Learning Curves
Learning Curves
Learning Curves
Learning curve
The time required to perform a task decreases with
increasing repetitions
The degree of improvement is a function of the task being
done
Short, routine tasks will show modest improvement relatively
quickly
Longer, more complex tasks will show improvement over a longer
interval
The learning effect is attributed to a variety of factors:
Worker learning
Preproduction factors
Tooling and equipment selection
Product design
Methods analysis
Effort expended prior to the start of work
Changes made after production has begun
Changes in work methods
Changes in tooling and equipment
Managerial factors
Improvements in planning, scheduling, motivation, and control
Experience Curve
(http://www.policonomics.com/lear
ning-curve/)
The learning effect is predictable
The learning percentage is constant
Every doubling of repetitions results in a constant
percentage decrease in the time per repetition
Typical decreases range from 10 to 20 percent
Exl
The frequency of occurrence of unique words in
the novel Moby Dick by Herman Melville
Reference
Each time cumulative output doubles, the time per unit for that
amount should be approximately equal to the previous time multiplied
by the learning percentage.
If the first unit of a process took 100 hours and the learning rate is 90%:
where
Tn Time for nth unit
T1 Time for first unit
ln r
b
ln 2
r learning rate percentage
ln stands for the natural logarithm
If the learning rate is 90, and the first unit took 100
hours to complete, how long would it take to complete
the 25th unit?
ln.90
T25 100 25 ln 2
.15200
100 25
61.3068 hours
The learning factor approach uses a table that shows
two things for selected learning percentages:
Unit value for the number of repetitions (unit number)
T 25 100 17.713
1,771.3 hours
Useful application areas:
1. Manpower planning and scheduling
2. Negotiated purchasing
3. Pricing new products
4. Budgeting, purchasing, and inventory planning
5. Capacity planning
1. Learning rates may differ from organization to
organization and by type of work
Base learning rates on empirical studies rather than assumptions
where possible
2. Projections based on learning curves should be regarded
as approximations of actual times
3. Because time estimates are based on the first unit, care
should be taken to ensure that the time is valid
4. It is possible that at some point the curve might level off
or even tip upward
5. Some of the improvements may be more apparent than
real: improvements in times may be caused by increases
in indirect labor costs
6. In mass production situations, learning curves may be of
initial use in predicting how long it will take before the
process stabilizes
The concept does not usually apply because improvement in time
per unit is almost imperceptible
7. Users of learning curves fail to include carryover effects
from previous experiences
8. Shorter product life cycles, flexible manufacturing, and
cross-functional workers can affect the ways in which
learning curves may be applied
A manager wants to determine an appropriate learning rate for a new
type of work his firm will undertake. He has obtained completion times
for the initial six repetitions of a job of this type. What learning rate is
appropriate?
Time for installations 11-20 = Time for the first 20 installations Time for the first
10 installations.
Time for installations 21-30 = Time for the first 30 installations Time for the first
20 installations.
Time for installations 21-30 = 136.73 99.22 = 37.51 days (round to 2 decimals)
The 5th unit of a 25-unit job took 14.5 hours to
complete. If a 90% LC is appropriate:
How long should it take to complete the last unit?
How long should it take to complete the 10th unit?
Estimate the average time per unit for the 25 units.
Given: Unit 5 of a 25-unit job took 14.5 hours. Learning curve percentage = 90%.
Total cost = Setup cost + Labor Cost + Overhead cost + Material Cost
Step 2: Solve for the unit number needed to achieve the standard time.
= 30 (ln .8333/ ln 2)
18 = 30 .26309
18/30 = .26309
. 60 = .26309
.26309
= . 60
n = 6.97 (round up to 7) repetitions.
System Archetypes