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Adam Summerville
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2020 – today
- 2024
- [j3]Anurag Sarkar, Matthew Guzdial, Sam Snodgrass, Adam Summerville, Tiago Machado, Gillian Smith:
Procedural Content Generation via Knowledge Transformation (PCG-KT). IEEE Trans. Games 16(1): 36-50 (2024) - 2023
- [c28]Ben Samuel, Adam Summerville:
Moirai: Enabling Complex Narrative Structure in Simulation-Driven Stories. EXAG@AIIDE 2023 - [i11]Anurag Sarkar, Matthew Guzdial, Sam Snodgrass, Adam Summerville, Tiago Machado, Gillian Smith:
Procedural Content Generation via Knowledge Transformation (PCG-KT). CoRR abs/2305.00644 (2023) - 2021
- [c27]Joseph C. Osborn, Adam Summerville, Nathan Dailey, Soksamnang Lim:
MappyLand: Fast, Accurate Mapping for Console Games. AIIDE 2021: 66-73 - [c26]Adam Summerville, Ben Samuel, James Owen Ryan, Liz England:
Casual Creator Cursed Problems or: How I Learned to Start Worrying And Love Designers. AIIDE Workshops 2021 - [c25]Ben Samuel, Adam Summerville, James Owen Ryan, Liz England:
A Quantified Analysis of Bad News for Story Sifting Interfaces. ICIDS 2021: 142-156 - 2020
- [c24]Max Kreminski, Melanie Dickinson, Joseph C. Osborn, Adam Summerville, Michael Mateas, Noah Wardrip-Fruin:
Germinate: A Mixed-Initiative Casual Creator for Rhetorical Games. AIIDE 2020: 102-108 - [c23]Anurag Sarkar, Adam Summerville, Sam Snodgrass, Gerard Bentley, Joseph C. Osborn:
Exploring Level Blending Across Platformers via Paths and Affordances. AIIDE 2020: 280-286 - [c22]Adam Summerville, Anurag Sarkar, Sam Snodgrass, Joseph C. Osborn:
Extracting Physics from Blended Platformer Game Levels. AIIDE Workshops 2020 - [i10]Anurag Sarkar, Adam Summerville, Sam Snodgrass, Gerard Bentley, Joseph C. Osborn:
Exploring Level Blending across Platformers via Paths and Affordances. CoRR abs/2009.06356 (2020)
2010 – 2019
- 2019
- [j2]Adam Summerville, Chris Martens, Sarah Harmon, Michael Mateas, Joseph C. Osborn, Noah Wardrip-Fruin, Arnav Jhala:
From Mechanics to Meaning. IEEE Trans. Games 11(1): 69-78 (2019) - [c21]Todd W. Neller, Raja Sooriamurthi, Michael Guerzhoy, Lisa Zhang, Paul Talaga, Christopher Archibald, Adam Summerville, Joseph C. Osborn, Cinjon Resnick, Avital Oliver, Surya Bhupatiraju, Kumar Krishna Agrawal, Nate Derbinsky, Elena Strange, Marion Neumann, Jonathan Chen, Zac Christensen, Michael Wollowski, Oscar Youngquist:
Model AI Assignments 2019. AAAI 2019: 9751-9753 - [c20]Joseph C. Osborn, Melanie Dickinson, Barrett R. Anderson, Adam Summerville, Jill Denner, David M. Torres, Noah Wardrip-Fruin, Michael Mateas:
Is Your Game Generator Working? Evaluating Gemini, an Intentional Generator. AIIDE 2019: 59-65 - [c19]Andrew Kim, Maxim Ruzmaykin, Aaron Truong, Adam Summerville:
Cooperation and Codenames: Understanding Natural Language Processing via Codenames. AIIDE 2019: 160-166 - 2018
- [b1]Adam Summerville:
Learning from Games for Generative Purposes. University of California, Santa Cruz, USA, 2018 - [j1]Adam Summerville, Sam Snodgrass, Matthew Guzdial, Christoffer Holmgård, Amy K. Hoover, Aaron Isaksen, Andy Nealen, Julian Togelius:
Procedural Content Generation via Machine Learning (PCGML). IEEE Trans. Games 10(3): 257-270 (2018) - [c18]Adam Summerville:
Towards Inductive Logic Programming for Game Analysis: Leda. AAAI Workshops 2018: 570-573 - [c17]Adam Summerville:
Expanding Expressive Range: Evaluation Methodologies for Procedural Content Generation. AIIDE 2018: 116-122 - [c16]Adam Summerville, Chris Martens, Ben Samuel, Joseph C. Osborn, Noah Wardrip-Fruin, Michael Mateas:
Gemini: Bidirectional Generation and Analysis of Games via ASP. AIIDE 2018: 123-129 - 2017
- [c15]Adam Summerville, Morteza Behrooz, Michael Mateas, Arnav Jhala:
What Does That ?-Block Do? Learning Latent Causal Affordances From Mario Play Traces. AAAI Workshops 2017 - [c14]Joseph C. Osborn, Ben Samuel, Adam Summerville, Michael Mateas:
Towards General RPG Playing. AIIDE Workshops 2017 - [c13]Sam Snodgrass, Adam Summerville, Santiago Ontañón:
Studying the Effects of Training Data on Machine Learning-Based Procedural Content Generation. AIIDE 2017: 122-128 - [c12]Joseph C. Osborn, Adam Summerville, Michael Mateas:
Automated game design learning. CIG 2017: 240-247 - [c11]Adam Summerville, Julian R. H. Mariño, Sam Snodgrass, Santiago Ontañón, Levi H. S. Lelis:
Understanding mario: an evaluation of design metrics for platformers. FDG 2017: 8:1-8:10 - [c10]Adam Summerville, Joseph C. Osborn, Christoffer Holmgård, Daniel W. Zhang:
Mechanics automatically recognized via interactive observation: jumping. FDG 2017: 25:1-25:10 - [c9]Joseph C. Osborn, Adam Summerville, Michael Mateas:
Automatic mapping of NES games with mappy. FDG 2017: 78:1-78:9 - [c8]Adam Summerville, Joseph C. Osborn, Michael Mateas:
CHARDA: Causal Hybrid Automata Recovery via Dynamic Analysis. IJCAI 2017: 2800-2806 - [i9]Adam Summerville, Sam Snodgrass, Matthew Guzdial, Christoffer Holmgård, Amy K. Hoover, Aaron Isaksen, Andy Nealen, Julian Togelius:
Procedural Content Generation via Machine Learning (PCGML). CoRR abs/1702.00539 (2017) - [i8]Michael Cook, Adam Summerville, Simon Colton:
Off The Beaten Lane: AI Challenges In MOBAs Beyond Player Control. CoRR abs/1706.03122 (2017) - [i7]Joseph C. Osborn, Adam Summerville, Michael Mateas:
Automated Game Design Learning. CoRR abs/1707.03333 (2017) - [i6]Adam Summerville, Joseph C. Osborn, Michael Mateas:
CHARDA: Causal Hybrid Automata Recovery via Dynamic Analysis. CoRR abs/1707.03336 (2017) - [i5]Adam Summerville, Joseph C. Osborn, Christoffer Holmgård, Daniel W. Zhang:
Mechanics Automatically Recognized via Interactive Observation: Jumping. CoRR abs/1707.03865 (2017) - [i4]Joseph C. Osborn, Adam Summerville, Michael Mateas:
Automatic Mapping of NES Games with Mappy. CoRR abs/1707.03908 (2017) - 2016
- [c7]Adam James Summerville, Michael Mateas:
Mystical Tutor: A Magic: The Gathering Design Assistant via Denoising Sequence-to-Sequence Learning. AIIDE 2016: 86-92 - [c6]Alexander E. Zook, Michael Cook, Eric Butler, Kristin Siu, Matthew Guzdial, Mark O. Riedl, James Owen Ryan, Ben Samuel, Adam Summerville, Michael Mateas, Noah Wardrip-Fruin:
Playable Experiences at AIIDE 2016. AIIDE 2016: 251- - [c5]James Owen Ryan, Adam J. Summerville, Ben Samuel:
Bad News: A Game of Death and Communication. CHI Extended Abstracts 2016: 160-163 - [c4]Adam J. Summerville, Michael Mateas:
Super Mario as a String: Platformer Level Generation Via LSTMs. DiGRA/FDG 2016 - [c3]Ben Samuel, James Owen Ryan, Adam J. Summerville, Michael Mateas, Noah Wardrip-Fruin:
Bad News: An Experiment in Computationally Assisted Performance. ICIDS 2016: 108-120 - [c2]James Owen Ryan, Adam James Summerville, Michael Mateas, Noah Wardrip-Fruin:
Translating Player Dialogue into Meaning Representations Using LSTMs. IVA 2016: 383-386 - [i3]Adam Summerville, Michael Mateas:
Super Mario as a String: Platformer Level Generation Via LSTMs. CoRR abs/1603.00930 (2016) - [i2]Adam James Summerville, Sam Snodgrass, Michael Mateas, Santi Ontañón Villar:
The VGLC: The Video Game Level Corpus. CoRR abs/1606.07487 (2016) - [i1]Adam James Summerville, James Owen Ryan, Michael Mateas, Noah Wardrip-Fruin:
CFGs-2-NLU: Sequence-to-Sequence Learning for Mapping Utterances to Semantics and Pragmatics. CoRR abs/1607.06852 (2016) - 2015
- [c1]Adam Summerville, Morteza Behrooz, Michael Mateas, Arnav Jhala:
The Learning of Zelda: Data-Driven Level Generation for Action Role Playing Games. FDG 2015
Coauthor Index
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last updated on 2024-04-25 05:42 CEST by the dblp team
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