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DIS 2014: Vancouver, BC, Canada

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Plenary talks

Craft

Domestic life

Reflection

Pictorials I

Touch

Sound

Design methods

Hedonic

Well being

Critical design

Communication & collaboration

Analysis & visualization

P ictorials II

Body interaction

Heatlh & community

Horror, vampires, magic, & hobbits

Social data

Games

Design research

Communities

Digital fabrication landscapes

Social ionteractions

Design practice

Urban screens

Digital memory

Sustainability

Performing interactions