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9. IDC 2010: Barcelona, Spain
- Narcís Parés, Miquel Oliver:
Interaction Design and Children, Proceedings of the 9th International Conference on Interaction Design and Children, IDC 2010, Barcelona, Spain, June 9-12, 2010. ACM 2010, ISBN 978-1-60558-951-0
Full papers
- Sonia M. Arteaga, Mo Kudeki, Adrienne Woodworth, Sri Kurniawan:
Mobile system to motivate teenagers' physical activity. 1-10 - Nicoletta Di Blas, Paolo Paolini, Amalia G. Sabiescu:
Collective digital storytelling at school as a whole-class interaction. 11-19 - Jerry Alan Fails, Allison Druin, Mona Leigh Guha:
Mobile collaboration: collaboratively reading and creating children's stories on mobile devices. 20-29 - William Farr, Nicola Yuill, Eric Charles Harris, Steve Hinske:
In my own words: configuration of tangibles, object interaction and children with autism. 30-38 - Ylva Fernaeus, Maria Håkansson, Mattias Jacobsson, Sara Ljungblad:
How do you play with a robotic toy animal?: a long-term study of Pleo. 39-48 - Sean Follmer, Hayes Raffle, Janet Go, Rafael Ballagas, Hiroshi Ishii:
Video play: playful interactions in video conferencing for long-distance families with young children. 49-58 - Sjef Fransen, Panos Markopoulos:
Let robots do the talking. 59-68 - Natalie Freed, Winslow Burleson, Hayes Raffle, Rafael Ballagas, Naomi Newman:
User interfaces for tangible characters: can children connect remotely through toy perspectives? 69-78 - Franca Garzotto, Manuel Bordogna:
Paper-based multimedia interaction as learning tool for disabled children. 79-88 - Stelios Kourakis, Narcís Parés:
Us hunters: interactive communication for young cavemen. 89-97 - Javier Marco, Sandra Baldassarri, Eva Cerezo:
Bridging the gap between children and tabletop designers. 98-107 - Emanuela Mazzone, Netta Iivari, Ruut Tikkanen, Janet C. Read, Russell Beale:
Considering context, content, management, and engagement in design activities with children. 108-117 - Hisakazu Ouchi, Yoshifumi Nishida, Ilwoong Kim, Yoichi Motomura, Hiroshi Mizoguchi:
Detecting and modeling play behavior using sensor-embedded rock-climbing equipment. 118-127 - Rafael Raya, Ramón Ceres Ruíz, Javier O. Roa, Eduardo Rocon de Lima:
Assessment of the involuntary motion of children with motor impairments to improve the accessibility of an inertial interface. 128-137 - Jochen Rick, Phyllis Francois, Bob Fields, Rowanne Fleck, Nicola Yuill, Amanda Carr:
Lo-fi prototyping to design interactive-tabletop applications for children. 138-146 - Peta Wyeth, Ian MacColl:
Noising around: investigations in mobile learning. 147-155 - Bieke Zaman, Vero Vanden Abeele:
Laddering with young children in User eXperience evaluations: theoretical groundings and a practical case. 156-165 - Zhihui Zhang, Paul Shrubsole, Maddy Janse:
Learning environmental factors through playful interaction. 166-173
Short papers (posters)
- Clara Cahill, Alex Kuhn, Shannon Schmoll, Alex Pompe, Chris Quintana:
Zydeco: using mobile and web technologies to support seamless inquiry between museum and school contexts. 174-177 - Emma Creighton:
jogo: an explorative design for free play. 178-181 - Joshua A. Danish, Kylie A. Peppler, David Phelps:
BeeSign: designing to support mediated group inquiry of complex science by early elementary students. 182-185 - Nadine Dittert, Heidi Schelhowe:
TechSportiv: using a smart textile toolkit to approach young people's physical education. 186-189 - Taciana Pontual Falcão, Sara Price:
Informing design for tangible interaction: a case for children with learning difficulties. 190-193 - Marientina Gotsis, Judith Piggot, Diana Hughes, Wendy Stone:
SMART-games: a video game intervention for children with Autism Spectrum Disorders. 194-197 - Mona Leigh Guha, Allison Druin, Jerry Alan Fails:
Investigating the impact of design processes on children. 198-201 - Fabian Hemmert, Susann Hamann, Matthias Löwe, Josefine Zeipelt, Gesche Joost:
Co-designing with children: a comparison of embodied and disembodied sketching techniques in the design of child age communication devices. 202-205 - Seth E. Hunter, Jeevan J. Kalanithi, David Merrill:
Make a Riddle and TeleStory: designing children's applications for the siftables platform. 206-209 - Sungjae Hwang, Kibeom Lee, Woonseung Yeo:
My Green Pet: a current-based interactive plant for children. 210-213 - Yasmin B. Kafai, Kylie A. Peppler, Quinn Burke, Michael Moore, Diane Glosson:
Fröbel's forgotten gift: textile construction kits as pathways into play, design and computation. 214-217 - Eija Kärnä, Jussi Nuutinen, Kaisa Pihlainen-Bednarik, Virpi Vellonen:
Designing technologies with children with special needs: Children in the Centre (CiC) framework. 218-221 - Chronis Kynigos, Zacharoula Smyrnaiou, Maria Roussou:
Exploring rules and underlying concepts while engaged with collaborative full-body games. 222-225 - Beatriz López-Mencía, David Díaz Pardo de Vera, Álvaro Hernández Trapote, Luis A. Hernández Gómez, José Relaño-Gil:
A collaborative approach to the design and evaluation of an interactive learning tool for children with special educational needs. 226-229 - Emily Lovell, Leah Buechley:
An e-sewing tutorial for DIY learning. 230-233 - Oscar Mayor, Jordi Bonada, Jordi Janer:
KaleiVoiceKids: interactive real-time voice transformation for children. 234-237 - Lorna McKnight, Daniel Fitton:
Touch-screen technology for children: giving the right instructions and getting the right responses. 238-241 - Jane Meyers, Jeffrey S. LaMarche, Michael Eisenberg:
Craftopolis: blending tangible, informal construction into virtual multiuser communities. 242-245 - Kylie A. Peppler, Joshua A. Danish, Benjamin Zaitlen, Diane Glosson, Alexander Jacobs, David Phelps:
BeeSim: leveraging wearable computers in participatory simulations with young children. 246-249 - Fabio Pittarello, Riccardo Stecca:
Querying and navigating a database of images with the magical objects of the wizard Zurlino. 250-253 - Irene Posch, Hideaki Ogawa, Christopher Lindinger, Roland Haring, Horst Hörtner:
Introducing the FabLab as interactive exhibition space. 254-257 - Elisa Rubegni, Paolo Paolini:
Comparing canonical and digital-based narrative activities in a formal educational setting. 258-261 - Mariko Suzuki, Itsuo Hatono, Tetsuo Ogino, Fusako Kusunoki, Hidefusa Sakamoto, Kazuhiko Sawada, Yasuhiro Hoki, Katsuya Ifuku, Taiji Kubo:
Enjoyable "LEGS" system deepens children's learning in a zoo. 262-265 - Svetlana Yarosh, Panos Markopoulos:
Design of an instrument for the evaluation of communication technologies with children. 266-269 - Massimo Zancanaro, Eynat Gal, Sarah Parsons, Patrice L. (Tamar) Weiss, Nirit Bauminger, Sue Cobb:
Teaching social competence: in search of design patterns. 270-273
Demos
- José María Blanco, Pascal Landry, Sebastián Mealla C., Emanuela Mazzone, Narcís Parés:
PIPLEX: tangible experience in an augmented reality video game. 274-277 - Alberto de Diego-Cottinelli, Beatriz Barros:
TRAZO: a tool to acquire handwriting skills using tablet-PC devices. 278-281 - Michel Jansen, Wim Bos, Paul E. van der Vet, Theo W. C. Huibers, Djoerd Hiemstra:
TeddIR: tangible information retrieval for children. 282-285 - Youngmi Kim:
Oriental well-being design. 286-289 - Zeina Atrash Leong, Michael S. Horn:
The BEAM: a digitally enhanced balance beam for mathematics education. 290-292 - Wu-Hsi Li:
Musical box: draw it yourself. 293-295 - Javier Marco, Eva Cerezo, Sandra Baldassarri:
Playing with toys on a tabletop active surface. 296-299 - Becky Sue Parton, Robert Hancock, Anita D. du Bus de Valempré:
Tangible manipulatives and digital content: the transparent link that benefits young deaf children. 300-303 - Jochen Rick:
Quadratic: manipulating algebraic expressions on an interactive tabletop. 304-307 - Eric Rosenbaum, Jay S. Silver:
Singing Fingers: fingerpainting with sound. 308-310 - Jill Scott, Mark Ziegler, Nikolaus Voelzow:
Dermaland. 311-314 - Satoru Tokuhisa, Yusuke Kamiyama:
The World is Canvas: a coloring application for children based on physical interaction. 315-318 - Michael T. Yeganyan, Meg Cramer, LouAnne E. Boyd, Gillian R. Hayes:
vSked: an interactive visual schedule system for use in classrooms for children with autism. 319-322
Doctoral consortium
- Ugochi Acholonu:
Hacker's mentality: integrating games and hacking to build it fluency among middle school students. 323-325 - Panagiotis Apostolellis, Thanasis Daradoumis:
Exploring the value of audience collaboration and game design in immersive virtual learning environments. 326-330 - Marco Pasch:
Improving children's self-report in user-centered evaluations. 331-334 - Andrea Rosales:
Collective creation of games using free play technologies. 335-339 - Jay S. Silver, Eric Rosenbaum:
Gifts for intertwining with modern nature. 340-343 - Tammy Toscos:
Using data to promote healthy behavior in children. 344-347
Workshops
- Quinn Burke, Yasmin B. Kafai:
Programming & storytelling: opportunities for learning about coding & composition. 348-351 - Lalya Gaye, Atau Tanaka, Ranald Richardson, Kazuhiro Jo:
Social inclusion through the digital economy: digital creative engagement and youth-led innovation. 352-355 - Franca Garzotto, Paolo Paolini, Amalia G. Sabiescu:
Interactive storytelling for children. 356-359 - Juan Pablo Hourcade, Natasha E. Bullock-Rest, Heidi Schelhowe:
Digital Technologies and Marginalized Youth. 360-363 - Jaime Sánchez:
Digital inclusion in Chilean in rural schools. 364-367 - Anne Weibert, Kai Schubert:
How the social structure of intercultural computer clubs fosters interactive storytelling. 368-371
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