Lecture # 14 HCI:: Models of Interaction Some Terms of Interaction
Lecture # 14 HCI:: Models of Interaction Some Terms of Interaction
Lecture # 14 HCI:: Models of Interaction Some Terms of Interaction
Note …
• traditional interaction …
• use of terms differs a lot especially task/goal !!!
THE WORLD
• Also known as human factors – but this can also be used to mean much of HCI!
• Ergonomics good at defining standards and guidelines for constraining the way
we design certain aspects of systems
• “Ergonomics (or human factors) is the scientific discipline concerned with the
understanding of interactions among humans and other elements of a system,
and the profession that applies theory, principles, data and methods to design in
order to optimize human well-being and overall system performance.”
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Defferent Interfaces:
Glass Interfaces ? Indirect Manipulation
• industrial interface: • office– direct manipulation
• traditional … dials and knobs – user interacts
• now … screens and keypads with artificial world
system
• glass interface
+ cheaper, more flexible,
Vessel B Temp
multiple representations, • industrial – indirect manipulation
precise values 0 100 200 – user interacts
• not physically located, with real world
loss of context, through interface
complex interfaces 113 • issues .. plant
• may need both interface
– feedback
– delays immediate
multiple representations
of same information feedback
instruments
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• Requires
• good design
• obvious correction
facilities
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Form-fills Spreadsheets
• minimal typing
• default style for majority of interactive computer systems, especially PCs
and desktop machines
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Windows Windows
• title bars
Icons Pointers
Menus Menus
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• Cascading menus
• hierarchical menu structure
• menu selection opens new menu
• and so in ad infinitum
• Keyboard accelerators
• key combinations - same effect as menu item Alt + T
• two kinds
• active when menu open – usually first letter
• active when menu closed – usually Ctrl + letter
usually different
• which kind to use • individual and isolated regions within a display that can be selected
to invoke an action
• Special kinds
• words to use (action or description) • radio buttons
– set of mutually exclusive choices
• check boxes
– set of non-exclusive choices
• how to group items
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Toolbars Customization
• often customizable:
• choose which toolbars to see
• choose what options are on it
• Problem
menu not there when you want it
• Solution
palettes – little windows of actions
• shown/hidden via menu option
e.g. available shapes in drawing package
tear-off and pin-up menus
• menu ‘tears off’ to become palette