Lecture3 - Week3
Lecture3 - Week3
Lecture3 - Week3
the interaction
In the last lecture
• Interaction Design
What is Interaction Design
• Interaction Design (IxD) is the design of
interactive products and services in which a
designer’s focus goes beyond the item in
development to include the way users will
interact with it.
Reference: https://www.interaction-design.org/literature/topics/interaction-design
Interaction Design is a Part of
User Experience Design
Reference: https://www.interaction-design.org/literature/topics/interaction-design
What is Interaction Design
• Designers’ work in IxD involves five
dimensions:
– words (1D),
– visual representations (2D),
– physical objects/space (3D),
– time (4D), and
– behavior (5D).
Reference: https://www.interaction-design.org/literature/topics/interaction-design
What is Interaction Design
• Designers’ work in IxD involves five dimensions:
– words (1D),
• Words (1D) encompass text, such as button labels, which
help give users the right amount of information.
– visual representations (2D),
• Visual representations (2D) are graphical elements such as
images, typography and icons that aid in user interaction.
– physical objects/space (3D),
• Physical objects/space (3D) refers to the medium through
which users interact with the product or service—for
instance, a laptop via a mouse, or a mobile phone via
fingers.
Reference: https://www.interaction-design.org/literature/topics/interaction-design
What is Interaction Design
• Designers’ work in IxD involves five
dimensions:
– time (4D),
• Time (4D) relates to media that changes with time, such
as animations, videos and sounds.
– behavior (5D).
• Behavior (5D) is concerned with how the previous four
dimensions define the interactions a product affords—for
instance, how users can perform actions on a website, or
how users can operate a car. Behavior also refers to how
the product reacts to the users’ inputs and provides
feedback.
Reference: https://www.interaction-design.org/literature/topics/interaction-design
What is Interaction Design
Reference: https://www.interaction-design.org/literature/topics/interaction-design
In Today’s Lecture
• Interaction Framework
What is Interaction?
communication
What is interaction?
communication
user system
• interaction models
– translations between user and system
• ergonomics
– physical characteristics of interaction
• interaction styles
– the nature of user/system dialog
• context
– social, organizational, motivational
Common interaction styles
terms of interaction
Norman model
interaction framework
Some terms of interaction
Note …
– traditional interaction …
– use of terms differs a lot especially task/goal !!!
Donald Norman’s Model
• Seven stages
– user establishes the goal
– formulates intention
– specifies actions at interface
– executes action
– perceives system state
– interprets system state
– evaluates system state with respect to goal
translate
•Move Body
•Stretch
•Extend finger
Using Norman’s model
Gulf of Execution
user’s formulation of actions
≠ actions allowed by the system
Gulf of Evaluation
user’s expectation of changed system state
≠ actual presentation of this state
Human error - slips and mistakes
slip
understand system and goal
correct formulation of action
incorrect action
mistake
may not even have right goal!
Fixing things?
slip – better interface design
mistake – better understanding of system
Abowd and Beale framework
extension of Norman…
their interaction framework has 4 parts O
– user output
– input
S U
– system core task
– output I
input
each has its own unique language
interaction translation between languages
O
Ob
output ser
t ation va t io n
se n
Pre
S U
core task
on
Pe
rfo
rm I ul a ti
an tic
c e input Ar
HCI and Frameworks
ergonomics
Context matters!
office industrial
type of data textual numeric
rate of change slow fast
environment clean dirty
• industrial interface:
– traditional … dials and knobs
– now … screens and keypads
• glass interface
+ cheaper, more flexible, Vessel B Temp
multiple representations,
precise values 0 100 200
• Familiar to user
• speech recognition or typed natural language
• Problems
– vague
– ambiguous
– hard to do well!
• Solutions
– try to understand a subset
– pick on key words
Example
Query interfaces
• Question/answer interfaces
– user led through interaction via series of questions
– suitable for novice users but restricted functionality
– often used in information systems
Windows
Icons
Menus
Pointers
… or windows, icons, mice, and pull-down menus!
• used in ..
– multimedia
– web browsers
– hypertext
• minimal typing
Three dimensional interfaces
• virtual reality
• ‘ordinary’ window systems
– highlighting flat buttons …
– visual affordance
– indiscriminate use click me!
just confusing!
• 3D workspaces … or sculptured
– use for extra virtual space
– light and occlusion give depth
– distance effects
Context
• other people
– desire to impress, competition, fear of failure
• motivation
– fear, allegiance, ambition, self-satisfaction
• inadequate systems
– cause frustration and lack of motivation