E-Commerce: Business. Technology. Society
E-Commerce: Business. Technology. Society
E-Commerce: Business. Technology. Society
Kenneth C. Laudon
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Chapter 3
The Internet and World Wide Web: E-commerce Infrastructure
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All Mashed Up
Class Discussion
What are Web mashups and what technology makes them possible?
Why would Google and others allow their software to be combined with other software? What is the potential benefit to consumers? If mashups ultimately make money, how will the revenues be divided? Why would mashups be supportive of contextual advertising?
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Internet
Interconnected network of thousands of networks and millions of computers Links businesses, educational institutions, government agencies, and individuals
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Private corporations take over, expand Internet backbone and local service
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Uses IP addressing Supports TCP/IP Provides services to users, in manner similar to telephone system
Three important concepts that are the basis for understanding the Internet:
Packet Switching
Slices digital messages into packets Sends packets along different communication paths as they become available
Packet Switching
Figure 3.3, Page 128
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TCP/IP
Establishes the connections among sending and receiving Web computers, handles the assembly of packets at the point of transmission, and their reassembly at the receiving end
Provides the Internets addressing scheme
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IPv4:
32-bit number Expressed as series of four separate numbers marked off by periods
e.g.,
201.61.186.227
IPv6:
128-bit addresses
Able to handle up to 1 quadrillion addresses (IPv4 can only handle 4 billion)
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Domain name
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Client/Server Computing
Model of computing Powerful personal computers (clients) connected in network with one or more servers Servers perform common functions for the clients
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Cloud Computing
Model of computing Firms and individuals obtain computing power and software over Internet, rather than purchasing and installing locally
Internet protocols
HTTP E-mail: SMTP, POP3, IMAP FTP, Telnet, SSL Ping Tracert Pathping
Utility programs
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Client/server computing model, coupled with hourglass, layered architecture has allowed Internet to handle explosive growth without disruption Hourglass/layered architecture 4 layers:
Network Technology Substrate Transport Services and Representation Standards Middleware Services Applications
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SOURCE: Adapted from Computer Science and Telecommunications Board (CSTB), 2000.
Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall Slide 3-18
Backbone:
High-bandwidth fiber-optic cable networks Private networks owned by a variety of Network Service Providers (NSPs) Bandwidth: 155 Mbps 2.5 Mbps Built-in redundancy IXPs: Hubs where backbones intersect with regional and local networks, and backbone owners connect with one another CANs: LANs operating within a single organization that leases Internet access directly from regional or national carrier
Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall Slide 3-19
ISPs: Lease Internet access to home owners and businesses Retail providers that deal with last mile of service Two types of ISP service
Narrowband (traditional telephone modem connection at 56.6 Kbps) Broadband (service based on DSL, cable modem, T1 or T3 telephone lines, and satellite)
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High-speed access through ordinary telephone lines Piggybacks digital access to Internet on top of analog video cable line International telephone standards for digital communication; offer guaranteed delivery rates High-speed downloads, slower uploads
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Cable modem:
T1 and T3:
Satellite:
Intranet:
TCP/IP
Extranet:
Formed
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Internet Architecture Board (IAB) Internet Corporation for Assigned Names and Numbers (ICANN) Internet Engineering Steering Group (IESG) Internet Engineering Task Force (IETF) Internet Society (ISOC) World Wide Web Consortium (W3C) International Telecommunications Union (ITU)
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Internet II: Second era of Internet being built by private corporations, universities, government agencies Current Internet suffers from number of limitations, including:
Consortium of 200+ universities, government agencies, and private businesses collaborating to find ways to make the Internet more efficient, faster
Primary goals:
Create leading edge very-high speed network for national research community Enable revolutionary Internet applications Ensure rapid transfer of new network services and applications to broader Internet community
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The Larger Internet II Technology Environment: The First Mile and the Last Mile
GENI Initiative: Proposed by NSF to develop new core functionality for Internet Most significant private initiatives: Fiber optics Mobile wireless Internet services
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Fiber optics concerned with first mile or backbone Internet services that carry bulk traffic over long distances Older transmission lines being replaced with fiber-optic cable Right now, much of fiber-optic cable laid in United States is dark, but represents a vast digital highway that can be utilized in the future
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Wireless Internet access concerned with the last milefrom Internet backbone to users computer, cell phone, PDA, etc. Two different basic types of wireless Internet access:
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Competing standards
Global System for Mobile Communications (GSM): used primarily in Europe Code Division Multiple Access (CDMA): used primarily in U.S. 2G cellular networks: relatively slow, circuit-switched
Evolution:
Wi-Fi: High-speed, fixed broadband wireless LAN. Different versions for home and business market. Limited range. WiMax: High-speed, medium range broadband wireless metropolitan area network Bluetooth: Low-speed, short range connection Ultra-Wideband (UWB): Low power, short-range high bandwidth network Zigbee: Short-range, low-power wireless network technology for remotely controlling digital devices
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Wi-Fi Networks
Figure 3.16, Page 160
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IP multicasting: Enables efficient delivery of data to many locations on a network Latency solutions: diffserv (differentiated quality of service) assigns different levels of priority to packets depending on type of data being transmitted Guaranteed service levels: Ability to purchase right to move data through network at guaranteed speed in return for higher fee Lower error rates Declining costs
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IP Multicasting
Figure 3.17, Page 163
19891991: Web invented by Tim Berners-Lee at CERN 1993: Marc Andreesen and others at NCSA create Mosaic, Web browser with GUI that runs on Windows, Macintosh, or Unix 1994: Andreessen, Jim Clark found Netscape; create first commercial Web browser, Netscape Navigator August 1995: Microsoft introduces Internet Explorer, its version of Web browser
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Hypertext
A way of formatting pages with embedded links that connect documents to one another, and that also link pages to other objects such as sound, video, or animation files Uses Hypertext Transfer Protocol (HTTP) and URLs to locate resources on the Web
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Markup Languages
Generalized Markup Language (GML) 1960s Standard Generalized Markup Language (SGML) early GML , 1986 Hypertext Markup Language (HTML)
Relatively easy to use Uses fixed set of markup tags used to format Web pages
New markup language specification developed by W3C Designed to describe data and information Tags used are defined by user
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Enables a computer to deliver Web pages written in HTML or XML to clients on network that request this service by sending an HTTP request Basic capabilities: Security services, FTP, search engine, data capture
Term Web server also used to refer to physical computer that runs Web server software Web client: Any computing device attached to the Internet that is capable of making HTTP requests and displaying HTML pages
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Web Browsers
Primary purpose to display Web pages Internet Explorer (73%) and Firefox (19%) dominate the market
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Internet and Web features on which the foundations of e-commerce are built include:
E-mail Instant messaging Search engines Intelligent agents (bots) Online forums and chat Streaming media Cookies
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E-mail
Most used application of the Internet Uses a series of protocols to enable messages containing text, images, sound, video clips, etc., to be transferred from one Internet user to another Also allows attachments Can be an effective marketing tool Spam a worsening problem
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Instant Messaging
One of fastest growing forms of online human communication Displays words typed on a computer almost instantly, and recipients can then respond immediately in the same way Different proprietary systems offered by AOL, MSN, Yahoo, and Google
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Search Engines
Identify Web pages that appear to match keywords (queries) entered by a user, and provide list of best matches based on one or more techniques
Shopping tools Advertising vehicles (search engine marketing) Tool within e-commerce sites
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Software programs that gather and/or filter information on a specific topic and then provide a list of results
Search bot Shopping bot Web monitoring bot News bot Chatterbot
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Online forum:
Also known as message board, bulletin board, discussion, board, discussion group, board or forum Web application that enables Internet users to communicate with each other, although not in real time Members visit online forum to check for new posts Similar to IM, but for multiple users Typically, users log into chat room
Online chat:
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Streaming media
Enables music, video and other large files to be sent to users in chunks so that when received and played, file comes through uninterrupted Allows users to begin playing media files before file is fully downloaded
Cookie
Small text file deposited by Web site on users computer to store information about user, accessed when user next visits Web site Can help personalize Web site experience Can pose privacy threat
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Blogs:
Personal Web page that typically contains a series of chronological entries by its author, and links to related Web pages Allows users to have digital content automatically sent to them; typically used for news Audio presentation stored as an audio file and available for download from Web
Podcasting:
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Wiki:
Videocasts Digital video on demand Use Voice Over Internet Protocol (VOIP) and Internets packet-switched network to transmit voice and other forms of audio communication over the Internet
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Internet Telephony:
Internet television (IPTV) Video conferencing Online software and Web services:
Web apps, widgets and gadgets, digital software libraries, distributed storage
M-commerce applications
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