Hexels Crash Log
Hexels Crash Log
Hexels Crash Log
SDL_GAMECONTROLLER_IGNORE_DEVICES=0x054c/0x0268,0x0925/0x0005,0x8888/0x0308,0x1a34/
0x0836,0x0f0d/0x006e,0x0f0d/0x0066,0x0f0d/0x005f,0x0f0d/0x005e,0x0738/0x8250,0x0079
/0x181a,0x0079/0x0006,0x0079/0x1844,0x8888/0x0308,0x2563/0x0575,0x0810/0x0001,0x081
0/0x0003,0x2563/0x0523,0x11ff/0x3331,0x20bc/0x5500,0x05b8/0x1004,0x146b/0x0603,0x04
4f/0xb315,0x0925/0x8888,0x0f0d/0x004d,0x0f0d/0x0009,0x0e8f/0x0008,0x0f0d/0x006a,0x0
e6f/0x011e,0x0e6f/0x0214,0x0925/0x8866,0x0e8f/0x310d,0x2c22/0x2003,0x056e/0x2013,0x
0738/0x8838,0x1a34/0x0836,0x0f30/0x1100,0x1345/0x6005,0x0f0d/0x0087,0x146b/0x5500,0
x20d6/0xca6d,0x25f0/0xc121,0x8380/0x0003,0x1345/0x1000,0x0e8f/0x3075,0x0e6f/0x0128,
0x2c22/0x2000,0x06a3/0xf622,0x044f/0xd007,0x25f0/0x83c3,0x05b8/0x1006,0x20d6/0x576d
,0x0e6f/0x6302,0x056e/0x200f,0x0e6f/0x1314,0x054c/0x05c4,0x054c/0x09cc,0x054c/0x0ba
0,0x0f0d/0x008a,0x0f0d/0x0055,0x0f0d/0x0066,0x0738/0x8384,0x0738/0x8250,0x0c12/0x0e
10,0x0c12/0x1cf6,0x1532/0x1000,0x1532/0x0401,0x054c/0x05c5,0x146b/0x0d01,0x146b/0x0
d02,0x0f0d/0x00a0,0x0f0d/0x009c,0x0c12/0x0ef6,0x0079/0x181b,0x0738/0x3250,0x0f0d/0x
00ee,0x0738/0x8481,0x0738/0x8480,0x7545/0x0104,0x0c12/0x0e15,0x11c0/0x4001,0x1532/0
x1007,0x1532/0x100a,0x1532/0x1004,0x1532/0x1009,0x1532/0x1008,
STEAM_DYLD_INSERT_LIBRARIES=/Users/Simon/Library/Application
Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib:/Users
/Simon/Library/Application
Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib
SHELL=/bin/bash
TMPDIR=/var/folders/16/45_w00jd7szdhdpk4krn22cm0000gn/T/
Apple_PubSub_Socket_Render=/private/tmp/com.apple.launchd.nM3XZbEi7L/Render
SDL_GAMECONTROLLERCONFIG=030000004c050000cc09000000010000,PS4
Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b
12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,
rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,
LC_ALL=en_US.UTF-8
ENABLE_VK_LAYER_VALVE_steam_overlay_1=1
SteamAppUser=shankshaw
USER=Simon
SSH_AUTH_SOCK=/private/tmp/com.apple.launchd.XjaasnLKVG/Listeners
__CF_USER_TEXT_ENCODING=0x1F5:0x0:0x0
SteamClientLaunch=1
SteamUser=shankshaw
SteamStreamingHardwareEncodingNVIDIA=1
SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD=1
SteamGameId=428340
PATH=/usr/bin:/bin:/usr/sbin:/sbin
SteamStreamingHardwareEncodingIntel=1
PWD=/
STEAM_CLIENT_CONFIG_FILE=/Users/Simon/Library/Application
Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
XPC_FLAGS=0x0
SteamStreamingHardwareEncodingAMD=1
SteamAppId=428340
XPC_SERVICE_NAME=0
SHLVL=1
Steam3Master=127.0.0.1:57343
HOME=/Users/Simon
BREAKPAD_DUMP_LOCATION=/tmp/dumps
SteamNoOverlayUI=1
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
LOGNAME=Simon
DISPLAY=/private/tmp/com.apple.launchd.A6OW2MY3zr/org.macosforge.xquartz:0
_=/usr/bin/env
[0.0447 INFO] Steam inited successfully
[0.0448 INFO] _______SYSTEM INFO________
[0.0448 INFO] OS: Mac OS X 10.14.1
[0.0449 INFO] Hexels Version: Hexels Version 3.1.3 Build 8016 [Steam
Version]
[0.0449 INFO] main line 777: time 0.044900
[0.0449 INFO] _________________________________
[0.0449 INFO] apploc: /Users/Simon/Library/Application
Support/Steam/SteamApps/common/Marmoset Hexels 2/Hexels 3.app/Contents/MacOS
[0.0451 INFO] Resources is at /Users/Simon/Library/Application
Support/Steam/SteamApps/common/Marmoset Hexels 2/Hexels
3.app/Contents/Resources/../
[0.0458 INFO] Working dir before splash: 691:
/Users/Simon/Library/Application Support/Steam/SteamApps/common/Marmoset Hexels
2/Hexels 3.app/Contents
[0.0459 INFO] dir at 696: /Users/Simon/Library/Application
Support/Steam/SteamApps/common/Marmoset Hexels 2/Hexels 3.app/Contents
[0.0459 INFO] _________________________________
[0.0459 INFO] arg 0: /Users/Simon/Library/Application
Support/Steam/SteamApps/common/Marmoset Hexels 2/Hexels 3.app/Contents/MacOS/Hexels
3
[1.1891 INFO] Main line 823 at 1.189
[1.1897 INFO] Main line 848 at 1.190
[1.1898 INFO] main line 858: time 1.189760
[1.3758 INFO] Deleting buffer (7fced7f38690) [createFileIfNecessary]
[1.3913 INFO] main line 871: time 1.391290
[1.3915 INFO] Hexels was compiled with QT Version 4.8.5, and is running with
QT Version 4.8.5
[1.3916 INFO] GPBuffer: 48.
hasCustomGlow: 64.
gridDisabled: 65.
exportBorders: 66.
CIBuffer: 72.
HideGrid: 0.
[1.3917 INFO] CIBufferCompressed: 96.
CIBufferCompressedSize: 104.
Hexturing: 108.
zoom: 112.
halftone: 124
[1.3927 INFO] Read settings
[1.3960 INFO] starting UI for current version (Steam)
[1.3961 INFO] Initing main window at 1.396130
[1.3963 INFO] Preparing to init the main window UI: time 1.396250
[1.4078 INFO] Successfully wrote to
/Users/Simon/Library/Logs/Hexels3/HexelsTemp.png
[1.4080 INFO] loading image ./Resources/ui/fill_press.png
[1.4186 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/fill_press.png successfully!
[1.4547 INFO] GLWidget constructor done
[1.4886 INFO] setup line 253: time 1.488580
[1.4886 INFO] setup line 257: time 1.488620
[1.4886 INFO] Creating color dialog
[1.5394 INFO] setup line 259: time 1.539430
[1.5395 INFO] setup line 261: time 1.539490
[1.5395 INFO] Hexels Edition: Steam
[1.5395 INFO] Launch Count: 18
[1.5395 INFO] Max canvas: 512 x 512
[1.5396 INFO] Running Hexels on 11-13-2018 14:47
[1.5396 INFO] loading image Resources/ui/layertransformarrows_480.png
[1.5481 INFO] loading image ./Resources/BrushTextures/Paint.png
[1.5520 INFO] loading image ./Resources/BrushTextures/smallDots.png
[1.5534 INFO] loading image ./Resources/BrushTextures/Frags.png
[1.5568 INFO] loading image ./Resources/BrushTextures/Rose.png
[1.5606 INFO] loading image ./Resources/BrushTextures/Trixel-Halftone.png
[1.5640 INFO] loading image ./Resources/BrushTextures/Trixel-Spread.png
[1.5675 INFO] loading image ./Resources/BrushTextures/Hexel.png
[1.5706 INFO] loading image ./Resources/BrushTextures/Trixel.png
[1.5752 INFO] loading image ./Resources/BrushTextures/Shard-Spread.png
[1.5792 INFO] loading image ./Resources/BrushTextures/Hexel-Spread.png
[1.5829 ERROR] Unable to load XML file
/Users/Simon/Library/Logs/Hexels3/Brushes.xml
[1.5830 ERROR] The error reported was:
Failed to open file
at row 0, column 0
[1.5836 INFO] hexel size: 20
[1.6131 INFO] adding undo state (Add Layer)
[1.6205 INFO] adding undo state (Add Cel)
[1.6205 INFO] Undo state (Add Layer) has 0 color changes in it
[1.6205 INFO] finished undo state. Undo memory estimate: 0.004 MB
[1.6295 INFO] Moving layer 0 from (-1, 0) to parent -1, position 0
[1.6295 INFO] No change in layer position. Skipping
[1.6325 INFO] Set Cel to 0:0(0)
[1.6326 INFO] Replacing hexture at index 0 with
[1.6326 INFO] Updating texture matrices
[1.6327 INFO] Matrix 0: Pan: 0.50, -0.50. Scale: 10.00. Rotation: 0.00
Aspect: 1.00
[1.6327 INFO] 0.10 0.00 0.00 0.50
[1.6327 INFO] 0.00 -0.10 0.00 0.50
[1.6327 INFO] 0.00 0.00 1.00 0.00
[1.6327 INFO] 0.00 0.00 0.00 1.00
[1.6327 INFO] replaced image. has 0 bytes. Loaded = 0
[1.6329 INFO] MAKE NEW FILE
[1.6492 INFO] Moving layer 0 from (-1, 0) to parent -1, position 0
[1.6493 INFO] No change in layer position. Skipping
[1.6525 INFO] Set Cel to 0:0(0)
[1.6603 INFO] Deleting croppedBuffer (7fced88d1a00) [destroy]
[1.6603 INFO] Updating texture matrices
[1.6603 INFO] Replacing hexture at index 0 with
[1.6603 INFO] Updating texture matrices
[1.6604 INFO] Matrix 0: Pan: 0.50, -0.50. Scale: 10.00. Rotation: 0.00
Aspect: 1.00
[1.6604 INFO] 0.10 0.00 0.00 0.50
[1.6604 INFO] 0.00 -0.10 0.00 0.50
[1.6604 INFO] 0.00 0.00 1.00 0.00
[1.6604 INFO] 0.00 0.00 0.00 1.00
[1.6604 INFO] replaced image. has 0 bytes. Loaded = 0
[1.6615 INFO] Reloading ./Resources/Shaders/HDR2SDR shader
[1.6615 INFO] unable to load file ./Resources/Shaders/HDR2SDR.vert
[1.6667 INFO] Normal is a Blend shader
[1.6667 INFO] Reloading ./Resources/Shaders/Post Effects/Header shader
[1.6667 INFO] unable to load file ./Resources/Shaders/Post
Effects/Header.vert
[1.6702 INFO] Reloading ./Resources/Shaders/Blend Modes/Normal shader
[1.6702 INFO] unable to load file ./Resources/Shaders/Post
Effects/Header.vert
[1.6708 INFO] Additive is a Blend shader
[1.6708 INFO] Reloading ./Resources/Shaders/Post Effects/Header shader
[1.6708 INFO] unable to load file ./Resources/Shaders/Post
Effects/Header.vert
[1.6743 INFO] Reloading ./Resources/Shaders/Blend Modes/Additive shader
[1.6743 INFO] unable to load file ./Resources/Shaders/Post
Effects/Header.vert
[1.6750 INFO] Dissolve is a Blend shader
[1.6751 INFO] Reloading ./Resources/Shaders/Post Effects/Header shader
[1.6751 INFO] unable to load file ./Resources/Shaders/Post
Effects/Header.vert
[1.6799 INFO] Reloading ./Resources/Shaders/Blend Modes/Dissolve shader
[1.6800 INFO] unable to load file ./Resources/Shaders/Post
Effects/Header.vert
[1.6807 INFO] Dither is a Blend shader
[1.6807 INFO] Reloading ./Resources/Shaders/Post Effects/Header shader
[1.6807 INFO] unable to load file ./Resources/Shaders/Post
Effects/Header.vert
[1.6850 INFO] Reloading ./Resources/Shaders/Blend Modes/Dither shader
[1.6850 INFO] unable to load file ./Resources/Shaders/Post
Effects/Header.vert
[1.6866 INFO] Multiply is a Blend shader
[1.6866 INFO] Reloading ./Resources/Shaders/Post Effects/Header shader
[1.6867 INFO] unable to load file ./Resources/Shaders/Post
Effects/Header.vert
[1.6903 INFO] Reloading ./Resources/Shaders/Blend Modes/Multiply shader
[1.6904 INFO] unable to load file ./Resources/Shaders/Post
Effects/Header.vert
[1.6910 INFO] Got a type 2 uniform called Preserve Alpha, for var
Preserve_Alpha, min: 0.00 max: 1.00 default: 1.00, comment:
[1.6913 INFO] None is a Blend shader
[1.6913 INFO] Reloading ./Resources/Shaders/Post Effects/Header shader
[1.6913 INFO] unable to load file ./Resources/Shaders/Post
Effects/Header.vert
[1.6974 INFO] Reloading ./Resources/Shaders/Blend Modes/None shader
[1.6975 INFO] unable to load file ./Resources/Shaders/Post
Effects/Header.vert
[1.6981 INFO] Normal is a Blend shader
[1.6982 INFO] Subtractive is a Blend shader
[1.6982 INFO] Reloading ./Resources/Shaders/Post Effects/Header shader
[1.6982 INFO] unable to load file ./Resources/Shaders/Post
Effects/Header.vert
[1.7022 INFO] Reloading ./Resources/Shaders/Blend Modes/Subtractive shader
[1.7023 INFO] unable to load file ./Resources/Shaders/Post
Effects/Header.vert
[1.7056 INFO] Blob is a PFX shader
[1.7057 INFO] Reloading ./Resources/Shaders/Post Effects/Header shader
[1.7057 INFO] unable to load file ./Resources/Shaders/Post
Effects/Header.vert
[1.7092 INFO] Reloading ./Resources/Shaders/Post Effects/Blob shader
[1.7093 INFO] unable to load file ./Resources/Shaders/Post
Effects/Header.vert
[1.7100 INFO] Using uniform Blob for padding
[1.7102 INFO] Got a type 1 uniform called Blob, for var Blob, min: 0.00
max: 5.00 default: 1.00, comment: Controls the overall amount of blobbing
[1.7102 INFO] Got a type 1 uniform called DeBlur, for var DeBlur, min: 0.00
max: 0.50 default: 0.00, comment: Reduces internal blurring
[1.7103 INFO] Got a type 1 uniform called Inflate, for var Inflate, min:
0.00 max: 1.00 default: 0.50, comment: Expands the blob
[1.7103 INFO] Got a type 1 uniform called Crisp, for var Crisp, min: 0.00
max: 1.00 default: 1.00, comment: Sharpen edges of the blob
[1.7104 INFO] Got a type 5 uniform called Render Passes, for var
Render_Passes, min: 0.00 max: 1.00 default: 2.00, comment: how many passes
should we do on this?
[1.7124 INFO] Blur is a PFX shader
[1.7124 INFO] Reloading ./Resources/Shaders/Post Effects/Header shader
[1.7124 INFO] unable to load file ./Resources/Shaders/Post
Effects/Header.vert
[1.7158 INFO] Reloading ./Resources/Shaders/Post Effects/Blur shader
[1.7159 INFO] unable to load file ./Resources/Shaders/Post
Effects/Header.vert
[1.7168 INFO] Using uniform Range for padding
[1.7169 INFO] Got a type 1 uniform called Range, for var Range, min: 0.00
max: 5.00 default: 1.00, comment:
[1.7170 INFO] Got a type 5 uniform called Render Passes, for var
Render_Passes, min: 0.00 max: 1.00 default: 2.00, comment: how many passes
should we do on this?
[1.7180 INFO] Bump_Normal_Map is a PFX shader
[1.7180 INFO] Reloading ./Resources/Shaders/Post Effects/Header shader
[1.7180 INFO] unable to load file ./Resources/Shaders/Post
Effects/Header.vert
[1.7216 INFO] Reloading ./Resources/Shaders/Post Effects/Bump_Normal_Map
shader
[1.7216 INFO] unable to load file ./Resources/Shaders/Post
Effects/Header.vert
[1.7227 INFO] Chromatic Aberration is a PFX shader
[1.7228 INFO] Reloading ./Resources/Shaders/Post Effects/Header shader
[1.7228 INFO] unable to load file ./Resources/Shaders/Post
Effects/Header.vert
[1.7264 INFO] Reloading ./Resources/Shaders/Post Effects/Chromatic
Aberration shader
[1.7265 INFO] unable to load file ./Resources/Shaders/Post
Effects/Header.vert
[1.7273 INFO] Using uniform Range for padding
[1.7276 INFO] Got a type 1 uniform called Range, for var Range, min: 0.00
max: 2.00 default: 1.00, comment:
[1.7277 INFO] Got a type 1 uniform called Wavelength Spread, for var
Wavelength_Spread, min: -10.00 max: 10.00 default: 1.00, comment:
[1.7278 INFO] Got a type 1 uniform called Phase Shift, for var Phase_Shift,
min: 0.00 max: 1.00 default: 0.00, comment:
[1.7279 INFO] Got a type 1 uniform called Sharpen, for var Sharpen, min:
0.00 max: 1.00 default: 0.00, comment:
[1.7280 INFO] Got a type 5 uniform called Render Passes, for var
Render_Passes, min: 0.00 max: 1.00 default: 2.00, comment: how many passes
should we do on this?
[1.7294 INFO] CRT is a PFX shader
[1.7294 INFO] Reloading ./Resources/Shaders/Post Effects/Header shader
[1.7294 INFO] unable to load file ./Resources/Shaders/Post
Effects/Header.vert
[1.7335 INFO] Reloading ./Resources/Shaders/Post Effects/CRT shader
[1.7336 INFO] unable to load file ./Resources/Shaders/Post
Effects/Header.vert
[1.7350 INFO] Got a type 1 uniform called Horizontal Blur, for var
Horizontal_Blur, min: 0.00 max: 1.00 default: 1.00, comment:
[1.7351 INFO] Got a type 1 uniform called RGB Banding, for var RGB_Banding,
min: 0.00 max: 1.00 default: 0.00, comment:
[1.7352 INFO] Got a type 1 uniform called ScanLineDensity, for var
ScanLineDensity, min: 0.25 max: 5.00 default: 1.00, comment: Adjusts the
number of horizontal scanlines. Use 1.0 along with pixel scaling to match document
pixels.
[1.7353 INFO] Got a type 1 uniform called ScanLineWidth, for var
ScanLineWidth, min: 0.00 max: 1.00 default: 0.25, comment: Amount of black
space between horizontal scanlines
[1.7354 INFO] Got a type 1 uniform called ScanLineCrispness, for var
ScanLineCrispness, min: 0.00 max: 1.00 default: 0.20, comment:
[1.7356 INFO] Got a type 1 uniform called ScanHeight, for var ScanHeight,
min: 0.00 max: 1.00 default: 1.00, comment:
[1.7357 INFO] Got a type 1 uniform called FrameScanSync, for var
FrameScanSync, min: -10.00 max: 10.00 default: 0.00, comment: use with
ScanHeight to mimic the effect of video-taping a CRT screen
[1.7357 INFO] Got a type 1 uniform called Rounding, for var Rounding, min:
0.00 max: 1.00 default: 1.00, comment:
[1.7358 INFO] Got a type 1 uniform called Bulge, for var Bulge, min: 0.00
max: 2.00 default: 1.00, comment:
[1.7359 INFO] Got a type 2 uniform called Use Layer Transform, for var
Use_Layer_Transform, min: 0.00 max: 1.00 default: 0.00, comment: should the
distortion conform to the transformed layer?
[1.7360 INFO] Got a type 5 uniform called Render Passes, for var
Render_Passes, min: 0.00 max: 1.00 default: 2.00, comment: this is a two-pass
shader!
[1.7360 INFO] Read padding value of 5.00
[1.7411 INFO] Curves is a PFX shader
[1.7411 INFO] Reloading ./Resources/Shaders/Post Effects/Header shader
[1.7411 INFO] unable to load file ./Resources/Shaders/Post
Effects/Header.vert
[1.7455 INFO] Reloading ./Resources/Shaders/Post Effects/Curves shader
[1.7455 INFO] unable to load file ./Resources/Shaders/Post
Effects/Header.vert
[1.7474 INFO] Got a type 7 uniform called RGBK1, for var RGBK1, min: 0.00
max: 1.00 default: 1.00, comment: RGB k-values
[1.7475 INFO] Got a type 7 uniform called RGBK2, for var RGBK2, min: 0.00
max: 1.00 default: 1.00, comment:
[1.7477 INFO] Got a type 7 uniform called RGB12, for var RGB12, min: 0.00
max: 1.00 default: 0.00, comment: first two RGB curve points
[1.7478 INFO] Got a type 7 uniform called RGB34, for var RGB34, min: 0.00
max: 1.00 default: 0.29, comment: last two RGB curve points
[1.7479 INFO] Got a type 7 uniform called RGB56, for var RGB56, min: 0.00
max: 1.00 default: 0.57, comment: first two RGB curve points
[1.7481 INFO] Got a type 7 uniform called RGB78, for var RGB78, min: 0.00
max: 1.00 default: 0.86, comment: last two RGB curve points
[1.7481 INFO] Got a type 7 uniform called RK1, for var RK1, min: 0.00 max:
1.00 default: 1.00, comment:
[1.7482 INFO] Got a type 7 uniform called RK2, for var RK2, min: 0.00 max:
1.00 default: 1.00, comment:
[1.7482 INFO] Got a type 7 uniform called R12, for var R12, min: 0.00 max:
1.00 default: 0.00, comment: first two Red curve points
[1.7486 INFO] Got a type 7 uniform called R34, for var R34, min: 0.00 max:
1.00 default: 0.29, comment: second two Red curve points
[1.7487 INFO] Got a type 7 uniform called R56, for var R56, min: 0.00 max:
1.00 default: 0.57, comment: first two Red curve points
[1.7488 INFO] Got a type 7 uniform called R78, for var R78, min: 0.00 max:
1.00 default: 0.86, comment: second two Red curve points
[1.7490 INFO] Got a type 7 uniform called GK1, for var GK1, min: 0.00 max:
1.00 default: 1.00, comment:
[1.7491 INFO] Got a type 7 uniform called GK2, for var GK2, min: 0.00 max:
1.00 default: 1.00, comment:
[1.7492 INFO] Got a type 7 uniform called G12, for var G12, min: 0.00 max:
1.00 default: 0.00, comment: first two Green curve points
[1.7493 INFO] Got a type 7 uniform called G34, for var G34, min: 0.00 max:
1.00 default: 0.29, comment: second two Green curve points
[1.7495 INFO] Got a type 7 uniform called G56, for var G56, min: 0.00 max:
1.00 default: 0.57, comment: first two Green curve points
[1.7500 INFO] Got a type 7 uniform called G78, for var G78, min: 0.00 max:
1.00 default: 0.86, comment: second two Green curve points
[1.7501 INFO] Got a type 7 uniform called BK1, for var BK1, min: 0.00 max:
1.00 default: 1.00, comment:
[1.7502 INFO] Got a type 7 uniform called BK2, for var BK2, min: 0.00 max:
1.00 default: 1.00, comment:
[1.7503 INFO] Got a type 7 uniform called B12, for var B12, min: 0.00 max:
1.00 default: 0.00, comment: first two Blue curve points
[1.7503 INFO] Got a type 7 uniform called B34, for var B34, min: 0.00 max:
1.00 default: 0.29, comment: second two Blue curve points
[1.7505 INFO] Got a type 7 uniform called B56, for var B56, min: 0.00 max:
1.00 default: 0.57, comment: first two Blue curve points
[1.7506 INFO] Got a type 7 uniform called B78, for var B78, min: 0.00 max:
1.00 default: 0.86, comment: second two Blue curve points
[1.7507 INFO] Got a type 7 uniform called AK1, for var AK1, min: 0.00 max:
1.00 default: 1.00, comment:
[1.7508 INFO] Got a type 7 uniform called AK2, for var AK2, min: 0.00 max:
1.00 default: 1.00, comment:
[1.7509 INFO] Got a type 7 uniform called A12, for var A12, min: 0.00 max:
1.00 default: 0.00, comment: first two alpha curve points
[1.7510 INFO] Got a type 7 uniform called A34, for var A34, min: 0.00 max:
1.00 default: 0.29, comment: second two alpha curve points
[1.7511 INFO] Got a type 7 uniform called A56, for var A56, min: 0.00 max:
1.00 default: 0.57, comment: first two alpha curve points
[1.7512 INFO] Got a type 7 uniform called A78, for var A78, min: 0.00 max:
1.00 default: 0.86, comment: second two alpha curve points
[1.7513 INFO] Got a type 7 uniform called HUEK1, for var HUEK1, min: 0.00
max: 1.00 default: 1.00, comment:
[1.7514 INFO] Got a type 7 uniform called HUEK2, for var HUEK2, min: 0.00
max: 1.00 default: 1.00, comment:
[1.7515 INFO] Got a type 7 uniform called HUE12, for var HUE12, min: 0.00
max: 1.00 default: 0.00, comment: /etc
[1.7528 INFO] Got a type 7 uniform called HUE34, for var HUE34, min: 0.00
max: 1.00 default: 0.29, comment:
[1.7528 INFO] Got a type 7 uniform called HUE56, for var HUE56, min: 0.00
max: 1.00 default: 0.57, comment:
[1.7529 INFO] Got a type 7 uniform called HUE78, for var HUE78, min: 0.00
max: 1.00 default: 0.86, comment:
[1.7530 INFO] Got a type 7 uniform called VALUEK1, for var VALUEK1, min:
0.00 max: 1.00 default: 1.00, comment:
[1.7530 INFO] Got a type 7 uniform called VALUEK2, for var VALUEK2, min:
0.00 max: 1.00 default: 1.00, comment:
[1.7531 INFO] Got a type 7 uniform called VALUE12, for var VALUE12, min:
0.00 max: 1.00 default: 0.00, comment: /etc
[1.7531 INFO] Got a type 7 uniform called VALUE34, for var VALUE34, min:
0.00 max: 1.00 default: 0.29, comment:
[1.7532 INFO] Got a type 7 uniform called VALUE56, for var VALUE56, min:
0.00 max: 1.00 default: 0.57, comment:
[1.7533 INFO] Got a type 7 uniform called VALUE78, for var VALUE78, min:
0.00 max: 1.00 default: 0.86, comment:
[1.7534 INFO] Got a type 0 uniform called RGB MASK, for var RGB_MASK, min:
1.00 max: 2.00 default: 126.00, comment: 255-128-1
[1.7534 INFO] Got a type 0 uniform called R MASK, for var R_MASK, min: 1.00
max: 2.00 default: 126.00, comment:
[1.7535 INFO] Got a type 0 uniform called G MASK, for var G_MASK, min: 1.00
max: 2.00 default: 126.00, comment:
[1.7536 INFO] Got a type 0 uniform called B MASK, for var B_MASK, min: 1.00
max: 2.00 default: 126.00, comment:
[1.7536 INFO] Got a type 0 uniform called A MASK, for var A_MASK, min: 1.00
max: 2.00 default: 126.00, comment:
[1.7537 INFO] Got a type 0 uniform called HUE MASK, for var HUE_MASK, min:
1.00 max: 2.00 default: 126.00, comment:
[1.7538 INFO] Got a type 0 uniform called VALUE MASK, for var VALUE_MASK,
min: 1.00 max: 2.00 default: 126.00, comment:
[1.7538 INFO] Got a type 1 uniform called RGB Active, for var RGB_Active,
min: 0.00 max: 1.00 default: 0.00, comment:
[1.7539 INFO] Got a type 1 uniform called R Active, for var R_Active, min:
0.00 max: 1.00 default: 0.00, comment:
[1.7540 INFO] Got a type 1 uniform called G Active, for var G_Active, min:
0.00 max: 1.00 default: 0.00, comment:
[1.7541 INFO] Got a type 1 uniform called B Active, for var B_Active, min:
0.00 max: 1.00 default: 0.00, comment:
[1.7541 INFO] Got a type 1 uniform called A Active, for var A_Active, min:
0.00 max: 1.00 default: 0.00, comment:
[1.7542 INFO] Got a type 1 uniform called HUE Active, for var HUE_Active,
min: 0.00 max: 1.00 default: 0.00, comment:
[1.7543 INFO] Got a type 1 uniform called VALUE Active, for var
VALUE_Active, min: 0.00 max: 1.00 default: 0.00, comment:
[1.7562 INFO] Distortion is a PFX shader
[1.7563 INFO] Reloading ./Resources/Shaders/Post Effects/Header shader
[1.7563 INFO] unable to load file ./Resources/Shaders/Post
Effects/Header.vert
[1.7599 INFO] Reloading ./Resources/Shaders/Post Effects/Distortion shader
[1.7599 INFO] unable to load file ./Resources/Shaders/Post
Effects/Header.vert
[1.7608 INFO] Using uniform Amount for padding
[1.7609 INFO] Got a type 1 uniform called Amount, for var Amount, min: 0.00
max: 5.00 default: 1.00, comment: Overall distortion amount
[1.7610 INFO] Got a type 1 uniform called Scale, for var Scale, min: 0.05
max: 4.00 default: 1.00, comment: Scale of the effect
[1.7611 INFO] Got a type 9 uniform called Speed, for var Speed, min: 0.00
max: 1.00 default: 0.10, comment: Animates automatically over the entire
animation
[1.7613 INFO] Got a type 1 uniform called Phase, for var Phase, min: 0.00
max: 10.00 default: 0.00, comment: Manually animate
[1.7617 INFO] Drop Shadow is a PFX shader
[1.7617 INFO] Reloading ./Resources/Shaders/Post Effects/Header shader
[1.7617 INFO] unable to load file ./Resources/Shaders/Post
Effects/Header.vert
[1.7656 INFO] Reloading ./Resources/Shaders/Post Effects/Drop Shadow shader
[1.7657 INFO] unable to load file ./Resources/Shaders/Post
Effects/Header.vert
[1.7666 INFO] Read padding value of 10.00
[1.7667 INFO] Got a type 3 uniform called Color, for var Color, min: 0.00
max: 1.00 default: 0.00, comment:
[1.7667 INFO] Got a type 1 uniform called Blur, for var Blur, min: 0.00
max: 1.00 default: 1.00, comment:
[1.7669 INFO] Got a type 1 uniform called Offset, for var Offset, min: 0.00
max: 5.00 default: 0.00, comment:
[1.7669 INFO] Got a type 6 uniform called Angle, for var Angle, min: 0.00
max: 360.00 default: 0.00, comment:
[1.7696 INFO] Fade to Black is a PFX shader
[1.7697 INFO] Reloading ./Resources/Shaders/Post Effects/Header shader
[1.7697 INFO] unable to load file ./Resources/Shaders/Post
Effects/Header.vert
[1.7732 INFO] Reloading ./Resources/Shaders/Post Effects/Fade to Black
shader
[1.7732 INFO] unable to load file ./Resources/Shaders/Post
Effects/Header.vert
[1.7744 INFO] Got a type 8 uniform called Effect, for var Effect, min: 0.00
max: 1.00 default: 0.00, comment: Different types of effects
[1.7745 INFO] Got a type 1 uniform called Transition, for var Transition,
min: 0.00 max: 1.00 default: 0.00, comment: how far along are we in the
transition?
[1.7746 INFO] Got a type 1 uniform called Fuzziness, for var Fuzziness, min:
0.00 max: 1.00 default: 0.02, comment: Adjusts the edge smoothness (depending
on effect)
[1.7747 INFO] Got a type 3 uniform called Black, for var Black, min: 0.00
max: 1.00 default: 0.00, comment:
[1.7759 INFO] Fill is a PFX shader
[1.7759 INFO] Reloading ./Resources/Shaders/Post Effects/Header shader
[1.7759 INFO] unable to load file ./Resources/Shaders/Post
Effects/Header.vert
[1.7797 INFO] Reloading ./Resources/Shaders/Post Effects/Fill shader
[1.7798 INFO] unable to load file ./Resources/Shaders/Post
Effects/Header.vert
[1.7803 INFO] Got a type 8 uniform called Blend Mode, for var Blend_Mode,
min: 0.00 max: 1.00 default: 0.00, comment: Different types of effects
[1.7803 INFO] Got a type 3 uniform called Color, for var Color, min: 0.00
max: 1.00 default: 0.20, comment: First color of the gradient.
[1.7804 INFO] Got a type 2 uniform called Fill Canvas, for var Fill_Canvas,
min: 0.00 max: 1.00 default: 0.00, comment:
[1.7807 INFO] Got a type 1 uniform called Intensity, for var Intensity, min:
0.00 max: 1.00 default: 1.00, comment: Overall strength of the effect.
[1.7814 INFO] Film Grain is a PFX shader
[1.7814 INFO] Reloading ./Resources/Shaders/Post Effects/Header shader
[1.7814 INFO] unable to load file ./Resources/Shaders/Post
Effects/Header.vert
[1.7847 INFO] Reloading ./Resources/Shaders/Post Effects/Film Grain shader
[1.7847 INFO] unable to load file ./Resources/Shaders/Post
Effects/Header.vert
[1.7858 INFO] Got a type 2 uniform called Animated, for var Animated, min:
0.00 max: 1.00 default: 1.00, comment:
[1.7858 INFO] Got a type 1 uniform called Speckle, for var Speckle, min:
-1.00 max: 1.00 default: 0.00, comment:
[1.7860 INFO] Got a type 1 uniform called Strength, for var Strength, min:
0.00 max: 1.00 default: 0.00, comment:
[1.7867 INFO] Gradient is a PFX shader
[1.7867 INFO] Reloading ./Resources/Shaders/Post Effects/Header shader
[1.7868 INFO] unable to load file ./Resources/Shaders/Post
Effects/Header.vert
[1.7906 INFO] Reloading ./Resources/Shaders/Post Effects/Gradient shader
[1.7907 INFO] unable to load file ./Resources/Shaders/Post
Effects/Header.vert
[1.7911 INFO] Got a type 8 uniform called Blend Mode, for var Blend_Mode,
min: 0.00 max: 1.00 default: 0.00, comment: Different types of effects
[1.7913 INFO] Got a type 3 uniform called Start, for var Start, min: 0.00
max: 1.00 default: 1.00, comment: First color of the gradient.
[1.7913 INFO] Got a type 3 uniform called End, for var End, min: 0.00 max:
1.00 default: 0.20, comment: Last color of the gradient.
[1.7915 INFO] Got a type 2 uniform called Fill Canvas, for var Fill_Canvas,
min: 0.00 max: 1.00 default: 0.00, comment:
[1.7916 INFO] Got a type 1 uniform called Intensity, for var Intensity, min:
0.00 max: 1.00 default: 1.00, comment: Overall strength of the effect.
[1.7917 INFO] Got a type 6 uniform called Angle, for var Angle, min: 0.00
max: 360.00 default: 270.00, comment: Sweep direction
[1.7918 INFO] Got a type 1 uniform called Center, for var Center, min: -1.00
max: 1.00 default: 0.00, comment: shifts the center of the gradient
[1.7919 INFO] Got a type 1 uniform called Focus, for var Focus, min: 0.00
max: 1.00 default: 0.00, comment: Adjusts the speed of the transition.
[1.7920 INFO] Got a type 2 uniform called Follow Layer Transform, for var
Follow_Layer_Transform, min: 0.00 max: 1.00 default: 1.00, comment: Should the
effect origin move with the layer?
[1.7932 INFO] Hue_Saturation is a PFX shader
[1.7932 INFO] Reloading ./Resources/Shaders/Post Effects/Header shader
[1.7932 INFO] unable to load file ./Resources/Shaders/Post
Effects/Header.vert
[1.7967 INFO] Reloading ./Resources/Shaders/Post Effects/Hue_Saturation
shader
[1.7967 INFO] unable to load file ./Resources/Shaders/Post
Effects/Header.vert
[1.7976 INFO] Got a type 1 uniform called Hue, for var Hue, min: -360.00
max: 360.00 default: 0.00, comment: Hue
[1.7976 INFO] Got a type 1 uniform called Contrast, for var Contrast, min:
0.00 max: 2.00 default: 1.00, comment: Contrast
[1.7977 INFO] Got a type 1 uniform called Saturation, for var Saturation,
min: 0.00 max: 2.00 default: 1.00, comment: Saturation
[1.7978 INFO] Got a type 1 uniform called Brightness, for var Brightness,
min: 0.00 max: 2.00 default: 1.00, comment: Brightness
[1.7979 INFO] Got a type 1 uniform called Lightness, for var Lightness, min:
0.00 max: 2.00 default: 1.00, comment: Lightness
[1.7984 INFO] Linear_Blur is a PFX shader
[1.7984 INFO] Reloading ./Resources/Shaders/Post Effects/Header shader
[1.7984 INFO] unable to load file ./Resources/Shaders/Post
Effects/Header.vert
[1.8018 INFO] Reloading ./Resources/Shaders/Post Effects/Linear_Blur shader
[1.8019 INFO] unable to load file ./Resources/Shaders/Post
Effects/Header.vert
[1.8026 INFO] Using uniform Range for padding
[1.8026 INFO] Got a type 1 uniform called Range, for var Range, min: 0.00
max: 5.00 default: 1.00, comment:
[1.8027 INFO] Got a type 1 uniform called Angle, for var Angle, min: 0.00
max: 180.00 default: 0.00, comment:
[1.8032 INFO] Map_To_Palette is a PFX shader
[1.8032 INFO] Reloading ./Resources/Shaders/Post Effects/Header shader
[1.8032 INFO] unable to load file ./Resources/Shaders/Post
Effects/Header.vert
[1.8069 INFO] Reloading ./Resources/Shaders/Post Effects/Map_To_Palette
shader
[1.8070 INFO] unable to load file ./Resources/Shaders/Post
Effects/Header.vert
[1.8079 INFO] Motion_Blur is a PFX shader
[1.8080 INFO] Reloading ./Resources/Shaders/Post Effects/Header shader
[1.8080 INFO] unable to load file ./Resources/Shaders/Post
Effects/Header.vert
[1.8117 INFO] Reloading ./Resources/Shaders/Post Effects/Motion_Blur shader
[1.8117 INFO] unable to load file ./Resources/Shaders/Post
Effects/Header.vert
[1.8126 INFO] Read padding value of 2.00
[1.8127 INFO] Got a type 1 uniform called Time Range, for var Time_Range,
min: 0.00 max: 1.00 default: 0.10, comment: How many seconds back does the
blur go?
[1.8138 INFO] Perlin_Distortion is a PFX shader
[1.8138 INFO] Reloading ./Resources/Shaders/Post Effects/Header shader
[1.8139 INFO] unable to load file ./Resources/Shaders/Post
Effects/Header.vert
[1.8172 INFO] Reloading ./Resources/Shaders/Post Effects/Perlin_Distortion
shader
[1.8172 INFO] unable to load file ./Resources/Shaders/Post
Effects/Header.vert
[1.8178 INFO] Got a type 2 uniform called Pixel Perfect, for var
Pixel_Perfect, min: 0.00 max: 1.00 default: 0.00, comment: change this to
randomize the noise. Be cautious of animating it.
[1.8179 INFO] Got a type 1 uniform called Granularity, for var Granularity,
min: 0.01 max: 0.99 default: 0.60, comment: Affects the prominece of fine
details
[1.8180 INFO] Got a type 1 uniform called Scaling, for var Scaling, min:
0.01 max: 10.00 default: 6.00, comment: Controls the overall size of the noise
pattern
[1.8181 INFO] Got a type 1 uniform called Amount, for var Amount, min: 0.00
max: 8.00 default: 3.00, comment: Controls the amount of distortion
[1.8181 INFO] Got a type 1 uniform called Phase, for var Phase, min: 0.00
max: 1.00 default: 0.00, comment: Use to manually animate the distortion
[1.8183 INFO] Got a type 9 uniform called Speed, for var Speed, min: 0.00
max: 10.00 default: 1.00, comment: Use to automatically animate the distortion
[1.8184 INFO] Using uniform Scaling for padding
[1.8203 INFO] Perlin_Noise is a PFX shader
[1.8204 INFO] Reloading ./Resources/Shaders/Post Effects/Header shader
[1.8204 INFO] unable to load file ./Resources/Shaders/Post
Effects/Header.vert
[1.8237 INFO] Reloading ./Resources/Shaders/Post Effects/Perlin_Noise shader
[1.8238 INFO] unable to load file ./Resources/Shaders/Post
Effects/Header.vert
[1.8245 INFO] Got a type 1 uniform called Strength, for var Strength, min:
0.00 max: 1.00 default: 1.00, comment:
[1.8246 INFO] Got a type 1 uniform called Granularity, for var Granularity,
min: 0.01 max: 0.99 default: 0.50, comment: Affects the prominece of fine
details
[1.8247 INFO] Got a type 1 uniform called Scaling, for var Scaling, min:
0.10 max: 10.00 default: 1.00, comment:
[1.8248 INFO] Got a type 1 uniform called Low Threshold, for var
Low_Threshold, min: 0.00 max: 1.00 default: 0.00, comment:
[1.8248 INFO] Got a type 1 uniform called High Threshold, for var
High_Threshold, min: 0.00 max: 1.00 default: 1.00, comment:
[1.8250 INFO] Got a type 2 uniform called Sine Phasing, for var
Sine_Phasing, min: 0.00 max: 1.00 default: 0.00, comment:
[1.8251 INFO] Got a type 1 uniform called Phase, for var Phase, min: 0.00
max: 10.00 default: 1.00, comment:
[1.8252 INFO] Got a type 0 uniform called Seed, for var Seed, min: 0.00
max: 1000.00 default: 0.00, comment: change this to randomize the noise. Be
cautious of animating it.
[1.8253 INFO] Got a type 8 uniform called Mode, for var Mode, min: 0.00
max: 1.00 default: 0.00, comment:
[1.8277 INFO] Pro_Curves is a PFX shader
[1.8277 INFO] Reloading ./Resources/Shaders/Post Effects/Header shader
[1.8277 INFO] unable to load file ./Resources/Shaders/Post
Effects/Header.vert
[1.8313 INFO] Reloading ./Resources/Shaders/Post Effects/Pro_Curves shader
[1.8314 INFO] unable to load file ./Resources/Shaders/Post
Effects/Header.vert
[1.8326 INFO] Got a type 8 uniform called InputChannel, for var
InputChannel, min: 0.00 max: 1.00 default: 0.00, comment:
[1.8327 INFO] Got a type 8 uniform called OutputChannel, for var
OutputChannel, min: 0.00 max: 1.00 default: 0.00, comment:
[1.8328 INFO] Got a type 7 uniform called RGBK1, for var RGBK1, min: 0.00
max: 1.00 default: 1.00, comment: RGB k-values
[1.8329 INFO] Got a type 7 uniform called RGBK2, for var RGBK2, min: 0.00
max: 1.00 default: 1.00, comment:
[1.8330 INFO] Got a type 7 uniform called RGB12, for var RGB12, min: 0.00
max: 1.00 default: 0.00, comment: first two RGB curve points
[1.8331 INFO] Got a type 7 uniform called RGB34, for var RGB34, min: 0.00
max: 1.00 default: 0.29, comment: second two RGB curve points
[1.8332 INFO] Got a type 7 uniform called RGB56, for var RGB56, min: 0.00
max: 1.00 default: 0.57, comment: third two RGB curve points
[1.8333 INFO] Got a type 7 uniform called RGB78, for var RGB78, min: 0.00
max: 1.00 default: 0.86, comment: last two RGB curve points
[1.8333 INFO] Got a type 0 uniform called RGB MASK, for var RGB_MASK, min:
1.00 max: 2.00 default: 126.00, comment: 255-128-1
[1.8337 INFO] Got a type 1 uniform called RGB Active, for var RGB_Active,
min: 0.00 max: 1.00 default: 0.00, comment:
[1.8354 INFO] Radial_Blur is a PFX shader
[1.8355 INFO] Reloading ./Resources/Shaders/Post Effects/Header shader
[1.8355 INFO] unable to load file ./Resources/Shaders/Post
Effects/Header.vert
[1.8389 INFO] Reloading ./Resources/Shaders/Post Effects/Radial_Blur shader
[1.8389 INFO] unable to load file ./Resources/Shaders/Post
Effects/Header.vert
[1.8398 INFO] Using uniform Blur_Amount for padding
[1.8398 INFO] Got a type 1 uniform called Blur Amount, for var Blur_Amount,
min: 0.00 max: 10.00 default: 1.00, comment:
[1.8399 INFO] Got a type 1 uniform called Falloff Radius, for var
Falloff_Radius, min: -2.00 max: 2.00 default: 1.00, comment: Varies the
strength of the effect with radius.
[1.8399 INFO] Got a type 1 uniform called Tangency, for var Tangency, min:
0.00 max: 1.00 default: 0.00, comment: Switch between spin-style and zoom-
style
[1.8401 INFO] Got a type 1 uniform called X Position, for var X_Position,
min: -1.00 max: 1.00 default: 0.00, comment: adjust the x-position of the
focus
[1.8402 INFO] Got a type 1 uniform called Y Position, for var Y_Position,
min: -1.00 max: 1.00 default: 0.00, comment: adjust the y-position of the
focus
[1.8403 INFO] Got a type 2 uniform called Follow Layer Transform, for var
Follow_Layer_Transform, min: 0.00 max: 1.00 default: 1.00, comment: Should the
effect origin move with the layer?
[1.8418 INFO] Sharpen is a PFX shader
[1.8418 INFO] Reloading ./Resources/Shaders/Post Effects/Header shader
[1.8418 INFO] unable to load file ./Resources/Shaders/Post
Effects/Header.vert
[1.8452 INFO] Reloading ./Resources/Shaders/Post Effects/Sharpen shader
[1.8452 INFO] unable to load file ./Resources/Shaders/Post
Effects/Header.vert
[1.8462 INFO] Using uniform Range for padding
[1.8463 INFO] Got a type 1 uniform called Range, for var Range, min: 0.00
max: 40.00 default: 1.00, comment:
[1.8463 INFO] Got a type 1 uniform called Strength, for var Strength, min:
0.00 max: 5.00 default: 2.00, comment:
[1.8464 INFO] Got a type 1 uniform called Threshold, for var Threshold, min:
0.00 max: 0.25 default: 0.00, comment:
[1.8473 INFO] Smear is a PFX shader
[1.8473 INFO] Reloading ./Resources/Shaders/Post Effects/Header shader
[1.8474 INFO] unable to load file ./Resources/Shaders/Post
Effects/Header.vert
[1.8513 INFO] Reloading ./Resources/Shaders/Post Effects/Smear shader
[1.8513 INFO] unable to load file ./Resources/Shaders/Post
Effects/Header.vert
[1.8524 INFO] Using uniform Range for padding
[1.8524 INFO] Got a type 1 uniform called Range, for var Range, min: 0.00
max: 5.00 default: 1.00, comment:
[1.8525 INFO] Got a type 6 uniform called Angle, for var Angle, min: 0.00
max: 360.00 default: 0.00, comment:
[1.8530 INFO] Thermal Distortion is a PFX shader
[1.8530 INFO] Reloading ./Resources/Shaders/Post Effects/Header shader
[1.8531 INFO] unable to load file ./Resources/Shaders/Post
Effects/Header.vert
[1.8574 INFO] Reloading ./Resources/Shaders/Post Effects/Thermal Distortion
shader
[1.8574 INFO] unable to load file ./Resources/Shaders/Post
Effects/Header.vert
[1.8583 INFO] Using uniform Distortion_Amount for padding
[1.8584 INFO] Got a type 1 uniform called Distortion Scale, for var
Distortion_Scale, min: 0.01 max: 2.00 default: 0.50, comment: how far apart
the waves of distortion are
[1.8585 INFO] Got a type 1 uniform called Distortion Amount, for var
Distortion_Amount, min: 0.00 max: 10.00 default: 2.00, comment: size of the
distortion waves
[1.8585 INFO] Got a type 1 uniform called Blurring, for var Blurring, min:
0.00 max: 5.00 default: 2.00, comment:
[1.8587 INFO] Got a type 0 uniform called Speed, for var Speed, min: 0.00
max: 25.00 default: 2.00, comment:
[1.8588 INFO] Got a type 1 uniform called Chaos, for var Chaos, min: 0.00
max: 1.00 default: 0.75, comment: the complexity of the distortion waves
[1.8590 INFO] Got a type 5 uniform called Render Passes, for var
Render_Passes, min: 0.00 max: 1.00 default: 2.00, comment: how many passes
should we do on this?
[1.8627 INFO] Reloading ./Resources/Shaders/Draw/Clip shader
[1.8627 INFO] unable to load file ./Resources/Shaders/Draw/Clip.vert
[1.8635 INFO] Reloading ./Resources/Shaders/Draw/Evil shader
[1.8635 INFO] unable to load file ./Resources/Shaders/Draw/Evil.vert
[1.8639 INFO] Reloading ./Resources/Shaders/Draw/Glow shader
[1.8639 INFO] unable to load file ./Resources/Shaders/Draw/Glow.vert
[1.8646 INFO] Got a type 5 uniform called Render Passes, for var
Render_Passes, min: 0.00 max: 1.00 default: 3.00, comment: how many passes
should we do on this?
[1.8664 INFO] Reloading ./Resources/Shaders/Draw/Glow_Blur shader
[1.8665 INFO] unable to load file ./Resources/Shaders/Draw/Glow_Blur.vert
[1.8671 INFO] Got a type 5 uniform called Render Passes, for var
Render_Passes, min: 0.00 max: 1.00 default: 6.00, comment: how many passes
should we do on this?
[1.8687 INFO] Reloading ./Resources/Shaders/Draw/Glow_Kernel shader
[1.8687 INFO] unable to load file ./Resources/Shaders/Draw/Glow_Kernel.vert
[1.8693 INFO] Got a type 5 uniform called Render Passes, for var
Render_Passes, min: 0.00 max: 1.00 default: 1.00, comment: how many passes
should we do on this?
[1.8711 INFO] Reloading ./Resources/Shaders/Draw/Glow_Scatter shader
[1.8712 INFO] unable to load file ./Resources/Shaders/Draw/Glow_Scatter.vert
[1.8718 INFO] Got a type 5 uniform called Render Passes, for var
Render_Passes, min: 0.00 max: 1.00 default: 1.00, comment: how many passes
should we do on this?
[1.8736 INFO] Reloading ./Resources/Shaders/Draw/ImageCel shader
[1.8737 INFO] unable to load file ./Resources/Shaders/Draw/ImageCel.vert
[1.8742 INFO] Reloading ./Resources/Shaders/Draw/Pixel_Brush shader
[1.8793 INFO] Reloading ./Resources/Shaders/Draw/Pixel_Brush shader
[1.8842 INFO] Reloading ./Resources/Shaders/Draw/Pixel_Line shader
[1.8869 INFO] Reloading ./Resources/Shaders/Draw/Pixel_Line shader
[1.8893 INFO] Reloading ./Resources/Shaders/Draw/Pixel_Overlay shader
[1.8894 INFO] unable to load file
./Resources/Shaders/Draw/Pixel_Overlay.vert
[1.8902 INFO] Reloading ./Resources/Shaders/Draw/Pixel_Selection shader
[1.8903 INFO] unable to load file
./Resources/Shaders/Draw/Pixel_Selection.vert
[1.8917 INFO] Reloading ./Resources/Shaders/Draw/PostDivide shader
[1.8917 INFO] unable to load file ./Resources/Shaders/Draw/PostDivide.vert
[1.8921 INFO] Reloading ./Resources/Shaders/Draw/RasterTrixels shader
[1.8931 INFO] Reloading ./Resources/Shaders/Draw/RasterTrixels shader
[1.8940 INFO] Reloading ./Resources/Shaders/Draw/Standard shader
[1.8957 INFO] Reloading ./Resources/Shaders/Draw/Standard shader
[1.8977 INFO] Reloading ./Resources/Shaders/Draw/Straight shader
[1.8980 INFO] unable to load file ./Resources/Shaders/Draw/Straight.frag
[1.8980 INFO] Reloading ./Resources/Shaders/Draw/StraightFrag shader
[1.8985 INFO] Reloading ./Resources/Shaders/Draw/StraightFrag shader
[1.8990 INFO] Reloading ./Resources/Shaders/Draw/TurboTrixels shader
[1.8998 INFO] Reloading ./Resources/Shaders/Draw/TurboTrixels shader
[1.9006 INFO] Reloading ./Resources/Shaders/Draw/VBOTrixels shader
[1.9014 INFO] Reloading ./Resources/Shaders/Draw/VBOTrixels shader
[1.9027 INFO] Reloading ./Resources/Shaders/Glow/Blur shader
[1.9028 INFO] unable to load file ./Resources/Shaders/Glow/Blur.vert
[1.9033 INFO] Got a type 5 uniform called Render Passes, for var
Render_Passes, min: 0.00 max: 1.00 default: 6.00, comment: how many passes
should we do on this?
[1.9038 INFO] Reloading ./Resources/Shaders/Glow/Scatter shader
[1.9039 INFO] unable to load file ./Resources/Shaders/Glow/Scatter.vert
[1.9045 INFO] Got a type 5 uniform called Render Passes, for var
Render_Passes, min: 0.00 max: 1.00 default: 1.00, comment: how many passes
should we do on this?
[1.9054 INFO] Reloading ./Resources/Shaders/Glow/Scatter shader
[1.9054 INFO] unable to load file ./Resources/Shaders/Glow/Scatter.vert
[1.9062 INFO] Reloading ./Resources/Shaders/Glow/Scatter shader
[1.9062 INFO] unable to load file ./Resources/Shaders/Glow/Scatter.vert
[1.9069 INFO] Got a type 5 uniform called Render Passes, for var
Render_Passes, min: 0.00 max: 1.00 default: 1.00, comment: how many passes
should we do on this?
[1.9078 INFO] Reloading ./Resources/Shaders/Glow/Scatter shader
[1.9079 INFO] unable to load file ./Resources/Shaders/Glow/Scatter.vert
[1.9095 INFO] Reloading ./Resources/Shaders/Pixel Tools/Pixel_Base shader
[1.9096 INFO] unable to load file ./Resources/Shaders/Pixel
Tools/Pixel_Base.vert
[1.9116 INFO] Reloading ./Resources/Shaders/Pixel Tools/Paint shader
[1.9116 INFO] unable to load file ./Resources/Shaders/Pixel
Tools/Pixel_Base.vert
[1.9120 INFO] Got Pixel Tool shader named Paint
[1.9120 INFO] Reloading ./Resources/Shaders/Pixel Tools/Pixel_Base shader
[1.9120 INFO] unable to load file ./Resources/Shaders/Pixel
Tools/Pixel_Base.vert
[1.9143 INFO] Reloading ./Resources/Shaders/Pixel Tools/Blur shader
[1.9144 INFO] unable to load file ./Resources/Shaders/Pixel
Tools/Pixel_Base.vert
[1.9154 INFO] Got Pixel Tool shader named Blur
[1.9155 INFO] Reloading ./Resources/Shaders/Pixel Tools/Pixel_Base shader
[1.9155 INFO] unable to load file ./Resources/Shaders/Pixel
Tools/Pixel_Base.vert
[1.9176 INFO] Reloading ./Resources/Shaders/Pixel Tools/Fingerpaint shader
[1.9177 INFO] unable to load file ./Resources/Shaders/Pixel
Tools/Pixel_Base.vert
[1.9180 INFO] Got a type 1 uniform called Goopiness, for var Goopiness, min:
0.10 max: 1.00 default: 0.25, comment:
[1.9189 INFO] Got Pixel Tool shader named Fingerpaint
[1.9189 INFO] Reloading ./Resources/Shaders/Pixel Tools/Pixel_Base shader
[1.9189 INFO] unable to load file ./Resources/Shaders/Pixel
Tools/Pixel_Base.vert
[1.9208 INFO] Reloading ./Resources/Shaders/Pixel Tools/Hue_Shift shader
[1.9209 INFO] unable to load file ./Resources/Shaders/Pixel
Tools/Pixel_Base.vert
[1.9214 INFO] Got Pixel Tool shader named Hue_Shift
[1.9215 INFO] Reloading ./Resources/Shaders/Pixel Tools/Pixel_Base shader
[1.9215 INFO] unable to load file ./Resources/Shaders/Pixel
Tools/Pixel_Base.vert
[1.9233 INFO] Reloading ./Resources/Shaders/Pixel Tools/Isolate_Hue shader
[1.9233 INFO] unable to load file ./Resources/Shaders/Pixel
Tools/Pixel_Base.vert
[1.9241 INFO] Got Pixel Tool shader named Isolate_Hue
[1.9241 INFO] Reloading ./Resources/Shaders/Pixel Tools/Pixel_Base shader
[1.9241 INFO] unable to load file ./Resources/Shaders/Pixel
Tools/Pixel_Base.vert
[1.9262 INFO] Reloading ./Resources/Shaders/Pixel Tools/Mirror shader
[1.9262 INFO] unable to load file ./Resources/Shaders/Pixel
Tools/Pixel_Base.vert
[1.9265 INFO] Got a type 2 uniform called Vertical, for var Vertical, min:
0.00 max: 1.00 default: 0.00, comment:
[1.9269 INFO] Got Pixel Tool shader named Mirror
[1.9269 INFO] Reloading ./Resources/Shaders/Pixel Tools/Pixel_Base shader
[1.9269 INFO] unable to load file ./Resources/Shaders/Pixel
Tools/Pixel_Base.vert
[1.9290 INFO] Reloading ./Resources/Shaders/Pixel Tools/Noise_Brush shader
[1.9290 INFO] unable to load file ./Resources/Shaders/Pixel
Tools/Pixel_Base.vert
[1.9295 INFO] Got a type 1 uniform called Amount, for var Amount, min: 0.00
max: 4.00 default: 1.00, comment:
[1.9313 INFO] Got Pixel Tool shader named Noise_Brush
[1.9313 INFO] Reloading ./Resources/Shaders/Pixel Tools/Pixel_Base shader
[1.9313 INFO] unable to load file ./Resources/Shaders/Pixel
Tools/Pixel_Base.vert
[1.9332 INFO] Reloading ./Resources/Shaders/Pixel Tools/Radial-Mirror shader
[1.9332 INFO] unable to load file ./Resources/Shaders/Pixel
Tools/Pixel_Base.vert
[1.9334 INFO] Got a type 0 uniform called Segments, for var Segments, min:
2.00 max: 32.00 default: 6.00, comment:
[1.9340 INFO] Got Pixel Tool shader named Radial-Mirror
[1.9340 INFO] Reloading ./Resources/Shaders/Pixel Tools/Pixel_Base shader
[1.9340 INFO] unable to load file ./Resources/Shaders/Pixel
Tools/Pixel_Base.vert
[1.9362 INFO] Reloading ./Resources/Shaders/Pixel Tools/Replace_Hue shader
[1.9362 INFO] unable to load file ./Resources/Shaders/Pixel
Tools/Pixel_Base.vert
[1.9370 INFO] Got Pixel Tool shader named Replace_Hue
[1.9370 INFO] Reloading ./Resources/Shaders/Pixel Tools/Pixel_Base shader
[1.9371 INFO] unable to load file ./Resources/Shaders/Pixel
Tools/Pixel_Base.vert
[1.9391 INFO] Reloading ./Resources/Shaders/Pixel Tools/Smudge shader
[1.9391 INFO] unable to load file ./Resources/Shaders/Pixel
Tools/Pixel_Base.vert
[1.9394 INFO] Got a type 1 uniform called Strength, for var Strength, min:
0.00 max: 1.00 default: 0.20, comment:
[1.9400 INFO] Got Pixel Tool shader named Smudge
[1.9401 INFO] Reloading ./Resources/Shaders/Pixel Tools/Pixel_Base shader
[1.9401 INFO] unable to load file ./Resources/Shaders/Pixel
Tools/Pixel_Base.vert
[1.9422 INFO] Reloading ./Resources/Shaders/Pixel Tools/Stroke Outline
shader
[1.9423 INFO] unable to load file ./Resources/Shaders/Pixel
Tools/Pixel_Base.vert
[1.9431 INFO] Got Pixel Tool shader named Stroke Outline
[1.9432 INFO] set up Ui for current version. pro? 1
[2.0592 INFO] Current drawer is
[2.0595 INFO] customdrawer: greyed out? 0
[2.0805 INFO] setup line 271: time 2.080520
[2.0811 INFO] Writing Mac settings
[2.0815 INFO] Writing Mac settings
[2.0816 INFO] updating recent files menu
[2.0825 INFO] setup line 300: time 2.082540
[2.0826 INFO] setup line 307: time 2.082560
[2.0830 INFO] setup line 317: time 2.082980
[2.0830 INFO] setup line 322: time 2.083000
[2.0919 INFO] setup line 333: time 2.091860
[2.0919 INFO] setup line 336: time 2.091910
[2.0919 INFO] setup line 340: time 2.091920
[2.0928 INFO] Updating drawers list in renderoptions
[2.0929 INFO] current drawer: 0
[2.0929 INFO] Adding Standard drawer (1 of 6)
[2.0931 INFO] loading image ./Resources/ui/Standard_over.png
[2.0939 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/Standard_over.png successfully!
[2.0941 INFO] Shape Mode Icon
/Users/Simon/Library/Logs/Hexels3/colorIcons/Standard_over.png: 1
[2.0942 INFO] Adding Shards drawer (2 of 6)
[2.0943 INFO] loading image ./Resources/ui/Shards_over.png
[2.0951 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/Shards_over.png successfully!
[2.0954 INFO] Shape Mode Icon
/Users/Simon/Library/Logs/Hexels3/colorIcons/Shards_over.png: 1
[2.0954 INFO] Adding Voronoi drawer (3 of 6)
[2.0955 INFO] loading image ./Resources/ui/Voronoi_over.png
[2.0963 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/Voronoi_over.png successfully!
[2.0965 INFO] Shape Mode Icon
/Users/Simon/Library/Logs/Hexels3/colorIcons/Voronoi_over.png: 1
[2.0966 INFO] Adding Custom drawer (4 of 6)
[2.0966 INFO] loading image ./Resources/ui/Custom_over.png
[2.0973 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/Custom_over.png successfully!
[2.0975 INFO] Shape Mode Icon
/Users/Simon/Library/Logs/Hexels3/colorIcons/Custom_over.png: 1
[2.0975 INFO] Done updating renderoptions
[2.1179 INFO] Writing Mac settings
[2.1199 INFO] Writing Mac settings
[2.1381 INFO] Texture Library box: -1
[2.1382 INFO] Texture Library box: -1
[2.1852 INFO] loading image ./Resources/BrushTextures/_circle.png
[2.1868 INFO] loading image ./Resources/BrushTextures/_Square.png
[2.1878 INFO] loading image ./Resources/BrushTextures/Frags.png
[2.1889 INFO] loading image ./Resources/BrushTextures/Halftone.png
[2.1900 INFO] loading image ./Resources/BrushTextures/Hexel-Spread.png
[2.1913 INFO] loading image ./Resources/BrushTextures/Hexel.png
[2.1924 INFO] loading image ./Resources/BrushTextures/jimmies.png
[2.1927 INFO] loading image ./Resources/BrushTextures/monkey.png
[2.1934 INFO] loading image ./Resources/BrushTextures/Paint.png
[2.1955 INFO] loading image ./Resources/BrushTextures/Rose.png
[2.1966 INFO] loading image ./Resources/BrushTextures/Shard-Spread.png
[2.1976 INFO] loading image ./Resources/BrushTextures/smallDots.png
[2.1983 INFO] loading image ./Resources/BrushTextures/Trixel-Halftone.png
[2.1995 INFO] loading image ./Resources/BrushTextures/Trixel-Spread.png
[2.2008 INFO] loading image ./Resources/BrushTextures/Trixel.png
[2.2020 INFO] loading image ./Resources/ui/addfile.png
[2.2024 INFO] loading image ./Resources/ui/browsefiles.png
[2.2034 INFO] loading image ./Resources/BrushTextures/_circle.png
[2.2401 INFO] loading image ./Resources/ui/titlebarclose_press.png
[2.2409 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/titlebarclose_press.png successfully!
[2.2926 INFO] setup line 382: time 2.292560
[2.3028 WARN] Color stylesheet Standard not found. Using
Resources/stylesheets/colors/Standard.qss
[2.3050 INFO] Detected display DPI of 96.00
[2.3670 INFO] loading image ./Resources/ui/checkbox_pressed.png
[2.3679 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/checkbox_pressed.png successfully!
[2.4248 INFO] Deleting buffer (7fced7f9a6b0) [createFileIfNecessary]
[2.4251 INFO] Deleting buffer (7fced7f9a6b0) [createFileIfNecessary]
[2.4251 INFO] loading image ./Resources/ui/line_press.png
[2.4278 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/line_press.png successfully!
[2.4278 INFO] loading image ./Resources/ui/line_press.png
[2.4301 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/line_press.png successfully!
[2.4365 INFO] Deleting buffer (7fced88ff000) [createFileIfNecessary]
[2.4368 INFO] Deleting buffer (7fced934e800) [createFileIfNecessary]
[2.4369 INFO] loading image ./Resources/ui/circle_press.png
[2.4393 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/circle_press.png successfully!
[2.4393 INFO] loading image ./Resources/ui/circle_press.png
[2.4418 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/circle_press.png successfully!
[2.4472 INFO] Deleting buffer (7fced9329000) [createFileIfNecessary]
[2.4475 INFO] Deleting buffer (7fced934bc00) [createFileIfNecessary]
[2.4475 INFO] loading image ./Resources/ui/circle_iso_press.png
[2.4506 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/circle_iso_press.png successfully!
[2.4507 INFO] loading image ./Resources/ui/circle_iso_press.png
[2.4539 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/circle_iso_press.png successfully!
[2.4602 INFO] Deleting buffer (7fced88ff000) [createFileIfNecessary]
[2.4605 INFO] Deleting buffer (7fced88ff000) [createFileIfNecessary]
[2.4605 INFO] loading image ./Resources/ui/fill_press.png
[2.4630 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/fill_press.png successfully!
[2.4631 INFO] loading image ./Resources/ui/fill_press.png
[2.4655 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/fill_press.png successfully!
[2.4720 INFO] Deleting buffer (7fced7fb88b0) [createFileIfNecessary]
[2.4723 INFO] Deleting buffer (7fced7d14840) [createFileIfNecessary]
[2.4724 INFO] loading image ./Resources/ui/gradient_press.png
[2.4749 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/gradient_press.png successfully!
[2.4750 INFO] loading image ./Resources/ui/gradient_press.png
[2.4773 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/gradient_press.png successfully!
[2.4826 INFO] Deleting buffer (7fced7e3d230) [createFileIfNecessary]
[2.4830 INFO] Deleting buffer (7fced7cc4e50) [createFileIfNecessary]
[2.4830 INFO] loading image ./Resources/ui/noise_press.png
[2.4855 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/noise_press.png successfully!
[2.4856 INFO] loading image ./Resources/ui/noise_press.png
[2.4881 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/noise_press.png successfully!
[2.4944 INFO] Deleting buffer (7fced7d160f0) [createFileIfNecessary]
[2.4947 INFO] Deleting buffer (7fced7d160f0) [createFileIfNecessary]
[2.4948 INFO] loading image ./Resources/ui/marquee_press.png
[2.4974 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/marquee_press.png successfully!
[2.4975 INFO] loading image ./Resources/ui/marquee_press.png
[2.4998 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/marquee_press.png successfully!
[2.5061 INFO] Deleting buffer (7fced7cc4090) [createFileIfNecessary]
[2.5063 INFO] Deleting buffer (7fced7cc4090) [createFileIfNecessary]
[2.5064 INFO] loading image ./Resources/ui/wand_press.png
[2.5090 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/wand_press.png successfully!
[2.5091 INFO] loading image ./Resources/ui/wand_press.png
[2.5116 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/wand_press.png successfully!
[2.5171 INFO] Deleting buffer (7fced8c75e00) [createFileIfNecessary]
[2.5173 INFO] Deleting buffer (7fced989ca00) [createFileIfNecessary]
[2.5174 INFO] loading image ./Resources/ui/select_press.png
[2.5199 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/select_press.png successfully!
[2.5200 INFO] loading image ./Resources/ui/select_press.png
[2.5226 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/select_press.png successfully!
[2.5278 INFO] Deleting buffer (7fced88ff000) [createFileIfNecessary]
[2.5280 INFO] Deleting buffer (7fced88ff000) [createFileIfNecessary]
[2.5281 INFO] loading image ./Resources/ui/polyLasso_press.png
[2.5306 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/polyLasso_press.png successfully!
[2.5306 INFO] loading image ./Resources/ui/polyLasso_press.png
[2.5336 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/polyLasso_press.png successfully!
[2.5389 INFO] Deleting buffer (7fced934e800) [createFileIfNecessary]
[2.5392 INFO] Deleting buffer (7fced933cc00) [createFileIfNecessary]
[2.5392 INFO] loading image ./Resources/ui/lasso_press.png
[2.5418 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/lasso_press.png successfully!
[2.5419 INFO] loading image ./Resources/ui/lasso_press.png
[2.5445 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/lasso_press.png successfully!
[2.5497 INFO] loading image ./Resources/ui/brush_press.png
[2.5523 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/brush_press.png successfully!
[2.5534 INFO] loading image ./Resources/ui/layertransform_press.png
[2.5562 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/layertransform_press.png successfully!
[2.5578 INFO] loading image ./Resources/ui/dropper_press.png
[2.5603 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/dropper_press.png successfully!
[2.5615 INFO] loading image ./Resources/ui/outline_press.png
[2.5639 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/outline_press.png successfully!
[2.5649 INFO] loading image ./Resources/ui/hexel_press.png
[2.5683 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/hexel_press.png successfully!
[2.5726 INFO] loading image ./Resources/ui/freetransform_press.png
[2.5741 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/freetransform_press.png successfully!
[2.5760 INFO] loading image ./Resources/ui/selectHexels_press.png
[2.5774 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/selectHexels_press.png successfully!
[2.5785 INFO] loading image ./Resources/ui/selectPixels_press.png
[2.5800 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/selectPixels_press.png successfully!
[2.5812 INFO] loading image ./Resources/ui/pan_press.png
[2.5838 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/pan_press.png successfully!
[2.5850 INFO] loading image ./Resources/ui/zoom_press.png
[2.5875 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/zoom_press.png successfully!
[2.5889 INFO] loading image ./Resources/ui/erase_press.png
[2.5915 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/erase_press.png successfully!
[2.5928 INFO] loading image ./Resources/ui/cam_press.png
[2.5951 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/cam_press.png successfully!
[2.5964 INFO] loading image ./Resources/ui/hexelgrid_press.png
[2.5980 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/hexelgrid_press.png successfully!
[2.5991 INFO] loading image ./Resources/ui/pixelgrid_press.png
[2.6005 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/pixelgrid_press.png successfully!
[2.6018 INFO] loading image ./Resources/ui/glow_press.png
[2.6032 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/glow_press.png successfully!
[2.6722 INFO] loading image ./Resources/ui/zoom_in_press.png
[2.6736 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/zoom_in_press.png successfully!
[2.6743 INFO] loading image ./Resources/ui/zoom_out_press.png
[2.6757 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/zoom_out_press.png successfully!
[2.6762 INFO] loading image ./Resources/ui/outline_fill_normal.png
[2.6776 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/outline_fill_normal.png successfully!
[2.6782 INFO] loading image ./Resources/ui/outline_fill_press.png
[2.6795 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/outline_fill_press.png successfully!
[2.6801 INFO] loading image ./Resources/ui/outline_fill_over.png
[2.6814 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/outline_fill_over.png successfully!
[2.6821 INFO] loading image ./Resources/ui/outline_erase_normal.png
[2.6835 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/outline_erase_normal.png successfully!
[2.6842 INFO] loading image ./Resources/ui/outline_erase_press.png
[2.6858 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/outline_erase_press.png successfully!
[2.6864 INFO] loading image ./Resources/ui/outline_erase_over.png
[2.6878 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/outline_erase_over.png successfully!
[2.6883 INFO] loading image ./Resources/ui/outline_draw_normal.png
[2.6897 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/outline_draw_normal.png successfully!
[2.6904 INFO] loading image ./Resources/ui/outline_draw_press.png
[2.6919 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/outline_draw_press.png successfully!
[2.6925 INFO] loading image ./Resources/ui/outline_draw_over.png
[2.6938 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/outline_draw_over.png successfully!
[2.6943 INFO] loading image ./Resources/ui/outline_fillerase_normal.png
[2.6957 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/outline_fillerase_normal.png
successfully!
[2.6967 INFO] loading image ./Resources/ui/outline_fillerase_press.png
[2.6982 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/outline_fillerase_press.png
successfully!
[2.6989 INFO] loading image ./Resources/ui/outline_fillerase_over.png
[2.7003 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/outline_fillerase_over.png
successfully!
[2.7137 INFO] updating glow
[2.7148 INFO] Deleting buffer (7fced8161200) [updateGlowImage]
[2.7148 INFO] setup line 402: time 2.714840
[2.7162 INFO] Startup profile:
rebuildLayerFromCels: 0.02% (0.05 ms)(14 calls)
copyToPrevoiusState: 0.03% (0.31 ms)(3 calls)
scaleBuffer: 0.04% (1.01 ms)(1 calls)
updateGlowImage: 0.04% (1.12 ms)(1 calls)
recalcLines: 0.05% (1.42 ms)(1 calls)
preProcessVariables: 0.06% (1.54 ms)(1 calls)
write: 0.06% (0.42 ms)(4 calls)
reloadGUIValues: 0.07% (0.47 ms)(4 calls)
setupMenuBar: 0.07% (1.95 ms)(1 calls)
MainWindow::Event Type 100: 0.08% (0.55 ms)(4 calls)
updateColorPreviews: 0.09% (2.56 ms)(1 calls)
loadXmlFile: 0.09% (0.86 ms)(3 calls)
reload: 0.09% (0.65 ms)(4 calls)
setWidgetBG: 0.12% (0.08 ms)(42 calls)
updateTransforms: 0.14% (1.84 ms)(2 calls)
populatePresetMenu: 0.17% (4.56 ms)(1 calls)
updateUI: 0.17% (0.34 ms)(14 calls)
updateInterfaceForCurrentVersion: 0.17% (4.71 ms)(1 calls)
RenderOptions: 0.21% (5.65 ms)(1 calls)
setupCursors: 0.32% (8.80 ms)(1 calls)
toolChanged: 0.35% (9.38 ms)(1 calls)
buildGlowTexture: 0.51% (6.96 ms)(2 calls)
allocate: 0.75% (5.06 ms)(4 calls)
clearStrokeMask: 0.75% (20.33 ms)(1 calls)
rebuildFrames: 0.93% (6.33 ms)(4 calls)
justAddCel: 1.05% (14.25 ms)(2 calls)
GLTexture: 1.14% (2.82 ms)(11 calls)
loadLibrary: 1.28% (34.85 ms)(1 calls)
addLayer: 1.35% (18.34 ms)(2 calls)
Allocate Hexel stuff: 1.80% (48.93 ms)(1 calls)
showColorPicker: 1.87% (50.80 ms)(1 calls)
recolorIconInStylesheet: 3.26% (4.92 ms)(18 calls)
addTool: 4.61% (11.38 ms)(11 calls)
recolorIcon: 4.69% (2.20 ms)(58 calls)
setupToolOptionsWindow: 10.19% (276.80 ms)(1 calls)
Init 5: 15.74% (427.43 ms)(1 calls)
Init Hexel App: 18.30% (496.89 ms)(1 calls)
QApplication Constructor: 42.11% (1143.76 ms)(1 calls)
[2.7180 INFO] Updating drawers list in renderoptions
[2.7181 INFO] current drawer: 0
[2.7181 INFO] Adding Standard drawer (1 of 6)
[2.7181 INFO] loading image ./Resources/ui/Standard_over.png
[2.7189 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/Standard_over.png successfully!
[2.7191 INFO] Shape Mode Icon
/Users/Simon/Library/Logs/Hexels3/colorIcons/Standard_over.png: 1
[2.7191 INFO] Adding Shards drawer (2 of 6)
[2.7192 INFO] loading image ./Resources/ui/Shards_over.png
[2.7201 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/Shards_over.png successfully!
[2.7203 INFO] Shape Mode Icon
/Users/Simon/Library/Logs/Hexels3/colorIcons/Shards_over.png: 1
[2.7204 INFO] Adding Voronoi drawer (3 of 6)
[2.7204 INFO] loading image ./Resources/ui/Voronoi_over.png
[2.7212 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/Voronoi_over.png successfully!
[2.7214 INFO] Shape Mode Icon
/Users/Simon/Library/Logs/Hexels3/colorIcons/Voronoi_over.png: 1
[2.7214 INFO] Adding Custom drawer (4 of 6)
[2.7215 INFO] loading image ./Resources/ui/Custom_over.png
[2.7222 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/Custom_over.png successfully!
[2.7223 INFO] Shape Mode Icon
/Users/Simon/Library/Logs/Hexels3/colorIcons/Custom_over.png: 1
[2.7224 INFO] Done updating renderoptions
[2.7224 INFO] Updating drawers list in renderoptions
[2.7224 INFO] current drawer: 0
[2.7224 INFO] Adding Standard drawer (1 of 6)
[2.7225 INFO] Shape Mode Icon
/Users/Simon/Library/Logs/Hexels3/colorIcons/Standard_over.png: 1
[2.7225 INFO] Adding Shards drawer (2 of 6)
[2.7225 INFO] Shape Mode Icon
/Users/Simon/Library/Logs/Hexels3/colorIcons/Shards_over.png: 1
[2.7226 INFO] Adding Voronoi drawer (3 of 6)
[2.7226 INFO] Shape Mode Icon
/Users/Simon/Library/Logs/Hexels3/colorIcons/Voronoi_over.png: 1
[2.7227 INFO] Adding Custom drawer (4 of 6)
[2.7227 INFO] Shape Mode Icon
/Users/Simon/Library/Logs/Hexels3/colorIcons/Custom_over.png: 1
[2.7227 INFO] Done updating renderoptions
[2.7227 INFO] Updating drawers list in renderoptions
[2.7548 INFO] Done updating glowWidget
[2.7782 INFO] loading image ./Resources/ui/titlebarclose_press.png
[2.7789 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/titlebarclose_press.png successfully!
[2.8531 INFO] loading image ./Resources/ui/tween_linear_press.png
[2.8543 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/tween_linear_press.png successfully!
[2.8557 INFO] loading image ./Resources/ui/tween_easeIn_press.png
[2.8571 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/tween_easeIn_press.png successfully!
[2.8588 INFO] loading image ./Resources/ui/tween_easeOut_press.png
[2.8597 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/tween_easeOut_press.png successfully!
[2.8610 INFO] loading image ./Resources/ui/tween_S_press.png
[2.8619 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/tween_S_press.png successfully!
[2.8632 INFO] loading image ./Resources/ui/tween_step_press.png
[2.8641 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/tween_step_press.png successfully!
[2.8655 INFO] loading image ./Resources/ui/tween_step_now_press.png
[2.8664 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/tween_step_now_press.png successfully!
[2.8681 INFO] loading image ./Resources/ui/tween_reverse_S_press.png
[2.8692 INFO] saved image
/Users/Simon/Library/Logs/Hexels3/colorIcons/tween_reverse_S_press.png
successfully!
[2.8707 INFO] Set animation mode to 0
[2.9134 INFO] Timeline window position: 0, 851. Size: 295, 300, read
coord 985
[2.9679 INFO] Writing Mac settings
[3.1951 INFO] Delete old cel 0x7fced7d1bf70
[3.1951 INFO] Deleting CelPrivate::hexels() (114699000) [~Cel]
[4.2998 INFO] loading image Resources/Templates/Trixels.png
[4.3015 INFO] added a file Resources/Templates/Trixels.hxl to list 0
[4.3017 INFO] loading image Resources/Templates/Pixel Trixels 1080p.png
[4.3033 INFO] added a file Resources/Templates/Pixel Trixels 1080p.hxl to
list 0
[4.3034 INFO] loading image Resources/Templates/Pixel Trixels 256p.png
[4.3051 INFO] added a file Resources/Templates/Pixel Trixels 256p.hxl to
list 0
[4.3052 INFO] loading image Resources/Templates/Exels.png
[4.3062 INFO] added a file Resources/Templates/Exels.hxl to list 0
[4.3063 INFO] loading image Resources/Templates/Hexels Classic.png
[4.3074 INFO] added a file Resources/Templates/Hexels Classic.hxl to list 0
[4.3076 INFO] loading image Resources/Templates/Voronoi.png
[4.3094 INFO] added a file Resources/Templates/Voronoi.hxl to list 0
[4.3095 INFO] loading image Resources/Templates/Squares.png
[4.3105 INFO] added a file Resources/Templates/Squares.hxl to list 0
[4.3106 INFO] loading image Resources/Templates/Houndstooth.png
[4.3116 INFO] added a file Resources/Templates/Houndstooth.hxl to list 0
[4.3117 INFO] loading image Resources/Templates/Halftone Circles.png
[4.3137 INFO] added a file Resources/Templates/Halftone Circles.hxl to list
0
[4.3138 INFO] loading image Resources/Templates/Groovy Voronoi.png
[4.3156 INFO] added a file Resources/Templates/Groovy Voronoi.hxl to list 0
[4.3182 INFO] loading image ./Resources/ui/randomTemplate.png
[4.3468 INFO] loading image Resources/ui/folder_normal.png
[4.3480 INFO] loading image
/Users/Simon/Library/Logs/Hexels3/iconPreviews/Untitled.png
[4.3507 INFO] loading image
/Users/Simon/Library/Logs/Hexels3/iconPreviews/wall jump.png
[4.3525 INFO] loading image
/Users/Simon/Library/Logs/Hexels3/iconPreviews/18-20 levels.png
[4.3545 INFO] loading image
/Users/Simon/Library/Logs/Hexels3/iconPreviews/6-10 levels.png
[4.3563 INFO] loading image
/Users/Simon/Library/Logs/Hexels3/iconPreviews/1-5 levels.png
[4.3581 INFO] loading image
/Users/Simon/Library/Logs/Hexels3/iconPreviews/marmoset isometric.png
[4.3602 INFO] loading image
/Users/Simon/Library/Logs/Hexels3/iconPreviews/Untitled.png
[5.8206 INFO] Selected sample Resources/Templates/Pixel Trixels 256p.hxl
[5.8207 INFO] reading Resources/Templates/Pixel Trixels 256p.hxl
[5.8208 INFO] This is a version 13 file
[5.8208 INFO] read doc data (1): size: 97 x 128
[5.8208 INFO] Deleting mData.mGlowPatternBuffer (115bfb000) [read]
[5.8209 INFO] MAKE NEW FILE
[5.8491 INFO] Moving layer 0 from (-1, 0) to parent -1, position 0
[5.8491 INFO] No change in layer position. Skipping
[5.8523 INFO] Set Cel to 0:0(0)
[5.8592 INFO] Deleting croppedBuffer (7fced9078e00) [destroy]
[5.8592 INFO] Updating texture matrices
[5.8592 INFO] Replacing hexture at index 0 with
[5.8593 INFO] Updating texture matrices
[5.8593 INFO] Matrix 0: Pan: 0.50, -0.50. Scale: 10.00. Rotation: 0.00
Aspect: 1.00
[5.8593 INFO] 0.10 0.00 0.00 0.50
[5.8593 INFO] 0.00 -0.10 0.00 0.50
[5.8593 INFO] 0.00 0.00 1.00 0.00
[5.8593 INFO] 0.00 0.00 0.00 1.00
[5.8593 INFO] replaced image. has 0 bytes. Loaded = 0
[5.8593 INFO] setdrawer to 0
[5.8594 INFO] Selected: to drawer Standard
[5.8595 INFO] Updating drawers list in renderoptions
[5.8595 INFO] current drawer: 0
[5.8595 INFO] Adding Standard drawer (1 of 6)
[5.8596 INFO] Shape Mode Icon
/Users/Simon/Library/Logs/Hexels3/colorIcons/Standard_over.png: 1
[5.8597 INFO] Adding Shards drawer (2 of 6)
[5.8597 INFO] Shape Mode Icon
/Users/Simon/Library/Logs/Hexels3/colorIcons/Shards_over.png: 1
[5.8597 INFO] Adding Voronoi drawer (3 of 6)
[5.8598 INFO] Shape Mode Icon
/Users/Simon/Library/Logs/Hexels3/colorIcons/Voronoi_over.png: 1
[5.8598 INFO] Adding Custom drawer (4 of 6)
[5.8598 INFO] Shape Mode Icon
/Users/Simon/Library/Logs/Hexels3/colorIcons/Custom_over.png: 1
[5.8599 INFO] Done updating renderoptions
[5.8599 INFO] updating glow
[5.8611 INFO] Deleting buffer (7fced9415800) [updateGlowImage]
[5.8614 INFO] Updating TextureTab with 1 textures
[5.8616 INFO] Deleting buffer (7fced9177200) [updatePreview]
[5.8616 INFO] Deleting newbuffer (7fced9174e00) [updatePreview]
[5.9093 INFO] setdrawer to 0
[5.9094 INFO] Selected: to drawer Standard
[5.9094 INFO] Updating drawers list in renderoptions
[5.9095 INFO] current drawer: 0
[5.9095 INFO] Adding Standard drawer (1 of 6)
[5.9095 INFO] Shape Mode Icon
/Users/Simon/Library/Logs/Hexels3/colorIcons/Standard_over.png: 1
[5.9096 INFO] Adding Shards drawer (2 of 6)
[5.9096 INFO] Shape Mode Icon
/Users/Simon/Library/Logs/Hexels3/colorIcons/Shards_over.png: 1
[5.9096 INFO] Adding Voronoi drawer (3 of 6)
[5.9097 INFO] Shape Mode Icon
/Users/Simon/Library/Logs/Hexels3/colorIcons/Voronoi_over.png: 1
[5.9097 INFO] Adding Custom drawer (4 of 6)
[5.9098 INFO] Shape Mode Icon
/Users/Simon/Library/Logs/Hexels3/colorIcons/Custom_over.png: 1
[5.9098 INFO] Done updating renderoptions
[5.9206 INFO] setdrawer to 0
[5.9207 INFO] Selected: to drawer Standard
[5.9207 INFO] Updating drawers list in renderoptions
[5.9208 INFO] current drawer: 0
[5.9208 INFO] Adding Standard drawer (1 of 6)
[5.9209 INFO] Shape Mode Icon
/Users/Simon/Library/Logs/Hexels3/colorIcons/Standard_over.png: 1
[5.9209 INFO] Adding Shards drawer (2 of 6)
[5.9210 INFO] Shape Mode Icon
/Users/Simon/Library/Logs/Hexels3/colorIcons/Shards_over.png: 1
[5.9210 INFO] Adding Voronoi drawer (3 of 6)
[5.9210 INFO] Shape Mode Icon
/Users/Simon/Library/Logs/Hexels3/colorIcons/Voronoi_over.png: 1
[5.9211 INFO] Adding Custom drawer (4 of 6)
[5.9211 INFO] Shape Mode Icon
/Users/Simon/Library/Logs/Hexels3/colorIcons/Custom_over.png: 1
[5.9211 INFO] Done updating renderoptions
[5.9212 INFO] updating glow
[5.9222 INFO] Deleting buffer (7fced9411000) [updateGlowImage]
[5.9225 INFO] Updating TextureTab with 1 textures
[5.9226 INFO] Deleting buffer (7fced93f5200) [updatePreview]
[5.9227 INFO] Deleting newbuffer (7fced9179600) [updatePreview]
[5.9692 INFO] setdrawer to 0
[5.9693 INFO] Selected: to drawer Standard
[5.9693 INFO] Updating drawers list in renderoptions
[5.9693 INFO] current drawer: 0
[5.9694 INFO] Adding Standard drawer (1 of 6)
[5.9694 INFO] Shape Mode Icon
/Users/Simon/Library/Logs/Hexels3/colorIcons/Standard_over.png: 1
[5.9695 INFO] Adding Shards drawer (2 of 6)
[5.9695 INFO] Shape Mode Icon
/Users/Simon/Library/Logs/Hexels3/colorIcons/Shards_over.png: 1
[5.9696 INFO] Adding Voronoi drawer (3 of 6)
[5.9696 INFO] Shape Mode Icon
/Users/Simon/Library/Logs/Hexels3/colorIcons/Voronoi_over.png: 1
[5.9696 INFO] Adding Custom drawer (4 of 6)
[5.9697 INFO] Shape Mode Icon
/Users/Simon/Library/Logs/Hexels3/colorIcons/Custom_over.png: 1
[5.9697 INFO] Done updating renderoptions
[5.9778 INFO] Deleting fileHexels (600000094880) [read]
[5.9853 INFO] This file was saved with 6 sets of drawer data
[5.9854 INFO] this one is called Standard, its size is 5. Current? no
[5.9854 INFO] Deleting data (600000293640) [read]
[5.9854 INFO] this one is called Shards, its size is 22. Current? yes
[5.9854 INFO] loading 22 bytes to the Shards drawer
[5.9899 INFO] Deleting data (600000052820) [read]
[5.9900 INFO] this one is called Voronoi, its size is 26. Current? no
[5.9900 INFO] Deleting data (600000052820) [read]
[5.9900 INFO] this one is called Custom, its size is 81. Current? no
[5.9900 INFO] Deleting data (600002426580) [read]
[5.9900 INFO] this one is called Pixel, its size is 10. Current? no
[5.9900 INFO] Deleting data (600000293640) [read]
[5.9900 INFO] this one is called Trixel, its size is 20. Current? no
[5.9901 INFO] Deleting data (600000052820) [read]
[5.9901 WARN] GetDirectoryForFile can only handle absolute paths for now
[5.9901 INFO] Handling block ExportSettings from savefile [60 bytes]. 8338
bytes left
[5.9901 INFO] Handling Export Settings data
[5.9901 INFO] Deleting data (600001a0de00) [read]
[5.9901 INFO] Handling block LayerCompressed 0 from savefile [217 bytes].
8256 bytes left
[5.9902 INFO] Reading 217 bytes of compressed data for cel 0
[5.9912 INFO] Reading cel data from 149068 bytes
[5.9913 INFO] Deleting hexels() (108639000) [fromData]
[5.9945 INFO] Deleting data (600003981c00) [read]
[5.9945 INFO] Handling block LayerCompressed 1 from savefile [152 bytes].
8017 bytes left
[5.9945 INFO] Reading 152 bytes of compressed data for cel 1
[5.9946 INFO] Reading cel data from 176 bytes
[5.9946 INFO] Reading 105 bytes of compressed image data
[5.9948 INFO] Uncompressed image to size 2 x 2
[5.9948 INFO] Deleting data (60000363ab20) [read]
[5.9949 INFO] Handling block Frame 0 from savefile [13 bytes]. 7853 bytes
left
[5.9949 INFO] Reading data for frame 0
[5.9949 INFO] Deleting data (6000002944d0) [read]
[5.9949 INFO] Handling block RootLayer from savefile [2541 bytes]. 7826
bytes left
[5.9949 INFO] Reading root layer
[5.9968 INFO] Deleting data (7fced9837000) [read]
[5.9968 INFO] Handling block Track 0 from savefile [2545 bytes]. 5273 bytes
left
[5.9968 INFO] Reading data for layer 0
[5.9979 INFO] Deleting data (7fced9837000) [read]
[5.9979 INFO] Handling block Track 1 from savefile [2481 bytes]. 2716 bytes
left
[5.9980 INFO] Reading data for layer 1
[6.0001 INFO] Deleting data (7fced9837000) [read]
[6.0001 INFO] Handling block HextureData from savefile [64 bytes]. 219
bytes left
[6.0001 INFO] Handling Hexture data
[6.0001 INFO] Deleting croppedBuffer (7fced8ca5200) [destroy]
[6.0001 INFO] Updating texture matrices
[6.0002 INFO] Read Hexturer version 10
[6.0002 INFO] read rotation 0.00
[6.0002 INFO] read scale 1.00
[6.0002 INFO] Read mapping mode 1
[6.0002 INFO] Gotta read 0 bytes of compressed image data
[6.0002 INFO] after reading: 64 bytes, read 64 of them
[6.0002 INFO] Updating texture matrices
[6.0002 INFO] Matrix 0: Pan: 0.50, -0.50. Scale: 1.00. Rotation: 0.00
Aspect: 1.00
[6.0002 INFO] 1.00 0.00 0.00 0.50
[6.0002 INFO] 0.00 -1.00 0.00 0.50
[6.0003 INFO] 0.00 0.00 1.00 0.00
[6.0003 INFO] 0.00 0.00 0.00 1.00
[6.0003 INFO] Updating texture matrices
[6.0003 INFO] Matrix 0: Pan: 0.50, -0.50. Scale: 1.00. Rotation: 0.00
Aspect: 1.00
[6.0003 INFO] 1.00 0.00 0.00 0.50
[6.0003 INFO] 0.00 -1.00 0.00 0.50
[6.0003 INFO] 0.00 0.00 1.00 0.00
[6.0003 INFO] 0.00 0.00 0.00 1.00
[6.0003 INFO] Deleting data (6000023d9860) [read]
[6.0004 INFO] Handling block Palette from savefile [12 bytes]. 143 bytes
left
[6.0004 INFO] Handling Palette data
[6.0004 INFO] Deleting data (600000291380) [read]
[6.0004 INFO] Handling block SpeedPaintDataString from savefile [31 bytes].
106 bytes left
[6.0004 INFO] Deleting data (600000052980) [read]
[6.0004 INFO] Handling block VersionData from savefile [59 bytes]. 59 bytes
left
[6.0004 INFO] This was created with Hexels Hexels Beta Version 3.10 Build
7505 Mac OS X 10.11.6. Pro: 1, version: 30100. Current version is 30103
[6.0005 INFO] Deleting data (600001a0de00) [read]
[6.0072 INFO] Read 9649 bytes out of 9649
[6.0073 INFO] Read 1 hexels out of 12416
[6.0073 INFO] Pan: -30.38, 31.75. zoom: 16.00
[6.0080 INFO] Setting current drawer to 1 after loading file
[6.0080 INFO] Set current drawer to 1
[6.0080 INFO] adding undo state (Change Render Mode)
[6.0120 INFO] Undo state (Change Render Mode) has 0 color changes in it
[6.0120 INFO] finished undo state. Undo memory estimate: 0.004 MB
[6.0129 INFO] setdrawer to 1
[6.0156 INFO] Selected: to drawer Shards
[6.0226 INFO] Set Cel to 0:0(0)
[6.0227 INFO] setdrawer to 1
[6.0228 INFO] Selected: to drawer Shards
[6.0228 INFO] Updating drawers list in renderoptions
[6.0229 INFO] current drawer: 1
[6.0229 INFO] Adding Standard drawer (1 of 6)
[6.0230 INFO] Shape Mode Icon
/Users/Simon/Library/Logs/Hexels3/colorIcons/Standard_over.png: 1
[6.0230 INFO] Adding Shards drawer (2 of 6)
[6.0230 INFO] Shape Mode Icon
/Users/Simon/Library/Logs/Hexels3/colorIcons/Shards_over.png: 1
[6.0231 INFO] Adding Voronoi drawer (3 of 6)
[6.0231 INFO] Shape Mode Icon
/Users/Simon/Library/Logs/Hexels3/colorIcons/Voronoi_over.png: 1
[6.0232 INFO] Adding Custom drawer (4 of 6)
[6.0232 INFO] Shape Mode Icon
/Users/Simon/Library/Logs/Hexels3/colorIcons/Custom_over.png: 1
[6.0232 INFO] Done updating renderoptions
[6.0233 INFO] updating glow
[6.0242 INFO] Deleting buffer (7fced8195a00) [updateGlowImage]
[6.0245 INFO] Updating TextureTab with 1 textures
[6.0247 INFO] Deleting buffer (7fced940e600) [updatePreview]
[6.0248 INFO] Deleting newbuffer (7fced9174e00) [updatePreview]
[6.0912 INFO] setdrawer to 1
[6.0913 INFO] Selected: to drawer Shards
[6.0913 INFO] Updating drawers list in renderoptions
[6.0914 INFO] current drawer: 1
[6.0914 INFO] Adding Standard drawer (1 of 6)
[6.0914 INFO] Shape Mode Icon
/Users/Simon/Library/Logs/Hexels3/colorIcons/Standard_over.png: 1
[6.0915 INFO] Adding Shards drawer (2 of 6)
[6.0915 INFO] Shape Mode Icon
/Users/Simon/Library/Logs/Hexels3/colorIcons/Shards_over.png: 1
[6.0915 INFO] Adding Voronoi drawer (3 of 6)
[6.0916 INFO] Shape Mode Icon
/Users/Simon/Library/Logs/Hexels3/colorIcons/Voronoi_over.png: 1
[6.0916 INFO] Adding Custom drawer (4 of 6)
[6.0917 INFO] Shape Mode Icon
/Users/Simon/Library/Logs/Hexels3/colorIcons/Custom_over.png: 1
[6.0917 INFO] Done updating renderoptions
[6.0986 INFO] Writing Mac settings
[6.0989 INFO] Writing Mac settings
[6.1068 INFO] Delete old cel 0x7fced7c5fbd0
[6.1069 INFO] Deleting CelPrivate::hexels() (114b99000) [~Cel]
[6.1185 INFO] Restoring UI state from XML...
[6.1185 INFO] Got element FloaterContainer
[6.1185 INFO] Making a floaterContainer...
[6.1310 INFO] Adding tab called Brush to HipRaw-JoyHid
[6.1512 INFO] Got element FloaterContainer
[6.1512 INFO] Making a floaterContainer...
[6.1642 INFO] Adding tab called Info to EraFox-LogSub
[6.1769 INFO] Got element FloaterContainer
[6.1770 INFO] Making a floaterContainer...
[6.1898 INFO] Adding tab called Shape to GotNet-AirJay
[6.1986 INFO] Adding tab called Color to GotNet-AirJay
[6.1987 INFO] Adding tab called Palette to GotNet-AirJay
[6.1990 INFO] Got element FloaterContainer
[6.1990 INFO] Making a floaterContainer...
[6.2119 INFO] Adding tab called Document to ProCar-PenYou
[6.2277 INFO] Adding tab called Texture to ProCar-PenYou
[6.2278 INFO] Adding tab called Glow to ProCar-PenYou
[6.2279 INFO] Adding tab called Preview to ProCar-PenYou
[6.2305 INFO] Got element Timeline
[6.2305 INFO] Got element mDockArea
[6.2305 INFO] Setting up dock area...
[6.4120 INFO] Set animation mode to 0
[6.6676 INFO] GLWIDGET INIT GL
[6.6677 INFO] Switch to GL Context 0. Hexture update: 1
[6.6677 INFO] GL Version: 2.1 INTEL-12.2.17
[6.6677 INFO] GL Vendor: Intel Inc.
[6.6677 INFO] GLSL Version: 1.20
[6.6677 INFO] Max Renderbuffer size: 16384
[6.6677 INFO] Max Fragment Shader Uniforms: 4096
[6.6677 INFO] Read GL version 2.100000
[6.6677 INFO] Read GLSL version 1.200000
[6.6677 INFO] GL Renderer: Intel Iris OpenGL Engine
[6.6677 INFO] Max 3D Texture Size: 2048
[6.6678 INFO] GL Extension: GL_ARB_color_buffer_float
[6.6678 INFO] GL Extension: GL_ARB_depth_buffer_float
[6.6678 INFO] GL Extension: GL_ARB_depth_clamp
[6.6678 INFO] GL Extension: GL_ARB_depth_texture
[6.6678 INFO] GL Extension: GL_ARB_draw_buffers
[6.6678 INFO] GL Extension: GL_ARB_draw_elements_base_vertex
[6.6678 INFO] GL Extension: GL_ARB_draw_instanced
[6.6678 INFO] GL Extension: GL_ARB_fragment_program
[6.6678 INFO] GL Extension: GL_ARB_fragment_program_shadow
[6.6678 INFO] GL Extension: GL_ARB_fragment_shader
[6.6679 INFO] GL Extension: GL_ARB_framebuffer_object
[6.6679 INFO] GL Extension: GL_ARB_framebuffer_sRGB
[6.6679 INFO] GL Extension: GL_ARB_half_float_pixel
[6.6679 INFO] GL Extension: GL_ARB_half_float_vertex
[6.6679 INFO] GL Extension: GL_ARB_instanced_arrays
[6.6679 INFO] GL Extension: GL_ARB_multisample
[6.6679 INFO] GL Extension: GL_ARB_multitexture
[6.6679 INFO] GL Extension: GL_ARB_occlusion_query
[6.6679 INFO] GL Extension: GL_ARB_pixel_buffer_object
[6.6679 INFO] GL Extension: GL_ARB_point_parameters
[6.6679 INFO] GL Extension: GL_ARB_point_sprite
[6.6679 INFO] GL Extension: GL_ARB_provoking_vertex
[6.6679 INFO] GL Extension: GL_ARB_seamless_cube_map
[6.6679 INFO] GL Extension: GL_ARB_shader_objects
[6.6679 INFO] GL Extension: GL_ARB_shader_texture_lod
[6.6679 INFO] GL Extension: GL_ARB_shading_language_100
[6.6679 INFO] GL Extension: GL_ARB_shadow
[6.6680 INFO] GL Extension: GL_ARB_sync
[6.6680 INFO] GL Extension: GL_ARB_texture_border_clamp
[6.6680 INFO] GL Extension: GL_ARB_texture_compression
[6.6680 INFO] GL Extension: GL_ARB_texture_compression_rgtc
[6.6680 INFO] GL Extension: GL_ARB_texture_cube_map
[6.6680 INFO] GL Extension: GL_ARB_texture_env_add
[6.6680 INFO] GL Extension: GL_ARB_texture_env_combine
[6.6680 INFO] GL Extension: GL_ARB_texture_env_crossbar
[6.6680 INFO] GL Extension: GL_ARB_texture_env_dot3
[6.6680 INFO] GL Extension: GL_ARB_texture_float
[6.6680 INFO] GL Extension: GL_ARB_texture_mirrored_repeat
[6.6680 INFO] GL Extension: GL_ARB_texture_non_power_of_two
[6.6680 INFO] GL Extension: GL_ARB_texture_rectangle
[6.6680 INFO] GL Extension: GL_ARB_texture_rg
[6.6680 INFO] GL Extension: GL_ARB_transpose_matrix
[6.6680 INFO] GL Extension: GL_ARB_vertex_array_bgra
[6.6680 INFO] GL Extension: GL_ARB_vertex_blend
[6.6680 INFO] GL Extension: GL_ARB_vertex_buffer_object
[6.6680 INFO] GL Extension: GL_ARB_vertex_program
[6.6680 INFO] GL Extension: GL_ARB_vertex_shader
[6.6681 INFO] GL Extension: GL_ARB_window_pos
[6.6681 INFO] GL Extension: GL_EXT_abgr
[6.6681 INFO] GL Extension: GL_EXT_bgra
[6.6681 INFO] GL Extension: GL_EXT_blend_color
[6.6681 INFO] GL Extension: GL_EXT_blend_equation_separate
[6.6681 INFO] GL Extension: GL_EXT_blend_func_separate
[6.6681 INFO] GL Extension: GL_EXT_blend_minmax
[6.6681 INFO] GL Extension: GL_EXT_blend_subtract
[6.6681 INFO] GL Extension: GL_EXT_clip_volume_hint
[6.6681 INFO] GL Extension: GL_EXT_debug_label
[6.6681 INFO] GL Extension: GL_EXT_debug_marker
[6.6681 INFO] GL Extension: GL_EXT_draw_buffers2
[6.6681 INFO] GL Extension: GL_EXT_draw_range_elements
[6.6681 INFO] GL Extension: GL_EXT_fog_coord
[6.6681 INFO] GL Extension: GL_EXT_framebuffer_blit
[6.6681 INFO] GL Extension: GL_EXT_framebuffer_multisample
[6.6681 INFO] GL Extension: GL_EXT_framebuffer_multisample_blit_scaled
[6.6681 INFO] GL Extension: GL_EXT_framebuffer_object
[6.6682 INFO] GL Extension: GL_EXT_framebuffer_sRGB
[6.6682 INFO] GL Extension: GL_EXT_geometry_shader4
[6.6682 INFO] GL Extension: GL_EXT_gpu_program_parameters
[6.6682 INFO] GL Extension: GL_EXT_gpu_shader4
[6.6682 INFO] GL Extension: GL_EXT_multi_draw_arrays
[6.6682 INFO] GL Extension: GL_EXT_packed_depth_stencil
[6.6682 INFO] GL Extension: GL_EXT_packed_float
[6.6682 INFO] GL Extension: GL_EXT_provoking_vertex
[6.6682 INFO] GL Extension: GL_EXT_rescale_normal
[6.6682 INFO] GL Extension: GL_EXT_secondary_color
[6.6682 INFO] GL Extension: GL_EXT_separate_specular_color
[6.6682 INFO] GL Extension: GL_EXT_shadow_funcs
[6.6682 INFO] GL Extension: GL_EXT_stencil_two_side
[6.6682 INFO] GL Extension: GL_EXT_stencil_wrap
[6.6682 INFO] GL Extension: GL_EXT_texture_array
[6.6682 INFO] GL Extension: GL_EXT_texture_compression_dxt1
[6.6682 INFO] GL Extension: GL_EXT_texture_compression_s3tc
[6.6683 INFO] GL Extension: GL_EXT_texture_env_add
[6.6683 INFO] GL Extension: GL_EXT_texture_filter_anisotropic
[6.6683 INFO] GL Extension: GL_EXT_texture_integer
[6.6683 INFO] GL Extension: GL_EXT_texture_lod_bias
[6.6683 INFO] GL Extension: GL_EXT_texture_rectangle
[6.6683 INFO] GL Extension: GL_EXT_texture_shared_exponent
[6.6683 INFO] GL Extension: GL_EXT_texture_sRGB
[6.6683 INFO] GL Extension: GL_EXT_texture_sRGB_decode
[6.6683 INFO] GL Extension: GL_EXT_timer_query
[6.6683 INFO] GL Extension: GL_EXT_transform_feedback
[6.6683 INFO] GL Extension: GL_EXT_vertex_array_bgra
[6.6683 INFO] GL Extension: GL_APPLE_aux_depth_stencil
[6.6683 INFO] GL Extension: GL_APPLE_client_storage
[6.6683 INFO] GL Extension: GL_APPLE_element_array
[6.6683 INFO] GL Extension: GL_APPLE_fence
[6.6683 INFO] GL Extension: GL_APPLE_float_pixels
[6.6683 INFO] GL Extension: GL_APPLE_flush_buffer_range
[6.6683 INFO] GL Extension: GL_APPLE_flush_render
[6.6684 INFO] GL Extension: GL_APPLE_object_purgeable
[6.6684 INFO] GL Extension: GL_APPLE_packed_pixels
[6.6684 INFO] GL Extension: GL_APPLE_pixel_buffer
[6.6684 INFO] GL Extension: GL_APPLE_rgb_422
[6.6684 INFO] GL Extension: GL_APPLE_row_bytes
[6.6684 INFO] GL Extension: GL_APPLE_specular_vector
[6.6684 INFO] GL Extension: GL_APPLE_texture_range
[6.6684 INFO] GL Extension: GL_APPLE_transform_hint
[6.6684 INFO] GL Extension: GL_APPLE_vertex_array_object
[6.6684 INFO] GL Extension: GL_APPLE_vertex_array_range
[6.6684 INFO] GL Extension: GL_APPLE_vertex_point_size
[6.6684 INFO] GL Extension: GL_APPLE_vertex_program_evaluators
[6.6684 INFO] GL Extension: GL_APPLE_ycbcr_422
[6.6684 INFO] GL Extension: GL_ATI_separate_stencil
[6.6684 INFO] GL Extension: GL_ATI_texture_env_combine3
[6.6684 INFO] GL Extension: GL_ATI_texture_float
[6.6684 INFO] GL Extension: GL_ATI_texture_mirror_once
[6.6684 INFO] GL Extension: GL_IBM_rasterpos_clip
[6.6684 INFO] GL Extension: GL_NV_blend_square
[6.6684 INFO] GL Extension: GL_NV_conditional_render
[6.6685 INFO] GL Extension: GL_NV_depth_clamp
[6.6685 INFO] GL Extension: GL_NV_fog_distance
[6.6685 INFO] GL Extension: GL_NV_light_max_exponent
[6.6685 INFO] GL Extension: GL_NV_texgen_reflection
[6.6685 INFO] GL Extension: GL_NV_texture_barrier
[6.6685 INFO] GL Extension: GL_SGIS_generate_mipmap
[6.6685 INFO] GL Extension: GL_SGIS_texture_edge_clamp
[6.6685 INFO] GL Extension: GL_SGIS_texture_lod
[6.6721 INFO] GLEW init result: No error
[6.6721 INFO] First init of shader
[6.6721 INFO] Begin first shader enable
[6.6754 INFO] creating shader objects... [vert: 0 frag: 1 geom: 0
[6.6754 INFO] Init shader HDR2SDR: line 197
[6.6754 INFO] Function glCreateShaderObjectARB exists
[6.6754 INFO] Function glShaderSourceARB exists
[6.6754 INFO] Function glCompileShaderARB exists
[6.6754 INFO] Function glGetInfoLogARB exists
[6.6754 INFO] Function glAttachObjectARB exists
[6.6754 INFO] Function glLinkProgramARB exists
[6.6754 INFO] Function glShaderSource exists
[6.6754 INFO] Function glCompileShader exists
[6.6754 INFO] Function glLinkProgram exists
[6.6775 INFO] Init shader Attach Fragment Program 1: line 340
[6.6775 INFO] Init shader: line 352 about to link program ID: 2
[6.6775 INFO] Linking with glLinkProgram
[6.6781 INFO] Init shader: Linked program line 395
[6.6781 INFO] Function glUseProgramObjectARB exists
[6.6781 INFO] Enable shader: line 442
[6.6781 INFO] Enable shader: line 445
[6.6781 INFO] Finish First Draw: line 988
[6.6781 INFO] First shader enable successful
[6.6781 INFO] initGL line 1011
[6.6781 INFO] initGL line 1027
[6.6781 INFO] initGL line 1032
[6.6782 INFO] Creating KenFBO: 1024 x 1024, floats: yes
[6.6782 INFO] Creating KenFBO: 1024 x 1024, floats: yes
[6.6782 INFO] Creating KenFBO: 1024 x 1024, floats: yes
[6.6782 INFO] Creating KenFBO: 1024 x 1024, floats: yes
[6.6782 INFO] Creating KenFBO: 1024 x 1024, floats: yes
[6.6782 INFO] Creating KenFBO: 1024 x 1024, floats: yes
[6.6782 INFO] Creating KenFBO: 1024 x 1024, floats: yes
[6.6782 INFO] Creating KenFBO: 1024 x 1024, floats: yes
[6.6782 INFO] Creating KenFBO: 1024 x 1024, floats: yes
[6.6782 INFO] initGL line 1043
[6.6782 INFO] Creating KenFBO: 1024 x 1024, floats: yes
[6.6782 INFO] initGL line 1045
[6.6782 INFO] initGL line 1047
[6.6782 INFO] Creating KenFBO: 1024 x 1024, floats: yes
[6.6782 INFO] Creating KenFBO: 1024 x 1024, floats: yes
[6.6782 INFO] initGL line 1054
[6.6783 INFO] initGL line 1056
[6.6783 INFO] initGL line 1058
[6.6783 INFO] Creating KenFBO: 1024 x 1024, floats: yes
[6.6783 INFO] initGL line 1061
[6.6783 INFO] Creating KenFBO: 1024 x 1024, floats: yes
[6.6783 INFO] Creating KenFBO: 1024 x 1024, floats: yes
[6.6783 INFO] initGL line 1070
[6.6783 INFO] InitGL: Make glow and BG textures line 1072
[6.6785 INFO] InitGL: Load background image 1153
[6.6785 INFO] loading image Resources/ui/background.png
[6.6788 INFO] setting BG pattern to Resources/ui/background.png: 16 x 16
[6.6790 INFO] Deleting buffer (7fced9176e00) [loadBGPattern]
[6.6790 INFO] InitGL: gen glow texture 1155
[6.6803 INFO] Texture gen took 0.16 ms
[6.6803 INFO] Creating KenFBO: 1024 x 1024, floats: yes
[6.6803 INFO] Function glBindFramebuffer exists
[6.6803 INFO] Function glBindFramebufferEXT exists
[6.6803 INFO] Function glBindRenderbuffer exists
[6.6803 INFO] Function glBindRenderbufferEXT exists
[6.6804 INFO] Initing FBO []
[6.6857 INFO] Initing FBO [] line 105
[6.6858 INFO] Initing FBO [] line 109
[6.6858 INFO] FBO Textures: [6.6858 INFO] 11 [6.6858 INFO] 12
[6.6858 INFO] 13 [6.6858 INFO]
[6.6859 INFO] FBO Status: GL_FRAMEBUFFER_UNDEFINED
[6.6859 INFO] FBO Status: GL_FRAMEBUFFER_UNDEFINED
[6.6859 INFO] FBO Status: GL_FRAMEBUFFER_UNDEFINED
[6.6859 INFO] Initing FBO [] line 124
[6.6859 INFO] Initing FBO [] line 127
[6.6859 INFO] Init complete for FBO []
[6.6860 INFO] KenFBO::capture(), line 215
[6.6860 INFO] Function glFramebufferTexture2DEXT exists
[6.6860 INFO] Function glFramebufferRenderbuffer exists
[6.6860 INFO] Function glFramebufferRenderbufferEXT exists
[6.6860 INFO] KenFBO::capture(), line 230
[6.6860 INFO] KenFBO::capture(), line 230
[6.6860 INFO] KenFBO::capture(), line 230
[6.6860 INFO] KenFBO::capture(), line 238
[6.6860 INFO] KenFBO::capture(), line 248
[6.6863 INFO] KenFBO::capture() (), line 250, final status:
FRAMEBUFFER_COMPLETE
[6.6864 INFO] Initing FBO [PFX Cache, context 0]
[6.6864 INFO] Initing FBO [PFX Cache, context 0] line 105
[6.6864 INFO] Initing FBO [PFX Cache, context 0] line 109
[6.6864 INFO] FBO Textures: [6.6864 INFO] 14 [6.6864 INFO] 15
[6.6865 INFO] 16 [6.6865 INFO]
[6.6865 INFO] Initing FBO [PFX Cache, context 0] line 124
[6.6865 INFO] Initing FBO [PFX Cache, context 0] line 127
[6.6865 INFO] Init complete for FBO [PFX Cache, context 0]
[6.6865 INFO] FBO Status: GL_FRAMEBUFFER_UNDEFINED
[6.6865 INFO] FBO Status: GL_FRAMEBUFFER_UNDEFINED
[6.6866 INFO] FBO Status: GL_FRAMEBUFFER_UNDEFINED
[6.6868 INFO] KenFBO::capture() (PFX Cache, context 0), line 250, final
status: FRAMEBUFFER_COMPLETE
[6.6869 INFO] creating shader objects... [vert: 1 frag: 1 geom: 0
[6.6869 INFO] Init shader Pixel Brush: line 197
[6.6975 INFO] Init shader Attach Vertex Program 3: line 335
[6.6976 INFO] Init shader Attach Fragment Program 4: line 340
[6.6976 INFO] Init shader: line 352 about to link program ID: 5
[6.6976 INFO] Linking with glLinkProgram
[6.7011 INFO] Init shader: Linked program line 395
[6.7012 WARN] GLSL Program Compilation Log:
WARNING: Output of vertex shader 'position' not read by fragment shader