquez, Dan Ventura:
AAAI 2008 Spring Symposia Reports. AI Mag. 29(3): 107-115 (2008) - [c24]Ian Horswill:
Men Are Dogs (and Women Too). AAAI Fall Symposium: Naturally-Inspired Artificial Intelligence 2008: 67-71 - [c23]Ian Horswill, Eva Hudlicka, Christine L. Lisetti, Juan D. Velásquez:
Organizing Committee. AAAI Spring Symposium: Emotion, Personality, and Social Behavior 2008: 1- - [c22]Ian Horswill, Eva Hudlicka, Christine L. Lisetti, Juan D. Velásquez:
Preface. AAAI Spring Symposium: Emotion, Personality, and Social Behavior 2008: 1 - [c21]Ian Horswill:
Attachment and Cognitive Architecture. AAAI Spring Symposium: Emotion, Personality, and Social Behavior 2008: 50-51 - [c20]Ian Horswill:
Lightweight Procedural Animation with Believable Physical Interactions. AIIDE 2008 - 2007
- [c19]Ian Horswill:
Psychopathology, Narrative, and Cognitive Architecture (or: Why AI Characters Should Be Just as Screwed-up as We Are). AAAI Fall Symposium: Intelligent Narrative Technologies 2007: 49-54 - 2006
- [j17]Ian Horswill, Marlena Novak:
Evolving the Artist-Technologist. Computer 39(6): 62-69 (2006) - 2005
- [c18]Robert Zubek, Ian Horswill:
Hierarchical Parallel Markov Models of Interaction. AIIDE 2005: 141-146 - 2004
- [j16]Magy Seif El-Nasr, Ian Horswill:
Automating Lighting Design for Interactive Entertainment. Comput. Entertain. 2(2): 15 (2004) - 2003
- [j15]Ian Horswill:
The AAAI-2002 Robot Exhibition. AI Mag. 24(1): 73-82 (2003) - [j14]Reid G. Simmons, Dani Goldberg, Adam Goode, Michael Montemerlo, Nicholas Roy, Brennan Sellner, Chris Urmson, Alan C. Schultz, Myriam Abramson, William Adams, Amin Atrash, Magdalena D. Bugajska, Michael J. Coblenz, Matt MacMahon, Dennis Perzanowski, Ian Horswill, Robert Zubek, David Kortenkamp, Bryn Wolfe, Tod Milam, Bruce A. Maxwell:
GRACE: An Autonomous Robot for the AAAI Robot Challenge. AI Mag. 24(2): 51-72 (2003) - [j13]Aaron Khoo, Ian Douglas Horswill:
Grounding inference in distributed multi-robot environments. Robotics Auton. Syst. 43(2-3): 121-132 (2003) - [c17]Magy Seif El-Nasr, Ian Horswill:
Expressive lighting for interactive entertainment. ICME 2003: 425-428 - [c16]Myron Hattig, Ian Horswill, Jim Butler:
Roadmap for mobile robot specifications. IROS 2003: 2410-2414 - [c15]Reid G. Simmons, Allison Bruce, Dani Goldberg, Adam Goode, Michael Montemerlo, Nicholas Roy, Brennan Sellner, Chris Urmson, Alan C. Schultz, William Adams, Magdalena D. Bugajska, Matt MacMahon, Jessica Mink, Dennis Perzanowski, Stephanie Rosenthal, Scott Thomas, Ian Horswill, Robert Zubek, David Kortenkamp, Bryn Wolfe, Tod Milam, Bruce A. Maxwell:
GRACE and GEORGE: Autonomous Robots for the AAAI Robot Challenge. AAAI Mobile Robot Competition 2003: 52- - [c14]Magy Seif El-Nasr, Ian Horswill:
Real-Time Lighting Design for Interactive Narrative. International Conference on Virtual Storytelling 2003: 12-20 - 2002
- [c13]Aaron Khoo, Ian Douglas Horswill:
An Efficient Coordination Architecture for Autonomous Robot Teams. ICRA 2002: 287-292 - [c12]Reid G. Simmons, Dani Goldberg, Adam Goode, Michael Montemerlo, Nicholas Roy, Brennan Sellner, Chris Urmson, Alan C. Schultz, Myriam Abramson, William Adams, Amin Atrash, Magdalena D. Bugajska, Michael J. Coblenz, Matt MacMahon, Dennis Perzanowski, Ian Horswill, Robert Zubek, David Kortenkamp, Bryn Wolfe, Tod Milam, Bruce A. Maxwell:
GRACE: An Autonomous Robot for the AAAI Robot Challenge. AAAI Mobile Robot Competition 2002: 1-14 - 2001
- [j12]Carolyn Penstein Rosé, Reva Freedman, Mathias Bauer, Charles Rich, Ian Horswill, Alan C. Schultz, Michael Freed, Alonso H. Vera, Kerstin Dautenhahn:
AAAI 2000 Fall Symposium Series Reports. AI Mag. 22(3): 112-116 (2001) - [j11]Ian Horswill:
Tagged Behavior-Based Systems: Integrating Cognition with Embodied Activity. IEEE Intell. Syst. 16(5): 30-37 (2001) - 2000
- [j10]Ian Horswill:
Functional Programming of Behavior-Based Systems. Auton. Robots 9(1): 83-93 (2000) - [j9]Ian Horswill:
A Laboratory Course in Behavior-Based Robotics. IEEE Intell. Syst. 15(6): 16-21 (2000)
1990 – 1999
- 1999
- [c11]Ian Douglas Horswill:
Functional programming of behavior-based systems. CIRA 1999: 27-34 - 1998
- [j8]Ian Horswill:
The Find-the-Remote Event. AI Mag. 19(3): 25-28 (1998) - [j7]Ian Horswill:
Grounding Mundane Inference in Perception. Auton. Robots 5(1): 63-77 (1998) - 1997
- [j6]Philip E. Agre, Ian Horswill:
Lifeworld Analysis. J. Artif. Intell. Res. 6: 111-145 (1997) - [j5]Henry Hexmoor, David Kortenkamp, Ian Horswill:
Software architectures for hardware agents. J. Exp. Theor. Artif. Intell. 9(2-3): 145 (1997) - [j4]Henry Hexmoor, David Kortenkamp, Ian Horswill:
Software architectures for hardware agents. J. Exp. Theor. Artif. Intell. 9(2-3): 147-156 (1997) - [j3]Ian Horswill:
Visual architecture and cognitive architecture. J. Exp. Theor. Artif. Intell. 9(2-3): 277-292 (1997) - [c10]Pete Beim, Ian Horswill, Ivan Yen:
Hack and Kluge. AAAI/IAAI 1997: 776-777 - [c9]Ian Horswill:
Real-Time Control of Attention and Behavior in a Logical Framework. Agents 1997: 130-137 - [i1]Philip E. Agre, Ian Horswill:
Lifeworld Analysis. CoRR cs.AI/9704101 (1997) - 1996
- [j2]Ian Horswill:
Integrated Systems and Naturalistic Tasks. ACM Comput. Surv. 28(4es): 7 (1996) - 1995
- [j1]Ian Horswill:
Analysis of Adaptation and Environment. Artif. Intell. 73(1-2): 1-30 (1995) - [c8]Ian Horswill:
Visual Routines and Visual Search: A Real-Time Implementation and an Automata-Theoretic Analysis. IJCAI 1995: 56-63 - 1994
- [c7]Ian Horswill:
Visual Collision Avoidance by Segmentation. IROS (Selected Papers) 1994: 87-99 - [c6]Ian Horswill:
Visual collision avoidance by segmentation. IROS 1994: 902-909 - 1993
- [b1]Ian Douglas Horswill:
Specialization of perceptual processes. Massachusetts Institute of Technology, Cambridge, MA, USA, 1993 - [c5]Ian Horswill:
Polly: A Vision-Based Artificial Agent. AAAI 1993: 824-829 - [c4]Michael J. Black, Yiannis Aloimonos, Christopher M. Brown, Ian Horswill, Jitendra Malik, Giulio Sandini, Michael J. Tarr:
Action Representation and Purpose: Re-evaluating the Foundations of Computational Vision. IJCAI 1993: 1661-1666 - 1992
- [c3]Philip E. Agre, Ian Horswill:
Cultural Support for Improvisation. AAAI 1992: 363-368
1980 – 1989
- 1988
- [c2]Ian Horswill, Rodney A. Brooks:
Situated Vision in a Dynamic World: Chasing Objects. AAAI 1988: 796-801 - [c1]Ian D. Horswill, William B. Thompson:
Acceleration-based structure-from motion. CVPR 1988: 356-359
Coauthor Index
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