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14th ACE 2017: London, UK
- Adrian David Cheok, Masahiko Inami, Teresa Romão:
Advances in Computer Entertainment Technology - 14th International Conference, ACE 2017, London, UK, December 14-16, 2017, Proceedings. Lecture Notes in Computer Science 10714, Springer 2018, ISBN 978-3-319-76269-2 - Vlasios Kasapakis, Damianos Gavalas, Elena Dzardanova:
Creating Room-Scale Interactive Mixed-Reality Worlds Using Off-the-Shelf Technologies. 1-13 - Daniel Kade, Rikard Lindell, Hakan Ürey, Oguzhan Özcan:
Evaluation of a Mixed Reality Head-Mounted Projection Display to Support Motion Capture Acting. 14-31 - Mara Dionísio, Paulo Bala, Valentina Nisi, Ian Oakley, Nuno Nunes:
Step by Step: Evaluating Navigation Styles in Mixed Reality Entertainment Experience. 32-45 - Felix Born, Maic Masuch:
Increasing Presence in a Mixed Reality Application by Integrating a Real Time Tracked Full Body Representation. 46-60 - Gabriel Peñas, Federico Peinado:
An Approach to Basic Emotion Recognition Through Players Body Pose Using Virtual Reality Devices. 61-65 - Tomoko Kohori, Shiho Hirayama, Takenori Hara, Michiko Muramatsu, Hiroyuki Naganuma, Masayuki Yamano, Kazuko Ichikawa, Hiroko Matsumoto, Hiroko Uchiyama:
Development and Evaluation of an Interactive Therapy Robot. 66-83 - Yacintha Aakster, Robby van Delden, Stefan Lentelink:
Lost Puppy: Towards a Playful Intervention for Wandering Dementia Patients. 84-102 - Damien Mondou, Armelle Prigent, Arnaud Revel:
A Dynamic Scenario by Remote Supervision: A Serious Game in the Museum with a Nao Robot. 103-116 - Diana Leonor Garcês Costa, Yoram Chisik, Ana Lucia dos Santos Faria:
Hugvie as a Therapeutic Agent in the Improvement of Interaction Skills in Children with Developmental Disabilities: An Exploratory Study. 117-127 - Anna Gardeli, Spyros Vosinakis, Konstantinos Englezos, Dimitra Mavroudi, Manolis Stratis, Modestos Stavrakis:
A Week Without Plastic Bags: Creating Games and Interactive Products for Environmental Awareness. 128-138 - Takuro Shibayama, Hidefumi Ohmura, Tatsuji Takahashi, Kiyoshi Furukawa:
A Tentative Assumption of Electroacoustic Music as an Enjoyable Music for Diverse People. 139-152 - Shoichi Furukawa, Tsukasa Fukusato, Shugo Yamaguchi, Shigeo Morishima:
Voice Animator: Automatic Lip-Synching in Limited Animation by Audio. 153-171 - Hiroyo Ishikawa, Kunitake Kaneko:
Polymorphic Cataloguing and Interactive 3D Visualization for Multiple Context of Digital Content: MoSaIC. 172-186 - Kieran Hicks, Kathrin Gerling, Patrick Dickinson, Conor Linehan, Carl Gowen:
Leveraging Icebreaking Tasks to Facilitate Uptake of Voice Communication in Multiplayer Games. 187-201 - Isabelle Kniestedt, Elizabeth Camilleri, Marcello A. Gómez Maureira:
Including Non-gamers: A Case Study Comparing Touch and Motion Input in a 3D Game for Research. 202-218 - João Jacob, Ana Lopes, Rui Nóbrega, Rui Rodrigues, António Coelho:
Player Adaptivity and Safety in Location-Based Games. 219-238 - Marta Clavero Jiménez, Amanda M. S. James, Marcello A. Gómez Maureira, Isabelle Kniestedt:
Dreadful Virtualities: A Comparative Case Study of Player Responses to a Horror Game in Virtual Reality and Flat Screen. 239-260 - Erika Oishi, Masahiro Koge, Takuto Nakamura, Hiroyuki Kajimoto:
HapPull: Enhancement of Self-motion by Pulling Clothes. 261-271 - Oral Kaplan, Goshiro Yamamoto, Takafumi Taketomi, Yasuhide Yoshitake, Alexander Plopski, Christian Sandor, Hirokazu Kato:
Promoting Short-Term Gains in Physical Exercise Through Digital Media Creation. 272-277 - João Jacob, Ana Lopes, Rui Nóbrega, Rui Rodrigues, António Coelho:
Towards Player Adaptivity in Mobile Exergames. 278-292 - Lucía Vera, Jesús Gimeno, Sergio Casas, Inma García-Pereira, Cristina Portalés:
A Hybrid Virtual-Augmented Serious Game to Improve Driving Safety Awareness. 293-310 - Yu Matsuura, Sachiko Kodama:
Cheer Me!: A Video Game System Using Live Streaming Text Messages. 311-317 - Marco Cruz, Teresa Romão, Pedro Centieiro, A. Eduardo Dias:
Exploring the Use of Second Screen Devices During Live Sports Broadcasts to Promote Social Interaction. 318-338 - Kazutaka Kurihara, Akari Itaya, Aiko Uemura, Tetsuro Kitahara, Katashi Nagao:
Picognizer: A JavaScript Library for Detecting and Recognizing Synthesized Sounds. 339-359 - Manuel López-Ibáñez, Nahum Álvarez, Federico Peinado:
Towards an Emotion-Driven Adaptive System for Video Game Music. 360-367 - Mayuka Doi, Homei Miyashita:
Koto Learning Support Method Considering Articulations. 368-383 - Alf Inge Wang, Kristoffer Hagen, Torbjørn Høivik, Gaute Meek Olsen:
Evaluation of the Game Exermon - A Strength Exergame Inspired by Pokémon Go. 384-405 - Xenia Zürn, Koen H. B. Damen, Fabienne van Leiden, Mendel Broekhuijsen, Panos Markopoulos:
Photo Curation Practices on Smartphones. 406-414 - Stefan Brückner, Yukiko Sato, Shuichi Kurabayashi, Ikumi Waragai:
The Handling of Personal Information in Mobile Games. 415-429 - Ivo Anjos, Margarida Grilo, Mariana Ascensão, Isabel Guimarães, João Magalhães, Sofia Cavaco:
A Serious Mobile Game with Visual Feedback for Training Sibilant Consonants. 430-450 - Hiroyuki Osone, Takatoshi Yoshida, Yoichi Ochiai:
Optimized HMD System for Underwater VR Experience. 451-461 - Kevin Stanley Bielawski, Nur Ellyza Abd Rahman, Azhri Azhar, Kasun Karunanayaka, Mohammed Rabea Taleb Banalzwaa, Ibrahim Gamal Mahmoud Moteir, Adrian David Cheok:
Magnetic Table for Levitating Food for Entertainment. 462-469 - Kohei Ikeda, Naoya Koizumi, Takeshi Naemura:
FunCushion: Fabricating Functional Cushion Interfaces with Fluorescent-Pattern Displays. 470-487 - Najereh Shirzadian, Judith A. Redi, Thomas Röggla, Alice Panza, Frank Nack, Pablo César:
Immersion and Togetherness: How Live Visualization of Audience Engagement Can Enhance Music Events. 488-507 - Fernando Bevilacqua, Henrik Engström, Per Backlund:
Accuracy Evaluation of Remote Photoplethysmography Estimations of Heart Rate in Gaming Sessions with Natural Behavior. 508-530 - Christopher McCutcheon, Michael Hitchens, Anders Drachen:
eSport vs irlSport. 531-542 - Suzanne de Kock, Marcello A. Gómez Maureira:
Heritage Hunt: Developing a Role-Playing Game for Heritage Museums. 543-556 - Simone Ashby, Julian Hanna, Sónia Matos, Ricardo Rodrigues:
Words in Freedom: A Manifesto Machine as Critical Design. 557-566 - Jaakko Hakulinen, Tuuli Keskinen, Ville Mäkelä, Santeri Saarinen, Markku Turunen:
Omnidirectional Video in Museums - Authentic, Immersive and Entertaining. 567-587 - Shunsuke Sugasawara, Yasuyuki Kono:
Photographing System Employing a Shoulder-Mounted PTZ Camera for Capturing the Composition Designated by the User's Hand Gesture. 588-600 - Mitsuru Minakuchi:
Roulette++: Integrating Physical Lottery Process with Digital Effects. 601-607 - Ksenia Konstantinova, Denis Bulygin, Paul Okopny, Ilya Musabirov:
Online Communication of eSports Viewers: Topic Modeling Approach. 608-613 - Bantita Treepong, Panut Wibulpolprasert, Hironori Mitake, Shoichi Hasegawa:
The Development of an Augmented Virtuality for Interactive Face Makeup System. 614-625 - Shunnosuke Ando, Haruhiro Katayose:
UPP (Unreal Prank Painter): Graffiti System Focusing on Entertainment of Mischievous Play. 626-636 - Victor de Boer, Josien Jansen, Ana-Liza Tjon-A.-Pauw, Frank Nack:
Interactive Dance Choreography Assistance. 637-652 - Naoya Iwamoto, Takuya Kato, Hubert P. H. Shum, Ryo Kakitsuka, Kenta Hara, Shigeo Morishima:
DanceDJ: A 3D Dance Animation Authoring System for Live Performance. 653-670 - Shuhei Tsuchida, Satoru Fukayama, Masataka Goto:
Automatic System for Editing Dance Videos Recorded Using Multiple Cameras. 671-688 - Insook Choi:
Structured Reciprocity for Musical Performance with Swarm Agents as a Generative Mechanism. 689-712 - Joe Geigel:
Creating a Theatrical Experience on a Virtual Stage. 713-725 - Rui Neves Madeira, André Antunes, Octavian Postolache, Nuno Correia:
Serious...ly! Just Kidding in Personalised Therapy Through Natural Interactions with Games. 726-745 - Akash Mohan, Pranalika Arya, Sandeep Athavale:
Building Virtual World for a Project Management Game - A Case Study. 746-760 - Christoph Pressler, Helmut Hlavacs:
Timebender: A Multiplayer Game Featuring Bullet Time Mechanics. 761-773 - Leif Oppermann, Steffen Schaal, Manuela Eisenhardt, Constantin Brosda, Heike Müller, Silke Bartsch:
Move, Interact, Learn, Eat - A Toolbox for Educational Location-Based Games. 774-794 - G. Tanner Jackson, Lindsay Grace, Patricia Inglese, Jennifer Wain, Robert Hone:
Awkward Annie: Game-Based Assessment of English Pragmatic Skills. 795-808 - Mauricio Loachamín-Valencia, M. Carmen Juan, Magdalena Méndez-López, Elena Pérez-Hernández:
Using a Serious Game to Assess Spatial Memory in Children and Adults. 809-829 - Shuo Xiong, Wenlin Li, Xinting Mao, Hiroyuki Iida:
Mafia Game Setting Research Using Game Refinement Measurement. 830-846 - Philipp Sykownik, Katharina Emmerich, Maic Masuch:
Exploring Patterns of Shared Control in Digital Multiplayer Games. 847-867 - Meng Zhu, Alf Inge Wang:
RAIL: A Domain-Specific Language for Generating NPC Behaviors in Action/Adventure Game. 868-881 - Rubén D. Fonnegra, Gloria M. Díaz:
Speech Emotion Recognition Based on a Recurrent Neural Network Classification Model. 882-892
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