Link tags: convenience

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The Cost of Convenience - DEV Community

The pros and cons of dependencies in your toolchain.

Web tech is better. Developer norms are worse. | Go Make Things

The web historically moves in waves.

Libraries are created to push complex features in an easier way. Then the libraries themselves get complicated, often more so than the benefits they provide.

Eventually, (some of) the core features of those libraries make their way into the browser itself, but the libraries linger like water on the shore, slowly receding.

And before the sand has a chance to fully dry, a new set of libraries washes in to push the web even further.

Boring by default

More on battling entropy:

Ever needed to change “just a small thing” on an old page you build years ago? I recently had the pleasure and the simple task of changing some colors in CSS lead to a whole day of me wrangling with old deprecated Grunt tasks and trying to get the build task running.

The solution:

That’s why starting with HTML, CSS and JavaScript without the need to ever compile anything on your local machine is a good idea. Changing some colors on such a page would indeed only take minutes and not a whole day.

I like this mindset:

Be boring by default and enhance on the way.

Cheating Entropy with Native Web Technologies - Jim Nielsen’s Weblog

This post really highlights one of the biggest issues with the convoluted build tools used for “modern” web development. If you return to a project after any length of time, this is what awaits:

I find entropy staring me back in the face: library updates, breaking API changes, refactored mental models, and possible downright obsolescence. An incredible amount of effort will be required to make a simple change, test it, and get it live.

Always bet on HTML:

Take a moment and think about this super power: if you write vanilla HTML, CSS, and JS, all you have to do is put that code in a web browser and it runs. Edit a file, refresh the page, you’ve got a feedback cycle. As soon as you introduce tooling, as soon as you introduce an abstraction not native to the browser, you may have to invent the universe for a feedback cycle.

Maintainability matters—if not for you, then for future you.

The more I author code as it will be run by the browser the easier it will be to maintain that code over time, despite its perceived inferior developer ergonomics (remember, developer experience encompasses both the present and the future, i.e. “how simple are the ergonomics to build this now and maintain it into the future?) I don’t mind typing some extra characters now if it means I don’t have to learn/relearn, setup, configure, integrate, update, maintain, and inevitably troubleshoot a build tool or framework later.

Visitors, Developers, or Machines

Garrett’s observation is spot-on here:

I’ve been trying to understand the appeal of these frameworks by giving them an objective chance. I’ve expanded my knowledge of JavaScript and tried to give them the benefit of the doubt. They do have their places, but the only explanation I can come up with is that developers are taking a similar approach as Ruby and focusing on developer convenience and productivity. Only, instead of Ruby’s performance being tied to the CPU level, JavaScript frameworks push the performance burden to the client.

In both cases, the tradeoff happens in the name of developer happiness and productivity, but the strategies have entirely different consequences. With Ruby, the CPU is still (mostly) the responsibility of the development team, and it can be upgraded. With JavaScript, the page weight becomes an externality pushed onto visitors.

Is Tech Too Easy to Use? - The New York Times

Seams!

Of all the buzzwords in tech, perhaps none has been deployed with as much philosophical conviction as “frictionless.” Over the past decade or so, eliminating “friction” — the name given to any quality that makes a product more difficult or time-consuming to use — has become an obsession of the tech industry, accepted as gospel by many of the world’s largest companies.

CSS Frameworks Or CSS Grid: What Should I Use For My Project? — Smashing Magazine

Rachel does some research to find out why people use CSS frameworks like Bootstrap—it can’t just be about grids, right?

It turns out there are plenty of reasons that people give for using frameworks—whether it’s CSS or JavaScript—but Rachel shares some of my misgivings on this:

In our race to get our site built quickly, our desire to make things as good as possible for ourselves as the designers and developers of the site, do we forget who we are doing this for? Do the decisions made by the framework developer match up with the needs of the users of the site you are building?

Not for the first time, I’m reminded of Rachel’s excellent post from a few years ago: Stop solving problems you don’t yet have.

Why do people decide to use frameworks?

Some sensible answers to this question here…

…of which, exactly zero mention end users.

Uber, Lyft, Taxis, Design and the Age of Ambivalence + Subtraction.com

Design has disrupted taxis in a massive, almost unprecedented way. But good design doesn’t merely aim to disrupt—it should set out to actually build viable solutions. Designers shouldn’t look at a problem and say, “What we’re going to do is just fuck it up and see what happens.” That’s a dereliction of duty.

The “Developer Experience” Bait-and-Switch | Infrequently Noted

JavaScript is the web’s CO2. We need some of it, but too much puts the entire ecosystem at risk. Those who emit the most are furthest from suffering the consequences — until the ecosystem collapses. The web will not succeed in the markets and form-factors where computing is headed unless we get JS emissions under control.

Damn, that’s a fine opening! And the rest of this post by Alex is pretty darn great too. He’s absolutely right in calling out the fetishisation of developer experience at the expense of user needs:

The swap is executed by implying that by making things better for developers, users will eventually benefit equivalently. The unstated agreement is that developers share all of the same goals with the same intensity as end users and even managers. This is not true.

I have a feeling that this will be a very bitter pill for many developers to swallow:

If one views the web as a way to address a fixed market of existing, wealthy web users, then it’s reasonable to bias towards richness and lower production costs. If, on the other hand, our primary challenge is in growing the web along with the growth of computing overall, the ability to reasonably access content bumps up in priority. If you believe the web’s future to be at risk due to the unusability of most web experiences for most users, then discussion of developer comfort that isn’t tied to demonstrable gains for marginalized users is at best misguided.

Oh,captain, my captain!

Tools that cost the poorest users to pay wealthy developers are bunk.

Who Should Pay?, From the Notebook of Aaron Gustafson

When I look around, I see our community spending a lot of time coming up with new tools and techniques to make our jobs easier. To ship faster. And it’s not that I’m against efficiency, but I think we need to consider the implications of our decisions. And if one of those implications is making our users suffer—or potentially suffer—in order to make our lives easier, I think we need to consider their needs above our own.

Thieves Are Your Best Customers in Waiting – Stuntbox

A great article from David with some concrete proposals for media companies.

By the way, how nice is David’s new responsive design? Very nice. Very nice indeed.