Game Design Merit Badge: Troop 344 and 9344 Pemberville, OH
Game Design Merit Badge: Troop 344 and 9344 Pemberville, OH
Game Design Merit Badge: Troop 344 and 9344 Pemberville, OH
Badge
Troop 344 and 9344
Pemberville, OH
Game Design Requirements
1. Do the following:
a. Analyze four games you have played, each fr
om a different medium. Identify the medium,
player format, objectives, rules, resources, an
d theme (if relevant). Discuss with your couns
elor the play experience, what you enjoy in e
ach game, and what you dislike. Make a char
t to compare and contrast the games.
b. Describe four types of play value and provide
an example of a game built around each conc
ept. Discuss other reasons people play game
s.
Game Design Requirements
2. Discuss with your counselor five of the following 17
game design terms. For each term that you pick,
describe how it relates to a specific game.
a. Thematic game 1. depth,
elements: 2. pace,
1. story, 3. replay value,
2. setting, 4. age
3. characters appropriateness
b. Gameplay elements: c. Related terms:
1. play sequence, 1. single-player vs.
2. level design, multiplayer,
3. interface design 2. cooperative vs.
c. Game analysis: competitive,
1. difficulty, 3. turn-based vs.
2. balance, real-time,
4. strategy vs. reflex
vs. chance,
5. abstract vs.
thematic
Game Design Requirements
3.Define the term intellectual property. Describe the types o
f intellectual property associated with the game design in
dustry. Describe how intellectual property is protected an
d why protection is necessary. Define and give an exampl
e of a licensed property.
Game Design Requirements
4. Do the following:
a. Pick a game where the players can change the rules or obj
ectives (examples: basketball, hearts, chess, kickball). Brief
ly summarize the standard rules and objectives and play thr
ough the game normally.
b. Propose changes to several rules or objectives. Predict ho
w each change will affect gameplay.
c. Play the game with one rule or objective change, observing
how the players’ actions and emotional experiences are aff
ected by the rule change. Repeat this process with two oth
er changes.
d. Explain to your counselor how the changes affected the acti
ons and experience of the players. Discuss the accuracy of
your predictions.
Game Design Requirements
5.Design a new game. Any game medium or combina
tion of mediums is acceptable. Record your work in
a game design notebook.
a. Write a vision statement for your game. Identify the
medium, player format, objectives, and theme of the
game. If suitable, describe the setting, story, and cha
racters.
b. Describe the play value.
c. Make a preliminary list of the rules of the game. Defi
ne the resources.
d. Draw the game elements.
Game Design Requirements
6. Do the following:
a. Prototype your game from requirement 5. If applicabl
e, demonstrate to your counselor that you have addr
essed player safety through the rules and equipment.
Record your work in your game design notebook.
b. Test your prototype with as many other people as yo
u need to meet the player format. Compare the play
experience to your descriptions from requirement 5b.
Correct unclear rules, holes in the rules, dead ends,
and obvious rule exploits. Change at least one rule,
mechanic, or objective from your first version of the g
ame, and describe why you are making the change.
Play the game again. Record in your game design no
tebook whether or not your change had the expected
effect.
c. Repeat 6b at least two more times and record the res
ults in your game design notebook.
Game Design Requirements
7.Blind test your game. Do the following:
a. Write an instruction sheet that includes all of the infor
mation needed to play the game. Clearly describe ho
w to set up the game, play the game, and end the ga
me. List the game objectives.
b. Share your prototype from requirement 6a with a gro
up of players that has not played it or witnessed a pr
evious playtest. Provide them with your instruction sh
eet(s) and any physical components. Watch them pla
y the game, but do not provide them with instruction.
Record their feedback in your game design noteboo
k.
c. Share your game design notebook with your counsel
or. Discuss the player reactions to your project and w
hat you learned about the game design process. Bas
ed on your testing, determine what you like most abo
ut your game and suggest one or more changes.
Game Design Requirements
8. Do ONE of the following:
a. With your parent’s permission and your counselor’s a
pproval, visit with a professional in the game develop
ment industry and ask him or her about his or her job
and how it fits into the overall development process.
Alternately, meet with a professional in game develop
ment education and discuss the skills he or she emp
hasizes in the classroom.
b. List three career opportunities in game development.
Pick one and find out about the education, training, a
nd experience required for the profession. Discuss thi
s with your counselor. Explain why this profession mi
ght interest you.
Requirement 1a
1. Do the following:
a. Analyze four games you have played, each from a different
medium. Identify the medium, player format, objectives, rule
s, resources, and theme (if relevant). Discuss with your coun
selor the play experience, what you enjoy in each game, an
d what you dislike. Make a chart to compare and contrast th
e games.
b. Describe four types of play value and provide an example of
a game built around each concept. Discuss other reasons p
eople play games.
What is a Game?
1. Games are a form of play. Most games are played for recreation, others are
played by amateurs and professionals alike, and some are even used as tools
for training and education.
2. Games have objectives or goals that players work to achieve.
3. Games have rules. Rules govern the components of the game and the ways t
hat players interact with those components and each other.
4. Games have feedback. As players work toward their goals, the game provides
information about how they are doing. Scores are a form of feedback.
What is a Game?
5. Games have challenges. In the vast majority of games, the rules, other players,
or other elements impede player progress toward the objectives.
6. Games employ a variety of skills. These include physical abilities,
communication, strategic thinking, patience, observation and problem solving.
7. Games present choices. Players make meaningful decisions in order to affect
game outcomes.
8. Games are participatory. Unlike many other forms of entertainment, games are
not just about observing. They are about taking action.
Requirement 1a
Game Medium
• Gameplay is affected by medium,
but is not completely constrained by
medium.
• Many games can be replicated in
several different mediums
• i.e. Electronic and card versions
of Pokémon.
• Mediums can be mixed together to
utilize the advantages of each one.
• Monopoly is a board game, but it
also uses stacks of cards that
can be mixed up and dice that
add an element of chance to
player movement.
Requirement 1a
• Predator-Prey
• Players form a real or virtual circle.
• Everyone’s goal is the attack the player
on their left and defend themselves
from the player on their right.
• The live action game “Assassin” uses
this structure.
Requirement 1a
• Capture/Destroy
Eliminate all of your opponent’s
pieces from the game such as
in chess and Stratego.
Requirement 1a
• Solve
The board game Clue is an
example of a game where the
objective is to solve a puzzle.
Requirement 1a
• Spatial Alignment
Games involve the positioning of
elements as an objective such as
tic-tac-toe or Tetris.
Requirement 1a
• Avoiding a Loss
Some games end when one
player performs an act that is
forbidden by the rules.
Examples include Twister and
Jenga.
Requirement 1a
• Explore
Game worlds like the Legend of
Zelda series encourage players
to travel around the world and
discover new characters and
places.
Requirement 1a
Rules
Now that you have learned about the different parts of games:
Analyze four games you have played, each from a different medium. Identify
the medium, player format, objectives, rules, resources, and theme (if
relevant). Discuss with your counselor the play experience, what you enjoy
in each game, and what you dislike. Make a chart to compare and contrast
the games.
Game Design Requirements
1. Do the following:
a. Analyze four games you have played, each from a different me
dium. Identify the medium, player format, objectives, rules, res
ources, and theme (if relevant). Discuss with your counselor th
e play experience, what you enjoy in each game, and what you
dislike. Make a chart to compare and contrast the games.
b. Describe four types of play value and provide an example of a
game built around each concept. Discuss other reasons peopl
e play games.
Requirement 1b
Play Value refers to the reasons that a player chooses to
play a particular game.
• Game experiences can be rated on 5 areas of play value:
Novelty: Imaginative, new or unexpected experiences.
Challenge: Tasks that must be practiced and mastered.
Stimulation: The emotional excitement of play.
Harmony: Player-to-player interaction.
Threat: Tension, danger, and humiliation.
• Most games incorporate multiple types of play value.
Basketball involves novelty (playing against different teams), chall
enge (mastering skills such as shooting and dribbling), stimulation
(a fast pace), harmony (cooperating with your team), and threat (pl
aying against a good team).
Requirement 1b
1. Story:
a. Narrative story or plot is created by the game designer.
b. Player created stories tell what the player did during the game.
2. Setting: The fictional environment in which the game takes place.
3. Characters: The people or creatures that appear in a game.
Requirement 2
Gameplay Elements
1. Play Sequence: The order in which
players (or the game system) take
action
2. Level Design: Creation of the game
environment
a. The design of play space determines
how and where the action occurs.
1. Example: 3-point line in basketball. If
it is too close, players want to take
every shot from behind the line. If it
is too far, no one attempts 3-point
shots.
b. The play space should also help
players identify objectives and judge
their progress toward the objectives.
Requirement 2
Gameplay Elements
Game Analysis
Game Analysis
Related Terms
1. Single-player vs. multiplayer: One player vs. more than one player.
2. Cooperative vs. competitive:
a. Cooperative games require players to work together to achieve
objectives while competitive games have winners and losers.
b. Many team games are both cooperative and competitive.
Requirement 2
Related Terms
3. Turn-based vs. real-time:
a. Turn-based allows one player or team to control the play and then
switching control to the next player or team.
b. Simultaneous play means that more than one player or team can act at
the same time.
c. In a real-time game, all players act at the same time throughout the
game.
• Game Board
Requirement 3
Intellectual Property is protected by:
• Copyright: The right to make copies of creative, literary or artistic
works noted by a ©.
• Trademark: Ownership of a word, phrase or symbol representing
the goods or services of a company noted by a ™.
• Patent: Ownership of an invention or method of doing something.
• Licensing: A contract between you and a rights owner to use
those rights for a fee.
• An example would be using a movie such as Star Wars for a game
theme.
Intellectual Properties
4. Do the following:
a. Pick a game where the players can change the rules or objectives (ex
amples: basketball, hearts, chess, kickball). Briefly summarize the sta
ndard rules and objectives and play through the game normally.
b. Propose changes to several rules or objectives. Predict how each cha
nge will affect gameplay.
c. Play the game with one rule or objective change, observing how the p
layers’ actions and emotional experiences are affected by the rule cha
nge. Repeat this process with two other changes.
d. Explain to your counselor how the changes affected the actions and e
xperience of the players. Discuss the accuracy of your predictions.
Requirement 5
5. Design a new game. Any game medium or combination of mediums
is acceptable. Record your work in a game design notebook.
a. Write a vision statement for your game. Identify the medium, player form
at, objectives, and theme of the game. If suitable, describe the setting, st
ory, and characters.
b. Describe the play value.
c. Make a preliminary list of the rules of the game. Define the resources.
d. Draw the game elements.
Requirement 5a
6. Do the following:
a. Write an instruction sheet that includes all of the information needed to pla
y the game. Clearly describe how to set up the game, play the game, and
end the game. List the game objectives.
b. Share your prototype from requirement 6a with a group of players that has
not played it or witnessed a previous playtest. Provide them with your instr
uction sheet(s) and any physical components. Watch them play the game,
but do not provide them with instruction. Record their feedback in your ga
me design notebook.
c. Share your game design notebook with your counselor. Discuss the playe
r reactions to your project and what you learned about the game design pr
ocess. Based on your testing, determine what you like most about your ga
me and suggest one or more changes.
Requirement 7a
Writing Rules for Your Game
• Write the rules for your game.
• Test your ruleset by having someone
unfamiliar with your game explain you
r game to you after reading your rules.
• Give examples for special or
complicated situations.
Requirement 7
a. Write an instruction sheet that includes all of the information needed to pla
y the game. Clearly describe how to set up the game, play the game, and
end the game. List the game objectives.
b. Share your prototype from requirement 6a with a group of players that has
not played it or witnessed a previous playtest. Provide them with your instr
uction sheet(s) and any physical components. Watch them play the game,
but do not provide them with instruction. Record their feedback in your ga
me design notebook.
c. Share your game design notebook with your counselor. Discuss the playe
r reactions to your project and what you learned about the game design pr
ocess. Based on your testing, determine what you like most about your ga
me and suggest one or more changes.
Requirement 7b
Blind Test Your Game
• In a blind test the players have no experience with the game and do
not interact with the designer during the test.
• They use the rules and components provided by the designer and pla
y the game as well as they are able.
• The game designer observes and takes notes to identify problems for
correction.
• After the game is over, ask the players about the game experience.
• Find out what aspects of the game were confusing, boring, or too
difficult.
• Modify your game if necessary based upon player feedback.
Requirement 7
a. Write an instruction sheet that includes all of the information needed to pla
y the game. Clearly describe how to set up the game, play the game, and
end the game. List the game objectives.
b. Share your prototype from requirement 6a with a group of players that has
not played it or witnessed a previous playtest. Provide them with your instr
uction sheet(s) and any physical components. Watch them play the game,
but do not provide them with instruction. Record their feedback in your ga
me design notebook.
c. Share your game design notebook with your counselor. Discuss the playe
r reactions to your project and what you learned about the game design pr
ocess. Based on your testing, determine what you like most about your ga
me and suggest one or more changes.
Requirement 8
a. With your parent’s permission and your counselor’s approval, visit wit
h a professional in the game development industry and ask him or her
about his or her job and how it fits into the overall development proce
ss. Alternately, meet with a professional in game development educati
on and discuss the skills he or she emphasizes in the classroom.
b. List three career opportunities in game development. Pick one and fin
d out about the education, training, and experience required for the pr
ofession. Discuss this with your counselor. Explain why this professio
n might interest you.
Requirement 7b
Careers in Game Development
• Video Game Designer and related occupations are among the fastest
growing careers in America.
• Video Game Designer
A college degree or certificate in game design or creative writing will
help you get hired as a video game designer. Skills to look for in a v
ideo game designer education program include game theory, st
orytelling and storyboarding, game planning and strategy, creative
content writing, brainstorming and creative thinking, and game design
project management.