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A technological platform for trans-media scientific exploration

Published: 07 June 2006 Publication History

Abstract

A considerable body of research has demonstrated the benefits of modeling a variety of scientific phenomena via the multi-agent approach and its vast potential in education. However, most multi-agent simulations are purely virtual, with no connection to the physical world. To address this issue, we designed a platform to enable students to seamlessly link computer models and sensors, in real time. The platform is designed for learners to validate, refine, and debug their computer models using real-world data, in a Constructionist fashion. Also, the platform broadens the types of possible scientific explorations and makes available a low-cost version of apparatus only available in advanced research laboratories. We will focus on technical and educational aspects of this development, describing preliminary pilot studies in which we analyze projects built by students.

References

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Martin, F. and Resnick, M. Lego/Logo and electronic bricks: Creating a scienceland for children. in Ferguson, D. L. Ed. Advanced educational technologies for mathematics and science, Springer-Verlag, Berlin, Heidelberg:, 1993.
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Papert, S., Mindstorms: children, computers, and powerful ideas. New York: Basic Books, 1980.
[3]
Sipitakiat, A., Blikstein, P. and Cavallo, D. P., GoGo Board: Augmenting Programmable Bricks for Economically Challenged Audiences. in International Conference of the Learning Sciences, (Los Angeles, USA, 2004), 481--488.
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Wilensky, U. and Resnick, M., Thinking in levels: a dynamic systems perspective to making sense of the world. Journal of Science Education and Technology, 1 (8), 3--18 (1999).
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Wilensky, U., Modeling Nature's Emergent Patterns with Multi-Agent Languages. in Eurologo 2001 (Linz, Austria, 2001).
[6]
Wilensky, U., NetLogo, Center for Connected Learning and Computer-Based Modeling. http://ccl.northwestern.edu/netlogo. Evanston, IL, 1999.
[7]
Wolfram, S., A new kind of science. Wolfram Media, Champaign, IL, 2002.

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  1. A technological platform for trans-media scientific exploration

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    cover image ACM Other conferences
    IDC '06: Proceedings of the 2006 conference on Interaction design and children
    June 2006
    172 pages
    ISBN:9781450378086
    DOI:10.1145/1139073
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 07 June 2006

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    Author Tags

    1. learning technologies
    2. multi-agent simulation
    3. robotics

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    Overall Acceptance Rate 172 of 578 submissions, 30%

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