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Always Late to the School of Horses

@opashoo

Currently on Rain World | 28 ⚧ F | I draw Reblog side blog @opashoospot

Find comfort in saying no

🦌 Call me Juniper or Pashoo, Filipino-American trans woman, 28

Some people also call me Delilah or Sharks. I’m a furry, I draw, find my art here. Married to @kcdodger✨ Trying to juggle cartooning, painting, and animation. Eventually want to get back into composing, and add in coding and game design. Ask me about my OCs!

Since my blog’s sidebar isn’t visible from mobile, check out the tags of this post if you want to see my art or other things. Send me an ask otherwise.

(Using this as my new pin because I still like this drawing. Links to come as I coordinate pages for ease of mobile viewing.)

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Yongasabi, Slugcat language of the Rain World Undergrowth AU

Yongasabi originally started as an attempt to turn Rain World's glyphs into a functioning writing system for the slugcats, and that eventually inspired me to make a language for the writing system to support. As it grew, it became increasingly intertwined with my own ideas for Rain World worldbuilding, and my own project, the Undergrowth AU.

Now I'm publicly opening my language to the Rain World fandom! Seven months of work from start to the official release, with fully functioning grammar and over 1500 documented words just at the time of writing this post, I'm excited to finally release this language for other people to view, and potentially even use.

Note that Yongasabi is made with the Undergrowth AU (which is an anthro AU) in mind. It presupposes that the slugcats are humanoid, and their technological development is further along than in the game. Despite that, the language should be otherwise applicable to regular slugcats.

Yoŋasabi (Scuglang) by oPashoo (Find me on tumblr) The Slugcat language of the Rain World Undergrowth AU Document started 2024-09-03 First

While Yongasabi has been developed through the lens of my own projects (Rain World Undergrowth AU and its worldbuilding) and understanding of Rain World's themes and lore, it's something I want to be accessible to the entire community. Consider it something of a gift. Anyone has permission to use Yongasabi in their projects—credit would be appreciated, and I would actually be so excited if you messaged me to let me know what you were doing. If I'm available, I can translate things too, if you need, or explain concepts from the document. Just send it to me and I'll see what I can do! Good luck!

// Hi everyone! For the past seven months @opashoo has been working on a conlang - called Yongasabi - for her Rain World AU. Today, a comprehensive guide for it was finally released!

Since Yongasabi and its cultural influences will frequently appear in my own AU, I'd like to invite everyone to give it a read.

The glyphs in the picture above read: naw'ag hanla gaenma, meaning "May the rain wait for you" - a common blessing of thanks.

Yongasabi, Slugcat language of the Rain World Undergrowth AU

Yongasabi originally started as an attempt to turn Rain World's glyphs into a functioning writing system for the slugcats, and that eventually inspired me to make a language for the writing system to support. As it grew, it became increasingly intertwined with my own ideas for Rain World worldbuilding, and my own project, the Undergrowth AU.

Now I'm publicly opening my language to the Rain World fandom! Seven months of work from start to the official release, with fully functioning grammar and over 1500 documented words just at the time of writing this post, I'm excited to finally release this language for other people to view, and potentially even use.

Note that Yongasabi is made with the Undergrowth AU (which is an anthro AU) in mind. It presupposes that the slugcats are humanoid, and their technological development is further along than in the game. Despite that, the language should be otherwise applicable to regular slugcats.

Yoŋasabi (Scuglang) by oPashoo (Find me on tumblr) The Slugcat language of the Rain World Undergrowth AU Document started 2024-09-03 First

While Yongasabi has been developed through the lens of my own projects (Rain World Undergrowth AU and its worldbuilding) and understanding of Rain World's themes and lore, it's something I want to be accessible to the entire community. Consider it something of a gift. Anyone has permission to use Yongasabi in their projects—credit would be appreciated, and I would actually be so excited if you messaged me to let me know what you were doing. If I'm available, I can translate things too, if you need, or explain concepts from the document. Just send it to me and I'll see what I can do! Good luck!

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hooooh I am so nervous now, my project is out there. Seven months of work I've finally fucking released and now people can jsut look at it?? Unbelievable

Yongasabi, Slugcat language of the Rain World Undergrowth AU

Yongasabi originally started as an attempt to turn Rain World's glyphs into a functioning writing system for the slugcats, and that eventually inspired me to make a language for the writing system to support. As it grew, it became increasingly intertwined with my own ideas for Rain World worldbuilding, and my own project, the Undergrowth AU.

Now I'm publicly opening my language to the Rain World fandom! Seven months of work from start to the official release, with fully functioning grammar and over 1500 documented words just at the time of writing this post, I'm excited to finally release this language for other people to view, and potentially even use.

Note that Yongasabi is made with the Undergrowth AU (which is an anthro AU) in mind. It presupposes that the slugcats are humanoid, and their technological development is further along than in the game. Despite that, the language should be otherwise applicable to regular slugcats.

Yoŋasabi (Scuglang) by oPashoo (Find me on tumblr) The Slugcat language of the Rain World Undergrowth AU Document started 2024-09-03 First

While Yongasabi has been developed through the lens of my own projects (Rain World Undergrowth AU and its worldbuilding) and understanding of Rain World's themes and lore, it's something I want to be accessible to the entire community. Consider it something of a gift. Anyone has permission to use Yongasabi in their projects—credit would be appreciated, and I would actually be so excited if you messaged me to let me know what you were doing. If I'm available, I can translate things too, if you need, or explain concepts from the document. Just send it to me and I'll see what I can do! Good luck!

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Hi! This is a question about your (really cool) Scuglang. Now, I have noticed that you sometimes use the Rain World symbols and script for your Scuglang. Because of the language not being a European-based language, I'll assume that there isn't really an alphabet, so to speak. How did you apply the Rain World symbols to your Scuglang, and how does it work enough to be able to be written?

Hello and thank you for taking interest in my (really cool) Scuglang Yongasabi, I am very proud of it. I have yet to make a more comprehensive guide as to how the writing system works but I threw together a very rough and simple guide on my work computer with mspaint and a mouse just now.

So at its core, Yongasabi uses an abugida, so all regular consonant characters are pronounced with an added A by default (ka, ga, ta, pa, etc...) As you can see by this diagram, writing a line above the character changes the A to an I (so ka becomes ki) and a line below changes it to an O instead (so ba becomes bo).

Then there's the long vowels. For standalone long vowels, the Monk symbol is written within the long vowel characters. When combining the with a consonant, the Monk symbol is replaced with the consonant (as you can see here with P and S).

CVC (consonant-vowel-consonant) syllable blocks, syllables that start and end with a consonant, are written by stacking the consonant characters. By default, they are read CaC, but writing a line above turns it into CiC. Separating the characters makes it CoC.

There's also CVC syllable blocks using long vowels but I'll cover those another time when I have better tools and more time.

Here's an example of the language written with the writing system, then romanized, translated, and broken down into its grammatical parts. It took a lot of time tuning the writing system to account for all the possible syllable block combinations but I'm happy with the results! Funny enough, it started as an attempt to make a working writing system out of Rain World's glyphs, just as a thought exercise, and eventually I wanted to make a whole language to support the writing system (then the writing system changed radically to support the new language.) Thank you for asking, and hopefully I'll have a release post for the language ready soon, since it is actually finished at this point.

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Why weren’t you and your sibling born into a colony?

"I… don't know… I never asked. I was young and just accepted everything at face value. Hell, I didn't know slugcats live in colonies until much later in my life".

"Why did mom decide to raise me and my sibling outside of one... I will probably never know, even if I wanted to".

With a defeated look on her face, Marbles' eyes drop to the floor. A big part of her still misses her mother and sibling, but secretly she dreads to find out the family's true fate. If they really are gone for good... the pain of knowing would be too much to bear.