Unit-3: Short Answer Questions
Unit-3: Short Answer Questions
Unit-3: Short Answer Questions
Unit-4
Short answer questions
1. Define light? What are four lighting types that are sufficient for rendering simple scene?
2. What are the parameter’s for specifying lightning?
3. What are the different types of light sources in OpenGL?
4. Define Clipping?
5. Define Polygon Clipping?
6. Define Rasterization?
7. What are object space and image space approaches for hidden surface removal?
8. Define antialiasing?
Unit-5
Short answer questions
1. What are different graphical objects used in animation?
2. Define CSGTrees, BSPTrees, QuadTrees, OctTrees.
3. Define parametric polynomial curves and surfaces?
4. What are the design criteria issues for curves and surfaces?
5. What are the reasons for using parametric polynomials?
6. How do we illustrate a cubic B-Spline curves?
7. Define recursively defined B-Splines?