Miracle Eye (move)

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
Miracle Eye
ミラクルアイ Miracle Eye
Miracle Eye VII.png
Type  Psychic
Category  Status
PP  40 (max. 64)
Power  —
Accuracy  —%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation IV
Condition  Cute
Appeal  1
Jam  0  
+3 if two Pokémon raise a judges voltage consecutively.
Condition  Cute
Appeal  1
Earn +3 if two Pokémon raise the Voltage in a row.
Condition  Clever
Appeal  2 ♥♥
Jamming  0  
Works great if the user goes first this turn.

Miracle Eye (Japanese: ミラクルアイ Miracle Eye) is a non-damaging Psychic-type move introduced in Generation IV.

Effect

Generation IV

Miracle Eye causes accuracy checks against the target to ignore changes to the target's evasion stat stages if its evasion stat stage is greater than 0. If Miracle Eye's target is a Dark-type Pokémon, it also removes the target's immunity to Psychic-type moves. Miracle Eye's effect ends when the target switches out.

Miracle Eye bypasses accuracy checks to always hit its target, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly.

Generation V to VII

Miracle Eye can now be reflected with Magic Coat.

Miracle Eye will now fail if used against a Pokémon already under its effect.

Miracle Eye can also be used as part of a Contest Spectacular combination, causing a one-hit knockout move to give an extra three appeal points if used in the next turn.

If powered up by a Psychium Z into Z-Miracle Eye, the user's Special Attack stat rises by one stage.

Generation VIII onwards

Miracle Eye cannot be selected in a battle.

Description

Games Description
DP Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
PtHGSSPBR Enables the user to hit a Dark type with any type of move. It also enables the user to hit an evasive foe.
BWB2W2 Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit.
XYORAS
SMUSUMPE
Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.
SwShBDSPLA
SV
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0064 Kadabra PsychicIC Big.png Human-Like Human-Like 22 22 22XY
23ORAS
23
0065 Alakazam PsychicIC Big.png Human-Like Human-Like 22 22 22XY
23ORAS
23
0150 Mewtwo PsychicIC Big.png No Eggs Discovered No Eggs Discovered 36 29 29 29
0177 Natu PsychicIC Big.png
FlyingIC Big.png
Flying Flying 17 17 17XY
36ORAS
36
0178 Xatu PsychicIC Big.png
FlyingIC Big.png
Flying Flying 17 17 17XY
39ORAS
39
0375 Metang SteelIC Big.png
PsychicIC Big.png
Mineral Mineral 26B2W2 26XY
29ORAS
29
0376 Metagross SteelIC Big.png
PsychicIC Big.png
Mineral Mineral 26B2W2 26XY
29ORAS
29
0561 Sigilyph PsychicIC Big.png
FlyingIC Big.png
Flying Flying 1 1 1
0605 Elgyem PsychicIC Big.png Human-Like Human-Like 11 11 11
0606 Beheeyem PsychicIC Big.png Human-Like Human-Like 1, 11 1, 11 1, 11
0678 Meowstic PsychicIC Big.png Field Field 31 31
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0238 Smoochum IceIC Big.png
PsychicIC Big.png
Human-Like Human-Like
0574 Gothita PsychicIC Big.png Human-Like Human-Like
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Miracle Eye targets the enemy in front and resets any positive evasion stat changes to 0. If the target is a Dark-type, it will also inflict the Miracle Eye status condition on them, removing their immunity to Psychic-type moves. This status condition lasts for the duration of the floor.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDTDS - - 27 - —% - Front Enemy No
BSL - - 27 - —% - Front Enemy No
SMD - - 30 40 —% - Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Description

Games Description
MDTDS Resets any boosted evasiveness of the targeted enemy. It also afflicts a targeted Dark-type Pokémon with a Miracle Eye status condition.
BSL てきポケモンの あがっている かいひを もとにもどす てきポケモンが あくタイプのばあいは ミラクルアイじょうたいにかえる
MDGtI IconKanji2MD.pngUNUSED
SMD It resets an enemy's evasiveness. Dark types can be hit by moves that would have no effect.*
It resets an enemy's boosted evasiveness. If the enemy is Dark type, it also causes the Miracle Eye status condition, which allows Psychic-type moves to hit the enemy.*


In animation

Pokémon animated series

Faba Alakazam Miracle Eye.png
Alakazam


The user's eyes glow, allowing it to hit Dark-type Pokémon with Psychic-type moves.
Pokémon Method
User First Used In Notes
Alakazam Both of Alakazam's eyes glow blue, strengthening its ability to resist attacks and allowing it to hit Dark-type Pokémon with Psychic-type moves.
Faba's Alakazam Mission: Total Recall! Debut


In the manga

Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • In Pokémon Diamond and Pearl, the move description erroneously states that using Miracle Eye allows the user to hit a Ghost type with any type of move, most likely as result of copying it over from Foresight and Odor Sleuth, which is the effect of these moves.
  • Miracle Eye may be a reference to nazar charms with eye-pattern motifs or the Hamsa, both used to ward off the "evil eye". Miracle Eye neutralises the Dark-type's (known in Japanese as the "Evil-type") immunity to Psychic-type moves, which may allude to spiritual talismans warding off the type's evil associations.
  • Miracle Eye is the only move that removes the Dark-type's immunity to Psychic-type moves.

In other languages

Language Title
Chinese Cantonese 奇跡之眼 Kēijīk-jī Ngáahn *
奇蹟眼 Kēijīk Ngáahn *
Mandarin 奇跡之眼 / 奇迹之眼 Qíjī-zhī Yǎn / Qíjì-zhī Yǎn *
奇蹟眼 Qíjī Yǎn *
France Flag.png French Œil Miracle
Germany Flag.png German Wunderauge
Greece Flag.png Greek Θαυματοθέαση
Italy Flag.png Italian Miracolvista
South Korea Flag.png Korean 미라클아이 Mirakeurai
Poland Flag.png Polish Cudowne Oko
Portuguese Brazil Flag.png Brazil Olho Milagroso
Portugal Flag.png Portugal Olho Milagre
Serbia Flag.png Serbian Čudesno Oko
Spain Flag.png Spanish Gran Ojo
Vietnam Flag.png Vietnamese Mắt Thần


Variations of the move Foresight
StatusIC HOME.png ForesightOdor SleuthMiracle Eye


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.