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Gaming to sit safe: the restricted body as an integral part of gameplay

Published: 21 June 2014 Publication History

Abstract

This paper presents a design exploration of full-body interaction games played in cars. It describes how we have designed, implemented, and evaluated the core experiences of three different games, which were all aimed at making sitting properly more fun for players/children while travelling by car. By making the restricted body an integral part of gameplay, we hope to, as a side product of gameplay, bring about the best and also most safe body posture for young players/children travelling by car, i.e., sitting reasonably upright and still in their child seat with their head leaning back on the neck rest. Another outcome of this could also be an overall safer situation in the car, in that children not sitting still in their child seats while being driven might be stressful for the driver. By presenting the details of our design efforts in this particular design context, we hope to add also to the knowledge we, in HCI, have for how to design bodily experiences with technology at large.

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Cited By

View all
  • (2022)A Design Space for Human Sensor and Actuator Focused In-Vehicle Interaction Based on a Systematic Literature ReviewProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/35346176:2(1-51)Online publication date: 7-Jul-2022
  • (2020)Analysis of Interaction Spaces for VR in Public Transport Systems2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW50115.2020.00058(279-280)Online publication date: Mar-2020
  • (2019)Cross-Car, Multiplayer Games for Semi-Autonomous DrivingProceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3311350.3347166(467-480)Online publication date: 17-Oct-2019
  • Show More Cited By

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    cover image ACM Conferences
    DIS '14: Proceedings of the 2014 conference on Designing interactive systems
    June 2014
    1102 pages
    ISBN:9781450329026
    DOI:10.1145/2598510
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 21 June 2014

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    Author Tags

    1. automotive
    2. bodily
    3. calm
    4. core
    5. design
    6. experiences
    7. explorative
    8. gameplay
    9. grounded
    10. restricted
    11. still

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    DIS '14
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    DIS '14: Designing Interactive Systems Conference 2014
    June 21 - 25, 2014
    BC, Vancouver, Canada

    Acceptance Rates

    DIS '14 Paper Acceptance Rate 107 of 402 submissions, 27%;
    Overall Acceptance Rate 1,158 of 4,684 submissions, 25%

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    Cited By

    View all
    • (2022)A Design Space for Human Sensor and Actuator Focused In-Vehicle Interaction Based on a Systematic Literature ReviewProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/35346176:2(1-51)Online publication date: 7-Jul-2022
    • (2020)Analysis of Interaction Spaces for VR in Public Transport Systems2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW50115.2020.00058(279-280)Online publication date: Mar-2020
    • (2019)Cross-Car, Multiplayer Games for Semi-Autonomous DrivingProceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3311350.3347166(467-480)Online publication date: 17-Oct-2019
    • (2017)Workshop on Navigating Autonomous CarsProceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications Adjunct10.1145/3131726.3131731(9-14)Online publication date: 24-Sep-2017
    • (2017)AutoGymProceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3116595.3116626(33-42)Online publication date: 15-Oct-2017
    • (2017)A Survey of the Trajectories Conceptual FrameworkProceedings of the 2017 CHI Conference on Human Factors in Computing Systems10.1145/3025453.3026022(2091-2105)Online publication date: 2-May-2017
    • (2017)CarVRProceedings of the 2017 CHI Conference on Human Factors in Computing Systems10.1145/3025453.3025665(4034-4044)Online publication date: 2-May-2017
    • (2016)A Comparison of Scent-Delivery Devices and Their Meaningful Use for In-Car Olfactory InteractionProceedings of the 8th International Conference on Automotive User Interfaces and Interactive Vehicular Applications10.1145/3003715.3005464(23-26)Online publication date: 24-Oct-2016
    • (2016)Active CornersProceedings of the 2016 ACM Conference on Designing Interactive Systems10.1145/2901790.2901872(1136-1147)Online publication date: 4-Jun-2016
    • (2016)HCI and Autonomous VehiclesProceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems10.1145/2851581.2856489(3542-3549)Online publication date: 7-May-2016
    • Show More Cited By

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