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M. Carmen Juan
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- affiliation: Polytechnic University of Valencia, Spain
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2020 – today
- 2024
- [j38]David Ponce, Celia Torres, Magdalena Méndez-López, Ramón Mollá, M.-Carmen Juan:
Augmented Reality to Assess Short-Term Spatial Memory: A Comparative Study of Olfactory, Visual, and Tactile Stimuli. IEEE Access 12: 47041-47056 (2024) - [j37]Ana V. Ruescas-Nicolau, Enrique Medina-Ripoll, Helios de Rosario, Joaquín Sanchiz Navarro, Eduardo Parrilla, Maria del Carmen Juan Lizandra:
A Deep Learning Model for Markerless Pose Estimation Based on Keypoint Augmentation: What Factors Influence Errors in Biomechanical Applications? Sensors 24(6): 1923 (2024) - [j36]M.-Carmen Juan, Cora Hidaldo, Damian Mifsut:
A mixed reality application for total hip arthroplasty. Virtual Real. 28(1): 39 (2024) - [j35]Mariano Banquiero, Gracia Valdeolivas, David Ramón, M.-Carmen Juan:
A color Passthrough mixed reality application for learning piano. Virtual Real. 28(1): 67 (2024) - 2023
- [j34]M. Carmen Juan, Miguel Estevan, Magdalena Méndez-López, Camino Fidalgo, Javier Lluch, Roberto Vivó:
A virtual reality photography application to assess spatial memory. Behav. Inf. Technol. 42(6): 686-699 (2023) - [j33]Mariano Banquiero, Gracia Valdeolivas, Sergio Trincado, Natasha García, M. Carmen Juan:
Passthrough Mixed Reality With Oculus Quest 2: A Case Study on Learning Piano. IEEE Multim. 30(2): 60-69 (2023) - [j32]M. Carmen Juan, Julen Elexpuru, Paulo Dias, Beatriz Sousa Santos, Paula Amorim:
Immersive virtual reality for upper limb rehabilitation: comparing hand and controller interaction. Virtual Real. 27(2): 1157-1171 (2023) - 2022
- [j31]M. Carmen Juan, Magdalena Méndez-López, Camino Fidalgo, Ramón Mollá, Roberto Vivó, David Paramo:
A SLAM-based augmented reality app for the assessment of spatial short-term memory using visual and auditory stimuli. J. Multimodal User Interfaces 16(3): 319-333 (2022) - 2021
- [c42]Andrés-Marcelo Calle-Bustos, Jaime Juan, Francisco Abad, Paulo Dias, Magdalena Méndez-López, M. Carmen Juan:
Visual vs Auditory Augmented Reality for Indoor Guidance. VISIGRAPP (1: GRAPP) 2021: 85-95 - 2020
- [j30]Pedro Morillo, Inmaculada García-García, Juan M. Orduña, Marcos Fernández, M. Carmen Juan:
Comparative study of AR versus video tutorials for minor maintenance operations. Multim. Tools Appl. 79(11-12): 7073-7100 (2020)
2010 – 2019
- 2019
- [j29]Francisco Munoz-Montoya, M. Carmen Juan, Magdalena Méndez-López, Camino Fidalgo:
Augmented Reality Based on SLAM to Assess Spatial Short-Term Memory. IEEE Access 7: 2453-2466 (2019) - [j28]M. Carmen Juan, Jorge L. Charco, Inmaculada García-García, Ramón Mollá:
An Augmented Reality App to Learn to Interpret the Nutritional Information on Labels of Real Packaged Foods. Frontiers Comput. Sci. 1: 1 (2019) - [c41]Andrés-Marcelo Calle-Bustos, M. Carmen Juan, Francisco Abad, Ramón Mollá:
An Augmented Reality App for Therapeutic Education and Suitable for Mobile Devices with Different Features. ICALT 2019: 337-339 - 2018
- [j27]M.-Carmen Juan, Inmaculada García-García, Ramón Mollá Vayá, Richard López:
Users' Perceptions Using Low-End and High-End Mobile-Rendered HMDs: A Comparative Study. Comput. 7(1): 15 (2018) - 2017
- [j26]Juan-Fernando Martín-SanJosé, Maria del Carmen Juan Lizandra, Ramón Mollá Vayá, Roberto Vivó:
Advanced displays and natural user interfaces to support learning. Interact. Learn. Environ. 25(1): 17-34 (2017) - [c40]Mauricio Loachamín-Valencia, M. Carmen Juan, Magdalena Méndez-López, Elena Pérez-Hernández:
Using a Serious Game to Assess Spatial Memory in Children and Adults. ACE 2017: 809-829 - [c39]Sonia Cárdenas-Delgado, Magdalena Méndez-López, Maria del Carmen Juan Lizandra, Elena Pérez-Hernández, Javier Lluch, Roberto Vivó:
Using a Virtual Maze Task to Assess Spatial Short-term Memory in Adults. VISIGRAPP (1: GRAPP) 2017: 46-57 - [c38]Mauricio Loachamin-Valencia, M. Carmen Juan, Magdalena Méndez-López, Elena Pérez-Hernández:
Auditory and Spatial Assessment in Inattentive Children Using Smart Devices and Gesture Interaction. ICALT 2017: 106-110 - [c37]David Rodríguez-Andrés, M. Carmen Juan, Ramón Mollá Vayá, Magdalena Méndez-López:
A 3D Serious Game for Dental Learning in Higher Education. ICALT 2017: 111-115 - [c36]M. Carmen Juan, Mauricio Loachamin-Valencia, Inmaculada García-García, Jose Manuel Melchor, Josep Benedito:
ARCoins. An Augmented Reality App for Learning about Numismatics. ICALT 2017: 466-468 - [c35]Sonia Cárdenas-Delgado, M. Carmen Juan, Magdalena Méndez-López, Elena Pérez-Hernández:
Could People with Stereo-Deficiencies Have a Rich 3D Experience Using HMDs? INTERACT (1) 2017: 97-116 - 2015
- [j25]Juan-Fernando Martín-SanJosé, M. Carmen Juan, Ignacio Seguí, Inmaculada García-García:
The effects of computer-based games and collaboration in large groups vs. collaboration in pairs or traditional methods. Comput. Educ. 87: 42-54 (2015) - [j24]David Furió, M. Carmen Juan, Ignacio Seguí, Roberto Vivó:
Mobile learning vs. traditional classroom lessons: a comparative study. J. Comput. Assist. Learn. 31(3): 189-201 (2015) - [c34]David Rodríguez-Andrés, Sonia Cárdenas-Delgado, Maria del Carmen Juan Lizandra, Elena Pérez-Hernández, Magda Méndez-López, Javier Lluch:
Stereoscopic visualization systems: Comparison between a Large Passive Display and a Head Mounted Display. CEIG 2015 - [c33]Gustavo Rovelo, Francisco Abad, M. Carmen Juan, Emilio Camahort:
Studying the User Experience with a Multimodal Pedestrian Navigation Assistant. GRAPP 2015: 438-445 - 2014
- [j23]Juan-J. Arino, M. Carmen Juan, José-Antonio Gil-Gómez, Ramón Mollá Vayá:
A comparative study using an autostereoscopic display with augmented and virtual reality. Behav. Inf. Technol. 33(6): 646-655 (2014) - [j22]Juan-Fernando Martín-SanJosé, M. Carmen Juan, Encarna Torres, M. José Vicent:
Playful interaction for learning collaboratively and individually. J. Ambient Intell. Smart Environ. 6(3): 295-311 (2014) - [j21]Juan-Fernando Martín-SanJosé, M. Carmen Juan, José-Antonio Gil-Gómez, Noemí Rando Aiju:
Flexible learning itinerary vs. linear learning itinerary. Sci. Comput. Program. 88: 3-21 (2014) - 2013
- [j20]David Furió, Santiago González-Gancedo, M. Carmen Juan, Ignacio Seguí, Noemí Rando Aiju:
Evaluation of learning outcomes using an educational iPhone game vs. traditional game. Comput. Educ. 64: 1-23 (2013) - [j19]David Furió, Santiago González-Gancedo, M. Carmen Juan, Ignacio Seguí, María Costa:
The effects of the size and weight of a mobile device on an educational game. Comput. Educ. 64: 24-41 (2013) - [c32]David Furió, M. Carmen Juan, Ignacio Seguí, M. José Vicent, Francisco Abad:
Comparing Touch and Tilt Interaction using an iPhone Game for Children. GRAPP/IVAPP 2013: 389-392 - [c31]Santiago González-Gancedo, M. Carmen Juan, Ignacio Seguí, Francisco Abad:
Tactile and Tangible Interfaces in Handheld AR for Children. GRAPP/IVAPP 2013: 393-396 - 2012
- [c30]Gustavo Rovelo, M. Carmen Juan, Francisco Abad, Emilio Camahort:
Assessing a multimodal user interface in a target acquisition task. BCS HCI 2012: 165-174 - [c29]David Furió, M. Carmen Juan, Leila Alem, Peta Ashworth:
Evaluating Three Versions of an Augmented Reality Mobile Game about Recycling. CEIG 2012: 157 - [c28]Helena Martínez, José-Antonio Gil-Gómez, Javier Martínez-Gramage, M. Carmen Juan:
Kinamo: Gait Analysis System. CEIG 2012: 159 - [c27]Juan-J. Arino, M. Carmen Juan, Santiago González-Gancedo, Ignacio Seguí, Roberto Vivó:
Augmented Reality with Autostereoscopic Visualization - A Comparative Study using an Autostereoscopic Display versus a Common Display. GRAPP/IVAPP 2012: 419-425 - [c26]Santiago González-Gancedo, M. Carmen Juan, Ignacio Seguí, Noemí Rando Aiju, Juan Cano:
Towards a Mixed Reality Learning Environment in the Classroom. GRAPP/IVAPP 2012: 434-439 - [c25]Gustavo Rovelo, Francisco Abad, M. Carmen Juan, Emilio Camahort:
Stereoscopic Vision in Desktop Augmented Reality - User Performance in the Presence of Conflicting Depth Cues. GRAPP/IVAPP 2012: 460-465 - 2011
- [j18]M. Carmen Juan Lizandra, Jérôme Calatrava:
An Augmented Reality System for the Treatment of Phobia to Small Animals Viewed Via an Optical See-Through HMD: Comparison With a Similar System Viewed Via a Video See-Through HMD. Int. J. Hum. Comput. Interact. 27(5): 436-449 (2011) - [j17]M. Carmen Juan, Dennis Joele:
A comparative study of the sense of presence and anxiety in an invisible marker versus a marker augmented reality system for the treatment of phobia towards small animals. Int. J. Hum. Comput. Stud. 69(6): 440-453 (2011) - [c24]M. Carmen Juan, David Furió, Ignacio Seguí, Noemí Rando Aiju, Juan Cano:
Lessons learnt from an experience with an augmented reality iPhone learning game. Advances in Computer Entertainment Technology 2011: 52 - [p2]M. Carmen Juan Lizandra, David Pérez:
Augmented Reality in Psychology. Handbook of Augmented Reality 2011: 449-462 - [p1]M. Carmen Juan, Francesca Beatrice:
Augmented Reality Applied To Edutainment. Handbook of Augmented Reality 2011: 501-512 - 2010
- [j16]María José Rupérez, Carlos Monserrat, Sandra Alemany, M.-Carmen Juan, Mariano Alcañiz Raya:
Contact model, fit process and, foot animation for the virtual simulator of the footwear comfort. Comput. Aided Des. 42(5): 425-431 (2010) - [j15]M. Carmen Juan Lizandra, David Pérez:
Using augmented and virtual reality for the development of acrophobic scenarios. Comparison of the levels of presence and anxiety. Comput. Graph. 34(6): 756-766 (2010) - [c23]M. Carmen Juan, Edith Llop, Francisco Abad, Javier Lluch:
Learning Words Using Augmented Reality. ICALT 2010: 422-426 - [c22]M. Carmen Juan, Giacomo Toffetti, Francisco Abad, Juan Cano:
Tangible Cubes Used as the User Interface in an Augmented Reality Game for Edutainment. ICALT 2010: 599-603
2000 – 2009
- 2009
- [j14]M. Carmen Juan Lizandra, David Pérez:
Comparison of the Levels of Presence and Anxiety in an Acrophobic Environment Viewed via HMD or CAVE. Presence Teleoperators Virtual Environ. 18(3): 232-248 (2009) - [c21]Gustavo Rovelo, Francisco Abad, M. Carmen Juan, Emilio Camahort:
Sistema de Realidad Aumentada para enseñanza de Geometría. CEIG 2009: 27-36 - [c20]Rafael Gaitán, Javier Lluch, Francisco Abad, M. Carmen Juan:
Técnicas Multirresolución para Visualización de Información Vectorial 3D en SIG. CEIG 2009: 65-73 - [c19]Armando de la Re, Francisco Abad, Emilio Camahort, M. Carmen Juan:
Tools for Procedural Generation of Plants in Virtual Scenes. ICCS (2) 2009: 801-810 - 2008
- [j13]Mario Ortega, M. Carmen Juan, Mariano Alcañiz Raya, José-Antonio Gil-Gómez, Carlos Monserrat:
Deformable brain atlas: Validation of the location of subthalamic nucleus using T1-weighted MR images of patients operated on for Parkinson's. Comput. Medical Imaging Graph. 32(5): 367-378 (2008) - [c18]M. Carmen Juan:
Tres Sistemas de Realidad Aumentada para el Tratamiento de la Fobia a los Animales Pequeños. CEIG 2008: 141-148 - [c17]David Pérez, M. Carmen Juan:
Dos Sistemas de Realidad Aumentada para el Tratamiento de la Acrofobia. CEIG 2008: 249-252 - [c16]Iñigo Barona, Ramón Mollá Vayá, Francisco López Luro, M. Carmen Juan:
Use of LoD Techniques in Luminance Changes on Video Games. GAMEON 2008: 17-21 - [c15]M. Carmen Juan, David Furió, Ramón Mollá Vayá, M. José Vicent, Roberto Vivó, Miguelón Giménez:
Edutainment games included as activities in the Summer School of the Technical University of Valencia. GAMEON 2008: 147-151 - [c14]M. Carmen Juan, Francesca Beatrice, Juan Cano:
An Augmented Reality System for Learning the Interior of the Human Body. ICALT 2008: 186-188 - [c13]M. Carmen Juan, Raffaela Canu, Miguelón Giménez:
Augmented Reality Interactive Storytelling Systems Using Tangible Cubes for Edutainment. ICALT 2008: 233-235 - 2007
- [c12]M. Carmen Juan Lizandra, Mariano Alcañiz Raya, Luciano Gamberini, Irene Zaragozá, Francesco Martino:
Shared virtual environment (SVE): a framework for developing social games. Advances in Computer Entertainment Technology 2007: 258-259 - [c11]M. Carmen Juan Lizandra, Mariano Alcañiz Raya, Jérôme Calatrava, Irene Zaragozá, Rosa María Baños, Cristina Botella:
An Optical See-Through Augmented Reality System for the Treatment of Phobia to Small Animals. HCI (14) 2007: 651-659 - 2006
- [j12]M. Carmen Juan Lizandra, Rosa María Baños, Cristina Botella, David Pérez, Mariano Alcañiz Raya, Carlos Monserrat Aranda:
An Augmented Reality System for the Treatment of Acrophobia: The Sense of Presence Using Immersive Photography. Presence Teleoperators Virtual Environ. 15(4): 393-402 (2006) - 2005
- [j11]Cristina Botella, M. Carmen Juan, Rosa María Baños, Mariano Alcañiz Raya, Veronica Guillen, Beatriz Rey:
Mixing Realities? An Application of Augmented Reality for the Treatment of Cockroach Phobia. Cyberpsychology Behav. Soc. Netw. 8(2): 162-171 (2005) - [j10]Martine Pithioux, Oscar López, Ullrich Meier, Carlos Monserrat Aranda, Mari C. Juan, Mariano Alcañiz Raya:
ParSys: a new particle system for the introduction of on-line physical behaviour to three-dimensional synthetic object. Comput. Graph. 29(1): 135-144 (2005) - [j9]M. Carmen Juan Lizandra, Mariano Alcañiz Raya, Carlos Monserrat, Cristina Botella, Rosa María Baños, Belén Guerrero:
Using Augmented Reality to Treat Phobias. IEEE Computer Graphics and Applications 25(6): 31-37 (2005) - [j8]Ullrich Meier, Oscar López, Carlos Monserrat, M.-Carmen Juan, Mariano Alcañiz Raya:
Real-time deformable models for surgery simulation: a survey. Comput. Methods Programs Biomed. 77(3): 183-197 (2005) - [c10]M.-Carmen Juan, Beatriz Rey, David Pérez, D. Tomas, Mariano Alcañiz Raya:
The memory book. Advances in Computer Entertainment Technology 2005: 379-380 - [c9]José Antonio Lozano, Javier Montesa, Mari C. Juan, Mariano Alcañiz Raya, Beatriz Rey, José Antonio Gil, José M. Martinez, Andrea Gaggioli, Francesca Morganti:
VR-Mirror: A Virtual Reality System for Mental Practice in Post-Stroke Rehabilitation. Smart Graphics 2005: 241-251 - 2004
- [j7]Vicente Grau, Mariano Alcañiz Raya, Carlos Monserrat, M. Carmen Juan Lizandra, Luis Martí-Bonmatí:
Hierarchical image segmentation using a correspondence with a tree model. Pattern Recognit. 37(1): 47-59 (2004) - [c8]M. Carmen Juan Lizandra, Cristina Botella, Mariano Alcañiz Raya, Rosa María Baños, Carolina Carrion Benedito, M. Melero, José Antonio Lozano:
An Augmented Reality System for Treating Psychological Disorders: Application to Phobia to Cockroaches. ISMAR 2004: 256-257 - 2003
- [c7]Iván Lausuch Sales, M. Carmen Juan Lizandra, Mariano Alcañiz Raya, Carlos Monserrat Aranda, Vicente Grau Colomer:
Matching system of the Schaltenbrand's brain atlas. CARS 2003: 82-86 - [c6]Carlos Monserrat, Oscar López, Ullrich Meier, Mariano Alcañiz Raya, M. Carmen Juan Lizandra, Vicente Grau:
GeRTiSS: A Generic Multi-model Surgery Simulator. IS4TH 2003: 59-66 - 2001
- [j6]Carlos Monserrat, Ullrich Meier, Mariano Alcañiz Raya, Francisco Chinesta, M.-Carmen Juan:
A new approach for the real-time simulation of tissue deformations in surgery simulation. Comput. Methods Programs Biomed. 64(2): 77-85 (2001) - [j5]Maria del Carmen Juan Lizandra:
Desarrollo y Validación de un Nuevo Método para Ajuste de Atlas Cerebrales Humanos. Computación y Sistemas 5(2) (2001) - [j4]Maria del Carmen Juan Lizandra:
Development and Validation of a New Method for the Adjustment of Human Brain Atlases. Computación y Sistemas 5(2) (2001) - [j3]Vicente Grau, Mariano Alcañiz Raya, M. Carmen Juan Lizandra, Carlos Monserrat, Christian Knoll:
Automatic Localization of Cephalometric Landmarks. J. Biomed. Informatics 34(3): 146-156 (2001) - [c5]Ullrich Meier, Francisco Javier García, Nils-Christian Parr, Carlos Monserrat, José Antonio Gil, Vicente Grau, M. Carmen Juan Lizandra, Mariano Alcañiz Raya:
3D surgery trainer with force feedback in minimally invasive surgery. CARS 2001: 32-37 - [c4]H. Varvaro, M. Carmen Juan Lizandra, Mariano Alcañiz Raya, Carlos Monserrat, Vicente Grau, José Antonio Gil:
Digital microscope with augmented reality for neurosurgery. CARS 2001: 248-253 - 2000
- [j2]M. Carmen Juan Lizandra:
Graphics Libraries for Windows Programming. ACM Crossroads 6(4) (2000)
1990 – 1999
- 1999
- [j1]Christian Knoll, Mariano Alcañiz Raya, Vicente Grau, Carlos Monserrat, M. Carmen Juan Lizandra:
Outlining of the prostate using snakes with shape restrictions based on the wavelet transform. Pattern Recognit. 32(10): 1767-1781 (1999) - [c3]Christian Juan Knoll, Mariano Luis Alcañiz Raya, Carlos Monserrat, Vicente Grau Colomer, M. Carmen Juan:
Multiresolution segmentation of medical images using shape-restricted snakes. Medical Imaging: Image Processing 1999 - 1997
- [c2]Carlos Monserrat, Mariano Luis Alcañiz Raya, M. Carmen Juan, Vicente Grau Colomer, Salvador Estela Albalat:
Advanced system for 3D dental anatomy reconstruction and 3D tooth movement simulation during orthodontic treatment. Medical Imaging: Image Processing 1997 - 1996
- [c1]Mariano Alcañiz Raya, Vicente Grau, Christian Knoll, M. Carmen Juan Lizandra, Carlos Monserrat, Salvador Albalat:
An Artificial Intelligence Approach for Automatic Interpretation of Maxillofacial CT Images. VBC 1996: 259-264
Coauthor Index
aka: Carlos Monserrat
aka: Magda Méndez-López
aka: Mariano Luis Alcañiz Raya
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last updated on 2024-10-07 21:24 CEST by the dblp team
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