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Projected VR system of wall-mounted buttons

Presented by:
ARCHIS (811715106011)
ARUN (811715106012)
NAVEEN GALISTUS (811715106061)
Under the Guidance of
Mr.K.Velmurugan
Assistant Professor
Department of ECE
Outline
❑ INTRODUCTION
❑ OBJECTIVE
❑ LITERATURE REVIEW
❑ EXISTING METHOD
❑ PROPOSED METHOD
❑ HARDWARE & SOFTWARE INVOLVED
❑ ADVANTAGES AND APPLICATION
❑ REFERENCES

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Objective
Virtual Reality is a technology based on computer which assimilates specialized input and output devices by
allowing the user to interact and experience an artificially created environment as if they are in the real world.
A virtual reality system is also allowing the user to search and interact with a 3D environment created by the
designer.
The main objective of this project is to bring an imaginary world which appears exactly similar to the real world
which encompasses the ideas of spatial relationships and computer graphics to create wall mounted buttons
which are used as physical UI for elevators ,room lights and so on.

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Abstract

⚫To develop a Virtual Reality based projection assisting system which


aids in displaying contents virtually on any surface and allowing the
user to choose a particular option of his choice to perform the
corresponding programmed action.
⚫Usage of virtually designed wall mounted buttons which can enlist
the tasks to be continued by the user.

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Literature Survey
Ref. No Title Author

1
Comparison of Flocking algorithm according to number of boids YongEun Lee , Sang Hwa
in Virtual Reality Environment  Lee 

2
Enabling people with visual impairments to navigate Virtual Yuhang Zhao, Edward
Reality with a Haptic and Auditory Cane Simulation Cutrell 

A Multifunctional handheld Haptic Controller for


3 Eyal Ofek, Inrak Choi 
Grasping,Touching, Triggering in Virtual Reality 

4 Minitrack : Mixed, Augmented and Virtual Reality    Juho Hamari, Essi Poyry

Animation VR-Interactive Controller based animating in Virtual


5 Paul Lubos, Daniel Vogel 
Reality 

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Existing Method

It describes the use of a projection based virtual reality interface for persons with disability.
It compares the projection paradigm with the more common VR technologies of head and boom mounted
displays and their associated position sensing techniques
⚫ Virtual Reality is seen as the high-end of human-computer interactions and it has the potential to target a
wide range of applications .
⚫ Wall mounted buttons which are used as physical UI for elevators, room rights and so on. However,
changing installation locations of wall mounted buttons is not easy.
⚫ In addition,changing button labels and types is not easy, too. If we can change installation locations, labels
and types of wall mounted buttons easily, their UX is improved.
⚫  Redirected walking algorithms require the prediction of human motion in order to effectively steer users
away from the boundaries of the physical space.

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Proposed Method
❑ A virtual trajectory may be represented using straight lines connecting waypoints of interest, this simple
model does not accurately represent typical user behavior.
❑ The proposed system projects virtual wall mounted buttons on a wall by a projector.
❑ The Proposed system gets user’s height and change buttons’ vertical position.
❑ It provides a paradox of choice for the user to navigate between various options and each option is
programmed according to the need and desire of the user.

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8 *
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Hardware & Software Involved

Hardware
PIC16F15623

Software
MPLAB
Visual Basic 6.0

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Application & Advantages
⚫ Productive for persons with disability.
⚫ Development of Computer Aided Design models using 3D CAD systems.
⚫ To allow people using wheelchairs to navigate virtual environments, a wheelchair joystick interface to
simulate the wheelchair.
⚫ Assisstive technology applications for evaluating somatic experiences of severely disabled children.
⚫ Customized 3D environment to create a panaromic view of the virtual world.

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References
1.Biocca, F.Will Simulation Sickness Slow Down the Diffusion of Virtual Environment Technology? Presence,,Summer 1992,pp 334,337-
338.

2.Cruz-Neria, C, Sandin, D.J.,DeFanti,T.A . Virtual–Screen Projection –Based Virtual Reality .The design and the CAVE.1992,pp 2-
3,9.,11.

3.Trimble, J. virtual Barrier free Design .Team Rehab.Nov 1992.

4.Hettinger,L.J. Visually Induced Motion Sickness in Virtual Environments. Presence, Volume 1, number 3,Summer 306-307.

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