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5. IDC 2006: Tampere, Finland
- Kari-Jouko Räihä, Johanna Höysniemi:
Interaction Design and Children, Proceedings of the 2006 conference on Interaction design and children, IDC 2006, Tampere, Finland, June 7-9, 2006. ACM 2006
Outdoors and ubiquity
- Gene Chipman, Allison Druin, Dianne Beer, Jerry Alan Fails, Mona Leigh Guha, Sante Simms:
A case study of tangible flags: a collaborative technology to enhance field trips. 1-8 - Janneke Verhaegh, Iris Soute, Angelique Kessels, Panos Markopoulos:
On the design of Camelot, an outdoor game for children. 9-16 - John Halloran, Eva Hornecker, Geraldine Fitzpatrick, Mark J. Weal, David E. Millard, Danius T. Michaelides, Don Cruickshank, David De Roure:
The literacy fieldtrip: using UbiComp to support children's creative writing. 17-24
School and learning
- Matthew Kam, Divya Ramachandran, Anand Raghavan, Jane Chiu, Urvashi Sahni, John F. Canny:
Practical considerations for participatory design with rural school children in underdeveloped regions: early reflections from the field. 25-32 - Mary Barry, Ian J. Pitt:
Interaction design: a multidimensional approach for learners with autism. 33-36 - Johannes Strobel, Einat Idan:
Integrating scaffolds into goal-based scenarios: the case of an interactive game on biodiversity for children. 37-39 - Tiina Nevanpää, Nancy Law:
Pupil's ecological reasoning with help of modeling tool. 41-44 - Akiko Deguchi, Masanori Sugimoto, Tomokazu Yamamoto, Etsuji Yamaguchi, Fusako Kusunoki, Takao Seki, Shigenori Inagaki, Sanae Tachibana, Yuichiro Takeuchi:
CarettaKids: a system for supporting children's face-to-face collaborative learning by integrating personal and shared spaces. 45-48
Using one's hands
- Leah Buechley, Nwanua Elumeze, Michael Eisenberg:
Electronic/computational textiles and children's crafts. 49-56 - Jean-Baptiste Labrune, Wendy E. Mackay:
Telebeads: social network mnemonics for teenagers. 57-64 - Juan Pablo Hourcade:
Learning from preschool children's pointing sub-movements. 65-72
Usability
- Ester Baauw, Mathilde M. Bekker, Panos Markopoulos:
Assessing the applicability of the structured expert evaluation method (SEEM) for a wider age group. 73-80 - Janet C. Read, Stuart MacFarlane:
Using the fun toolkit and other survey methods to gather opinions in child computer interaction. 81-88 - Sofia Pardo, Frank Vetere, Steve Howard:
Teachers' involvement in usability testing with children. 89-92 - Matleena Kähkönen, Saila Ovaska:
Initial observations on children and online instructions. 93-96
Exploring real, virtual and collaborative spaces
- Nancy Kaplan, Yoram Chisik, Debra Levy:
Reading in the wild: sociable literacy in practice. 97-104 - Hilary Browne Hutchinson, Benjamin B. Bederson, Allison Druin:
The evolution of the international children's digital library searching and browsing interface. 105-112 - Franca Garzotto, Matteo Forfori:
FaTe2: storytelling edutainment experiences in 2D and 3D collaborative spaces. 113-116 - Susanne Seitinger:
An ecological approach to children's playground props. 117-120
Programming and tools
- Ylva Fernaeus, Mikael Kindborg, Robert Scholz:
Rethinking children's programming with contextual signs. 121-128 - Jussi Mattila, Antti Väätänen:
UbiPlay: an interactive playground and visual programming tools for children. 129-136 - Brittany Steiner, Nancy Kaplan, Stuart Moulthrop:
When play works: turning game-playing into learning. 137-140 - Thomas Fischer, Wing Lau:
Marble track music sequencers for children. 141-144
Staying in touch
- Thomas Dalsgaard, Mikael B. Skov, Malthe Stougaard, Bo Ramsdahl Thomassen:
Mediated intimacy in families: understanding the relation between children and parents. 145-152 - Katie Fraser, Tom Rodden, Claire O'Malley:
Home-school technologies: considering the family. 153-156 - Nicolas Tarrin, Grégory Petit, Denis Chêne:
Network force-feedback applications for hospitalized children in sterile room. 157-160 - Paulo Blikstein, Uri Wilensky:
A technological platform for trans-media scientific exploration. 161-162 - Lisette Jansen, Betsy van Dijk, José Retra:
Musical multimodal child computer interaction. 163-164 - Mikael Kindborg, Robert Scholz:
MagicWords: a programmable learning toy. 165-166 - Yutaro Ohashi, Makoto Arisawa:
Nature talk: a proposed audible database system for environmental learning. 167-168 - Martin Tomitsch, Thomas Grechenig, Karin Kappel, Thomas Költringer:
Experiences from designing a tangible musical toy for children. 169-170 - Diana Yifan Xu, Emanuela Mazzone, Stuart MacFarlane:
In search for evaluation methods for children's tangible technology. 171-172
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