Dark Souls II Collector's Edition Guide PDF
Dark Souls II Collector's Edition Guide PDF
Dark Souls II Collector's Edition Guide PDF
CREATING A CHARACTER
Character creation in Dark Souls II allows you to customize your character's appearance
and choose some basic gear and stats.
CLASSES
Starting Stats
Choosing a class in Dark Souls II determines your starting
stats and equipment - that's all. Any starting class can
eventually use any weapon, armor or spell. You can even
Warrior 12 7 6 6 6 16 11 6 6 6
eventually max every stat if you so desire. Your starting .........................................................................................................................................................................................
class just helps you begin playing with your desired style Knight 13 12 6 7 4 11 8 9 3 6
from the very beginning of the game. The only players swordsman 12 4 8 4 6 9 16 6 7 6
who need to give special thought to their starting classes 11 ..............9
are those who want to stop leveling at a certain level for
Bandit
...... ......................................... ....................7 .........................
11 2 9
..................................... .14 3
................................ .1........ 8
3
PvP reasons, though the player matching system has
Cleric
.......... "".. .. .. 14
. .. ".... 10.. .. . .. ".... 8 ..10 . . 11 . 6 4
.. .. . 4 .. 12
..
Sorcerer 11 6 6 6 12 3 7 8 14 4
been revamped to depend less on level in Dark Souls II.
With that in mind, you should simply choose whatever .........................................10...................
Explorer
...... 7 ..............6.............................
9 7 ..................
. .......... 6 6
................... 12
.................. 6
......... 6
class fits your desired playstyle and not worry about get- Deprived 1 6 6 6 6 6 6 6 6 6
ting stuck with a style you don't like.
Starting Equipment
Class I Armor I Woapons I Shlold I Magic I Other
Class Armor Weapons Shield Magic Other
..........................................................................................................................................................................................................................................................................................................................................
Warrior Standard Helmet, Hard Leather Armor, Hard Leather Broken Straight Iron Parma None Ufegem
............................. Gaunllets, ..Hard. Leather.Boots ~~r.~ .
Knight Falconer Armor, Falconer Gloves, Falconer Boots Broadsword None None Ufegem
............................................................................................................................................................................................................................................................................................................................................
swordsman Wanderer Hood, wanderer Coat, wanderer Mancil- Solmltar+ 1, None None Ufegem
............................. ~.!~~i.~~~~.~.~~.~.~~~ ~.~~~r.~t.! .
Spiked Bandit Helm, Bandit Armor, Bandit Gauntlets, Hand Axe,
Bandit None None Ufegem, 111.4:>od Arrows
Bandit Boots Short Bow
Cleric Archdrake Robes Cleric's Sacred None Heal Ufegem
.... .. CP,IT.~i ..~~~ .
Sorcerer's Soul
Sorcerer Black Hollow Mage Robe, lrnportedTrousers None Ufegem
................................................................................................................................. Staff, _Dagger ~r.~............................................... . .
Spell Quartz Ring, Ufegem, Wltchlng Urn, Aromatic Ooze,
Traveling Merchant Hat, Traveling Merchant Coat, Trav-
Explorer Dagger None None Prism Stone, Rusted Coln.Repair Powder, Pharros' Lockstone,
eling Merchant Gloves, Traveling Merchant Boots
111.4:>od Bolts
Deprived None None None None None
r .. v. , . Knight
The Knight is a solid choice for players who
plan to focus on melee but also want to
incorporate miracles at some point. This is
Sorcerer
The Sorcerer has good starting Intelligence
and Attunement; this is the class to choose if
you want to focus on Sorcery from the very
,
'\ a really solid starting class. You can level
Strength and Dexterity to use a variety of
beginning of the game. On the other hand,
extremely low Strength and low Dextertty will
weaponry with little difficulty, and you already make basic melee combat very challenging. If
.
'
have some Faith as well. The Broadsword you don't Improve your Strength quickty, you
-- will serve you well until you find a weapon won't be able to use much more than your
you like better, but you will need to acquire a basic Dagger. Still, starting with a Sorcerer's
~
I. shield as a top priortty. Consider buying the Staff and Soul Arrow is a major boon early in
i -~ .... Silver Eagle Kite Shield in Majula. the game.
... - ., ...,
-:.
Swordsman Explorer
The Swordsman starts with a lot of Dexterity. The Explorer starts as a jack-of-all-trades, but
If you plan on using lighter weapons this is isn't particularly competent at anything. If
really useful, but beware of the Swordsman's you want to make a melee-focused character,
very low Vigor. Until you put points into that, you'll need to add Strength, Dexterity, and
the Swordsman's HP will be extremely low. Endurance. If you want a caster, you'll need
LowVttaltty also means that it's difficult for Attunement along with either Intelligence
Swordsmen to use heavy armor. On the or Faith. The only real reason to start as this
other hand, the Swordsman starts wtth two class is for the items, with the Pharros' Lock-
pre-upgraded weapons. You will need to stone being the most valuable of the lot. The
invest in Strength if you decide to use solid Explorer does, however, come dressed in a
normal shields, but if you can get by with very fashionable hat that provides an item
small shields this class might work well for discovery rate bonus; other classes can buy
you. this early on.
Bandit Deprived
The Bandit also starts with a lot of Dexterity Deprived is a very unique class in that It
and a good amount of Strength, but, unlike starts at Level 1 with no equipment. It has
the Swordsman, the Bandit also has decent a very balanced spread of stats and can
Vigor. On the other hand, the Bandtt has be used to make a versatile character very
the lowest amount of Intelligence and also quickly. The lack of a starting weapon makes
low Attunement. If you never intend to use this class a bit tougher for beginners. If you
Sorceries or Hexes, this is not a bad class to begin as Deprived, make sure to pick up the
choose. You'll need to raise Attunement a lot Dagger in Things Betwixt. From there, the
if you want to use Miracles or Pyromancies, weapons that you can use will be determined
though. The Bandit comes equipped with a by which stats you choose to level.
Short Bow; this is an advantage in the game's
first area, but other classes can pick one up
quickly as well.
Dark Souls II does not allow you to manually save. Any time something significant happens, Quitting
the game will auto-save. The game will also periodically auto-save even when nothing is You may be tempted to bypass the
going on. This means that if you fight through a difficult level and lose against the boss, you game's auto-save feature by turning off
can't just load a save file at the boss. You'll need to play through the level again. the console or exiting without using
the in-game menus; that is a bad idea.
You can quit via the menu at any time; doing so will save your progress. When you load Although rare, there is a chance that
your game, your character will be in the same spot as it was when you quit. Additionally, your save file will be corrupted. If that
enemies' positions are now also saved. If you quit while surrounded by a mob of angry Hol- happens, your character and all the
lows, you'll still be surrounded when you load. work you put into it is gone. Always
quit from the menu.
The only exception to this rule is boss fights. If you quit in a boss fight, you'll be placed out-
side the boss's room and the boss will be fully healed. Of course, any healing items that you
used before you quit will be gone. There is little to be gained by quitting mid-fight against a
boss unless you want to fight the boss again from full health.
ON-SCREEN DISPLAY
The HUD will provide you with the vital
information that you need in the heat of
combat. If you want to explore your sur-
roundings without the distraction, it can be
turned off or set to automatically hide when
you are not fighting (explained later in this
section). Most players will want to keep the
HUD on, however, as it is the only way to
keep track of your status while remaining
ready to guard or attack.
There are several menus in Dark Souls II that you will need to use
often in order to manage your character. write messages for other
players, adjust game options or quit the game.
Main Menu
If you press the Menu Button while In control of your character, a
menu will appear In the top left of the screen. While this menu is
open, note that you won't be able to attack or block, but you can still
move around. The options available here are: Equipment, Inven-
tory, Player Status, Player Info, Message, Read History, Written
History, Game Options. Screen Options and Quit Game. Many of
these menus are self-explanatory. but remember that you can push
the Help Button at any time to get a more detailed explanation of
a menu item. This Is really useful if you forget what a particular
symbol means.
The right side of the Equipment Menu displays the Status Pane.
When you have a currently equipped piece of equipment selected,
the Status Pane shows the equipment's stats in white numbers and
the boost it receives from your character's stats in blue [ 0-1.
You can press the Switch Button to see your player status as well.
In the bottom right of the screen, just above your Soul Counter,
your current and maximum Equipment Burdens will be displayed.
The percentage of your maximum Equipment Burden that you are
currently using is displayed as well; this is vital for determining your
roll speed. [ 03)
GAME FLOW
First, let's go through the way the game progresses and is struc- always use your Dark Sign as a last resort. You'll sacrifice your cur-
tured. rently held Souls, but you won't lose your Bloodstain.
Attune Spells
The Attune Spells option lets you select which spells to equip.
Remember that in order to attune a spell, you'll need an Attunement
Slot. That means you need at least ten points in Attunement, or
you'll need to equip a Southern Ritual Band.
Burn Ill
The Burn system is a new mechanic in Dark Souls II. There are three
objects that you can burn in a Bonfire: Human Effigies, Sublime
Bone Dust and Bonfire Ascetics. [..., I l 04]
Dark Souls II is a game steeped in combat and character-building, this much is true, but with a Mimic or simply don't want to fight it,
perhaps the most important element of the gameplay is the exploration. You may find you can use a Lloyd's Talisman to put the Mimic
a powerful item or a useful shortcut, or you may discover an enemy trap. If you explore to sleep and safely steal its items.
carefully, you'll find that you can thwart most enemy ambushes before they begin.
Locked Doors
Interaction Some doors are locked and can't be opened
There are a variety of objects throughout the game that will allow you to interact with normally. In these cases, you'll often need to
them. Switches, levers and doors are just the beginning. You'll also find more sophisti- find the key that fits the lock. Sometimes, doors
cated mechanisms, like Ballista that can be used to eradicate bad guys... or good guys, won't open from a specific side; you'll either
if that's how you want to play it! Just approach an object that allows special interaction need to go around or have someone open the
and the game will display guide information. [ J O J door from the other side. Some locked doors
are very worn down and can be broken. When
Breakable Items in doubt, try to hit the door a few times to
Some objects in the game world can be broken. These include things like barrels, win- check.
dow shutters, doors, and even the tip markers that line your path in the tutorial! Always
look for ropes to cut and boxes to crush; you never know where you'll find something The King's Doors II
useful. You will occasionally find large sealed doors
decorated by a special crest. These doors will
Be careful, though. Breaking some objects will put you in danger. For example, prisoners prompt you to "Produce the Symbol of the
are sometimes better left in their cages. Another example would be black powder bar- King:' If you equip the King's Ring, the doors
rels; they will explode if you hit them with a heat source. You can still use these to your wil open and allow you to pass, but it may be
advantage, though, as enemies are often capable of destroying objects as well. If you're quite some time before you can actually acquire
clever, you can trick your enemies into defeating themselves. the King's Ring ...
Mimics
Mimics are enemies disguised as Wooden Chests and Iron Lockboxes. If you attempt to
open them normally, you will be eaten and likely killed. Striking a Mimic will allow you to
avoid its ambush, but this is risky if you don't know which chests are Mimics, as attack-
ing a normal Wooden Chest will mean that you lose out on some treasure.
Fortunately, Mimics do not change position. You can consult the map and walkthrough
to identify which chests to attack. If you examine a Mimic closely, you'll also realize that
their teeth are visible even when they are closed. If you don't know if you are dealing
You'll need to use your eyes and your mind to find these secrets on your own. If you're
playing on line, other players may leave messages to help you. Of course, you could just
consult the maps in the Area Guide chapter of this book. Using a Pharros' Lockstone will often highlight a
section of a nearby wall with a ghostly face, and
Traps if you strike that part of the wall. a secret door
The world of Dark Souls II is a world filled with traps; often, these traps are far more will be revealed that you couldn't access in any
deadly than the enemies around them. Beware of raised pressure plates that can spring other way. The ghostly face won't go away, so
arrow traps, levers that free imprisoned foes, and the ever-popular large rolling boulders. you're not obliged to hit it immediately, just in
Keep an eye on your surroundings; if something seems odd, it's probably trying to kill case you suddenly have more important things
you(..,.004]. to deal with. Some Pharros· Contraptions will
also activate traps or environmental features,
Hazards so they do not always provide you with items
The hazards of Drangleic are too numerous to count, but when you come across some- [ 05). These can still be useful, however.
thing dangerous in the environment, remember that it's likely dangerous to the enemies and while Pharros' traps can be lethal to you
as well. For example, jars of poison will cause large problems for you if you break them as you explore, they can also be just as lethal
open, but tricking the enemy into doing so can kill two birds with one stone. Pitfalls are to invading opponents who aren't expecting
an ever-present danger. and you'll often find yourself battling tough foes near a perilous them ... [-1( 1 06)
drop; remember that gravity affects the enemies as well. It may be a surprise indeed,
but you never know when a bold Jump will help you fend off your Soul-starved enemies. Pharros and the Rat King
Servants of the Rat King's Covenant
Pharros' Contraptions Ill will have opportunities to receive many
In your quest, you'll see this odd face-like symbol many times; these trick devices are Lockstones; if you're looking to trigger
attributed to the great inventor Pharros, who wandered the land helping those in need. all of the Pharros contraptions, consider
You'll need a Pharros' Lockstone to activate these contraptions, and your Lockstone will offering your services to the King of Rats.
be consumed upon doing so. It's usually worth the exchange, though, as there is often See P.421 for more details on how and
useful treasure or something of even greater importance hidden there. where to side with the Rat King.
CHARACTER CONTROL
Mastering the controls in Dark Souls II might save you a broken extremely powerful, and it is, but one of the major changes in Dark
controller or two; being able to execute your tactics the way you Souls II is an overall reduction in I-Frames during rolls. Avoiding
envisioned them is key to not losing your cool. an attack by rolling now requires either very precise timing, good
movement, or both.
Lock-On
Click the right stick (or the key assigned to lock-on on PC) in order New players will often instinctively roll away from an enemy's
to focus on a nearby enemy. If there are multiple enemies present. attack, and this is sometimes desirable. This isn't always the best
you can then swrtch between them by moving the right stick. If method, though. Actually rolling towards and through an enemy's
there are no enemies nearby, this will orient the camera to face in attack using your i-Frames can make quick attacks easier to dodge
the same direction as your character. If you click the right stick while and will leave you in a better position to retaliate. Experiment with
already locked-on, you'll break your lock-on. [ ~ O I rolling forwards, to the side, and backwards if you are having trouble
dodging or finding a chance to attack after doing so. [ O 1
Locking-on to enemies can help you keep the camera on them
and aim your attacks. but there are plenty of occasions when not Backstep
locking-on is a much better choice. For example, fighting near ledges Press the Roll Button when not holding a direction to backstep. The
with lock-on can be risky, as your camera and your movement ori- distance of your backstep is not great, so this is a situational eva-
entation are influenced by the enemy. Fighting small or agile foes is sive technique. If you are at the edge of your opponent's range, a
another example; the default aiming of your weapon's attacks while backstep may be enough to dodge. This isn't going to be your main
locked-on may be insufficient. Consider breaking lock-on and aiming defensive technique against computer-controlled enemies, but it can
the attacks manually by moving the camera. be extremely useful against other players. One of the key points is
that you recover from a backstep much quicker than a roll, and that
Camera can give you a big advantage. Backsteps also take less Stamina to
When you are not locked-on, you can control the camera freely execute.
using the right stick (or the mouse in the PC version of the game).
You can and should use this to examine the environment very Dashing
closely. The camera helps to determine your movement controls as Hold the Roll Button and move to dash instead of walking. This
well. If the camera touches a wall, the camera will be automatically constantly drains Stamina, but is much faster than walking. Dark
adjusted by default; if you don't like that behavior, there is an option Souls II has a new feature that allows you to dash freely even when
called "Camera auto-adjust" in the Game Options. Turn it off if you locked-on to the enemy, and this can be very useful for positioning
are having visibility or control issues caused by the camera in small against large bosses.
spaces. You can also adjust the Camera sensitivity or flip the axis
controls if you like. Dashing Jump & Roll Ill
While dashing, you can perform a short jump that is useful for
Quick Camera Tum crossing small gaps. In Dark Souls 11, you can now assign a button
As previously mentioned, clicking the right stick will immediately to use for this in the Game Options. For Dark Souls veterans it may
reset the camera to face the same direction as your character. By be difficult to get accustomed to using a new button for jumping,
default. the y-axis will also be reset, but you can disable that in the but it will mean that you can reliably perform the jump instead of
Game Options menu. Quickly turn and use this feature when you accidentally rolling. Also, you can roll while dashing as long as you
hear a suspicious noise behind your character! have the jump assigned to a different button. Finally, returning play-
ers should note that now the jump can be performed much more
Rolling quickly; as soon as the dash begins, you can jump. [-1 LJ 03]
Press the Roll Button while holding a direction on the left stick (or a
key bound to movement on PC) in order to perform a quick evasive Falling
move. Rolling costs Stamina but is an excellent defensive technique. Falling too far in Dark Souls II will cause you to take damage and
potentially die. Falling can, however, also be used to escape from
Rolls possess a unique property referred to as invincibility frames enemies or take some pretty amazing shortcuts. There are a num-
(I-Frames). This means that for a short period of your roll, you will ber of pieces of equipment in the game that reduce fall damage,
be completely invincible - nothing can hit you. That might sound and these are well worth seeking out. Using those effects, you may
be able to get the drop on other players - literally.
You can preview your level gains before confirming them; watch
the Attributes pane closely to observe the effects your changes will
have. Remember that blue numbers represent increases. You can
push the Help Button at any time if you forget what a symbol or ab-
breviation means. We'll go through each stat that can be increased
here to give you an overview of the benefits they bestow.
VlGOR
Increasing your Vigor will raise your maximum HP. which, as you
may imagine, is very useful. Other stats increase HP slightly, but
Vigor gives a much larger increase. Vigor also increases your natural
Petrify Resistance. Note that early in the game, increasing Vigor
provides more survivability than increasing Vitality to wear heavy
armor, but at high armor upgrade levels and high HP levels Vitality
can surpass Vigor. [ U 04]
ENDURANCE Ill
Increasing your Endurance will raise your Stamina. This will allow
you to attack more times in succession, block more attacks without
resting your guard, roll more often and run farther.
Endurance will also increase your Physical Defense; this will help
you take more hits in melee without dying. This component of
Endurance is more valuable for heavy armor users than light armor
users, as heavy armor typically scales a lot more with Physical
Defense than light armor does. [ L 05]
Vitality is your second major defensive stat. As previously mentioned, the HP granted
by Vigor will provide more survivability than Vitality when you are using non-upgraded
armors, but Vitality becomes a lot more valuable when you have access to fully up-
graded heavy armors. In addition to increasing your ability to survive hits, heavy armor
also provides Poise [ ~o
01]. You'll need to experiment with Vigor and Vitality to find out
what ratio works best for you. [ r O ]
ATTUNEMENT Ill
Attunement determines how many Spell Slots you have; Spell Slots are required to
equip Sorceries, Miracles, Pyromancies and Hexes, so you'll definitely need to raise this
stat if you want to use magic.
Spell slots can also be gained by equipping certain items. Remember, though, that you
can only equip one of a particular ring at a time. For example, you cannot equip a South-
ern Rttual Band and a Southern Ritual Band + 1 at the same time.
Increasing Attunement also markedly increases your Cast Speed. Other stats also affect
Cast Speed, so determining how much speed you'll gain per point of Attunement is not
so simple. In principle, though, Attunement has the greatest influence on Cast Speed of
all your stats - its effect is roughly double that of Intelligence or Faith on Cast Speed.
Attunement has a couple of other minor effects, as well. It increases your Curse Resis-
tance, which will help you remain at maximum HP by resisting the Hollowing Curse.
It also increases your Aglltty slightly, which improves the speed at which you can use
items and perform some actions. Finally, Attunement has a hidden effect - increasing it
will increase the number of times you can cast each of your spells I The amount of the
increase varies by spell, but this is another excellent reason to raise Attunement if you
like to use spells. [ t J 031
Strength is one of your primary melee damage stats. All weapons require some amount Southern Rltual Band 1
of Strength in order to be used effectively; some require a small amount, and some Southern Rltual Band +1 2
require a lot. See P.21 for information on Required Parameters to understand how these Southern Rltual Band +2 3
requirements work. Black Witch Hat 1
Increasing your Strength raises your "Physical Attack: Strength" stat. When calculating
how much damage your attacks will do, the game multiplies this attack value times a
hidden modifier that depends on your weapon. See P.21 later in this chapter for more
information on Parameter Bonuses if you want the details on this system. The simplified
explanation is that increasing your Strength will raise the amount of damage you do with
weapons like Swords, Axes. and Hammers. You'll see your greatest attack gains from
30 to 40 points of Strength, so 40 is recommended for many builds relying on Strength-
based weapons. [-1[ 1 04]
Strength also boosts your Physical Defense; consider this a useful bonus for a melee
fighter. The primary reason for increasing Strength is to be able to effectively use large
weapons and Greatshields. One important thing to note is that holding your weapon
in two hands doubles your effective Strength for the purposes of meeting Parameter
Requirements. For example, a Longsword requires 10 Strength to be used in one hand,
but you can use tt in two hands with only 5 Strength.
Increasing your Dexterity raises your "Physical Attack: Dexterity" stat. Weapons that
scale with Dexterity will apply this as a damage bonus on your attacks. Just like with
Strength, you'll see your greatest attack increases between 30 and 40 points of Dexter-
ity. 40 Dexterity Is therefore recommended if you use a weapon with high Dexterity
scaling.
Dexterity also boosts your Physical Defense; once again, this should
be considered a perk for melee-0riented characters. It's not the
main purpose of increasing Dexterity, but it is a nice bonus.
ADAPTABlllTY Ill
Adaptability is a new stat in Dark Souls II. It is a complicated stat
with numerous effects - how valuable it will be to your character
depends a lot on what other stats you raise and what equipment
you use. First. Adaptability raises HP slightly, as all stats do. It also
increases your Poison Bonus slightly. If you use a Poison-infused
weapon, you'll get a small offense boost from Adaptability. On the
defensive side, Adaptability raises all of your status resistances.
So if you put points into this stat, you'll be more difficult to Poison,
Bleed, Petrify, and Curse.
Intelligence also contributes to your Fire Bonus, along with Faith. Raising either Faith
or Intelligence will slightly increase your Fire Bonus, but this is not an interactive effect;
you can level one or the other and still get the boost. [ U 021
For Dark Bonus, however, you need to level BOTH Intelligence and Faith. If you want to
increase your Dark Bonus, raise whichever stat is lower between Faith and Intelligence.
Finally, Intelligence impacts your Magic, Fire. and Dark Defenses. Having these boosts
will help you out in battles with other spell casters, but note that Intelligence does not
provide any Physical Defense, so melee combat can be risky.
FAITH Ill
The primary effect of Faith is to increase your Lightning Bonus; like Intelligence, it
also impacts Cast Speed. If you are using Miracles or Lightning-infused weapons,
Faith is a great stat to increase.
Faith contributes to your Fire Bonus, along with Intelligence, and, in conjunction
with Attunement, increases the amount of spells uses you have. It also affects your
Dark Bonus, and you'll need to level both Intelligence and Faith to take advantage of
this, because it's an interactive effect. So tf you want to increase your Dark Bonus,
raise whichever stat is lower between Faith and Intelligence.
Faith increases Fire, Lightning, and Dark Defense while also boosting Bleed Resis-
tance. More importantly, Faith also increases Bleed Bonus; this might be a boon to
you if you want to use a build with Faith and Dexterity. [ C- 03)
If PvP invasions are a major concern for you, you can Bum a Human
Effigy in a Bonfire. This will temporarily reduce the likelihood of
being invaded, though it won't completely prevent invasions from
happening. [ n O!:>]
Sublime Bone Dust can be Burned in the Bonfire in Majula to increase the amount
that your Estus Flask heals. You can repeat this process up to five times, resulting in
an Estus Flask +5. As you might expect, you must find the Sublime Bone Dust that is
scattered throughout the world; it is often guarded by a fearsome enemy. [-i J 0.4]
INVENTORY BASLCS
The first point is to comprehend what sort of information you can
find in your inventory screens and how they can be managed, so
that's what we'll look at here.
Keys
As you progress through the game, you will occasionally find locked
doors, which prevent you from progressing. You'll need to explore
Drangleic carefully to find the keys needed to unlock the doors.
When you do, they will go into the key section of your inventory.
Check the descriptions there to determine which doors they will
unlock. Some items count as keys even though they may not look
like keys, which is another reason to pay close attention to the items Equipment that raises maximum Equip Load
in this section of your inventory. [ I J 01] Name I Equip Load Increase I Page
Equip Load refers to the maximum amount of weight that your Royal
.... Soldler's Ring +1 .. . . 12% . .. .
403 .. .
character can carry. The amount of weight you are carrying is com- Royal Soldler's Ring +2 16% 403
pared to the maximum amount that you can carry to determine how First Dragon Ring 6% 403
quickly (or slowly) your character can move and roll. For example, Second Dragon Ring 10%
if your Equip Load is 40.0 and you equip only a Dagger, you'll have ........ ............ . 403 .
Third Dragon Ring 12.6% 403
an Equip Ratio of 1.3o/o. That means that you are only using 1.3% of
Helm of Aurous 1% 363
your maximum Equip Load. You'll roll very fast. If, on the other hand, ..................................................................................................................................................................
you equip a Giant Warrior Club, you'll have an Equip Ratio of 75.0%. . Annor of Aurous
.. . 1.6%
. 363
.. .
You'll roll much more slowly. Gauntlets of Aurous 3% 363
Leggings of Aurous 1.6% 363
Dark Souls II uses a much smoother continuum of roll speeds than Penal Mask 2.6% 380
the original Dark Souls did, but do be careful of going over 70.0o/o
Velstactt's Helm Raises Vltallty by 1 381
Equip Ratio - doing so will cause a noticeable drop in roll speed.
You can have exactly 70% Equip Ratio without having this issue,
but 70.1 o/o will slow you down [ 0 07 t! 0"]. Remember that even Item Box
though you may not notice a difference between lower ratios, it In Dark Souls II, you have access to your Item Box from the begin-
does exist. If you reach 120% of your maximum Equip Load, you ning of the game, allowing you to store and retrieve your items from
will barely be able to move at all; you'll be completely unable to roll any Bonfire. Storing items that you don't need will help you find the
or run. items that you are looking for more quickly. This is a better option
than discarding them, as you will eventually be able to sell your
If you want to improve your Equip Ratio, there are four main ways to unwanted items to the merchant Gavlan.
do it. The first is by replacing heavy armor with lighter armor (or re-
moving armor pieces altogether). The second
is to use lighter weapons or shields. The third
is to level up and increase your Vitality to raise
your Equip Load. Finally, there are a number
of pieces of equipment that actually raise your
maximum Equip Load.
Belt Slot
3 You can have ten items assigned to
your Belt Slots. Pressing the Item Button will
activate the currently selected item. You can
cycle through these items (press down on
the D-pad for PS3 and Xbox360 users).
4 Magic Slot
The number of spells that you can
attune is determined by your Spell Slots.
Equipped Sorceries, Miracles. Pyromancies
and Hexes will all appear here. You can cycle
through these spells (press up on the D-pad).
EQ1JLPMENT
Your character is only as good as your equipment. This section will teach you about Re- Scaling Grades
quired Stats to help you equip the weapons and armor you want. Then you'll learn about
No Scaling (damage unaffected by character stats)
Parameter Bonuses so you can get the most out of your gear, along with a number of
other useful things about equipment usage and maintenance, so read on! E Very low Scaling
D Low Scaling
Equipment Stats c Average scaling
Every weapon will yield different results. Look at each weapon's stats carefully and
B Good Scaling
choose the one that fits your character the best. Make sure you meet the Stat Require-
A Great scaling
ments for the weapon, and see if it has high Parameter Bonuses for your favorite stats.
You can check the required stats and Parameter Bonuses for all weapons in the Equip- S Perfect Scaling
ment & Items chapter of this book.
Each Scaling grade represents a hidden multi-
Required Stats Ill plier that is applied to your Attack Bonus. If you
Before you can equip your gear, you first have to meet its stat requirements. There are have a high stat (and thus high Attack Bonus).
four types: Strength, Dexterity, Intelligence, and Faith. Not every weapon has all four you want to use a weapon that has an "Pt or
requirements, but most weapons do have one or two. If you have less than the required an "S" for that stat. If you have a low Attack
stats for a weapon, its effectiveness will be greatly reduced. [ -i 05) Bonus, you should choose a weapon with better
base damage, even if it has low Scaling.
Strength is a special exception among required stats. The number displayed is the
amount required to wield a weapon one-handed. If you hold the weapon in both hands, Simply put, if you have 40 points of Strength,
you can use it with half the required amount. For example, the Bastard Sword requires it doesn't make sense for you to use a weapon
20 Strength, but you can use it at full effectiveness with 10 Strength if you hold it in two with "E" or "D" Scaling for Strength. You'll
hands. want a "B" or better in most cases. If you only
have 10 Strength, then it doesn't matter if your
Parameter Bonuses weapon only has an "E" in Strength- you
Parameter Bonuses represent how much additional damage your weapon can deal as wouldn't get much more benefit even if It was
a result of your character's stats. This is also referred to as Scaling. Each weapon has an "S" In that case, just look for a weapon with
a grading for Strength, Dexterity, Magic, Fire, Lightning and Dark that determines how high attack power and don't worry about the
much of your attack bonuses will be applied. Scaling.
Poise
Poise isn't a stat that you can raise directly, but you can increase it
through the interaction of Adaptability and Endurance or by equip-
ping heavy armor. Poise represents how difficult you are to stagger;
with high Poise, you'll be able to take a hit without flind1ing. This
is extremely useful, especially against other players. If the Poise
Damage caused by an attack is greater than your current Poise, you
will be stunned for a moment. After being hit with an attack, your
Poise will recover naturally after a short time, but successive hits
will cause you to stagger before recovering, which has the effect of
allowing enemies to combo you with a succession of attacks.
Heavy armors can provide you with additional Poise, as can the
Ring of Giants. Each weapon has a Poise Damage stat, and heavier
weapons often have higher values. A large weapon may allow you
to stagger an enemy in a single blow. The Stone Ring will allow each
of your attacks to deal additional Poise Damage. [ C.... 02)
Stability
When you block an attack, you lose Stamina. The amount of Stamina
lost depends on two things: the Stamina Damage of the enemy
attack and your Stability. Every weapon or shield that you can use to
block has a Stability stat. Stability reduces the amount of Stamina
lost when blocking. High values of Stability mean that you can
easily block an attack without losing much Stamina. Shields tend to
have higher Stability than weapons and often gain Stability when
upgraded as well.
Arrows/Bolts
Right Hand vs Left Hand Ill You can equip two types of arrows and two types of bolts at the
In Dark Souls II, there is no difference between holding a weapon same time. Pressing the button you have assigned to Normal Attack
in your left hand versus your right hand. This means that you can when you are using a bow or crossbow will fire one type, and press-
use whichever is comfortable for you or even change based on the ing the Strong Attack Button will fire the other. Bolts and Arrows do
environment and situation, since there are no penalties or condi- not count against your Equip Ratio.
tions to worry about.
Orn ifex
You'll first encounter Ornifex trapped like a caged bird; set the poor
girl free, and she'll offer you weapons in exchange for Boss Souls.
Her trades are different from Straid's offerings, though, and you can
read up on her on selection and requirements on P.433 of the Extras
chapter.
Bird Nest
In Things Betwixt, you'll encounter two birds with a penchant for
things that are smooth and things that are silky. You can trade
smooth and silky objects to them in exchange for odd prizes. You
can refer to P.437 for more information on the trades that are pos-
sible, some of which can be a great help early in the game. [ L 05)
UNDERSTANDING COMBAT
Exploration and character-building are important, of course, but Damage Types
sometimes you just need to bust some heads in order to make
Damage Types
progress. But busting heads in Dark Souls II requires a bit more
patience, thought and knowledge than other games. You'll need
to supply the first two yourself, but we can help with the
knowledge. Your combat education starts here. • Physlcal
Damage Types
Each attack can have one or more different types of damage
attributed to it. Each specific damage type can only be defended
•II Magic
Fire
Dart
against.
Stamina
Almost every action that you perform consumes Stamina -
including attacking, blocking, rolling and casting spells.
•II Bleed
Polson
Your Stamina will recover very slowly, however,
if you are blocking; drop your guard when you
Furthermore, if you don't have enough Stamina, you won't be need to recover. [ L.... 04)
able to do any of those things. Always watch your Stamina
closely and be prepared to back away from the enemy when it Guard Break Ill
is low. It will regenerate over time, and there are various pieces If your Stamina is completely depleted while
of equipment and items that can increase the rate it recovers. you are blocking, you will enter a special Guard
Break state. During this time, another player
can perform a Critical Attack. which will likely kill
you. Sometimes it's better to be hit by an attack
rather than block it and enter Guard Break.
Bash
Pressing forward and the Normal Attack
Button will result in a special Bash attack.
If the enemy is blocking when this Bash
strikes, your foe's guard will instantly be
broken. This is an extremely powerful
technique against opponents who guard
too much.
Boss Battles
You'll fight many bosses through the course of Dark Souls II. They
are often very strong opponents, and you'll be trapped in the room
until you kill the boss ... or die. If you feel like you need to escape,
a Homeward Bone will allow you to return to the last Bonfire you
rested at, but you will eventually have to face these enemies if you
want to proceed. You'll know you're fighting a boss when a Hfe bar
appears at the bottom of the screen along with its name.
MELEE COMBAT
DualWield Ill
Dual-wielding has been completely revamped in Dark Souls II. Each
weapon can use its normal moveset regardless of which hand it's
held in. Holding a second weapon may reduce your ability to defend
due to the lack of a shield, but it gives you a greater variety of attack
options. This is most useful against other players, where using a
shield has less value.
If you have 1.5 times the required strength and dexterity for both
of your weapons, holding the button to two-hand your weapon can
instead trigger the Power Stance. In order to do this, however, your
weapons must be compatible with one another. Experiment with
your favorite weapons to see if they work well enough with each
other for this purpose.
There are a number of nasty status ailments in Dark Souls 11, and being afflicted with
them can be among the most lethal things that can happen to you. As aggressive as the
enemies are, curing statuses is often too little, too late - prevention is always preferable.
[ l-=:l 01) Some can be cured by resting at a Bonfire, while others require the use of valu-
able items. The information in these tables can help you to plan ahead and be prepared
to deal with status ailments.
Description Description
STATUS BUFFS
1111 Stamina recovers more qulckly II Shot range up
Equipping certain rings and casting certain
spells will grant you a positive status for as long 1111
............
HP, Stamina, and Equip Load Increased
..
a Sun Ring retallatlon
m m
as you keep the item equipped. To the right are
some of the symbols you might see below your
Stamina bar and what they represent. [ l I 021 Defense Increased sour acquisition up
D Polseup a HPabsorb
IJ ttern discovery up
NPCS
In a barren land teeming with Hollows and worse, what manner of dialogue is a common requirement for developing their individual
folks might you encounter? Certainly not sane ones, but at least a quest lines, so make sure and talk to them until they begin repeat-
few of them mean you no harm. You might even be able to interact ing themselves. Some NPCs will even give you special gifts if you
and establish some mutually beneficial relationships. Or maybe meet certain conditions. Generally, you'll need to choose "Talk"
you'll kill everyone you meet; that's fine too. Just read this section from their menus after meeting the conditions in order to receive
first so that you'll understand the opportunities and dangers that the gifts. [ ~ o J
NPCs represent. Here we'll go through the most important things to
know about dealing with them, and you'll find a more comprehen- Attacking NPCs
sive overview of NPCs in the Extras chapter, starting on P.408. You can, of course, attack and kill NPCs. Generally, it's not a good
idea. Most NPCs have some unique purpose or offer a special
service. If you do kill them, you can usually get one of their special
INTERACT LNG items, but you can often get those lterns as part of their quest lines
anyway. Still, if you have no interest in an NPC's services and you
When you stand near a friendly NPC, you'll be prompted to press want their drop item, you can murder them, but beware that this
confirm to talk to them. They often provide exposition about the increases Sin.
story or its subplots and occasionally a useful hint. Some NPCs
offer other services, such as shopping. These N PCs will have an Tombstones Ill
additional menu option called "Talk," as well. Hearing all of an NPC's If you murder an NPC, a Tombstone will appear on that spot. You'll
often need to reload the area once or twice before this will occur.
Covenants
Some NPCs will allow you to join a Covenant. Most of the Cov-
enants are focused on multiplayer functionality. They are all optional,
but there's enough variety that you'll probably find one or two that
can enrich your experience with Dark Souls II. See P.419 of the
Extras chapter for more information on the Covenants.
Merchants
Merchant NPCs want Souls in exchange for useful goods. There are
a number of merchants scattered throughout the game, and their
inventories can change as well. Read up on the Merchants in the
main NPC section, beginning on P.424.
Blacksmiths Ill
Blacksmiths will repair and upgrade your equipment. Upgrading your
equipment is absolutely vital - it's even more important than level-
ing up! In order to upgrade your weapons and armor, you'll need to
provide materials. Most equipment can be upgraded with common
Titanite, but some special items require something rarer. Unlike in
Dark Souls 1, there are no separate upgrade paths; reinforcing your
weapon makes it stronger, full stop. Customization is now done
through the Infusion system.
INFUSION 1111
Continued Growth
New Game+ does place you at the beginning of the game's story
again, but you don't lose your character progress. You keep your
level, spells, items, and equipment. Only the key items do not carry
over into New Game+.
_____
______
-- --------·.. .......·-- ___
....,..
_..,. _..,.
::=.-::-..=::-.:-..:.:;::-.:::...-::..
=--== ::-::::'.:::i=:::.:-...:,::.-:.."':
::::.=.:-..: c-::::-..:::c..-.:~..:...
:r:="'.:::::'J:"' .... -- ...... -·-----
.J. ... ... ---- -
.,. _
(cri~~= .: _...
:._:.3"041 ..~
----
--- - --
--- .,
·-
.. --·· ·-- -··- .... "'
••-I
Let's briefly go through the key elements of the walkthrough section. of numbered points that link the text to
Map Link positions on the map, hopefully making
the whole thing very easy to follow as
Bonfire you read through it. If you need help
01 Area Difficulty Rating
Each area is rated out of 5 On skulls of course) for its overall dif- at a certain spot, you can find it on the
ficulty level. You usually have a choice of which area to tackle in
Dark Souls II, so if you find one too hard you can look for another
I NPC map and read only the text for that part
of the area.
that has an easier rating and read how to get there. ft Ladder
•
if an enemy has already appeared in an earlier area then their
strategy text will be in that area's section. Wooden aiest
Locked Door
World Events
Some events that can occur in an area
are either affected by your progress in
other areas in Drangleic or will them-
and bosses will reward you with, but Items dropped by normal
enemies are not included. 0 Fog Gate selves affect other areas or characters.
We have separated such events in
~ Lever/SWltch boxes like this one so that you can find
05 The Item Map them easily and so that the walkthrough
The full area map is shown at the start of the Walkthrough and u Hidden Door doesn't rely on things you may or may
•
you'll find all items and points of interest marked on it. All items not have done in other areas .
are labeled by name, and the most common area features are BreakableWall
••
shown using the following icons:
lhp
Pharros'
Contraption
32 DARK SOULSII COLLECTOR'S EDITION GUIDE
---
.,.._ ....
·--·--·-~-· -··-·_
== ... ..- -
oif-
. . , .,. . ,~---~--..,,.--
-.. . . -- .. . --
-..
R W !:
. ::- •
.,- • a ,.
____ .,..
ENEMIES
Now we'll look at the key points relating to how
we've presented the enemy strategy entries.
01 Enemy Introduction
Alongside the enemy's name and picture, we've included some introduc-
tory lore to help you piece together the story of Drangleic.
02 Strategy
This is the meat of the section: how to deal with the enemy, presented
in words and pictures. Often the strategy will describe specific attacks
and sometimes these are shown as a sequence of two screenshots, as
in this example. Bosses have all of their important attacks shown, and
how to deal with each one is described. In instances where there are
multiple versions of an enemy, all first appearing in the same area, they
,
will each have their own strategy text with the enemy's section.
03 Enemy Data
The tables included here show key information about each enemy at a
glance. Along with the sett-explanatory Health, Souls and Item Drops,
we have Respawn Type, which tells you if the enemy will reappear the
next time you rest at a Bonfire, and Abilities, which lists any unusual
things an enemy can do, such as healing themselves, or poisoning you.
Bosses are described in much the same way as standard enemies, but
there is some additional information in their data tables. This covers their
important attacks, listing if each one can be parried or blocked, and the
relative amount of damage doing so will deal to your stamina gauge.
05 Boss Diagrams
These small diagrams are shown for Bosses that have range-dependent
attacks. For these key attacks you can see where you would need to
be in relation to the Boss in order for them to use the attack(s). The dia-
grams also provide a quick positional overview of the battle and its arena.
0
0
0
0
0
0
0
Q
34 DARK SOULS II COLLECTOR'S EDITION GUIDE
(Upp11r caw)
Fire Keepers
I IRlKlll'lR'i\ nut - 12
THINGS BETWIXT
'
J At the conclusion of the opening sequence, you'll assume
'I' control in the center of a grassy field. There is only one way to go
from here and no secrets just yet, so run straight ahead towards the
light filtering through the ceiling. The path narrows briefly, then
opens into a small meadow where Kobolds can be found frolicking;
these creatures are unaggressive, and will only turn on you if you
attack them. When you first enter the meadow, the obvious path
proceeds straight ahead across a rope bridge over a waterfall; a less
obvious path leads along the rocky wall to the right at Position A,
ending with a Rusted Coin on a corpse beneath a small copse of
trees [ C. 1). Pick this up, and then return to the path and make
your way to the near side of the bridge. Before crossing, however,
turn left and note the shrubs concealing a side trail. Stepping
through the bushes reveals an enormous set of footprints in the Pine Resin from a nearby corpse. Continue along the path across a
sand leading up the hill to a monstrous Ogre. small stream and drop off the ledge near the Fire keepers' home; if
you chose not to explore this area, simply proceed across the bridge
over the waterfall.
'
. J While crossing the bridge you will notice an item on a ledge next
VI to the waterfall. To reach it, stand at the end of the bridge closer
to the Firekeepers' house and turn left. Some overhanging shrubs
partially hide the entrance to a small cave at Position B that
doubles back around to the ledge [ 1 02). The item is a Small
Smooth and Silky Stone that, in addition to its dubious value as a
twister of tongues, holds considerably more practical worth to
connoisseurs of such esoteric trinkets. Grab it, return to the path
and climb the steps into the Firekeepers' house.
'
. ii/I Opening the door will trigger a series of cutscenes and events,
'II during which you will create and name your character and choose
your starting class and starting gift. It is recommended that
inexperienced players and those new to the Souls games choose
We strongly recommend that you skip this area for now. If you really the Healing Wares, as this gift provides a large selection of
want to face this deadly enemy you should consider first making a additional recovery items which range from uncommon to fairly
short trip to Majula to obtain the Estus Flask and, if stats permit at rare. Advanced players or those confident in their skills might make
least two-handed use of it. the Morning Star. Those bent on hanging better use of the Petrified Something or the Bonfire Ascetic [ ::::J 03).
an Ogre head above the mantelpiece will require every possible The Petrified Something can be used to trade for a random item
advantage in order to bring one down; victory over this particular further into the area, and some of those items can be extremely
Ogre will yield a Stone Ring and allow the safe retrieval of a Gold useful.
To light the torch, approach the Bonfire until the "Toggle" prompt
appears. Press the Toggle button until the" Light the Torch" option
is displayed and select it. The Torch will temporarily replace your
current left-hand weapon; it will be extinguished and put away if
you switch equipment in the left hand or change between one- and
two-handed stances with the right hand c~u 06). From here you
have two choices: explore and loot the tutorial area or skip straight
to Majula, the small ruined town which serves as a safe haven for
Undead journeying to Drangleic. To reach Majula, exit the Bonfire
room and follow the path straight ahead to a crevice that leads
outside. Otherwise, read on ...
'
J Exit the Bonfire room and approach the first Fog Gate on your
·IP left. When prompted, examine it to pass through into the first
real section of the area. Two Undead Travelers will be waiting for you
in the hallway and the room beyond; another hides to the left of the
entrance in the second room. Deal with them and proceed outside
through the exit. Lighting the torches in the side areas is completely
optional, though it can help you get your bearings and find your way
forward. These first areas are designed to give you a feel for the
flow of things in the world of Drangleic, and one of the most
important lessons to learn is not to rush into things; this room's exit
leads to a narrow ledge, and charging blindly outside will result in a
fatal drop into the lake below I [ 07).
'
. J Once outside, turn left. An UndeadTraveler stands with his back
'II to you; the stone tablet nearby clearly indicates what to do.
Continue along the ledge to another cave entrance and a corpse
with a Dagger [ LJ Oc:S]. Note that while the Dagger's attack power
is slightly lower than many of the other starting weapons, its swing
speed is much higher so It can potentially Inflict more damage in a
shorter period of time. Add to that the fact that it has an incredibly
high damage bonus modifier for critical hits (backstabs and ripostes)
and is usable to any starting class, and you might Just want to give it
a try.
Strategy
The Kobolds are non-aggressive at first. They will approach you with
great curiosity but will flee immediately if you move. Attacking one
of them, however, will turn the whole pack vicious. They will each
begin to attack you with a leaping bite. After they attack, the Kobolds
will each retreat into the shadows before striking again. Individually,
they are weak, but as a pack they can overwhelm you.
p 1"'11
None
UNDEAD TRAVELER
BARE FISTS, DAGGER, Bow & SWORD, BROKEN SWORD
Bow& Sword
Some of the Undead Travelers still have the mental capacity left to
use a bow, It seems. You are unlikely to have a shield at this point,
so the best way to avoid their arrows is to roll. Rolling forward at an
angle will help you move closer to the enemy while dodging their
shots. You can also block their arrows with your weapon by holding
it in two-hands and using guard, but you'll still take a little damage.
Be careful when you draw near, as some bow users will draw a
melee weapon to engage you in close-quarters combat.
I ro~Jbllltf P • .,
None
OGRE
It is possible that
the rift between
Drangleic and the
outside world is
a native habitat
for the monstrous
Ogres, but are
beasts like this
simply born ... or
are they created?
the combo, the Ogre won't use the third attack at all. You can roll
Strategy under the Ogre's Right Arm Swing to get behind it.
The Ogres of Things Betwixt are seriously dangerous. If you are a
new player, you may want to avoid fighting Ogres until you have If you get behind the Ogre, it will attempt to crush you by using its
leveled up and picked up stronger equipment. If you are confident in Sit attack. This is actually a really good chance to roll away and then
your skills, the first Ogre drops a useful ring and is absolutely worth retaliate. If you position yourself well, you can trick them into Sitting
killing. over and over. Just try to stay behind them. If you use this tactic,
always be aware of the walls; if you run out of space, you'll be flat-
The most important thing to note about the Ogres is their incredible tened by a giant Ogre butt (not a fun way to die). If you are near its
reach. It's very easy to be hit and staggered by one of their attacks side rather than behind it, it may try to Uppercut you. This move has
even though you thought you were out of range. Most commonly, very little range, but watch out for it.
they will try to hit you with a Right Arm Swing followed by a Left
Arm Swing as part of a three-attack combo. The final attack of the The Ogre's final attack is Eat. It will raise both arms and then leap
combo can be either another Right Arm Swing or a Falling Crash. forward; if it grabs you, it will then Eat you (most likely ending your
If the final hit of the combo is a Right Arm Swing, the Ogre will life). This move has a very long recovery and is a great chance to hit
recover very quickly. The Falling Crash has a much longer recovery the Ogre if it misses. Be very careful, though. As previously men-
time; it's your chance to either attack the Ogre or get behind it. Note tioned, the Ogres have incredible range. Be patient and time your
that if you back too far out of range during the first two attacks of rolls well. If you roll too soon, you'll be hit or eaten.
•
lmpor t.urt ltPms P,1QP
Estus Flask 396
Short BowX1
Estus Flask Shard x1 401
Morning Star 329
Cleric's Sacred Chime 345
Binoculars 311
Rusted Coln X1 399
DIVfne BleS1llng x1 396
Homeward Bone x6 400
Divina Bklssing x1
•
•• The Far Fir&
Emerald Her;ld
Crgslf;llcm S:lutden
To Shaded Woods
Morning Stirxl,
Cleric's S:lcred Ch imci X1
Exhaust all of her dialogue options and she will begin offering you
the option to level up using your acquired Souls. A warning to play-
ers with a predisposition to attacking NPCs: if you kill the Herald
she will eventually be replaced by a tombstone, and then you will
have to offer Souls to it to summon her spirit and make use of her
abilities. This will work out very expensive in the long run, so avoid
killing her at all costs.
'
.JI Ascend the steps to the obelisk and speak to Saulden, the
'fl Crestfallen Warrior [ _J 031. After exhausting his initial dialogue
he will offer you the opportunity to Join the Way of Blue Covenant.
Regardless of your choice, next time you speak with Saulden he will
offer you a menu of options allowing you to speak with him for
further information or join the Way of Blue at any time. Exhaust his
second set of dialogue and Join the Covenant if desired. You can
examine the inscription on the obelisk next to Saulden to see your
current total number of deaths. When your total number of deaths
is over 100, return and speak to him and he'll give you a Ring of
Steel Protection. Saulden can also teach you a Gesture, so make
sure you learn that from him before you move on.
World Event
If you choose to join the way of Blue, Sau Iden will give you a
Blue Seal Ring that slightly increases your HP, so even if you
do not want to stay in the Covenant, it's worth joining just to
get the ring. The Way of Blue is not a bad choice for a start-
ing Covenant, however, because you'll strengthen the bond
through killing invading Dark Spirits, and you'll encounter
plenty of them as you progress through the game. For more
information on this Covenant, please refer to P.420.
'
.JI Descend the steps from the obelisk and approach the house
'I' with the cloth awning directly adjacent to the Bonfire. Speak to
the man sitting outside to learn that he is a blacksmith named
Lenigrast and someone has locked him out of his workshop. The key
is not in this area, however, so you can offer no assistance at this
time. Proceed to the village center and find the house with a small
tent constructed beside it. Takethe item from the corpse inside the
tent and enter the house. Be careful not to overlook the diminutive
inhabitant who has taken up residence here, as her small size
makes her easy to miss. Speak with Shalquoir, the coyly sadistic cat
to whom the Emerald Herald refers as "that tiny thing inside the
ruins;' for a wide variety of information and access to her merchant
inventory.
World Event
The wise Shalquoir can keep tabs on all of the different Cov-
enants you've joined, and tell you what rank you are within
each of them. She can also break the bond with a Covenant
should you wish to do such a thing.
• •
World Event allow; it will prove invaluable in the battles ahead, and even if you're
The Company of Champions Covenant is designed for play- starting class does not meet the requirements, it's worth building
ers looking for the biggest challenge while playing the game. up your Strength until you can use it.
Not only do you do less damage to enemies while you're a
member of this Covenant, but they will do more damage to Wor1d Event
you. You'll also be unable to use the White Sign Soapstone to Many of the merchants you'll encounter throughout your
call for assistance, and some Summon Signs will not be vis- journeys in Drangleic will expand their inventory if you fulfill
ible to you. Certain enemies will drop items called Awestones certain conditions, and Maughlln is no different. Usually the
while you're in this covenant, however, and those are used condition is to spend a certain amount of Souls with them,
to strengthen the bond within it. The number of Awestones but Maughlin will also gain additional rare and valuable
you've offered is displayed on the Victor's Stone, and you're armor sets after you defeat certain bosses, regardless of how
able to compare your amount to other players. For more much you've spent with him. For more information on the
information on this Covenant, please refer to P.419. various merchants and their inventories, please refer to P.424.
' '
.JI Exit Shalquoir's house and immediately turn right to face a well. J At this point there is nothing left to do in Majula for a while, so
'11 Shove or attack the rock sitting on the edge of the well to access IP it's time to head out in search of larger and more powerful souls I
a corpse with an Estus Flask shard [....,l O J. Take this to The But where to begin? Several areas are accessible from here: Heida's
Emerald Herald right away and have her use it to increase your Tower of Flame, The Forest of Fallen Giants and, for those who can
Flask's capacity. Beware of the three Enslaved Pigs hidden in the afford the Silvercat Ring and are willing to brave great danger and
grass behind the house with the well; they are aggressive, powerful enemies early on, The Pit. Although the enemies in Heida's
deceptively powerful and exceedingly difficult to hit, making them Tower of Flames can be quite difficult at this early stage, if you're up
very dangerous early on. This house is locked, so proceed past it to to the challenge then venturing into that area just far enough to get
the final accessible building in Majula: a disused forge where the Ring of Binding can help you out greatly in the long run. That
Maughlin the Armorer has set up shop. ring mitigates HP reduction when Hollow, so the earlier you get it
the more benefit it will give you. Your first real destination, however,
After exhausting his dialogue it is strongly recommended that play- should be the Forest of Fallen Giants, so head down towards it
ers lacking a shield purchase the Silver Eagle Kite Shield if finances when you're ready [ r 03].
Strategy
Enslaved Pigs are more cute than dangerous, but they are surpris-
ingly difficult to hit due to their small stature, so try to use vertical
attacks. If you must use a horizontal swing, consider attacking with-
out l.ock-on. The Pigs have a weak kick attack that is little more than
an annoyance. Just don't let them all gang-up on you at once; if you
have low poise, they can stagger you repeatedly [ 04).
HP
Enslaved Pig 330 20 Yes
SKELETON
This curved sword-wielding
Skeleton is hiding in Cale's
house in Majula. It's unknown
whose Skeleton this might
be or what force animates it;
perhaps Ca le inadvertently
disturbed this poor soul's
resting place. Either way, it
must be dispatched before
Cale will return to the
residence ... and if you want
the treasures it guards.
Strategy
If you are using a shield, such as the Silver Eagle Kite from Maugh-
lin, this will be a very simple battle. Block a hit and retaliate when it
rebounds off of your shield. If you are using ranged attacks, bait It to
attack you, roll away, and then attack. If you have no shield and no
method of ranged combat, remember that you can block with your
weapon when you hold it in two-hands. This is not a strong oppo-
nent, so be confident and attack after he misses you I ~u 05).
" ,I
•
Lenlgrast's Key 402
Dranglelc SWOrd 317
l~eg9mx1
Torch x1,
Soul of :i Lost Und9ad x1
Shortsword x1,
Sool of a lost Undead x1
Human Effigy x1
Halberdxl,
Soul of a Nameless Soldier xl
Lil&gem xl,
11,,,1--- Homeward Bone xl
------Tr9Cl of Giants
------+-Large Soul of a
Lost Undead X1
Aromatic Ooze x3
Locked (Sadler
Kgy!Breakablel
C/\RDIN/\1 row: R- I 2
Crow Trawl
t-----Witdling Urn x5
Merchant Ha11 Melentia
Mail Breakerx1.
Soul of a Nam'119Ss Soldier x1, lnfantJy Helm x1
Torch X1
The Pursuer
(2nd Chanco)
Human Effigy x1
Soul of a
Nameless -~'.\o"~-1,::....------,}
Soldier xt,
LWggem x3
The Pursuer~~~~----~~-------_.....
11 st Chance)
0
CJ
0 0
0
Firedrake Stone x1
Tltanite Slab x1
Chloranthy Ring x1
Shortly after that you'll be able to go up a small slope to find a clearing and the area's first Bon- There's a large number of Hollow Infantry in
fire. This is a good place to farm some of the nearby Hollow Infantry to both gain a couple of this area, so move forward slowly and try to
levels and see if you can get the Foot Soldier SIM>rd to drop, which is a good starting weapon take them out one at a time to avoid being
for some classes. There's an archer at the far end of the area, so try and use the rocks on the surrounded. Once all of them are dead, go
bank opposite the Bonfire to block his arrows. Continue along the river when you're ready, and into the small cave to grab the item there,
go up the slope to reach the ladder that takes you to the next part of the area. and then go to the other cave near it that
' has flames along the floor. These flames
.JI You'll face a difficult early battle in this area, so you'll need to be very careful. There are a will not hurt you, so you can enter the cave,
'If number of Hollow Infantry around the room, along with an archer on a walkway above but there's a Flame Salamander at the other
- but the main potential threat is the Heide Knight sitting near the tree in the middle. If you end that will start spitting fireballs at you
land any hit whatsoever on the Knight, he will join the battle, so before you even attempt it, shortly after you enter. Entering the cave
you should take out all of the other enemies in the area. The easiest way to tackle the will also trigger some more Hollow infantry
Infantrymen is to either lure them down the ladder you used to read1 this area, or go to drop down near the entrance, so take
through the archway at Position A to reach the ledge there. This ledge is very narrow, so it them out before you do anything else.
serves as a useful bottleneck to stop the enemies flanking you.
You can try and kill the Flame Salamander
You can also jump across from there to a nearby area where you can get some very useful at this point with ranged attacks tf you wish,
Throwing Knives[-+ ..J 02].0nce you're up on the walkway, follow it along and take out the but it has a lot of health and you won't get
archer first, which will make moving around below much easier. or allow you to attack the anything to make it worthwhile. There is an
enemies down there with ranged attacks if you have them. This can be especially useful item In the cave worth going for, however.
for taking down or weakening the Heide Knight, since he has no means of reaching you up and it can be reached safely with the correct
here. The Heide Knight drops a very powerful early weapon in the in the form of the Heide timing. The Salamander will spit volleys of
Knight Sword, so taking him down is more than worth the trouble. Once all of the enemies three fireballs at a time, and you need to
have been defeated, go through the nearby Fog Gate.
wait till just after third one, and then quickly run into the cave, open
the door on the left to get out of its line of fire, grab the item, and
then exit the cave using the same method. To get back to the Bon-
fire room now. you just have to use the ladder near the top of the
area to reach the wooden walkways above, and then run along them
until you come to a hole in the wall; drop down through the hole and
follow the path back to the Bonfire room.
'
. .JI Once you're back in the Bonfire room, go up the stairs to reach a
'11 locked door at the end of a corridor. You can't open the door
normally, but because it's damaged you can destroy it to gain entry.
There are a number of useful items to be had in the rooms beyond
the door, including an Estus Flask Shard. You can also drop down
through a hole in the second room to get the item that's sitting on a
branch above the Bonfire [ _J 05).
-t
•
Enter the door at the opposite end of the courtyard, but be careful
as you approach the next corner, because three Hollow Soldiers
will come running around it to attack you. Try to move backwards
to separate them a bit and take one on at a time. Head around the
corner when they're dead, and then interact with the wall on the
right near the base of the stairs to reveal a hidden room containing
a chest [ 0 04]. There is another group of Hollow Soldiers at the
top of the stairs, and one of them has a Bow; try to lure the others
down the stairs with ranged attacks and fight them around the
corner away from the archer. If you go through the doorway at the
top of the stairs you'll come to a wall, from which you can drop back
down to the area where Pate is sitting.
With the Soldier Key you can open the door at Position C to
reach an area full of Old Ironclad Soldiers and some useful
items, and since there's also a Bonfire down there, it's quite a
good early game Soul farming area. The door you can open
with the key at Position D only leads to a chest at the mo-
ment, because you lack a key item to progress further there.
The chest does contain a Ring of Restoration, however, so
it's worth taking a quick trip to acquire it.
'
J After opening the door here with the Soldier Key, go up the stairs
VI until you come to a small room, and then, after taking out both of
the Hollow Soldiers, continue up a series of stairs to reach the top
of the area. Before going through the Fog Gate ahead, go through
the narrow gap just to the right of it to grab some items, and then (if
you didn't beat him earlier) prepare to fight The Pursuer just beyond
the Fog Gate. This fight can be fairly tough at this point in the game,
' so if you're having trouble you may want to gain a few levels before
. .JI Go through the Fog Gate to reach the other side of the area taking it on. It's worth attempting, however, because The Pursuer
W below the second Bonfire room, and then quickly run towards can drop a Ring of Blades (increases Physical Attack), which is a
the room just ahead on the right and try to kill the Crystal Lizard you very useful accessory.
find there to get some useful weapon upgrade Materials. Grab the
other items in this room, and then exit and continue along the path Once he's defeated, go through the small gap in the rocks opposite
on the other side until you reach the gate. Unlocking that gate gives the entrance and come to a stop near the large destroyed section of
you a great shortcut back to the second Bonfire, so make sure you floor. By dropping down from the edge of that area, you can reach
go back up there to heal up and rs-supplv before continuing a small ledge where you can acquire the powerful Drangleic Sword,
l c_J 01). and a set of Drangleic Armor [ 02). If you continue around the
hole in the floor (instead of dropping down) and go up the stairs on
Go down the elevator near the gate once you're prepared, and then the other side, you'll come to a mysterious bird nest. Interacting
start making your way down the long corridor. Near the end you'll with the bird nest will cause a giant eagle to swoop down and take
come to a door on the left that's being guarded by a Hollow Soldier, you to The Lost Bastille. While that location may be difficult to com-
but this door requires the Iron Key and that Is not something you'll plete at this time, there are a number of useful items that you can
pick up for a while. Continue on along the corridor, and if you made get in the first couple of rooms near the side you land on that can
sure to speak with Mild-mannered Pate earlier, you'll find his Sum- make it a worthwhile trip. Of Particular note are the Covetous Silver
mon Sign waiting Just in front of the Fog Gate. Summon him If you Serpent ring and the Antiquated Key. Return to Majula when you're
wish, and then go through the Fog Gate to face The Last Giant. ready to continue, and from there head to Heide's Tower of Flame.
HOLLOW INFANTRY
DAGGER, AXE, Bow, SWORD & SMALL SHIELD
Strategy
Dagger
Hollow Infantry are very weak individually. They attack slowly and
Hollow Infantry (Dagger) 200 60 Yes
can be staggered very easily. Bandit Knife-wielders also have no
shield, so you can attack aggressively. The key point is to kill them Hollow Infantry (Axe) 240 60 Yes
quickly, though, as they often attack in sets of two or three. Kill Hollow Infantry (Bow) 200 60 Yes
them before they surround you. Their attacks will leave them open Hollow Infantry (Sword & Small Shleld) 270 60 Yes
for you to retaliate, but watch out for their three-slash combo. It
ends with a flurry that can deal significant damage. Pr t l>I ltt
Hollow Infantry Helm 1.6 366
Melee fighters can block their attacks with a shield to wait for an
Hollow Infantry Armor 1.6 366
opening, or simply back up and allow their attacks to miss. The
slashing flurry attack leaves them open for a backstab, as well Hollow Infantry Gloves 1.6 366
[ J 03). If you are not using a shield, remember to hold your Hollow Infantry Boots 1.6 366
weapon in two hands for extra damage. Ranged fighters can attack Bandit's Knife (Dagger, Bow) 1.6 312
without fear of being blocked or retaliated against. Just make sure Infantry Axe (Axe) 1.6 326
to keep all of your enemies in front of you.
Foot Soldier SWord (SWord &t Small Shleld) 1.6 314
Axe Short Bow {Bow) 1.6 346
Hand Axe Infantrymen are very similar to their Bandit Knife-wielding Foot Soldier Shleld (SWord & Small Shleld) 1.6 349
comrades. The primary difference is that Hand Axe users also pos- LHegem 7 396
sess a leap attack that they occasionally use to close in quickly [ 0 Throwing Knife 5 398
Oq], The leap itself is still fairly slow, so as long as you are ready for
it, rolling away will pose little challenge. While they are also slow,
however. the two-handed, overhead chops of a Hand Axe user can
deal a lot of damage. Like other Hollow Infantry, Hand Axe fighters
can play dead in order to ambush you. Consult the map for ambush
locations or just attack any Infantry "corpse" that you come across.
HOLLOW SOLDIER
GREATSWORD, HALBERD, SPEAR & SHIELD, THRUSTING SWORD & SHIELD, Bow
Now Hollowed, these were once
Royal Soldiers of the Drangleic Halberd
Kingdom. Their equipment was Halberd-wielders have long reach. They tend to attack in three-hit
constructed by the royal blacksmith combos, but the final hit of the combo is always very, very slow.
from high quality materials, but now They are easy to backstab and, like their Bastard Sword-using
it is falling apart. They continue to friends, they can't stop you if you rush them. They are most danger-
defend the Kingdom loyally. ous when in a mixed group of soldiers; they have enough reach to
hit you from behind one of their shield-bearing friends, and those
shields will prevent you from aggressively attacking them. If you
find yourself facing that situation, get near enough to prompt the
Halberd-user to begin his combo, then fall back. Often. the shielded
soldier will chase you while the Halberd soldier is still far behind.
Strategy
Greatsword
These Hollow Soldiers two-hand wield a Bastard Sword. They can
move quickly and hit fairly hard, but they have no shield. Strike hard
and fast in order to defeat them before they can attempt an attack.
Be warned, however. that some will attack with firebombs from
range [ n 01 ]. A carefully timed roll will help you get close to begin
your assault.
CRYSTAL LIZARD
A timid species of sparkling reptile cloaked in total mystery.
These strange creatures possess a variety of useful, and Crystal Chameleon
valuable, stones. These creatures are not well understood, as
the procurement of specimens for study is an all-but-futile
endeavor; Crystal Lizards are masters of escape and have a
marked tendency to do so before anyone can get close enough
to catch them.
HP
Old lrondad Soldler 640 260 Yes
Strategy
Old Ironclad Soldiers can hit very hard, but they attack slowly. Step .... t Ill 't)
just inside their melee range, and they will begin a swing. For
horizontal swings, you should roll backwards. For vertical smashes, Old lrondad Helm 2 371
rolling to the side is better if you have room; don't roll too early, Old lrondad Annor 2 371
Old lrondad Gauntlets 2 371
Old lrondad Leggings 2 371
Human Effigy 1 395
Helde Knight (Sword) 1020 3000 No Slashlng Combo Yes Yes L<m
Pr, t, J llh
Turnaround Slash Yes Yes L<m
F 1
Dash Attack Yes Yes L<m
Helde Knight sword 100 316
FLAME SA DER
These mysterious creatures serve an unknown purpose, but
they are locked within the soldiers' fort behind a door older
than the Kingdom of Drangleic itself. Their fiery presence seems
to alter the very environment itself.
Strategy
The Flame Salamanders in the lower section of the fort are power- Should you decide to engage them in melee, note that striking
ful enemies that aren't intended to be fought early in the game, their soft flesh, such as their throats and stomachs, will deal much
but. with some creativity. you can defeat them and collect their more damage than attacks to their hard scales. When dodging their
treasures. Specifically, the first Salamander can be killed easily from fireballs, be aware that after the first fireball, there is a short pause
above with ranged attacks [ n 01]. The second can be slain from while they re-aim. The second and third fireballs will be aimed in the
above its tunnel. same direction and fired rapidly.
Soul Arrows and Throwing Knives (purchasable from Melentia) can If you're bold, a drastic method for finishing a Flame Salamander is
be used, but one of the cheapest options available to most players to perform a Plunging Attack directly onto its head. You'll perform a
will be the Light Crossbow with Wood Bolts. It will take around 50 special attack animation if you hit the correct spot, and the amount
Wood Bolts per Salamander, but they can be bought cheaply from of fall damage you take will be survivable. Make sure that you've
Lenlgrast. weakened the Salamander enough for this attack to finish it. though.
Fall
The Last Giant will raise his arm into the air, and then fall forward in
an attempt to crush you. Run forward and roll between his legs to
avoid being smashed as he crashes to the ground. This is another
good chance to deal some damage.
Close Swipe
This is a quick attack that smashes in front of the Giant. Don't stand
in front of it, and you won't have to deal with this attack. If you
see him begin a swing while you are directly in front of him, roll
between his legs quickly.
Palm Smash
If you are near the Giant and in front of him, he can kneel down and
begin pummeling the earth (and you) with his Palm Smash. This
move is blockable, but rolling quickly away is a much better idea. If
you stay there, he'll keep Smashing.
Trlple Stomp
If you stay nearby after Its first stomp, the Giant will continue
stomping up to three times. The best way to avoid this is to move
away. You can try to bait this to create an opportunity to attack, but
if he Jumps Back you might find yourself in range for a quick Close
Swipe.
Jump Back
When you are behind him, the Giant will occasionally leap back-
wards. If he lands on you, this will deal damage. Roll away when
you see him begin the leap. While risky, it is also possible to dodge
between his legs.
Strategy
The Last Giant will Long SWipe at you when you are far away. You
can roll toward it to avoid the attack. Once you get close, you'll have
a brief moment to attack its feet [-l 01). When you are directly
underneath It, the Last Giant will attempt to Stomp on you - roll away.
If you stay too close, he'll use alternate legs to Stomp up to three
times in a row. This Is a chance to back away and lure him into his
long-range Swipe once again. Note that if you are at a medium- to
close- range, he will do a Close SWipe near his body. Try to either stay
behind him or far enough away so that he attempts a Long SWipe.
At just under 50% health, the Last Giant will rip off his own left arm
to use as a club. This is a chance for you to rack up some damage
quickly. The fight will then resume, with the only major difference casters, note that there are three target points that you can switch
being the reach of the Last Giant. Using the club, he can hit you between: right foot, left foot, and chest. You'll probably want to
from farther away. The overall tactics don't change, though. Spell target his chest for accuracy.
Com ho Attack
Combo Attack
The Pursuer will slash with his sword, bash with his shield, and then
perform a Sword Sweep or Mighty Chop. Block or dodge the first
hit, and then roll away from the Shield Bash. If you block the Shield
Bash, you may have your guard broken. If you are very confident,
you can parry the first sword slash. If your Stamina is low, don't at-
tack after this. Just be patient.
Dashing Slash
The Pursuer will lower his sword to the side, crouch, and then
explode forward with an upper-cutting slash. If you are close, straf-
ing toward his shield will protect you from this attack and let you
retaliate. This is good chance to attack. If you are far away, block this
one or try to roll through tt.
Double Stab
The Boss will stab at you twice, and then leap into the air. He fol-
lows up with a downward stab that has little range. Strafe toward
his shield to avoid the thrusts, and roll away If you are close to him.
Cursed Blade
This is an unblockable stab. He draws his right arm back, and then
lunges forward. Strafe toward his shield, and you will be safe. If you
do get hit by this attack, prepare to lose some maximum HP - it
causes Curse. Dodging this will give you a chance to attack.
Shockwavo
Mighty Chop
This is the Combo Attack's other finisher. The Pursuer Chops his
sword downward from overhead. This move takes a lot of Stamina
when blod<ed. To dodge this one. roll to the side after a slight delay.
Cursed Orbs
Shleld Bash The Pursuer charges up dark energy and then sprays orbs of dark,
The Pursuer will raise his shield and smash you with it. This can homing energy. These orbs will track you and Curse you (and of
break your guard if you don't have enough Stamina - roll to avoid it. course deal damage). Note that he can't use this attack unless he
This is his most dangerous attack, but it is still easily avoided. Watch manages to hit you with Cursed Blade first!
his shield closely when you are in melee range.
Sword Sweep
The Sword Sweep is one of two finishers for his Combo Attack. In
this finisher, The Pursuer spins around in the air before lunging for-
ward with a Sweeping slash. Walk or roll toward him to avoid this.
Strategy
The Pursuer has a number of attacks, including a ranged Shod<-
wave, the unblockable Cursed Blade, a Dashing Slash, a Shield Bash
and a multi-hit Combo. In his boss room, there are two ballista that
can be used to deal a huge amount of damage to him, but he can
destroy them. There are two primary strategies. The first method is
to lure him In front of a ballista and wait for him to try his Combo.
While he is attad<ing, roll away, run behind the ballista, and shoot.
If you are successful, this will either kill him or leave him critically
wounded. [-+I J 01)
The second method is to fight him normally. Stay close, and circle
to your right and forward toward his shield [.., O J. At this range,
he won't use his Shockwave. His Thrust and his Dashing Attack will
both miss you and allow you to damage him. If he attempts his
combo, blod< the first hit, and then roll away from the Shield Bash.
If he attempts the Shield Bash by itsetf, roll away. The Shield Bash
takes a lot of Stamina if it connects and may break your guard. As
long as you circle in the direction of his shield, though, most of his
attacks will miss you.
Finally, if you want to show off for your friends, he can be Parried.
Unfortunately, he doesn't fall down and is not stunned for very long
following a Parry.
Di-.ine Blessing xl
These are the remnants of a lost civilization that sank into the sea so long ago that
Green
Blossomx3
nobody remembers whether Heide was the name of the kingdom or was simply
what the continent was called in those days. The Way of Blue was founded in
MastllflllSS Glenoour ancient Heide and is still headquartered in the Cathedral, one of the few structures
!Summon SignJ to have survived whatever cataclysmic event submerged the surrounding area
and the subsequent centuries of erosion by the wind and waves. The Tower of
Lswr (Aftllf d&f9:lting Flame looms over the sea in stark defiance of the natural forces that leveled the
n93 rby enemy) rest of Heide, firelight from its gallery dancing and flickering in the sky. Though its
original purpose has been lost to the flow of time, the Tower now serves both as a
Or.igonrider lighthouse warning passing ships away from danger and a beacon guiding those
L9Vllr !After defeating
neartiv enemy) who seek the Blue Sentinels.
To No-Man's Wharf
HQide's Ruin
Lucatiel of Mirr.ih
Lida of Undeldt
0
aaaana
0 0
0 0 CJ O
oaaaaa
'
. JI After going down the spiral staircase from Majula you'll come to
'II an ancient sewer area with your path blocked by a sluice gate. To
raise the gate, run along the narrow ledge on the left as you enter
the area to reach a switch on the wall that, when pulled, will cause
the gate to rise [ o J. Follow the water channel along to the
opposite end, and then take the path through the open doorway
there and up the stairs to get back outside again.
'
-, .JI From your starting point here, you should be able to see the first
'If Bonfire of the area, which is a short distance ahead down a
narrow path. There's an Old Knight standing near the path leading to
the Bonfire, but if you run straight down the stairs you can reach it
without having to engage the knight. There are a lot of Old Knights
throughout this area, so it can be worth taking a little bit of time
fighting the one close to the Bonfire just so you get a feel for how
to handle them. The second Old Knight you encounter as you move
on from the Bonfire is equipped with a Heavy Mace, but if you
manage to kill him you'll be rewarded with a very useful Sublime
Bone Dust, used to increase the strength of your Estus Flask. That
enemy will also not respawn after it has been killed, making your
path through the area a bit easier.
-, .JI Approach the doorway leading to the Cathedral of Blue and you'll Miracles and other useful items [-1 [ 1 04]. To continue on through the
Ii' see two more Old Knights; as usual try to lure them towards you area, go across the bridge from the Bonfire area, and then, after
one at a time to make the fight easier. When they're both down, go entering the tower on the other side, go down the spiral staircase
down the broken set of stairs to the side of where they were you come to.
standing to claim the item hidden on a body at the end, and then go
up the main set of stairs that were directly ahead. After crossing a Wortd Event
short bridge you'll come to an open circular area with another Old If you go through all of Licia's dialogue, she will relocate
Knight killing this one will cause a nearby switch to rise up out of to the small circular room Just down the stairs that you de-
the ground at Position C. Pulling it will lower the drawbridge so scended when beginning your journey to this area from Ma-
t~at you can access the Cathedral of Blue [-1 LJ OJ]. jula. Once she's there, you'll be able to pay her 2000 souls to
rotate the room and open up a new path, although exploring
As soon as you reach the top of the drawbridge, open the nearby the lands along that path at this point can be quite difficult. If
chest to get the extremely important Ring of Binding, whidl you talk to her with a Faith level above 30, she'll also bestow
dramatically cuts down HP reduction when you're Hollow. Pick up an Idol's Chime and a full set of Saint's Armor unto you.
" the item next to the chest as well, and then go through the Fog
Gate to face off against the Old Dragonslayer. Once he has been ,,
defeated, you'll be able to access a staircase that leads down to . Make sure you check underneath the spiral staircase when you
another Bonfire so that you can replenish your supplies. You can also reach the bottom, because there's an item hidden underneath rt.
go out onto a balcony overlooking the ocean, where you'll find two Go through the doorway near the base of the stairs to enter the
chests with a number of good items in them, along with the NPC bowels of the tower, where you'll very quickly have to face off
Blue SentinelTargray. When you're done here, return to the large against more Old Knights. The doorways in this area are much too
circular room you were in before taking this detour. small for them to pass through, so if you lure them towards one you
can use hit-and-run attacks from the other side or just use ranged
Wortd Event attacks. After taking out both of the knights in this area you'll be
If you have a Token of Fidelity on you, you'll be able to speak able to run to the far end of the path and claim a number of items
with Targray and have the option of joining the Blue Sentinels before returning to doorway in the middle and going down the
Covenant. The Blue Sentinels have a strong sense of justice, stairs. Take out the Old Knight in the room at the bottom of the
and will be called into the worlds of other players to aid them stairs, and then follow the path around to the right to reach a small
against invaders. As a member of the Covenant, you'll also room containing an elevator that you can ride to continue down.
\
and then engage him in the same way. Close in, and circle behind
him while he attacks. Retaliate after his combo. Note that this en-
emy has no shield and is thus susceptible to ranged attacks. If you
are struggling to defeat Old Knights but have no ranged attack, con-
sider fighting them with Throwing Knives or Firebombs purchased
from Melentia. Spending a few Souls to defeat tough enemies is
better than wasting Souls by dying.
Ultra Greatsword
Greatsword Old Knights have better reach than their sword and
shield-equipped brethren, but are fought in the same way. Get
close, circle to their backs, block until they finish their combos, and
then attack. Be careful, though. While most of its attacks will miss,
some of the Greatsword-user's attacks can hit you even when you
are almost directly behind it. Block until it finishes swinging, and
then get in a hit. Stay patient and achieve victory.
These enemies can often be found near sword and shield-users; pull
the Greatsword Old Knight forward alone by hitting it with a ranged
attack to get its attention. If you wish to avoid melee attogether, this
Strategy Old Knight also has no shield and can be fought easily with ranged
Greatsword & Shield attacks.
Old Knights are very large, and your first reaction might be to try
HP it"'p· ••
to keep your distance. This is fine for ranged fighters, but melee o "" wn
should do exactly the opposite. Raise a shield and close In quickly
Old Knight (Greatsword& Shleld) 740 400 Yes
1~u 01). Begin strafing around the Old Knight while blocking and
Old Knight (Great Hammer) 860 400 Yes
work your way to its back. At the end of its attack combo, get in a
hit or two, and then prepare to strafe around it again. When straf- Old Knight (Ultra Greatsword) 660 400 Yes
ing toward the Knight's sword, most of its attacks will miss you
Pr1 t 11>1 'ty l
completely as long as you stay close and keep circling to its back.
It will often use a three hit combo and will occasionally end the Old Knight Helm 1 376
combo with a thrusting fourth attack; as long as you are close and Old Knight Armor 1 376
circling to his back, hits three and four will miss completely. You can,
Old Knight Gauntlets 1 376
of course, roll through its attacks if your timing is good, but that Is
Old Knight Leggings 1 376
riskier than just strafing around it.
Old Knight Greatsword 1 317
Great Hammer (Greatsword &t Shleld)
There is only one Old Knight in Heida's Tower of Flame that uses Old Knight Hammer (Great Hammer) 1 331
a mace. It's the second enemy in the area when entering from Old Knight Ultra Greatsword 1 319
the Majula side. This enemy is very special; it drops the extremely (Ultra Greatsword)
important Sublime Bone Dust and does not respawn. Like the other Old Knight's Shleld (Greatsword &t Shleld) 1 361
Old Knights, this enemy's attacks will propel you backwards even Cracked Blue Eye Orb 20 399
if you block them, so stay away from ledges. Bring him down the Palestone 6 311
stairs to where you fought the first Sword and Shield Old Knight,
Shleld Bash
The Dragonrider raises his shield in the air and then smashes it
down. This is a fairly quick attack that can break your guard, but it
has short range. When you are near him, watch for shield move-
ment and be ready to roll away.
Swing
The Dragonrider raises his right arm behind him for a moment and
then swings his halberd in front of him. This move arcs wide, but
Stab not enough to hit you when you flank him. When you are behind
The Dragonrider draws his right arm back, and then thrusts his him, this attack presents a good chance for you to hit him. Watch
halberd forward. This attack has great range and will push you back- out for its range if you are in front of him, though.
wards even if you block it. This attack misses very easily if you stay
close to him or behind him. If you decide to roll through it, time it
carefully. He telegraphs this move well before he strikes. If you roll
as soon as he begins it, you'll likely be hit. Stay patient.
Chop
The start of this move is very similar to the Swing. Fortunately, the
best way to deal with it is the same as the swing - just get behind
him. Instead of an arcing Swing, he'll step forward and slam his
halberd into the ground in a Chopping motion. Once again, moving
forward under his arm and to his back will mean that you won't
even need to block this move.
Strategy
Prior to entering the boss room, there are some useful prepara- to get behind him. Blocking is not a good idea in this case, as even
tions that you can make. The floor in this circular room is normally a blocked attack could push you off the central space and into your
surrounded by water, and a fall would mean certain death. This is watery grave. If you are skilled, you can Parry all of his attacks
especially dangerous here, as most of the Dragon rider's attacks will except the Shield Bash, but it doesn't leave him open for long. Still,
push you back even if you block them. You can raise large platforms Parried attacks can't push you off.
that remove this threat by pulling two levers in the area. Consult
the walkthrough for details. Actually fighting the Dragonrider is not
difficult. Once you get behind him, he will have difficulty hitting you
1- J 01).
If you have raised the platforms inside the room, you can keep your
shield up as you strafe toward his weapon and slip behind him. Just
watch your stamina; remember to lower your shield when it gets
low. Once behind the Dragon rider. wait for him to miss an attack
and use the chance to strike him. You can fight him exactly like an
Old Knight. If you choose to fight from range, Just watch closely for
his Stab, as it is his longest-range attack.
If you did not raise the platforms, this fight will require some fancier
footwork. You need to time your rolls to dodge through his attacks
It appears that we still haven't seen the last of Lord Gwyn's mighty knights
- Dragonslayer Ornstein appears before us once more. But this time, he's
alone, and something seems ... odd. Instead of the lightning powers that Dark Crash
he once possessed, he attacks with the power of Darkness. Is this truly the 0 0 0
same proud knight we faced in Lordran so long ago? If so, the flow of time nooooo
is distorted, indeed. If not, then where else could this Old Dragonslayer
have come from?
Leaping Stab
The Dragons layer will leap into the air, and then quickly stab forward
with his spear. This looks very similar to the Leaping Smash but
is quicker. Rolling forward is a great way to deal with this attack.
Depending on your stability and stamina, you may be able to block
it as well.
Leaping Smash
This technique looks a lot like the Leaping Stab, but the timing is
different. The boss leaps into the air and then smashes down with
his spear. This process is slower than the stab, but you can avoid it
in a similar way if you stay close. As long as you are close, rolling
forward will carry you under this attack, even if you roll too ear1yl
[ l J Oll
Dark Crash
The Old Dragonslayer gathers dark power before leaping into the air.
When he comes crashing down, the darkness spreads out across a
large circular area. Roll backwards to get out of range. If you're not
sure if you are out of range, back up some more. Better safe than
sorry with this one.
Impale
When the Dragonslayer is low on health and feeling the pressure,
he will begin to use this unblockable technique. He first raises the
spear in the air in one hand, and then lowers it, grasping with both
hands. He then rushes forward and impales his target. This move
has great range, but will miss easily if you roll toward him at close
range. If you are at long range, you can avoid it by rolling straight
backwards out of his reach, but watd1 out - the spear extends a
long way.
Quick Swipe
The boss will take one swing at you, and then jump backwards.
There's not much you can do except block this attack and then close
the distance again. One note of caution, though - be careful about
chasing him into the sides of the room. The pews will interfere with
your rolls. It may be wiser to wait in the middle of the room for him
to come to you.
Two-handed Thrusts
This is another dangerous technique. The Dragonslayer will hold his
spear in two hands and perform a quick thrust, which he will then
follow with a powerful slow thrust. This can easily break your guard
if your Stamina is low or your shield has low Stability. An easy solu-
tion is to block the first hit and then immediately roll toward him.
His second hit will miss and you'll have another great opportunity to
deal damage.
Strategy
Similar to other early game bosses, the Old Dragonslayer struggles Once you start to get his health low, he will begin to use his most
to stop you from getting behind him. Other than his Dark Crash, threatening technique - Impale. This move is unblockable, but for-
none of his moves will be a threat to you if you flank him. Always tunately easy to avoid. Stay close, and roll forward when he raises
be prepared to roll toward the boss. Many of his moves thrust and his spear into the air. He'll go right by you, and you'll have a great
propel him forward, and they can be completely avoided by rolling chance to attack him. Once you learn how easily you can avoid this
under or by him. If you have low Stamina and/or shield Stability. technique, you'll want him to use it all the time! One final piece of
blocking his two-handed attacks may break your guard. To avoid strategic advice - be careful about the obstacles in the room. If you
this, block the first one, and then immediately roll toward him. You'll keep the fight in the center of the room, you can move freely. The
dodge the second hit, avoid having your guard broken, and get sides of the room are lined with pillars and pews that will block your
behind him for a free hit. Always be vigilant, though - if he begins to attempts to roll. Keep him in the open.
gather dark energy, roll away quickly to avoid the Dark Crash that is
certain to follow.
Ufeg;m ,a,,
H cmeward Bone X1 CRoofl
FirciAITow XlO
l.:lrga Soul of a
Lost Und9'1d X1 .--
Lifegem x1
Ring of Life
Protciction x1
Tltanite Shard x1
To Helde'sTower of Flame
varanglan Sailor (SWOrd & Shield) 081 Ring of Life Protection 404
varanglan Sailor (Dual-wield) 081 Bandit Axe 326
varanglan Sailor (Bow) 081 Brigand Armor Set 361
. Dark Stalker 083 Royal Soldier's Ring 403
Stray Dog 083 Miracle: Emit force 390
Hollow Infantry (Hand Axe) 081 Greatsword 319
Hollow Infantry (Bow) 081 Estus Flask Shard 401
Hollow Infantry Pyromancy Flame 342
081
(Foot Soldier's Sword & Shield)
Pyromancy: Fireball 391
SIIIP- l<)\'\'IR llVII 0
ID Flexlle Sentry 084
Flaxile Sentry
0
' 0
I I
No--MAN's WHARF
'
J Make sure you speak with Lucatiel of Mirrah before setting off
'II into the main part of the Wharf so that she moves onto another
location later, and makes her Summon Sign available further into the
area [ l 01). As soon as you enter this large sea cave you'll come
under fire from a Hollow Infantry archer using fire arrows, so don't
stop to take in the view just yet. Turn left straight away, and then
follow the path across a small bridge and enter the room on the
other side, where you'll have to take out a couple of Hollow Infantry.
Make sure you enter the room quickly, because the enemy on the
balcony above will throw pots of oil down at you. After taking them
out, go up the stairs in the building to reach a chest, and then go out
onto the balcony and kill the Varanglan Sailor there before going
back downstairs.
The archer that was firing on you Is out at the corner of a jetty being
guarded by a Varangian Sailor, so charging straight up there can be
very dangerous, especially rf you've been covered In oil. From the
opening of the building you're in, move up the jetty just enough to
lure the Varangian Sailor toward you and then retreat back into the
building and fight him there. Once he's down it will be much easier
to move in and take out the archer.
'
. J Near the archer's location you'll be able to walk along another
'If section of the jetty that leads across the water to an area with
two broken-down wooden shacks. At the start of the jetty you 'II see
an item in the water on the left, so before advancing too far, drop
into the water and grab it I~ LJ 02). There's a Hollow Infantry in each
of the two wooden shacks at the other end of the jetty, but you'll
also have to contend with a Varangian Sailor that jumps down from
the roof of one of them.
other end you can take a shortcut if you wish by Jumping across a
small gap to the steps on the other side [ ._J 04). You'll miss out on
a couple of items by taking that shortcut, however, so if want to get
everything, make your way back outside this building.
'
' J Now that you don't have the archers firing down on you, you can
J There's a Varangian Sailor and his Stray Dog patrolling the area II' explore the area outside the building. The most important place
'I' outside a large building that has a balcony wtth two Varangian of note is a Pharros Contraption atop a small set of stairs opposite
archers on it. Try to ease forward slowly to get the attention of the the building. If you place a Lockstone in this Contraption tt will
soldier and Stray Dog so that you can lure them towards you cause a huge lantern that is being suspended from the ceiling to
without the archers opening fire. Once you've taken those first two illuminate most of the cave. What this will do is cause all of the Dark
enemies out, quickly run forward and enter the building. Inside the Stalkers to retreat out of the light and into buildings, making it much
building you'll find three Varangian Sailor slumped over tables, so if easier for you to Just run through the area.
you're quick you can get the drop on them and take out the two on
the left before they start attacking. Clear out the final enemy on this Unless you're specifically having trouble wtth those enemies,
floor, and then secure the contents of the chest that's tucked away however, it's worth keeping the Lockstone to use on more lucrative
behind the counter. upcoming Contraptions shortly. If you walk over the edge of the
area with the Contraption at Position B, however, you'll be able to
Start going up the stairs in this room now, but make sure you run land on a small wooden roof and claim an item sitting on it before
quickly up them because an enemy on the floor above will often making your way back around to the Junction halfway up the central
drop down behind you. After taking him out, open the chest on this staircase [-+C.. 05].
floor, and then go out onto the balcony to dispatch the two archers. '
On one side of the balcony you'll find a closed metal gate that you J Go left at the halfway point of the central staircase now, and go
can't do anything with at the moment, and at Position A on the 'IP up the stairs in the building on that side. As soon as you reach
the floor above you'll have to take out a Varangian Sailor, and then
once he's down, destroy the two shelving units near the doorway to
reveal a hidden item [ [ Oti]. If you look through the doorway
you'll see the Soldier that was throwing oil pots down at you on the
central staircase (if you haven't taken him out already); if you don't
have a ranged attack, run out there and kill him as quickly as
possible.
As soon as you get near him, another Soldier will come out of
a small alcove on the left and come after you, as well as a third
Soldier and a Stray Dog from the area ahead. After dispatching the
first Soldier, use the central staircase to try and separate the other
enemies and make the fight much easier to manage. Once all of the
enemies have been defeated, continue along the path in front of the
buildings and follow tt around to the left to reach a set of stairs that
will take you up to a narrow trail.
If you look down over the cltff, you should be able to see wooden
platforms sticking out from the side of a building, and you can use
them to safely make it down to the floor below [ C- oJ. It's not
recommended that you do this on your first time through the area,
however. because there are still things to be done on the upper
sections.
'
. J Make your way through the hole in the wall of the building at the
'Ii' end of the trail now, and then open the door inside it. There are a
couple of Dark Stalkers on the other side of the door. so back away
from it as soon as you open it, because one of them will usually
take a swipe at the door and knock down a section of the wall. Take
out both of the Dark Stalkers. and then slowly enter the room they
were in and be ready for another fight. because a third Dark Stalker
will usually drop down through a hole in the ceiling. Once that
enemy has been dealt with. go up the stairs and take out a final
Dark Stalker on the floor above.
Go through the door on this floor to enter a room with two chests
and the NPC Lonesome Gavlan. As you look at the two chests.
the one on the right has a trap on it. so be extremely careful as
you open it; If you see poisonous gas. roll away, if not. raise your
shield to block the arrows [ J 02). After getting the items from
the chests, speak with Gavlan so that you can sell off any unwanted
gear before making your back outside the building and heading left.
Gav1an will have moved on the next time you enter the area, so
make sure you take advantage of his services while he's there.
'
J Enter the building at the end of this path with your shield up.
'I' because there's a Varangian Sailor waiting inside for you. After
taking him out. go up the stairs and kill a second soldier before
going out onto the balcony and following the path around to the left.
You'll eventually come to a switch on a platform. and pulling it will
signal the ship that's anchored in the cove to sail in and dock at the
end of a jetty down below. Now you just have to reach it.
Open the chest once it's all clear to obtain a highly valuable Estus
Flask Shard. You can also destroy a section of the wall just to the left
of that chest. which will reveal a hidden room on the other side con-
taining a number of items and a Crystal Lizard that you can kill for
some good reinforcement materials [ ( 04]. On the opposite side
0
0
,/
of the room to the chest you'll also find two pots standing in front of you'll be able to pull a switch and open the metal gate that you saw
an alcove, and if you destroy them (preferably with ranged attacks). earlier in the area, creating a very useful shortcut back.
you'll be able to claim the item hidden behind. Once you have all of
the items, leave the room and head back to the bottom of the slope. Just in front of the gate you'll also find a Summon Sign for Lucatiel
' of Mirrah if you're not Hollow; it's recommended that you do not
J A short distance along from the base of the slope you'll come to summon her until you're ready to assault the ship, however, as that
W another building that you can enter. When the area is clear, go up will reduce the likelihood of her getting knocked off a jetty by normal
to the wall directly opposite the door and interact with it to reveal enemies. Exit out onto the platform outside when you're done, and
another hidden room with a couple of chests to loot [ n 05]. Go then drop down onto the platform below and get the item from the
up the stairs in the main room now, and make your way up to the body there before dropping to the ground.
top floor, taking out the Varangian Sailor along the way. On this floor
,~
v
Go down the stairs just in front of the house to reach a small
VI beach area where you'll have to take out two Dark Stalkers that
World Event
Carhilllon is a Sorcery teacher, and if you have more than 8
are usually in one of the rooms to either side of the stairs. After Intelligence, you'll be able to speak with him and get some
taking them out, go straight ahead into the water and get the item useful items. If you exhaust all of his dialogue options, he'll
off the boat, and then take out the Varangian Sailor that's floating in also relocate to Majula after you defeat the boss of this area;
the water near the ramp. There're two more Varangian Sailors you'll find him sitting on the edge of a cliff near a tree beside
hanging on to the edge of the jetty in this area, and if you approach Lenigrast's workshop. If you then speak to him when you
them they'll start to climb up; go up to them one at a time so that have more than 30 Intelligence, he'll give you a Northern
you don't have to fight them both at once, and make sure you don't Ritual Band + 1 Ring.
get too close to the edge when attacking, because forward
momentum can easily cause you to fall to your death in the ocean.
-' There are two Varangian archers on the deck of the ship, one at
Taking out all of these enemies is extremely important, because if VJ either end, and as soon as you step onto the deck, two more
you were to run directly to the ship they would all chase after you Varangian Sailors will come running out of the cabin to attack you.
and you would have to face enemies from two sides. Before head- The easiest way to deal with them is to run onto the deck and go up
ing for the ship, however, there's another jetty you can run along the stairs to the left, so that you can take out the archer there while
from here that will take you to where Carhillion of the Fold is sitting using the mast for cover from the archer at the opposite end.
[-' ""l 01). Since all of other enemies should have been dealt with
at this point, now is a good time to go back and summon Lucatiel if At this point the two soldiers should be running towards you if Lu-
you want to take her onto the ship. There are still some enemies on catiel hasn't distracted them, so try to take them out one at a time
the ship to contend with, but there's no risk of her getting knocked as they come up the stairs, and then run across the deck and defeat
into the ocean during these fights. the final archer. When it's all clear, enter the cabin and go down the
stairs to reach the Fog Gate that will take you to the encounter with
the Flexile Sentry. After defeating the boss, go up the ladder in the
room on the other side of the boss area. After opening the chest in
the room you come to, examine the navigational equipment to trig-
ger a cutscene that will take you to The Lost Bastille [ r I 02].
Strategy
This new variety of Hollow Infantry isn't very different from normal
Bow Infantry. The only significant difference is the fire on his arrows'
tips. The fire will deal damage even when you block them with a
100o/o physical reduction shield. Furthermore, the fire can cause you
to explode if you've been covered in oil. Roll in the water if you are
oiled-up to wash it off. [ I J 031
?t 1:- ti 'tv
'
Hollow Infantry Helm 1.6 366
Hollow Infantry Armor 1.6 366
Hollow Infantry Gloves 1.6 366
Hollow Infantry Boots 1.6 366
Bandit's Knife 1.6 312
Short Bow 1.6 346
Fire Arrow x3 5 358
VARANGIAN SAILOR
SWORD & SMALL SHIELD, DUAL CURVED SWORDS, Bow
The Varangians were a fierce band of pirates who prowled the
seas of Drangleic's northern coastline. They were conquered by
a former king who chose to force them into hard labor at No
Man's Wharf rather than imprison them. They continue to labor
at No Man's Wharf, and still fight with deadly proficiency. Of
particular note is their long-range Sea Bow; it was once used
against monsters at sea, but it will now be put to use against
you ...
Strategy
Sword & Small Shield
These guys have a four-hit combo that can take off a lot of
health. They also have a three-hit combo that incorporates a
guard-breaking kick at the end. From range, they'll throw jars
at you, and if you're hit by one you'll be doused in flammable
oil. The oil in and of itself does no harm, but if struck by a fire
attack while covered in oil. you'll explode for a large amount
of damage (even if you block the fire attack). When low on
81
health, these Sailors can drink Estus to heal themselves. Be careful
if they rush at you; their backhand swings are very quick and can
stagger you if you have low poise. Their shield doesn't block a lot of
physical damage or cause your attacks to rebound, so don't be shy
about attacking [ LJ 01].
Bow
The final variety ofVarangian Sailor is the bow user. This guy also
comes equipped with Fire Arrows, which is deadly when com-
bined with the oil jars thrown by the other enemies. When they are
located in a building above you, you can try to hide near the base
of the building or take cover around corners to avoid their arrows.
When you get close to them, they will draw a sword and shield and
engage in melee [ 031.
fr I) 11'111ty
DARK STALKER
The origin of the Dark Stalkers is shrouded in
mystery, but they drop equipment traditionally used
by Pyromancers. Could it be possible that those so
entranced by the flames have now come to fear it? Or
has their intense hatred of the flame led them to hunt
those who control it?
STRAY DOG
Don't let the name fool you; this demonic hound is anything but
ordinary. Whether this is the species' natural state or a result of
some darker power is irrelevant; it wants to rip your throat out.
are low to the ground; some horizontal swings will miss them. The
only threat posed by these mangy demon dogs is when they attack
you in numbers or with another enemy. Use their aggressive nature
to separate them from their allies by backing up. They'll chase you
down much more quickly than most other enemies, giving you dis-
tance and time to dispatch them without interference [- l 05).
n'JI
Leaping Smash
This is another Club attack. It will only be used from range. It's slow
and easy to predict; as long as you have room to back-up or roll to
the side, you'll be safe. This presents a great opportunity to deal
damage.
Double Club
Trlple Smash This Club combo consists of two slow Club strikes. The Sentry can
This is the main Club-form attack. The Sentry will swing his clubs stop this combo after the first hit as well, and will usually do so if
from one side to the other twice, and then smash them forward you are too far away. As with most of the Club attacks, there is an
into the ground. The swings are slow and easy to roll through if you opening for you to retaliate if you avoid the attack rather than block-
want to get close. The smash at the end is a bit faster. ing it.
The easiest way to defeat the Fl exile Sentry is with ranged attacks.
By staying just outside of his range and attacking in the pauses after
the Club swings, he'll never even get close enough to hit you. Walk
backwards along the perimeter of the room to give yourself plenty
of room to work. If you're struggling to beat this boss but don't
have any magic, stock up on Fire Bombs or Throwing Knives from
Melentia. Just keep walking slowty backwards around the room and
throw a Fire Bomb when he misses a combo. It costs Souls, but it
gets the job done.
If, by chance, the Curved Sword-side turns to face you, you can
use the central pillar to impede his movement. Keep the pillar
Strategy in-between you and the Sentry, and sprint behind him to the Club-
The Flexile Sentry has two modes of combat: Barbed Clubs and side when you have an opening. Beware, though; the Clubs may
Curved Swords. The side that will attack you is determined by immediately begin attacking you. Be prepared to roll away. The best
which side of the Sentry is facing you. If you stand in front of the way to prevent the Sentry from turning is to avoid rolling to the side
Club-side, it will attack you with Clubs. If you stand in front of the often; lateral movement can easily trigger the change. Try to keep
Curved Sword-side, you'll be attacked by the Swords. If you stand to him in front of you unless you want him to change forms.
the side, it will turn so that either the Clubs or the Swords face you.
When you first enter the room, the Barbed Club-side will engage It is also possible to fight the Curved Sword-side if you choose. If
you first. r~r 1 011 you are safe behind a solid shield, you can block his attacks and try
to counter with the thrusting attacks of a spear, thrusting sword, or
The Barbed Club-side recovers more slowly and gives you more halberd. Just be careful about your stamina and don't let him cause
opportunities to attack. This is generally the side you want to keep you to Bleed; back away and use the pillar to get a rest and let your
facing you. You can bait its attacks while standing just out of its Bleed meter go down.
range and then retaliate. The Clubs attack very slowly, so skilled
P.llchion CEnch:mtedl xl
Human Effigy X1
Bf 11 RY l llNA - I I
,
SeM n1S' Quart9rs
Large Soul of a Nameless Soldier X1,
GrQQn Blossom x2
Flame Butterfly x3
Sk11ptic's Splc11 X1 Large Soul of a Nameless
Soldier X1 (RooO
- Soul of a Namllless
Soldierxl
Archdra lc.e
Robes xt,
Archdralc.e
Shleldxl
Flam11
ButtQrtly :a
Radiant Lifegem X1, Ruin Slllltinel
Large Tltanite Shard xi Antiquated Key xl,
Covetous Silver
S111J)Qnt Ring X'1
Bone Staff X1
Twin blade xi
Pa IT)'ing Dagger xl
Locked (Opens from north) Pilgrim Bllllclaire (Summon Sign) Heavy Bolt x10
Iron Arrow X10
Radiant Lijggem :a
ntinite Sha rd x5
Lucatiel of Mirrah
L.argeTitaniteShard x2
Common Fruit x2
Soul of a Proud Knight X1.
Radiant Ufegem X1
Ll)\I BA\lllll - Bl
·E
Helde Knight (Spear)
Bell Keeper
100
009
·a.
...~
V)
Bell Keeper (Phantom) 009
"'
0 Vorgel the Sinner 100
. Ruin Sentinel 101
~ Belfry Gargoyle 103
Upper Ramparts
BILIRY llJNA-12
BLLIRY LUNA-13
D
Bracing Knudde Ring x 1
LargeTitiniteShard X1
i.osr l\ASIIILE-1 {
Skeptic's Spice X1
l o s l BA s I 11 l l - I 4
Straid's Cell
Get off once it comes to a stop at the top again and check out
the open cell behind and to your left for a corpse holding a couple
of items. Exit the elevator room and begin ascending the long
staircase. Go into the third cell on your right for some items, and
then enter the last cell on the left for the first Bonfire of the area.
Continue onwards up the stairs when you're ready.
World Event plenty of health before dropping off. Head right and follow that small
If you chose to use the Crow's Nest after the Pursuer battle at path around to find a corpse with some items on it, and then
the Forest of Fallen Giant's, you'll be taken to the Lost Bas- backtrack along the same path and drop down from the rubble to
tille, but to a different starting point. Upon landing, lightThe the courtyard below.
Tower Apart Bonfire in this tower. Head out onto the rampart
and go left across the broken wall. Follow the edge of the You will be attacked by two Stray Dogs as soon as you venture into
wall left to a corpse holding some items, backtrack slightly to t~e courtyard and they wil soon be joined by an Undead Jailer drop-
the two windows you passed, and then drop into the room ping down from above, so deal with them quickly before he joins
through the one on the right. Kill the Royal Swordsman wait- the battle. Once the courtyard is clear, destroy the wooden tower
ing here, and then push the black barrel off the edge of this on the far wall (opposite where you came into the courtyard) so that
ledge to kill the three Stray Dogs at the bottom. Drop down the corpse with an item on it drops to the floor. Further to the rear
into this lower area, go through the door, and then open the of the courtyard, hug the left wall and follow it around the narrow
chest in the corner to get a Covetous Silver Serpent Ring and path to a chest. Open it to get an Estus Flask Shard and a Large
the Antiquated Key. Titanite Shard. Now go back to the start of the courtyard and smash
the wooden boards hiding the entrance to a room at Position B.
It is recommended that you use a Homeward Bone now
to get back to the Bonfire so you can warp back to Majula
and tackle the areas in the suggested order. If you wish to
continue here instead, go back into the previous room and
climb the ladder on the left. Go back onto the rampart and
head left, taking out an Undead Jailer on the way. Carefully
roll into the barrels in front of the door to avoid detonating
them. Go through the door to arrive near Point 05, in the
room where you meet Lucatiel.
'
. .JI Along this path you'll find another Heide Knight sitting against
'If the wall, this time wielding a spear; defeat him and the spear will
be yours. After taking him out, follow the rampart to the end and fall
off the broken part at Position A onto the rubble below [ .... LJ 02].
You'll take some damage from the fall, so make sure you have
, -1' This room contains a Greatsword-wielding Royal Swordsman , ~ As you leave the courtyard, you'll encounter another Stray Dog.
~ who will attack you once you go towards the rear of the room. UJ Pull the lever to open the gate and take out two more Stray Dogs
He lies in wait behind the wooden boards, so approach carefully. on the other side. After rounding the corner and as you begin to
Defeat him, and then enter the cell in the back of the room. This ascend the stairs, you'll notice an Undead Jailer at the top, and he
room contains two Undead Citizens, enemies that, while frail, have will kick an explosive barrel down towards you once you're a short
a devastating area of effect falling attack. The explosion this causes Way up the stairs. The barrel follows your position slightly, so
is extremely damaging but can be blocked or rolled away from. Be rounding the corner will cause it to smash into the side, but that
careful if fighting the Citizens in the larger room, since their falling should not be your goal. You'll want it to crash into the wall at the
attacks can set off the explosive barrels in the room, which will bottom of the stairs at Position C, which you may have noticed has
almost certainly kill you [ n 01]. a large crack in it [ n " J. Stand in front of the wall as the barrel
descends, and roll out of the way at the last second.If you were
Once they're dead, pick up the items from within the cell and then unable to get the barrel to hit the wall, you may still be able to
exit back out to the previous room. There's also a door that can be detonate it if it came to rest near the crack using a Firebomb,
opened wrth the Antiquated Key, an item you can get from the Lost Pyromancy or other fire based method. Run into the barrel to push
Bastille if you entered it using the Crow from the Forest of Fallen Gi- it into position if need be.
ants. You'll eventually go through that area by approaching it from a
different side later; so for now make your Way back to the courtyard Alternatively, coming to this area from The Tower Apart Bonfire will
and continue on. allow you to approach the Undead Jailer from behind, meaning you
can safely kill him and push the barrel down yourself. If the barrel
World Event was wasted, you won't be able to access the area behind the wall
If you acquired the Antiquated Key from a previous visit to unless you have the Bastille Key to open the nearby door. You can
the Lost Bastille via the Forest of Fallen Giants (see P.54), get this from the Belfry Luna area, which you can access from
then you can use it to open the door in this room. If you then further in the Lost Bastille. Continue up the stairs once you're done
use a Pharros' Lod<stone in the area beyond the door, you with the barrel, and as you move along the rampart, look to your
can bypass nearly all of the Bastille if you wish and end up right for a side path containing a Stray Dog and an item. Continue on
in the area just before Sinner's Rise. If you wish to use the along the rampart, taking out another Stray Dog and Undead Jailer
Antiquated Key and go through the door right now, begin as you go. Don't fight the Jailers near the black explosive barrels, as
reading from Point 12. their wide hitting attacks could set them off.
11111
'
J Interact with the wall on the left once you reach the top of the
'fl stairs to open up a hidden door that leads to a small alcove.
Inside you'll find a chest and an Undead Citizen; make sure not to
fight the Undead Citizen inside the alcove to avoid accidentally
destroying the chest [-t LJ 01 ]. Head out and go through the
doorway and follow the path around to the right. As you enter the
next narrow corridor, grab the Soul of a Nameless Soldier. and then
run straight through this corridor into the room beyond without
slowing. There is an Undead Citizen in the last cell that uses its
falling attack shortly after you enter the corridor. and you'll want to
be well clear of the blast.
In this room, first activate the Bonfire in the corner, and then go
down the hole to the right of the Bonfire using the ladder. Defeat
the Stray Dog in the corner so that you can safely collect the items
down here, and then make your way over to the Pharros' Contrap-
tion. If you use a Lockstone on this Contraption you'll be able to
strike the illuminated section of wall and open the path to the Belfry
Luna area, which should be your next destination. The Belfry Gar-
goyle Boss in Belfry Luna can be quite difficult, so if you're having
trouble at this point. you may want to skip the Belfry and return later
once you're stronger. If that's the case, please continue reading
from Point 11.
'
J You'll find a Bell Keeper here on your right, and if you go through
'IP all of his dialogue he'll give you the opportunity to join the Bell
Keeper Covenant. Proceed further in and go up the stairs to the
next floor. You'll encounter an enemy Bell Keeper here. so take him
out while being careful of the holes in the floor. Grab the Skeptic's
Spice from the corpse in the corner. and then look for a hole in the
middle of the room and fall down it [..,, D 07.). Make sure you have
enough heatth to survive the fall, which does moderate damage.
Grab the Blue Tearstone Ring from the chest against the wall, and
then follow the passage around to pick up another item from the
corpse in the corner. Go through the opening next to the item to
return to the bottom of the stairs. This time go all the way up to the
top of the two staircases. At the top of the staircase you'll have to
defeat two more Bell Keepers. so take them out. and then, because
the gate here is currently locked, take the ladder to the rooftop.
Wipe out the dogs as fast as possible, before Vorgel gets to you.
If you have ranged attacks, you might want to consider going back
up the ladder and attacking the enemies safely from above. Once
the area has been cleared, get the Bastille Key from beneath the
arch, and then climb the stairs to find an Enchanted Falchion on the
corpse. Return to the Bonfire once you have the items, and then
Travel back to the Servants' Quarters Bonfire in the Lost Bastille.
'
.J Go up the stairs on the opposite side of the room to the Bonfire
VI and after going through the doorway you come to, follow the
passage along and go through the next door. Step out onto the
planks of wood, then turn around and close the door so you can get
the item from behind the door. Now step onto the rampart and head
left, taking out the Undead Jailer so that you can reach another item
at the end of the ramparts that's hidden behind some barrels.
Head back along the rampart and enter the tower on the other
side when you come to it, and then ignore the stairs on the right
as you enter and go through the doorway on the left. Take out the
undead Jailer just outside the doorway, and then follow the rampart
along until you come to a broken section of wall on the right. Drop
through it onto the roof below. Make your way to the opposite end
of this rooftop to find an item on a corpse, and then carefully Jump
across to the adjacent rooftop to get another item. Going up the
nearby ladder would take you to the end of the path you could have
reached by taking the stairs in the tower earlier; if you didn't have
the Antiquated Key at the start, however, it's worth taking the time
to go down into the courtyard below to get the items there.
'
. .JI There's a large number of Stray Dogs in the courtyard, so if
·W you're coming from the rooftop it's worth using ranged attacks to
take some of them out if you can. If you're coming through the
Antiquated Key door, use the doorway as a bottleneck to stop them
surrounding you. You'll notice a well to your right; strike the rock on
its lip and then prepare to fight three Undead Citizens that will
emerge from a cage that rises out of it [-1 LJ 05). One of them will
drop a full set of Wanderer Armor, so taking them out is more than
worth it.
Follow the path past the ladder all the way around until you come to
a hole in the wall. Drop down from here and you'll emerge on the
side path just behind an Undead Jailer, who kicks the barrel down
at you from the top of the stairs. If you didn't do so the first time,
this can be a good opportunity to take out the Undead Jailer from
behind and push the barrel down the stairs yoursetf, ensuring it
breaks the wall. Either way, access whichever Bonfire is closest to
you and Travel back to the Servants' Quarter's Bonfire. From there,
make your way back outside the room and into the tower at the end
of the rampart, and this time go up the stairs on the right when you
come to them.
11 Pull the lever to open the gate in the main room now. and then go
to the right as soon as you pass through it to find a Royal Swords-
man - take him out and pick up the item behind him. You can now
run straight down this rampart to get to the Fog Gate, which leads
to Sinner's Rise. There are three Royal Swordsmen with Crossbows
on top of the Fog Gate that will rain arrows down on you as you
cross, so either take them out with your own ranged attacks or rush
through the Fog Gate as fast as possible.
'
Warning!
, .. You should now be in a room filled with barrels, and a single While you should enter Sinner's Rise to activate the first
W Undead Citizen waits behind them at the back of the room. Take Bonfire at this time, it's not recommended that you progress
him out, watching out that his falling attack doesn't set off any any further. The Boss of that area is extremely difficult, so it's
explosive barrels. The door in this room just leads to a dead end, best to return later when you're stronger. To continue along
so take the path on the right and pull the lever to open the gate the suggested route, Travel back to Majula and head for
[ J 02]. You'll have to take out three Undead Citizens once the Huntsman's Copse.
second gate rises, so be ready for that, and then go into the room
beyond the gates.
_ -' There are more Un dead Citizens to take out in this room,
·QI including some hiding amongst the statue; make sure you take
all of them out before you do anything else. Head through the
passageway straight ahead, and interact with the wall at Position I
to reveal a hidden door [ [ 03). Interact with the left wall about
halfway down this next passageway to find yet another hidden door,
and then go through that to emerge onto a rooftop. Follow the
rooftop around to the left for a short distance until you can see a
corpse with an item on it sitting on a small platform across a gap,
and then jump across to get the items.
From there, carefully walk to your right and drop down onto the
narrow ledge along the wall. Follow this ledge all the way along to
reach another corpse with some items on it. Now carefully walk
back and jump back up onto the platform you dropped down from.
This can be quite a tricky jump so it may take a few goes to get right
and you should make sure you're below 70o/o on your equip burden
so that your jump is not impeded. Once you get back on the plat-
form, jump back across to the rooftop and follow it around until you
find a corpse holding another item. Go through the nearby opening
and drop back down near the entrance to the room where this Point
started; enter the room again, and this time go up the stairs .
•
. .JI Kill the Undead Citizen leaning against the wall here, and then, if
IP you have a Fragrant Branch of Yore, it is highly recommended that
you go up the next set of stairs into the room above. Take out the
Undead Citizens here, and then use your Fragrant Brandl of Yore on
the statue blocking the way to the Bonfire [ l o lJ. Activate the
Bonfire, and then speak to Straid. If you have the Bastille Key, you
can use it on the cell door next to the one Straid is blocking to get a
/
<;,'7R I -AREA GUIDE 95
UNDEAD JAILER
The Undead Jailers of the Lost
Bastille carry primitive weapons
intended to instill fear and can
even use Pyromancy to burn
escapees, and intruders, to a
crisp. The Jailers are wrapped in
bandages. What lies beneath?
Have they been burned by their
own flames, or are they hiding a
darker secret?
Strategy
The Undead Jailers' weapon attacks can be blocked with little
problem, but do note that they can push you backwards. Watch out
for the edges of the walkways. Their wide swing is particularly slow
and can be parried if need be, but it's generally much safer to keep
your shield up and strafe to their backs; they can't be backstabbed,
but this will make their attacks miss. If a Jailer raises its left hand, it
is preparing an unblocl<able throw attack. Roll or strafe away quickly.
Be wary of this attack's deceptive range. It's much better to roll lat-
erally than straight back. They also occasionally use their left hands
to charge up and throw Fireballs.
,'n. t 11 lt'r 11
ROYAL SWORDS
The Royal Swordsmen were chosen from Strategy
the bravest of King Vend rick's men, and The Royal Swordsmen are not strong enemies, but they understand
provided with the best armor available for the value of teamwork very well. You will rarely have an opportunity
the war against the Giants. However, very to fight these foes one on one. From range, many of them will uti-
few survived the battles. While they may lize crossbows to attack you. Take cover, or at least close the ground
be no match for Giants, they still pose a quickly. Be careful not to let them surround you; don't hesitate to fall
threat when they attack you in numbers. back in attempt to split them up.
.,. .. ir"nu•
rJr, I 11 It)
Black Core
If you thought these enemies couldn't get any worse, you were mis-
taken. Petrifying Undead Citizens can turn you to Stone, instantly
killing you. Their Fall attack is, unlike Brown Core Citizens' Falls,
unblockable. It causes knockdown and also builds up your Petrify
status meter.
Kill these enemies from range. Firebombs do the job really well,
especially in conjunction with Alluring Skulls; they'll be drawn to the
Skulls and group up so that one Firebomb can take them out.
up
• ?h t 1111 'I
BELL KEEPER
Strategy
The bells are the symbols Normal
of forbidden love, and The Bell Keepers are individually weak, but you'll need to fight
the marionettes who several at a time if you want to ring their bell. The Keepers are very
defend them do so with small enemies, which limits their reach but also makes them dif-
zealous passion. They've ficult to hit with some attacks; vertical swings and thrusting attacks
been watching over, and will serve better than horizontal swings.
ringing, the bells forever.
If you seek to stop them, Their basic melee has multiple damage types, so you'll still take
or to ring a bell for some damage even if you block it with a 100o/o physical reduction
yourself, you'll have to shield. Bait an attack, wait for them to finish, and then strike. From
face these tiny terrors. range, they will draw bows to attack you. You need to seek cover
behind pillars or other obstacles while you fight other Keepers in
melee. Note that they often fire two-shot bursts. They can also
throw firebombs at medium range.
Dark Spirit
The Dark Spirit Bell Keeper in this area is not really different from
normal Bell Keepers. It has more HP. but otherwise behaves in the
same manner. Like other Bell Keepers. the Dark Spirit Keeper stag-
gers very easily when he doesn't block your attack. Try to take out
the small fry first, as they will die more quickly.
... . ,
Bell Keeper 770 360 Yes
Can throw Firebombs
HP D 1
Dari< Spirit Bell Keeper 1680 701 No Bell Keeper Set 383 Bell Keeper Shield 364
Hand Axe 326 Bell Keeper Bow 347
Pr t ~ lllty p '
Strategy
This Heide Knight should be a lot easier than the one in the Forest
of Fallen Giants. He tends to leave himself very open with his Triple
Combo; that's the best chance to get behind him and take him out.
Ranged fighters can use the pause after his Double Combo to gain
some distance. By now, you've probably powered up your weapons
a little bit, so he'll go down quickly.
H tide Knight (Spear) 1260 4600 No Double Combo Yes Yes Low
Triple Combo Yes Yes Low
Pmt,~blllt y
Three Stabs Yes Yes Low
Helde Spear 100 334
Strategy
Vorgel the Sinner uses a spear, and his one-handed attacks rebound
very easily off a shield. He is unfortunately aware of that fact and
will often attempt to Bash you when you guard. You can use this to
your advantage, though - guard his attacks while backing up, and
if he tries to Bash he will miss. That's a chance to attack. If your
weapon has enough length to htt him after his spear rebounds from
a block, that's another good chance.
HP .,.,IJ p,.,
r r
Dar1< Splrft Vorgel the Sinner 1550 1150 No Hollow Soldier Helm 365 Royal Soldier Leggings 366
Hollow Soldier Armor 365 Winged Spear +5 333
1-'rvl;• l.lllty
Royal Soldier Gauntlets 365 Hollow Soldier Shleld 353
Winged Spear +6 1 333
One-handed Combo
The Sentinel will hold its weapon in one-hand and then attack. Walk
toward the Sentinel while blocking. Get behind the boss, and the
second hit will miss completely, giving you a chance to attack or
recover Stamina. If you choose not to use a shield, you'll need
to roll toward the enemy quickly to avoid the first hit.
both hands and then swing in a horizontal sweep. If you roll to avoid
this attack, wait just a moment after he begins the motion before
rolling. If you use a shield to block, just be careful of the pushback
this attack causes; it can knock you off of the ledge.
Shleld Toss
This technique is most often used when you are on the ground floor.
generally when you are fighting more than one Sentinel at a time.
This attack can easily break your guard, so dodging is a better option
than blocking. Each Sentinel can only use it once, and the Sentinel
that used it will permanently lose its shield.
Spin Attack
This attack is the primary reason a shield is advised for this fight.
The Sentinel will reach back and then whirl forward, striking many
times. If you attempt to roll through this move, you'll be hit. Either
stay completely out of range, or block this attack with a shield.
High Leap
The Boss will leap very high in the air and come crashing down. This
move is blockable, but it will very likely break your guard. Rolling
away or simply getting out of range is advisable.
Short Leap
This is another leaping attack, but the Sentinels can execute this
one much more quickly. Fortunately. it takes less Stamina to block
this than the High Leap. If you can observe the difference quickly
enough, roll to avoid this.
Strategy
This is a battle against three enemies, but you'll begin the fight ground very quickly. They also have a tendency to try to surround
against just one of them. The entrance to the room leads to a small you by hopping in opposite directions. Always focus on keeping
platform above the main floor of the area. You'll be on this platform them both in front of you; if you lose sight of one, move away from
with the first of the three boss enemies with very little room to the direction it went to keep from being blind-sided.
move about.
Try to get both Sentinels to commit to an attack at the same time
The best method for handling this fight is to defeat the first Sen- so that you can attack while they are both recovering. A shield with
tinel, Yahim, at the entrance before dropping to the ground floor. good stability is really recommended here so that you can block
Block or dodge Yahim's attacks and retaliate when you can get be- an attack and still have stamina left to retaliate. Anytime that both
hind it. Upon defeating Yahim, use a life gem and quickly drop to the Sentinels use the same attack at the same time, you'll have a great
ground floor. as the remaining Sentinels will close in quickly. Use chance to counter.
the Life Gem before falling, because Alessia tends to approach very
quickly. Let the slow healing take care of the fall damage. This will be a difficult fight for many players. Don't hesitate to sum-
mon the NPC Pilgrim Bellclaire or another player if you are feeling
This is the difficult part. Both Alessia and Ricce will attack you at frustrated. If you split Alessia and Ricce apart on the ground floor,
once. With their Leaps and Spin Attacks, they can cover a lot of things will be much easier.
t-~ OIJI Iii' J>!l'"1 '!lo"" Stamina Dnmngo
'"'"
Ruin Sentinels 2330 33000 No One-handed Combo No Yes Lem
l\No-handed sweep No Yes Medium
Pr t, 1111 pg
l\No-handed Smash No Yes Medium
Ruin Sentinel Soul 100 397 Spin Attack No Yes Lem
High Leap No Yes High
Short Leap No Yes Medium
Shield Toss No Yes High
Up-Slash
Once again, the Gargoyle will fly into the air, but this time it will at-
tack the ground nearby. You have a chance to attack or heal after this
move, depending on what the other Gargoyles are doing.
Swing
This is a basic melee attack, often used in combination with other
melee moves. It's not difficult to get out of range or blod< this at-
tack. Sometimes it will be followed by another attack, but it does
present a chance to attack when it is not; you'll need to watch
closely.
Spin Finisher
This spinning attack is only used as a combo finisher. This move hits
behind the Gargoyle as well as in front, so watch for it before you
try to punish his combos. It can be blocked with little trouble.
Spin Finisher
Jump Back
This is used rarely and deals little damage, but it is an annoyance.
The boss will swipe at you very quickly and jump away. It's difficult
to react to this, so your best defense is to have your shield ready.
Fire Sweep
When each Gargoyle is under half-health, it can begin breathing fire.
This version covers a wide area, but doesn't travel very far. This is
fire. however, so even a good physical defense shield won't protect
you completely. Try to roll away.
Stab
This Stab has longer reach than Swings, but is otherwise similar.
It's a basic melee move that can be used in combinations. It doesn't
have much recovery time except when used as part of the Jump-
Stab.
Fire Line
This is a third fire breath attack, but this time the fire travels in a
straight path. This has the most range of all the fire breaths, but also
covers the narrowest area. Move to the side to dodge this.
Electrical Discharge
The Gargoyle will raise its Halberd into the air and channel blue elec-
tricity for a moment before discharging it over a circular area. Get
away from the Gargoyle when you see this technique start-up.
Strategy
The Gargoyle enemies from Dark Souls return here, with a ven- you can. If you have powerful Sorceries, this fight will be much
geance. This time, however. you'll be fighting two or three Gar- easier. Melee fighters can also take advantage of this weakness,
goyles at a time throughout the whole battle. though; if you have any Aromatic Ooze or Dark Resin, you can use
them to greatly increase your attack power against this boss.
As soon as you enter the boss room, the first Gargoyle will come to
life. Three seconds later, the second Gargoyle will activate as well. Second, having a ranged attack to finish off a wounded Gargoyle is
The third Gargoyle activates when the overall boss life bar is less a good Idea. Throwing Knives from Melentia work well, as usual.
than 90o/o full. At less than 70%, the fourth Gargoyle springs into ac- Another option is Poison Throwing Knives from Gavlan; it will take
tion. The fifth and final Gargoyle will enter the fray at around 50o/o. If several hits to poison a Gargoyle, but once you do, the Gargoyle will
you hit a Gargoyle statue before its spawn condition has been met, die fairly quickly even if you can't get close again.
it will trigger immediately.
Third, a high Stability shield with high physical damage reduction
This is essentially a damage race. A rooftop full of five Gargoyles will help a lot for most players, as will armor upgrades. Heavy armor
will be difficult to handle, so you want to kill them as quickly as pos- users will find that the Gargoyles don't hit particularly hard. It is
sible. Additionally, you do not want to hit more than one Gargoyle at possible to use a large weapon two-handed with an Aromatic Ooze
a time, as they will contribute to spawning a new Gargoyle without buff and go toe-to-toe with a Gargoyle if you have a lot of Poise. It
killing one first. Once you get each individual Gargoyle to around may often be preferable to take a couple of hits in order to finish off
50o/o of its max HP. you'll want to finish it quickly so that you don't a Gargoyle.
need to face three Gargoyles at once. To make matters worse, low
HP Gargoyles will begin to use Fire Breath attacks and Lightning Finally, always remember that you need to create an opportunity to
Bursts. heal. Even if you are near death, don't blindly mash the button for
Estus or a Lifegem. Bait the Gargoyles to attack, get out of range,
Realistically, though, that may prove difficult, as the Gargoyles tend and then heal. They're aggressive enough to punish you if you try to
to group up. Just keep the general principle in mind - focus on heal without making an opportunity first.
finishing off weakened Gargoyles first. It can be difficult to find an
opening, but there are a few ways you can make things easier on In summary: weapon buffs (like Aromatic Ooze), ranged attacks (like
yourself. Throwing Knives). a good shield, and upgraded armor are all very
useful here. Players with powerful spells may find this fight to be
First. the Gargoyles are weak against Magic damage. Strafe back- very easy.
ward while keeping them all in front of you, and fire in shots when
Titchy Gren
..
'E
Captive Undead [Torch)
~ Great Moth
114
114
Ricard's Rapier
Notched Whip
326
340
al Necromancer 116 Sublime Bone Dust 401
Armored Skeleton (Curved Sword & Shield) 116 Fire Seed 310
Armored Skeleton [Thrustlng SWOrd & Shield) 116 Morning Star 329
Armored Skeleton (Dual SWords) 116 Sorcery: Soul Spear 387
Armored Skeleton (Bow) 118 Undead Lockaway Key 402
Wheel Skeleton 119 Magic Mace 329 Undead Refuge
Torturer ("'learm) 116 Pyromancy: Combustion
c,,
c
392
Torlurer (Whip) 116
bl Artlflclal u ndead 116
..
~
0
Merciless Roena (Phantom)
Greatsword Knight (Phantom)
117
118 To Majula
Skeleton Lords 119
~
a,
Exeoutloner Charlot 121
•
104 DARKSOULS II COLLECTOR'S EDITION GUIDE
To Harvest va11e
Poison Moss x3
Skeleton Lords
Bridge Approach
Large Soul of a
Nam!!I ess Soldier >Cl
Band~ 's Knife x1
Opens from
northeast side only
Once that enemy has been defeated, look down from the path to
see the broken bridge support just below with an item sitting on a
small raised part of it. Line yourself up with the item, and then run
off the path straight towards it; running is better than jumping in this
instance, because it doesn't carry you as far. making it less likely that
you'll overshoot the landing [ n 06]. If you do happen to miss the
section with the item on it, you can still try again later after making
your way back around, but the rewards are definitely worth the effort.
After securing the items, tum around to face the direction you just
ran from, at which point you should see a ledge with a cave entrance
below; either run or jump down to the ledge and enter the cave.
Wor1d Event
One of the items you can pick up from the broken section of
bridge is a token of Fidelity, so if you haven't acquired one by
other means, you will now be able to return to the Cathedral
of Blue and speak with Blue SentinelTargray to join the Blue
Sentinels Covenant.
'
ii/I The cave you are entering now is the same one you were in back
·WP at the start of the area, only this time you're below the path you
used before. If you haven't already done so, try to take out the
Great Moths with ranged attacks to ensure that you don't get
poisoned while in here. Run to the end of the path so that you can
get the item there, and then look down past the edge of the path
on the right to see a large mushroom sticking out from the wall
[ l I 07]. Run off the path towards the mushroom to land on it, and
then drop down from there to the floor below. Using the mushroom
in that manner will mean that you'll only take minimal damage from
the drop to the floor.
Once the first Torturer is down, move up slowly to the top of the
small ramp ahead to trigger the second one, but make sure you
don't go down the ramp, because that will trigger a third one
[ ~c J Ob]. The second Torturer uses a Whip instead of their traditional
weapon, but that actually makes the fight easier. because of how
easy it is to block most of its attacks. Watch out when you see it
crouch down, however, because that is the start of its guard break-
ing attack and you should start circle strafing straight away to avoid
it. Once the first three have been taken care of, continue along the
path normally to make the fourth one jump down, and after defeat-
ing tt. start crossing the bridge towards the Undead Purgatory.
Take out the other Rogue, and then look down over the nearby cliff
edge and locate the small round opening in the top of a building;
drop down into the building to get the items inside, and then follow
the path back around and make your way back up the hill. On the
left side of the hill near the cliff wall there's another small building
you can enter, but do so carefully, because a Rogue will drop down
into the room once you're inside. Take care of the Rogue, and then
pull the lever to lower the nearby bridge and start making your way
across it.
-, QP
..t the
After crossing the bridge you'll reach another small building on
right that contains a Bonfire, but it's out of reach behind a
locked gate. Just past that building there's an entrance to a cave,
and opposite is a bridge leading to a narrow path along a ravine.
While you can enter the cave if you wish now, the area is much
easier if you begin by crossing the bridge. Take out the Rogue on
the other side of the bridge, and then round the corner on the path
to get the attention of a second Rogue around the corner; lure him
back towards where you killed the first Rogue, because there's Once you've finished dealing with the Rogue that rushed you, close
another Rogue further along the path with a Bow that would open in on the final one and take it out too. You may have noticed when
fire on you while you're fighting him. you first entered this area that there is a Crystal Lizard not far from
the item, but your only way of killing it without suffering from the
Once the second Rogue has been killed, run along the path with ambush is to use ranged attacks from the top of the hill. Grab the
your Shield up, and try to use the incline of the path and the trees item from the middle now that it's safe, and then if you have a
on the side of it to block to block the incoming arrows. Along with ranged attack option, approach the far edge of this area that looks
the archer, there's another Rogue at the top of the incline, so try out onto the waterfall. Train your sights down along the cliff face on
and lure it back down the path to where you can fight it without the left to find another Rogue standing on a small platform and take
interference from the archer. Run up the incline after defeating that him out. Don't jump across to where he was, however - instead, go
enemy and finally deal with the archer. Continue along the path after to Position C nearby and drop off the ledge to land on a platform
defeating it, and then take the fork heading left when you come to below with an item on it. From this platform you should be able to
it [ L 03). see a Rogue below you, so if you have ranged attacks, take him out
' from here and then drop down to the narrow path.
J This path will lead you up to a small open area with an item '
IP sitting temptingly out in the middle; do your best to avoid the J As soon as you land another Rogue will come running towards
temptation, however. because a number of Rogues are positioned VI you from back along the path, so make sure you're ready for it.
around the area Just waiting to ambush you. Just at the top of the Once it's dead, you should notice the entrance to a small cave at
hill on the left you should be able to see one of the Rogues kneeling Position D, but do not go straight inside, because there are two
in the grass near a tree, and you should run straight for it and take it more Rogues in there [) J 05). If you go just inside the entrance
out quickly [ L..J 04]. Engaging that enemy will cause the other two you can lure one of them out of the room and fight him outside
to spring into the action and the one at the far end of the area will before going in and taking out the second enemy. The item inside
come running straight towards you. Move yourself around the area this room is the Undead Lockaway Key that you need to open the
so that by the time the second Rogue reaches you, the trees on the room with the Bonfire, so now's as good a time as any to do that.
right are blocking the arrows of the Rogue with a Bow on that side.
·w
.~ Head back to the wooden bridge at Position E and cross it to
now enter the cave l+l.J 0 ]. There's a Necromancer and a large
number of Armored Skeletons in this cave, and because the
out effectively. To make things slightly more difficult this time.
however. the Necromancer is on a small isolated platform that you
can only reach by jumping over to it from a couple of spots where
Necromancer can keep bringing the Skeletons back to life. you need the gap narrows. Trying to deal with the Necromancer while the
to move quickly until you've taken it down. You'll have to face a Skeletons are around will just make things more difficult for you. so
couple of Armored Skeletons near the entrance, so quickly take try and lure some of them back towards the cave entrance and take
them out, and then run straight ahead and take out the one with the them out quickly from there. One of the Armored Skeletons is
Bow directly in front of you. Just off to the right of that enemy is a wielding a bow, so once the melee ones are down. run over and kill
pot that spews out Curse Inducing fumes, so either give it a wide it so that you don't get hit with an arrow while trying to jump over to
berth, or roll into it quickly to destroy it. To the left of where that the Necromancer. Of course if you have a ranged attack, you can
Skeleton was you'll see a pillar. and hiding behind that is the simply engage the Necromancer from where you are once the
Necromancer, so move in and dispatch it quickly before it starts Skeletons are down. otherwise jump over and finish him off.
resurrecting enemies.
When all of the enemies have been defeated, take the path that's
The path leading on past the Necromancer just leads to a gate that near where you entered the cave to reach the item you could see
you can't open from this side. so leave it for now and go along the from outside [-, 02]. If you then take the other path leading out
path that's just to the side of where you entered from. In the room of the room you'll come to the locked gate you could reach from
that path leads to you'll have to face another Armored Skeleton, the first part of the cave you entered. Kill the Armored Skeleton you
along with another Curse pot that's up against the wall near the find there and pull the switch to open it and create a quick shortcut
Skeleton. Grab the items when it's clear, and then go through the back to the Bonfire. Head back to the Fog Gate when you're ready,
exit to come back out near the Bonfire area. Open the gate to ac- and step through it to face the Skeleton Lords. Defeating that boss
cess the Bonfire, and inside the room you'll also find Creighton the will let you access the path that will take you straight to the Harvest
Wanderer. When you're done here. make your way back to Posi- Valley.
tion D. either along the cliff path again or through the cave.
World Event
Creighton the Wanderer fell afoul of one of his own schemes,
and ended up locking himself in the Bonfire room while try-
ing to set a trap for the man he is hunting. Mild-mannered
Pate. Creighton has a few words of warning about Pate, so
make sure you go through all of his dialogue to find out the
details, and during the process you'll also be able to learn a
new Gesture. Doing that will also allow Creighton to move on
and begin his hunt for Pate anew.
Strategy
This enemy is extremely weak. There's no real strategy involved in
killing tt, but just be careful not to be ambushed while fighting a
more serious threat. The Undead Laborer is unlikely to kill you. but
if it distracts you at a crucial time, that could present a problem.
_., n•,1 ... ..,, """
Undead Laborer (Bare fists) 170 40 Yes
Undead Laborer (Torch) 170 40 Yes
r'r t 11 1t1 1
Sword
This poor fellow has naught but a broken sword to attack you with.
He has a two-slash combo and a slow stab attack, but they are easy
to avoid and rebound of off shields, as well. Take pity on him and kill
him quickly.
HP ~n•JI
r'n t- 11 .. y l I
Prisoner's Hood
Prisoner's Totters ,
1 368
368
Prisoner's Gloves 1 368
Prisoner's Walstcloth 1 368
lbrch (Torch) 30 401
Broken Straight sword (SWord) 1 314
Small Blue Burr 3 399
Small Yellow Burr 3 399
Small Orange Burr 3 399
Lnegem 6 396
GREAT MOTH
These giant, poisonous creatures attack themselves to trees
and cave ceilings throughout the Copse. The moss that they lie
upon is itself poisonous - whether this is a result of the moth's
influence or the moth being drawn to the poison is unknown.
Strategy
These moths generally float well out of melee range. You'll need
some form of ranged attack to slay them, although it is possible to
avoid them without fighting. Their only means of attack is to spray
a poisonous mist. It's easily avoided if you see the moth. Just be
aware of your surroundings - including what's above you. They are
most likely to poison you while you are fighting other enemies.
Fortunately, they often drop antidotes in the form of Poison Moss.
nul
These wickedTorturers circling them, though, it will miss and leave them wide open for
don't wield conventional your Backstabs.
weapons- the tools of their
trade are intended to inflict Another tactic is to use the Leaping attack of a shield - it will knock
pain upon their Undead them to the ground for an easy kill! After the knock down, move
victims rather than death. behind them and unleash a full combo as they stand. Sometimes it
If you underestimate them, will even resutt in a Backstab.
you'll find that, regardless of
their intention, they certainly Polearm
can kill you. Polearm-carrying Torturers are much more difficult to deal with than
their Whip-using friends. Each attack deals a lot of Stamina damage
and pushes you back. Even blocked hits cause Bleed buildup, as
well. To make matters worse, they have an unblockable grab, as well
the Knee used by the Whip Torturers.
If you have good shield Stability, you can attempt to strafe around
them with your shield up. If they do their three hit-combo that ends
in a downward smash, you'll have time to land a backstab. You could
attempt Parrying, but be warned that they can stagger you easily if
you miss.
HP n
NECROMANCER
The true origin of these Necromancers is unknown, but it is
possible that they served the Old Iron King during the Undead
Hunts in this forest. They are found near the Skeleton Lords'
domain - perhaps they now serve them as their new masters.
cal Orbs and another that launches a slow Homing Shot. These
enemies should always be your top priority- they can revive their
skeleton allies at anytime.
HP
Necromancer 320 660 Yes
Can revive Skeletons I can cast magic
Bow
Bow users will, as you would expect. harass you while you fight their
allies. Given the additional pressure of killing a Necromancer, it's easy
to forget about these enemies, but try to use the twists and turns
of the caves to hide from their arrows as much as you can. They will
draw a Curved Sword and Shield when you come near.
po ~n··• p .... 11
P1 b11,1 tty m
ARTIFICIAL UNDEAD
A massive, hulking beast of an Undead,
this creature is disturbingly unnatural.
This patchwork monstrosity wields two
Full Moon Sickles and swings them with
immense power. Who would create such
a monster?The Iron King himself sought
to destroy the Undead, not create them ...
Strategy
Even blocking the Artificial Undead's attacks
will push you back and drain your stamina
- it's very easy to have your guard broken.
If you want to fight these abominations in
melee, you'll need to utilize your rolls. Strafe
backwards slowly until the Artificial Undead
begins an attack, and then roll away. Watch
for it to end its combo, and then strike. A Be careful about rolling away too early. The enemy will occasionally give chase without
Strong attack that carries you forward is swinging -you'll need to be close enough for him to attack before you roll, or he'll chase you
good for this purpose. down while you waste stamina rolling away.
Prol>al lllt'f p
Double Reaper No Yes High
Slngle Reaper No Yes High
FUii Moon Sickle 2 337
Soul or a Nameless Soldler 6 396
Ufegem 6 395
HP <;oul p 1
Da r1< Splrft Merciless Roenn a 1640 2301 No Warfock Mask 370 Prfestess Skirt 366
Can cause bleeding I can use Estus to heal Prfestess Robe 366 Bone Scythe 338
p~ Prfestess Gloves 366 Cursed Bone Shield 360
Probaullttv
Warfock Mask
,
1 370
Prfes tess Ro be
Prfestess Gloves , 366
366
Prfestess Skirt 1 366
cursed Bone Shield 1 350
CHAPTER II - AREA GU I DE 11 7
Ui)DARKSPIRI - GREATSWORD PHANTOM
This phantom stands
watch over the entrance
to the Undead Purgatory.
His origin is unknown, but
he is currently standing
guard over the entrance
to the domain of Nahr
Alma's followers.
Scythe Melee
The Scythe Lord relies on basic melee attacks. You can block or
dodge his attacks, but beware that they can cause Bleeding. The
amount of Bleed build-up is realty low. however, so this is not a
major threat.
Halberd Melee
The Halberd Lord has long range, but, like the other Lords, is not
particularly fast or powerful. Just be careful to separate the Lord you
are attacking from the Halberd Lord or he could potentially stagger
you at a bad time.
CHAPTER II - AREA GU I DE 11 9
Staff Melee
The Staff Lord can use melee, but he rarely will. Instead, he tends
to run away and use magic. This is the least dangerous attack in the
battle, particularly if you save the Staff Lord for last.
Stall Melee
Explosive Blast
The Explosive Blast thrown by the Staff Lord starts a small, arcing
flame and ends in a violent explosion. This will knock you down if
you are hit by it, which can lead to you being surrounded. Stay out
of the Staff Lord's line of sight.
Fireball
This is a quick, low-damage Fireball that the Lords will use to pres-
sure you and attack you from range. Use the pillars in the area to Flamethrower
stay out of their lines of sight and avoid this attack. When pursued, the Staff Lord will occasionally use this spell to
spread fire across a wide area. If you are attacking him aggressively,
he won't be able to use this. If he does use it, it'll be better to roll
back out of range than to block.
Strategy
This is an odd battle in that there are three main enemies, and
you'll also have to defeat many smaller enemies as well. The main
enemies are the Scythe Lord, the Staff Lord, and the Halberd Lord.
When you first enter the boss room, the Scythe Lord will be to your
left, the Staff Lord will be in the center, and the Halberd Lord will be
on your right. Each time you defeat a Lord, four new enemies will
spawn. Which enemies spawn depends on which Lord you defeat.
The Staff Lord will be the only remaining target. He can use melee,
but he prefers to keep his distance and cast spells. Hold your
weapon in both hands, dodge his spells, and take him out. Be ready
- it's very important that you defeat two of the Wheel Skeletons as
they spawn if you can. It's far easier to fight two Wheel Skeletons at
a time instead of three or four [ L, 03).
Stomp Bite
The Boss will rear up in the air, and then bring its powerful forelegs The horse will raise its head up and to the side slowly, and then Bite
crashing down. You can actually roll forwards underneath the horse at you. This can be blocked. The Boss will often follow the Bite with
if you are close. Otherwise roll backwards to dodge this attack. another attack. Sometimes it's a second Bite or a Stomp, but it can
Rolling to the side is risky- if you roll too soon, the Horse will adjust be a Charge at well, so be ready for it.
its aim.
Rear Kick
This Is only used when you are directly behind him. The Horse
will stand on its front legs and kick you with its hind legs. This is
unblockable, so back out of Its range. If you don't stand behind the
Boss, you won't encounter this attack.
Turning Bite
When you are to the Boss's side, it will turn quickly to face you
while using a Bite. If you are too close to the back of the Horse, it
will turn so that you are behind it for a Rear Kick instead, so watch
out.
When you enter the room, immediately move forward and hide in
a nook on the outer wall. Skeletons will approach you - if you hold
your ground with a shield and block them from entering your nook,
the Chariot will crush them. After the Chariot passes, move along
the outside wall until you find the first Necromancer. Kill it quickly so
that you can hide in its place [ n 01).
After the Chariot passes by again, cross over to the inner wall
and begin making your way forward in search of the next wizard.
Remember to hide in nooks when the Chariot is coming and protect
yourself from the Armored Skeletons by either blocking or killing
them preemptively. Watch your stamina closely if you choose to
defend. When you find the second Necromancer, kill him and stand
in his place.
From that point, you are near the lever. It's on the outside wall, and
is marked with a bright flame [-! LJ 02). Don't rush to it just yet,
though. Let the Executioner make one more pass to kill the remain-
ing skeletons. Then go pull the lever and wait. The Chariot will slam
into the gate and crash, and the real battle will begin against the
Chariot Horse.
If you are having trouble with the timing for when to hide, pay at-
tention to when the controller vibrates and the screen shakes. The
large vibrations indicate the horse has begun a new lap. If you are
near the entrance of the boss room, you have some time before you
need to hide. If you are near the end, you need to hide quickly. The
Chariot takes about 15 seconds to make a full lap. You don't need
to rush too much. Defeat skeletons as you go to prevent them from
ganging up on you, and be patient.
The Chariot Horse can use some powerful attacks, but the most
dangerous ones are easy to dodge, and it also has fairly low health.
Once you've reached this point, take a deep breath and prepare to At close range, the Boss will use one of its melee attacks. If you are
finish out the fight. behind the Horse, it will Rear Kick. You'll need to roll away, as that
attack is unblockable. If you are to the side, it will use Turning Bite.
After you pull the lever and the gate closes, you'll be safe to stand When you are directly in front of the Boss, it could Double Bite,
in that spot while the Chariot crashes. Afterwards, the Horse will Charge, or Stomp. The Stomp is easy to avoid by rolling forward;
be knocked down for a moment. This is a chance to hit him once or the Charge should be dodged by rolling to the side. The Bite can be
twice. From here, there are a few ways to proceed. blocked. If the Chariot Horse uses Dark Breath (Sweep), that's your
chance to get behind it and deal some damage.
Staying at a medium distance gives you the option to run forward
and stand next to the Horse when it uses Dark Breath (Straight), One final note for those who like to be flashy: you can dodge roll
which will let you do a lot of damage. Should it Charge you, you can through the Chariot's wheel spikes using your roll's invincibility
either move closer to him and roll quickly to avoid the Charge or period i-o 03).
seek cover in one of the hiding spots along the wall. If it uses Dark
Breath (Sweep), you can back out of range.
Executioner's Ch a riot 4140 19000 No Dari< Breath (S tralg ht) No Yes Medium
Small Smooth & Silky Arn.1 Eno mlo s f>;1Qo Import.mt ltorns Paqo
Stone xt, Fading Soul x1 Crystal Lizard 067 Fire seed 310
Armored Skeleton Ffagrant Branoh of Yore x2 401
'D
~
(Dual Wield curved 130
Fading Soul x1 -8 SWords)
Old Knight Pike 336
c
Undead Steelworker 131 Old Knight's Shield 361
Tltanite Chunk x1 -1'--Fading Soulx1, ~
Titanite Shard x1 Polson Horn Beetle 139 Sorcery: Chameleon 389
Fading Soul x1 Estus Flask Shard 401
Poison Throwing Knife x10 ..
c
g
Undead Laborer
Artificial Undead
161
116 Polsonblte Ring 403
The Mines
Fading Soul x1
HARVEST VALLEY
'
, J After crossing the bridge and dropping down, you'll come to this
'II point near a wooden cart, and to the right you'll see a cave
beyond a pond of poisonous liquid. If you step into the liquid for
anything but the briefest of time it will stick to you, and the poison
effect will persist even after you leave the liquid for a short time;
keep this in mind when traveling through the area. You will
encounter this poisonous liquid often in Harvest Valley, so try to
wear equipment that increases your poison resistance. It's also
worth stocking up on Poison Moss and Common Fruit to counteract
the poison. You can farm Poison Moss from Great Moths in
Huntsman's Copse, and Common Fruit is dropped by the Royal
Swordsmen of Lost Bastille. It's also important to remember that
you can remove negative status effects by resting at a Bonfire, so if
you have no other options, you can always rely on that. nearby. Make sure your equipment is as poison resistant as you can
make it, and you are stocked up on healing items, Poison Moss and
You'll have to run through this poisonous pond to get to the Bonfire Common Fruit. Begin by dropping off the edge of this ledge at
in the cave. Do so, and then head back out and go straight past the Position A into the gas below. Pick up the items from the corpse
pond to find Stone Trader Chloanne. From the cliff next to Chloanne directly in front of you, and then stay on the corner of this patch of
you can snipe one of the powerful Mounted Overseer enemies if clear ground next to the items while your poison buildup depletes
you have ranged attacks, and you'll be protected from his projectiles [ L I 02]. Run to the next point when you're ready.
by the cliff. It may be worth farming this Mounted Overseer since '
you are close to a Bonfire and he drops a good amount of souls .J Quickly grab the item here, and then run up the dirt mound next
[ h_J 01). 'II to it to get to a gas-free area to recover. Another Armored
Skeleton will rise up near the dirt mound, so kill it quickly to avoid
World Event prolonged exposure to the gas. Now run across to the other side
Although Chloanne's initial inventory is quite limited, as you and grab the Poison Throwing Knives, before quickly running back to
progress through the game she will acquire more and more the stairs at Position B to recover. Make a quick trip back into the
stones to sell, so always make sure you check to see if she gas to get the item opposite the stairs, and then return to them and
has any new items. Stone Trader Chloanne will head back let your poison buildup subside. There should be four items
to Majula after you go through all of her dialogue options, remaining in the gas that you can see at this time, and as you look
and you'll be able to find her sitting on a rock just outside of out over them, you should start by taking a running Jump off the
Lenigrast's workshop. Both Chloanne and Lenigrast will have stairs towards the item in the alcove on the right [ U 03]. If you're
new dialogue after her arrival in Majula, so make sure you quick you should be able to just about grab it and make it back to
speak with them both. the stairs without getting poisoned.
' Go for the next closest item now, and as usual, jump off the stairs
.J Head left here along the path, ignoring the stairs going down into towards it and run back to them before you get poisoned. The two
'If the poison gas, and after defeating the Armored Skeleton that final items are way off in the corner, and since there's no way to get
rises up, pick up the item from the corpse. Now it's time to start them without getting poisoned, you may as well get both at once.
gathering the items that are within the large poison gas cloud After picking them both up, run to the cave at the next point and use
a Poison Moss to cure the poison. If you run out of poison curing
items. remember that you can always return to the Bonfire and rest
to rid yourself of the status.
' Once the area is clear. head up the first ladder on the raised area
, .JI Defeat the Armored Skeleton that rises to your right once you to the right. Pick up the item at the top, and then go back down
'i' enter the cave, and then stand at the edge of the ledge in the the ladder and head further across this ledge to another ladder and
middle. If you have a Common Fruit, use it, or you will get poisoned climb it. Follow the path along to find a lever, and then pull it to open
again very shortly. Walk off the edge, turn around, and then go into up the large gate below you; make your way back down and go
the opening and open the chest just inside it. Quickly take the items through the gate you just opened.
before dashing back out and up the path on the right, curing the '
poison again if needed. Now follow the ledge around to the left and J Look for an opening on your right as soon as you pass through
grab the vital Fragrant Branch of Yore from the corpse. Go through ·IP the gate. Follow the passage to find and activate the second
the opening next to the item to find a chest with a Raw Stone, a Bonfire of this area. This Is a great place to farm the two Horsemen
useful item for upgrading weapons. You should also encounter the just before the gate by using the Bonfire to make them respawn
merchant Lonesome Gavlan here. If you need to sell unwanted [- C I Oll. Use powerful spells and restock them at the Bonfire to
equipment, do so, and stock up on Poison Moss, which he also ensure the process is as efficient as possible. Having the Covetous
sells. Head out of the cave now and up the path on the right. Silver Serpent Ring equipped while you do so is also very useful.
Carry on straight past the opening that leads to the Bonfire when
World Event you are ready.
'
Now that you have a Fragrant Branch ofYore, it is strongly
recommended that you Travel back to either the Servants' . J This area has a number of holes in the ground, and dropping
Quarters Bonfire inThe Lost Bastille, orThe Saltfort Bonfire at 'II through any of them will land you in small subterranean tunnels
Sinner's Rise if you activated it. From either of those Bonfires, full of poisonous gas. However, there are also a number of useful
make your way through the Bastille to the prison cell where items to be obtained down there. so you'll have to brave it. Before
Straid has been petrified, and use the Fragrant Branch of dropping into any of the holes. however. first go up the path on the
Yore on him. Not only will you then be able to buy some very left side of the area.
useful items from him and trade in some of your Boss Souls
for powerful weapons, but you'll also be able to activate the Watch out when you approach Position C, because a Mounted
Bonfire in the cell behind him so that you can easily go back Overseer will burst through the wooden boards in front of you.
there again. Make sure you don't kill him just yet, however. Run past him into
the area he burst through from, and you'll find another wall of
' wooden boards. You must lure the Mounted Overseer into attacking
.. J Pick up the Torch from the corpse here and then continue on the boards so he destroys these too. Stand with your back to them.
'17 down the path until a Mounted Overseer comes into view [ rJ and wait for him to draw closer, dodging his projectiles if need be.
01). If you have them, fire off ranged attacks from here while using Roll past him when he swings for you. which should also destroy
the rocky ledge on the left as cover to protect yourself from his the boards [ ~ J O'>J. It can be extremely dangerous attempting to
projectiles. Do the same with the second Mounted Overseer further dodge the Mounted Overseer's attacks in such a confined space,
down. If you are fight up close. try to pull only the first Mounted so only attempt it if you don't have many Souls to lose. Take out the
Overseer into battle using a Throwing Knife or other ranged item. Mounted Overseer once his duty has been fulfilled, and then pick
Watch out for the Undead Prisoners along the sides of the area; if up the items in the newly opened area. Come back out of that room
they spot you they will jump down and engage you and continue along the path when you're done.
If you get overwhelmed, just drop down into the central area, lure
the Artificial Undead back down and run past them up the slope to
use the same tactic again. If you prefer to use sorcery, the Yearn
spell can be useful here to send all the Artificial Undead into one
place, which will then allow you to attack them with other spells
from afar. Once they have been defeated, go about searching the
alcoves dotted around the walls here, smashing the wooden boards
to get inside [ L 05]. Some of these also contain Undead Prison-
ers so don't let your guard down totally.
'
, .JI When you break through the wooden boards here, you'll find a
W passage beyond them that leads to a split in the path; head left
first, but be careful not to spook the Crystal Lizard at the end of the
path [ ~l 06). Get in range and blast it with a powerful ranged
attack if you can, to make sure that you defeat it before it runs into
the pitfall at the end of the path. Head back when you're done and
follow the other branch in the path to the end to find another
Fragrant Branch of Yore, and then drop back down into the room
with the holes in the floor.
Follow the path along the edge of the pit until you come to Posi-
tion F, taking out the Undead Steelworker along the way (-1 .:J 03 ].
Once you're in position, drop down into the pit onto the item below
you, and after picking it up, quickly run towards the last item in the
middle of the pit; if the Horsemen are still alive. try your best to ma-
neuver around them. Head back up the ramp again once you have
the items. and use the Bonfire again if you were poisoned.
'
J Take out the Undead Steelworker again if you need to, and then
,rl cross over the bridge and follow the path around to the left. At
the end of the path you'll encounter an Artificial Undead, so take
him out, and then continue on to reach a small cave where the Altar
of Sun is located [ 041. Once you're finished at the Altar, exit the
cave and make your way back outside. There are two paths you can
take to enter the Earthen Peak area here, but one of them only
really leads to a few items. while the other is the main path in.
Naturally, we'll get the items first while we're here.
World Event
If you kneel before the Altar of Sun you'll be offered the
privilege of joining the Heirs of the Sun Covenant. This elite
band of brothers thrives on the spirit of cooperation, and
while you're a member of this Covenant you'll be able to
see even more Summon Signs from other players looking
for assistance. While joining another player's world, your
Phantom will take on a golden hue to signify the warm glow
of comradeship. You'll also be able to learn a new Gesture the Estus Flask Shard at the end of the tunnel, but make sure you
from the Altar, so don't forget to acquire it while you're here. don't venture out into the room, because the liquid there is very
For more information on the Heirs of the Sun, please refer to deep and you'll fall to your death. As soon as you've picked up the
P.419. shard, start heading back the way you came, but go through the
opening on the left when you come to it.
' '
J This narrow path will lead you to a room filled with pots that J This room contains a number of Poison Hom Beetles, so defeat
W contain poisonous liquid, so avoid breaking them. There are also W those first. If you have a Pharros' Locl<stone. you can use it on
two Undead Steelworkers here, so try to lure them out of the room the Contraption here to reveal a breakable wall, behind which you'll
so you don't break the pots and poison yourself. Once they've been find a chest containing a Poisonbite Ring [ ..J Ob]. While that item
defeated, head through the room and into the doorway on the other is handy in this area, if you're running low on Lockstones there are
side. If you look to the right upon entering the next room you should much more lucrative places to use them coming up, so you may
see some stairs leading down into a pool of poisonous liquid, and want to hold onto one. Once you're done here, go back into the
just below the surface of the liquid is a path leading into the nearby large room with the poison pots and climb the ladder on the side of
tunnel [-10 15]. Run down the stairs and along the path to reach the wall to begin your proper journey through the Earthen Peal<.
Strategy
The skeletons here have very slow attacks that rebound easily off
shields. Even if you are not using a shield, you'll have plenty of
time to step backward out of range. The curved sword's slashes do
cause Bleeding, though. Also, the skeletons tend to ambush you by
standing up as you go by; just keep an eye open and you'll have no
problems.
HP "nu•
Faldllon 1 321
Titan lte Shard 20 310
Human Effigy 2 395
MOUNTED OVERSEER
From atop gigantic monstrosities capable of exerting tremendous
amounts of dark power, weak overseers watch over the Laborers
of Harvest Valley. The mounts have as much in common with
demonic steeds as anything humanoid.
Strategy
These terrors have one extremely powerful move; the Dark Orb.
They reach behind them very, very slowly. and then hurl a big ball of
dark magic at you. It moves very, very slowly. As long as you strafe
or roll behind them, you will be safe. Don't try to block this attack; it
takes off far too much health, even when blocked. Roll behind them,
get a couple of attacks in, and then wait for the next Dark Orb.
UNDEAD STEELWORKER
These brutish characters may have once worked for the Iron
King in the construction of the many weapons and armors that
he required, but now they are as Hollowed as the Laborers
who slave away in the mines. There is a difference, however:
strength. The Steelworkers heft huge hammers whereas the
common laborers merely flail about with their arms
Strategy
The Undead Steelworkers have very slow attacks that are easy to
dodge. Additionally, they have little poise, so any weapon with good
Poise Damage can stagger them repeatedly. For players with lighter
weapons, the Stone Ring can help. With the Stone Ring, a single
2-handed Strong Attack from a straight sword can cause them to
stagger. The Steelworkers have no shields and no ranged attacks,
either, so they're easy targets from distance.
"n'JI
Pre I 11111
are ever-turning, and they fuel a clockwork pumping device that extracts the poison of
the mines and delivers it to the Queen ...
-
~ Pl:>lson Horn Beetle
"' Manikin
139
139
Grave warden 140
i
"'
Desert Sorceress 141
Mimic 141
To HarvestValley!
"'
0 Crescent Slokle Phantom 142
., Covetous Demon 143
s
Cll Myths, the Baneful Queen 144
Torch xl [Trap)
Heavy Crossbow +3 x1 .
Heavy Bolt x15
Lucatiel of Mirr11h
COYlltous D11mon
Lower Eanhen Peak
Rice x1
lARIIIIN PlAK-13
I ARTII IN Pl AK - IS
M irrah Shield Xl
- Ligh1ning Spear x1
•==~--'
Poison Stone x1
Petrified Something x1
0 '-------'1--Mytha, the Baneful OU9en
Laddersmith Gilligan
M ild-mannercid Pate
EARTHEN PEAK
'
.J You can approach this ledge from two ways, either from the Head to the end of the corridor, taking out another Manikin in the
·'41' ladder in the room below or through the doorway from Harvest last alcove on the left. Open the chest and take the items, and then
Valley. Either way, you'll find an Undead Steelworker and pots filled loot the corpse in the last alcove on the right. Now go back to the
with poisonous liquid. Try to lure the Undead Steelworker out platform you leapt onto to get here and jump off it to the left to land
towards the exit to Harvest Valley before fighting him to avoid at Position A [ C 02]. Go inside the room and up the ladder on
breaking the pots and poisoning yourself. Once he's down, carry on your right, and then make your way back to the top of the stairs you
through and follow this path round until you start to head up some originally leapt off from.
stairs. '
. J Drop down into the small alcove below you from this point, kill
Watch out for the Poison Horn Beetles on the staircase and in 'II the Poison Horn Beetle inside if you haven't already and pick up
the alcove on the left. While slow, their poisonous cloud covers a the Skeptic's Spice then head back up the stairs [ L 03]. Before
wide area. You'll also find more Undead Steelworkers at the top of going through the Fog Gate, head up the stairs on the right just
the stairs, so take them out too. Once the area is clear, look out before it. Defeat the Poison Hom Beetles and the Undead Steel-
over the edge of the stairs and you'll see a platform in the middle worker inside, but do so away from the chest so you don't acciden-
protruding from the wall. You'll need to leap onto this platform. Take tally break it. The chest is booby-trapped, so keep your guard up or
a running leap off the stairs at such an angle that your landing roll roll away accordingly.
will carry you into the room beyond the platform rather than off the
edge. You should be mostly facing the wall the platform is protrud- Head through the Fog Gate when you're ready to battle the Covet-
ing from when you jump [ 'l 01 J. ous Demon Boss. You'll see large pots hanging above you during the
' battle; these can be knocked down using ranged attacks to free Un-
. .JI After landing on this platform, take out the Poison Horn Beetle in dead Prisoners that will distract the Covetous Demon. Go through
'If the room beyond It. Approach the doorway to the left and lure the other doorway after it has been defeated and head up the stairs.
'
the Manikin there towards you, and take it out once it reaches the
room. Go through the doorway, keeping your guard up to defend J At the top of the stairs you'll come to a small room containing a
against another Manikin in the alcove to the side. Be sure not to ~ Bonfire, near which you'll also find Lucatiel of Mirrah. Go past the
stand on the pressure plate just after the doorway, as this will Bonfire and ready yourself for an attack as you go up the next set of
trigger an arrow trap. stairs, because a Manikin will come at you once you reach the top.
()
Wor1d Event
If you've been speaking with Lucatiel at every opportunity so
far, then when you speak to her here she'll give you a Ring of
Steel Protection+ 1 as thanks for listening to her tale. Remem-
ber to go through all of her dialogue here as well, so that she
continues her journey.
'
-. .A If you have any ranged attacking options, you may want to use
'117 them against the Manikin archers on the right to stop them
pelting you with arrows. Cross the bridge and you'll run into a Grave
Warden; try to lure him back over the bridge to the previous room
so you don't risk falling off the bridge while fighting him and you
won't have to think about the arrows of the Manikins r ~ 05). If
you choose to fight him on the bridge, use the large wheel to your
right as cover from the arrows of the Manikins while you do so .
. .JI Once you get to the room on the other side of the bridge, head
'IPthetoMani
the nght. The first doorway on your right Just leads to one of
kins that was firing at you earlier. If you didn't take him out
before, do so now, but don't try to jump the gap behind him - you
can't make rt. Go bad< to the previous room and carry on to the
right, entering the tunnel. There is a lever on your right as soon as
you enter the tunnel; pull rt to raise the vat of poison you just
passed, and then carry on down the stairs, keeping your guard up
for the Manikin just around the corner. Defeat him, then carry on
until you emerge on a ledge. Follow it to the left for a chest, and
then go back to the previous room.
'
-, J As you approach the ladder on this side of the room, two
'II Manikins will drop down to attack you. Roll backwards the
moment the first one moves to make his landing attack miss, and
then kill both of them and go up the ladder. Follow the path around,
taking out a Manikin on the way, and go through the Fog Gate to
reach another Bonfire. Activate it, then use it to light your Torch. Take
it to Position B, where you'll get a prompt to light up the windmill
[-ri Oo]. This is important, because setting fire to the windmill will
cause all of the machinery in Earthen Peak that pumps poisonous
material into certain rooms, including the boss room, to grind to a
halt.
'
On the opposite side of this room you'll see a large vat being .·'4ii the
Once you've done that, put your Torch out and go up the stairs to
suspended from the ceiling with a chain, and in this vat is a right just before the Bonfire. Grab the item from the corpse
poisonous liquid. If you pull the switch on the wall nearby it will on your right as you emerge, then head to the back of the room.
cause the vat to rise up to the ceiling, allowing you to move in and Take out the Manikin hiding behind the pillar, and then pick up the
attack the enemies without running the risk of accidentally breaking Manikin Mask from against the wall. Ignore the ladder and head
it [ L 04). Finish them both off, and then head to the back of the back to the doorway on the other side of the room, but watch out
room to find an item, before heading out of the doorway onto the for a pressure plate on the floor just before the doorway that will
bridge. set off an arrow trap [ ( 07].
World Event
After talking to Gilligan a few times, he'll eventually give you
the option to purchase some of his merchandise, and learn a
new Gesture. If you go through all of his dialogue, he'll also
decide that it's time to move on and will end up relocating to
Majula. Once Laddersmith Gilligan makes it back to Majula,
m
you'll find him nearThe Pit in the center of town. His ladder
making capabilities will come in extremely useful to help you
gain access to new areas, so be sure to pay him a visit.
'
.J Pull the lever you find on the wall here, and as soon as you do,
W quickly run to the right to ride the large wooden lift in that room
to the top. When it stops, run off the edge to the ledge just below
and loot the chest. There are enemies on the other side of the pots
on this ledge, and while you can't get close to them, you can fire
ranged attacks to take out the Manikin and Desert Sorceress.
However, if you do so. you'll miss your ride back down on the
wooden lift, and will have to drop quite a distance to get back down
so make sure you have plenty of health. Drop down and go back to
the lever. Pull it again, and this time, wait for the wooden lift to rise.
Quickly dash underneath it to retrieve the items hidden there, and
then go to the space to the left of the lift and ascend the ladder
there [ ~ u 02].
'
J Head through the doorway, ignoring the opening on your right
VI and heading straight towards the Grave Warden you should be '
able to see. He will usually be facing away from you, so try to .J You'll see a Desert Sorceress on the other side of a gap here. Do
backstab him before he notices you. After you defeat him, turn left VI whatever you can to take her out with ranged attacks, even if you
at the fork to start going up the stairs and be prepared for a tough have to use Throwing Knives or Firebombs. When she's down,
fight when you get to the top. approach the gap. You'll want to take a running leap onto the broken
bit of floor to the left of the gap that is slightly protruding out.
You'll find two Desert Sorceresses and a Grave Warden here, along Carefully use an angled jump at the very edge of the gap while you
with a Manikin on the other side of the large circular hole if you are on the left side, slightly facing to the left [ 04]. You should
hadn't killed any of them previously. If you set fire to the windmill land on the left part of the floor. Pick up the item on the other side
earlier. then the large blades in the circular hole will not be spinning, and loot the chest at the back before leaping back. When making
so falling down there is not the threat that it would otherwise be the jump back, run along the right edge and leap off the edge of the
[ •D 03]. Takethem out. and then be careful when opening the cracked bit of floor where you were aiming to land initialty. Now
chest on the left since it's booby-trapped. Now head back down the break the wooden railing at Position D and drop down onto the
stairs and take the path leading the other Wcf11 at the fork. area below.
Wor1d Event
Speaking to Pate here is extremely worthwhile because he
Q will give you Pate's Spear, Pate's Shield, a full set of Pate's Ar-
mor and a Ring ofThorns. If you continue to speak with him
he'll also give you a warning about another man that is trying
to kill him. Make sure you go through all of Pate's dialogue so
that he continues his journey.
'
J Go into the stone alcove area on the left for a chest containing
UJ the Lightning Spear Miracle. To the right of this ledge, you should
be able to see the central bridge that had the Manikin archer on it
from before. He has probably respawned by now, so you'll want to
take him out. You'll have to take a running leap from the ledge you
are on to reach that bridge in the middle to retrieve the item there;
this can be a tricky jump, so if you have a lot of Souls, you may want
to leave it or spend them first.
There are two support columns at the entrance to the alcove, and
you should get into position Just inside the one on the left as you
look out of the alcove [.., I 06). From here you should be able to
see the wooden beams around a filled in doorway near the item on
the bridge, and that is what you want to jump towards. If you run
and jump at the correct angle you should roll into the wall and not
over the edge of the bridge. Grab the Poison Broadsword and Hu-
man Effigy, and then leap off to the right onto the bridge there that
is slightly below you. This is the ledge that leads to the room from
Point 07. Head back to that room and go back up the ladder, which
will lead to the second Bonfire. Use it if you need to, and then go up
the stairs just before it again.
'
J This time, go up the ladder here. There is nothing left to do
\IP through the doorway to the right, so instead go left. As soon as
you pass through the doorway, look to the right for some poison
filled pots stacked against a wall. Carefully destroy them, preferably
with ranged attacks, and then interact with the wall for a secret door
[ n 07]. Grab the item from the corpse, and then head back out
and continue along the corridor.
Take out the two Desert Sorceresses at the top of the stairs, prefer-
ably using ranged attacks. If you can hit the pots behind them, you
should be able to poison them. Just behind them is a Grave Warden
and another Desert Sorceress. Ignore the area on the left for now and
instead go up the stairs that are Just beyond the Desert Sorceress.
Drop down and pick up the item from the corpse in the comer, and
then go around to the other side of the stairs where you'll find a
Summon Sign for Jester Thomas. Summon him tf you wish, and
then go through the through the Fog Gate to battle Mytha, the
Baneful Queen. After she's been defeated, you can go through the
doorway at the rear of the room and follow the passage to get to a
lift that will take you to the Iron Keep. However, it is suggested that
you tackle The Pit next, since the Iron Keep may prove too dtfficult
at this point, so after activating the first Bonfire in the Iron Keep,
Travel back to Majula.
World Event
The Dull Ember that Steady Hand McDuff from the Lost Bas-
tille is looking for can be found part of the way through the
Iron Keep, without having to face any of the area's Bosses; if
you're feeling up to the challenge, taking a quick trip into the D
area to get the Ember can be beneficial, since it will allow you
to start infusing your weapons with additional properties a
little bit earlier.
POISON HORN BEETLE
Are these beetles the source of the poison that fills the earth
below the mines, or are they merely the only insect that can
survive in these conditions? Either way, they suit the Queen's
tastes perfectly.
Strategy
The Poison Horn Beetle will emit a cloud that can poison you very
quickly when you are nearby. The strategy is to either kill them from
range or go for a quick melee kill when they temporarily stop exud-
ing fumes. As long as you fight them one-on-one, you're unlikely to
be poisoned. However, they are low to the ground, so try to use a
vertical attack if you engage in melee.
UD
••
LHegem 10 396
Green Blossom 10 399
MANIKIN
DUAL-WlELDING CLAWS, CURVED SWORD, DAGGER, Bow
These advanced
puppets were given life
by the Baneful Queen,
and she uses them
to lure unsuspecting
fools into her traps.
Once upon a time, the
Manikins had heads,
but he Queen ripped
off their faces in a fit of
rage. Watch yourself, or
yours will be next.
Strategy
Dual-wielding Claws
Fast and aggressive, Claw Manikins are very dangerous if they are
able to htt you. They tend to perform high damage combos, and
they can cause Bleeding very quickly. Ranged fighters should try to
take them down fast; don't let them get close. Melee fighters are
advised to use a shield, as they will rebound harmlessly for an easy
kill. They can be staggered very easily, as well.
Dagger Manikins' melee attacks are less dangerous than the attacks Manikin (Dual-wielding Claws) 480 160 Yes
of Claw Manikins in that they don't cause Bleeding, but Dagger
Manikin (Curved Sword) 600 160 Yes
Manikins have a nasty penchant of throwing dangerous Poison
Knives from range. They can throw three very quickly, and even Man lkln (0.-.gger) 620 160 Yes
blocking them may leave you poisoned. Keep Poison Moss ready. Manikin (Bow) 480 160 Yes
Remember that you can get it from the Giant Moths in Huntsman's
,>1, I 11111 1
Copse.
Manikin Top 1.6 368
Curved Sword
Manikin Gloves 1.6 368
Curved Sword Manikins can cause Bleeding at close range with
their sword attacks, and they'll throw Poison Knives from a distance Manikin Boots 1.6 368
as well. Like all Manikins, they have extremely low Poise; if you Manikin Claws (Dual-wielding Claws) 1.6 341
can hit them before they hit you, you can likely kill them in a single Manikin Sabre (Curved sword) 1.6 321
combo. Manikin KnHe (Dagger & Bow) 1.6 313
Manikin Shield (not Dual-wielding Claws) 1.6 349
Bow
Polson Throwing KnHe x3 (not Bow) 2 398
Bow Manikins will harass you from range. They also use Poison-
tipped arrows. Try to fight other enemies in cover, and keep Poison Polson Arrow x3 (Bow) 2 358
Moss ready. Remember that you can get it from the Giant Moths in Iron Arrow x3 (Bow) 3 358
Huntsman's Copse if you need more.
GRAVE WARDEN
Grave Wardens are charged with watching over the Undead
Crypt. They are soaked and permeated with the power of
darkness, and they use that power to fulfill their duty as
guardians of the crypt. Be you brave knight or depraved slave,
those who disturb the Crypt will be hunted down. Only ... why
are these Wardens so far from the Crypt they are sworn to
protect?
Strategy
The Wardens here have low Poise, so they stagger easily to large
weapons and two-handed Strong attacks. Additionally, their spears
rebound off of shields. Block an attack with a shield, and then you
can land a large combo. They do have high HP, so save some Stami-
na to roll away and recover if you don't think you can kill them in one
combo. Lighter weapon users should strafe around for backstabs
and hits from the side, instead.
Just remember that their spears also deal Dark damage, so your
shield probably won't block all of the incoming damage. They can
heal using Estus if you leave them alone when they are injured.
MD o•JI
r'h I ll y 0111r
detonate as a huge blast. They can also throw a Fireball Spread, and
they can use a short-ranged Flame Wave in melee range. They also
have basic melee attacks with their fans. Finally, if a Desert Sorcer-
ess raises her empty hand to her face, she is preparing for her
unblookable Kiss of Death, so roll away.
For melee, wait outside of range until they cast a spell, then two-
hand your weapon and rush them. They have no poise and no shield.
Also, most of their attacks take time to execute. You'd be smart to
kill them from range, but if you get close, finish them fast. Dash to
close the gap, use a Dashing Attack to stun them, and then go for
the kill.
ri-nu'
Pr t ,1,1 1
Strategy
The best way to fight these wicked seductresses is from far, far Desert Sorceress Hood 0.6 374
away. A bow or a crossbow is the best method. Often times, there Desert SorceressTop 0.6 374
will be a jar of poison nearby that you can break to poison them for Desert Sorceress Gloves 0.6 374
an easy kill.
Desert Sorceress Skirt 0.6 374
If you insist on running into their range, they have several nasty at- Dragon Chann 7 396
tacks to be concerned about. Their Exploding Fireball will eventually Wiited Dusk Herb 7 395
Magic Stone 2 311
Lingering Dragoncrest Ring +1 1 404
Long ago, there was a clan that was exiled for their avarice. In
their exile, they were branded with a symbol of greed, and with
it a curse. But, truly, suffering leads to great power, and the clan
walks the earth still.
Strategy
The Crescent Scythe wielded by this phantom can cause Bleeding,
even through a shield. Some of his attacks also deal small amounts
of damage through your shield, regardless of your shield's physical
damage reduction.
Finally, you can use the environment to kill him if you're struggling.
You can trick him into breaking the poison jars near his starting
point. A single Jar will take most of his life away; Just be careful not
to let him heal afterwards. It's also possible to knock him into the
poison pool. These strategies do carry some risk, as well; don't let
HIM poisonYOU.
Dark Spirit Crescent Sickle Phantom 1720 1280 No Brigand Hood +5 361 BrigandTrousers +5 361
Brigand Armor ~ 361 Full Moon SI ckle 337
Piubal>lllty p 'I
Brigand Gauntlets ~ 361
361
Brigand Hood ~
Brigand Annor +6 ,
1
Leap
When you are at a distance from the Covetous Demon, it will leap
forward and attempt to crush you. Roll to the side to avoid this at-
tack, but don't roll too soon or the demon will adjust its aim.
Crush
In close range, the Demon will rear up and then crash down. This
looks a lot like the Leap, but the roll timing is slightly faster. Watch
for this any time you are in melee range.
Strategy
Some sort of ranged capabilities are really great for this fight, aiming technique to snipe the jars. This technique also works for
though you can do it without them. When you first enter the room, Throwing Knives.
the Covetous Demon will be sleeping in the center. High above,
suspended by chains, are Undead in jars. The Covetous Demon will If you decide to engage in melee with no distractions, be prepared
eat anything it can get to, including you ... and them. to dodge his Leap as you close in. Once you reach melee range, try
to circle behind him. If you are in front, you need to watch out for
If you use a ranged attack to break the jars, the Undead will fall to his Eat attack. His Swipes can be blocked, so keeping your shield
the ground floor and cower in fear. The Covetous Demon will chase up as you circle should help. Watch for his Roll Over and Tail Slam
them around the room and try to eat them. This is a great chance to attacks; you need to dodge them, but they are also good opportuni-
deal damage to him. Note that while he is eating, he takes reduced ties to hit the Demon.
damage - try to hit him as much as possible while he is chasing
them. If you're quick, you can kill him before he even notices you I Ranged fighters can walk backwards in large circles around the
room. Bait his Leaps, and then hit him with an attack or two. The
Bows and crossbows are very useful for attacking the jars, as they only thing you need to remember is that the room is not perfectly
can be aimed manually. Spellcasters should use the Binocular round; the broken stairs can fool you and get you trapped. Remem-
ber where you are in the room.
HP .... ~ "'Ir-"
Spear Slam
Mytha will bring her spear crashing down in a Slam from above. She
can re-aim the Slam if you dodge too soon, and it has very good
range. If you roll, don't do so too quickly; this requires timing. You
can block this, but it does good Stamina Damage and pushes you
back.
Mytha, the Banef\11 Queen 3570 20000 No Spear Slam Yes Yes Medium
Healed by the poison around the room Lunging Thrust No Yes Medium
II., ,::,
~
-l'cJ Undead Prisoner
-..
(I)
Corpse Rat
Undead CIUzen
114
162
162
(I)
0 Rhoy the Explorer 163
di Raval Rat vanguard 164
390
Radiant Ufclgem X1
r111r11-r1
Miracle: Great Heal 389
Wltohtree Branch 343
Wltohtree BelMne 346
Pharros' Lod<stone x2 401
Hex: Whisper of Despair 394
Bleed Stone x1 311
Poison Moss x2
Disc Chime 346
Pharros' Lod<stone x1 401
Bleed Stone x1 311
Disc Chime 346 Whisper of Despair, Torch x1 --+
R;t King
Hom&w.1rd Bone x3
Token of Spite x1
(Ground l9V91)
Human Effigy x1 -\-'""~;::::.~
To The Gutted
Disc Chime x1
1111 PII- B3
Great Hiial
1111 Plr-B2
( iRAVI ()J SAi NTS - R2
Bleed Stoll9 x1
SrulVcnex
•
• Large Soul of a
Nameless Soldier x1
Harval's Resfog Place
World Event
After meeting Laddersmith Gilligan at Earthen Peak and
exhausting his dialogue he will return to Majula and secure
a seat at the edge ofThe Pit. From this point forward he will
offer the player his services in exchange for Souls and will
install ladders in The Pit according to how much he is paid,
with larger sums resulting in longer ladders. The cheapest
ladder is just long enough to prevent a falling death while
accessing the uppermost platform; the moderately expen-
sive option results in a ladder that reaches the platform di-
rectly below the corpse with the Pharros' Lockstone, and the
most exorbitant choice extends all the way to the platform
with the preexisting ladder to the locked stone door.
'
J Drop down to the uppermost platform and pick up the item on it.
'IfThe platform below has a corpse with a Pharros' Lockstone; be
absolutely sure to pick this up and save it for use in the Grave of
.J Explorer, an NPC phantom who will appear on the level above you at
the far end of the hall to the right. A Corpse Rat will drop from a
hole in the ceiling when you exit the niche and should be lured back
inside to kill it without getting Rhoy's attention; more rats wander
•. ; -. ~
Iii
the corridor to the left and may attack if you venture out far enough
for them to spot you.
'
When you are ready, walk into Rhoy's view to get him to chase
you and immediately descend the ladder to the lower level; this
will separate him from the rats and allow you to fight one-on-one.
Do not approach Rhoy on the upper level, as two more rats will drop
from the ceiling behind you when you move in; we suggest instead
luring him back to the drawbridge on the lower tier and pushing him
off with normal attacks. When he is defeated, return to the upper
level via the ladder. The Pharros' Contraption on the floor just in front
of the ladder will lower another bridge that leads across to the
upper part of the room on the other side of the river; if you've
already got the items over there, there's no real need to use a
Lockstone here.
If you turn left and continue up the path, you'll see three rat statues
on the ground next to three Pharros' Contraptions. Putting a Lock-
stone in any of these contraptions will cause the rat statue next to it
to spew out acidic liquid, leaving a pool of it on the floor. Since this
will only cause you problems, you should only use a Lockstone here
if you want to impede someone that has invaded you. Turn left again
into a side hallway at the end of the corridor and pick up the items
from the skeleton - Just beware of the rats beyond the gnawed
stone coffin ahead as they may crawl through to attack you [ -1 L..J 02].
'
.J Exit the small hallway, turn right and proceed to the opposite end
'fl of the corridor. Along the way you'll pass another Pharros'
Contraption on the floor, and this one will also cause a pool of acidic
liquid to be created by the nearby rat statue. Around the corner to
the right is a Bonfire; light it and enter the Fog to engage this area's
boss, the Royal Rat Vanguard. After defeating the Boss, proceed
through the exit, but do not attack the lone rat sitting atop a pile of
bones - atthough nearly indistinguishable from the others, this
rather nondescript fellow is in fact the Rat King himself. Go down
---
UNDEAD PRISONER
Ubiquitous unarmed and unclothed Undead whose journeys were cut tragically
short when they went Hollow; their corpses can be found throughout Drangleic still
clutching the various items they carried. Those not yet fully dead are often dormant
when first encountered and in such cases they will stand to attack only when the
player alerts them to his or her presence.
Nonnal Attack
' i
,
•• j I
I\\~-
• '\
,I
• •
•
~r .
.. I \ •.
·,
~ ..
• •
.,
~
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uo ~..,.... p '1> \",,
the attention of a group of rats, you should lead them into a room
you have already cleared to deal with them where there is no dan-
ger of interference; fighting them in the vicinity of other enemies or
environmental hazards can quickly spiral out of control. The Poison
buildup from a single Corpse Rat's attacks is fairly slow but taking
consecutive hits from a large group can fill it much more rapidly.
In general, thrusting attacks are best for hitting a Corpse Rat before
it can hit you; against groups, horizontal swings will buy you enough
breathing room to back off and recover your stamina. Corpse Rats
are susceptible to all types of damage but particularly hate fire;
ranged attacks are effective on these slow-moving targets as are all
varieties of magic.
i,,p
UNDEAD CITIZEN
Former citizens of Drangleic
who were the victims of Lord
Aldia's experiments. Their
bodies are horribly disfigured
as a result of the unspeakable
procedures to which they were
subjected, their life forces now
sustained by unstable and
highly-volatile Souls.
Strategy
Undead Citizens have a unique and deadly method of attack: throw-
ing themselves at the player and detonating their core. In the case
of the variants with red cores found in The Grave of Saints, the
detonation will trigger a wide-ranging explosion which will Instantly
kill its user and inflict severe fire damage on anything caught in the
blast, including other Undead Citizens. These enemies have fairly
low health and can be easily killed with ranged attacks or spells.
They can also be safely killed with melee weapons before they
throw themselves at the player, but their final leap has a few invin-
cibility frames and the blast becomes extremely difficult to evade
if they are allowed to initiate the lunging animation. They will also
occasionally swipe at players with their arms.
Strategy
Don't be fooled by R hoy's
charade of helplessness - he
wears a suit of transparent back. Occasionally he will attempt to roll directly toward the player
armor and wields a curved in order to avoid a counterattack using invincibility frames, a behav-
sword and shield which are ior common to Al-controlled invaders; this can generally be thwarted
Invisible due to the effects with a vertical overhead swing, a thrust from a polearm or simply
of the rings with which rolling out of the way. [ ~ O ]
he is equipped. His sword
has short reach and he will Ranged attacks are effective when fighting Ahoy on the long, nar-
relentlessly attempt to close row pathways overlooking the subterranean river. as the terrain lim-
the distance, but this can be its his evasive options. Spells are also effective in these situations,
used to the player's advan- particularly those with areas of effect or homing capabilities. If the
tage - a weapon with long player has used a Pharros' Lockstone to lower either of the bridges
reach can hit the Usurper across the river, Ahoy can be lured onto them and simply pushed off
before he is able to strike with a flurry of weak attacks.
HP D n • "!\ <>-,n
Da r1< Splrtt Rhoy the Explorer 1420 2600 No Helm of Aurous 363 Leggings of Aurous 363
Wears lmllslble equipment I can heal via Estus Flask Armor of Aurous 363 Shotel +6 321
Strategy
After entering the Fog Gate a horde of rats will swarm out of the to fight them unless you are cornered and have no other choice.
walls and fill the room. The Boss rat will appear after 10 normal rats Instead, continue moving around the perimeter of the room until the
have been killed and his arrival on the battlefield will be announced Vanguard arrives. The rats are fairly slow and will have trouble catch-
by the appearance of his life bar. The Royal Rat Vanguard can be ing up to attack, allowing you time to heal or apply a weapon buff.
identified by the mohawk-like ridge of dark fur along his back; once The statues in the room can be used as cover and to slow pursuing
he is defeated the other rats will retreat and the fight will end. rats down. The rats can be distracted with an Alluring Skull and will
temporarily forget about the player in order to chase it; this can buy
The Royal Rat Vanguard behaves exactly the same as the normal valuable time and breathing room, so bringing as many as possible
rats, with the exception that his physical attacks are considerably to the fight is highly recommended.
stronger and cause a buildup of both Poison and Petrification. He
has a great deal more health than the other rats, but considerably In general, kite the normal rats and try to avoid taking damage until
less than most Bosses, making burst damage an ideal means of the Vanguard appears; then focus all your efforts on him and try to
ending this fight as quickly and safely as possible. eliminate him as quickly as possible. Continue to use due caution,
such as conserving enough stamina for a roll if a quick escape
The primary difficulty presented by this Boss is the constant inter- should become necessary, and take care not to back yourself into a
ference from the other rats. A total of 100 normal rats will join the corner. Defeat the Royal Rat Vanguard to claim his soul and a Rat's
battle before they stop appearing; there is little point in attempting Tail.
Royal Rat Vanguard 1410 11000 No vanguard Claw Yes Yes Minor
Physical attacks cause Polson and Petrify buildup vanguard Combo Yes Yes Minor
and chaos bui It by the forsaken souls cast into The Pit. Th is lig htless hel I Undead Citizen 007
is the resting place of all that the kingdoms of ages past wished to forget, Undead Prisoner (Unarmed) 114
echoing with the bitterness and despair of those who were thrown away.
Deeper still, a dim bioluminescence radiates ominously from the mouth of ..
l? Undead Prisoner (Torch)
'O
c Undead Prisoner (Broken sword)
114
114
a cavern avoided even by most inhabitants ofThe Gutter ... ll
(I)
Polson Horn Beetle 139
Hunting Dog 164
Coal Tar 164
Soul of; Proud Knight X1 Ring of Soul Protection X1
ac
Corrosive Ant Queen 166
Zipline <Roon
g Razorback Nlghtcrawler 166
I Ill (illf"llR-11 (I)
--~ Ufegem x1
Top Floor
Poison Moss X1
0
Rotten Pine Resin lC3
Tl ll C,U I I l R - R3
-~
RIACK (illlCII
Ring of Giants + 1 X1.
Pe1rified Dragon Bene x1
Divine BIQSSing X1
Large Soul of a
Nameless Soldier x1
0 0
World Event
If you haven't acquired one through other means, now that
you have a Token of Spite you can Travel to the Undead Pur-
gatory Bonfire and speak with Titd1y Gren to join the Brother-
hood of Blood Covenant. For more details on this Covenant,
please refer to P.421.
\
while they get up, so try and finish them off as quickly as possible
to avoid getting surrounded.
'
.JI Once you've taken them all out. approach the opening in the
'fl room to get your bearings, and then perform a running jump
across to the platform with two more Undead Prisoner at Position
A [-i LJ 03]. Take out the enemies in the area, and then walk across
the planks to the next platform and drop through the square hole in
the center. There's only one way to go from here, so continue
through the gap toward the next room, making sure to smash the
three pots on the ledge just outside it for an item.
'
. .JI Kill the Hunting Dog in the large room and proceed up the series
'I' of ladders, eliminating several Undead Prisoners as you come to
them on each floor. At the top of the ladder are three more pots
- break them for an item, and then drop off the edge at Position B
to reach a platform below [ l J O l. Cross the bridge and beware of
the Undead Citizen that will rush you from the other end. As soon
as you pass beneath the overhanging bridge above, an Undead
Prisoner will drop down behind you and attack. When you step off of
the bridge you will be attacked by a Hunting Dog and several more
Undead; deal with them and climb the ladder on the left. Take the
items from the chest, and then climb back down the ladder.
'
. .JI After reaching the bottom of the ladder, immediately turn and
'17 walk slowly off the edge at Position C so that you land on a
small platform [ I 05]. Drop again to the platform below that and
circle around the wall to the left to find an item on a corpse inside a
pot. Circle back around, and this time walk straight through the hole
in the wall ahead to land in a room with an Undead Prisoner.
Eliminate him, smash the pots at the opposite end of the room to
collect a set of Pyromancer Armor, and then drop onto the rocky
ledge just behind the pots. Beware of the statue suspended from a
rope to the left, because it will begin launching poison if you land
within its line of sight.
'
. .JI After dropping onto the ledge, turn right and walk straight ahead.
'i1 Take out the Undead Prisoners when you come to them, and Dropping down the series of ledges on this side of the hut allows
then open the chest at the end of the path. Climb the nearby ladder access to a pot with two Flame Butterflies, but getting them will
after opening the chest, and then smash the pots at the top to find require retracing your steps all the way back up again. Climb the
another item after clearing out the Undead Citizens in the area. ladder to the roof of the structure, and then after using the zipline
Circle around and take out the Undead Citizen that's standing near to cross back over to the other side of the area, turn left and drop
another group of pots, and then smash them to get the item that's down onto the platform just in front of the bridge you crossed
hidden in one of them. earlier [-1 U 06].
Drop down to the ground below and continue following the left wall
to a vvooden walkway, and then follow that back to the first Bonfire
while making sure to smash the pots along the way for an item.
As soon as you drop to the wooden walkway Melinda will begin to
pursue you; wait for her at the Bonfire. where you can easily reclaim
your souls if she defeats you. She will etther eventually reach you or
fall off the platforms and die along the way. From the first Bonfire,
make the long Journey back around the area to Position E where
you jumped across to reach the second Bonfire.
'
.J Instead of jumping across, however. this time head to the left
VI and use the nearby bridge to reach a narrow walkway along the
wall. Go into the cave on the left as you advance along the ledge,
and after taking out the U ndead Prisoner inside, open the chest to
loot the contents. Exit the cave now and follow the ledge along to
the left until it ends. From this position you should be able to see a
Hunting Dog and an Undead Prisoner. so if you have ranged attacks,
take them out from the safety of the ledge [ U 05].
World Event
The harshness of being in Drangleic is even starting to take
its toll Lucatiel, so make sure you listen to all of her dialogue
to help her through things. Talking to her will also mean that
her Summon Sign will show up later in the area, and she will
also move on to another location.
'
.J Upon dropping down from the ledge you'll be among a number
VP of tar pools, so make sure you move carefully and take out the
Coal Tar enemies hidden within them. When it's clear, backtrack up
the path a bit and go into the small alcove nearby to reach a chest.
Head back onto the main path now and continue on past the pools
of tar toward a large number of pots on the ground. Some of these
pots hold items, but be very careful as you approach them, because
a Razorback Nightcrawler will emerge from a hole in the wall nearby.
These giant black worm-like creatures are stationary and can either
be killed from a distance or attacked up close during the recovery in
their attacks, so take it out before you claim the items.
Directly below this area are more hidden caves, so approach the
edge of the cliff at Position I, and drop down onto the platform
below [ )L.J 03). The door you can reach on this platform is locked at
the moment, but the key is close by. Facing the door, turn right and
follow the wall. When the ledge stops, continue hugging the wall
and walk off the end to land on a much narrower outcropping with
a corpse below. Turn around (placing the cliff on your right side and
the chasm on your left) and walk forward off the end of the outcrop-
ping, sticking as close to the wall as possible.
'
' .A You will land on a wider outcropping with a large cave entrance.
J Beware that the statues in this area, although different in W Proceed into the cave with caution, because it opens out into a
W appearance from those in The Gutter, will continue launching large circular cavern inhabited by Elite Giants. If you're playing
poison projectiles and their placement is now far more dense. There cooperatively, there will be more Giants the more people you have,
are also numerous circular black pools on the ground, and some of
these serve as hiding spots for the Coal Tar enemy; get too close
and they will jump out and ambush you with a grab attack.
Continue following the wall clockwise from there and you will come
to another room with a cage elevator and a pot you can smash to
get some items. Take the elevator and exit the cave; this will place
you at another group of Coal Tar pits just before the Boss. Lone
Hunter Schmidt can be summoned from the Summon Sign on your
right immediately after dropping down from the cave exit, but you'll
also be able to summon Lucatiel shortly, so you may want to forgo
summoning him [ J 041.
Wor1d Event
Now that you have the Forgotten Key, make sure you re-
member to circle back around and drop down again so that
you can open the doors. Behind the doors ls a Shrine to the
Abyss, where you'll also find Darkdiver Grandahl. You need to
speak with Darkdiver Grandahl at each of the three Shrines of
the Abyss before he'll give you access to his merchandise and
allow you to join the Pilgrims of Dark Covenant.You'll also be
able to offer Human Effigies to him to power the Shrines to
the Abyss, which you can then use to travel to the mysterious
Dark Chasm of Old. For more information on this area, please
refer to P.423 Remember to also take another trip down The
Pit now that you have the key, since it will allow you access
to a number of items from behind the door there.
'
J If you follow the fossilized skeleton along from the Summon
\IP Sign, you'll come to a small cave containing a chest; there are
also several statues positioned to simultaneously strike anyone
entering the tunnel with poison, so destroy these carefully while
entering [ n 05]. The chest itself is made of wood and positioned
directly on top of a pool of tar, so using any kind of fire-based attack
in this enclosed space runs the risk of igniting the tar and destroying
the chest. Exit the tunnel and destroy the nearby pots to get
another item.
'
.J Cross over to the other side of the area now. and look for a
VI narrow path running around the edge that leads into a hidden
cave with the area's second Bonfire [ or:-1. Rest up at the Bonfire
if needed, and use the Summon Sign to bring Lucatiel to your aid if
you want. Break the nearby pots to reveal a hidden Pharros'
Lockstone, and then continue along the tunnel behind them to drop
back down into the main area. Head through the nearby Fog Gate
now to do battle with The Rotten.
'
J After defeating The Rotten, fully restore your HP and run through
Ill the large burning tar pit clockwise from the entrance to pick up a
Fire Seed [ ~ J 07]. Continue clockwise around the room to a small
cave entrance. Just inside is a small room on the right with a chest
containing a Sublime Bone Dust; take it and proceed farther in.
Light the Primal Bonfire in the center of the large room and examine
it again to Travel back to Majula, and from there, head back to the
Iron Keep.
Strategy
An incredibly simple and straightforward enemy, the Hunting Dog is
slow-moving and lacks any means of ranged attack. These grotesque
beasts are only dangerous at close range and can be defeated
with magic or ranged weapons at virtually no risk. Up close they
will use a frontal bite attack and will swipe with their front claws
at players standing to their sides; they have no rear-aiming attacks
at all. Players utilizing melee builds should attack from outside the
Hunting Dog's range with far-reaching swings or, if restricted to
smaller weapons, bait the bite attack and then close In with a series
of two-handed strikes. Hunting Dogs can also be pushed or lured off
ledges and will follow Alluring Skulls if one is thrown to them.
HP c,,,,1
.,. b 11.>I t
COAL TAR
Ambush predators living
in the tar pits of Black
Gulch. These mysterious
invertebrates wait for
prey to pass within
striking distance and then
burst out to attack, using
finger-like appendages
to immobilize the victim
while grinding it apart
with hideous chewing
mouth parts. Strategy
The greatest danger presented by Coal Tar is their Pit Ambush at-
tack. The safest way to prevent them from ever being able to use it
is to strike the tar pits from a distance with any form of fire damage
such as Pyromancy or Firebombs. This will set the tar ablaze, forcing
the enemy to abandon its ambush and placing it in the open, where
it can be finished off with ranged or melee damage. Otherwise,
the ambush can be triggered by dashing past the edge of a tar pit
to momentarily enter the monster's range. Once its trap Is sprung,
Strategy
The Corrosive Ant Queen is completely defenseless, immobile and
incapable of attacking players. It expels a mist from large pores in
its abdomen, which will degrade the durability of equipment, but its
extremities can be safely attacked with melee weapons for a merci-
fully easy kill.
RAZORBACK NIGHTCRAWLER
This giant millipede is found only in Blad< Gulch. In contrast
to the artificial creatures roamingThe Gutter, the Razorback
Nightcrawler is a product of an undisturbed evolution. They are
more than capable of crushing a careless passer by with their
great weight and tremendous power.
techniques are powerful but very slow, allowing ample time for the
delivery of a blade to their exoskeletons between attacks. A direct
hit from the Razorback Nightcrawler's lunging or swinging attacks
will send players flying, usually off the cltff; however they have a
blind spot at the opening of their tunnels where almost none of
their attacks can reach. They can only strike this area with Razorback
Ram, a forward charging attack which is telegraphed long in advance
and extremely easy to avoid; simply stand as close to the base of
their tails as possible and hit them until they withdraw into the wall,
then step back.
The Elite Giants are most vulnerable after landing from the Calami-
tous Descent jump attack; to avoid this simply run toward them
when they leap into the air. You will pass beneath them and they will
land behind you, affording an opportunity for a few swings before
circling behind them again. They can also be poisoned via Pyroman-
cy, Hexes, Poison Arrows or Poison Throwing Daggers.
" 1I
None
Strategy
Melinda the Butcher will invade in The Gutter when the player reaches the ledge
with a Ring of Soul Protection in a chest. She will appear on top of a nearby plat-
form but will be unable to reach the host from that location. When she invades
simply follow the wall from the treasure chest back to the Upper Gutter Bonfire
and wait for her to find her way to you there; she may fall to her death along the
way and never even reach you.
If she does reach you, fighting at the Bonfire obfuscates the necessity of mak-
ing an extra trip to collect your Souls should you be killed. Lacking any armor to
speak of, Melinda has almost no poise and can easily be stunlod<ed with melee
attacks or targeted with spells from an adjacent platform. The quickest way to
get her out of your hair is simply to lure her to a ledge and push her off with a
flurry of weak attacks. Her Greataxe deals heavy damage, but can be dodged
easily by merely rolling or strafing to the side; its heavy swings will leave her
open and vulnerable to counterattack.
Hr "PUI ""n
Da r1< Spirit: Mell nda the Butcher 1860 1601 No Prisoner's Hood 368 Greataxe +3 327
/ltvLal.11 It)
., Prisoner's Totters 368
Prisoner's Gloves 368
Greataxe +3 1 327
Horizontal Cleave
The Rotten has several variations of this move in which he will
swing his cleaver in a frontal 180-degree horizontal arc from right
to left or left to right. All should be handled in the same way: if the
player is at the edge of melee range or farther from The Rotten,
simply roll or strafe backward and the slash will miss. Players within
very close range can roll through the slash either directly toward or
directly away from The Rotten, or sideways in the opposite direction
of the swing (for example, if The Rotten swings from left to right,
the player should roll through the blow from right to left utilizing the
rolling invincibility frames to avoid being hit). These swings can be
blocked with a shield but drain tremendous amounts of stamina.
For all other forms of Vertical Cleave. if the player is not close enough
to hit The Rotten with a melee attack it is preferable to dodge the
overhead swing by rolling backwards. This will place the player out of
range of any subsequent swings and enable an advance immediately
after The Rotten executes his strike, but be advised that it may be
necessary to wait out two or three swings before moving back in to
attack. Players who find themselves extremely close to The Rotten
when he uses the faster forms of Vertical Cleave should roll to the
sides rather than backward, as a backward roll from such close prox-
imity will not clear the danger zone. If his right arm is severed, The
Rotten will continue attempting to use this attack, but will be unable
to damage the player by doing so.
Double Slam
The Rotten will slam his left hand onto the ground at his side, fol-
lowed immediately by slamming his cleaver onto the ground at his
right side. This attack is typically seen when the player is standing
directly to either of The Rotten's sides, and it will strike these areas
but does not hit directly in front of him. The best way to avoid it in
either case is simply to strafe toward The Rotten's back or simply roll
away from him. Players who find themselves behind him when he
uses this move can take the opportunity to deliver a few additional
attacks.
Left-Handed Punches
The Rotten has a few variations of a simple clothesline or ground
slam with his empty left hand. All should be handled in the same
way: simply strafe or roll backward and away from The Rotten when
he uses them. These swings all offer a prime opportunity to attack
The Rotten and, if desired, target his left arm in an attempt to sever
it.
Rotten Requiem
The Rotten will begin using this Dark-based area attack at mid to
long range when his health has been reduced to 50o/o or below. He
will raise his cleaver into the air above him and charge a glowing
white mass of energy on the blade, then bring it down in a forward
slice, which will release a frontal cone-shaped wave of energy. The
conical blast of darkness becomes wider the farther it is from The
Rotten; therefore this attack is easier to dodge the closer he is to
the player. When you see him raise his cleaver and begin charging
energy, roll or dash clockwise; two rolls are usually required in order
to avoid being hit. Rotten Requiem has extremely long range and
players should not expect to outdistance tt: attempting to block it is
also not advised as its damage is almost entirely Dark-based and tt
will drain tremendous amounts of Stamina.
Rotten Regurgitation
At close to mid range The Rotten will hold his stomach with his hand
and vomit a cascade of dark-purple tar. This attack does not reach far
but the vomit will immediately ignite if tt comes into contact with
the player, inflicting heavy Fire damage. To avoid this attack simply
strafe backward when The Rotten places his hand on his abdomen.
Rotten Regeneration
If one or both of his arms have been severed, The Rotten will even-
tually halt his attack for a short period of time and regenerate them.
If he is missing both arms he will regenerate both simultaneously.
This is not an offensive technique and players can take advantage of
The Rotten's temporary vulnerability to deal a few additional attacks
while he regrows his lost limbs.
Strategy
Meise-oriented characters should keep The Rotten at very close recommend dodging his attacks by backing or rolling away from him
range until his health has been reduced to 50o/o and are advised when possible (or to the side if he uses the slow Vertical Cleave,
to dodge his attacks by rolling toward him when possible. This will which will carry him forward and thwart a backward dodge). In
allow for an immediate counterattack after each of his swings and general, dodge The Rotten's attacks according to the move list above
will keep him within melee range. Both of The Rotten's arms can be and heal or attack during his recovery periods. He will eventually re-
severed by concentrating your attacks on the desired limb; cutting generate his arms if they have been severed, but the opportunity af-
off his left arm will yield a corpse with a Pharros' Lockstone and forded by disabling his right arm is well worth the additional trouble.
disable his grab and punch attacks, and removing his right arm will
deprive him of his cleaver and render him far less dangerous. We Ranged and magic-oriented characters should keep The Rotten at
strongly advise that melee characters make every effort to target mid to long range throughout the battle and are advised to dodge
The Rotten's right arm, as successfully severing it will create an his attacks by backing or rolling away from him whenever possible;
extended opportunity to attack him with minimal fear of reprisal. the only notable exception will be the aforementioned slow Vertical
Cleave which will typically require a clockwise roll. Non-melee builds
AfterThe Rotten's health falls below 50o/o melee fighters should will find it difficult but also unnecessary to sever The Rotten's arms;
keep him at mid range in order to maintain a sufficient buffer of ample opportunities for ranged counterattacks will be available after
space to escape Wrath of the Rotten; from this point onward we a backward dodge.
..... "l-'Jr R11 awn ... ,,..._,, Rlprl "t1m1:1~ Onmnao
Human ~ffigy x1
r:
\
---.-- Prtmal Bonfir11
0
Smelter Demon 181 Black Knight Greatsword 317
a,
Old Iron King 184 Protecuve Chime 346
Grand Spirit Tree Shield 363
Fire seed 310
Pyromancy: Chaos Storm 392
Lightning Winged Spear 333
Dark Armor Set 379
Black Knight Greataxe 328
Covetous Gold Serpent
404
Ring
Lightning Short Bow+ 1 346
Sublime Bone Dust 401
••
Trlclops Snake Troches xt CNCl6 Stonn
l\l l I RY Stll
Large Soul of ; NamelQISS Soldier x1 • 09StnJCtiW GreatHTCM' x10 (Top floor) Simpleton's Spice x1 ....,,_...,
Monastery Ct.ml x1
Simpleton's Spk:e x1
oO
Old Radiant L~egem x1,
Green Blossom xl (Middle bridge)
Simpleton's Spice x1
oO
0 0
0
0 0
Covetous Gold Serpent Ring x1
0 CD
0 0
Shon 8C1H + 1 (lightning) x1 Immolation
CD
Bell Keeper
CD~
Simpleton's Spice xl
Black Knight Groataxe x1 -
'
.ii Before crossing the bridge, head down the stairs to the left here their attack range and then engage one of them while the other
'II to find and activate the first Bonfire of the Iron Keep. Next to the retreats. After they've been defeated, proceed through the large iron
Bonfire, you'll see an area of ground that is smoldering and appears doors.
to be on fire. Stepping on this burning ground will severely damage '
you and your equipment [ l I 01). However, several items and areas J In this room, you'll find two more Alonne Knights standing
can only be reached by crossing it. If you can't resist the lure of the 'II sentry in the middle area just past the small staircase on the left.
items available, be sure you have full health, and equipment that Attract their attention one at a time by using ranged attacks. You'll
raises your fire resistance. Casting spells like Magic Barrier or Flash see a statue spouting flames in the middle of the room. with an
Sweat can also keep you alive, and if you have it, equipping a item just under the fire at Position A. By carefully edging toward
Bracing Knuckle Ring can also keep your equipment intact. The item the item from the left side at a slight diagonal angle, you can pick it
in the burning ground near the Bonfire is a Human Effigy. Go back to up while taking minimal damage from the fire [ l J 03]. The item is
the bridge and head across it. the Iron Key. Head down the small stairs and through the door on
' the left for now .
. J Halfway across the bridge you'll notice the right-hand side has
'If collapsed away [ ~ _J O ]. If you drop down from here, you can Wor1d Event
cross a series of platforms via jumping to get to a Bonfire Ascetic. Be Now that you have the Iron Key, you can return to the Forest
warned that some of the platforms are burning and will damage you, of Fallen Giants and explore the underground area on the
so heal after crossing each one. To return back to the start of the other side of the door near where you faced off with the
bridge, you'll have to cross the platforms again, heading left to where Last Giant. That area has numerous Flame Salamanders and
you can then Jump onto low ground near the base of the bridge. On items, so taking the trip down there can be very lucrative.
the other side of the bridge are a pair of Alonne Knights, fast and
powerful enemies. Lure them back across the bridge to the limits of
0 0
00
0 0
..
D 0 0 D
0 0
'
Before going through the Fog Gate, however, make sure you use
the Summon Sign nearby to call upon the assistance of Lucatiel of
Mirrah, which will be invaluable in the upcoming battle. Go through
the Fog Gate and prepare to do battle with the optional boss, the
Smelter Demon; while this boss is optional, defeating it is highly
recommended, because it will give you access to another Bonfire in
the area. If you don't want to fight it, or are having trouble defeating
it, you can continue through the area from Point 13, which you can
reach by going through the room that was previously engulfed in
fire.
'
.J After defeating the Smelter Demon, go to the back of the boss
9f room and up the stairs. You'll find the second Bonfire of Iron
Keep here, as well as a chest. This is a good place to use as a base
camp to begin farming Alonne Knight Captains, who give a huge
amount of souls for this point in the game. Continue on past the
Bonfire, which will lead to the area at the top of the ladder that the
Alonne Knight Captain from earlier was guarding. If you just used
the Bonfire, be sure to kill the Alonne Knight Captain in front of you
before heading right to the next area [ Ool
World Event
If you return to the room where you faced the Smelter
Demon after resting at a Bonfire or leaving the area, an old
nemesis in the form ofThe Pursuer will appear in the middle
of the room. He's Just as tough as when you faced him earlier
in the game, so you'll still need to be very careful. If you man-
age to defeat him, however, you'll be rewarded with a Ring of
Blades +1.
'
,J As you approach the two Ironclad Soldiers across this bridge, the
,tJ rear one will slam his club into the ground, and start trying to
break a section of bridge while the front one advances toward you.
Let him come all the way across and fight him near the Bonfire, so
there is less risk of you being knod<ed into the lava. After he is
defeated, jump over the gap on the far side of the bridge and lure
the second Ironclad Soldier toward the doorway, but don't venture
too far into the room beyond or you will have to deal with an Alonne
Knight firing at you at the same time.
Proceed into the area beyond the bridge, and into the door on the
left. If you have a Pharros' Lockstone, use it on the Contraption
on the wall. Doing so will allow you to strike the wall next to the
Contraption, and climb to the area above [_,I Ob J. Open the chest
in this area, and after retrieving the contents, activate the Bonfire up
here before climbing the ladder nearby up to Belfry Sol. If you didn't
have a Lockstone to use here, continue reading from Point 16.
'
J Similar to Belfry Luna, you'll find a Bell Keeper just before the
W Fog Gate. Proceed through the Fog Gate when you're ready, after
which you'll be met by two Bell Keepers and a Bell Keeper Mage.
Use the pillars and structures dotted to keep something between
you and the Mage while you deal with the Bell Keepers. At the back
of this large area you'll encounter another Bell Keeper and a
Greatsword Bell Keeper. Take them out so you can explore in peace.
Near the rear of this area, where the Greatsword Bell Keeper was
stationed, you'll find two towers you can enter [ U 07]. Go around
the side of the left tower to find a corpse that is holding an item.
The tower on the right contains the all important lever that allows
you to ring the bell, and by entering the tower on the left you'll be
able to climb the ladder inside to reach the rooftop area.
World Event
Like your previous encounter with a Bell Keeper, if you go
through this one's dialogue, you'll eventually be given the
option of joining the Bell Keeper Covenant to help protect
their precious Belfry. For more information on this Covenant,
please refer to P.422.
Before going through the Fog Gate, check to the right of it to find a
corpse holding an item, and then go through the gate and open the
chest. Go down the stairs and, after grabbing the items, proceed
along the corridor to re-enter the Iron Keep. The platform you're on
is just above the area with the ladder leading back up to Belfry Sol,
but before dropping down, interact with the wall on the right to
open a hidden door [ [ l 01]. Open the chests in the room you can
now access, and then drop down to the area below. If you need to
use the Bonfire to rest, you'll have to Travel back to the Iron hearth
Hall Bonfire and make your way back into the main room below,
otherwise just go down the ladder.
'
.J Pull the lever to lower a platform in the center of the room that is
·,P housing a pair of Ironclad Soldiers. Doing so will dunk them into
the lava and kill them, and also rearrange some of the platforms so
you can access a ladder you couldn't normally. Before heading out
onto the platforms, head up the stairs past the lever and continue
on straight. You'll see a Crystal Lizard just past some stairs beneath
you, so kill it from range if you want to claim it's bounty before it
runs into the lava [ )0 02]. Head around the corner and down the
stairs, being careful of an Alonne Knight Captain firing at you from
the other side.
0 0.
00
0 0
D 0 0 D
0 0
[3
, .Ji While the Ironclad Soldiers have been dunked in the lava, there
\JI are still two Alonne Knight captains on the rear platforms that
can fire at you. Take them out with ranged attacks if possible, or else
their arrows will likely knock you off these platforms into the lava,
even when blocked. If that Isn't possible, quickly make your way
across the platforms, timing your run to get past the fire breathing
statues. While moving around on these platforms, be very careful
that you don't step on the pressure plates that are found on the
connecting beams, because stepping on one will cause a platform
to drop away. Take out the Alonne Knight captain on the left first,
and pick up the item on his platform before crossing over to the
other side and taking out the other enemy. When they're both dead,
climb the ladder at Position D to reach the next area [.., I J 03].
, I'4 The chest here is actually a Mimic, so hit it with powerful attacks
while it is still in chest form, and then pick up the items it drops
after defeating it. Go up the stairs past it, and then all the way to the
end of the ledge to reach a real chest. Climb the ladder that's near
to the chest up to the next area. This room contains another
Contraption on the wall which, when a Lockstone is inserted into it,
will create a healing pool of water [ ~ 04]. Use it to heal if you
absolutely must, and then head through the door on the other side D
of the room and up the stairs.
, .Ji Before getting to the end of the stairs, be aware that the next
111 room contains three Alonne Knight Captains, all with their
Greatbows trained on you. Also, if you enter the room, you'll drop around the corner. Take him out, and then watch out for the flames
off a ledge, and cannot retreat back down the stairs. Try to stand in the room beyond. Wait to see the timing of the gap in the fire,
near the edge of the stairs and do as much damage as you can with and then carefully time a roll past to the left of tt into a safe corner.
ranged attacks before dropping into the room and engaging them. Be careful not to touch the walls in this room, since they are
Once they've been defeated, get the item from the corpse, and covered in spikes and will damage you if you do, and don't be
open the chest. There's a large hole in the middle of this rooftop tempted by the item on the floor under the flames of the middle
area, and within tt are a number of beams that you can drop down statues; you'll get it soon. carefully time your run to get past the
onto to make your way down safely [ ~u 05]. two statues on the left side, and then climb the ladder in the corner
[ n 011.
,~ When you get to the long walkway above the smelting pot, try to
IP take out the Alonne Knight waiting on the adjacent walkway with You'll find a room at the top with another ladder at the back. Climb
ranged attacks. Carefully drop onto the lip of the smelting pot and it and you'll find the final Bonfire of the area, along with a switch on
pick up the item from the corpse inside it [ J 061. From there, the rear wall that will turn off the fire breathing statues. Do so, and
drop down onto the lower walkway and finally onto a ledge below you can now make your way back down and get the item you saw
that. Go through the Fog Gate instead of down the stairs, and then earlier safely. Head down the stairs out of the room, defeating a fi-
take out the Ironclad Soldier on the other side and pick up the items nal Ironclad Soldier on your way, and then continue along the narrow
that were behind it. Return back to the previous room now and go path toward the Fog Gate in the distance. Go through the Fog Gate
down the stairs. to start your battle with the Old Iron King. Upon defeating him, you'll
' receive another Great Soul. Head around the side of the building
. JI This narrow corridor houses an Ironclad Soldier, so bait him into outside which the battle took place to find a doorway leading to a
II missing attacks and take him out during the recovery. Pull the room with a chest in it. After looting the chest, go down the nearby
lever further along the corridor to raise the barrier and carry on stairs to reach another Primal Bonfire. Light it, and then use it to
through, but be careful, since there is another Ironclad Soldier just return to Majula, and from there head toward the Shaded Woods.
Bow
Bow-wielding Alonne Knights are identical to other Alonne Knights in
melee combat, but they will draw a greatbow and fire large arrows
at you when you are far away. The biggest threat posed by these
arrows are the knockback and stagger they cause. Seek cover when
dealing with other enemies, and then take out bow-users on-on-one.
They also have fairly low Poise. Large weapons can easily combo 1'11 l 11 '( 1111
them. If you're using a smaller weapon, such as a straight sword, Alonne captain Helm 372
2
two-handing your weapon and equipping the Stone Ring may allow
Alonne captain Armor 2 372
you to stagger them. Strong Attacks will also assist in this.
Alonne Knight Gauntlets 2 372
Greatbow Alonne Knight Leggings 2 372
The Alonne Captains will snipe you with their Greatbows in an Alonne Greatbow (Greatbow) 1 347
attempt to knock you off ledges or stun you so that other enemies Destructive Greatarrow x3 (Bow) 5 359
can finish you. You'll need to take advantage of the Iron Keep's
Monastery aiann 2 395
many pillars and the corners of the walls in order to stay safe. If you
IRONCLAD SOLDIER
Unlike the worn-down, decrepit Old Ironclads of the Forest of
Fallen Giants, these brutes are in good condition. These living
armors created by the Old Iron King still fight on. Defeating
them will break the enchantment of Souls used to lend will to
the armor, and it will become wearable once more.
Smash; they'll raise their club overhead and begin chasing you. They
won't attack until you are in range, so you need to roll away at the
correct time.
Fighting the Ironclads here can be tricky, since there are many traps
as well as Alonne Knight snipers. Look for levers that you can pull to
manipulate the environment. Use the flames and blades of the Iron
Keep to your advantage in destroying these foes.
n··•
r'I t y D f'n
Strategy
Bell Keeper Mages aren't really that strong. They do have a Fireblast
attack, but they tend to rely primarily on melee attacks. Additionally,
they are easily staggered and have no shield. Attack them aggres-
sively and they'll die very quickly. If you need to go on the defen-
sive, use the pillars and walls in the area to gain space to heal.
HP "oul P-,n D Q
Dark Spirit: Bell Keeper Mage 1010 900 No Moon Hat 362 Astrologlst's Bottoms 362
Astrologist's Robe 362 Spitfire Spear 334
rr I Mii•, I-
Astrologist's Gauntlets 362 Bat staff 343
Black Witch Veil 1 364
Strategy
Similar to the Greatsword Phantom of Huntsman's Copse, this
Greatsword-user has slow attad<s that are fairly easy to parry. Unlike
that previous foe, this enemy doesn't really deal much damage. Even
if you miss a parry, it's not a major problem when he is one-handing
his sword. When he holds the weapon in both hands, however, his at-
tack power is a lot higher. He staggers fairly easily when not attacking,
but some of his attacks will prevent it.
"iP "'lul R
"""""
Dark Spirit Greatsword Bell Keeper 1010 900 No
,'tvWl..llt, p
p q =nft
Strategy
The Avelyn is capable of firing three shot bursts; remember that, if
you decide to roll to avoid this phantom's attacks. His Avelyn shots
deal physical damage and can be blocked with a decent shield. Gen-
erally this phantom is very weak, but hiding behind a pillar to make
him come into melee range can give you an even bigger advantage;
his crossbows are not very strong in melee. He also lacks a shield
or any other real defensive capabilrty.
Dart< Spirit Dual Avelyn Bell Keeper 1010 900 No Manikin Mask 368 Manikin Boots 368
Manikin Top 368 Avelyn 348
PP>I DI lty
Manikin Gloves 368 Black Witch Domino Mask 364
Black Witch Domino Mask 1 364
Charging Thrust
The Smelter Demon will raise its sword and then begin stepping to-
ward you before lunging violently. This attack is generally used from
range. The timing to roll away from this attack is delayed compared
to the Stab.
Heat Blade
The Boss can only use this technique after performing Heat Core.
This is another power up technique; Smelter Demon will stop mov-
ing and thrust its sword into its chest. This will add fire damage to all
of the Boss's melee attacks and is extremely dangerous.
Stab
The Boss raises its sword and then jabs it forward. This attack looks
similar to the Charging Thrust, but the timing to roll is faster. As with
all his attacks, it can be blocked but also does fire damage after Heat Back Slash Combo
Blade. Reaching across its body, the Smelter Demon will perform a back-
handed slash which is usually followed by another melee attack. If
you can roll through this technique and get behind the Boss, it will
be a good chance to deal damage.
Down Slash
Holding its sword above its head, the fiery demon will wait for a
moment before slamming the sword downward. This can knock you
down and has the further effect of shooting a flame wave after the
Smelter Demon uses Heat Blade. Don't roll too soon!
Slash Combo
In this frequently-used attack, the Smelter Demon lifts its sword
and then quickly begins slashing at you. Once again, rolling through
its attack and getting behind the Boss will provide a great chance to
deal damage.
Flame Pulse
After Plunge, Smelter Demon will occasionally pause for a moment
before emitting a spherical blast of flame from its body. This fire
Strategy attack hits on all sides of the boss and can knock you back. It's safer
The Smelter Demon will be one of the more difficult bosses for to back away from the Boss during Plunge and Flame Pulse.
many players. From the beginning of the fight, he won't be too diffi-
cult; he only does physical damage, and all of his attacks are easy to
block. After a little bit, however, he will use his Heat Core technique.
From that point onward, the flames from his body will deal small
amounts of damage to you when you are close to him.
After some more time has passed, he'll use Heat Blade. This is
when he becomes really dangerous, as all of his attacks will do addi-
tional fire damage. Unless your shield has very high fire resistance,
you'll want to dodge all of his attacks by rolling. Fortunately, most of
his moves are fairly predictable. Keep moving forward and rolling to
his back. Consider using an Aromatic Ooze, a Gold Pine Resin, or a
Dark Resin to boost your damage.
From Rosabeth, you can buy a Flame Quartz ring, which increases
your Fire Resistance. You can also buy a Small Orange Burr consum-
able item that temporarily reduces fire damage. If you equip the ring
before the fight and use the Orange Burr while the Smelter Demon
uses Heat Blade, you'll have an easier time blocking his attacks.
[- J 01]
You can also summon Lucatiel to provide a distraction for this fight.
but be warned that summoning phantoms increases the Boss's
health, as well. If she dies early, you'll be stuck fighting an enemy
with more HP than normal. She can still be helpful for spellcasters,
though, as they will be able to use powerful spells to finish the fight
quickly.
Fire Palm
The Old Iron King will draw his hand back to his side while charging
up fiery energy before shooting a beam of flames from his palm.
Just as he shoots, dodge roll to the right to avoid this attack.
Pound Firestorm
The Old Iron King raises his fist for a Pound, but flames rise up from
the fist, as well. When he hits the ground, flames will spew forth.
Again, this is dodged in the same manner as the normal Pound. Roll
to the side at the last second.
Roar
If the Old Iron King crosses his arms in front of him, back up. He's
going to use an area of effect fire blast that deals damage and
Pound knocks you back. This will only hit you if you are close to him, but it
The Old Iron King lifts his hand up while making a fist, and then can push you off the platform if it does connect. Back up.
tries to smash you with it. This move is very, very slow. The greatest
danger by far is rolling too soon. This attack Is unblockable, and he
can do it twice in a row - once with each hand. The second Pound
is quicker.
Claw Swipes
This is another unblod<able melee attack sequence. The Old Iron
King sweeps his claws across the platform; this is faster than the
Pound attack, but still slow. When he swipes with his left, you don't
even need to roll if you are close to his body.
Strategy
The very first thing to note about this boss fight is the room's
shape. The ledges are quite dangerous, but the most deadly pitfall is
the hole in the middle of the platform I Screen shot). Be very careful
not to strafe too near to the hole while avoiding the boss. There is a
path around the far corner of the platform that can let you hide from
some of his melee attacks, but he'll likely knock you off with a fire your weapon in both hands and use Aromatic Ooze, Dark Resin, or
attack if you try it. Gold Pine Resin to maximize your damage.
Due to the dangers of the platform and the enemy's size, this is a The strategy for this fight is fairly simple; dodge roll each of his
fight in which you are recommended to not use Lock-on. It can be attacks at the last moment, and then counterattack. That's more eas-
difficult to get used to manually controlling the camera for some ily said than done, though. You can't block his melee at all, so you
players. but using Lock-on will increase the risk of falling and lower will need to practice dodging it. You can. however. block the Flame
the number of chances for you to hit the Boss. Sweeps with a good shield. You'll still take damage, but not as much
as you would by mistiming a roll. Using Small Orange Burrs or the
Always try to make the most of your opportunities to attack. Hold Flash Sweat Pyromancy can help you to take less damage, as well.
HP r.o· I D
~ ." D •r l'lrAI, •1r,f~1 [' M ':1'1
Fading Soul x1
Benhart of Jugo
Lifggemx3,
Homeward Bone x3
l..9vllr (Opens gate
and aillsl Estus Flask Shard x1
(Lower floorl
To MaJula
Scythe (Dark) X1
Soul of a Bra'lll
Wirriorx1.
Skllptic's Spicg x1
Fl.im9 Butt9r11yx1. -it---------""""~ Fragrant Branch of Yore xt,
Torch >'3 ......_ ---' Lion Mage Aob9 X1.
Lion Mage Cuffs x1,
Lion Mage Skin X1
St IADI D W< )( )[)S - lJPPI R l I VI l ntan lt9 Chunk X1 .
l'llt~fled Dragon Bone X1
Lloyd's Talisman x2
Pharros· Loclcstong X1
Pull the switch now that tt's usable again, and the nearby door will
start to creak open. At the same time, however, four doors on the
upper floor of the room will open and a Goblin will jump down from
each of them in an ambush, and there's also a Basilisk waiting on
the other side of the opening door. Quickly run back across the
room and etther make your way to the entrance or into one of the
small rooms so that you can use the doorways as choke points to
restrict enemy movement and reduce the odds of them overwhelm-
ing you. When it's clear, make your way across the room again and
through the newly opened door.
World Event
The woman you freed from Petrification is Rosabeth of
Melfi a, and if you talk to her she'll give you a Prism Stone as
thanks for freeing her. She also happens to be quite adept
at Pyromancy, and you'll be able to buy a number of useful
Items from her if you wish. Her current dilemma, however, is
that her clothes are all in shreds and she requires some new
ones. Should you choose to give her some of your equip-
ment, not only will she then decide to relocate to Majula
(making future purchases easier), but you'll also unlock the
Change of Clothes Achievementffrophy. It's also worth taking
a quick trip back outside and speaking with Benhart again,
because he'll give thanks for opening the door by promis-
ing to aid you in the future, and you'll also be able to learn a
Gesture from him.
'
,J Run ahead to the wooden door to the right of the stairs in this
'If room and go inside to get an Estus Flask Shard from the chest
there. The room on the other side of the stairs contains a Bonfire,
but if you rest at it, the configuration of the doors in the main room
will change again and you'll have to pull a swttch to open them.
Normally that wouldn't be a problem, but like the first room, this
one also has a number of rooms on the upper floor containing
Goblins, and they'll all jump down and ambush you again if you pull
the switch. Unlike the first room. however, you can foil this ambush
attempt, because you can access the rooms above by jumping to
the ledges from the top of the stairs [ r 1 02). Make sure you clear
every room out before pulling the switch if you rest at the Bonfire.
because killing the Goblins one at a time in that manner is much
safer.
'
J Keep running along the path after going through the door until
'I' you come to a small clearing with stone walls on either side.
There are a couple of Goblin's on the other side of this clearing, but
resist the urge to run in after them, because two more on top of the
wall to the left will start throwing rocks down at you. Try to lure the
two Goblins on the ground toward you with ranged attacks so that
you can fight them out of the range of the others. Run through the
clearing once they've been defeated, and double back along the
path to the left to reach the top of the wall where the other Goblins
are situated. Killing them will let you get the highly valuable Pharros'
Lockstone that's nearby [.., I Jo ].
If you continue on up the hill past the clearing you'll come to see
World Event
The Shrine of Winter that you can reach from this area can
technically be accessed at this point in the game, although
it will require some skillful game play and planning. You can
open the door leading into the Shrine of Winter by amass-
ing a large number of Souls without using them, and the
number will only increase on each subsequent playthrough.
On your first playthrough, you will need 1,000,000 Souls,
the second playthrough will require 2,000,000 and so on for
each playthrough. Obviously in doing this you will miss out
on a lot of areas and the fruits they bear, so it's only recom-
mended to players on New Game+ who want to skip ahead to
later areas.
As you make your way through the woods you'll notice that some
of the trees are much larger than the others, and if you hlt those
trees they will let out an agonizing groan; these groans will attract
the Phantoms to the tree that caused them, so you can use them
to your advantage by hitting one and moving away from it quickly
so that the Phantoms are distracted. Keep pushing on with the cliff
to your left and you'll eventually come to a small path leading up to
the left, at the top of which you'll find a clearing. Sitting on a pile of
rubble in the clearing is the Head ofVengarl, and if you go through
all of his dialogue, you'll eventually be able to access his merchan-
dise [ LJ 01 ]. If you look behind the low wall near Vengarl you'll also
find a hidden Fire Seed to pick up.
Wor1d Event
Once you've spoken to Vengarl enough to open up his op-
tions, make sure you keep talking to him to hear his full story.
When you've been through all of his dialogue he'll give you
Vengarl's Helm and you'll also unlock the Reflections on Dis-
embodiment Achievement/Trophy.
'
J Return to the start of the area now (keeping the cliff on your
IP right). and then, after aligning yourself so that you are looking out
from the entrance again, start following the cliff on the right. Make
sure you keep your shield up while running, just in case one of the
Phantoms attacks you, but try to avoid fighting them whenever
possible because the more you kill, the more of them can appear at
the same time. Initially there will only be two, but for each one you
kill another can appear at the same time, and the only way to reset
the count is to leave the area or rest at a Bonfire. After following the
edge along for quite some distance you should come to a chest
containing an Old Sun Ring.
If you align yourself so that your back is to the front edge of that
chest, and then run directly into the woods at that angle you should
come to a large tree at Position A (-,1LJ O ]. From there you should
be able to see a second large tree with a chest next to it, and that
one contains a Clear Bluestone Ring + 1, which is very useful for
anyone using spells. After opening that chest, retrace your steps
back to the one that housed the Old Sun Ring, and then continue
through the area keeping the edge on your right.
'
..A After following the edge around for a while past that chest you
VI should start going uphill along a narrow path; follow that path to
the end you'll reach another chest, this time containing the
extremely useful Chloranthy Ring + 1 [ [l 03]. Drop down behind
the chest, and then keep following the edge around until you finally
start going up a set of stone stairs that leads you out of the mist.
'
J Enter the old ruins at the end of the path, and go up the stairs
'IP inside to find the third Bonfire of the area, tucked underneath a
broken section of the ceiling. That broken section of ceiling forms a
ramp that you can use to reach the top of the ruins, and if you run to
the opposite side of them you'll be able to get the item there. Drop
down from the end of the roof, and then go down the stairs Just
ahead on the left to reach a small room containing a chest.
Go back up the stairs now, and jump out of the destroyed section
of wall nearby on the right to land on a narrow ledge below. Quickly
destroy the nearby pot when you land, because tt will start spewing
out Curse fumes when you get close to it. Pick up the item from the
end of the ledge, and then run toward the fallen tree at the opposite
end. Close to this tree you'll see a petrified Lion Warrior, and if you
have another Fragrant Branch of Yore, it's highly recommended
that you use it here to free him [ L 04]. When you kill this enemy
you'll get the Fang Key, which is required to open a door later in the
area. Cross the fallen tree to get back to the Bonfire when you're
done here, and make your way to the opposite end of the ruins.
'
J Go up the ramp and through the doorway at the end of the ruins,
'fl but be extremely careful as you move up the hill outside,
because there's a Giant Basilisk just up ahead. On top of that, there
are also numerous Curse-spewing pots around the area so you
should always be watching out for them as you move around up
here. The Lion Warriors that you'll also face in this area inflict Curse
with their attacks, so fighting them in the vicinity of a Curse pot is
~·
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doubly dangerous. Listen out for the sounds that the Curse pots
make when you get close to one, and anytime you see a buildup in
'
your Curse level, move out of the area and try to find the pot that's
causing it and destroy it.
From the top of this hill, you should be able to lure some of the
nearby Lion Warriors toward you with ranged attacks without attract-
ing the attention of the Giant Basilisk, so take them out to clear the
area a bit [.., 0 05]. The Giant Basilisk has a lot of health, but if you
have a good ranged attack you can also take it out relatively safely
from the top of the hill. Now that it's a bit safer to move out, go up
the hill and around to the left.
' 00
_ .JI Go straight past the entrance to the ruins at Position B to reach
-,
0
W an item at the base of a wall, and then return and enter the ruin.
There are a number of Curse pots in this part of the ruins, so try to
destroy them as quickly as possible; you'll need a strong ranged
attack to destroy the one on a small section of the roof Just inside
the door, and a Throwing Knife will do if you have no other option
I J Ob]. Follow the path down the stairs, and then destroy the
large barrels when you come to them, so that you can pick up the
Pharros' Lockstone hidden behind them [ ~ ( 1 07]. After picking up
the item, go through the door that's under the stairs and enter the v--u
large room on the other side. n
191
01
-, J Through the large hole in the floor you'll be able to see Manscor-
V, pion Tark, but don't drop straight down just yet [-+U 1 ]. If you
follow the path between the broken sections of wall on the left
you'll be able to take down a Crystal Lizard for some useful
reinforcement materials, and open a chest to get a Dark Scythe.
Jump over the bit of wall near the chest, and then drop down from
the end of the path. If you turn around after landing, you should see
a tunnel leading down to a room below, v where you'll have to face
another Lion Warrior.
There are a couple of items you can grab here, and if you exit
through the door you'll come to another petrified Lion Warrior. This
one doesn't drop anything special, but If you un-petrify him you'll
be able to continue along the path to get a chest containing a Black
Knight Halberd. That's all you can do here, so make your vvay back
up through the ruins to Position B.
___________ .J Just outside that tower at Position C you'll be able to find
World Event W another hole in the ground covered by wooden boards, and this
Under normal circumstance you won't be able to commu- time you should vvalk onto them so that you fall into the cave below.
nicate with Manscorpion Tark, but with the right equipment Open the chest nearby to get the Homing Soulmass Sorcery, and
anything is possible. If you have the Ring of Whispers you'll then make sure to speak with Darkdiver Grandahl, who is on the
be able to hear his inner voice and communicate with him, opposite side of the Shrine to the Abyss l-i [ J 04].
and you can purchase that ring from Sweet Shalquoir in Ma-
jula. After hearing his tale, he'll ask that you help him kill his World Event
betrothed, who happens to the boss of this area, Scorpioness Just like the other Shrines, if you speak to Darkdiver Gran-
Najka. When you approach the Fog Gate leading to the boss, dahl, and then return to the area before speaking with him
you'll also findTark's Summon Sign just to the left of it. at both of the other Shrines he will not be here. Once you've
spoken to him in all three locations, however, he will always
'
be at whatever Shrine you go to.
.J Tum left as you exit the building, and move up toward the
·,P remains of another building directly ahead and open the chest
inside. There's another large set of ruins nearby, which would be Drop down from the ledge next to Grandahl, and make your vvay
directly behind where the giant Basilisk was, and venturing in there toward the opposite end of the cave. Make sure you avoid vvalking
is highly worthwhile, because you'll be able to get another Pharros' into the pools of liquid in this cave, because it is highly acidic and will
Lockstone along with some other items. If you look across the area quickly destroy your equipment [..., J 05]. As you near the door at the
from the entrance of those ruins, run forward and go through the end you should see a room on either side of the path, and each of
archway opposite them to reach a small ledge on the other side these rooms contains a number of Basilisks. Try to lure the Basilisks
[- J 02]. From that ledge you can jump across a gap (try to take out out of the rooms they're in and back down the path, so that they
the Curse pot with the roll at the end of your jump) and get another don't group up and overwhelm you. Grab the items from the room,
chest. Make your vvay back across the gap once you've secured the and then return to the main part of the cave and go through the open-
chest's contents. ing on the side of the vvall. You'll now be back on the ledge near the
' third Bonfire, so cross the fallen tree, and then go all the vvay back
J If you continue around to the right from that archway, you should through the area and take the path between the two towers.
W see an item sitting in the corner of the floor just below a raised
section of ground; do not go running straight toward this item,
because there are wooden boards covering a hole in the ground and
they will give way if you step on them. Kill the Lion Warrior near the
hole, and then make your way around the bottom edge of the raised
area to get the Item safely. Continue through the area just past the
hole, and you should be able to enter another ruined building on the
right, where you'll find a petrified Lion Warrior.
World Event
If you used a Fragrant Branch ofYore to un-petrify the Lion
Warrior near the third Bonfire, and then killed it to obtain the
Fang Key, you'll be able to use that key to open the door in
this cave. Inside you'll find Weaponsmith Ornifex, and now
that you've freed her, she'll be able to return to her shop in
Brightstone Cove Tseldora, an area that you're currently head-
ing toward. At her shop you'll be able to trade Boss Souls for
powerful weapons, so freeing her at this time will pay divi-
dends later. You can also pick up an Estus Flask Shard in the
room she was being held captive in, so there are immediate
benefits to opening the door as well.
, _.j There are no enemies along this path, so you can safely run
QI along it toward the fog Gate at the end. If you spoke with
Manscorpion Tark earlier, you'll find his Summon Sign just to the left
of the Fog Gate and you can call upon him for assistance in the
upcoming battle. Enter the Fog Gate and face Scorpioness Najka
when you're ready. During the fight with her you'll notice that there
is an item sitting on top of a tree, and the only way to get that item
is to have Najka destroy it with one of her attacks. Getting her into
position, and then having her use the right attack can be very
awkward, and since the item is only a Flame Butterfly, you'll need to
think hard about how much you really want it [ -L, O J. After
defeating Najka, take the path out of the boss room and continue on
toward the Doors of Pharros.
World Event
If you had previously spoken with Manscorpion Tark using the
Ring of Whispers, make sure you return to him after defeat-
ing Najka. You'll need to either leave the area or rest at a
Bonfire for him to appear back in his usual spot. In thanks for
helping end his long waging struggle with her, he'll give you
a Fragrant Branch ofYore, and you'll also be able to learn a
Gesture from him.
they have time to attack is the best strategy. They share the other
Goblins' lack of poise and are easily stunned; players may dispose
of them by any available means.
Sling
Unarmed Goblins whose hands lack a coating of green poison will
stand at a distance and pelt the player with stones. As they can be a
troublesome source of chip damage it is best to take cover in order
to deal with the more aggressive melee-oriented Goblins before
moving in to mop these up. Projectile Goblins will not perform any
melee attacks at all and will only throw stones.
Strategy
Their ability to instantly kill players unable to escape their petrifying
mist belies the fact that Basilisks are in reality quite weak and will
fall easily to nearly any form of attack. The key to safely eliminating
them is to score the first strike; this can be accomplished either
with ranged attacks or simply by rushing the Basilisk before it can
exhale a cloud of mist. These creatures have very low health and
will not last long against a sustained assault.
Pr, t 111 .. .,
Greataxe
The lone Lion Warrior armed with only an axe can be found below
Manscorpion Tark's sand pit. He behaves in the same way as the
others, except that if his initial swing connects he may perform a
three-hit axe combo ending with lunging jump attack; otherwise he
should be handled in the same way as his kin.
A species of anthropomorphic
lions whose sudden appearance UD "n•,1 p: ..,, """
on the stage of history suggests Lion Clan Warrior (Greataxe & Shleld) 660 400 Yes
that they are not of natural
origin. They despise other races Lion Cl an Warrior (Greataxe) 860 400 Yes
and will arbitrarily slaughter
those not of their clan.
.. r'r t 11 lty 1
Strategy HP ~c,·,i
Far more powerful than their smaller cousins. Giant Basilisks pose Giant Baslllsk 3380 3000 No
a great challenge for players lacking upgraded equipment; however
they can be easily defeated with ranged attacks or spells at no risk, t'rt t 111 1
as they will not pursue the player even when provoked. Giant Basi-
lisks will only attack when players encroach upon their immediate Petrified Dragon Bone 100 310
vicinity; they will use the same petrifying mist as other members of
their species in addition to forward claw swipes and swings of their
tails at players behind them. They are susceptible to poison and a
few Poison Arrows or Poison Throwing Knives will make short work
of them.
FOREST GUARDIAN
SWORD & CROSSBOW, DAGGER & CROSSBOW
Strategy
Sword & Crossbow
Forest Guardians with Longswords will fire their Crossbows from
a distance and close in with their blades when the player draws
near. They are extremely difficult to see due to the thick fog and
their near-invisibility; area-effect spells and wide sweeping swings
offer the highest chance of hitting them. The large trees with faces
\
196 LLECTOR'S EDITION GUI DE
Dagger & Crossbow
Crossbow Attacks These Forest Guardians will take potshots with their Crossbows
at long range and persistently strafe around the player fishing for
Backstabs up close. They should be handled in the same way as
the other type of Forest Guardian, with the additional suggestion
that players fight with their backs against a wall if possible. Hitting
Forest Guardians with single-target spells or ranged attacks is nearly
impossible and cheap, all-purpose area attacks such as Firebombs
are sufficient alternatives in a pinch.
... ..
Forest Guardian (Sword & Crossbow) 840 460 Yes
Forest Guardian (Dagger a. Crossbow) 840 460 Yes
scattered throughout this section of the Forest can be attacked, Pr.,l.aL>l,lt)
and upon doing so they will groan; this will attract any nearby
Forest Guardians and offer the player a brief opportunity to slip by None
unnoticed.
Tall Attacks
Najka will reach over her head to strike players in front of her with
her twin tails. She will swing them back and forth horizontally to
attack players to her sides and rear and will strike behind her with
up to four consecutive vertical tail slams. Attempting to block
Najka's tall swings is not advised, as doing so will drain
large amounts of Stamina. It is possible to roll through
the swings in the opposite direction, but the timing
required is quite precise. Both of Najka's tails can be
severed, rendering her unable to use these attacks.
Soul Spear
Najka Is capable of casting Soul Spear when she Is buried in the
sand with only her human torso exposed. This can be avoided with
a sideways roll. Alternatively, a shield with high Stability and magic
reduction paired with a Small Blue Burr can absorb the brunt of the
damage.
Claw Attacks
Najka will strike players in front of her at extremely close range with
her small claws. These attacks are chained in quick succession and
will collectively drain tremendous amounts of Stamina; attempting
to block them is not recommended and players are instead advised
to roll backward and out of Najka's range.
Strategy
Players seeking assistance with this fight should equip the Ring continue maximizing their opportunities to attack her should target a
of Whispers and speak to Manscorpion Tark In the sand pit at the part of her body other than her tails. Also bear in mind that in order
Shaded Ruins; his Summon Sign can subsequently be found outside to obtain the item atop the dead tree, Najka must knock the tree
Scorpioness Najka's Boss room. Tark tends not to last long, but down by striking it with her tails.
his attacks are powerful and he can provide a diversion for those
experiencing difficulty with this battle. Najka will begin the fight sub-
merged in the sand up to her waist with only her human torso ex-
posed; she will bombard the player with Soul Spears until engaged
at close range or struck from a distance at which point she will burst
from the ground, damaging adjacent players In the process.
Najka's tails are most easily targeted when she performs the over-
head sting attack which leaves them buried in the ground in front of
her; after sustaining enough damage they will break off and leave
her unable to perform any associated attacks [ 02]. At this point
it will become more drfficult to safely damage Najka, as she will no
longer have access to her slowest strikes, so players wishing to
,, I 1b1 Ii\
Toxic Sting No No u nblockabl e
• p '
Weapon Attacks No Yes Moderate
Scorploness NaJka soul 100 397 Claw Attacks No Yes Moderate
Soul Spear No Yes Moderate
Crystal soul Geyser No Yes Moderate (lndlvldualty)
Homing Soulmass Spear No Yes Moderate (lndlvldualty)
Subterranean Ambush No Yes Extreme
GyrmAxGX1,
Torch x1
Dragon Charm x1
Amber Herb x2
Large Soul of a
8 r.MI Warrior x 1
RoyalRatAulhortty
Faintstone x1,
Twinkling Tttanite x1
DOORS OF PHARROS
'
.JI At the start of this area you'll find yourself at the mouth of a
'II flooded cave, and because your movement is hampered in water
of this depth, you'll need to be extra careful when facing enemies.
Directly ahead of you you'll see a massive Primal Knight, so try and
lure it to one of the small sections of dry land sticking out of the
water so that you can maneuver around it with greater ease. While
you're engaging the Primal Knight, a Gyrm Warrior will usually start
coming toward you from the staircase ahead, and while it moves
quite slowly, you should still try and take out the Primal Knight
quickly before it closes in.
If you choose, you can forgo completing nearly all of this area and
simply head straight on to Brightstone Cove Tseldora from this loca-
tion, and if you wish to do that you should skip ahead and continue
reading from Point 11. In doing that, however, you'll miss out on a
number of good item pickups, and an excellent place to farm Phar-
ros' Lockstones by killing Dog Rats. With that in mind, start heading
toward the small cave entrance directly ahead to begin exploring the
area [ _J 01 ]. The chest to the side of the cave entrance is a Mimic,
so attack it rather than trying to open it, and for killing it you'll get
Dark Leggings and a Black Scorpion Stinger. Enter the cave now to
access the area's first Bonfire, and then continue on to the large
water-filled cavern ahead.
'
.JI As soon as you enter the cavern you'll get invaded by the Dark
'If Spirit, Bowman Guthry and be sealed into the area, just to give
you an indication as to what the area is designed for. This entire area
is under the Jurisdiction of The Rat King, and as such is intended for
online battles against other players. There are numerous Pharros'
Contraptions around the area that either release enemies or activate
traps, and all of them can be used to aid you during invasions if you
have sufficient Lockstones. Luckily, this Dark Spirit will stay in place
until you get close to it, which gives you room to deal with the is generally a good idea for this battle, and using ranged attacks so
Primal Knight and Dog Rat nearby [ 02). that you don't have to try and get close to him also helps.
'
Guthry is armed with dual Avelyns (multi-shot Crossbows), which . J While most of the Pharros' Contraptions do indeed release
can give him a bit of an advantage, seeing as your movement is 'II enemies or control traps, some of them do lead to items, and the
hampered by the water. Focusing on defense rather than evasion large door here is one such place. The door has three segments that
open, each of which is controlled via a nearby Contraption, and
By striking the switch that the Gyrm was using, you can also
manipulate the spike wall if you wish. The alcove also contains two
more Pharros' Contraptions, and as you look into the room, the one
on the right activates an axe-throwing statue trap, and the one on
the left has no effect. Continue along the ledge, and after grabbing
the Pharros' Lockstone to the left of the stairs you come to, use
them to access an upper path in the large water-filled cavern you
were previously in.
'
.~ The path here runs around the entire cavern, and like the other
" parts of this area, there are numerous Pharros' Contraptions to
be found along the way. The traps that can be activated in this area
are especially fiendish and damaging so extra care should be taken
if you decide to activate any. The best approach to tackle the area is
to follow the path around going anti-clockwise. After crossing the
first bridge you'll see a Contraption on the wall to either side; both
of them activate traps, with the one on the right causing razor sharp
disks to fire across the bridge, and the one on the left causes the
nearby statue to start throwing stone axes [ 02).
'
J After crossing the next bridge you'll have to take out a couple of
VI Gyrm Warriors before you can consider doing anything wtth the
Contraptions. The first one you come to on the wall will activate the
nearby statue trap, while the next one along on the floor will open
up a nearby passageway that leads to a small room with a Gyrm
Warrior and a chest containing Magic Arrows x15. Given the low
amount and situational use of those arrows, it's hard to recommend
opening the passage to them unless you have an abundance of
Lockstones. The next Contraption on the floor along the path will
activate the statue trap that's next to tt, and the Contraption on the
wall will open another passageway, which provides an alternate
means of reaching the other side of the nearby bridge (->.I I 03).
'
J
·w Upon reaching the end of the bridge here you'll see another
Contraption on the wall to the right, and if you put a Lockstone in
it you'll activate another trap that will fire disks along the bridge you
just crossed. Further along the path you'll come to a Contraption on
the floor that controls the statue trap near it, and then on the wall
ahead you'll see a row of three Contraptions. All of those Contrap-
tions are used to control dtfferent parts of the nearby door, and like
the one on the floor below, you only have to use a Lockstone on the
central one to gain access to the room through the bottom part of
the door [ 04].
On the other side of the door is a Primal Knight, and just behind that
is a Large Soul of a Brave Warrior; the trade of the Lockstones for
the souls isn't a bad one, so consider using a Lockstone here if you
have one to spare. The Contraption further along the wall from the
group of three controls the statue trap opposite it near the edge of
the path.
'
J Continue over the next bridge and take out the Gyrm Warrior
VI that's blocking your path. Shortly after facing that enemy you'll
come to a Contraption on the wall, and if you put a Lockstone in this
one it will cause a section of the cave wall ahead to move out and
block the path, stopping you from doing a full circle of the area.
While at first this may seem pointless, if you're up against an
invader, it may just save your life.
World Event
As in the Grave of Saints, you can talk to the Rat King to join
his Covenant if you wish. This area, even more so than the
Grave of Saints, can give you a significant advantage in battle
after you draw an invader in due to the sheer number of traps
that you can activate.
'
.J Head through the doorway on the left after you land to reach a
VI room where the wondering merchant, Lonesome Gavlan can be
found; If you have any unwanted items or equipment, make sure to
take advantage of his services while he's here. Follow the spiraling
path up the side of the room once you're transactions with Gavlan
are complete, and enter the narrow corridor when you come to it.
At the end of this corridor you'll see a Gyrm Warrior with two
Greataxes, and when you close in on him, he'll try and throw them
at you. Thankfully, he can't throw them very far, so when you see
him start the throwing animation, simply walk backwards out of
range [ -i u 6].
'
. J Continue on along the path after taking out the Greataxe
VJ throwing Gyrm, but before you reach the point where it opens
out into a cave again, make sure you have something equipped that
can deal with the Crystal Lizard just ahead. Further along the path
past the Crystal Lizard you'll come to a small alcove on the right, in
which a foolish Gyrm can be found sitting with his back to you; take
advantage of his poor choice in seating area by running up and
attacking him from behind [ C J 07). The only thing standing
between you and the next area now is one final Gyrm Warrior on
the other side of the nearby bridge, so take him out, and then
continue up the stairs toward Brightstone Cove Tseldora.
HP it"'o··•
• t I II
GYRM WARRIOR
DUAL GREATAXE, GREAT HAMMER
Warriors of the Gyrm race clad in heavy armor customized for
their stout frames.These sturdy opponents can deal massive
damage with their improvised Great Hammers while deflecting
nearly any blow with the monstrous stone Greatshields they carry.
Some have developed proficiency in ranged combat and will
throw enormous Greataxes at enemies with frightening accuracy.
Strategy
Dual Greataxe
Gyrm armed with a pair of
Greataxes will either hurl these
at the player from a distance
and proceed to attack with their
bare hands, or close in with the
Greataxes and perform slow,
powerful swings. Rolling forward
through the flying axe will allow
players to deliver melee attacks;
mages and archers will need to
DOG RAT Subjects of the Rat King, the origins of these odd hybrid canine
rats remain unknown to all but the rats themselves. They inhabit
the Doors of Pharros and will bravely defend their rightful realm
against intruders.
Strategy
Dog Rats behave in the same way as their cousins in the Grave
of Saints and should be handled as such. Bear in mind, however.
that rather than Poison their attacks cause Bleed and Petrification
buildup; avoid being hit if possible and try to pick them off one at a
time rather than taking them on in groups .
..,., i.n•1I Y'TI
Strategy
Primal Knights are large, powerful and very slow enemies with a
crippling blind spot directly behind them. Players not attacking from
a distance with magic or projectiles should launch their assault
from this spot while strafing clockwise around the Primal Knight
to maintain the position; these hulking opponents are also very
susceptible to Poison and can be dispatched in this manner from a
safe distance.
Pr L 11 ', 1
HP
Dart< Splrtt Bowman Guthry 1730 1052 No Royal Swordsman Helm 371 Royal Swordsman Leggings 371
Can heal via Estus flask Royal Swordsman Annor 371 Avelyn 348
Probablllty p (1
Royal Swordsman Gloves 371 Avelyn 348
Strategy
The Royal Rat Authority will initially be sleeping atop an Inaccessible
ledge when you enter the Boss room. Below it are several Dog
Rats; as soon as these are engaged the Boss will wake up and Jump
down to attack. Eliminating the Dog Rats before the Boss' arrival is
crucial, as their interference cannot be afforded in this fight. Sweep-
ing horizontal swings of large weapons as well as area-effect spells
are recommended; Firebombs will suffice if no alternatives are avail-
able, but are far from ideal. The Boss should be engaged only after
the small fry have been eliminated. This massive rat is deceptively
fleet-footed and very powerful; the only safe place from which to
attack is directly beneath it. In general, keep the boss at close range
when possible and use Its Claw Swipes as an opportunity to dash
under it and attack.
The basic strategy is the same for characters of all combat orienta- A well-upgraded Greatshield with high StabiHty, such as the Gyrm
tions; keeping this boss at long range is for all intents and purposes Greatshield, can block all of the Royal Rat Authority's attacks if held
impossible, as it will close its distance to the player almost imme- in both hands; this offers an alternative strategy for players with suf-
diately. Attacks can only be safely launched from beneath it while ficient Strength to make use of it. Using this method it is possible
it is using tts Claw Swipes; at all other times players must remain to block the Boss' lunge and bite attacks while waiting for it to use
focused on either blocking or dodging, as the Boss will launch an its Claw Swipes, then dash underneath it and either hit it with the
almost constant assault. Players should remain just outside its Greatshield or switch weapons and hit it with something else. When
melee range, attempt to bait the Claw Swipes and either roll or dash the Royal Rat Authority's health has been reduced to approximately
under the Boss when it begins its attack; counterattacks should be 20o/o it will become severely weakened and will only use a feeble
executed before it finishes swinging, because it will usually leap bite attack and Royal Rat Regurgitation; at this point players should
away from the player and reposition Itself to lunge. take the opportunity to deliver it a swift and decisive finishing blow.
·- • Sl<Qptic's Spice x1
t::=±::===--'- Cleric's
Fading Soul lCI,
Small Shield lCI
Bonfire Ascetic x1
uirge Soul of a
Namelll6s Soldier lCI
Estus Flask Shard x1
Benhart of Jugo (Summoo Sigl"\l
Prrmling Mag us &
Laceratjng Alrrm x15 Holy 11\titllr Um ,a Coognagatioo
Soul of a NamelllSS
Soldiw lCI
He:ivy Bolt x20 !Trap)
L.irge Soul of a
Proud Knight x1
Soul of a Nameless
Soldier lCI 0 L.irge litanitll Sh:ird xl
•
L.irge Titanite Shard xl
To Doors of Pharros
l,RI<-illl\l()NI C()VI -12
Soul of a Proud Knight xt
Toroh lCI
Primal Bonfire
Radiant Lifegem x1 ( Middle Wllb)
•D
0 ,::: :,~
/
0 ,,,
_..j The first room you come to is empty, but the second one houses
'If a chest sitting invitingly in the middle of the room. Opening this
chest will trigger an ambush in which several Parasite Spiders will
emerge from holes in the walls and attack simultaneously. Before
opening the chest you can see the spiders hiding in the small holes
in the wall, so if you have ranged attacks, hit one of them to give
yourself an early advantage in the battle.
Collect the contents of the chest once it's safe, and then proceed
through the door on the opposite side of the room. Before going
through the Fog Gate in the room on the other side, however,
interact with the wall at Position C to reveal a hidden door; follow
the stairs up on the other side to get an Estus Flask Shard [ C 04).
Make your way back down and pass through the Fog Gate to do
battle with the Prowling Magus and his Congregation.
~
,J Exit the Boss room and turn back around to face the chapel. The
• niche immediately to the right of the doorway hides a ladder
leading to an attic - climb it to meet Cromwell the Pardoner and loot
several corpses. Descend to the chapel entrance, and then after
entering the nearby cave, follow the upper ledge inside it around to
the left to find a Bonfire. Walk or Jump down to the sandy floor
below and check under the last flight of steps for an item, and then
continue through the door and smash the pots on the other side to
reveal the item hidden within them. Step out onto the ledge, but
beware of the Hollow Mages perched around the area that will
bombard you with Homing Soul Arrows - if you have any form of
ranged damage available you can take them out from here to make
the going much easier.
Wor1d Event
As well as being able to purchase Miracles and other items
form Cromwell, you can also ask him for a Pardon to clear
you of any Sin you've accumulated through the killing of
NPCs and other actions.
'
. .JI Ride the first zipline to the ledge below, kill the mage and the
IP spider in your way, and then ride the second zipline. Kill the
enemies on the ledge and enter the door to the right. The hallway
leads to a room with two Hollow Mages, one hidden around the
corner to the left, and two spiders on the ceiling. Kill the mages, and
the spiders if you can reach them, and then take the item from the
corpse in the corner before going through the nearby doorway [
05). Slide down the ladder, and then head down the hall to access
the Bonfire in the room there.
Both men will give you their complete set of armor as reward
for helping them kill the other, so since you should already
have all of Pate's equipment from talking to him in Earthen
Peak, it's recommended that you side with Creighton and kill
Pate. Talk to whichever man is left alive after the battle to get
the rewards, and on top of them you'll also be given theTsel-
dora Den Key. You'I I get the key regardless of which of them
you side with, and it's used to open a door later in the area.
If along the journey you happened to kill either of these men,
then things play out slightly differently.
If you killed Pate, Creighton will still be in the room when you
arrive, and if you talk to him he'll ask for proof of Pate's death
in the form of the Ring ofThorns that he drops. If you give
him the ring he will give you theTseldora Key, and if you re-
fuse he will attack you. Similarly, if you killed Creighton, Pate
will ask for proof and the same situation will play out.
If you didn't kill the two spiders in the upper room they will drop
through the hole in the floor and attack you when you walk under-
neath them. Light the Bonfire and make sure to open the door lead-
ing outside, because it only opens from this side. Use the Bonfire
now to Travel back up to the Chapel Threshold Bonfire. As you made
your way down the first time, you will have noticed a number of
items in awkward to reach areas along the walls, and since there
is no way of getting them all in one go, multiple trips down are
required.
Continue along to the opposite side of the area until you see an
item on the ground Just behind a wooden cart [ .J 02]. When you
approach this item, a number of Parasite Spiders wil swarm over '
the ledge and ambush you, so make sure you're ready for them. .J Make your way around to the first zipline, and after using It to
Return to the Bonfire room after picking up the item, and then Travel Ill crossover to the other side, enter the dwelling to the left. The
back to the ChapelThreshold again; from there make your way partially broken door on the right leads to an empty room with a
down to the first zipline and use it to reach the ledge on the other spider hiding in a hole behind two bookcases, so destroy them and
side. kill the spider. Back in the main room, destroy the pots to get the
items from a corpse hidden inside one of them. Destroy the shelves
World Event on the opposite side of the room to reveal a rather poorly-concealed
If you had previously freed Weaponsmith Ornifex from her passageway. Follow the passageway along through a door, and then
confinement in the Shaded Woods, she will have returned pick up the item nearby on the stairs. Continue on through the next
here and set up shop. As her name implies she is an excel- door and kill the enemy outside quickly before turning to the right
lent weaponsmith, and will be able to craft powerful weapons and killing the Crystal Lizard. Pick up the item from the other side of
for you at no cost in exchange for certain Boss Souls. If you this ledge, and then drop down at Position G to land on another
made it here and she's not in the room, that means you still ledge below with a makeshift wooden railing [ L 1 04].
need to free her back in Shaded Woods, so please refer to
that area for details on how to accomplish the task.
'
,J Tum around once you land on this ledge, and you'll notice an
'4' item sitting just inside a door on the opposite balcony; that item
is only a Large Titanite Shard, and considering the difficulty in
obtaining it and getting down safely, the risk does not really match
the reward in this instance. Instead, walk along the ledge past the
second zlpline, and then drop off the end at Position F and
continue down a series of ledges to reach one with an item [ l I
03]. If you choose to melee the Hollow Mage here, beware of the
exploding barrels next to him. Drop carefully to the ledge below;
aiming for the two pots on the side is the best way to avoid missing
your target and landing on the ground. Enter the door and take the
Estus Flask Shard, and then return to the Chapel Threshold via Travel
from the Lower Brightstone Cove Bonfire once more.
Phantom from this ledge if you have ranged attacks, just be careful the pillars in the corner directly below the entrance to find the item
where you stand on the wooden portion, because the corner on the hidden there. If you go to the pillar in the adjacent corner you'll find
left side will collapse if you step on it. the Summon Sign for Ashen Knight Boyd; it's highly recommended
' that you summon him, because when you pass through the Fog
. .JI Once the Phantom has been vanquished, note the other wooden Gate you'll have to face The Duke's Dear Freja [ l I 051.
W door at ground level near the archway; attempting to open this '
door will result in the message, "Too heavy to open." Standing well J Pick up the Boss' Soul from the glowing red spot on the ground,
back and to the side, target the door with ranged attacks. When it W and then turn and make your way through the tunnel into the
breaks, an avalanche of sand will pour out and damage you if you Lord's Private Chamber. Lord Tseldora himself is standing in front of
are anywhere near the door. You can proceed inside, but will be the desk - defeat him to claim the Brightstone Key and a number of
stopped by a locked door requiring the Tseldora Den Key. Go back other ttems. Proceed through the corridor on the right and you will
outside, through the archway and cross the wooden footbridge be attacked byVengarl's Body; destroy it to obtain the remainder of
toward the Duke's manor. Falling onto the sharp crystals beneath the Vengarl's Armor Set pieces. Once the area is clear, light the
the bridge will inflict damage with every step you take, so avoid Primal Bonfire and use tt to return to Majula; from there your next
them If at all possible [ n 03]. If you do fall In, use the stairs Just in destination should be Sinner's Rise.
front of the manor to get out.
World Event
World Event Now that you have the Brightstone Key, remember to travel
If you saw the events with Creighton and Pate to one of the back to the Lower Brightstone Cove Bonfire and make your
outcomes that leads to you getting the Tseldora Den Key, you way back across the wooden bridge into the Duke's manor
can use it to open the door here. On the other side you'll find and open the door there. Proceed across the room and ready
a room with two chests; the wooden chest has an explosive yourself for an ambush, because when you open the next
trap on it, so as soon as you open it, run back out of the room door, a large number of Parasite Spiders will drop down from
to escape the blast. In the other chest you'll find the Engraved the holes in the ceiling. After you've taken them all out, open
Gauntlets, which have the ability to make your normal attacks the chest and claim the contents.
become critical hits.
With the Duke's Dear Freja now defeated, you should also re-
'
turn to the Shaded Woods and speak again with Manscorpion
-, .JI When you approach the door you'll notice two enemies standing Tark; for defeating his master he will give you the Second
Ill on platforms above it; if you have ranged attacks take them out Dragon Ring.
as early as you can, otherwise they will drop down when you get
near the door. Once inside you will be set upon by a large group of
spiders, so use the doorway as a bottleneck for them to avoid
getting surrounded. You won't be able to open the door on the
right-hand side of this room yet, because it requires the Brightstone
Key, so head toward the two doors at the back. Each of these doors
is controlled by the switch next to it. and while the one on the right
only contains an item, the one on the left contains a ladder that you
need to climb In order to proceed [ u 04].
'
. .JI Be cautious of the spiders scattered throughout this area as you
IP work your way down - standing on the webs reduces movement
speed and can make tt difficult to evade or retreat. A Torch and a
Pharros' Lockstone can be found one level down in the corners of
the remaining floor on the opposite side of the room from the
entrance. Two corpses in the webbing near the ground hold more
items as well. Once you're down on solid ground, go behind one of
HP ' I D "J) m
None
H" "'"'ll
Strategy
Undead Supplicants are weak, slow-moving and serve more as
obstacles than actual threats. They are present in the Prowling Ma-
gus Boss fight primarily to fill out the Congregation and distract the
player from the more dangerous Dark Clerics. Undead Supplicants
are easily dispatched with any form of attack and should either be
eliminated quickly in one fell swoop or else ignored until the Clerics
have been defeated.
Prut.al..., It)
None
PARAS I ZEDUNDEAD
Former residents
of Brightstone
Cove who failed to
escape the wave of
invading spiders
and became the
parasitic arachnids'
hosts. A gruesome
fate undeserved by
those whom it befell,
the still-living host is
used as a source of
nourishment by the
spider as it seeks out
new sources of food. While their consecutive attacks are only moderately quick, Parasit-
ized Undead give very little warning before striking and can stunlock
players with low Poise if their first hit connects. If fighting up close,
stand back until they've swung and missed before closing in to
counterattack. Atternately, simply block the attack with a shield and
counter immediately. If your attack does not finish the Parasitized
Undead, return to blocking and wait until the next attack rebounds
to deliver the killing blow. Holding your weapon in both hands is
recommended if not using a shield.
HP C"'n··•
•• p L 11111 y
DARK CLERIC
Drangleic clerics in the service
of the Prowling Magus. How
and why they came to serve
this evil being is as mysterious
as the clerics themselves;
it is uncertain whether
they even retain their own
consciousnesses or are merely
extensions of the Magus' will.
heal the other enemies in the room while petting the player with
Lightning Spears; it is imperative that they be killed before engaging
the Magus in order to prevent them from restoring his health and
dragging out the fight.
HP ~o•il
Strategy Dari< Cler1c 900 0 Yes
Two Dark Clerics appear with the Prowling Magus in the Chapel
Boss room. They are capable of casting several Miracles that can ,,. t Ill ""
cause tremendous problems if the Clerics are not promptly elimi-
nated: Lightning Spear, Heal and an area-effect Heal which targets Twlllght Herb 3 395
the entire Congregation, including the Boss. They will continually Human Effigy 10 395
Strategy
Hollow and decrepit but still clutching an Estoc in his rotting hand,
Duke Tseldora attacks with a limited and rather bland set of thrusts
and slashes; as such he is easily thwarted with a shield. He has no
means of ranged attack nor any particular elemental resistances and
nearly any means of damaging him will prove effective. The Duke
also lacks Poise and is susceptible to chain attacks, so simply block
his jabs or move to the side and counterattack to put an end to his
twisted and troubled legacy.
VENGARL'S BODY
The decapitated body ofVengarl of Forossa. Separated from
its head during a brutal war long ago and now somehow
ambulatory once again, it wanders in search of the battles it
knew in life as though reanimated by its old bloodlust ...
Strategy
The Porcine Peasant will appear behind the left side of the wall At or below 50o/o health the Porcine Peasant will attempt to back off
immediately preceding the wooden footbridge across the spikes and heal himself using an Estus Flask; melee characters should stay
to the Writhing Ruin when the player approaches the archway. His close to him at this point to interrupt him and use the opening to
Pickax lacks range but inflicts great damage and can easily break press their advantage. Ranged or magic-oriented characters should
the guard of a shield. The low Poise of his Peasant's Attire makes lure him toward the crystal pit and wait for an opening, then use a
him susceptible to staggering and stun locks, however, and this can flurry of weak attacks to push him in. He will turn around and walk
be used to push him onto the spikes. He can also be poisoned via slowly toward the steps out of the pit, during which time he can be
Poison Throwing Daggers and is susceptible to thrown weapons in assaulted with ranged attacks and spells from the footbridge.
general, such as Firebombs.
HP D Q
Dartc Spirit Porcine Peasant 2200 2900 No Peasant Hat +6 370 Peasantl'rousers +6 370
Can heal via Estus Flask Peasant Attire +5 370 Pickaxe 331
~ .. Probabll lty p .., Peasant Long Gloves +5 370 Porcine Shleld 364
,
Peasant Hat +5
, 370
370
Peasant Attire +6
Peasant Long Gloves +6 , 370
Peas a ntlh>users +6 1 370
Malevolent Pulse
A small, fast-moving Dark-based spherical projectile that looks
similar to the Resonant Soul Hex. It inflicts considerable damage
but drains almost no Stamina when blod<ed and a shield with high
Dark defense will stop it in its tracks. The Prowling Magus will cast
this spell at both close and long range but it is easily identified in ad-
vance: the Magus will raise its staff above its head and then lower
it to point directly at the player. At long range, strafe to either side
when you see the Magus aim its staff at you; Malevolent Pulse has
no tracking and will miss you if you move out of its path. The only
time the Magus will raise its staff at close range is when casting
Malevolent Pulse, so as soon as you spot this you can begin strafing
out of the way. Malevolent Pulse can be deflected by shields with
the ability to parry spells.
Sphere of Omen
A Dark-based spell which behaves in the same way as the Dark Orb
Hex. It generates a large black orb that moves slowly toward the
player and has poor tracking; this is easily dodged simply by walking
or strafing out of its path. The Prowling Magus will only use this
at long range. Unlike Dark Orb. this spell drains very little Stamina
when blocked and a shield with high Dark defense will negate most
of the damage. If using a shield with the ability to deflect spells
when parrying, Sphere of Omen can be deflected. When casting
this spell, the Prowling Magus will raise its staff above its head and
then swing it across its body from left shoulder to right hip.
Acid Shower
Both of Freja's heads will open their mouths and launch multiple
spheres of acid in an arcing frontal fan-shaped area while repeat-
edly jabbing the ground around her with all of her legs. This attack
is used at close and mid range and Freja will use it to the exclusion
of almost all other attacks when you are standing in the blind spots
to either side of her. The acid will also inflict negligible damage on
any Parasite Spiders that wander into it. To evade this attack, watch
for Freja to open her mouth and strafe or dash to whichever of her
sides is closer to you; you can also safely stand directly against the
sides of Freja's body as none of this attack's components will reach
there. Acid Shower takes some time to execute and if baited when
you are standing in one of Freja's blind spots, it is a good opportu-
nity to eliminate any problematic Parasite Spiders.
Jaws of Death
When you are within melee range of one of Freja's faces, she will
open her mouth and spread her mandibles. After a brief pause she
will bring her mandibles together directly in front of her, striking a
square area which extends to either side of her face. Jaws of Death
will knock you down if it connects. To avoid this attack, run or roll
directly to the side; alternately, dash around Freja toward the side
closer to you and roll at the last second if it looks like you might not
make it.
Web Barrage
When standing directly in front of Freja at close to mid range, she
will occasionally open the nearer mouth and spit several spheres
of silk in a forward arc. If one of these spheres hits you it will tem-
porarily decrease all movement speed to a walk and disable rolling.
To shake off the web, tap the roll button. Of all Freja's attacks, this
Spider Slam is the only one which can safely be blocked with a shield and if
Freja will leap into the air and come crashing back down to the blocked in this way, you will not suffer the web's hindering effects.
ground, usually some distance from you. She typically uses this The silk projectiles can be avoided by strafing or dashing to the side.
to retreat if she is being pressured but anyone standing under her
when she lands will take damage.
\. . . t ... problematic they can be safely eliminated during Freja's longer at-
.,:
J •
.. Ip - tacks.
1;l\
...
' . ,· . ,.
Freja is covered in thick armor and her only vulnerable points are her
two heads, one at each end of her body. After entering the fog gate,
melee characters should Immediately begin circling Freja in a coun-
!..J,
. •
-- r' ·. \
•• 'i
. " .. -...
••
,'
<
~·
terclockwise direction while awaiting an opportunity to attack. Avoid-
ing Freja's attacks is simple; nearly all of them hit directly in front of
::_........_. _.....,. :: - -. .....
'":~_..- >
or behind her, or else in the circular radius formed by her legs. Me-
lee characters should bait Ether Laser by standing at approximately
Fatal Finish mid range and allowing Freja to face them. When preparing the laser
Freja will occasionally end a combo of two Spider Spears by slam- she will rear up and open her mouth; at this point you should run
ming her body forward in a fashion similar to the Black Widow under her legs, passing her in a clockwise direction to reach her rear
Bomb, while simultaneously spewing orbs of acid from her nearer head and attack it while the front head is firing its laser.
mouth. The body slam will hit directly in front of her at close range
and the acid will arc to roughly mid range. This attack is very rare During this time you can attack Freja's vulnerable head without fear
and chances are that you will already be out of Its range when Freja of reprisal; however it is important to pay attention to any Parasite
uses it; if not, dash or roll to Freja's closer side. Spiders in the vicinity as they may close in to attack, forcing you
to abandon the assault on Freja and wait for another opportunity.
The smaller spiders can safely be dealt with during Ether Laser
or Acid Shower, the latter of which can be triggered by standing
against the sides of Freja's body. With the spiders temporarily out
of the way Freja can be attacked with impunity. The window of time
during which you can attack Freja after baiting Ether Laser allows
for approximately 3 two-handed swings of a Straight Sword; 2-3
two-handed swings of a Greatsword; or 1-2 two-handed swings of
an Ultra Greatsword. Players positioned slightly to the side of either
of Freja's heads during Acid Shower may find additional openings to
attack during this move.
Holy Water Urns inflict heavy damage to Freja and she is reason-
ably susceptible to Firebombs and Throwing Knives as well. After
concentrating enough damage on a single one of Freja's heads it
Ether Laser may fall off, leaving her with only one vulnerable point; in this case
At mid- to long-range Freja will lift her body, open the mouth facing you will need to stand just to the side of Freja's head while she uses
you and fire a white laser in a frontal counterclockwise arc from her Ether Laser or Acid Shower and attack her as soon as she finishes.
right to her left. She will sweep the beam roughly 120 degrees and Either version of Spider Spear potentially offers opportunities to
stop just before it reaches her left foreleg. If you are outside the attack afterward, but be aware that Freja can chain this move and
range of all of Freja's other attacks she will exclusively use Ether ensure that you do not walk into a follow-up strike.
Laser. In general, this attack is one of the best opportunities both
to attack Freja and to eliminate Parasite Spiders if they are causing Players utilizing ranged weapons or magic will be forced to fight
problems. The beam moves faster at its end than its source and is Freja from relatively close, as the impenetrable armor on most of
easier to outrun the closer you are to Freja. Lighter characters can her body will obstruct projectiles aimed at her heads. The evasive
evade Ether Laser by rolling clockwise through the beam in the strategy for ranged fighters is the same as for melee: circle Freja
opposite direction in which Freja sweeps it; however the timing counterclockwise, bait Ether Laser and run to her rear to attack the
required for this is very precise and the laser has effectively infinite vulnerable head during the opening. Alternately, if Freja uses Acid
range. Shower or any of her close-ranged attacks such as Jaws of Death,
players already outside her reach may be able to take advantage of
You can bait Ether Laser by standing at mid range Just outside the the opening and land an arrow or spell on her nearer head. Archery-
reach of Freja's other attacks. When she rears up and opens her or magic-focused characters do not necessarily need to stay within
mouth, immediately dash straight past her underneath her legs as melee distance of Freja, but most projectiles will need to be cast or
close to her body as possible. This will grant a wide enough window fired from no farther away than mid range in order to reliably reach
of opportunity to attack Freja's other head and run out of range their mark.
before she can react, from which point you can begin the process
anew and essentially keep Freja locked in this cycle until she is
defeated.
The Duke's Dear Frela 4220 42000 No Close Spider Spear No Yes Heavy
>, L I 11111 p
Far Spider Spear No Yes Heavy
Acid Shower No Yes Heavy
Soul ol the Duke's Dear Frela 100 397 Black Widow Bomb No Yes Heavy
Spider Slam No Yes Heavy
Jaws ol Death No Yes Heavy
Web Barrage No Yes Light
Fatal Finish No Yes Heavy
Ether Laser No Yes Heavy
Burnable Oil
Primal Bonfire
Lost Sinner
S I N N l RS . RI s I - I3
Lac11rating Knlf8 x5
Lucatiel of M irrah
(Summon Sign>
RreSeed X1
Larg11 Soul of a
Lost Und11ad X1
--
'
SINNERS' RISE
World Event
Many of the locked gates you'll encounter in Sinners' Rise
require the Bastille Key. You can find this key in the Belfry
Luna area, which itself can be found in the Lost Bastille
(P.087). Gaining access to Belfry Luna requires a Pharros'
Lockstone, and if you don't have one of those, you can find
one midway through Sinners' Rise. Similarly, if you didn't
have a Fragrant Branch of yore to un-petrify Straid in the
Bastille, you'll also find one of those in this area.
'
J When approaching Sinners' Rise, you'll have to do so from the
'I' Lost Bastille by running along a long rampart. There are three
Royal Swordsman archers stationed above the Fog Gate that will fire
on you with their Crossbows as you approach. Either take them out
with your own bow, or keep your Shield up while dodging as you run
to the Fog Gate.
Once through, these same archers will drop down to engage you in
close quarters combat if you hadn't previously killed them. Be care-
ful of fighting too close to the edge of the broken floor here, since
there are more Royal Swordsmen below that can fire on you. Defeat
the Royal Swordsmen on this floor, and then thin out some of the
ones beneath you with ranged attacks if you wish [ C O ]. Head
through the doorway on the right when you're done, and then take
another right and go up the ladder.
'
.JI Just before the Bonfire, go through the doorway on your right
'If and carefully get the item on the ledge just beyond it [ ~u 02].
Go back and activate the Bonfire. If any of the Royal Swordsmen
from before didn't jump down to attack you when you passed
through the Fog Gate, you'll find them up here. Be warned that
using the Bonfire will also make all three of them respawn, so be
ready for another fight if you decide to rest. There's nothing else to
do up here, so head back down the ladder and follow the path
around the comer and down the stairs .
•
. .JI You'll find a Royal Swordsmen guarding a doorway here. Take him
'II out, and then go past him and round the comer to pick up the
item from the corpse hanging off the edge [-1 L 03]. Go through the
doorway now and defeat any remaining Royal Swordsmen inside. If
you keep your distance from them, they will stick to using Cross-
bows. You can also stay near the doorway and fire off ranged attacks
to thin them out somewhat before moving in closer. Once the room
is clear, take the elevator down.
l D
a
l
'
.JI While it's descending, keep your camera trained down over the
'I' edge. As the elevator nears the bottom, you should see a '
wooden platform running around the edge of the elevator shaft, so
when you're Just above it, run off the elevator to land on it. Pick up -, .JI This sewer-like area is populated by the powerful Enhanced
the item from the corpse, and then drop down through the hole into 'IP Undead enemies [ LJ 051. They are large and powerful, but also
the room below I- ( 04). If you missed the wooden ledge during quite slow, so you can often circle around them for a Backstab.
the descent, step back onto the pressure plate to make the elevator There are three in the area, two in alcoves on the left and one on
start going up again, and then roll off as soon as you pass the ledge. the right. Try to defeat them one at a time in the alcoves you find
When you drop through after doing things that way, however, you'll them in, rather than letting the fight spread and getting another
need to be very careful not fall into the pit that was underneath the Enhanced Undead involved. They also drop a large amount of souls,
elevator; running diagonally off the wooden ledge is usually the best so you might want to consider farming them given how quickly you
course of action. can return to a Bonfire. Once they have been defeated, you can
start collecting the items here.
There is a Summon Sign on the floor of this room that you can use '
to summon Lucatiel of Mirrah, and while she can be useful during .J In this first alcove on the left, you'll find an extremely useful
this part of the area, she'll often fall foul to the explosive attacks of IP Sublime Bone Dust, so be sure to pick that up. The first alcove on
the Undead Citizens before you get to the Boss; it's recommended the right has a hidden door on the rear wall at Position A. so
that you don't summon her at this point, and instead return to sum- interact with it to open it, revealing a vast expanse of water [ J
mon her after clearing out the area. 06). Don't be tempted to go exploring, however, because venturing
too far out will cause you to plummet to your death. Instead, turn to
your left as soon as you go through the hidden door and grab the
items there. Head back into the main room once you have, and pick
up the item in the next alcove.
'
D
[ I J
CHAPTER II -AREA GUIDE 231
--
.4=
l
[ I J
'
. .A Further into the room, watch out for an Un dead Citizen in front of
'II a staircase to the right. There is also a staircase on the left. If you
have the Bastille Key from Belfry Luna at this point. go up the
left-hand stairs; the first cell on your left is empty, but the Bastille
Key can be used to open the next cell, in whid'l you'll find a Fire
Seed. Exit the cell and drop down onto the ground floor, checking
the last cell on the left for a vital Pharros' Lockstone.
If you weren't able to access Betfry Luna due to not having one
before, it's a good idea to use it there. There is nothing else here
except Undead Citizens in each of the cells, so be very careful if
you choose to take them all out. Head to the gate at the end of the
room at Position B, and then pull the nearby lever to open it. There
are no more enemies from this point forward, so if you haven't done
so already, go back and summon Lucatiel so that you can bring her
with across the narrow bridge toward the Fog Gate [ ~ U 01 J.
'
.iJI Before you enter the Fog Gate and if you have the Bastille Key,
IP there are a couple of things you can do at this point to make the
upcoming battle somewhat easier. If you go up the stairs to either
of the rooms at Positions C and D, you can open the gate that
leads into them with the Bastille Key. Inside each room you'll find a
narrow trough filled with black liquid leading off into the room
ahead, and if you use your Torch, you can set it alight [ L 02].
Lighting the liquid in these troughs will illuminate the Boss room,
which will substantially increase your lock-on range - for a fast mov-
ing, evasive Boss such as the Lost Sinner, the extra lock-on range
is invaluable. Once you're finished in both rooms, head back down
the stairs follow the narrow gap between the stairs. and on the left
and the wall of the room ahead to reach an item at the end. Return
to the Fog Gate now and prepare yourself for a fight with the Lost
Sinner.
'
.J Once you've claimed the Great Soul of the Lost Sinner, head
VI through the door at the back of the room behind the tattered
cloth [ -1oLJ 03]. Go down the stairs and open the chest on the left to
find a Fragrant Branch of Yore and an Elizabeth Mushroom. Head
through into the next room and rekindle the Primal Bonfire there so
that you can use it to Travel back to Majula.
Strategy This enemy can be backstabbed, but that's a risky strategy, as you
Most of this foe's attacks are difficult to block; rolling is a much bet- may have to deal with the Enhanced Undead's Spin attack. If you're
ter idea. Just step forward into his melee range and then roll back having trouble, one very sneaky method for dealing with these
as soon as you see suspicious movement. The Tail Swipe and Flail enemies is to step on the elevator switch to send the elevator back
moves both have some recovery time that you can use to strike. If up (don't actually go up with the elevator), and then lure them one
you fight from a distance, Just beware the Pounce. by one into falling down the pit in the floor.
. ., ~nut
'"""
I lr.lrrv t!I<>
Stab
In this deadly attack, the Lost Sinner will show off her impressive
range with a deadly thrust. Watch for her to point her sword in your
direction. This move is quick; you can dodge roll to the right side at
the last second if you are confident. but blocking rt is a more reliable
option for most players.
Leap
This isn't necessarily an attack; the Boss will literally Leap over
your head to flank you. This is often followed by a Stab. Having
the increased lock-on range from the lights will help you track this.
Otherwise, roll away from the direction she Leaps and turn around
quickly.
Slash Combo
The Lost Sinner will hold her sword behind her and run at you.
When she draws near, she'll quickly slash her sword at you. She'll
often slash twice, though she can end after the first one. Try to get
out of range by rolling back.
Leaping Smash
This Leap IS an attack. She'll bend her knees while holding her
sword in a neutral position, and then soar into the air above. She'll
come crashing down in front of where she leaped with a powerful
two-handed strike. Roll to the side to get away from this one.
Strategy
Before entering this boss fight, there are some preparations you
can make to swing the environment into your favor. If you have the
Bastille Key. open the side doors of Sinners' Rise. If you have a lit
torch, you'll be prompted to set the light in each of those rooms.
You'll need to bring a torch from the Bonfire or use a Flame But-
terfly. Each of the two lights will brighten the boss room, increasing
your lock-on distance.
Once you enter the room, you'll immediately find that the Lost
Sinner is extremely fast and aggressive. More than that, she is also
extremely evasive and gives you few opportunities to attack. If you
aren't confident in your ability to fight one on one, it is highly recom-
mended that you bring a companion, such as Lucatiel, to distract Overhead Smash
the Sinner. If you do, you can get behind her for me lee attacks or The Sinner holds her sword over her head in both hands and then
attack her from range with powerful spells. smashes It down into the ground. This move has a long recovery
and is your best chance to attack or heal. Try to stay out of its range
If you decide to fight solo, you'll want to bait a specific attack. Her so that you have Stamina to retaliate. This is often used after a Slash
Overhead Smash is the primary attack that has enough recovery Combo.
time for you to safely get a hit. You'll want to bait It as often as pos-
sible while avoiding all the other nasty things she can do.
Stay locked on (remember to set the lights outside the room) and
wait just outside her range. Try to bait her combo attacks. If she
performs her Overhead Smash, quickly close in on her and strike.
The Lost Sinner 3900 45000 No Slash Combo Yes Yes Medium
Da rlcdiller Granda hi
• • Pharros' Lodcstonci x1
• • 0
•
Hunter's Bladd>ow x1,
Iron Arrow x20
Mastodon Gr;;tsword x1
Largci Soul of a Br:IVQ Warrior xt,
TwinklingTitanltci x1 Soul of a Hero x1,
Old Radiant Ufegem >C3,
Royal S.Vordsrnan Monastery Cha nn x1
Spawn Point Golem
Roy.I Soldier's Ring .1 xl
Under Castlci
~ngl11ic
Faraam Helm x1,
Faraam Armor xt.
l)RAN<.ol l I<. l:A\ 111 - I I Faraam Gauntlets x1.
Faraam Boots x1
--
SIIRINl or \:VINllR
To Dranglelc Castle
To Shrine of Winter
Large Soul of a Nameless
Soldierx1, Human Effigy x1
-
236 DARKSOULS II COLLECTOR'S EDITION GUIDE
Golem The Shrine of Winter serves as a gateway between the Shaded
Old Knight Hammer xl Woods and Drangleic Castle. Only those who have proven
their worth may proceed through the Shrine to the foreboding
Cai th a 's Chim9 xl, mountaintop abode of King Vendrick and Queen Nashandra.
Soul Greatsword
Aro.1 Enornlns PaqC!
©
Locked (Requires
al four great souls) l1RAN<.i l l I<.. CAS rt l - I 2
L.......J
0
, SHRINE OF WINTER &
•
• DRANGLEIC CASTLE
- •
~ To reach the Shrine of Winter you'll need to Travel to the Ruined Fork Bonfire in the
VI Shaded Woods, and from your starting position there, follow the path leading to the
-· •
Shrine of Winter. As you approach the area you'll be greeted by a Fl exile Sentry, but since
you have more room to maneuver here it's a much easier fight. Follow the path up to the left
after defeating it to reach the door at the top of a hill. If you have obtained all four Great
• Souls by defeating the required Bosses [fhe Rotten, Old Iron King, The Duke's Dear Freja
and Lost Sinner) and have lit the Primal Bonfires, or are currently holding the prerequisite
• number of Souls, the door will open for you. Approaching this door without meeting those
requirements and you'll be advised to "Seek mightier souls':
The room on the other side of the door features ancient carvings telling the history of this
once proud land, so it's worth taking the time to stop and look at them [..... l 01 ]. Head
through the room once you're done, and then after going down the winding path, go around
to the right to get the Repair Sorcery. Double back and continue straight on along the main
path. Just after rounding the corner you'll come to another Heide Knight sitting beside the
path, and if you choose to defeat this one, tt will drop a Heide Lance for you.
'
J Continue along the path until you start going up a staircase shortly after passing through
'11 a tunnel. The heavy rain in this area will constantly extinguish your Torch, so you won't be
able to use it to light your way. Be very careful as you start to round the corner on the
staircase because a small group of Royal Swordsmen have set up an ambush for you. Two of
them armed with Crossbows have taken up a firing position on a small platform on the left,
so if you have ranged attacks. try to use the natural bend for cover and ease out slowly so
that you can take them out one at a time [.... 07.].
If you don't have ranged attacks, try to lure the Greatsword wielding swordsman down and
around to the base of the platform, which should keep you safe from the crossbow users
above. Once he's down, run up the stairs with your shield raised to close in on the remain-
ing two enemies and get them to switch to their swords. Once the area has been cleared,
push on up the stairs toward the castle.
'
J As soon as you enter this area, look for a Crystal Lizard sitting in the middle of the path
'I' and make sure you kill it before it escapes, because it drops a highly valuable Titantte
Slab. At the base of the steps leading up to the castle gates you'll also find the Emerald
Herald, and if you talk to her she has a few words of encouragement for you before you
continue. Near the top of the stairs you'll see large stone statues standing guard on either
side of the path, and when you get close to them, they'll come to life In the form of two
Primal Knights [-i r l 03). Try to lure them down the stairs rather than going up to fight them,
because there are Royal Swordsmen wtth Crossbows on the stairs above.
'
~ Once the Primal Knights are down, run up the stairs and quickly take out the two Royal
'I' Swordsmen. One of those Royal Swords-men was standing near a chalice being held by
an ancient Golem, and if you managed to kill the enemy near the chalice tt will absorb his
souls. From the power gained by the souls the Golem will creak to life briefly and turn the
chalice. There's another Golem and chalice on the other side of the door; and you need to do
the same thing with that one to open the door [ I l 04]. You do not have to try and get this
done with those two Royal Swordsmen, however, because while you're in front of the door,
groups of three Royal Swordsmen will continuously come into the area from the left.
These reinforcements are infinite, and a fresh group of three will keep coming until you
have powered up both Golems and opened the door. While this may sound like a good soul
farming opportunity, the low amount of souls you get per kill actually
makes it quite inefficient. When both Golems have been powered
up and the enemies have stopped coming, go around to the right of
the door to get the chest there, and then finally enter the castle.
'
.iJI If you go up the stairs In the castle entrance hall you'll find the
.. ghost of Chancellor Wellager, and it's worth talking to him to find
out a great deal about the former King and his Queen. Once you've
gone thorough all his dialogue options you'll also be able to learn a
Gesture from him and purchase some of his merchandise. The stairs
going up behind the Chancellor lead to the long abandoned throne
room, where the only remnants to be seen are the two thrones that
were once used by the King and Queen. Make your way back down
to the main hall once you're done here.
'
.J Just beside the stairs here you'll be able to follow a path past
IP two Royal Guards and through the archway that they were
defending [ r I 05). In the room on the other side you should see a
group of enemies off to the left with their backs to you, but you
don't have to engage them unless you want to. The doors over on
the other side of the room don't lead anywhere, and your next
destination is through the door just to the right of the archway you
came through. By ready for a fight once you go through that door,
however, because the small room on the other side contains two
Royal Swordsmen; try to lure them through the doorway to give you
more room to fight them. After defeating both of those enemies, go
down the ladder that's inside the room.
'
. J Go through the door at the opposite end of the room that's lined
'II wrth statues to reach a small intersection on the other srde of it.
The path down to the right leads to a door that requires the Symbol
of the King to open, so there's nothing you can do there for now.
Going straight ahead will take you to another door that leads to a
small Bonfire room, so that should be your first stop [ J O J. The
other path is the way forward, but you need to be extremely careful
in the room it leads to.
, ...& This room is also lined with statues, but unlike the previous one,
iJ all of these ones can come to ltfe in the form of Stone Soldiers if
you approach them. There are also six Golem doors in the room,
each one except for the furthest is guarded by a pair of Stone
Soldiers - the two furthest doors only have one enemy next to them
[-1 l 01). The Golem doors to each of the six rooms are similar to
the one at the castle gate, but here it is the door itself that must
absorb the souls of a defeated enemy. At the very back of the room
you'll also find two Golem statues, and if you defeat an enemy close
to one of them it will raise and light the torch in its hand to
illuminate the room. To compound the difficulty of this area, five of
the six Golem doors that you can open lead to small rooms
containing a Ruin Sentinel , so great care should be taken to avoid
having to fight Stone Soldiers and Ruin Sentinels at the same time.
You can control things in the room fairly well because you either
have to get reasonably close to the Stone Statues to awaken them,
or use a ranged attack on them while they're still kneeling. If you
do get in trouble, retreat back to the entrance to funnel enemies
toward you and reduce the odds of awakening more. The room
is wide enough so that you can walk straight through it without
triggering any enemies, meaning you can pick the ones you want
if you're careful. This is especially true if you're using fairly strong
ranged attacks on the statues while they're still kneeling, because
you'll often be able to kill one of them close enough to the Golem
door for it to absorb the souls.
It's also worth noting that after a Golem door has absorbed the
souls of an enemy, that enemy will not respawn, so each door
wil then only have one enemy guarding it if you return. The Stone
Soldiers also drop Titanite Slabs, however, so this is an excellent
opportunity to farm them for that rarest of items. Which rooms you .. _.j Go through the door at Position A, and then go all the way up
choose to open is ultimately up to you, and only the one at Position IP the series of stairs until you reach an open part of the castle with
A is truly required, as that opens the path forward; if you're having a large pool of acidic orange liquid on your left [ '"l 02). There are
trouble with the enemies here, you may want to just focus on that four dragon statues just above this area, and if you make a lot of
Golem door. noise by sprinting, rolling or similar actions, they will spit out acidic
\
liquid directly in front of them. To avoid that happening, simply walk
, J The door toward the back of the room at Position B again while you're in the area. Just up and to the right between two of
'II contains a Ruin Sentinel and seemingly not much else - if you those statues is a Royal Swordsman with a Crossbow, so if you
walk into the room, however, you'll fall through a weak section of have a ranged attack, take him out to make things easier for you.
the floor into a cave below. On the floor near where you land you'll There are some items to be obtained from within the pool of liquid,
find a full set of Faraam Armor, and at the back of the cave you'll but if you want to go inside and get them, make sure you take off all
find another Shrine to the Abyss with its ever-present keeper, of your equipment and accessories so that they don't get destroyed
Darkdiver Grandahl. When you're done in the cave, enter the small in the process.
room on the side where you'll find another Bonfire, and travel back
to the King's Gate Bonfire to continue. _.,j Continue up the stairs and then go through the doorway on the
'UJ floor above to exit out onto a balcony area where you'll need to
World Event climb another set of stairs to reach a door that will take you back
If you've been following the walkthrough closely, you should inside. The room you're in now has masks hanging on every wall,
have spoken to Darkdiver Grandahl three times by this point, and when you walk in front of most of them they will fire either a
which means he'll give you the option of joining the Pilgrims normal or Poison arrow at you [ I J 0::sJ. Try to use a combination of
of Dark Covenant. If you accept his offer, the Shrines to the rolls and keeping your shield elevated to make It across the room to
Abyss will all activate, and you'll be able to use them to ac- the door on the other side. If you try to pick up the item in the room,
cess different parts of the mysterious Dark Chasm of Old. For however, you're more than likely to take some damage, so make
more information on this area, please refer to P.423. sure you're fully healed just in case.
•
•
•
•
•
•
•
•
~
R 11-AREA GUIDE
and climb the ladder inside it to reach a ledge, and from there you
can drop down to where the captains are [ J 02].
You can't open the door in the alcove, so go down the stairs to
come to another door and enter the room beyond it. After getting
the items in this room, pull the lever to lower the gate blocking the
nearby door so that you can go through it. Follow the stairs down on
the other side and you'll eventually find yourself back in the Bonfire
room near the elevator shaft. So after resting up, make your way
back there and ride the elevator up.
~
,4 Upon opening the door at the top of the tower you'll be faced
\Ii'with a rather unconventional looking prison cell in the middle of
the room [ l OJ]. Since you're unable to free the occupant of the
cell at this time, open the chests in the room to get the Key to
King's Passage, and then take the elevator back down. The key you
acquired will let you open the door at the base of the elevator shaft,
so go through it once you're back down and continue on to the
King's Passage
Wor1d Event
Opening the prison cell at the top of the tower requires the
Key to the Embedded, which you can obtain in the upcoming
area, Shrine of Amana. Once you have the key, make sure
you return here to free the occupant.
_.j When you reach the top of the ladder, follow the path along and
ll go through the gate at the end. You'll now find yoursetf in another
room lined with Stone Soldiers, and a single Golem statue at the
back [ [ 1 01]. These Stone Soldiers will also come to life in groups,
with the three on the right coming to life as soon as you get close
to any of them, and the four on the right will awaken two at a time.
Try to clear out the left side of the room first, since that way you'll
only have to face two enemies at once.
After they're all down, you'll have more room to right the three on
the right, just make sure you kill one of them close enough to the
Golem to activate it. If you fail to activate the Golem, you'll have
to make a long trip back here after resting at a Bonfire to try again.
Activating the Golem lowers the elevator in the shaft you were Just
in, so your goal now should be to get back there. Go through the
door when the room has been cleared, and then, after securing the
contents of the two chests in the next room, continue on through
the doorway.
_.j You'll now find yourself in a large great hall, with Primal Knight
IP Statues lined up along numerous pillars. Thankfully, however,
none of them will come to life. The main threat in the room are the
Alonne Knight Captains using Greatbows up on the balcony, so
make sure you don't move around in the open, and always use the
pillars for cover. There's a single Primal Knight and two Royal Guard
standing near the door leading out of the room, but if you don't go
toward that end they won't come after you. Your first course of
action should be going up the stairs and dealing with the Alonne
Knight Captains.
If you have a ranged attack you can take them out from the pillar at
the top of either side of the stairs, moving behind it for cover when
they fire at you. If you don't have a ranged attack then try running
toward one of them to get it to switch to its sword, and then lure it
back down the stairs away from the others. For the trouble of clear-
ing them all out you'll be able to open a chest on either side of the
balcony, just be careful when you open the wooden one, because
it's trapped. Once all of the Captains have been dealt with, take out
the other enemies in the room near the door, and then go through
it.
'
.J Another Primal Knight will come after you as soon as you open
V, the door, but try to keep the fight near the doorway, because
there are more Alonne Captions on a balcony around the corner and
if you venture too far out they'll open fire on you. Once the Primal
Knight has been defeated you can simply move forward slowly and
take out the Alonne Knight Captains with ranged attacks if you have
them. If ranged attacks aren't an option, go into the nearby alcove
Spear
Less able to protect themselves than their shield-bearing comrades,
this variety of Stone Soldier is more agile and aggressive; they wield
their Spears in both hands for quick combos of typically four or five
hits and are more persistent about chasing you down If facing both
types, it can be advantageous to first eliminate those bearing only
Spears, as they are slightly more dangerous.
jiD ~n11I
ROYAL GUARD
ULTRA GREATSWORD, HALBERD
Strategy
Living Primal Knights behave in exactly the same way as the Un-
dead originals and should be handled as such; the only functional
difference is their higher attributes due to their physical health and
the superior condition of their equipment.
HP ~o"'
Strategy
The Nameless Usurper will attack with only a Bandit's Knife. Her
swings are very rapid but inflict relatively little damage and are
easily thwarted with a shield. Her lack of poise makes her highly
vulnerable to weapons with horizontal swings or thrust attacks; she
is agile and will attempt to dodge spells and projectiles by rolling but
correct timing will ensure that your ranged attacks connect.
un ~*'U~ p 1•·m
Strategy
The priority target in this fight is the black Dragonrider with a Bow, The best opportunities to attack the black Dragonrider on his perch
as he has significantly less health than the red one and his attacks are after luring the red Dragonrider into initiating an attack from mid
are harder to evade. Melee characters should bring a ranged weap- range and then backing away; this will give you time to turn. cast a
on or at the very least a supply of Throwing Daggers or Firebombs spell or lob a Firebomb at the black Dragonrider and then turn back
in order to attack the black Dragonrider from the ground. Mages and to the red one. When wielding their Halberds these enemies behave
archers are better suited for this task and can get straight to doing in exactly the same fashion as the Dragonrider boss in Heida's
what they do best. The black-armored Dragonrider will jump down Tower of Flame and should be handled in the same way; in addition.
and join the fray when his health is reduced to approximately 75o/o it is recommended you focus your attacks on a single Dragonrider
or the red Dragonrider's health is reduced to approximately 50%. At until it is defeated in order to keep the fight as short as possible and
this point the black Dragonrider will use his Bow when you are far minimize opportunities for mistakes.
from him and draw his Halberd at close range; players should finish
him first and then focus on the tougher red Dragonrider.
HP Souls Blr,•1t
Dual Dragonrtders (Halberd & Bow) 1470 No Physlcal Attacks (Halberd) Yes Yes Moderate
26000
Dual Dragonrtders (Halberd) 3670 No Physlcal Attacks (Bow) No Yes Light
I t Jt lllty P
Dragon Ch:lrrn X1
Crumbl9d Ruins
SIIRINl <._)I AMANA- l'I
Sunlight BladQ
• • • •
Loda!d (Door
KIN(,\ PASS/\r,r of 1h9 Living)
--Bonfire Ascetic X1
FirQ SQQdX1
To Undead C
Mitt;nito
Shrini ol lil.ing
Just before the Fog Gate you'll also find a Summon Sign for Benhart
of Jugo, so make sure you summon him, because after you enter
the Fog Gate you'll have to do battle against the fearsome Looking
Glass Knight [ n 01]. Once the Boss has been defeated, head
toward the elevator on the opposite side of the room, and after
making sure to get the chest to the side of it, ride the elevator down
into the Shrine of Amana
'
, J Run along the narrow tunnel at the start of this area until you
'If come to an opening with a fire source that you can use if you
want to light your Torch. In that same room you can also attack
some tree roots to get the item that's hidden in a small alcove
behind them [ n o ]. Once you have the item, carry on along
another section of the narrow tunnel until it opens out again, this
time near the first Bonfire of the area. From this area you'll also
start to hear the haunting song of the Milfanito, drawing you In from
the distance.
'
. J Go down the staircase near the Bonfire when you're ready, and
'II then go through the wooden door on the left when you come to
it, to step out onto a narrow ledge. The first thing you'll notice is a
body holding an item that's on a branch just out of reach: if you
attack the branch the item will fall down and you'll be able to
retrieve it later [ C 3]. Continue along the ledge to reach a small
alcove containing a chest and an Acid Horn Beetle, but be very
careful about how you kill the beetle, because you don't want to
accidentally destroy the chest. Once you have the items, make your
way back to the staircase and continue descending.
'
. .JILoop back under the stairs when you reach the bottom to get the
'I' item there, and then advance toward the opening in the tower
and take out the Lizardman and Lindelt Cleric that come after you.
c, •
~o
.. -;,/ ~
-, J From this area you should be able to see a submerged path lead-
'11 ing off toward the edge of the area, where there are some roots
dangling down [ 0 O ]. Behind the roots is a door, and although
you can't open tt at this time, it's important to remember its
location.
Wor1d Event
The door here is called the Door of the Living, and to gain
access to it you need to be Human, and have completed an
event in the Undead Crypt. Once you have met both condi-
tions, return here to open the door to acquire the items
sealed away behind it.
'
.J If you go around to the other side of the ruins you'll come across
Ill an Ogre, and if you kill it you'll be able to follow a very narrow
path that runs along near a series of pillars leading out into the
water; at the end of the path you'll find an Estus Flask Shard at
Position C [ '"l 02). Once you have the Shard. return to the main
path and follow it to the next small building nearby. Inside this
building you'll find the Summon Sign for Felicia the Brave, and since
there are a lot of enemies between here and the Boss, she can
provide some very useful assistance. Continue through the small
room and open the door on the other side, but be very careful,
Find where the shallow water sections starts and follow it along to Wor1d Event
the tree roots so that you can chop them down and reveal the small Now that you have the Key to the Embedded you can return
cave hidden behind them I- C 0..,.]. There's an Ogre in the cave, so to the Central Castle Drangleic Bonfire within Drangleic
make sure you deal with it first, and then chop down some more Castle, and then take the elevator up and free the captive in-
roots so that you can get the items behind them. From back on the side the cell. Doing that will get you the Ring of the Dead, and
main path you should be able to see an item sitting at the end of a if you then return and speak with the other Milfanito in this
section of rubble to the left of the Fog Gate, and luckily the water area, they will usually give you a Divine Blessing in return for
in the area is shallow enough that you can just walk over and get saving their sister.
it. Similarly, if you follow the wall around to the right of the Fog
Gate you'll be able to find another item sitting on the edge of the '
precipice. Enter the Fog Gate when you're ready, and rest up at the J The door at the top of the stairs in this tower is the Door of the
Bonfire if needed before taking out the large number of normal Acid ·U, Undead, and it will remain sealed until a couple of prerequisites
Horn Beetles, and the Giant Acid Horn Beetle. have been met. Firstly, you need to have spoken to the Milfanito in
' the building before the Boss room so that she ascends, and
.JI Continue through the cave and you'll see a large ring of pillars in secondly you must be Hollow. The easiest way to Hollow yourself at
VI the water ahead directly outside it, and within those pillars are a this time is to rest at the nearby Bonfire, and then just run out into
number of enemies. Your first priority should be to take out the the water. That way your souls will be nearby and you can collect
Amana Shrine Maidens as usual. so use the pillars at the front of them easily before going up to open the door r -1 LJ 04).
the ring for cover and take them out with ranged attacks if possible. '
The large number of Lizardmen within the ring will make going J As soon as you open the door, a group of Undead Supplicants
inside to deal with them at close range very dangerous. Once the ·W will come crawling after you, so make sure you're ready for them.
Maidens are down, however. you should move in and quickly try and Now that the door is open, you can also un-Hollow yourself if you
finish off the Lizardmen. While you're killing enemies, the Dark have the means. Run along the narrow path, and then once you see
Spirit, Peculiar Kindalur will also invade your world, and because this the Prowling Magus, try and close in on it quickly to hit it before it
Spirit is rather adept with Sorceries and Hexes, sticking close and can start casting spells. Once the Magus is down, you'll be able to
being aggressive to Interrupt spell casting Is generally the safest go through the entrance to the Shrine of the Living and speak with
tactic. If Felicia the Brave was still with you up until this point, she the Milfanito kneeling by the fire; if you keep talking to her she will
will leave your world as soon as the Dark Spirit has been defeated. give you a number of items, including a Fire Seed.
Once all of the enemies have been defeated, you can finally get to Wor1d Event
work on gathering the items. Start by looking back toward the cave You can also choose to pray in the Shrine of the Living if you
you came from, and if you follow the outside wall of it to the left wish, but unless you meet a specific set of requirements,
you'll find a hidden item there. Around to the right of the entrance no aid will come to you. This fire is designed as a means
is a dormant Amana Shrine Maiden that will awaken when you get for players to un-Hollow themselves if they have run out of
close, so be careful if you venture around that side. Pick up the vari- other options. To make use of the fire you must be Hollow,
ous items from around the ring of pillars now, and then follow the have no Human Effigies either on you or in the Item Box, and
path out from the pillars and enter the building at the end, making you must not have killed any of the Milfanito. Your overall
sure to pick up the item that was dropped by the Maiden in this Sin level is also taken into account, and if it is too high you
area. because it is the Staff of Amana. will be denied use of the Shrine. As long as you meet these
prerequisites you can pray at the fire and un-Hollow yourself
World Event as many times as you like.
Make sure you interact with the injured Mllfanito in this '
room, because that will cause it to ascend, which is a prereq-
uisite for opening the Door of the Undead later in the area. J Go down the stairs once you've finished talking with the
·'5P Milfanito, and go into the alcove to the right to get another Fire
' Seed. Head through the nearby opening now, and then straight
.JI Follow the path down in the building to reach another Fog Gate, away drop down to the left from the top of the stairs to reach a
"1 on the other side of which you will have to face off against the chest containing the Manslayer weapon; from there, hug the edge
Demon of Song. Take the path out of the Boss area once it has been of the ruins until you come to an opening that lets you get back on
defeated, and follow it along until you reach another set of ruins. Go the main path [.., LJ 05). Cross over to the other side of the main
through the stone archway, and then look for a series of slightly path now, and follow another narrow ledge around to a chest at
exposed rocks leading out into the water. Follow the path out Position F. That's everything in this area, so make your way back to
toward the stairs leading up to the tower, but before going up them, the previous Bonfire and continue on along the rocky path to get
continue on to Position E, where you'll find a partially submerged back to the series of arches. Follow the arches along and open the
chest to open; loot the chest, and then enter the tower to reach door at the end to reach a room that contains an elevator that you
another Bonfire. can use to reach the depths of the Undead Crypt.
ing their heads off with ranged attacks or magic before stepping
into the hallway. They have moderate levels of Poise but can be
staggered by heavier weapons or those held in both hands. All but
two of the Stone Knights' attacks can be safely blocked; beware
of their slow left-handed punch as well as a quick offensive crouch
that will be followed by a leaping slash into a downward stab. These
techniques inflict tremendous Stamina damage and, while they can
be parried, players are cautioned against overuse of a shield against
the Stone Knights.
Jlr t:,. I , ..
Strategy
The Stone Knights are deceptively agile and can perform long chains Stone lwlnbl ade 2 339
of fluid slashes with their Twinblades. When you step into Stone Parma 2 353
the hall lined with these initially inactive enemies they will wake up Llewellyn Armor 2 386
in rapid succession and attack; this can be prevented by shoot- Llewellyn Gloves 2 386
Llewellyn Shoes 2 386
Titan lte Slab 5 310
LIZARD MAN
A Hollow that lived in an aquatic environment for an extended
period of time and eventually adapted to its surroundings
by mutating into its present form. These creatures prowl the
shallow waters of the Shrine of Amana, perpetually searching
for sources of fresh Souls.
An Undead Lindeldt
cleric of the mysterious
Archdrake sect.
Their homeland is
subject to strict laws Strategy
and emigration is Lindeldt Clerics will use basic single and combination attacks with
a common means their polearm and will attempt to block with their shields. Their chain
of escaping the attacks cause staggering and can be dangerous if you lack poise or
authoritarian rule; time to evade, but otherwise these are straightforward enemies;
a number of the players are nonetheless advised to avoid fighting more than one at a
defectors have found time as they can become a serious problem in groups.
their way to Drangleic
in an attempt to start H., 0" p .. ,,
new lives, but some
Llndeldt Cler1c 760 650 Yes
have since gone Hollow
and become a threat to l'h t 11ll '<c r 1 I
the living.
An:hdrako Helm 2 369
An:hdrako Robes 2 369
An:hdrake Gloves 2 369
An:hdrake Boots 2 369
An:hdrake Mace 2 331
Slumber1ng Dragon Shield 2 363
Old Radiant Ufogem 6 396
TwlnkllngTltanlte 6 310
253
Strategy when first venturing into the Shrine of Amana. Shrine Maidens are
Bare fists much less dangerous up close and will use weak physical attacks
The lone bare-handed Shrine Maiden will not attack you but will heal in between Homing Soul Arrows; they will fall quickly to nearly any
herself and the enemies surrounding her. Once the other Maidens melee weapon.
have been eliminated she can and should be killed before engaging
the surrounding Lindelt Clerics. ..... !'::ou•
,... "nu•
Llfegem 8 396
Corrosive Um 1 398
Strategy
This deceptively intimidating foe behaves similarly to its smaller kin,
except that it will not use physical attacks, instead releasing an almost
Strategy
Kindular will keep his distance while bombarding you with Dark and avoid being brought into melee range. He will try to guard with
Orb, Dark Hail, Homing Soul Arrow and Crystal Soul Spear. Lure him his Cleric's Parma and can be killed quickly by knocking away his
back to the entrance of the Bonfire cave and either target him with shield and performing Guard Break Critical Hits; otherwise back
ranged attacks or roll through his spells and run behind him, trapping him up against the deep water next to the cave entrance and push
him against the wall or the underwater ledge. Keeping heavy pres- him in. Kindalur's powerful spells make him extremely dangerous at
sure on Kindalur is necessary, as he will retreat at every opportunity longer range, so archers and mages will need to find cover if engag-
ing him from afar.
HP
Dari< Splr1t Pvcullar Klndalur 2280 2000 No Leydla Black Hood 376 Pr1estess Skirt 366
Can heal via Estus Flask Leydla Black Robe 376 Black Witch's Staff 344
Pn
Pr1estess Gloves 366 Cleric's Parma 360
P!"'l'it-lllty
Physical Attacks
The Looking Glass Knight will attack with a variety of horizontal and
vertical slashes and forward thrusts; none of these can be parried
and all inflict considerable Stamina damage. He can chain up to
three slashes in various combinations and on rare occasion will add
a thrust as a fourth; generally it is best to roll through these directly
toward him or sideways in the opposite direction of the swing. The
Looking Glass Knight can perform a mid-ranging jump attack which
should be avoided by retreating out of his range or rolling to either
side. He can strike behind him and with a horizontal slash and will
sometimes lift and point his sword forward while running toward
you; as soon as he enters attack range he will perform a forward
thrust which should be evaded by rolling toward him.
Stormcloud Slash
Used only following Lightning Rod. The Looking Glass Knight will
perform a horizontal electrical slash in a 360-degree radius. It is pos-
Llghtn Ing Rod sible but unreliably difficult to avoid this attack merely by standing
The Looking Glass Knight will slowly raise his sword above his head directly behind him; rolling toward him from this position or else
and a bolt of lightning will strike it, charging it with electricity. He will simply retreating out of his range are preferable alternatives. The
then immediately unleash this stored energy in one of three ways: Looking Glass Knight will sometimes perform this attack at long
Stormcloud Slash, Thunder Beam or Electrostatic Discharge. range for no good reason, allowing players time to use recovery
items or attack any hostile Phantoms.
Strategy
An exceedingly difficult Boss due to his high defense, impenetrable
shield, far-reaching attacks and his ability to summon allies, it should
be noted first and foremost that Benhart's Summon Sign can be
found to the left of this battleground's Fog Gate if the player has
progressed his story to this point. Learning the precise timing
necessary to evade the Looking Glass Knight's attacks is crucial
to survival; even slight miscalculations can snatch defeat from the
jaws of victory. His massive shield will deflect any attacks that touch
it, meaning players using close-range weapons must attack his
exposed right side or use vertical swings from the front or rear.
.. P' I
Ughtnlng Rod N/A N/A N/A
Stormcloud Slash No No Unblockable
Looking Glass Knight Soul 100 397 Thunder Beam No Yes Light
Electrostatic Discharge No Yes Light
Through the Looking Glass No No u nblockable
Arm Attacks
At close range the Demon of Song will expose its face and perform a
slow chain of heavy attacks by swinging its arms from side to side. It
can chain up to four sweeping swings and when its health is reduced
below 50o/o it will finish the chain with a fifth vertical slam. These
are the best opportunities to attack the Demon; simply strafe, roll
or dash out of its reach until it finishes swinging, then close in and
strike its arms. It is possible to roll sideways through the arm swings
in the opposite direction of the attack, but safer simply to drop back,
as the Demon's slow speed leaves plenty of time to do so.
Panzer Press
At close or mid range the Demon will expose its face, stand straight
up on its hind legs and reach into the air with its arms, then come
crashing down on the area in front of it. This attack has very long
reach and minor tracking capability, but leaves the player more than
enough time to dash backward and out of its range. The Demon
will land with its arms still exposed, offering an opportunity to strike
them. Players at very close range can avoid this move by dashing
around the Demon in either direction as it falls.
Frog Splash
At close or mid range the Demon of Song will perform a forward
leap, landing in a belly flop on the area directly in front of it. It will
Torpedo Drive execute this attack fairly quickly and the best way to avoid it is by
The Demon of Song will perform a low backward hop and briefly rolling to either side.
assume an offensive crouch, then launch itself straight toward the
player. This attack covers a great deal of ground and will usually be Titanic Tail
executed from long range, but the Demon will occasionally use it at If you are behind the Demon of Song it will lift its hindquarters and
short range as well. Torpedo Drive has no tracking capability and the slam its tail on the ground. This attack hits an area considerably
best way to dodge it is to begin dashing to either side as soon as the larger than the tail itself and is difficult to evade due to the highly
Demon assumes its crouching stance. If you see this attack being disadvantageous positioning required to trigger it; however, under
readied up close, begin strafing to either side as soon as you identify normal circumstances the player should never even see it, as there
it and roll in the same direction just before the Demon lunges. is no reason to stand directly behind this Boss.
Amphibious Assault
At close range the Demon of Song will expose its face and spread
its arms wide, then bring them together In a hugging motion. If this
attack connects the Demon will grab and lift you into the air, repeat-
edly slamming you on the ground before discarding you. The slow
execution of this attack leaves ample time to simply strafe backward
and out of range; its even slower recovery affords an opportunity to
close in and strike the Demon's vulnerable arms and face.
Strategy
The Demon of Song is a slow-moving Boss whose attacks hit hard dodge the Demon's attacks according to the move list above and
but are generally very easy to evade even for heavier players. It has strike its exposed face and arms during its recovery. Archery- and
a thick, rubbery outer skin which cannot be penetrated by weapons magic-based characters can simply wait out of range for the Boss to
or magic; its only vulnerable points are its face and hands, which it expose its face and bombard it until it shields itself.
can cover with flaps of its tough skin during its attacks. In spite of
its seemingly impenetrable defenses, though, In practice it will ex- When the Demon of Song drops below 50o/o of its health, it will
pose its weak spots quite frequently and rather carelessly allowing begin using a stronger version of Aquatic Artillery and will finish
ample opportunities for you to attack it. its arm combo attacks with an additional vertical smash; apart
from this Its behavior remains the same and it should not pose a
Regardless of your combat style, it is best to keep the Demon of disproportionate challenge once players have become accustomed
Song at mid range in order to bait its arm attacks while still having to its movements and offensive techniques. Do note, however, that
enough room and time for evasive maneuvers. This Boss' sides and its arm swings cannot be blocked by anything less than a heavily-
hindquarters are completely covered with the impregnable skin, upgraded Greatshield and its other direct attacks cause enough
so you should face it head-on. Melee-oriented characters should Stamina damage to be effectively unblockable.
King's Ring x1
260
Olenford's Staff x1,
G r9.lt Lightning Spaar
0
Crushed Eye Orbx1,
Fire Sggd x1
Scul of a H11ro xl
Graw Warden Agc!ayne
Soul V95Sel x1
To Shrine of Amana
, -' Head into the room ahead and you'll find a patrolling Undead
'1 Prisoner with a torch. He won't engage you, so you can run past
him if you wish. In the room beyond that, you'll find more Undead
Prisoners and a trio of very dangerous Leydia Witches. Try to take
them out from long range if possible, using the pillars in the room
as cover from their spells [ r O ]. Once they've been defeated,
carry on past them through the doorway and up the stairs, until you
are ordered to halt.
'
. J As you enter this area you'll hear the voice of Grave Warden
'II Agdayne coming from nearby, warning you not to produce light;
make sure you extinguish your Torch if you're using one before
heading up the stairs on the right to meet with him, otherwise he
and the other Grave Wardens in the area will attack you. Pick up the
item hanging off the edge on the right, and then go and speak to
Agdayne, who is in the alcove at the back [ I 0~1. Go through his
dialogue options and you'll eventually be able to learn a Gesture and
access his merchandise. Once you're done here, carry on through
the tunnel.
'
,J As soon as you emerge from the doorway, you'll be approached
.. by two Royal Guards that are positioned on a bridge at the top of
the stairs ahead. Try to lure them down the stairs to separate them
so that you can take them on one at a time. Once they're down, go
up the stairs and instead of turning to follow the bridge, keep going
straight and drop down from Position A to a ledge below; it's a
fairly long drop, so make sure you have plenty of health before
taking the plunge [-i O 04].
Just past the entrance to the room, head left to find another ornate
gravestone; destroy it, and then continue on to reach a small room
containing a Bonfire. Activate rt, and then go out of this room and
pick up the Item from the corpse opposite it. Head right from this
item across to the exit, destroying another ornate gravestone on the
way.
'
-, J This room contains an ornate gravestone just slightly to your left
IP as soon as you enter it, so destroy it. Next, destroy the grave-
stone in the alcove at the far right of the room, and pick up the
Bracing Knuckle Ring+2 behind it [-1 _J 06]. The final item in the
room can be found on the corpse resting against the wall in the
center, so pick it up before going up the stairs and through the
doorway.
'
J As you approach the item in this room, you'll be invaded by Dark
VI Spirit: Nameless Usurper. While battling her, stay away from the
walls; there are Wall Warriors hiding in them that will attack you if
you venture too close. Try to stay close to the entrance of the
previous room to avoid them. After the Nameless Usurper is
defeated, you can approach the walls to make the two Wall Warriors
appear and then take them out.
Once the statues in the immediate area are destroyed, run into the
dead end opposite the first bell to find a second one that usually
has an Undead Prisoner next to it, ringing it constantly. Killing that
Undead Prisoner will stop it from ringing the bell, and other ones
will rarely come down into the dead end, so you can then focus
your attention on the first bell.
Pick up the two items from the corpses in the main room when it's
clear, and then go down the dead end to the right of the first bell
and get the item there. If you then interact with the wall at Posi-
tion C behind the first bell you'll find a hidden door that leads to a
room containing a Pharros' Contraption [ [ 01]. Using a Pharros'
Lockstone on the Contraption will highlight a wall that you can break
through on the opposite side of the main graveyard room. Do so to
find a cnest that contains Olenford's Staff and the Great Light-
ning Spear Miracle. Now take the path at Position D to proceed
onwards.
'
,J Pull the lever here to open up a shortcut back to the second enemies and try to only pull one or two of them toward you at a
\Ill Bonfire, and then stand on the newly created platform at time. Once they're all defeated, check the side of the crypt at
Position E. facing the edge; make sure you have full health and Position G to find the Summon Sign for Grave Warden Agdayne,
walk off the edge[.... l 02]. If you go down the stairs directly ahead and then proceed with him through the Fog Gate to do battle
of you when you land you'll come to a mysterious statue, and if you against Velstadt, the Royal Aegis.
use your Torch to set tt alight it will cause a number of large hanging '
braziers in the area to burst into flame and illuminate the chamber. -, J Just beyond Velstadt's room, you'll find King Vendrick himself. He
VI won't actually engage you unless you inflict a fair amount of
Enter the room at the top of the stairs now and open the chest to damage on him first, so you can safely claim the King's Ring from
get a Soul Vessel. After taking the contents, ascend the ladder in the back of the area [ r I 041. If you do decide to attack Vendrick,
the corner of the room here to reach a raised area. Grab the item which is worth doing for the huge amount of Souls, be prepared for
from the corpse, and then drop down through the archway into the a tough battle.
room housing the second Bonfire. Use tt if you need to, and then
make your way back to the room wtth the shortcut lever.
'
. .JI Grab the contents of the chest against the wall, and then head
VI on through the archway. Descend the stairs, and then head
around the side of them to Position F, where you'll find a small
room containing an Undead Prisoner standing near a bell; defeat
him while trying to avoid hitting the bell with your own attacks I ...J
OJ]. Ringing that bell will cause four Leydia Pyromancers to appear
in front of the crypts lining the passage ahead, so if you want to
avoid facing them, don't ring the bell. There are a verttable army of
Royal Guards near the Fog Gate; move up extremely slowly to the
As you leave King Vend rick's room, you'll see the Emerald Herald on
your way out, and she will offer you some guidance as to your next
step. Now that you have the King's Ring, you'll have access to sev-
eral doors, but for now, your best bet is to head to the Ruined Fork
Road Bonfire in the Shaded Woods so you can get to Aldia's Keep.
Wor1d Event
You can return to Drangleic Castle at this time and open the
King's Gate there, but you need to return there later anyway,
and the only thing to do at this time is a Boss battle. Simi-
larly, the King's Gate in Forest of Fallen Giants will let you ac-
cess a Withered Giant, but you're unable to do anything with
it now, so there's little point in going there yet.
WALL WARRIOR
These ghosts of former warriors will phase through the walls
of the Undead Crypt in certain spots to attack intruders. Who
were these warriors in life and how did they come to wander
the halls of the Crypt? Only the Grave Wardens know for certain,
and their lips are sealed.
Strategy
Wall Warriors are stationary and incapable of pursuing the player.
The only real danger they present is that their ethereal constitution
can make them difficult to spot against the walls, so it is necessary
to make note of their fixed locations in order to best prepare for
them. They will attack with simple thrusts and slashes of their Great-
swords which are easily avoided and punished; ranged characters
can pick them off with complete impunity.
Hr
Wa II Warrior 230 200 Yes
1-'roo~blllt, Pa1,1
None
LEYDIAPYRO
A ghostly spellcaster of the
Leydia Pyromancers. Although
pyromancers in name, they were
adept at a wide variety of magic
and in their conceit they once
occupied the Undead Crypt.
Their brazen misuse of death
drew the ire of the Fenito, who
branded them transgressors; the
apostles were slaughtered and
subsequently buried in the Crypt
alongside its other occupants.
C • UI)
"' ul
Ity g
r r' '"
Imperious Helm 6 376
Imperious Armor 6 376
Imperious Gloves 6 376
Imperious Leggings 6 376
Orma's Greatshleld 6 357
6 357
Netherblast
Velstadt will kneel and wave his hammer above his head, ringing
its chime and releasing large orbs of darkness in an expanding
forward fan. When he initiates this attack, dash toward Velstadt
while strafing to either side and ultimately position yourself behind
him; no projectiles will be released in this direction and the anima-
tion provides ample opportunity for you to attack. While even heavy
characters should have little trouble getting behind him in this man-
ner, Netherblast can also be dodged by rolling forward and directly
through it; bear in mind, however, that this attack is unblockable and
under no circumstances should you attempt to guard it. Velstadt will
use Netherblast from long range or after retreating to long range at
any point after casting Underworld Beacon.
Physical Attacks
Strategy Velstadt will execute single swings in either a frontal horizontal arc
Velstadt will initially use only physical attacks, all of which can be or vertically overhead and can chain up to three; typically he will
parried except his thrust attack. His horizontal attack inflict consider- perform one or two horizontal swings followed by an overhead
able Stamina damage but can be safely blocked by a shield with smash but will sometimes begin with the overhead smash, and fol-
high Stability; his thrust attack and two-handed vertical swings drain low it with a sweeping swing. He uses both fast and slow versions
far more and can only be safely deflected by a Greatshield. In gen- of these attacks, each of which require slightly different timing to
eral, rnetee-oriented characters should try to stay behind Velstadt evade. Velstadt can perform a thrust attack which he will always
and evade his attacks by rolling directly toward him. Ranged and precede by Jumping backward and assuming an offensive crouch;
mage characters can keep him at a distance by rolling away from he will also occasionally raise his hammer above his head and
his attacks or dashing into his reach just long enough to for him to chase you, delivering an overhead slam after closing in. All of these
initiate a swing and then dashing away again in one continuous mo- attacks, including the overhead swings, can be handled in the same
tion. In either case, Velstadt's swings are slow and the best time to way: by rolling directly toward Velstadt (for melee fighters) or rolling/
attack is during his recovery. dashing away (for ranged).
Velstadt the Royal Aegis 6290 60000 No Horlzontal SWlngs Yes Yes Moderate
Vertlcal SWlngs Yes Yes Heavy
Pr t, llh1
" IJ HammerThrust No Yes Heavy
Soul ofVelstadt 100 397 Underworld Beacon N/A NIA N/A
Netherblast No No Unblockable
Physical Attacks
Vendrick uses horizontal and vertical slashes and a jumping strike.
Though not a complicated enemy, his attacks are devastatingly
powerful In their very simplicity and no shield nor any amount of
stamina will deflect them. He can chain up to three horizontal
swings in fairly rapid succession; these inflict heavy Poise
damage and being hit by one can be expected to trap you in
the remainder of the combo. Vendrick can also perform two con-
secutive vertical swings, but these are slower and the second can
be escaped with a timely roll. Vendrick's weak spot is directly behind
him; he cannot strike this area at all and moves slowly enough that
you can remain in his blind spot simply by strafing around him with
an occasional roll. Striking him from this spot while he recovers
from his swings is the safest means of attack.
Strategy
If the player is not carrying at least five Souls of a Giant when
engaging Vendrick in combat, the King will receive a defense bonus
inversely proportional to the number of Souls of a Giant held. If the
player has none of this Soul, Vendrick's defenses will be multiplied
by 32 times their base value; if the player possesses one Soul the
King will receive a 16x defense boost; two Souls an Bx boost; three
Souls a 4x boost; four Souls a 2x boost and five or more Souls of a
Giant will setVendrick's defense to standard levels.
Hr n ·r Inc"
None
Foregarden
To Shaded Woods
Crlmsonw.itor X1
Bonfire Ascotic x2
Pharros' Lodestone x1
Guardian Dragon
en
Royal sorcerer Navlaan 276
0
Aslatlel of Mlrrah 277
0
m Guardian Dragon 278
ALDIA'S KEEP
'
.JI To reach Aldia's Keep you will first need to Travel to the Ruined
'II Fork Road Bonfire in Shaded Woods. From the position you start
in when you arrive at that location, you want to take the path leading
up to the King's Gate. Make sure you have the King's Ring
equipped, and then approach the King's Gate to have it open
automatically, granting you access to Aldia's Keep [ 0 01].
'
. .JI There are a lot of items to be had in the grounds in front of the
'If keep, so it's worthwhile taking some time exploring the area
before heading up the stairs. Be careful as you approach the long
grass, however. because there are a number of Kobolds running
around inside it, and they can be difficutt to spot. Once you've dealt
with the enemies, enter the dilapidated wooden building to activate
the Bonfire. Exit the building once you're done there, head around
to the back of it and follow the keep wall along to the end. What
appears to be a bountrful chest sitting near the wall here, is in fact a
Mimic, so use your strongest attacks on it to kill it before it can fight
back [ ,.C 02]. For your trouble the Mimic will drop a Sunset Staff
and Dark Mask.
World Event
If you've been speaking with Lucatiel of Mirrah at every
opportunity, you should find her in the building near the
Bonfire, so as before, make sure you go through all of her
dialogue before moving on. The journey has been tough for
Lucatiel, and she will turn Hollow at the end of the dialogue,
but if you summoned her previously and vanquished bosses
with her, she will give you some items as a parting gift. For
more details on Lucatiel's quest, please refer to P.412 Also,
the Sunset Staff you obtain from the Mimic near here is an
item that's required by an upcoming NPC, so make sure you
hang onto it.
Cross the courtyard and start going up the stairs toward the
entrance to the keep now and you should come to an item sitting
in a pool of water. To get the item, simply continue on up the stairs
and drop down into the pool from above. Carry on up the stairs, and
then when you reach the top, go around to the left of the entrance
to find another item hidden there.
Now that most of the remains have gone you'll be able to access
the majority of the room. so start by going straight ahead through
the central arch between the two staircases at Position A. If you
follow the path around to the right you'll reach an energy field that is
being used to hold Royal Sorcerer Navlaan captive, and the path to
the left will take you to a lever that you can pull to dissipate the field
and free him; the choice is yours whether to free him or leave him
captive, and both have their pros and cons [""' .J 04].
World Event
Royal Sorcerer Navlaan is rather unique in that he will react
differently to you depending on your character's state and
whether or not he is imprisoned. If you talk to him while '
you're not Hollow, you'll get to talk to his sane side, but if you . J If you have a Fragrant Branch of Yore, go up the central staircase
speak with him while Hollow, you'll talk to his insane side. IP and un-petrify the Ogre standing near the top at Position C;
Speaking to his sane side while he's still a captive will just killing that will get you the Dragon Acolyte Mask. Just make sure
lead to him giving you a cryptic warning to leave him along, you move out of the way after un-petrifying it, because a lot of
but if you talk to his sane side after freeing him, he'll offer damage will be sustained it you get hit when tt falls forward [-'1(.J
you some merchandise and a warning about what you've Ob]. Continue up the next staircase on the right once the Ogre has
done. been defeated, and then double back along the mezzanine on the
right to reach another chest. If you don't have a Fragrant Branch of
If you free Navia an, and then talk to his insane side, he'll Yore, keep going past the stairs leading up to the Ogre to reach a
present you with a statement about how he can follow his different set of stairs that will take you up to the top floor.
new mark, which happens to be you; from that point on
Navlaan will invade your world in various different areas. If, Return to the area with the trapped Giant Basilisk and start getting
however, you talk to his insane side while he's still impris- to work on taking it out now. The beast won't stay trapped for
oned, he'll propose an interesting offer to you. There are a long, however - as soon as you start attacking it, it will break free.
number of people that Navlaan's insane side wants to kill, Ranged attacks are your best option if possible, because they will
and if you agree to kill these people for him, he'll offer you allow you to retreat down the stairs as needed while still safely
the same merchandise that his sane side did for freeing him. inflicting damage. Enter the room behind where the Giant Basilisk
As proof for killing the four people he wants dead, you'll need was caged and pull the chain hanging from the mouth of the dragon
to bring him certain items, but luckily you won't actually have statue in the middle of the room to open the door at the other end.
to always kill for them. For more details on Navlaan's request,
please refer to P.432.
'
J As soon as you enter the dark passageway beyond the door
''fl you'll find a Pharros Contraption, and using a Lockstone in it will
cause a series of torches suspended from the ceiling to spark to life,
illuminating the area. If you're running low on Lockstones, however,
you should save at least one for an upcoming area. Slightly further
along the passage and on the opposite wall to the Contraption you
should see an old, faded painting, and if you attack it, it will fall
down and reveal a Dragon Acolyte that was hiding in an alcove
behind it; kill him and then move on l J O ].
Exit out through the door at the opposite end of the room from
where you entered to emerge back in the main passageway behind
an Ogre. The easiest way to deal with the Ogre is to use the small
After killing the Ogre, take the fight to Navlaan using either long
rage attacks while evading his usual spells, or getting up close and
being mindful of his close range spells. After taking out both of
those enemies, continue on to the Fog Gate at the end of the path,
and then go through it to face the Guardian Dragon. Follow the path
out of the boss room once it has been defeated, and after grabbing
the Dragon Scale from the body, step into the elevator to ride it up
to the scenic Dragon Aerie.
DRAGON ACOLYTE
Acolytes of Aldia responsible for the rituals and experiments
performed behind the closed doors of the Manor. Some of
Drangleic's greatest minds gathered in Aldia to conduct highly
secret research, but it is rumored that an unknown force may
have been manipulating them throughout the process; the
hideous abominations produced by their efforts would seem to
corroborate th is theory, but the precise goal of their research
remains unknown ...
Strategy
Dragon Acolytes will attack with swings of their ceremonial ham-
mers and will throw Magic Urns from slightly outside melee range.
They can block attacks with their shields although this also allows op-
portunities for you to perform Guard Breaks; overall they are simple
enemies and are easily dispatched by any means. Bear in mind, how-
ever, that Dragon Acolytes can heal themselves by using Lifegems
and should be killed quickly to prevent them from doing so.
n I
Strategy
Ultra Greatsword
The Looking Glass Phantoms can be Backstabbed after breaking out
of the mirrors, granting an immediate advantage and allowing you to
continue attacking them as they stand up. Walking past certain mir-
rors triggers a Phantom to break out; only one Phantom will appear
from each of these predetermined mirrors, so it Is safest to trigger
the appearance of only one at a time. The Greatsword-wielding
Phantom hits hard but is slow; move in to draw his attacks and
strafe or roll backward when he swings, then launch your counterat-
tack.
Halberd
The Halberd-wielding Looking Glass Phantom will use mainly Looking Glass Phantom (Ultra Greatsword) 2300 1200 No
thrust attacks and is more difficult to damage by baiting his swings; Looking Glass Phantom (Halberd) 2300 1200 No
however his guard can be broken with shove attacks allowing you Ptvh.lL>I, I) .. .ag
to execute Guard Break Critical Hits. It is also relatively easy to
block his attacks with a decent shield and counterattack when the None
opportunity arises.
Scraps of Life n
HP
Dart< Splrtt RoyaI Sorcerer Navlaan 2300 3601 No Chaos Hood 3S6 aiaos Gloves 386
can heal Via Estus Flask Chaos Robe 3S6 aiaos Boots 386
Strategy
Aslatiel will invade immediately after the player passes weapon with long reach: ranged characters can simply move into
through the front door of the Manor. He is equipped the main hall with the giant skeleton and snipe Aslatiel as he will not
wlth the same weapon and armor as his younger sister venture far into this room. Be warned that he can heal himsetf using
and fights in much the same way; he is agile and will stand out of an Estus Flask and should be prevented from doing so with solid
melee range waiting for you to act, and will move in to attack during attacks, spells or a Backstab.
your recovery. He will intermrttently rush forward and attempt to roll
through your swings, executing a rolling attack if he succeeds.
Melee characters should make use of either a shield or a heavier
HP =eu I
Dart< Splrtt Aslatlel of Mlrrah 2300 3200 No Lucatlel's Mask 382 Lucatlel's ltousers 382
[ Can heal Via Estus Flask Lucatlel's Vest 382 Mlrrah Greatsword 317
Lucatlel's Gloves 382
Physical Attacks
The Guardian Dragon can perform a variety of sweeping and crush-
ing attacks with its massive neck and tail. It will strike players in
front of it with up to two consecutive bite attacks and will likewise
aim up to two tail swings or a single vertical tail slam at players
behind it. The Dragon will stomp either foot up to two times to hit
players standing directly beneath it and will frequently leap into the
air and fly around the room; anyone in its way when it takes off or
lands will be knocked down and incur damage. The Dragon's physi-
cal attacks can all be blocked by a decent shield but not parried; it is
also possible to roll through them or simply avoid them altogether
by standing In the blind spots to the Dragon's sides or beneath it.
Cutting off its tail will create an additional safe zone behind it.
Dragon Breath
The Guardian Dragon will breathe fire in several directions from vari-
ous positions. When on the ground and facing the player it will blow
flames either straight ahead or in a counterclockwise sweeping mo-
tion; in either case it is best to dash counterclockwise and closer to
the dragon to escape the wider end of the conical flame blast. Play-
ers hit by the flames in either of these situations will be knocked
down and, if the Dragon is still breathing fire when they stand up,
hit and knocked down a second time. The first hit can be blocked
with a shield but astronomical levels of fire damage reduction,
Stamina and Stability are necessary in order to block the second.
The Dragon will sometimes fly into the air and breathe fire down-
ward onto the center of the cage; you must run to the edge in order
to avoid this. It will also frequently perch on the wall of the cage and
breathe fire at the ground in front of it; once again moving to the
edge of the cage and generally away from the center of the blast is
the only way to avoid it.
Strategy
The safest place from which to launch an attack against the Guard-
ian Dragon is directly beneath, it as its only means of striking
players there are its easy-to-avoid stomp attacks. Both ranged and
melee-oriented characters are encouraged to stay as close to the
Boss as possible and block or roll through its physical attacks rather
than face its dangerous flame breath. Making every effort to cut off
the Dragon's tail is also strongly advised, as this will allow you to
stand behind it without fear of reprisal [ U 01 ]. Archers and mages
oj
can attack the Dragon while it is flying or perched on the cage wall
breathing fire; melee characters will need to wait until it lands.
JI
Import.mt ltorns Paci"
Crystal Lizard 067 Dragon Tooth 332
Undead Citizen (Yellow Core) 287 Petrified Something 401
-
'C
-el Dark Priestess
Iii
287 Ring of the Evil Eye + 1 404
Dr.1gon Eqqs
No. Destroyed Delay Tl me
0 a,
Soul ofa B l:MI Warrior x1
1 20.5 sec
8 16.6 sec
16 12.6 sec
22 8.6sec
29 4.6 sec
Boltstone X1
Soul of a Great Hero X1
Dragoo AllriG
[)RA( ,(>N AL RI l
Pharros· Lockstone x1
0
0
St:lff of Wisdom xl.
0
Mask of Judgmentxl.
Robe of Judgm9flt xt,
Manchenes of Judgment XI,
Tights of Judgment xl
(Under stairs) a
0
UndQr stairs
0
[)RA(i(>N SIIRINl - II Plitrified Egg xl
Bonfire Asaitic x3
Watchdrall()n Parma X1
Anci&nt Dfllgon
[)RA( i( )N SI IR IN I - 11
SkQptlc's Spice xt,
Twilight Htarb X1
---+--Titanite Slab X1
Wor1d Event
Scattered around this cave, and many other places through-
out the area, you'll find small speckled Dragon Eggs, and if
you strike, roll into, or fall onto them they will break. As you
might expect, the Guardian Dragons do not take too kindly to
this. The most immediate consequence of breaking their eggs
is that after destroying a certain number of them, the Guard-
ian Dragons will become more aggressive and gain a boost in
damage. After destroying three eggs they will get one boost,
and then another after you've destroyed ten.
The easiest way to deal with the dragon here is to use ranged at-
tacks from on the slope, as that will allow you to retreat back down
into the cave to safety when the dragon attacks. Fighting from that
position will also mean that you don't scare away the Crystal Lizards
that are up there, meaning you won't have to go back to the Bonfire
to get them to respawn. Alternatively, if you're using melee attacks,
try to stick as close to the dragon as possible to help with evading
its fire breath. Once the dragon has been defeated, take out the
numerous Crystal Lizards in the area and pick up the items before
continuing.
'
.J Cross the bridge at Position A, but be careful as you approach
'I' the item on the floor on the other side, because another Un dead
Citizen is hiding around the corner; take the enemy out first and
then pick up the item. Continue along the path and across the next
two bridges to reach a clearing where another Guardian Dragon lays
waiting for you beyond a natural stone arch [-l L 04].
'
J The dragon's breath can reach you even beyond this arch, and will
·"' likely knock you off the cliff if you get hit by it there, so it's not as
good a place to fight it from as it may appear. Just before the arch
there's a path leading off to the right that you can follow, which will
lead you to a ledge overlooking the area with the dragon. The
dragon's breath can penetrate even through the thickness of the
wall, but if you stand atop the wall, the dragon will usually fly up and
launch easy to dodge Dragon Burst fireballs at you, which makes it
quite an effective place to use ranged attacks from [-i-LJ 05].
If you do see the dragon start to come close to use its fire breath,
quickly drop down off the wall and run back along the path to avoid
it. Alternatively, if you prefer to use melee attacks on the dragon,
just run straight under the arch and try to damage it as much as you
can before it awakens fully. Gather up the items in the area after
defeating the dragon, and if the Crystal Lizard didn't run away, make
sure you kill that too [ 0 06].
'
.J Once you've killed the dragon and picked up the items here, go
IP into the small cave entrance at Position Band kill the Undead
Citizen inside it [ C I 07]. Follow the cave along to a small ledge
overlooking an area below, where another Guardian Dragon is
waiting; if you have ranged attacks you can easily kill it from this
position in relative safety. After defeating that dragon, look down to
._,
D
a
a
a
a
c 0
Grab the item in the tower, and then jump through the gap in the
railing to land on a nearby ledge, where you'll find a chest to open.
From this ledge you should also be able to safely attack another
Drakekeeper in the area above if you have ranged attacks. Drop
down off the ledge near where you landed when you first jumped
over so that you don't take damage, and then go back down the
stairs and backtrack slightly through the arches. Go up the stairs
again so that you can kill the Drakekeeper and open the chest it was
standing near. Make your way back to the tower again, and this time
drop down through the gap in the railings and continue on up the
stairs.
'
J At the top of these stairs you'll come to an area with two
W Drakekeepers (if you hadn't previously killed one), so try to lure
the closest one toward you and fight it near the stairs so that you
can move down as needed. Once they're both defeated, follow the
low wall around to the left to reach Position G, where a number of
crates have been stacked up; if you roll through the crates you'll be
able to drop down onto a ledge below [-1 LJ 07). From that ledge
you'll be able to drop down to an area where you'll find two chests,
but don't start opening them straight away. As you look directly at
the chests, the one on the right is a Mimic, so use strong attacks on
it to take it down quickly, and then claim the items it drops before
opening the other chest.
0
n
[l
Cl
0
[I
Cl
'
.J Follow the path out of this room to reach another room with a
W Drakekeeper, and after defeating it, go through the stone doors it
was standing near. Open the chest in the room on the other side,
and then start making your way up the spiral staircase. On the way
up the Dark Spirit, Dragonfang Villard will invade your world, and
he'll be waiting for you in the room at the top of the stairs. Villard
starts a reasonable distance into the room, so if you start hitting him
with ranged attacks straight away you can kill him before he gets
close. Alternately you could try luring him back through the doorway
and baiting him into falling off the stairs for some easy damage.
Once the Dark Spirit has been defeated, go to the opposite end too big to fit through the door even if they did follow you down that
of the room and pick up the Petrified Egg that's sitting on the altar far. Using this method you can keep getting a couple of hits in, and
[ ._J 01). Open the chest tucked away in the corner of the room on then retreat to safety when needed.
the other side of the arches, and then drop down through the open
section of wall to land on a ledge below. On this ledge you'll find When you reach the top of the stairs, go through the passageway to
another chest to open, and then after acquiring the contents, drop come face to face with an Ancient Dragon to which you can speak
down again from Position H to land back where you started before once you walk close enough [ ...;i O 02]. The dragon will give you the
this detour. Go through the nearby door, and then go up the stairs Ashen Mist Heart, which you can use to delve into the memories of
and open the next door when you come to it. ancient beings. Once you have the item, use the Aged Feather to
return to a Bonfire, and then start your trip through the memories by
World Event returning to Brightstone Cove Tseldora.
If you give the Petrified Egg you just acquired to Magerold
in the Iron Keep he'll then give you the option of joining the Wor1d Event
Dragon Remnants Covenant. As a member of this Covenant You can choose to attack the Ancient Dragon after getting the
you'll be able to send Summon Signs into other player's Ashen Mist Heart if you wish, but if you do, you should be
worlds so that they can summon you to engage in one-on- prepared for a tough war of attrition. The Ancient Dragon has
one battles- the winner of which will receive a Dragon Scale. an extremely large amount of health relative to most Bosses,
For more details on this Covenant, please refer to P.422. but if you manage to defeat it you'll be rewarded with an
equally extreme amount of Souls. Because it gives so many
'
Souls, you should make sure to equip as many Soul-boosting
.J The large staircase ahead of you at this point has a number of items as you can before landing the killing blow. You'll also
IP enemies along it, and the best way to deal with all of them is to get another Soul of a Giant, which will help you in the battle
try and separate them by luring them down the stairs toward the against Vendrick if you haven't already defeated him.
door. This works particularly well for the Drakekeepers, since they're
a
a
a
1 fl
a z f, DA SOULS II COLLECTOR'S EDITION GUIDE
n
UNDEAD CITIZEN
YELLOW CORE
An unfortunate victim of
the experiments conducted
in Aldia. Sustained by yet
another variation of the
sources of artificial life
developed by the Dragon
Acolytes.
Strategy
Identical to the other varieties of Undead Citizen in every respect
with the exception of its core; this variant's explosive attack will
release a cloud of acid which inflicts heavy durability damage on
equipment. They will not die from the explosion and should be
handled in the same way as the black-cored Undead Citizens.
F '"" ,,
• • " ,t lllt1 J Q
lured to the bottom of the steps and pelted with spells or projectiles
through the door; they will not follow you beyond this point and can
be attacked with near-impunity.
Sword
Each of the three Dragon Knights guarding the steps to the Shrine's
inner sanctum is equipped with a different set of weapons. All
three will gain a permanent version of the Dragon Body attack
boost when low on health and are quite agile; they will frequently
attempt to roll forward through your swings to execute rolling at-
tacks and will use shoves if you spend too much time blocking. The
sword-wielding Dragon Knight is the most nimble and will alternate
between two-handed swings and sweeping one-handed slashes; he
is easily thwarted with a shield but his quick strikes require careful
timing when counterattacking.
Strategy
Greataxe HP D r-1) ••1'1
The least agile of the Dragon Knights, he will attack with slow
Dragon Knight (Greataxe) 2290 2000 Yes
swings of his twin Greataxes. His attacks inflict moderate Stamina
Dragon Knight (Warplck) 2290 3000 Yes
damage but can still be blocked with a shield; his slower speed
makes him more vulnerable in general and he can be dispatched by Dragon Knight (Sword) 2290 3000 Yes
your preferred means. Gains Dragon Body ATK boost at low HP
DRAKEKEEPER
GREATSWORD & SHIELD, ULTRA GREATSWORD, GREAT HAMMER, HAMM
Mysterious guardians of the Dragon Shrine who protect the
Ancient Dragon dwelling within. The Drakekeepers' true nature
and identities are unknown; their faces are perpetually hidden
beneath their onyx helmets, leaving one to wonder at their
origins. It is said that something dark eats away at them - could
it be that they, too, were once human?
HP
Dartc Splrtt Dragontang Villard 2310 3600 No Black Dragon Helm 363 Black Dragon Leggings 363
Can heal via Estus Flask Black Dragon Armor 363 Black Dragon Greatsword 318
Black Dragon Gauntlets 363 Black Dragon Shield 364
Pml>\1 llty p q
Strategy
After entering the boss room. immediately run toward the Ancient
Dragon and slightly counterclockwise around it. Stop approximately
halfway to the Dragon and allow it to begin breathing fire, then run
the rest of the way around tts flames and position yourself under-
neath it. This and the spot directly behind the Dragon on the right
side of its tail are the safest places to stand and you are encouraged
to launch your attacks from these zones if possible. Striking the
Dragon's legs and heels will inflict very little damage but its toes and
the end of its tail are vulnerable; melee characters should focus on
these areas while ranged and magic-oriented players can aim for you should immediately locate and run directly toward the tip of its
any of the targetable points on the Dragon's massive body. The tail tail. This is most easily accomplished if you are standing underneath
of this hulking beast cannot be severed, so you should focus solely the Dragon when it takes off; it tends to rotate slightly when it leaps
on dealing damage. into the air and keeping track of its tail can be tricky. Identifying
the Dragon's skyvvard leap and responding quickly are critical for
Melee characters can use one of two similar strategies. The first successfully escaping the massive radius of this attack; seconds
involves standing directly behind the Dragon on the right side of its count and if you're unable to react in time you will be caught in the
tail and baiting the tail slam; this attack is incredibly easy to avoid inferno. The Ancient Dragon's breath CAN be blocked but only the
and leaves ample opportunity for counterattack during its recovery. mightiest of Greatshields will stand up to the hellish flames.
The second method requires that you stand directly beneath the
Dragon and bait either its stomps or its rearward flame breath; The Ancient Dragon's attack patterns and behavior will remain
again, these attacks are telegraphed long in advance and leave more consistent throughout the battle and do not change based upon its
than enough time for both evasive maneuvering and counterattacks. current health; the most important aspect of this fight is to learn
Ranged characters are encouraged to follow these basic strate- the rhythm of alternately escaping the airborne flame breath and at-
gies as well, but have more freedom in terms of the distance from tacking the Boss' exposed points when it leaves itself open. Players
which they let loose their projectiles. It is crucial to spread out your who are able to attune themselves to this pattern will find the battle
attacks in order to conserve enough Stamina to escape the Ancient with the Ancient Dragon a surprisingly simple, if lengthy, endeavor.
Dragon's airborne fire breath. It should be noted that both the Head of Vengar1 and Melinda the
Butcher can be summoned via Soul Signs outside the Boss room
The Ancient Dragon will alternate between breathing fire from the should the player require a temporary distraction.
air and using its other attacks; when it launches itself into the sky
HP <;nul n ·r
0
0
0
0
The power of the Ashen Mist cannot hold you in this mysterious
ethereal plane for long, and you'll only have five minutes with which
to explore. Messages will appear on-screen periodically letting you
know that your time is running out. There are no enemies to deal
with in the area, however, and only one item to track down, so the
time you have should be plenty. If you run out of time you can also
come straight back again if you wish. The main point of interest
here is the huge body of an Ancient Dragon slumped over the rocks
on the opposite side of the area at Position B [ O ]. If you ap-
proach the head of the dragon and examine it you'll get an Ancient
Dragon Great Soul, and if you examine it a second time you'll be
transported straight back to Brightstone Cove Tseldora.
Largg Soul of a
Namel9SS Soldier X1
I ( 1 R rs r ( 1 f I A I I r N ( 1 I J\ N rs - I I captain Drummond
....
·-'17 •
MEMORY OF VAMMAR
'
.J There are three Withered Giants that you can delve into the
'I' memories of within the Forest of Fallen Giants, and approaching
them in the order recommended here will give you the best picture
as to the progression of the historic battle with the Giants. Because
of the limited time you have inside the memories, getting every-
thing from inside them may take a few attempts, but the large
number of Souls and items you can acquire while doing so makes it
more than worthwhile.
Your aim should be to clear out all of the Giants on the ground
before moving past the arch, so rf possible, try to use ranged at-
tacks to lure the Giants toward you so that you can fight them out of
the Flame Giant's line of fire. Once all of the Giants at ground level
have been defeated, if you have ranged attacks you can take out the
mage Giants by using the wall supporting the arch on the left for
cover [ U 01). If ranged attacks are not an option, then simply run
through the area as quickly as you can while hugging the wall on the
left and avoiding the fireballs.
'
. .JI Go into the alcove at the end of the area on the left and open the
'll chest there for a Blossom Kite Shield, and then enter the nearby
doorway. The ladder in this room will let you reach the rooftop that
the two Flame Giants occupied, so if you haven't killed them
already, you can go out there and engage them at close range.
There's also an item on the rooftop, so it's worth making the trip up
there even if you have killed them.
' ed that you try and take it on from the bottom of the stairs, where
-, J Make your way back down the ladder once you've acquired the you'll have more space and can retreat quickly back into the
'IPitem, and then go through the doorway at the back of the room previous room if needed. Pick up the items after taking down the
and follow the wall around to the left to reach an alcove with Elite Giant, and then examine the body of the fallen Giant at
another item in it. At the top of the nearby stairs you'll have to face Position B to get a Soul of a Giant; examine it a second time to
an Elite Giant; if you have ranged attacks, it's strongly recommend- leave the area [ LJ on.
MEMORY OF ORRO
Fire Se9dx1
'
. .JI Return one final time to the Cardinal Tower Bonfire, and then go
'If down the nearby ladder. Cross over the bridge this time and
follow the path around to one of the King's Gates; open the gate by
equipping the King's Ring, and then activate the Bonfire in the next
room. Exit to the area on the other side of the Bonfire room to find l(lRfSJ o: IAlllN (,IANl"i-12
another Withered Giant at Position A (-i L 1 ]. From this area you
can also access an item that you probably saw when you were first
going through this area by dropping down the broken stairs near the
Withered Giant. The item is Twinkling Titanite x2, so it's worth
dropping down for, even with the long trek back. Examine the
Withered Giant when you're ready to enter the Memory of Jeigh.
'
. .JI As soon as you start this memory you'll see the summon sign
'If for Captain Drummond, and just past that is the Summon sign for
Benhart of Jugo; you can only summon one of them, so choose
whomever you prefer. Once you've made your choice, head up the
nearby stairs and go through the Fog Gate at the top to enter a
fierce battle. Numerous large fireballs will be continuously mortared
into this area by Giants out on the ocean, so you'll need to keep one
eye on the skies at all times.
A couple of Elite Giants will try to halt your progress at first, so try
and let your summon partner draw their attention while you either
used ranged attacks or flank around and melee them from behind.
There are also Balllstae here aimed out to the ocean, and you can
use them to fire on the giants on the ships in the ocean, but there is
only a very low probability of hitting one of them, so you'll need to
be very lucky.
'
. .JI The familiar head of a huge statue will come crashing down
.. shortly after you enter the area, so make sure you stick to the
wall on the right to avoid it if you're in the vicinity [ ~c O .. ]. At this
point, the leader of the Giant's forces should be in view at the other
end of the area, so keep closing in to initiate the battle with the
Giant Lord. Once you move past the statue head you'll no longer
have to worry about the mortars because they do not land on that
side of the area, allowing you to focus on the Giant Lord. The Giant
Lord's attacks have massive range and can cover most of the ground
between where he started and the statue head, so never assume
you're safe and always be ready to evade an attack. Its attacks are
fairly slow, however, and you should usually have enough time to
evade as long as you're not being overly aggressive.
Wor1d Event
Killing the Giant Lord will net you his Soul, and also the Giant Kin- After killing the Giant Lord, make sure you return to the
ship key item. Go down the stairs the Giant Lord was standing Memory ofVammar and speak once again with Captain
in front of to find another Giant corpse that you can examine for Drummond; for helping with the battle he will give you the
a Giant Soul and a way back to the Forest of Fallen Giants. If you Drangleic Helm to complete the Drangleic Armor set, which
freed the Royal Sorcerer Navlaan, you may find that he invades your will also unlock the Holder of the Fort Achievement/Trophy.
wor1d upon your return to the Forest of Fallen Giants, so don't relax You might also want to consider returning to Drangleic Castle
until you know it's clear. With the Giant's Kinship now in hand, your and talking to ChancellorWellager again, because he will be
next and final destination should be the Throne of Want in Drangleic so impressed that you defeated the Giant Lord that he will
Castle. give you a Royal Dirk and an Espada Ropera.
• •• ?1vt:.a1Jl,ll} ,lljl,
None
ROYAL INFANTRY Enlisted infantrymen of the Drangleic Army, these brave but
lightly-equipped men are weary from battle and suffering
DAGG ER, SWORD, AxE, Bo waning morale. They are found locked in combat with the
Giants in several locations throughout the flashback areas and
may also misidentify you as a threat.
Strategy
Dagger
Much like their Hollowed future selves, Royal Infantrymen are weak
and unremarkable enemies. They will attack in the same fashion as
their counterparts and can be easily dispatched through any desired
means; however most of them will be slaughtered by the Giants be-
fore ever crossing paths with the player. Those with Daggers attack
quickly but fall just as quickly to a few melee attacks or basic spells.
None
GIANT
BARE FISTS, GREAT HAMMER, POISON, FIRE
A member of the race of Giants first conquered by King
Vendrick and later responsible for a vengeful counter-invasion
of Drangleic. Giant soldiers specialize in several different types
of combat and can be differentiated by their appearance.
Fire
By far the most dangerous type of Giant soldier. These can be
identified by their vaguely mage-llke robes and three metal bracelets
on each wrist; they will attack by throwing fireballs at the player
which inflict a potent knockdown and will quickly shred delicate
equipment such as rings. Precise timing is required to roll forward
through these fireballs without being caught in the blast radius and
the Giants will lob a constant barrage of them at you; in general this
enemy is best dealt with from behind cover or out of its range, or by
standing behind it and using Backstabs.
Strategy
Bare fists
Bare-handed Giants will attack you with overhead punches, up-
percuts and overhead slams. They are susceptible to Backstabs and
this is the preferred method of eliminating them if using a melee
character; mages and archers should simply roll away from them
and attack while they recover.
Great Hammer
Giants wielding large clubs will attack with both horizontal and
vertical swings; these should be avoided by rolling sideways either
through or away from them. Again, Backstabs are an ideal means of
bringing down these tough opponents; ranged and magic-oriented HP "'o•,1
characters should keep them at a distance via backward rolls and
Giant (Bare fists) 1280 800 Yes
attack during their recovery.
Giant (Great Hammer) 1390 800 Yes
Polson Giant (Polson) 1240 800 Yes
Poison Giants can be identified by their uneven shoulders, tattered Giant (Fire) 1240 800 Yes
hoods and green-tinged fists and forearms. Their physical attacks
cause Poison buildup and they are capable of throwing a toxic t'tvb...>I,it 't a11
projectile, at players from long range. Up close they will attack with None
punches and uppercuts; at a distance they will use their projectile
Stomp Attacks
The Giant Lord will attack players at his feet by attempting to stomp
on them. He will stomp slightly forward of the initial positioning of
his feet and the blow can be evaded by strafing to his side or run-
ning behind him. As this is a vertical attack it will completely bypass
a shield and cannot be blocked.
Strategy Poison Arrows or Poison Throwing Knives, but this alone will not in-
Melee characters should target the Giant Lord's feet and evade his flict enough damage to defeat him before time runs out; players can
attacks as described above. Ranged and magic-focused characters summon Captain Drummond at the start of the area for additional
are best served by standing on the raised area at the top of the assistance with this Boss. The short time limit before ejection from
steps adjacent to the Boss and striking him with spells or projectiles the area and the Boss' lack of tactical diversity make this a simple
in between swings of his sword. The Giant Lord can be poisoned via and straightforward fight.
have arrived, go through the Fog Gate to do battle with the Throne
Watcher and Throne Defender.
Buff Weapon
If you take off around half of the maximum HP of either the De-
fender or the Watcher. the weakened enemy will begin powering
up his weapon. This lasts for awhile, and they will reapply the buff
when it fades; this is a chance to deal damage.
Watcher Slashes
This is the normal combo of the Watcher. He'll use up to three
slashes in combination. Like all of their attacks, this is very easy to
block, and it's recommended that you do so while waiting for an
opening. If you have high Poise, you can trade hits with this attack.
Revive
When either the Watcher or the Defender dies, the other will go to
his fallen ally's side and kneel. After a few seconds of chanting, the
caster will bring his comrade back to life with full health. This can be
Interrupted by staggering the caster. but that can be difficult.
Watcher Lunge
The Watcher will point his sword at you from a distance and then
charge. He'll stab at you when he gets near; this attack has a lot of
range. You can block it easily, but dodging it requires careful timing.
Watcher Cleave
Sometimes, the Watcher will begin running at you and then leap into Backfllp
the air. He'll come crashing down wtth a thunderous vertical slash. Periodically. the Watcher will Backflip away from you. This is often
This is used from far away and has really good range. used after Watcher Slashes. If you chase the Watcher when he uses
this, you have a chance to separate the Watcher and the Defender.
Watcher Dash
The Watcher will occasionally hold his sword behind him, sprint in Defender Combo
your direction, and then slash at you. This is dangerous if you are This is the normal combo of the Defender. You can block it without
focusing on the Defender. It can hit you from the side if you lose much difficulty, but watch your Stamina if both the Defender and
track of the Watcher. the Watcher are attacking you at the same time. Be ready to roll
away if your Stamina gets too low.
Defender Impale
After the Defender begins holding his sword with both hands, he'll
start using this dangerous attack. He'll draw his sword back slowly,
and then lunge forward with an unblockable stab. This has really
long range, so either circle toward him and to your right or roll far
away.
Cursed Beam
Nashandra fires a beam of Cursed energy into the ground in front of
her, and then sweeps it upward so that it strikes at you. Roll to the
side to avoid this attack. This is a chance to run in and hit her once
or twice.
Cursed Sweep
For the Cursed Sweep, Nashandra aims her beam wide and then
moves it around the room in a circular pattern. If you are very near
to her or very far, this will miss. If you are at mid-range, you'll need
to either get close quickly or time a roll through the beam.
Dark Beacon
Periodically, Nashandra will place Dark Beacons around the room.
Standing near a Beacon will damage and Curse you. One solid Nashandra's Wrath
melee attack will destroy a Beacon, but you may be Cursed in the If you are close to Nashandra, she will sometimes use this spell to
process. attack in a sphere around her. If her decrepit chest begins to glow,
quickly roll away from her. Try not to roll into a Dark Beacon's influ-
ence, though.
Sweeping Scythe
When you are close to her, Nashandra will unleash quick, short-
range scythe sweeps. This is a dangerous attack. Each hit deals a lot
of Stamina damage and causes Curse. This only hits Just in front of
her, though -you can block the first hit and then roll backwards to
avoid the rest.
Spinning Scythe
This is another very close-range scythe attack, and it can Curse
you, Just like everything else Nashandra does. The Spinning Scythe
Is quick and sometimes strikes at an odd angle; don't let it hit you
from the side If you are fighting with allies.
Strategy
You might imagine that the final boss of the game would be ridicu- If you're having trouble with the Dark Beacons or being Cursed in
lously hard, but she's not. If you've made it this far, you can certainly general, check your equipment and look for ways to increase your
beat Nashandra. The main point to the fight is to keep an eye on the Curse resistance. Some armor has little Curse resistance, and some
Dark Beacons. When she first uses the move, be ready to destroy has a lot. The Cursebite Ring and the Ring of Resistance are both
any Beacon that appears near you. This will give you space to move useful, as well. Finally, you can keep Human Effigies in your item
in without being Cursed. If she is surrounded by Beacons, run away bar if need be; this is the final boss, so there's no sense in hoarding
out of range. Just be patient and dodge her attacks. She'll eventu- now if you're having trouble.
ally either come close to you (and away from the Beacons) or the
Beacons will disappear.
Other than that, Nashandra's attacks are all very manageable. If she
performs Cursed Beam, step to the side. You can then run close and
hit her if there are no nearby Dark Beacons. You can also attack her
from range if there are Beacons in the way. When she uses Cursed
Sweep, move close to her and hit her, then back up again. If you are
far from her when she uses it. you can back up out of its range -
just be careful not to fall off the ledge.
At close range and mid-range, she might try her Piercing Scythe;
just roll toward her. You can get behind her and deal some damage.
If she tries Sweeping or Spinning Scythe, you can roll backwards to
avoid it. If you're not quick enough, block one hit and then roll away.
The only other thing to watch out for is Nashandra's Wrath, and it's
very easy to see coming and avoid. Just roll away when her chest
glows.
Sorting Order
The equipment and item categories and entries within each of them
are presented in the order that they are displayed in the game to
make finding things as easy as possible.
Required Parameters
On top of how to acquire each weapon, you'll also find full statistics
for each one, so that you can study the different weapons in a group
before deciding which one best suits your playstyle. Being able to
see the required parameters ahead of time will also let you plan
ahead, so that by the time you reach the weapon you want, you can
wield it straight away.
Acquired From
If you want to know where to get a piece of equipment or an item,
look no further than this box in each entry. The name of the char-
acter that has the Item, the enemy that drops it or the area it can
be picked up in will be listed here, along with E = Enemy
one of the following code letters displayed in
brackets: P = Pld up
M = Merchant
C = Cownant rewlfd
a - NPC Quest rWIMI
Icon Legend
All of the Icons used to display the various attributes of each piece
of equipment or item have also been reproduced for each entry in
this chapter (again, in the same arrangement that they are found in
the game). We'll go through the Icon categories on this page and
explain what each icon type means.
•--~-~~~~-~~-~~-~~~;,1.~-~~-~---·······"''"''"''"'"""""""''"''"'''
fl Resistance to Curse attacks
R<JGUI SIT
AnTIO< donned t,v Hollowed thit!Y99.
Dospit• its crude ~ranee, this
armor ,s ~r'GIY atutcly.
B Rogue Hood
I I
11•22 0 0 0 0
11•22 4•8 21 ••2 1t •22 15•30
11023 ••8 20••0 10021 J,402'9
I
ti ,,23 0"0 0"0 OoO
.,.
0•0
"°
07
0•0
66
35
1t
10:021
e>22
I 0•0
,.
66
13•25
15,030
ueoze
0-0
J6
26
5•8 E 8 12•2A E 11•:M E
Acquired from
Rogue CEI
Reinforcement Meterielrrtanile
Category Category
---
DACC I R
Miscellaneous (Weapons & Armor) Attribut
e Bonuses (Weapons & Armor) A ,,.nclonl
doogor. Has only
•
For Bows and Crossbows, this will show you the
maximum firing range of the weapon.
wn be iolit>.d in rapid
It • potent
tl>o capable.
°"""....,
With• powolful crilic<JI •ttod(. !hit
.,.,pan
in tl>o lwld1 of
S7•11&
0
.
10
0 20
The value here represents the casting speed for
Iii Staffs and Chimes.
Bonuses are an additional value that Is added to Acquired from Things 8t1WU<t IP)
0
0
20
,.
20
REINFORCEMENT& INFUSION
Once you've actually chosen what weapon to wield and armor to REINF<)RCING THINGS THAT CANN<)T
wear, the next step is to Reinforce it so that you get the maximum N<.1R/v\ALLY BE REINF<.1RCED
benefit from it. Reinforcing weapons will often give you immediately
noticeable increases in damage output that would have otherwise TWINKLING Tl TANI ff
taken numerous stat increases to achieve, so it is one of the best Item Effect Reinforces what cannot normally be reinforced
ways of making your character more effective in combat. Similarly, A form of titanite with sp9Cial pOW11r. R9inforce equipm9nt that cannot normally be
every individual piece of armor can be Reinforced to provide better rQinforCQd up to +5. What cosmic -nt could haw croatlld such a pow11rful class of
levels of protection, without having to resort to potentially heavier litlnillll
armor pieces.
Some rare weapons and pieces of armor cannot be upgraded
Shields should also not be ignored when it comes to Reinforce- via normal means, and you'll have to use pieces of rare Twinkling
ment, as each level you take a Shield to will bring with it an increase Titanite. Although weapons that require Twinkling Titanite can only
in damage reduction capabilities while you're guarding. In order to be Reinforced to +5, generally speaking they see much bigger
actually perform the Reinforcement, you'll need to visit one of the increases per level than normal weapons, and can end up gaining
Blacksmiths, and while they can all Reinforce any weapon, some of more power overall, even with having only gone up half as many
them have additional abilities that make them worth seeking out. levels.
••
and Fire damage, for example. By In- ' ,
Item Effect Places a Magic Attribute Bonus onto a weapon (not shields) so
fusing various weapons with different that It gets increased damage based on Intelligence
properties, you can greatly increase An a1ter11d state of titanite. Usci on WGapon to coowrt wicilder's inUlllig;ncci into attadc.
your tactical options in battle, and Cannot bci usGd on shields. Sorairers at thci Mcilfian MagicAc.lderTrf once attcimpted to
since they are so easy to change. imbue titanite with various elem11nts, but .are said to have failCld. Someona must haw
succe9<19CI, though; what else would explain this stonci7
there's no harm in experimenting.
After Infusing a weapon. you'll also l)LD MUNDANE STONE
get a small icon on its picture to let Item Effect Cuts all attack values on the selected weapon in half
you know what effect it currently has
An altercid state of Utanitci. Usci to imbYCI WGapons with powGr of the mund.lnlil. cannot
on it. be usGd on shi11lds. f'Qopl11 do not look favorably on the banal, but som11tim11S QI/Qn lhll
most mundane of objects can cast things in .a most pleasant light.
PALE STONE
Item Effect Remows all other Infusions from weapons and shields
An altercid state of titanite. Usci on a WGapon or shield to undo all imbued pOWlilrs. This
dOQS not rawrt rQinforaiment. but undOQS imbYCld powers such as magic, fire, poison.
etc.
of steam. Due to the small size of the Dagger, however, caution 1\No-Handed Roll+ Weak Attack
...........................................................................................Quick
...........lonQ range thrust
........................... ...........................
should be taken when taking on multiple enemies. TINo-Handed Backst»p + Weak Attack DashlnQ diagonal slash
l!:J- 4 -r.i
11-u-0 1-0- I I ~ 15
60 L!J2rJ1U~110
m-•-m-
0
0
15
30
25 0 15 r
Reinforcement Material Tltanlte
Repair Cost 690
--
y
130 ",. 15
Reinforcement Material Titanlte
100 15
10 15 16 15
0 15 .. llll!!!!!!ll...... iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii]~
~R~ep~a.lr•COlll!!!!st!!lll69•011111!!!!!1!1 0 5
8 r.J U o II / '{ti
o
i~il M~a-m-
3 11 0 60 0 60
~Dn-11-m-•-m- g =1===1 5 0
Rl1YAL DIRK
A dagger fashioned from rare
gelsteel, boasting an unusually Dagger
long blade. Gelsteel was a precious SlashfTllrust
alloy created In the eastern land of
100= 150 45
Mlrrah, Its composmon long kept
secret from foreign lands. That 0 10
Is, until Chancellor Weilager was 0 30
ordered by King Vendrick to grant 0 30
the gifted blacksmith Llewellyn a
0 20
lifetime contract, whatever the cost, In order to Introduce
the rare alloy to Dranglelc. 0 15
Acquired from ChancellorWellager (0) 0 15
Reinforcement Mater1al T\\inkllng Tltanlte 130 15
10 15
~~~-,1
Repair Cost 1090
I
0 15
1~1:1°1~-- 0 60
2
I
40=100 45
something unhinged her. Was It
the poison found deep within the 0 10
earth, or the passion that consumed 0 30
her heart? 0 30
0 20
Acquired from Strald of Olaphls (Soul Trade) (Ml
67,olOQ 65
Reinforcement Mater1al Petrified Dragon Bone
0 15
Repair Cost 1600 150 15
10 15
0 15
II o 0 40
m- II- 0.5
SHORTSWORD BROADSWORD
A small straight sword. Longer Standard straight sword. This
than a dagger. but stlll llghtwelghL Straight S\vord straight sword Is sufficient In most
r; Straight ~ord
Wldety used, as It requires no respects, and ellectlve In most /
particular strength. A reasonable situations If wielded properly. Those .,_,
50
III 50
I '
choice that wtll suffice In many who aspire to master the sworo are
10 r. 0 10
situations, but not the thing to take certain to wield this at some point
along If you expect to face any 0 35 during their journey. ~ 0 35
serious challenge. 0 35 ,,
, 0 35
0 25 A> 0 25
Acquired from Forest of Fallen Giants (P), Dark Spirit:
0 20
Acquired from Earthen Peak (P), Dark Stalker (El, Goblin ,,, 0 20
Heavy crcssocw (E) (NG+) (Hammer) (El. Blacksmith Lenlgrast (Ml
0 20 0 20
Reinforcement Material Tltanlte Reinforcement Material Tltanlte
120 20 110 20
11
Repair Cost 766
.. !!!l!l!!!.. llllll!!!!!~--...iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiim111
~Re~pa•l•rC·o~s~t-695
20
0
20
20 ~ I 20
30
~ c1
~ rJca-m-•-m-
rJ 10 U o II o II 0 00
2 i~i~l1~.-m- 0
--------I
0 60
3
I
respects, and effective In most Slastvrhrus t soldiers. No masterpiece, this Slash/Thrust
situations If wtelded properly. Those
ill j weapon won't be used to lend off
/J
who aspire to master the sword are
certain to wield this at some point
during their Journey.
•
Iii
112»225
O
0
II
50
10
35
I
any truly threatening foe.
95<>100
0
0
I 30
5
20
0 35 "-:-- 0 20
--------
0 25 0 10
Acquired from Forest of Fallen Giants (P), Dark Stalker Acquired from Hollow Infantry
(El. Goblin (Hammer) (El, Blacksmith Lenlgrast (Ml 0 20 (SWOrd & Small Shield) (El 0 15
0 20 0 16
Reinforcement Material Tltanlte Reinforcement Material Titantte
110 20 110 15
Repair Cost 726 Repair Cost 745
20 20 25 20
0 30 0 20
0 00 0 20
3 2
I 50
•I
of the high seas, but rather than
,., 0 5 0 10
Imprison them, forced them Into
'
~ 0 20 hard labor at No·man'sWharl. 0 35
}( 0 20 0 35
,f.) 0 10 0 25
Acquired from Forest of Fallen Giants (Pl, Captive ,,, 0 15
Acquired from Varanglan Sailor (Bowl (E), Varanglan
0 20
Undead (Sword) (E), Surprising Undead (SWOrd) IE), Sailor (SWOrd & Small Shield) IE)
Merchant Hag Melentla (Ml 0 15 0 20
,. Reinforcement Material Titanlte
Reinforcement Material Tltanlte 100 16 110 20
Repair Cost 726
Repair Cost 276
~· ·- 15 15 20 20
0 5 0 30
/ 0 40 ~
...., 1<1 ""'s
U Mo
U II o 0 40
2
~c rJc ·- m- 5
I---
a mystery, but In Dranglelc the warrior In a magnificent battle, and
attempt to Imitate It resulted In the 0 30 the tall was later used to forge 0 10
similar bradden steel. 0 35 several legendary weapons. 0 35
50<>00 35 0 35
•
0 20 of fire. 0 20
Acquired from Vengarl of Forossa (Ml
0 • 20 Acquired from ChancellorWellager (M) 0 • 20
Reinforcement Mater1al TwlnkllngTltanlte
100 20 Reinforcement Mater1al Tltantte 120 20
Repair Cost 1266
25 20 Repair Cost 726 20 20
0 30 0 30
0 00 0 30
8 2
SUN SWORD
A well-forged long sword. Of
unknown origin, and exhibiting no Straight SWord
special power, but sturdily crafted. Slastvrhrus t
Perhaps It does not live up to Its 87<>175 50
name, but nevertheless. merely
wielding this sword seems to cause 0 10
warmth to wall up within one's 0 35
bosom. 0 35
0 25
Acquired from Heirs to the Sun (C)
Reinforcement Mater1al Tltanlte
II 0 20
0 20
Repair Cost 726 110 20
20 20
0 30
0 60
3
General Attacks
Attack I Description
Quick horizontal slash that can be used
Weak Attack
repeatedly
Long range thrust that can be follcmed up
Strong Attack
with a horlzontal slash
Roll + Weak Attack Quick long range thrust
...Backstep
......................+Weak
..............Attack Dashing diagonal slash
.................................................................. .........................................................
Quick diagonal slash that can be follcmed up
TWO·Handed Weak Attack
with a rising diagonal slash
Horizontal slash that can be folloWed up
TWo-Handed Strong Attack
with a rising vertical slash
TWo-Handed Roll +Weak Attack Quick vertical slash
TWo-Handed Backstep +Weak Attack Dashing horizontal slash
I
100 20 Repair Cost 930 110 20
Reinforcement Mater1al Tltanlte
40 20 35 20
r•Cllll!o!!st!!lll976-ll!!!!!!l-lll!!!!!!!!ll-...i
!!Re!!papiml iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii
-1 0 40 0 40
fi:H:l l~a-m-
3 1 0
====~"'--=~~~===
0 70
16
0 30
15
I
of green moonlight In front of you
;-:-H-:
B--1
~-.-_
lfJ--I : 0
~~'==~~~====-
I 40
70
g
~g ~;
11.......
ti~18 1811111111!!!!!!1 0 .--_
~ ------1
_:
40
60
9
But his warrior. forever true to his 0 10 the tall was later used to forge 0 10
command, stands ready to expunge 0 40 several legendary weapons. 0 40
those who would challenge him. so .. oo 40 0 40
0 20 0 20
Acquired from Weaponsmlth Ornlfex (Soul Trade) (M) Acquired from Dark Spirit: Dragonfang Villard (E), Dragon
0 20 Remnants (CJ 0 20
Reinforcement Mater1al F9trllled Dragon Bone 0 20 0 20
Reinforcement Mater1al Petrified Dragon Bone
Repair Cost 1380 110 20 100 20
Repair Cost 1430
Note Using strong attack will allow you to use a special 35 20 35 20
attack, launchlng a spear of energy In front of you
0 40 0 40
0 70 ~ zs l"J ,a U o II o 0 70
8
~ m II m- • - m =-"===~_c__:_:_
g
I
115 .. 230 60
I
90 .. 200 00 end to his fate. The once-human
Wiii his wait be worth the while?
0 10 Embedded, realizing that he oould 0 10
pj 12 b 0 00 II o 0 60
20
cfl oa O 1115
m 8 m-•-m- 4
ZWEIHANDER
A straight sword with a very
long blade. One of few ultra Ultra Greatsword
greats'WOrds. As the name Slash
suggests, the Zwelhander Is held 175=>350 70
with two hands, but Its weight Is
such that even wielding It In this 0 10
manner requires strength worthy of 0 50
tha blade. 0 50
0 35
Acquired from Iron Keep IP)
0 25
Reinforcement Material Tltanlte
0 25
Repair Cost 1110 130 25
50 25
0 45
II o 0 so
m -=""•=-===m~-
='.========
12
rJ do II
·- o
0 70 13 0 70
22 ct D m- •-m- 20
1~ g lo a~ ·- m
0 46 0 45
0 30 16 0 70
20 c - 19
·-·-
0 100
12
29
SCIMITAR
A small curved sword with a narrow
blade. The rapid slashing of the Curved Sword
lightweight scimitar hardly allows Slash
the victim to catch a breath. Has a
sharp blade, but Is rather Ineffective
105•210 ;I 46
~ 7 ~ 16 D O II O I 0
0
30
40
~ E a B • m - • - m =-~===-== 1.5
120•240 45
of Harvest Valley. The peculiar art
of puppetry Is a vestige of the two
lost lands. The Queen, entranced
Slash
10700215 45
I
succession. The sharp blade Is by poison, used It to beckon
effective at causing bleeding, but Is 0 10 unknowing souls to the defiled 0 10
soon dulled. Beware when facing 0 30 valley. 0 30
'--... rock-solid foes. 0 30 0 30
0 20 0 20
Acquired from The Lost Bastille (P), Armored Skeleton Acquired from Manlldn (Curved S\Wrd) (E)
0 15 0 15
I
(Bow? IE), Armored Skeleton (Curved sword & Shield)
(El, Armored Skeleton (Dual Curved swords) IE), Goblin 53 .. 90 15 Reinforcement Material Tltanlte 0 16
(Hammer) (E), Skeleton (E), Blaoksmlth Lenlgrast (M) Repair cost 660
110 16 110 15
Reinforcement Material Tltanlte
20 16 16 15
~Re~pa!lllllr•C~o~st~705
~
~Ens• 11
..ll!!!!!!!!!!lll
.. ~ ....
l'J 13 H O II O
m-11-m-
..iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii
~~~~~~=='---~~~~-
-1fiJ
0
0
30
45
2.6
~ll l l l! ! l!I~:
;1!!!!!11!!11111 H B~o
~I~-.-- I!--I :
=-==-~===-~="'~~~~--==
I 30
45
2.5
e
~ErJca
10 l'_J 16 H O I O
-11-ll-
0
0
30
46
2.5
0
0
30
40
1.5
CURVED GREATSWORDS
Heavier and longer than the standard Curved Svvord, Curved General Attacks
Greatswords lose some of their smaller cousin's attack speed, but
gain a significant increase to attack power. Curved Greatswords
Attack I Oescr1ptlon
Quick diagonal slash that can be followed up
tend to have arced and overhead type attacks, making them ideal Weak Attack
with a horizontal slash
to deal with multiple enemies at a time due to their range. Attacks
Overhead vertlcal slash that can be used
with a Curved Greatsword tend to use up a lot of stamina due to its Strong Attack
repeatedly
weight, and because of the angle of the attacks they also tend to
Ro II + Weak Attack Overhead vertlcal slash
have slightty shorter range than a normal Greatsword. As with the
Greatsword, caution should be taken when facing other players with Backstep + Weak Attack Dashing diagonal slash
this weapon as a missed swing will leave you vulnerable to attack. lWo-Handed Weak Attack
Quick diagonal slash that can be used
repeatedly
Overhead vertlcal slash that can be followed
MURAKUMO lWo-Handed Strong Attack
up with a hortzontal slash
......................................................................... , .
A curved greatsword sa Id to have lWo-Handed Roll + Weak Attack Spinning diagonal slash
been brought to this I.and by an
lWo-Handed Backstep + Weak Attack Dashing horizontal slash
foreign warrior. Hold with both
hands to make parrying possible. 60
The exquisitely crafted wide blade
makes deadly use of both Its weight 0 10
and smooth slicing action. A tough 0 40
training regimen Is required to 0 40
master this sword.
0 30
Acquired from Weaponsmlth Ornlfex (Ml
Reinforcement Mater1al Tltanlte
I 0 20
•
0 20
Repair Cost 1185 110 ii 20
I
45 20
0 40
0 70
12
KATAN AS
Katanas are great all-round weapons, and due to their wide variety General Attacks
of attacks, can be used in many different situations. Katanas are
relatively light and have a good attack range, making it a great
Attack I Descriptfon
Quick diagonal slash that can be followed up
weapon whether you are facing one or multiple enemies. Even Weak Attack
with a rising diagonal slash
though Katanas have many things going for them they should still
Long range thrust that can be followed up
be wielded with caution, as their delicate constitution means they Strong Attack
with a rising diagonal slash
have relatively low durability compared to other weapons; be sure . . ··········· ···········•••···· .......•• .. . .
Roll + Weak Attack Rising diagonal slash
to keep Katanas constantly repaired so you don't end up breaking
Backstep + Weak Attack
them in the middle of a fight. ............ Dash Ing thrust
. .. .
Quick diagonal slash that can be followed up
1\No-Handed Weak Attack
with a rising diagonal slash
Slow diagonal slash that can be followed up
1\No-Handed Strong Attack
with an overhead vertical slash
UCHIGATANA
1\No-Han ded Roll + Weak Attack Quick horizontal slash
A katana of unknown origin.
Crafted w1th a peculiar yet refined
technique. The finely-sharpened
Ig Katana
Slastvrhrust
1\No-Handed Backstop + Weak Attack Dash Ing thrust
E II B m- II - m- Iii 5
III
120 ..240 45 g5 .. 100 45
distance, but Its construction makes the heyday of his land, the Old
It extremely fragile. 0 10 Iron King fancied entertaining 0 10
0 30 dubious and eccentric guests from 0 30
0 30 faraway lands. Most of them were 0 30
charlatans, but amongst the riff-raff
0 20 were true masters of authentic and refined arts. 0 20
Acquired from Dragon Shrine (Pl, The Pursuer (El
0 15 0 15
(NG++) Acquired from AJonne Knight (El
0 15 0 25
Reinforcement Material Tltanlte Reinforcement Material Tltanlte
130 15 130 15
Rep.air Cost 840 Repair cost 840
20 15 20 15
0 30 0 30
0 20 0 40
10 fl 9
~
(!:I
12 r.J 25 D o III
rJ B II
o
rl - II - II -
0
0
30
50
6
~ 18
~omi!sll
l'J 18 6 o I -11-11-
o
0
0
30
40
6
THRUSTING SWORDS
Thrusting swords are light swords with fine tips that focus on pri- ESTOC
marily thrusting based attacks, making them very useful for piercing
hard-skinned foes. Attack speed is also very good with these weap- A large thrusting sword with a
Thrusting !mord
ons, and they can be used to chain a number of attacks in quick blade. The sturdy, slender long
blade Is designed to pierce the Thrust/Slash
succession; some Thrusting Swords will even allow you to parry armor of enemies, and Its strong
when dual wielding. They're also one of the few weapon types that attack can awn Inflict damage
106•210 iii 45
can be used to attack even while holding up a shield, allowing you upon foes hiding behind shields. t.t 0 II 10
to damage enemies while still protecting yoursetf. Although they Though primarily a thrusting sword, 0 30
Its blade can also be used to slash
have lower base damage than similar sized weapons, this is offset 0 30
your enemy.
somewhat by the fact that they generally have higher critical dam- 0 20
age rates, which makes them ideal for players that like to parry. Due Acquired from Goblin (Hammer) (E), Hollow Soldier
(Thrusting Sword & Shield) (E), Blacksmith Lenlgrast (Ml 0 15
to having primarily thrusting based attacks, they are also effective 0 15
when fighting enemies in narrow spaces. since you'll never have to Relnforoement Material Tltanlte
120 15
worry about accidentally striking a wall. Repair Cost 646
20 15
0 30
General Attacks U o II o 0 45
Attack
Weak Attack
I Doscriptlon
Quick thrust that can be used repeatedly
II - m- II - ID - 3
··································································································································································
Strong Attack Slower thrust that can be used repeatedly
Roll +Weak Attack Quick thrust
Backstep + Weak Attack Dashing thrust
Two-Handed Weak Attack Quick thrust that can be used repeatedly
Two-Handed Strong Attack Slower thrust that can be used repeatedly
Two-Handed Roll +Weak Attack Quick thrust
Two-Handed Backstep +Weak Attack Dashing thrust
I
0 30 0 20
~ 6 pj 12 m o II o 0 45 0 45
~cmcm-m-•-m- 0.6 2
I
the lands and eventually became 0 10 do any of us know who we are, let 0 10
Undead. The majority of these tales 0 30 alone what we may have been? 0 30
end In tragedy, but there are some 0 30 0 30
exceptions.
0 20 0 20
Acquired from Huntsman's Copse IP) Acquired from Doors of Pharros IP),
0 15 67,.100 35
Manscorplon Tari< (OJ
Reinforcement Material Tltanlte 0 15 0 15
Reinforcement Material Twinkling Tltanlte
Repair Cost 1000 140 15 100 15
Repair Cost 646
10 16 10 15
0 20 0 20
lo 0 45 10 rJ 18 0 30
II - 2 - ml - 2
himself awf!( to prevent tragedy, Thrust needl&-llke blade can easily pierce Thrust
but cou Id a sorcery truly possess the seams of the toughest armor. 72=>180 45
45,.70 45
a will of Its own?Truth can be SupposedlV. the duke himself,
0 10 an eccentric soul fascinated with 0 10
elusive, and the tales surrounding
him are questionable. Only, It Is 60<>110 45 spiders, went on to take a form that 0 30
clear a strange power possesses was far from human. 0 30
0 30
this sword.
0 20 0 20
Acquired from Enhanced Undead IE) Acquired from Weaponsmlth Ornlfex (Soul Trade) (Ml
0 15 0 15
Reinforcement Material TwlnkllngTltanlte Reinforcement Material Petrified Dragon Bone
0 15 0 15
Repair Cost 630 Repair Cost 1130 100 15
140 15
10 15 Note Strong Attack will allow you to pierce through 10 15
shields
0 20 0 10
45
II Iii ii
·-
0 O 30
1.5
m
o
,__ _ m 0.5
•
Len lgrast (Ml 0 15 0 15
Reinforcement Material Titanlte
Reinforcement Material Tltanlte
Repair Cost 806
0
120
30
ll 15
15
16
Repair Cost 846
0
120
30
I 15
15
15
0 30 0 30
0 so 0 50
4 5
--
I
dragon.
from again. Some Srtf that he grew
tired of the frailty of human foes,
and set off to slrt{ the legendary
0
30 .. 60
0
30
30
30 natural effect111eness.
are added to a weapon for the sole
purpose of tormenting foes can
often detract from the weapon's
0
0
0
30
30
30
0 15 0 15
Acquired from Shaded W,Ods (P), Shrine of Winter (Pl Acquired from ChancellorWellager (M)
0 15 67:>100 25
Reinforcement Mater1al TwlnkllngTltanlte Reinforcement Mater1al Tltanlte
110 16 110 15
Repair Cost 806 Repair Cost 806
30 15 25 15
0 30 0 30
0 60 0 60
7 3.5
GREATAXES
Greataxes are designed to Inflict heavy damage and require a high General Attacks
amount of Strength to wield. Due to their heavy size Greataxes are
used to mostly smash your opponents either from above or from Attack I Descr1ptlon
the side, as each swing of the Greataxe requires the full force of the Diagonal slash that can be followed up with
Weak Attack
a horizontal slash
body. The Greataxe does have a few drawbacks, however; it has a
small attack range, meaning you need to be very close to enemies Slow overhead vertical slash that can be
Strong Attack
used repeatedly
in order to deal damage, and due to how heavy it is each swing will . . ..
Ro II + Weak Attack Spinning horizontal slash
leave you wide open to attacks. Each swing with the Greataxe will
also use up a considerable amount of stamina. Backstop + Weak Attack DashlnQ venlcal slash
'Two-Handed Weak Attack Diagonal slash that can be used repeatedly
Slow overhead vertical slash that can be
'Two-Handed Strong Attack
CRESCENT AXE ·•
used repeatedly
.. .. .. ..
'Two-Handed Roll + Weak Attack Spinning horizontal slash
A bronze greataxe with a crescent-
shaped blade. Its long handle • Gr9ataxe 'Two-Handed Backstep + Weak Attack Dashing venlcal slash
gives the weapon great reach. One Slash
senses that this axe was once 120 .. 100 55
Imbued with a sacred power. but
only traces of It remain. Perhaps 50,.90 20
those who blessed this axe are no 0 30
longer with us. 0 30
0 30
Acquired from Brlghtstone Cove Tseldora (P)
0 15
Reinforcement Mater1al TwlnkllngTltanlte 0 15
Repair Cost 770 110 15
30 16
0 30
0 60
12
I
Steady Hand McDuff (M) 0 16
Reinforcement Mater1al Titanlte 0 15
110 15 Repair Cost 866 110 15
Reinforcement Mater1al Tltanlte
~~~~~~i
~Re~pa!lmlr·C~o~st!!!lll13•6•611!!!1!!!!!1111
.. !!!!!!!!....
50
0
15
40
45
0
15
40
;:g1;101:._._ ===-=~====~c!.=~~~===
0 00
15
0 60
10
•-m- 20
~
~Am
12 rJ ~ a
II
o II o
m-11-m-
0
0
20
50
3
~
~
16
c
r1
1:1
3 a~
11
I o
- II - DI _- _._
0
0
_
20
40
4
. ..____•
I draw blood.
115 .. 230
0
0
45
10
30
They Sf1'/ that Lord Aldla was the
King's elder brother and helped
found Dranglelc, but he later lost
interest in the land's fortunes.
100 .. 200
0
0 I
45
10
30
0 30 0 30
0 40 0 40
Acquired from Huntsman's Copse (P), Majula (P), Blue Acquired from Dragon Acolyte (El
sentlne1Targrf1'{ (Ml 0 15 0 15
67 .. 100 Reinforcement Matertal Titanlte
25 0 15
Reinforcement Matertal Tltanlte
120 16 Repair cost 770 120 15
Repair Cost 810
30 15 20 15
I
0 40 0 40
0 60 18 rJ 12 do II o 0 60
4 c II D II - m- II - 3.5
I
0 40 0 40
Acquired from Blacksmith Lenlgrest (Q)(E) Acquired from ChancellorWellager (Ml
0 15 0 15
Reinforcement Mater1al Tltanlta 15 Reinforcement Mater1al Titanlte 15
0 0
Repair Cost 620 100 15 Repair Cost 810 120 15
30 15 25 15
0 20 0 40
0 60 0 60
5 6
BARBED CLLJB
A club forged from the soul of the
Raxlla Sentry. The spikes oowrlng I Hammer
Its length are as vile as the sentry g Stril(Q
Itself. Long ago, the dungeons 100,.250 45
ovartlowad with the accursed, and
the King commanded a contorted 0 10
sentry to deliver those who had 0 30
no cells to a faraway land, and to 0 30
make certain they were never heard
from again. 0 40
0 15
Acquired from Strald of Olaphls (SoulTradel (Ml
67 .. 100 16
Reinforcement Mater1al Petrified Dragon Bone
120 15
Repair Cost 1310
15
r :. . . . I
25
40
~;
:ll l l l ! ! ! ~;
H l~o ll~-I
iiiiiiiiiiiiiii- : 60
5
~~~~~~~"-=~~~~~
I 100
60
15
15
Repair Cost 1650
100
60 I 15
15
I 26
A
H4
I I 0 0
-
·- m -
I 0
0
I
30
70
12 ; Ii 30 6
B fl 0 0
-
·- I 0
0
I
30
30
18
I I
210 .. 420 45 110•220 45
common shields. defy them are punished without
0 10 mercy. 0 10
0 30 0 30
0 30 0 30
0 40 0 40
Acquired from The Gutter (Pl Acquired from Lindell Cleric (E)
0 15 0 15
Reinforcement Matertal Tltanlte 0 15 Reinforcement Matertal Tltanlte 0 15
Repair Cost 2166 100 15 Repair Cost 1130 100 15
60 15 60 15
0 30 0 30
mo 0 70 rJ 16 0 60
II - 15 Cl D 6
PICKAXE
A pickaxe used for mining. Not
Intended as a weapon, but packs a Great Hammer
powerful punch. This tool, designed Thrust
to crush hard rock, can easily 150•300 46
puncture weaker forms of armor.
0 10
0 30
0 30
0 40
Acquired from Brlghtstone Cove Tseldora (Pl*
0 15
Reinforcement Matertal Tltanlte 0 15
Repair Cost 845 100 15 *There Is a 1/1000 chance that a special piglet will spawn In Brlghtstone CoveTseldora's
50 15 Royal Army campsite. If It doesn't appear, resting at the Bonfire or otherwise resetting the
area will give you another chance to find him. This plglet Is not hostile and will follow you.
0 30
If you can take him all the Wfrf to the mushrooms In the bottom of the Cove, he'll eat the
0 60
mushrooms and you'll get the PlokaXe. The mushrooms are In the building following the
8
crystal damage floors.
I I
0 40 0 40
Acquired from Enhanced Undead (El Acquired from Sparkling Sisters Dyna & Tillo (Ml
0 15 0 15
Reinforcement Mater1al Tltanlte Reinforcement Mater1al Twinkling Tltanlte
Repair Cost 1446
0
100
60
I 15
15
15
Repair cost 1445
0
100
60
I 15
15
15
0 30 0 30
0 20 0 70
12 26
I 0 40 0 40
Acquired from evrrn Warrior (Great Hammer) (El Acquired from Dragon Aerie (P)
•
0 15 0 15
Reinforcement Mater1al Tltanlte 0 15 Reinforcement Mater1al Twinkling Tltanlte 0 15
Repal r Cost 1560 100 15 Repair cost 2155 100 15
60 16 Note Increased resistance to magic and fire 60 15
0 30 0 30
0 00 0 70
20 20
I ~o ; 12 112 I ~ •- m c
0 70
22
• - IE -
0 60
24
SPEARS
Spears allow you to attack foes from a distance with mostly thrust- General Attacks
based attacks, and are one of the few weapon types that allow you
to attack while holding up a shield. Though Spears are effective Attack I Descr1ptlon
against opponents with a strong defense, they have a narrow point Weak Attack Quick thrust that can be used repeatedly
of contact and are largely ineffective against shielded opponents. Strong Attack
Diagonal slash that can be followed up with
Spears can use thrusting attacks in quick succession to deal dam- a thrust
age, but have relatively poor stagger capabilities. They are best Roll + Weak Attack Quick vertical slash
used in narrow areas where enemies will have trouble avoiding the Backstep + Weak Attack Dash Ing thrust
thrusting attacks. Spears also have the benefit of being relatively l\No-Handed Weak Attack Quick thrust that can be used repeatedly
light for a weapon that has long range, meaning you can attack from
relative safety. . lWo-Handed Strong Attack
.
Slow thrust that can be used repeatedly
.. .
l\No-Handed Roll + Weak Attack Rising diagonal slash
l\No-Handed Backstep + Weak Attack Dash Ing thrust
SPEAR PIKE
A standard spear. Spears alloW one A spear ~th an extended pole.
I
to attack a foe from a distance, and Spear Offers a very long reach, even Sp93r
while holdlno up a shield. Thrusting Thrust for a spear, allowing for attacks Thrust
attacks are effective even against from safer distances. Traditionally 85,0170
I
ll5 ,o 100 40 40
opponents with strong defense. but a weapon of regimental rather
11
•I
they have a narrow point of contact 0 10 than single oombat due to Its 0 10
and won't effectively break through 0 30 unwieldiness. However, If you can 0 30
a shielded defense. 0 30 manage to effectively step around 0 30
an opponent, they will hardly have a
0 30 chance to hit back. 0 30
Acquired from Goblin (Bare fists) (El, Blacksmith
Lenlgrast (Ml 0 10 Acquired from Earthen Peal< (Pl 0 10
0 10 0 10
Reinforcement Material Tltanlte Reinforcement Mater1al Tltanlte
130 10 130 10
Repair Cost 800 Repair cost 726
20 10 20 10
0 25 0 25
II rJ i O
o
·-
0 50 16 0 50
,
'., 0
0
0
I
10
30
30
however, make It less effective In
narrow spaces. 0
0
0
I
10
30
30
.0 0 ')' 30 0 30
Acquired from Iron Keep IP), Dark Spirit ~rgel the Acquired from Weaponsmlth Ornlfex (Ml
'·-
;I 0 10 0 10
Sinner (El, Hollow Soldier (Spear & Shleldl (El, Steady
Hand McDuff (Ml , 10 Reinforcement Material Tltanlte 10
0 0
,_
Reinforcement Mater1al Tltanlte 130 •• 10 Repair cost 1300 130 10
Repair Cost 836
~· .. 20 10 20 10
0 26 0 26
II o / 0 ,;;, 50 12 rJ a~ I20 o 0 60
I
50 .. 100 40 • 64 .. 160
Crypt. If one dares disturb them, Lord Aldla secluded himself
0 10 Inside a manor to conduct various 0 10
the grave wardens make no
allowance for stature or riches, and 0 30 experiments. Those Invited to the 50 .. 90 40
will readily bury them along with manor disappeared, replaced over 0 30
0 30
the others. time with malformed beasts that
eo .. 1,0 40 roamed Its halls. 0 30
Acquired from Grave Warden (E)
0 10 0 10
Acquired from Weaponsmlth Ornlfex (SoulTradel (Ml
Reinforcement Mater1al Tltanlte 0 10 0 10
Reinforcement Mater1al Petrified Dragon Bone
Repair Cost 800 130 10 130 10
Repair cost 1300
20 10 20 10
Note Strong Sttack launches a fireball •
I
0 25 0 25
fj u II !!!!!!,....11!!!!!!111~~1111!!!!!!!!11----1 r.l
ti:i~Bl I~ -
~ 0 16 B B 0 50 0 40
~crJca-m-•-mc 6 1 0
10
............ .
Two-Handed Strong Attack
. . Spinning horizontal attack that hits twice
Two-Handed Roll + Weak Attack Quick diagonal slash
Two-Handed Backst.ep + Weak Attack Spinning horizontal attack
HALBERD
Halberds are combinations of axes
and spears with unique bladed tips.
Can be used In spear-like thrust
attacks, or In ax&-llke sweeping 175 .. 350 40
attacks. The halberd challenges a
warrior~ skills, but can be a very 0 10
effective weapon when Its two 0 30
functions are applied properly. 0 30
0 35
Acquired from Forest of Fallen Giants (P), Hollow Soldier
(Halberdl (E), Blue SentlnelTargray (Ml
I 0
Iii 10
•
0 10
Reinforcement Matertal Tltanlte
120 10
Repair Cost 945
I
35 10
0 40
0 70
6
•
0 10 LordAldla. 0 10
Reinforcement Matertal Tltanlte
Repair Cos1 746
Note Strong Attack w1ll allow you to pierce through
shields
0
120
35
ll 10
10
10
Acquired from Primal Knight (living) (E), Primal Knight
(Undeadl (E)
Reinforcement Matertal Tltanlte Repair Cos1 990
0
120
40
10
10
10
0 40 0 40
0 so 1:1 29s rJ 15 U o II o 0 70
6.5 ~ 11 11 m-•-m- 16
fi~ B~or I
35 10
0 40
0 40
·-·- i
0 70 0 60
o o
12
- m - •-m- 12
l:e:1°1~--m- -='====
0 60
12 11-11-
0 70
14
I
35 10 35 10
I
0 40 0 40
0 20
16
0
I 40
16
I
warrior from a time so ancient H;lberd handle, headed with a double blade. HalbGrd
that there exists no record of his Slash A complex design, some would Slash
endeavors. Has extremely low say excessively so, that hides a
I
170 .. 340 40 196•200 40
durability. Sometimes, Just as a spear within Its handle. Although
1:
thing fails to pieces, It unleashes Its 0 10 Its precise origins are unclear, Its 10
last flash of great power ... 0 30 construction appears to utilize 30
0 30 techniques from the lost land of 30
Olaphls.
Acquired from Harvest valley (P)
0 35
Acquired from Shrine of Amana (Pl
a1 0 35
0 10 0 10
Reinforcement Mater1al Tltanlte Reinforcement Mater1al Twinkling Tltanlte
0 10 0 10
Repair Cost 945 120 10 Repair Cost 1395 120 10
35 10 35 10
0 40 0 40
go II II
o o
·-·-
0 20 0 70
II - m- •-m- _ ___,,..._ _ 16 m- _...,,.. _ 0
I I
Repair Cost 690 110 20 110 20
Repair Cost 926
15 20 15 20
•-m-
0
0
I
20
60
5
•-m-
0
0 Im 20
60
B
I
55 • 90 .. 180 40
to ensure the tranquility of those
1.1
•
0 10 ~ 60 .. 110 30
who slumber In the Undead Crypt
If one dares disturb them, the grave
wardens make no allowance for
II o 30 lio 20
0 30 0 20
stature or riches, and will readily
bury them along with the others. 60 .. 105 40 0 45
Acquired from ChancellorWellager (Ml, Brotherhood of
0 15 Blood (Cl, Chancellor Wellager (Ml (NG++) 0 20
Acquired from Grave Warden (El
0 15 0 20
Reinforcement Material Tltanlte Repair Cost 770 Relnforoement Material Titanlte
110 15 110 20
Note Strong Attack will allow you to pierce through Repair Cost 766
shields 20
0
0
15
20
60
4
1111a~·-12
..... -.~-0
rJ - ----1
1111111111
~EmlclJcm-•-m-
-,gl....l l l lJl1-2
1
=~===
15
0
0 Im
20
20
50
8
I
to a hilt. A crude makeshift weapon Reaper and by believers In Nahr Alma, Rll9per
with low durability. Pr1mltlve Slash god of blood. Normally used only Stash
weapons can be more effectlve at In ceremonies. Imbued with the 93,.140
I
100=>200 40 40
evoking fear than more advanced power of dark. This Is no place for
efforts. Perhaps this Is Why the 0 10
tall< of sucn things, however. 1.1 0 10
I.,
wielder d"lose this fearsome 0 20 20
creation. 0 20 20
0 45 60
Acquired from Undead Jailer (El Acquired from Merchant Hag Melentla (Ml,
0 20 Tltd"ly Gren (0) 0 20
Reinforcement Material Tltanlte
0 20 0 20
Relnforoement Material Twinkling Tltanlte
Repair Cost 8S6 110 20 110 20
Repair Cost 800
15 20 15 20
0 20 0 20
l!:l is fj 16 a o II o 0 30 a 14 rJ 12 ~ 12 11 12 0 50
LANCES
Lances are quite similar to Spears, but they are heavier, more General Attacks
durable and require both Strength and Dexterity in order to wield.
They are also generally slower than Spears, but to compensate Attack I Description
for this they tend to deal a lot more damage. Most of the attacks Weak Attack Quick thrust that can be used repeatedly
with a Lance are thrusts, and some attacks even cause you to run Strong Attack
Running thrust that can be followed up with
with your Lance extended, hitting everything in your path. Critical a rising diagonal slash
hit damage is also usually above average with Lances, so they can Roll + Weak Attack Quick thrust
be a very good post riposte weapon. Due to their heavy weight, Backstep + Weak Attack Running thrust
Lances use up a considerable amount of stamina, and most attacks 1\lvo-Handed Weak Attack Quick thrust that can be used repeatedly
leave you extremely vulnerable to attack if you miss, especially the
Running thrust that can be followed up with
running thrusts. Lances are best used in confined spaces where you 1\lvo-Handed Strong Attack
a normal thrust
don't have to worry about enemies getting around your attacks and
1\lvo-Handed Roll+ Weak Attack Quick thrust
punishing you.
1\lvo-Handed Backstep + Weak Attack Running thrust
I I
135 .. 270 40 124 =>310 40
alloy of these lances remains a mirrors the oharlot from which It
mystery, but In Dt'anglelc the attempt 0 10 0 10
came. a merciless creation that
to Imitate It resulted In the similar 0 30 endlessly tortured the Undead. 0 30
bradden steel. Lances are normally 10 .. 00 30 0 30
wielded by mounted knights, and It
takes considerable training to handle one on the ground. 0 30 0 30
Acquired from Strald of Ola phis (scurtraoei (M)
0 10 0 10
Acquired from Helde Knight (El (NG+)
Reinforcement Material Petrified Dragon Bone 67,.100
0 10 20
Reinforcement Material Tltanlte
160 10 Repair cost 1430 160 10
Rep.air Cost 835
30 10 36 10
j;P..-20-.fj!!!1111•6~1!~-,-ollll!!!!il.-o----------PJ 0
0
15
50 3l r.J 18 II o
0
0
15
70
Ill
Acquired from Slone Knight (El,
Dark Spirit Twlnblade (NG+)
Reinforcement Mater1al Titanlte
I 0
0
0
II
30
20
20
120 20
Repair Cost 836
10 20
0 30
D~i 0 0 60
a-m- 10
TWIN BLADE
' A twlnblade fashioned from rare
Twinbladci
RED IRON TWINBLADE
A twlnblade with heavy blades on
Twinblackl
II Ir
gelsteel. Designed for high- each end. More suited to smashing
ranking Dranglelc knights, hence Slastvrhrust foes than slashing them. Requires Sia sh/Thrust
. .(
---
I
the decorative design. Gelsteel
equipment Is of the finest make,
but gelsteel Is so rare that very few
of these weapons were actually
used In combat
$rO I 00
10
40
40 ---1 .
I
a great deal of muscle to wield
artfully. The twlnblade closely
Imitates the design of a foreign.
made weapon that has blades
affixed to both ends of Its hilt
00 .. 180
0
0
0 I
60
10
40
40
Ornlfex (Ml 0 20 0 20
Reinforcement Mater1al Tltanlte
0 20 0 20
Reinforcement Mater1al Tltanlte
120 20 Repair Cost 1420 120 20
Repair Cost 836
10 20 15 20
0 30 0 30
2680 lo 0 50 0 70
cia-m-•-m- 8 14
( foreign land. The razor-sharp Twinblade Vendrlck's royal guard. Twlnblades Twin blade
blades cause bleeding, but as a Slastvrhrust are wielded with an unusual Slash/Thrust
result, are easily worn and dulled. 113 .. 140 00 technique. This one strikes hard, but 60 .. 150 60
I When wielded by a master, this Is very heavy. Demands great skill
I
0 10 80c100 10
I dual-tipped blade Is an unparalleled of Its wielder, and thus serwcl to
. -...:..__
weapon that hardly all<ms a foe the
opportunity to retaliate.
BLOl1DI ED WHIP
A blood stained whip. A tool made
0
I
Repair Cost 660 100 10
20 10
I 0
0
I
15
60
3
I I
105 .. 210 30 66 .. 165 30
protection. sonorous voice, In stark contrast to
0 10 0 10
Its hideous form. Is surely Intended
0 20 to lure people close so that It may 0 20
0 20 devour them. 0 20
0 30 0 30
Acquired from Laddersmlth Giiiigan (M) Acquired from Strald of Olaphls (Soul Trade) (M)
0 10 133 .. 200 20
Reinforcement Material Titanlte Reinforcement Material Petrified Dragon Bone
0 10 0 10
Repair Cost 495 100 10 Repair Cost 1146 100 10
15 10 16 10
0 15 0 15
{!s fj mo II o i! pj 25 fjo lo
•
17 0 50 Q 0 60
I R: I I ~ • - m -
12
O 0 50
2
0 40
2.5
I
Reinforcement Material Tltanlte
120 10 Repair Cost 686 120 10
Repair Cost 630
I 10 10 10 10
.-_I : I
Note Strong Attaok wlll allO'N you to pierce through
shields
-~..~-s~~
..-~-.~.,..o
...~_..~
..ll--·---DJ--~-
~~~~
O
0
5
60
1.5
;~~~Al~o-~~=-===~=-==='==~~~~~~===-
----
~,o
5
40
FISTS
There is only one fist weapon in the game, and tt also has by the CA ESTUS
shortest range of all weapon types, but that does not mean it is
without merit. Although you'll need to be aggressive in the pursuit Weapon used to strike with ones
fists. The thick leather covering Fists
of your opponents, constantty running right up next to them, once
bears Iron studs, and protects Strike
you're inside, the true potential of the Fist can be unleashed. Wtth the hands while augmenting their 46,011() 30
Just a single fist weapon on one hand, your attack options are quite striking power. Attacks with the
limited and the single hits are not especially fast to compensate for fists are solely dependent on one's 0 10
this. Dual wield with them, however, and it's a very different story. strength. With this weapon, any 0 20
When dual wielding normally you'll be able to access new moves encounter becomes a brawl. 0 20
by alternating attacks with each hand, and if you then enter the dual 0 30
Acquired from Goblin (Bare fists) (El, Merohant Hag
wield Power Stance, you gain even more different attacks, including Melenua (Ml
0 10
one that covers quite some distance. It's the versatility of the Fists • 0 • 10
Reinforcement Mater1al Tltanlte
that makes up for their lack of raw damage, and makes them a fun 130 Iii 10
choice of weapon. Repair Cost 540
16 10
General Attacks
Attack I Description
1:1 10 l"J
~Amell
7 D O I -•-m-
O
0
0
5
60
0.5
PYROMANCY FLAMES
Through the use of a Pyromancy flame, any build of character, also be found in various places throughout the game, and with
regardless of their stats, can make use of the various Pyromancy these you can Reinforce the Pyromancy Flame to even greater
spells, as long as they have the Attunement Slots for them. This strengths by taking tt to one of the appropriate NPCs. Once you
sets it apart from Staffs and Chimes, and is one of the biggest venture out of its Pyromancy casting abilities, however, the only
draws of Pyromancy, since it ensures that you will always have a other attack with it is a very weak short range punch, and it gains no
non-melee option to help tackle tough opponents. Fire Seeds can benefits if you dual wield them.
•I •
100 100 5
Repair Cost 495
10 5 10 5
I
0 15 0 15
~ l'J o U to II o
o 135 30 ~ 0 rJ O u 19 II O 120 30
lt!l II lie m-11- me 2 lt'J m •Am-II-lie ---
2
1=:--
A ritual staff that was not Intended sect of Undelt. A catalyst for Staff
I
for use In battle, but nevertheless sorceries and hexes. In Llndelt, SpelVStrike
It functions as a catalyst for known for Its clerics and their
I
25 26
sorceries and hexes. The Demon miracles, sorcery Is believed to
I"':'" 30 g5,.1go
O 30
was contained within the shrine be a profane practice. But as with
by sacred rituals, but <111er time the 20 anything, such beliefs are part faith 0 20
tradition was lost, and the Demon
set free. It gained knowledge, and
learned to lure humans Into Its lair using song.
l"jo
115 .. 230
20
20
and part front, and this staff was
born of that hypocrisy. m o
70 .. 230
• 20
20
Acquired from Felkln the Outcast (M)
Acquired from Amana Shrine Malden (Staff) (El 0 5 0 5
Reinforcement Material Tltanlte
0 5 0 5
Reinforcement Material Tltanlte
100 5 Repair Cost 630 100 5
Repair Cost 1130
10 5 10 5
a
Note While you are Human you will recleve a small
boost In damage to Sorceries 0 16 0 15
100 45 O rJ O 19 11 15 125 40
3 - m - II B m- •-me 3.5
I I
0 20 110 .. 220 20
time with powerful magic.
0 20 20
Acquired from Dragon Shrine (P) Acquired from Dark Spjrlt: Pecullar Klndular (E), 110:220
0 5 Leydla Witch (El 5
Reinforcement Mater1al TwlnkllngTltanlte
0 5 0 5
Reinforcement Mater1al Titanlte Repair Cost 1645
Repair Cost 1145 110 5 100 5
Note This staff can be used to cast spells from the
15 5 Sorcery, Mlrcale and Hex sdlools 10 5
0 20 0 15
110 50 120 30
3 2.5
I
Repair Cost 416 100 5 Repair Cost 610 100 5
5 5 5 5
r----1
l.!J rJ I I I
I
0 5 0 5
140 30 145 30
o
llJ II -aemc
o o 10
0.5
:I
25 The land of Llndelt Is governed by 0 25
this as an alternative catalyst for stringent laws, and those who dare
casting miracles. Most eenes who 20 0 20
defy them are punished without
are stripped of their status are 20 mercy. 0 20
oooc:Hor-nothlngs, but among them 100 .. 200 30 105 .. 210 30
are powerful spell casters who
represented real threats to the establishment Although 100.0200 20 1os .. 210 20
Acquired from Felkln the Outcast (Ml
not a proper catalyst. the bellvlne Is quite pCM1erful. 0 5 0 5
Acquired from The Pit (P) 0 5 Reinforcement Materlal Titanlte
0 5
100 5 Repair Cost 676 100 5
Reinforcement Material Tltanlte
Repair Cost 1086 5 5 5 5
0 5 0 5
mo 100 30 120 30
II - c 0.5 0.5
..
,, .. ..,
•' I
0 35
0 30 110,. tso 85
toward misfortune.
125,.250 30 110 <>180 65
Acquired from Dranglelc Castle (P) Acquired from Grave of Saints (Pl
0 5 0 20
Reinforcement Mater1al Tltanlte Reinforcement Mater1al Titanlte Repair cost 1085
0 5 0 20
Repair Cost 610 100 5 Note Can be used as a Shield by holding the weak 110 20
attack button, white strong attack will cast equipped
5 5 Miracles/Hexes 15 20
0 5 0 50
145 30 100 40
0.5 2
I
45 10 50 10
~ 1 rJ 12 m o II o 0 so 0 60
~DnA• m-•-m- 1 2
72 .. 190 iii 0
0 0 wielder, and thus served to test the eo .. 100 0
0 0 worthiness of those who aspired to 0 0
0 0 Join the Dragomlders. 0 0
0 0 0 0
Acquired from Weaponsmlth Ornlfex (Ml Acquired from Strald of Olaphls (Soul Trade) (Ml
0 0 0 0
Reinforcement Mater1al Tltanlte 0 0 Reinforcement Mater1al Petrified Dragon Bone 0 0
Repair Cost 1106 100 0 Repair cost 1130 100 0
5 0 5 0
I I
35 10 35 10
0 60 0 40
2 3
I
warriors. Has an extended range for Nashandra. The old one of the
hunting down sea monsters from ProjectilQ/S1rikll Abyss was reborn In death, split Into Project~Q(Stri kll
afar. A great sea lies to the north
of Dranglelc, and beyond that Is an n:, as
0 mlnlscule fragments, and spread
across the land. The smallest of the
40<>100 ill 0
40:130
II 0
0
0
0 0 0
Acquired from Varanglan Sailor (Bowl (E) Acquired from Weaponsmlth Ornlfex (SoulTrade) (Ml
0 0 0 0
Reinforcement Mater1al Tltanlte Reinforcement Mater1al Petrified Dragon Bone
0 0 0 0
Repair Cost 620 100 0 Repair cost 1090 100 0
5 0 5 0
66 10 50 10
Uo II o 0 60 IJ O g 1e 0 70
II - m- •-m- 2 II - m- 2
at all, but rather a brave and highly 0 0 Imaginable. Shooting this bow 0 0
skilled bow huntress. Long after 0 0 tlrst requires the grounding of Its 0 0
her demise, the passing of lore 0 0 stabilizing andlor, which takes time 0 0
transformed her Into a deity. and leaves the shooter vulnerable.
0 0 Also requ Ires greatarrows. 0 0
Acquired from Dranglelc Castle (Pl
0 0 0 0
Acquired from Weaponsmlth Ornlfex (SoulTrade) (M),
Reinforcement Mater1al Tltanlte 0 0 Weaponsmlth Ornlfex (M) (NG+) 0 0
Repair Cost 1000 100 0 Reinforcement Mater1al Petrified Dragon Bone 100 0
5 0 Repair cost 2005 15 0
60 10 50 10
0 70 0 70
2 10
0
0
0
making all three shots count
Florenza, the richest merchant In
all of ~lgen, recreated this lost
I 83:170 I 0
0
0 0 weapon after reading of It In an 0 0
0 0 old book. 0 0
0 0 0 0
Acquired from Forest of Fallen Giants (Pl, Steady Hand Acquired from Undead Crypt (P)
McDuff (M) 0 0 0 0
0 0
Reinforcement Material Tltanlte 0 0
Reinforcement Material Tltanlte
Repair cost 1730
• •
100 0 100 0
Repair Cost 660
10 0 10 0
i ·~ I I ' I '. •- m - II I
35 10 45 10
l'J 4 U o II o 40
~-~--
~ 13 0 60 0
~ m II m-11-m- 3 is 6
~:.» I
bows, a crossbow can be held In serves as a shleld while firing. The Projectile/Stri ks
one hand. Equip up to two types 0
merciless chariot Inflicted agony 70
of bolts to give yourself Immediate upon others with utter Impunity,
options In battle. 0
and the crossbow created from Its 65
0 soul strives to protect from possible 55
l"jo
0
0
0
retribution.
m o
0
• 55
45
Acquired from Dark Spirit Rhoy the Explorer (El. Royal Acquired from Strald of Olaphls (Soul Trade) (Ml
0 0 0 45
SWofdsman (Crossbow) (E), Weaponsmlth Ornlfex (Ml,
Dark Spirit Heavy Crossbow (El (NG+) Relnforcem ent Material Petrified Dragon Bone
0 0 0 45
Reinforcement Material Tltanlte 100 0 Repair cost 770 100 45
Repair Cost 846 10 0 Note While the attack button Is held down, you can use 10 45
the Shield to block, and then upon release a Crossbow
40 10 36 30
~20r.Js go llo 0 70
bolt will fire
0 60
~
10 rJ
11
10 H
11
o II o
m-11-m-
B
~~~~~~=-------------~
SMALL SHIELDS
As their name implies. Small Shields are the smallest class of Shield, BUCKLER
and along with their small stature, they usually offer less in the way
protection than the other Shield types. More stamina loss will also A traditional small metal shield.
usually be incurred when blocking with these Shield types, and since Small shields are wry light and easy la Small Shi11ld
to use, but have low stability when • Parry/Strike
they're usually constructed out of wood or leather, they can seldom attacked. The center of a buckler Is 60,.120 76
be relied upon to deflect attacks. Because they are so light, however, convex. designed to brush attacks
and have generally low usage requirements, they can be used by al- aside, making parrying easier. 0 30
most any character, so they are usually one of the first Shields you'll 0 65
be able to use, depending on your class. Many Small Shields also 0 50
come with the added benefits of having much large parry windows 0 50
than their bigger cousins, so if you prefer light, fast characters that Acquired from ForeSl of Fallen Giants (P)
0 50
favor parrying over blocking, they are the perfect fit. Relnforcem ent Material Tltanlte 0 40
1
_lll fl100
100 40
40
30
i ~ ~ I I ~ •- m -
1R•ep~a-lr·CO~s•tP3•9•611!!!!!!Plllmll!!!!!!!!l
13 O
---~--""""------
0 50
1.5
--
'
make parrying easier. 0 65 / valley. 0 35
0 60 0 35
0 45 0 35
Acquired from The Lost Bastille (Pl Acquired from Manikin (Bowl (El, Manll<ln (Curved
0 60 Sword) (El, Manikin (Dagger) (El 0 65
Reinforcement Mater1al Tltanlte 0 40 0 65
Relnforoement Mater1al Tltanlte
100 40 100 65
10 40 10 65
~R~e~pa•l•rC•o~~!!!!!ll4•101111111!!!!!!!!!1
.. ~lllll!lll--...iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii.•l~ .. llll!!!!!!lll ......
ri:.e~p-al.rCollll!!!!s~t~62•011111111!!!!!!P iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiimJ~
0 35 0 40
Ii ~ H B I ~ •- m - .. 12
~~====~c!=~~~=====-
O 0 60
2 1!:g;1°1:._ .. 0 40
1.5
t ,-,,~ •, .
--
• ... :_ .r'..
- ·: ;. !k'. 0 20 . to compensate. The falconers are 65
,-......._ rumored to be untrustlng of others,
0 45 65
and demanding of prompt, full pay-
0 45 ment But no wonder, they deliver much more than they 65
Acquired from Heida's Tower of Flame (Pl, Majula (Pl
0 30 are paid, and are well aware of It 20
Reinforcement Mater1al Tltanlte
0 25 Acquired from Shaded IM>ods (Pl, Shrine of Winter (P) 20
Repair cost 620 100 25 20
Relnforoement Mater1al Titanlte
~I : 25
35
Repair Cost 635 20
35
a
~--1!!!!!!!!1--1!!!!!!!!1__ 1!!!!!!!!!!1__ .........
i~i~a:1~--m-11 ~--~~,-~~""=~~~~~-=~~==-<
0 40
1
50
2
~:·~ I ~:·~ I
origin. Lightweight despite Its Iron Parry/Strike crest of some sort, has clearly been Parry/Strik9
construction, and sturdy despite 85
around for several generations, bUt 80
Its small size, but not sufficient to has no special value.
protect one from real danger. 30 50
II 65 II 40
m 0
0
65
60
m 0
0
• 50
50
Acquired from Maughlln the Armorer (Ml Acquired from Merchant Hag Melentla (Ml,
0 30 Benhart of JUQo (Q) 0 50
Reinforcement Mater1al Tltanlte 0 30 0 50
Relnforoement Mater1al Titanlte
Repair cost 620 100 30 100 50
Repair Cost 470
10 30 10 50
0 45 0 40
lo II fj
o
·-
0 00 7 O 0 60
II - m- •-m- 3 D II c 2
I
0 20 0 40
0 50 0 70
1.6 3
I
on pilgrimage. Enchanted with a Smlll Shield Watcher. Made from an old sacred Small Shield
somewtlat fragile blessing that SJ)CIII parry/Strike chime. The watcher has stood by Parry/Strike
~t I iii
allows spells to be deflected by 75 the throne for ages. Will his wishes 40 .. 100 g5
parrylno. Specially-crafted to provide be fulfilled?
extra durability and some level of
physlcal defense.
70
75
11 °
Ii O
II
•
65
65
34 .. 50 ~ 0 go
0 65 0 80
Acquired from Brlghtstooe Cove Tseldora (P) Acquired from Weaponsmlth Ornlfex (SoulTrade) (M)
0 40 0 40
Reinforcement Mater1al Tltanlte Relnforcem ent Mater1al Petrified Dragon Bone
0 40 0 40
Repair Cost 690 100 40 Repair cost 1105 100 50
10 40 10 50
0 30 0 40
ii u II rJ IJo II
·-
12 O o 0 00 11 o 0 70
rJoll- m- acm- ~------ 2.6 rJc II - m- 3
aII
0 25 0 40
0 00 0 50
2
•-m- 2.5
~orJca
1 r.J D o III
11
m-•-•-o
0
0
35
50
1.6
l'
t:j1
~om. J o 60 lo -•-me 0
0
45
70
0.3
SHIELDS
Normal Shields are the most versatile group of Shields, offering The increased Stability from these Shields will also allow you to
Shields that excel etther in blocking Physical damage, or reducing block incoming attacks much more effectively than with a Small
damage done by various elements. while still giving you the ability Shield, which in turn will allow you to adopt a slightly more defen-
to parry. Similarly, stat requirements and weight fall between Small sive posture instead of relying upon parries. Most Shields in this
Shields and Greatshields, so many of them can be used by most type are also much better at deflecting enemy attacks, so by being
classes without having a significant impact on equip burden, and defensive, you'll actually open up many more attacking opportuni-
without a heavy investment in Strength and Dexterity. ties. The increased size also makes the Jumping attack with these
Shields extremely effective for knocking foes down.
I
so
I I..
0 0 46
Reinforcement Mater1al Tltanlte Reinforcement Mater1al Titanlte
0 so 0 46
Repair Cost 690 110 50 Repair cost 800 110 45
15 50 15 45
0 40 0 50
r.Jo Do lllo 6 II
~1
=~=====
0 90
3
I
110 35 110 60
Repair cost 800
e
~!!!l!!!!llllm
~
~o
5!~0lll~o
llllll!!!!!!!!ll'J
0
m •
....iiiiiiiiiii~
1
I ~
m -=-----'•~-==11-'-'-=-=="'~~~=-"--=~1==='-
15
I: i~li
35
~~~~~-------~1
l M~.-le- • 0 0
15
0
0
==-C____:__,~~"'-=~="=~~~~____:_____
•
I
60
60
20
8
I 60
protected by the Archdrake sect, 65 of magic, and can deflect spells by 1111 54 .. 90 llil 65
and only a select few are given 0 60 parrying. 0 55
access to their canon or knowledge, 0 60 0 55
which Includes the truthful origins
0 40 0 45
of the Archdrake sect ltse If. Acquired from ChancellorWellager (M), Blue Sentinels
0 40
(Cl, ChancellorWellager (Ml (NG++l 0 45
Acquired from The Lost Bastille (Pl
0 40 0 45
Reinforcement Mater1al Tltanlte Reinforcement Mater1al Tltanlte
110 40 110 45
Repair Cost 800 Repair cost 766
15 40 15 45
I
0 60 0 50
0 00 0 60
4 6
-~
I
of Mlrrah's official order. In Mlrrah, Shield of wings. Likely a symbol of Shield
··~-~.
....
I
~,:>".\. .• ·. a land perennially beset by unrest, Pa rry/Striiai guardianship used by Knights of the Spoil parry/Striiai
"·.--.·,· ill
ID:·~
~ this shield was a symbol of ~ Blue. Contains materials enchanted 25 .. 50 60
ii Uo II rJ IJo II
·- ·-
~ 12 O o 0 70 O o 0 70
f!:I E rJ B m- •-m- 4.5
m- lie m- 5.5
~·
Pa rry/Stri iai Parry/Strike
authority. An heirloom passed from 136 .. 130 100 foes. Little Is known about the / 20
grandfather to rather, and then moon butterfly, which only appears
from father to son. Drummond, and 0 60 on full-moon nights In winter. Some
)<. 0 15
those before him, held this shield 0 55 say the butterfly Is a magical being, 'i! 0 15
when racing those who would 0 55 and Its larvae have never once been / 0 15
threaten their great land. spotted.
0 ,0 15
Acquired from Forest or Fallen Giants (Pl
Reinforcement Mater1al TwlnkllngTltanlte
0
35
25
Acquired from Chest lnslde Maughlln's shop (Pl (NG++)
Reinforcement Mater1al Tltanlte "
,
0
.. go
0 25 15
Repair Cost 1300 110 25 Repair cost 690 110 15
15 25 15 15
;sgoaoa~--m-
0 55 0 35
0 70
6 m
=-===~=-===~~~~~~~-==-
0
50
3
~- II - m-
SILVERBLACK SHIELD CHA()S SH I ELD
A sllVer-black shield Imbued with Shield of darkness and chaos.
the power of dark. The equipment Shield Navtaan claims to have sealed • Shield
of the wardens of the U ndead Crypt Pa iTY/Stri lcQ himself away to prevent tragedy, Parry/Strik'1
are soaked In Its darkness, and 35,.70 00 but could a sorcery truly possess 60 .. 00 45
permeated by Its power. The grave a will of Its own 7 Truth can be
wardens are said to know the name 0 00 elusive, and the tales surrounding 0 60
of every guest who rests In the 0 70 him are questionable. Only, It Is 40•60 60
crypt. no matter how long they have 0 70 clear a strange power possesses 0 60
been with them. this shield.
60 .. 00 85 0 85
Acquired from Grave Warden (El Acquired from Enhanced Undead (El
0 40 0 65
Reinforcement Mater1al Tltanlte Reinforcement Mater1al TwinkllngTltanlte
0 40 0 65
Repair Cost 800 110 40 Repair cost 800 110 65
15 40 15 65
0 45 0 45
0 70 0 60
5.5
•-m- 4.5
- II - 5.5 m- - m - •-m- 3
I I
0 50 0 55
0 30 0 70
6 6
I
shield. Colossal warriors staunchly Permeated by powerful magic. The
·~:~ I
watch over the shrine, readY to PaiTY/StrikQ Defender has stood by the throne Parry/Strikll
defend Its resident, or allow one 100 for ages. Will his wait be worth the 100
worthy enough to be granted while? 36 .. 00
65 740110 70
aUdlence.
65 0 60
0 65 0 65
0 45 0 50
Acquired from Drakekeeper (Greatsword_Shleld) (El Acquired from Weaponsmlth Ornlfex (Soul Trade) (Ml
0 65 0 40
Reinforcement Mater1al Tltanlte Reinforcement Mater1al Petrified Dragon Bone 40
0 65 0
Repair Cost 840 110 65 Repair Cost 1340 110 40
15 65 15 40
0 55 0 60
f!l ti Uo rJ o Io II
·- o
·-
17 O 0 80 0 70
~er)- •-m- 6 rJoac m- 5
g~o1-omll ! ! ! !l.-_
Is equipped
~o -m--
I I
0 45 0 40
0 60 0 60
!!!!!!!11111;
~11111111!!!!!2
4 3
I I
Gutter, In the Black Gulch. Heavier Pa rry/Stri ks Heavier than a standard shield, Parry/Strike
than a standard small shield but 85 but more stable owing to the hard 85
the hard crystal boosts Its defense 60:120 lumps. In the far eastern outskirts 70:140
against slashing. Some of the more 45 of Dranglelc lies an old manor that 65
determined souls exiled to the 0 25 Is now long forgotten. As It should 0 30
Gutter sought to scale the walls 0 45 be, for the things that lurk there are 0 65
of the forsaken place and walk the better left unknown.
0 45 0 45
earth once again, but failed, and wasted fJWaY mired In Acquired from ChancellorWellager (M)
misery and resentment. 0 30 0 35
0
Reinforcement Material Titanlte
Acquired from Chancellor Wei lager (M) 25 0 35
100 65 Repair Cost 800 110 35
Reinforcement Material Tltanlte
Repair Cost 876 10 25 15 35
0 45 0 45
0 40 0 70
2.5 3.5
GREATSHIELDS
Greatshields are the largest type of Shield in the game, and thanks
to their extremely high Stability, they offer by far the best means
of blocking enemy attacks. Damage reduction in general is also a
step above the other Shield types. and their large size means less
of you is exposed while blocking. They do, however, have much
higher stat requirements than the other types of Shield, so serious
investment is required before you'll be able to use them. Weight is
also an issue with these Shields, and increasing your equip load is
almost essential when using them. The weight also brings with it
another downside in that you're unable to parry with these Shields,
but luckily the high stamina will usually mean that you can weather
most attack strings. Not all is lost with the parry, however, because
with these Shields you'll gain the ability to do a powerful overhead
shield bash attack instead.
I 85
r~~---1
f!:l20f'Jo
1:1 D II
Uo llo • o
II Ii - =-===.c~=-===.c~=='-'~~~~===.c
• - II -
0 I 40
65
so
7
36
0
0 Im
85
65
40
13
I I
150-,300 100 100
a greatshleld, but they are very before Its completion.
stable. In batUe, one fights using 0 40 40
shield bash Instead of parrying. 0 75 34,.50 go
0 50 0 50
0 40 0 60
Acquired from Cathedral of Blue (Pl Acquired from Dral<el<eeper (Hammer) (El
0 45 0 60
Reinforcement Material Tltanlte 0 45 Reinforcement Material Titanlte 0 60
Repair Cost 1326 120 45 Repair Cost 1930 120 60
35 46 36 60
0 70 0 65
0 IIO 0 80
~===!.=======
1:1 13
==-
1:11 15
., 0 75 0 65
o- Io - 0 100 0 go
•-m- 15 16.5
·.' : . also terribly heavy. So heavy, In fact. 253 ,,.390 124 ,.310 100
I
fH> 100
.i;·n, that he Who takes It Into battle Is helped found Dranglelc. Together
0 60
l
. J;' .. not allowed to flee, until he or his 0 00 with the King, they crushed Its
i. '
., . '~ opponent has fallen. 0 00 former Inhabitants and erected a 0 75
- _.J magnificent kingdom upon their
0 00 0 75
graves.
0 75 0 50
Acquired from The Gutter (Pl Acquired from Strald of Olaphls (Soul Trade) (Ml
0 70 0 55
Reinforcement Material TwlnkllngTltanlte Relnforoement Material Petrified Dragon Bone
0 70
Repair Cost 2630 Repair Cost 1220
120 00
35 70 20
0 00 70
ii
~
~
45
D rJ
O
·-·- _._
0
_ 120
20
100
13.5
o
-
aII -o
0
0
70
00
16 ;:g 1°1~--m-
0 Om
0 65
80
14.6
=-===~=-===~~~~~~~-==
Inexpensive wooden arrows. Easily acquired, but not very threatening. jf Arrows Imbued with dark flame. Tipped with Dark Pine Resin. Weapons
Bows are excellent tools for attacking foes from a safe distance, but require fortified with dark are effective against those Who fear the dark, such as
the equipping of some type of arrow. olerlcs and magical creatures. Useful In the short term for those who have
learned no magic, or whose magic Is exhausted.
IRON ARROW
III Thrust III as m- Ii - 11 - a - 11 - • - POISON ARROW
II Thrust 11 50 tr, - Ii - g - a- 11300 • -
Description Arrow made from Iron
Description Arrow that Inflicts poison damage
Standard arrows made of Iron. Sturdy arrows that pierce effectively. Iron
arrows are powerful, but not cheap. Be certain not to overuse them. Arrows Imbued with poison. Tipped with Rotten Pine Resin. Poisoned foes
slowly lose HP over time.
MAGIC ARROW
III Thrust 11 50 m 160 Ii - 11 - a - 11 - • - LACERATING
II Thrust II 50
ARROW
l"1 - II - (j - aJ - Iii - • 300
Description Arrow that Inflicts magic damage
Description Arrow that Inflicts bleeding damage
Arrows Imbued with magic. Tipped with a Aromatic ooze. Weapons
fortified with magic are particularly effective against heavily armored foes Arrows that cause bleeding. Tipped with finely sharpened arrow heads.
or creatures with thick scales. Useful In the short term for those who have Bleeding foes' max HP Is lowered.
learned no magic, or whose magic Is exhausted.
Greatarrows Imbued with fire. Tipped with Charcoal Pine Resin. Weapons Bolt Imbued with magic. Tipped with Aromatic Ooze. Weapons fortified with
fortified with fire are effective against against foes vulnerable to fire, such magic are particularly effective against heavily armored foes or creatures
as U ndead or beasts. If you require magic but have learned none yourself, with thick scales. Crossbows and specialized bolts allow warriors with low
these will serve you well. dexterity to Inflict elemental damage.
Greatarrows with Intricately crafted tips. Designed to destroy equipment Bolt Imbued with lightning. Tipped with Gold Pine Resin. Weapons fortified
with Impact Bravery does not necessarily entail going head-on with a foe, with lightning are effective against foes that are resistant to magic and fire.
especially If they have better armor than you. Use these arrows, and grind Crossbows and specialized bolts allow warriors with low dexterity to Inflict
them down from afar. elemental damage.
Inexpensive wooden bolts. Not very Intimidating, but highly portable and Bolt Imbued with fire. Tipped with Charcoal Pine Resin. Weapons fortified
easy to use. Use of a crossbow requires the equipping of bolts, which are with fire are effective against foes vulnerable to fire, such as Undead or
shorter than arrows. beasts. Crossbows and specialized bolts allow warriors with low dexterity to
inflict elemental damage.
HEAVY BOLT
l-,·11,Y.
,.._,,111~ g Thrust D11100 Ii - Iii - m- Im - II - • -
--
Ii~· ' Description Crossbow bolt made from Iron
Bolt Imbued with dark flame. Tipped with Dark Pine Resin. Weapons fortified
with dark are effective against those who fear the dark, such as clerics and
magical creatures. Crossbows and specialized bolts allow warriors with low
dexterity to Inflict elemental damage.
ARMOR
Your choice of armor is arguably just as important as your choice defense, and those with high elemental resistance for example.
of weapon when it comes to surviving your trip through Drangleic, Outside of their protection levels, the overall weight of an armor
because it is the armor that's responsible for keeping you alive most piece should also be a big consideration, since it will have a direct
of the time. Selecting what armor to wear. however, is no easy impact on your equip burden, and thus movement ability.
task given the vast amount of choices you have available; careful
planning into the different benefits and downsides that each piece In some instances you may want to opt for a lightweight armor that
of armor brings with it is the only way to find one that suits your allows you to move quickly and be evasive, and in others you might
playstyle. want a heavy armor that offers you greater protection. For some
character builds, vitality can be increased to offset the impact on
Each piece of armor has different protection levels against both the your equip load somewhat, but that will result in sacrifices in other
different types of normal damage, and the different elemental and areas. Many builds, however, will not want to invest heavily in Vital-
status effect damages, so finding one set that suits all situations ity, and in those instances there are still Rings that can be equipped
is highly unlikely. Having a range of armor ready to go that you to help ease the burden. There is no benefit to wearing a complete
can switch between as needed is often the best course of action, set of a single armor, however, so often the best end result will be
specifically when switching between sets that offer high normal to mix and match pieces of different sets together to get an overall
balance that's right for you.
IMPORTED SET
I
Traveler's armor. Won't provide much Imported
In the way of protection. Hemp hood , Imported Hood Manchettes
fully covers the face and provides
protection from the elements, and Repair Cost 56 Repair Cost 56
little more. The cursed souls who
ii 16c>32
Ii 0 ii 47<>05 fl 0
II 13 .. 26
fl 0
ii 26 .. 52 fl 0
wander the lands have a strange way
of ending up here, as If drawn from 18c>36 6 .. 12 a 53.,105
II 17 .. 34 1s .. 211 5.,g 20 .. se
II 11 .. 10
afar by some force.
I I 15c>31 6c>13
Iii 45c>OO
Iii 1Qc>3B
I I I I
13c>25 Sc>10 25c>50 10,,. 21
• •
15 •31 0•0 45c>OO Oc>O 13c>25 0•0 2Sc>50 Oc>O
ii 5.,g
ii o .. o 14 .. 28 o .. o ii 4 .. 9 o .. o
ii e .. 1s o .. o
Acquired from
Dark Spirit: Heavy Crossbow (El
III 4.,9
6 .. 11
5.,g
III 36
2.2
D
Iii 12 .. 24
17•33
14c>28
III 35
6.5
B
I I I I
II
3.,7
5.,g
4c>8
fB
35
1.8
D
II
1 .. 13
llo18
8c>15
fB
35
3.6
D
(NG+)
Reinforcement MaterlalTltanlte I i i I I I i B
CHAITER Ill - EQ!JIPMENT, MAGIC & ITEMS 359
HARD LEATHER SET
Armor made of sturdy leather. A Hard Leather
commonplace piece of armor. No Standard Helm Gauntlets
embellishments. Very solid.
Repair Cost 164 Repair Cost 164
II 40 .. 80
II 5 II 68 .. 135
II 0 II 40,.90
II 0 II 40 .. 00
II 0
29,.55 10 .. 1g
a 11 .. 141
ii 2s .. 52 f;j 42,..93 14 .. 28 42,..93 14.. 28
i I 53 .. 105 18 .. 36
o .. o III
66 .. 132
I 74,..47
o .. o Iii
39,..79
I I I 13 .. 26 39 .. 78 13 .. 26
o .. o
•I
39,.79 57 .. 133 39,.79 O•O 311 .. 78
II 8015
ii o .. o 21 .. 42 o .. o 13 025
ii OoO
ii 13026
ii o .. o
ii
Ac,qut red from
Iii 10 .. 20
3,.e
a .. 1s
IID 65
D
4
14.. 28
i1 26 .. 53
Ill 22 .. 44
ID
65
7.2
B
Iii e .. 1s
15,.31
13 .. 26
iiID 65
3.8
D
Iii e .. 1s
1s .. 31
13 .. 26
IID 65
3.8
D
Maughlln the Armorer (Ml
Reinforcement Materla!Tltanlte m B m l"J
• i i m I
THIEF SET
!I & ,., l
II
Armor dyed btaok. Allows the wearer Black Loather
Thief Mask Gloves
to blend In with the dark. Often used '
I I I I I I I I
20 .. 40 0 65 .. 131 0 30,..50 0 37,.74 0
Called a thief mask since most
people wearing them are up to no
•
39,.75
• • • •
21 .. 42 12 .. 23 68 .. 135 39,.75 31 .. 62 17,.35 21 .. 42
good. Not terribly effective as armor.
fl 20 .. 39 e .. 1s 54 .. 128 26 .. 61
fl 29 .. 5g
II 12 .. 24 3s .. n 15.. 29
II II ii II II
I I I
20c>39 o .. o 64 o 128 o .. o 29 ,,.59 o .. o 36on o .. o
10 .. 1g O<>O ii 31 .. 62
ii o .. o ii 14 .. 29 OoO
11 1e .. 35
ii o .. o
ii 7,.15
iil 55
ii 74,.47
~
55
ii 11 .. 22
iil 55
ii 13027
~
55
II
E 26 .. 51
II
B 12 .. 24
II
E. 15 .. 2g
II
E
WANDERER
,.
t'
SET
An armor for the roving type. Light,
sturdy leather made for long Journeys.
it Wanderer Hood
Wanderer
Man chsttes
.. II 23 .. 46
II 0 II 58 .. 115
II 0 II 35,..5g
II 0 II 35,..99
II 0
a a a a
'
Jij, ,.l\ 22 .. 44
II g,.17 56 .. 111
ii 22 ,.43 33,.57
II 13 .. 26 33,.57
II 13 .. 26
e
e.
-- !l - III 23 .. 47
Iii 14 .. 29
o .. o Iii se .. 111
I 35.,70
o .. o Ia
35 .. 70
Iii 21 .. 42
Iii 35,.70
I 21 ... 2
o .. o
• •I
24 .. 47 59 .. 11e 35.,71 O•O 35,.71
~I '
I
Undead Citizen (El
Reinforcement MaterlalTltanlte I I I i B
HUNTER'S SET
I
Armor made from soft leather. A
commonplace piece of equipment Hunter's Hat Leather Gloves
Traditionally used by bow hunters.
The hunting goddess Evlana was no Repair Cost 123 Repal r Cost 123
goddess at all, but rather a brave and
I I I I
17,.33 0 65 .. 130 0 39,.77 0 311 .. n 0
I I • • • I I •
highly skilled bow huntress. Long
after her demise, the passing of lore 18 ,.35 7,..13 99 .. 139 26 .. 53 41 .. 82 16 .. 31 41 .. 132 16.. 31
transformed her Into a deity. Few
16 .. 32 s .. 11 53 .. 126 22 .. 44 37,.75 13•26 37,.75 13 .. 26
embellishments. Lightweight and
easy to use.
II 16 .. 32
ii o .. o II 630126 II o .. o ii 37 .. 75
ii o .. o II 37 .. 75
II o ..o
11 24=>47 ii ii
I I I I I
5 .. 12 o .. o OoO 14 .. 28 o .. o 14 .. 28 a .. o
4,.9 50
ii 15,.30 iil 60
ii 9,.19 60 g,.19 60
m m
e .. ts 12
i1 31 .. 62 4.7
ii 1g,.37 2.8
i1 1915 .... 3730 2.8
Ac,qulred from
Forest of Fallen Giants (P)
Reinforcement MaterlalTltanlte
I I [@u R Iu I [@u 11
11
1 .. 13
II
D 25,.51
II
B 15,.30
II
D
II
D
i I 40 .. 80 13 .. 27
o .. o
1104 .. 2011
I 34=>69
o .. o Iii 34=>67
o .. o
•I
35,.71 112 .. 184 29 .. 59 O•O 54 .. 108
II 11 .. 21
ii o .. o II 27 .. 55 o .. o 11 .. 10
ii o .. o ii 15,.32
ii o .. o
Acquired from
Iii
IID 11 =>23
9,.15
11 .. 21
90
4.2
c
ii
i1
Ill
29,.sg
20 .. 3g
27=>55
ID
90
10.ll
A
Iii
9,.19
5,.13
11=>18
iiID 90
3.5
c
Iii
IID 11 .. 35
12 .. 23
16=>32
90
6.4
c
l"J
m B m • i i m I
Heida's Tower of Flame (Pl
Reinforcement MaterlalTltanlte
•
311=>78 11=>111 101 =>202 24 .. 4ll 32=>64 8=>15 51l=>111l 14=>211
II ii II II
Iii Iiil Iiil
40c>80 o .. o 11104 .. 201 o .. o 33c>66 OoO 61 o 122 o .. o
11 .. 23 O<>O ii 29 .. sg
ii o .. o ii 9<>19 OoO
11 17 .. 35
ii OoO
12 .. 24 95
ii 32 .. 63
~
85
ii 10=>20 95
ii 19 .. 37
~
85
9,..1s 4.5 21 .. 43
m 11.7 7,..14 3.7 13 .. 25 6.Q
Acquired from
Maughlln the Armorer (Ml
Reinforcement MaterlalTltanlte
I
11
I I
11
I
11 .. 23
II
c 211 .. 1,g
II
A
I
11
I I
11
I
11=>111
II
c 17,.35
II
c
TATTERED SET
Armor favored by pyromancers. It
appears tattered but In fact Its fabric
Is reinforced with pyromancy. Magic
i 1~~;~~~430
Tattered aoth
Hood
Tattered aoth
Man chsttes
a 21 .. 43
II 19,.35
a 53 .. 105
m 43.,97
a 31,.52
II 25 .. 51
a 31 .. 62
II 2s .. s1
III 20 .. 30
Iii s .. 12
o .. o Iii I
49 .. 97 15 .. 30
o .. o Ia
29 .. 57
Iii 0 .. 10
Iii 20 .. 57
I o .. 1e
o .. o
• •I
20 .. 30 49 .. 97 29057 O•O 20 .. 57
Acquired from
Iii 1s .. 29
10 .. 111
11 .. 22
IID 55
t1
E
IIll IIID
3s .. n
24 .. 47
26=>63
~
55
2.7
B
Iii 21 .. 43
14 .. 29
16=>31
IID 55
1.6
E
Iii 21 .. 43
14 .. 28
16=>31
ID
SS
1.6
E
The Gutter (P), Dark Stalker (E)
Reinforcement MaterlalTltanlte i I m I i I i B
BRIGAND SET
I
Armor donned by looting brigands. Brigand
Mountains surround Dranglelc on 'Brigand Hood Gauntlets
three sides. Most travelers who try
to cross them end up hapless prey Repair Cost 164 Repal r Cost 154
to the countless brigands lurking
there. This armor may appear shoddy,
I I •
22=>44 0
I
57 =>113
III 0
I I I 33=>66 0 33=>66
III 0
•
but Is In fact a very functional piece 24=>48 0=>18 62 => 124 23=>46 36=>72 13=>26 36=>n 13=>26
of work, Its materials meticulously
22 .. 43 9•19 56 .. 111 23 .. 46 32,.55 13•27 32 .. 66 13 .. 27
crafted together.
II 20c>41
ii o .. o II 530105
II o .. o ii 31 .. 61
ii OoO
II 31 .. a,
II o .. o
11 ii ii o .. o
I I I I Im
11022 o .. o 28 .. 56 o»o 16 .. 32 15 .. 32 o .. o
9<017 60
ii 22 .. 45
iil 60
ii 13 .. 26 60 13=>26 60
8=>16 12
i1 21 ,.42
m 3.1
ii 12 .. 25 1.8
i1 12 .. 25 1.8
Acquired from
No-man's Wharf (P), Dark Spirit
Crescent Sickle Phantom (E)
Reinforcement MaterlalTltanlte
I
11
I [@
11
9,.111
II
E 24,.49
RII B
I11 I [@11
14=>28
II
E 14,.29
11II
E
I
Armor worn by merchants from Traveling Traveling
Lanatlr, where blue represents Merchant Hat Merchant Gloves
knowledQe. The eagle Is normally a
symbol of strength, but In Lanaflr Repair Cost 154 Ropal< cost 164
It symbolizes wealth. Lanatlr Is the
farthest land to the south and follows II 25 .. 50
II 0 II 74 .. 149
II 0 II 37,.73
II 0 II 37,.73
II 0
a strict edict of Isolationism. The 21 .. 53 9 .. 10
a JQ=> 158
m 26=>52 f;j 31l .. 78 13=>26 39=>78 13=>26
rare visitor from Lanaflr Is always a
little odd.
i I 24=>48 10=>20
o .. o III
n .. 143
I 29=>59
Iii 35=>71
•I
24 .. 48 n .. 143 o .. o 35,.71 O•O 35.,71 o .. o
II 7,.14
ii o .. o 21 .. 42 o .. o 10 .. 21
ii o .. o ii 10 .. 21
ii o .. o
Acquired from
Merchant Hag Melentla (Ml
Iii
9,,.15
9,.17
7=>14
IID
60
2.6
D
ii
i1
23,.46
25 .. dSl
Ill 21 =>42 ID
60
7.7
B
Iii
11 .. 23
12=>24
10 .. 21
iiID 60
3.9
D
Iii
11 .. 23
12 .. 24
10=>21
IID
60
3.9
D
l"J
Reinforcement MaterlalTltanlte
Effect Hat raises Item discovery m B m • i i m I
JESTER'S SET
A boldly-colored Jester's armor. A nice
ll
Jester's Cap Jester's Gloves
I
bit of fun to try on. Jesters are more
than festival fixtures, some have a
second face, hidden from public view. Repair Cost 102 Repair Cost 102
• • • • •I
37=>73 21 .. 42 70=>139 40=>80 29=>56 16=>32 33=>66 19=>39
33,.57 16 .. 32 63=>127 30=>60 26 .. 61 12 .. 24 30 .. 60 14 .. 20
II II ii II II
Iii Iiil
33,,.57 20 .. 41 63 o 127 3!l:on 2s .. s1 16 .. 31 30»60 19 .. 37
Acquired from
Magerold of Lanaflr (M)
1Qc>3Q 14 .. 27
ii 37,.74
ii 26=>52
ii 15 .. ~ 10 .. 21
11 17 .. 35
ii 12 .. 24
Reinforcement MaterlalTltanlte
19=>39
iil 45
ii 37,.74
~
45
ii 15=>~ 45
ii 17 .. 35
~
45
I I I I I I I
Effect cap raises Item discovery.
I
Robe nu lltfles foes' critic a I h Its. 19 .. 39 D 37=>74 8 15 .. ~ D 17=>35 D
Gloves Increase number of Souls 14 14 14 14
acquired. Tights reduce falling
damage. u u u u II II II II
ASTROLOGIST'S SET
I l.,. , c,~1 2
Armor worn by astrologists In Melfla. • • • Astrologist's
Astrologists believe that magical Moon Hat • • r Gauntlets
powers can be obtained at moments
of special heavenly alignment Ewn Repair Cost 112 Repair cost 430
the collective wisdom of the Melflan
Magic Academy cannot pull magic II 26=>52
II 0 II 60=>121
II 0 II 25=>50 II 0 II 45=>90
II 0
out of the skv. but the Ideas of the
astrologists led to the creation of new
a 21 .. 54
II e .. 16
a 63 .. 126
m 19 .. 39
a 26=>52
II e .. 1s
a 47,.94
II 14 .. 29
• •I
25 .. 50 o .. o 59 =>117 O»O 24 .. 49 O•O 43=>87 o .. o
19=>38 o .. o 44,,.97 O=>O 19 .. 35 o .. o 33 .. 55 O=>O
I
Armor worn by the Forossa Lion Faraam
Knights. The mighty Lion Knights, Faraam Helm Gauntlets
worshippers of the war god Faraam,
wore heavy armor and were Repair Cost 370 Repair Cost 370
feared for their nimble tw:>-handed
I I I I I
47,..g5 9 1124 .. 249 24 46:oQ:J 11 18:0156 11
swordplay. But their legacy was cut
• • •
short with the fall of Forossa. 45,..go 0=>18 119 .. 235 24=>48 44=>98 0=>18 74,,.147 15,,.30
s1 .. 101 12 .. 25 • 133•265 33,.55 50,.gg 12•24 83 .. 166 20 .. 41
49,.gs o .. o II 12s .. 2s3 II o .. o
ii 4710 .... 9421 ii o .. o
II 79,.1511
II o .. o
o .. o 11 28 .. 56 ii ii o .. o
I I I
11 .. 21 o»o 19 .. 35 o .. o
12=>23 85
ii 30=61 iil BS
ii 11 ,,.23 85 111 .. 39 85
7:o14 4.9
i1 1B:o37
m m
12.6
iii 7:o14 4.7
i1 12:o23 7.g
Acquired from
Dranglelc Castle (Pl
Reinforcement MaterlalTltanlte
11 ,,.21 c
[@
u
29 .. 55
R Iu I [@u 11
II
A 10,,.21
II
c 19 .. 35
II
c
i I 57=>143 14 .. 36 1127=>318
I 32=>80 140=>123
I I I 12=>31 74 .. 194 1g .. 47
•I
56•140 12 .. 29 125•312 26 .. 66 49 .. 120 10 .. 25 n .. rso 15 .. 39
II 9o20
ii 12 029
II 18:>45 26 .. 66
ii 7o17
ii 10025
ii 10026
ii 15 .. 39
Acquired from
Equip Dragon Head Stone/Torso
Stone (Dragon Remnants IC))
Iii
IID
19,,.44
9 .. 21
9=>20
225
6.5
c
ii
i1
Ill
39,,.ge
ig,,.47
19 .. 45
ID
225
14.5
A
Iii
15,,.39
7,,.19
7,.17
iiID 225
5.6
c
Iii
IID
23,,.57
11 .. 21
10 .. 26
225
8.4
c
l"J
m B m • i i m I
14 14 14 14 14 14 14 14
Reinforcement Material ~trifled
Dragon Bone
If f!i
I
Gauntlets of
Helm of Aurous
Jugo. First worn by Aurous, the land's Aurous
heroic founder. According to legend,
the armor of Aurous Is oomposed of Repair Cost 328 328
a mysterious substance that cannot
I I I I t1 I I I
be seen by cowards. What do your
29,..43 0 76 .. 115 0 w .. 43 0 40 .. n 0
a .. 12 s .. 12 s1 .. n
•
eyes tell you 7
• • • •
31 .. 46 92 .. 123 20 .. 31 31 .. 46 13 .. 1g
fl 27 .. 41 9 .. 13 72=>109 24=>36
fl 27=>41
II 9=>13 46=>68 16=>22
II II ii II II
I I I
28 .. 42 o .. o 740111 o .. o 28<>42 o .. o 45,.59 o .. o
11 .. 17 O<>O
ii 30=>45
ii o .. o ii 11 .. 17 QoO
11 19<>28
ii OoO
Acquired from
ii 0 .. 14
iil 40
ii 25 .. 37
~
40
ii 9,.14
iil 40
ii 15 .. 23
~
40
Dark Spirit Rhoy the Explorer (El.
m
12 .. 19 12 32,.49 3.2 12 .. 18 1.2 20 .. 30 2
I I I I I I I
Maughlln the Armorer (0)
I
10 .. 15 E 28 .. 41 B 10 .. 15 E 17,,.25 E
Reinforcement MaterlalTwlnkllng
Tltanlte
Effect Raises equipment load a a a a II II II II
SET OF AUROUS
1
Armor of kings of the desert land of Gauntlets of
.
'
Helm of Aurous Annor of Aurous
' Jugo. First worn by Aurous, the land's Aurous
,t heroic founder. According to legend,
Repair Cost 349 ,340 Repair Cost 349
.
.. "'t
'-r, .••
.,
,.
the armor of Aurous Is oomposed of
a mysterious substance that cannot
II II ii 11 II II II II
I ; a,,,
:.· . ' , • ..
I:
be seen by cowards. What do your
eyes tell you 7
a
45 .. 5g
44,..57
II
6
13 .. 1g a 122 .. 193
119 .. 177 ii
Ill
1s
34,.51
El
39,..59
37,.55
II
6
11 .. 1s
a
70 .. 105
68 .. 102
II
10
20 .. 211
III 49.,72
Iii 1s .. 25
Iii
44 .. 66
o .. o Ia Iii41 .. 61 14 .. 21
Ia 74 .. 110
I 25,.37
o .. o
•I
39.,59
\ /~~'
46 .. 69 123<>184 O•O 11 .. 106
16 .. 24 o .. o o .. o 14 .. 21 O<>O 25 .. 37 O=>O
i
43,.55 •
{,
.
i(
: '
I .
Acquired from
Dark Spirit: Twlnblade (NG+)
Iii 1s .. 24
11 .. 17
11 .. 25
IID 90
3.9
c
1Ill ID
42,,.53
30 .. 45
45,..sg
-
BO
10.1
A
Iii IID
13 .. 20
10 .. 14
15 .. 22
80
3.2
c
III 24 .. 36
17,,.25
26 .. 40
ID
90
5.8
c
.... ,, Reinforcement MaterlalTwlnkllng
Tltanite ii I i I i I i B
MOON BUTTERFLY SET
Armor made from wings of the Moon Buttorlly Moon Butterfly
rare moon butterfly. Little Is known Hat Culls
• about the moon butterfly, which only
appears on run-moon nights In winter. Repair Cost 182
Some say the butterfly Is a magical
being, and Its larvae have never once
been spotted.
I I • •
27,..41
30 .. 45
26=>39
0
26 .. 30
11 .. 11
I
4a .. n
52=>71l
45•68
I 0
46 .. 68
20 .. 29
I •
41 .. s1
45,..57
39,.59
I 0
3g,.5g
17 .. 25
Acquired from
II 25,.39
ii 15 .. 22
II 45,.69
Iii 25.,39
II 39068
Iii 22 .,33
11 ii
I I IIt Im
14021 16 .. 24 25 .. 37 29 .. 42 21 <>32 24r>36
Maughlln the Armorer (M)
0 .. 14 35
ii 16 .. 25
iil 35 14 .. 21 35
Reinforcement MaterlalTwlnkllng
Tltanlte m
14 .. 22 0.9
i1 25,.39 1.4 22 ,.33 1.2
II
E 21 .. 32
II
B E
[@
a
18=>27
11II
E
35,..72 11 .. 22
11 85=> 170
ii 26=>53 f;j 28=>56 g .. 11 50 .. 101 16=>31
i I 3g,..79 15 .. 2g
I 36=>69
o .. o Iii
3(),o61
o .. o
•I
37 .. 74 880176 29 .. 59 O•O 52 .. 104
II 10 .. 21
ii o .. o 25 .. 49 o .. o s .. 16
ii o .. o ii 15 .. 2Q
ii o .. o
e .. 15
11 .. 22
80
3.7
c
ii
i1
Ill
21 .. 54
,0,..37
26 .. 53
ID
80
8.8
A
Iii
Q,o18
s .. 12
g .. 17
iiID 80
2.0
c
Iii
IID
15,..32
11 .. 22
16 .. 31
BO
5.2
c
l"J
m B m • i i m I
Maughlln the Armorer (Ml
Reinforcement MaterlalTltanlte
11n . I
the Witch learned of Alva's dedication Repair Cost 182 Repair Cost 182
to Saint Serrata, she used all manner
of tricks and deceit to ruin him, but In
Ifl
10 .. 15
III
0 14s 0
Ifl 34,.52
III 0
I 34,.52
III 0
• •
the end she would spend her Ille with 11 .. 1s 3=>5 105 .. 157 32 ,o4Q 37,.55 11 .. 17 37,.55 11 .. 17
him, supporting his endeavors.
10 .. 16 4,.5
II
ll4=>141 3Q=>68 33=>50 14=>21 33=>60 14=>21
II II ii II II
Iii Iiil Iiil
10 .. 15 5.,7 Q4c>141 43,,65 33 .. 50 15 .. 23 33,.50 15 .. 23
0 .. 14 5 .. 7
ii Q0c>135
ii 43,065
ii 32<>48 15 .. 23
11 32 .. 49
ii 15 .. 23
II
E 97,0131
III B
I
11
I I
11
I
31 .. 46
II
E 31 =46
II
E
endeavors.
19<>28
15=>22
Iii e .. 12
12•18
12 .. 1e
Iii IID
Dark Spirit: Nameless Usurper (E), 1 .. 11 55
Royal Sorcerer Navlaan (M)
15=22 1.5
Reinforcement MaterlalTwlnkllng 15 .. 22 E
Titanlte
Effect Allows attunement of
add ltl ona I spells ii 20
I
BLACK WITCH DOMINO MASK
Domino mask worn by Zullle the Black Witch
Witch, seducer of Alva the WrIYfarer. Domino Mask
Strengthens magic attacks but
reduces max HP. When Zullle the Repair Cost 273
WI toh learned of Alva's ded lcatlon to 10 .. 15 0
I I
Saint Serreta, she used all manner of
tricks and deceit to ruin him, but In 11 =>16 5.,7
the end she would spend her Ille with
9•14 5,.9
him, supporting his endeavors.
II 9,.14
ii 11 .. 26
I I
16 .. 24 11 .. 26
Ac,qul red from
Dark Spirit: Dual Avelyn Bell Keeper 8=>12 60
(E), Dark Spirit: Nameless Usurper (El
16 .. 24 0.5
Reinforcement MaterlalTwlnkllng
Titanlte
Effect Strengthens magic attacks but
reduces max HP
I
11
I 16 .. 24
20
II
E
i I 35,..73 11 .. 21
o .. o
173=>146
I
21 =>42
o .. o Iii 27 .. 54
I I I 8=>16 15=>30 4 .. 0
•I
35 .. 70 70 .. 1311 26 .. 62 O•O 16 .. 2Q 0•0
II 11 .. 22
ii o .. o II 22 .. 44 o .. o s .. ts
ii o .. o ii 5,.Q
ii o .. o
Acquired from
Iii
12 .. 23
a .. 15
11 .. 22
IID
35
4.3
c
ii
II
Ill
23 .. 46
15 .. 31
22 .. 44
ID
35
8.6
A
Iii
g,..17
5 .. 11
Q,o16
iiID 35
3.2
c
Iii
5 .. 10
3,..5
5=>11
IID
35
1.8
c
l"J
Hollow SOidier (E)
Reinforcement MaterlalTltanlte m B m • i i m I
ROYAL SOLDIER SET
Royal Dranglelc soldier armor.
Equipment crafted by the royal
blacksmith. Finely polished and ready
for battle.
Royal Soldier
Halm
175
•
30=>78 11 =>22 74 =>1411 21 =>42 31 =>62 11 .. 11 43=>96 12=>24
Acquired from
Maughlln the Armorer (M)
Reinforcement MaterlalTltanlte
I
11
I I
11
13 .. 25
II
c 24 .. 40
III
A
I
11
I I
11
I
10 .. 20
II
c 14 .. 28
II
c
a 32c>64
II 1 .. 13
a 47 .. 114
ii 10 .. 20
El 22 .. 45
II s .. o
a 3s .. n
II 1 .. 15
o .. o
•I
45 .. ll()
•m
30 .. 61 O<>O 21 <>42 O•O 34=>68 Oc>O
iil
I IID I I IID III
6 .. 11 40 8=>16 40 4,..9 40 5,..13 40
•ii •i •ii
9,,.17 4 12 .. 24 5.11 5 .. 12 2.8 0 .. 10 4.5
Acquired from
7,,.13 D 10=>20
ID B 5=>0 D 9=>15
ID D
I
Armor worn by Dranglelc Infantry. A
piece of basic, minimal equipment. At Infantry Helm Infantry Gloves
least It's light and easy-to-use.
Repair Cost 143 Repal r Cost 143
I III I III
39=>77 0 57 =>113 0 27=>54 0 43=>96 0
40=>80
39 .. 75
39,,.75
10=>20
10 .. 20
o .. o •
II
50 .. 110
55 .. 111
55 .. 111
II
15=>20
16 .. 2Q
o .. o •
ii
I I29=>66
26 .. 63
26 .. 63
ii
7=>14
7,.14
o .. o
II
45=>ll0
42 .. 95
42 .. 86
II
11 =>22
11 .. 22
o ..o
o .. o 11 ii ii o .. o o .. o
I I Im
10 .. 10 14 .. 28 O<>O 7,.14 11 .. 22
Q=>18 65
ii 13 .. 26
iil 55
ii 5,,.13 55 10=>20 55
12 .. 25 4
II 1e .. 35
m 5.Q
II g,,.17 2.8
It 14,o28 4.5
I11 I [@11
Acquired from
III
10 .. 10 D 14=>28 B 7,,.14 D 11 .. 22 D
Helm: Forest of Fallen Glants (P),
Others: Maughlln the Armorer (M) [@ 11II
Reinforcement MaterlalTltanlte 11 II
207
•
reverence, and their posltlons were cost 112
only preserved as a nod to tradition.
It Is customary for clerics to wear
23 .. 47
II 0
II 55 .. 111
II 0
II 18 .. 37
Iii 0 11 40 .. 00 11 o
different garb depending on their sex. a m
25 .. 4g 10 .. 1g 58 .. 11s 23 .. 45 f;j 1g .. Jg 9,..15
11115 ..
i I I I I I 1
42 .. 94 33
but the reason for this practice Is g,..19 3g,..-,g te .. 31
23 .. 46 54 .. 100 21 .. 43 18 .. 36 7 .. 14
unknown. This Is a men's armor set.
15 ..
•
23 .. 45 Q•18 54 .. 108 21 .. 42 18 .. 36 7,.14 JQ .. 79 31
II u ..2e
ii g,.19
ii 33:066 21 ,,42
II 11 .. 22
ii 7:>14 11 24048 ii 15 .. 31
ii
I I I I ii 1 ii
14 .. 2e 50 33,..65 50 11 .. 22 50 24 .. 48 50
Acquired from
18 .. 37 1.4
i1 43,..95 3.3 14 .. 20 1.1 31 .. 63 1:1 2.4
Cromwell the Pardoner (M)
II 16 .. 31
tB E ii 37,.73
ti B ii 12 .. 24
tB E II 27 .. 53 tB E
l"J
m B m • i i i I
Reinforcement MaterlalTltanlte
Effect Headpiece raises Faith by + 1
PRIESTESS SET
Armor worn by Dranglelc clerics. The
clerics of Dranglelc have retained
their nominal status throughout
the ages, but were always at arms
length from the royal family, as If
Ill~~~.~~~, rJ"'"'" El~~~,:~
Priestess
Headpiece
11 &1
Prtestas.s Gloves
con 112
n
st 207
I I I I I I ios
23 .. 46 0 53 .. 0 17,.34 0 35 .. 0
their e><lstence was little more than
g .. 1g fil 11
•
a formality. Ills customary for clencs 24 .. 47 56 .. 110 22 ,.44 19 .. 35 7,.14 37,..75 15 .. 30
to wear different garb dependlno
fl 22 .. 44
Iii 0 .. 19 52 .. 104 Iii fl 17 .. 33
II 7 .. 14 35,..70
Iii 14 .. 20
152 .
on their sex, but the reason for • 21 .. 42
ii II ii
I I I
this practice Is unknown. This Is a 22 .. 44 11 .. 22 104 •• 26 .. 62 17033 8017 36070 19 .. 35
women's armor set
Acquired from
14c>28 11 022 IEi!!I 33 .. 66 26 .. 62
ii 11 c>21 8=>17
11 22 .. 45
ii 1e .. 35
ii 55 ~
Dark Priestess (E), Dark Spirit
Merciless Roenna (El (not
ii 14 .. 28
I
20 .. 3g I iil 50
1.2
33 .. 50 ii 10 .. 21
15 .. 2g
iil 50
O.ll
ii 22 .. 44
31 .. 62
~
50
1.ll
I I I I I I
45,.g1 2.8
Headpiece), Dark Spirit: Peculiar
Klndular (El (only Gloves & Skirt)
Reinforcement MaterlalTltanlte
!
16 .. 31 E
37,,.73 f'J 8
12 .. 24 E 25 .. 50 E
•a •a m a •a
Is primarily Intended to hide the face • Repair Cost 154
of the wearer. and Is of no practical
value as defensive gear.
11 .. 22
Iii 0 56=>111
II 0
II zg,..57
II 0 40 .. 7ll
II 0
11 .. 22
II 4,.9 54 .. 108 21 .. 42 28c>55
II 11 .. 22 3g,.77
II 15 .. 30
I I I I Ia I I I
11 023 4 .. 9 66 .. 113 20 .. 40 2g .. 59 10 .. 21 40 .. 81 14 .. 20
o .. o o .. o
•
11 ,o2J 56 c>113 29,058 O•O 40 .. 81 Oc>O
II 4,..7
ii O=>O
ii 18=>35 o .. o 0<>18
ii O=>O
ii 13<>25
ii o ..o
I I I I I I I
4,..9 40 21 .. 42 55 11 .. 22 55 15,.30 SS
~
II
•
4,..9 0.7 20 .. 40 3.5 10 .. 21 1.8 14 .. 211 2.5
I I I I
44,..99 3.5 57,.133 5 :JJ .. 60 3.5 30,..50 3.5
I I •
II
44,.99
45,.91
42 .. 85
ii • I I
10 .. 1g
14 .. 28
o .. o II
66 .. 133
99 .. 137
640128
Iii
II
14 .. 20
21 .. 42
o .. o ii
:Jl .. 60
31 .. 62
29 .. 59
ii
7,..13
10•19
o .. o
II
30,.50
31 .. 62
211 .. se
Iii
II
7 .. 13
10 .. 19
o ..o
o .. o 11 ii ii o .. 1e o .. o o .. o
I I I Ii1 I1:1
13<>26 20040 OoO Qo18
14 .. 27 60
ii 21 .. 41
iil 60
ii g .. 10 60 g,.1g 60
11 .. 22 4.1
i1 17 .. 33
1:1 6.2
iii 1 .. 15 2.8 7,o15 2.8
Acquired from
Magerold of Lanaflr (M)
Reinforcement MaterlalTltanlte
I I
11
13 .. 26
II
D
[@
u
20 .. 40
RII B
Iu
g,.19
I
II
D
[@
u
g,.19
11II
D
i I so .. 11g 23,,.45
o .. o III
66 .. 132
I 73,..47
o .. o Iii
17 .. 35
I I I 6 .. 12 26 .. 51 g .. 1a
o .. o
•I
55•109 66 .. 132 17,..35 O•O 25 .. 51
II 11 .. 34
ii o .. o 22 .. 43 o .. o 6011
ii o .. o ii a .. 11
ii o .. o
Acquired from
Iii
IID
1g,,.3e
10 .. 20
17,..34
55
4.6
D
ii 16 .. 31
i1 25,.51
Ill 22 .. 43 ID
55
5.1
B
Iii
4,,.9
7,.13
6 .. 11
iiID 55
1.e
D
Iii
IID 6 .. 12
,0 .. 20
a .. 11
55
2.4
D
l"J
m B m • i i m I
varanglan Sailor (El
Reinforcement MaterlalTltanlte
I
Armor worn by Hollowed Dranglelc Black Hollow
mages. Dranglelc mages vex« Mage Hood
different garb depending on their
sex. What function this served, Repair Cost 112
however, Is unknown, as with many
I I I I
32 .. 64 0 55 .. 110 0
old practices. This Is a women's
• • •
armor set 34,..57 13 .. 26 se .. 111 23 .. 46
fl 31 .. 62 12 .. 24 54 .. 109 21 .. 42
II II
I I 31 <>62 12 .. 25 54,.109 22 .. 43
27 .. 54 12 .. 25
ii 47,.04
ii 22 .. 43
ii lll .. 38
iil 50
ii 33,.57
iil 50
m
21 .. 41 tll 35 .. n 3.3
I I I
Acquired from
Dark Wizard (El
I
23 .. 45 E 3g .. ,g B
Reinforcement MaterlalTltanlte
Effect Raises lntelllt;ience by+ 1 u u II II
WHITE HOLLOW MAGE SET
Armor worn by Hollowed Dranglelc
mages. Dranglelc mages WOfe
different garb depending on their sex.
What function this served, however. M """"'
White Hollow
Mage Hood
Cost 112
I .. R~ir Co~t 430
Is unknown, as with many old
practices. This Is a men's armor set. 11 34,..57 Iii 0 II 52 .. 105
II 0
11 35 .. 10
111
ii
13 .. 27
a 54=> 1<XI
ii 21 .. 41
I 33 .. as
33 .. ss 11
13 .. zs
Iii I
51 .. 102 111 .. 311
30 ,.6()
•
19 .. 39 51 <>102
29 .. 56 44,..99 30 .. 6()
iil
IIll mID
20 .. 41 50 32,063 50
21 .. 43 ta 33,056 2.9
Acquired from
Hollow Mage (Male) (El 23 .. 47 E 37,..73 B
Reinforcement MaterlalTltanlte
Effect Raises Intelligence by+ 1 ii I i I
LION MAGE SET
I
Armor worn by Uon Clan mages.
Lion Mage Cuffs
The Lion aan are an offshoot race
that appear In historical records quite
abruptly, as If one day they ell mbed Repair Cost 102
up out of the depths of the very
I I I I I
3g,..Jg 0 25=>50 0 25=>50 0
earth Itself.
• • •
41 .. 93 17 .. 34 26=>63 11 =>22 26 .. 53 11 .. 22
36•n 17 .. 34 23 .. 46 11 •22 23 .. 46 11 .. 22
35 .. rz
II 20 .. 40
ii 23 .. 46
ii 13 .. 25
II 23 .. 46
II 13 <>26
ii ii
I I I
37 .. 74 45 .. 00 24 .. 47 2g .. 57 24 .. 47 20 .. 57
30,06()
iil 40
ii 1g .. 39 40 111 .. 39 40
31 .. 62
m 2.2
m ii 20 .. 311 1.4
i1 20 .. 3g 1.4
I Iu I [@u 11
Acquired from
Shaded Woods (Pl 37=>74 B 24,..47 E 24=>47 E
Reinforcement MaterlalTltanlte
Effect Improves casting speed II II II
i I 30 .. 60 21 .. 41
III
43,.97
I 30 .. 60
Iii 27 .. 53
I I I 19 .. 'JJ 77,.53 19 .. 37
•I
30 .. 60 17 .. 34 43•87 25 .. 49 27 .. 53 15 .. ~ 27 .. 53 is .. 30
II 10 .. 36
ii o .. o 25 .. 52 o .. o 16 .. 32
ii o .. o ii 16 .. 32
ii o .. o
Acquired from
Suspicious Shadow (El (NG+)
Iii 20 .. 41
1g .. 37
24 .. 49
IID 60
1.9
E
ii 29,..sg
i1 77,..54
ii 35,..70 ID
60
2.6
B
Iii 10 .. 36
17 .. 33
21 .. 43
iiID 60
1.6
E
Iii
IID 1e .. 3e
17,..33
21 .. 43
60
1.6
E
l"J
ii B m • i i m I
Reinforcement MaterlalTltanlte 16
MANIKIN SET
II
Armor of the manikins of Harvest '
I
0
Ita 45,..92
II 0
Ifl 24,o49
III 0
Ita 32 .. 64
II 0
•I • •
she would have slaves to serve her 39 .. 75 21 .. 43 4Q,oll7 77,..54 25 ... 51 14:>28 34 .. sa 111 .. 39
temperamental will. She tore off their
35,..59 20 ... 50 44,.99 39,..75 23,046 20 .. 30 31 .. 61 26 .. 52
faces. How else could she forgive
II II ii II II
Iii Iiil
those who dared gaze upon her? 36 .. 60 0 .. 10 44 .. 99 12 .. 24 23 .. 46 s .. 13 31 .. 61 a .. 11
19 .. 37 o .. o ii 23=>47
ii o .. o ii 12 .. 24 o .. o 11 ts .. 32
ii o .. o
17,..34
iil 65
ii 22 .. 44
iil 65
ii 11 .. 23 65
ii 15 .. 31
iil 65
22 ... 43 1.8 29,..55
m 2.3 14 .. 2g 1.2 111 ... 39 1.6
Acquired from
Mask: Earthen Peak (P), Others:
Manikin (El
Reinforcement MaterlalTltanlte
I
u
I I
u
22 .. 45
II
E 211 .. 57
III B
I
u
I I
u
I15 .. :xi
II
E zo,..40
II
E
PRISONER'S SET
Rags worn by Imprisoned Hollows.
Judging by Its looks and apparent Prisoner's Hood Prisoner's Gloves
virtues, this really Is no more than a
tattered scrap of cloth. It stlll carries Repair Cost 46
the stench of a Hollow.
II 4,..9
II 0 II 11 ... 22
II 0 II 5 ... 10
II 0 II 5,010
II 0
a 4,..g
II 5 .. g
a 12 .. 25
m 13 .. 25
a s .. 11
II 6 .. 12
a s ... 11
II s .. 12
•I
5,.9
•m
4 .. 9 10 .. 21 O•O
4,..9 o ... o 11 .. 23 o ... o 5 .. 10 o .. o 5 .. 10 o ..o
iil
I IID I I IID III
Acquired from 4,..9 25 12 .. 23 25 5,.11 25 5,o11 25
Captive Undead IE), surprising
•ii •i •ii I
5 .. 12 0.9 1s .. 33 2.2 7,015 1 7,015
Undead (El, Undead Laborer (E)
Reinforcement MaterlalTltanlte
5,..g E 13:>26
ID B 6:>12 E 6:>12
ID E
I
Rags worn by Imprisoned Hollows.
Judging by Its looks and apparent Prisoner's Hood
virtues, this really Is no more than a
tattered scrap of cloth. It still carries Repair Cost 46
the stench of a Hollow.
I I
d:08 0
Ita
11 .. 22
I 0
•
5:>Q 5:>Q 12:>26 13 .. 26
4,.9 3 .. 7 11 .. 21 10 .. 10
II 4,,9
ii o .. o II 11 .. 21 II o .. o
11 11 .. 23 ii
I I
4,,9 o .. o o .. o
4,..9 25
ii 11 .. 23 iil 25
i1 17:033 m
Acquired from
6:012 0.8 2.2
I I
Captive Undead (E), Surprising
RII
Undead (El, Undead Laborer IE) 5,,.g E 13:026 B
Reinforcement MaterlalTltanlte [@
Effect Raises Item discovery a II u
368 DARK SOULS 11 COLLECTOR'S EDITION GUI DE
ARCHDRAl(E SET
Armor of the Archdrake sect of Arch drake
Archdrake Helm Gloves
Llndelt Little Is known about the
Archdrake sect and Its ancient rituals,
but It Is said that their well-honed Repair Cost 185 Repair Cost 185
miracles and unwavering faith In the
II 4g,..g9
II 7.5 II 9g,..179
II 13.5
II ig .. 59
II 6 II 43,..95
II 7.5
face of death made them worthy
a m
rivals to Dranglelc's forces In their
day.
i I
4g,..g9
4g,..g9
13 .. 25
11 =>22 I ag .. 179
ag .. 11e
I
24=>48
20=>40
o .. o
f;j
Iii
w .. 58
2g .. 59
I I I
a .. 15
7=>13
43.,95
43=>85
11 .. 23
10=>10
o .. o
•I
49,.ge o .. o 80 .. 178 29 .. 58 O•O 43.,95
II 15 .. 31
ii o .. o
II 29 .. 57 o .. o 0 .. 19
ii o .. o
ii 14 .. 27
ii o .. o
Acquired from
Linde It Cleric (E), Robes: The Lost
Bastille (P)
Iii
IID 15=>30
26=>51
15=>20
80
5.4
c
ii 27=>54
i1 47=>00
Ill 27=>63 ID
80
ss
A
Iii o .. 1e
15=>30
0=>17
iiID 80
3.2
c
Iii
IID 13=>26
22=>45
13=>25
80
4.7
c
l"J
m B m • i i m I
Reinforcement MaterlalTltanlte
Effect Raises lntell~ence by+ 1
GYRM SET
Armor of the nomadic Gyrm.
Excellent poise but heavy. The stocky
I Gynn Helm Gyrm Gloves
Gyrm are kind-natured, but humans
deemed them Impure, and drove
them underground.
I Repair Cost 175 Repair Cost 175
l
9s .. 1n
I
19 1129=>258
II 26
I 39.,75
III 8
Ita 59=>117
II 14
• • • •I
95 .. 1n 24 .. 40 12g .. 25e 35,..73 38=>75 11 =>21 5Q=>117 17=>33
• 90 .. 179 19 .. 37 ta 135 .. 260 28 .. 56 39,.70 a .. ts 61 .. 123 13 =25
II ii II II
Iiil
13 .. 26 11123 .. 245 10 .. 30 36c>72 6=>11 55 .. 112 0 .. 19
192 .. 1~
12 .. 25 13 .. 26
ii 10=>37
ii 10 .. 30
ii 5 .. 11 6=>11
11 9.,17
ii 0 .. 19
ii 11 =>23
iil 70
ii 17 .. 34
iil 70
ii 5=>10 70
ii 8=>16
iil 70
Acquired from
Gyrm (El
Reinforcement MaterlalTltanlte
I
u
I I
u
I I
u
I I
u
I
12 .. 25
II
c 19,..37
II
A 5 .. 11
II
c 8 .. 17
II
c
1100 .. 205
I 28·56
Ia Iii 39 .. 70 a .. 1s
Iii s1 .. 123
I 13 .. 25
•I
35.,72
•m
go .. 1e1 o .. o 123•246 10 .. 39 6"' 11 ss .. 112 9 .. 19
iil
I 14 .. 28
IID 75
I 17 .. 34 70
I IID 5:>10 70
III e .. 1s 70
•ii •i •ii I
14 .. 28 8.0 15:>30 12.3 4 .. g 3.6 7 .. 14 5.6
Acquired from
12=>24 c 1g .. 37
ID A 5=>11 c 8=>17
ID c
I I i B
GyrmWarrior (El 14
Reinforcement MaterlalTltanlte
1,, .. ,
but very heavy. Most Gyrm
descendants refuse contact with Repair Cost 206
outsiders, and live with a sense of
20
I
deep contempt for those who exiled
them. 100=>205 ll=>17
100 .. 205 23 .. 45
ii 90 .. 181
ii o .. o
I I
12 .. 24 o .. o
14=>28 75
14 .. 28 8.9
Acquired from
Gyrm Wa rrlor ( El
Reinforcement MaterlalTltanlte
I
a I 12 .. 24
14
II
c
i I
II
24 .. 49
24 .. 49
35,.72
ii
ig,..39
24 .. 47
so .. 120
Iii
IID 50
17,.33
Acquired from 24,.49 4.9
Dark Spirit: Merciless Roenna (El
35 .. 72 E
Reinforcement MaterlalTitanlte
Effect Increases number of Souls
acquired and raises Intelligence by+ 1 m B 14
TSELDORA SET
II
Armor worn by settlers ofTseldora. Tseldora
Rather fancy but With low defense Tseldora cap Manchettes
and unfit for battle. Its deslgn recalls
Tseldora's glory days, the peak: of the Repair Cost 90 IR,p,frCo,190
bflghtstone boom.
I I I I t1 I I I
10 .. 21 0 22 .. 44 0 15 .. 211 0 15 .. 29 0
•I •I • • • I • •
11 .. 23 5 .. 10 24,..49 10 .. 20 15 .. 32 7 .. 14 1s .. 32 7 .. 14
10 .. 20 5 .. 10 21 .. 42 11 .. 21 14 .. 29
II 7,.14 14 .. 29 7,.14
10 .. 20 o .. o II 21 =>42
II o .. o ii 14 .. 29 o .. o
II 14 .. 29
II o .. o
5 .. g O<>O ii 10 .. 20
ii o .. o ii 7 .. 13 o .. o 11 7 .. 13
ii o .. o
Acquired from ii 5,.10
ii 40 ii 11 .. 21 ii 40 ii 7 .. 14
ii 40 ii 7,.14
ii 40
Parasite Spider (El. ParaslUzed
m
5 .. 12 14 13 .. 26 3 11 .. 18 2 g,.19 2
I I I I I I I
Undead (El, Maughlln the Armorer (El
I
4,,.11 E 11 .. 1g B 5,.13 E 6=>13 E
Reinforcement MaterlalTitanlte
Effect Increases number of Souls
acquired a a a a II II II II
PEASANT SET
Clothes commonly worn by peasants. Peasant Long
Peasant Hat Gloves
Normal workwear, more flt for
blocldng sunlight and farming than
fighting. Repair Cost 82 Repair Cost 82
II 11 .. 17 II 0 II 25 .. 50 II 0 II 12 .. 24
II 0 II 17 .. 34 II 0
a 11 .. 111
II s .. 12
a 29 .. 55
II 19 .. 35
a 13=>26
II 11 .. 11
a 111 .. 39
II 12 .. 25
III e .. 1s
e .. ts Iii 5 .. 10
o .. o Iii 24,.49
I ts .. 20
o .. o Ia Iii
11 .. 23 7,.14
Iii ts .. 33
I 10 .. 20
o .. o
•I
24,.49 11 .. 23 1s .. 33
•
O•O
4,.9 o .. o 12 .. 23 o .. o 5<> 11 O<>O 9 .. 16 o .. o
ii
I IID I I IID III
4,.g 45 13 .. 25 45 s .. 12 45 g,..17 45
II , .. 15
•ii •i •ii I
5 .. 11 13 1s .. 31 3.9 1.9 11 .. 21 2.6
Acquired from
Dark Spirit: Pl>rclne Peasant (El.
4 .. 9 E 11 .. 23 ID B 5 .. 11 E 9 .. 1s
ID E
Undead Peasant (El
Reinforcement MaterlalTitanlte I I i B
IRONCLAD SET
/' Armor worn by Ironclad Soldiers.
,I·),,,,.:;:\·~
:~, \ 'll,;
:' Provides high defense, but is so
heavy tha1 it requires great strength
to move. The Ironclad Soldiers were
'
Ironclad Helm Ironclad
Gauntlets
Repair Cost 181
' ( .
.,,., I ,T":""::r'
' ~- I. \... minions created by the Old Iron King,
,,, ·~ "
... 64=o121l 13 32 20 20
I I
their life granted by an enchantment
.:.. ~- ,.
; of souls. By now this Is again an Iron 511 .. 1111 s .. 11 15 .. 30 9 .. 17 8=>17
. .. '1'- • ' . . husk, and flt to wear.
?' .' - ..' """='- . 47,.ga
~·~1, ,,-~
68•137 17 .. 35 26 .. 52 26 .. 52
~-
•• -.
,·,,.
- ~-W'I
"-=- ,
ii 64 .. 129 ii o .. o o .. o o .. o o .. o
It o .. o o .. o o .. o
~ ~.,
....._,
':
~
.
i
.,.
Acquired from
Ironclad Soldier (El. Helm & Armor:
Looking Glass Phantom (El
ii
10 .. 20
11 .. 22 I 00
6.3
110
16.9
00
Q.4
o .. o
00
Q.4
11 11 iii
i .,.,~ I
ii ii
Dranglelc castle, and quietly assumed
positions amongst the royal army. Not 55 .. 113 11 150 .. 3:11 28 84 .. 168
II 18
ii 84 .. 168
II 18
II f;j 79,..155
one of them ever spoke a word, or
revealed the face under the mask.
61 .. 121
5,.g
14 .. 28
o .. o
f:113g .. 21g
1161 .. 3231
12 .. 25
39,.75
o .. o
I ll0 .. 181
I I I
7,.14
21 .. 42
713.• 156
go,.191
1 .. 14
21 .. 42
o .. o
•I
66 .. 113 150•3:11 84 .. 168 O•O 94 .. 168
II e .. ts ii o .. o II 22 .. 43 o .. o ii 12 .. 24
ii o .. o ii 12 .. 24
ii o .. o
Acquired from
Old Ironclad Soldier (El
Reinforcement Mat.erlalTltanlte
Iii
IID 0 .. 19
5,.13
9,.15
45
6.3
c
ii
i1
Ill
24,.47
17,.34
22 .. 43
ID
45
16.8
A
Iii 13 .. 26
10 .. ,0
12 .. 24
iiID 45
0.4
c
Iii
IID 13 .. 26
10 .. 19
12 .. 24
45
Q.4
c
l"J
m B m • i i m I
14 14 14 14
Effect Helm and Armor nullify foes'
critical hits
I
Armor of a royal swordsman. Its Royal Swordsman Royal Swordsman :'; Royal swordsman
shape provides defense while Halm Gloves i Leggings
allowing great mobility. Stripped
of ornamentation, this armor Is Repair Cost 164 Repair Cost 164 • ~.1 i .,_111!1.•.••, • • •
designed strictly for battle. King
ii
Vendrick supplied his bravest men
I
42 .. 84
III
7 1101 .. 201
III 18
f,1
55 .. 110
III 10
I 55,.110
III 10
•I •
with the best armor available to 37,.74 5 .. 11 88 .. 176 13 .. 27 49,.g5 7 .. 15 49,.115 7 .. 15
face the great giants, but wry few
47,.g4 ,2 .. 25 • 112 .. 223 21) .. 69 • 61 .. 122 15 .. 32 61 .. 122 ts .. 32
returned alive.
II ii II II
Iiil Iiil
44088 o .. o 11105 .. 210 o .. o 57 .. 114 o .. o 57.·114 o .. o
10o1Q o .. o ii 23:>46
ii o .. o iii 12 .. 25 o .. o 11 12 .. 25
ii o .. o
ii 12 .. 25 75
ii 2g .. sg
~
75 ii 16 .. 32 75
ii ie .. 32 ~
75
1 .. 13 4.7 16:>31
m 11.2
II
c 23,046
III A
a
I I
IIa
I c 12 .. 25
II
c
SYAN'S SET
I"~.~
Replica of the armor of the loyal
knight Syan. This solidly-crafted gear Syan's Helm Syan's Gauntlets
offers high defense. Sir Syan was
widely known as the kingdom's III Repair Cost 195 st zso Repair Cost 195
most leal knight, and when the
ii II 10 ii II iii 46 ,.113 II
52:>103 ss ii 70 .. 141
II 12
a a
61:>123 137:>273 23
Giants Invaded, he volunteered to
lead the advance party, but was
slaughtered most dishonorably. The
55 .. 110
II 1 .. 14 123 .. 246
II 1s .. 31
a ss .. II s .. 12
a 63 .. 126
,so
II e .. 16
Klng commissioned replicas of Syan's 165 .. 131
Iii 20 .. 41
o .. o
1146 .. 201
I 46 .. 111
o .. o Ia
110
Iii 17 .. 34
III 75 ..
I 23,.47
o .. o
•m •I
accoutrements and bestowed them 63 .. 125 13Qz>27Q 52 .. 1cs O•O 72 .. 143
to promising knights, but not long
after they donned the armor did they II 12:>24 o .. o ii 26:>63 O:>O 10:>20 o .. o 14 .. 27 O=>O
Acquired from
,2 .. 24 c 26 .. 63 A 10=>20 c 14 .. 27
ID c
Royal Guard (E)
Reinforcement Mat.erlalTltanlte ii I i I ii I i B
HEIDE KNIGHT SET
[I
Armor worn t:Jy Helde Knights. Helde Knight Holde Knight
Whether Helde refers to a klnQdom Greathelm Gauntlets
or was Just a name for the land Is
not clear, for no records date back Repair Cost 195 Repair Cost 195
I I
far enough to tell. All that Is known
Is that the Way of Blue has Its origins
5g .. 1111 11 11oe .. 215
III 20
I I I
53,.101 B 63 .. 12s
III
10
•
In Helde, and that Helde was later ig,.3g 101 •202 35,..70 50 .. 100 11 .. 35 5g .. 11g 21 .. 41
subsumed t:Jy the sea. w,m
63•127 1s .. 20 • 115•230 27 .. 53 67 .. 114 13•26 68 .. 135 ts .. 31
II so .. 110
ii o .. o II ioa .. 215
II o .. o ii ii
53 .. 101 o .. o 63 o 126
II o .. o
I I 11 ii ii
I I Im
10 .. 20 16 .. 31 19 .. 37 29 .. 57 g .. 19 14 .. 28 11 .. 22 17 .. 33
13:>26 1)0
ii 24:>47
iil oo ii 12 .. 23 1)0 14:>28 llO
g .. 11 6
i1 16:>32
m 10.0
i1 e .. ts 5.4 g,.1g 6.4
Acquired from
Helde Knight (E) (NG+)
Reinforcement Mat.erlalTltanlte
I
a
I 19,..35
II
c
[@
a
33,..55
RII A
Ia I
15,.32
II
c 111 .. 39
11II
-~=="'
c
II 11 .. 22
ii 16 .. 32
Iii IID
11 =>22 05
4,,.9 5.2
Acquired from
17 .. 34 c
Cathedral or Blue (Pl
Reinforcement MaterlalTltanlte m B
SINGER'S DRESS
Dress worn by a far-gone muse.
Offers almost no physical defense,
but Is blessed with high resistance
to magic. These enchanting singers ~ "~' eo,: izs
were given song by the Great Dead
I I
30 .. 45 0
One, and have little concept of
• •
self. They live only to slog, and will 33,.40 31 =>47
continue singing until they can do so
20 .. 43 23 .. 35
no longer.
II 20:>43
II 43:>66
II 45=>68
ii 43=>66
ii 35,,.53
iil 40
m 41,,.52 2.6
Acquired from
Shrine of Arnana (P)
Reinforcement MaterlalTwlnkllng
Tltanlte
I
a
I
41 .. 62
II
B
III Iii I
ss .. 112 12 .. 25 1111 .. 343 39,.75
o .. o
•
53 .. 106 o .. o 162 .. 324
11 .. 22 o .. o
ii 34 .. 68 o .. o
iil
I IID I
17,,.34 00 53,,.105 go
II
•ii •i
7,,.15 5.1 23 .. 45 15.6
Acquired from
Alonne Knight Captain (E) 11 =>22 c 34,069
ID A
Reinforcement MaterlalTltanlte
Effect Resistant against fire I I
ALONNE KNIGHT SET
Armor worn by Alonne Knights. Alonne Knight Alonno Knight
The bonds or the Alonne Knights, Helm Gauntlets
1,. .
who served the Old Iron King, were
Repair Cost 185 Repair Cost 186
172 .
mightier than the land's Iron, but In
the end the knights were subsumed
I I
4g,,.gg g 34 12 20
I I
no
I
by the flames that brought the castle 1152 .. 305 144
5,.g
• •
dO'Ml. 47,.g4 146,o2Q1 14.. 28 60 .. 137 7,.13 100 .. 201 10 .. 10
52•104 10=>21 • 161 •321 32 .. 64 51 76,0151 16=>~ 111 •222 22 ,044
II 49,.go
ii o .. o 11152,.305
II o,.o ii 12 .. 144 ii o .. o 11,os .. 210
II o .. o
11 ii ii 13 .. 26
I I I I Im
0 .. 19 o .. o 27=>65 o .. o o .. o 10 .. 3e o .. o
III
A 13=026 c 10=o38 c
• • •
Legglnos: Alonne Knight captain (El
Reinforcement MaterlalTltanlte 11 a 11 a
372 DARK SOULS 11 COLLECTOR'S EDITION GUI DE
LION WARRIOR SET
Armor worn by Lion Clan warrtors,
The Lion aan are an offshoot
race that haw no ties to humans,
I UonWarr1or
Halm
[l Lion Warrior
Cutts
i I 11 .. 22 4,.9
III
28=>55
I 8=>15
Iii
24 .. 48
I I I 7,.13 22 .. 44 6=>12
•I
11 .. 22 8•16 29 .. 55 21 .. 43 24 .. 48 1g .. 37 22 .. 44 17 .. 34
II s .. 11
ii 16 .. 32 12 .. 24 40 .. 81 10 .. 21
ii 35,.70
ii 10 .. 1Q
ii 32 .. 65
Acquired from
Lion Clan Warrior (El
III
Iti
5,.10
5 .. 10
g .. 1e
40
0.5
E
ii
i1
Ill
11 .. 23
11 .. 23
22 .. 43
ti
55
1.5
B
Iii 10 .. 20
10=>20
1Q=>37
iiti 40
1.3
E
III
Iti
g,.19
g,.19
17 .. 35
40
1.2
l"J
m B m • i i m I
Reinforcement MaterlalTltanlte
Effect Reduces falling carnsee
I ..
The Lion aan are an offshoot race Cape
that have no ties to humans, and
; I I
'WOUid murder anyone with the
curious notion of approaching them.
The lion clansmen seem to despise
their own looks, as they hate being
I 34 .. 68
I 0
• •
35•71 12 .. 24
seen.
33 .. 66 11 =>23
II 33:>66
II 24:>47
II 16=>32
ii 47 .. Q6
ii 15 .. 30
~
55
m 15,.30 1.5
I
Acquired from
Lion Clan Warrior (Greauixe) (El
Reinforcement MaterlalTltanlte
Effect Reduces falling damage u
I 26 .. 53
II
B
same care. 1 .. 14
II 4,.7
a es .. 112
ii 42 .. 86
El 32,.53
II 16 .. 31
a 54 .. 1011
II 21 .. 54
s .. 13
Iii 3•6
o .. o Iii I 75,.152 34,.59
o .. o Ia 28·66
Iii 13 .. 25
Iii 49,.115
I 22 ,.43
o .. o
• •I
5 .. 13 75,.152 28 .. 66 O•O 48=>116
Acquired from
4,.7 E 45,.eg B 15 .. 33 E 28 .. 57
ti E
Grave warden (El
Reinforcement MaterlalTltanlte I m I i I i B
FALCON ER SET
Armor worn by the Vol gen Falconers.
DomestlcVolgen soldiers are Falconer Helm Falconer Gloves
Infamously timid, so It Is no wonder
that this fierce band of mercenary Repair Cost 164 Repair Cost 164
falconers was hired to compensate.
In practice they serve as bodyguards
for the affluent elite, and they
serve well, such that nobody dares
scrutinize their backgrounds.
43,.95
I I • • • I I •
38 .. ill
47,.g3
6
11 .. 19
17,o33
I
74,.147
79,.155
71 .. 142
I 12
24 .. 49
1Q .. 3Q
I
31 .. s1
32,.65
~ .. SQ
4
10 .. 20
e .. 16
55 .. 111
5g,.11e
54 .. 107
I 8
18 .. 36
15 .. 20
II 44,,99
ii o .. o II 71 o 142
II o .. o ii ~ .. so
ii o .. o II 54 .. 107
II o ..o
o .. o 11 ii o .. o ii o .. o
I I I I I o .. o
13 .. 26 22 .. 44 g .. 19 17 .. 33
1g,.37 75
ii ig,.37
iil 75
i1 9,.15 75 14,.28 75
m
7,.14
m 4.5
i1 25,.50 7.7
ii 10 .. 21 3.2
i1 111 .. 39 5.8
Acquired from
Maughlln the ArmOfer (M), Falconers
I I [@ R I I
13 ,.25
[@ 11
D 22 .. 44 B g .. 1e D 11 .. 33 D
• •
(E) (NG+)
Reinforcement MaterlalTltanlte 11 a a a II II
i"·'~ I
II 12
12 .. 24
ii
a 1118 .. 3115
184 .. 3611
II
ii
35
33,.56
II gs .. 1115
ii ...,,, I
II 18
16 .. 3'l
ii
1,,,.,,.
121 .. 241
II 24
20 .. 40
abominations.
711 .. 157 14 .. 28
o .. o
1211 .. 421
I
37,.74
o .. o
1105 .. 2()11 . 18 .. -n 120 .. 267
I 73,.45
o .. o
•I
74 .. 147 198•395 9B .. 1Q6 O•O 121 .. 241
II 10 .. 1g
ii o .. o II zs .. 51 o .. o ii 13 .. 25
ii o .. o ii 1s .. 31
ii o .. o
Acquired from
Iii
10 .. 21
5.,13
10 .. 111
IID
00
6.6
c
ii
i1
Ill
29.,56
17,.34
26 .. 51
ID
oo
17.7
A
Iii
14 .. 28
g.,17
13 .. 25
iiID 00
8.8
c
Iii
17.,34
10 .. 21
16 .. 31
IID
Q()
10.B
c
l"J
Primal KnlQht (Ltvlng) (El
m B m • i i m I
16 16 16 16
Reinforcement MaterlalTitanlte
I II
10 • 156 .. 312 28 13 llS .. 1113 17
papyrus. 11.. 153
fil go .. 110
•
10 .. 20 146 .. 2111 26 .. 52 71 .. 143 13 .. 26 1s .. 32
O<>O ii 21 =>41 o .. o ii 10 .. 20 o .. o 11 13 .. 25
ii o .. o
40 ii 22 .. 45 40
ii 11 .. 22
ii 40
ii 14 .. 28
iil 40
6 14 .. 27 15.0 1 .. 13 7.8 9.,17 ll.B
Acquired from
Primal KniQht (E)
Reinforcement MaterlalTitanlte
c
1u 21 .. 41
14
A
I
u
I I
u
I
10 .. 20
14
II
c 13.,75
14
II
c
I
Sorceress armor from the distant Desort Sorceress Desert Sorcoross t t f f ~ ..
•
10<>19 s .. 13 43,.87 24 .. 49 16 <>3'l 26052
Q,o1Q 3,.5 42 .. 83 14 .. 27 23 .. 46 g .. 15 37,.74 12 .. 24
iil
I IID I I IID Iii IID
5.,13 50 2g .. 57 50 16 .,3'l 50 26 .. &1 50
II
•ii •i •ii
9.,15 0.6 35.,sg 2.7 1g.,39 1.5 31 .. 61 2.4
Acquired from
Desert Sorceress (El g,.17 E 39,.75
ID B 21 .. 42 E 34 .. 67 E
Reinforcement MaterlalTltanlte
Effect Hood raises Intelligence by +3 I I I i B
hi . .
DRAGON ACOLYTE SET
[I . .
Armor worn by acolytes of Aldla. Dragon Acolyte Dragon Acolyte
Several of the oreatest minds Mask . . Gloves
converged In Aldia to weave strange
new rituals, but rumors suggest Repair Cost 123 Repair Cost 470 Ir Co,I "'
that during the course of their work
II Iii.
I I II
73,.45 0 5g .. 118 0 0 36 .. 73 0
I I • • I •
their thoughts were not their own. 24,.4s
The nebulous face of the mask Is 74,.49 11 .. 21 62 .. 124 27 .. 56 fii 25,.51 Iii 11 .. 22 JQ,076 17,.34
designed to deflect the Ire of the
ritual sacrifice, and the remaining
22 .. 44 9•17 57 .. 115 23 .. 45 • 24 ,.47 Ill 24 ,.47 35.,71 33 .. 66
pieces are designed to bear the brunt
II 22 .. 44
ii o .. o II 57 .. 115
II o .. o ii 24 .. 47 ii o .. o II 35,.71
II o ..o
of the gushing blood.
11 ii I I o .. o
I I Ii1 III
0<>10 11 .. 21 24,.49 21 .. 54 10 .. 20 o .. o 15 .. 30
g,.19 55
ii 74,.49
iil 55 - 10 .. 20 B'il 55 16 .. 30 55
i1 II it II
I R
11 .. 22 15 28 .. 56 3_g 11 .. 23 ts 17,.34 2.4
Acquired from
Mask: Ogre (El (Petrified), Others:
Draoon Acolyte (El
Reinforcement MaterlalTitanlte
I
a I [@
u
R
11 .. 23
II
E 30 .. so
II
B
U
12 .. 25
II
E
[@
u
19,.37
11II
E
Reinforcement Mat.erlalTltanlte
ii 13,.25 ta E
I
Just as a thing falls to pieces, It Repair Cost 206 Repair Cost 206
unleashes Its last flash of great
•
73 .. 145 7 .. 14 170 .. 340 15 .. 32 95 .. 170 85 .. 170 9 .. 15
• 80 .. 161 15 .. 29 • 199 .. 377 34,069 • Q4 .. 1B9 17,.34 04,..199 17.. 34
o .. o II o .. o ii o .. o II II o .. o
Iiil
11181 :>363 g1 .. 1a1 91 o 181
177 .. 1551
9<>17 O<>O ii 20=>40
ii o .. o ii 10020 OoO
11 10<>20
ii OoO
ii g,.17
iil 20
ii 20 .. 40
iil 20
ii 10 ,.zo 20
ii 10 .. 20
iil 20
1 .. 13 7 1s .. 30
II 16.4 a .. 1s 8.2 e .. 15 8.2
Acquired from
Old Knight (E)
Reinforcement Mat.erlalTltanlte
I
11
I I
11
g .. 17
II
c 20 .. 40
III
A
I
11
I I I
10 .. 20
11 II
c 10 .. 20
II
c
DRAKEKEEPER SET
Giant onyx armor. Something Drakokeeper Drakekeoper
dark Indeed eats a~ at the Helm Gauntlets
drakekeepers, eternal guardians of
Repair Cost 411 Repair Cost 411
•a
the shrine.
Iii II
a 170.. 340 IIII II II
• 57 .. 135 12 • 177,..353 36 g4 .. 1ag 14 114 .. 1eg 14
a a
65 .. 13'
171 .. 142
II
Iii
10 .. 21
14 .. 29
o .. o
1186 .. 371
I
21 .. 54
39,.75 I g1 .. 192
g9 .. 1gg
II
Iii
15 ...2g
20 .. 40
Iii
111 .. 1e2
gg.,199
II
I
1s .. 211
20040
o .. o
• •I
67 .. 135 177 .. 353 O<>O 94•1B9 O•O 04 .. 199
II 10 .. 21 14=>28 ii 27 .. 54 35 .. tz a 15 .. 29 1g .. 39 15<>29 1g .. 3g
iil so
I Ita I I Ita III
11 .. 23 90 30,oSQ oo 15,.32 90 16 .. 32
g .. 1g
II
•ii •i •ii
6 24 .. dll 15.7 13 .. 26 8.4 13 .. 26 8.4
Acquired from
10 .. 21 c 21 .. 54
ta A 15 .. 2g c 15 .. 211
ta c
Drakekeeper (El
Reinforcement Mat.erlalTltanlte I I I i B
LEYDIA BLACK SET
Armor worn by Leydla witches. Loydla Black
Leydla apostles worship Gal lb, god Hood
of disease. They once resided In
the Undead Crypt beside Fenlto. Repair Cost 203
The Leydla witches grew conceited,
I III
20 .. 30 0 10 .. 105 0
I I •
and began to manipulate both the
onset and curing of disease, making 22 .. 33 10=>15 77 =>116 35,..53
themselves the effective gatekeepers
19 .. 28 9•14 ss .. 100 33 .. 50
of the crypt
II 19 .. 29
ii e .. 12
II 660100
II 21 .. 40
11 49 .. n
ii
I I
14 .. 20 12 .. 18 43 .. 54
Acquired from
Dark Spirit: Peculiar Klndular (El,
Leydla Witch (El
g,.14 50
ii 33,.50
iil 50
e .. 12
ii 2g .. 43
II 3.5
Reinforcement Mat.erlalTwlnkllng
Titanite
Effect Hood raises Intelligence and
Faith by+ 1
I
11
I [@
11
10 .. 21
II
E 53,.g5
III B
I .. Leydla Gauntlets
ir Co,1112
death. This ln110ked the Ire of Fenlto, ' Repair Cost 112
who branded them as transgressors.
II 14 .. 28
II 0
II 49,.llfl
II 0
II 17,.33
II 0
15,.30 1 .. 13
a 53=> 106
ii 23=>46 f;j 19 .. 35 8=>16
i I 13 .. 26 6=>12
Iii 45 .. 02
I 21 =>43
Iii 16 .. 32
I 7=>15
•I
13 .. 26 5•10 46•02 18 .. 35 16 .. 32 s .. 12
II llo18
ii 8016 32=>64 28<>66 11 .. 22
ii II :o 111
Acquired from
Iii
IID 11 .. 19
9,.15
12 .. 24
50
E
ii
i1
Ill
32 .. 64
27 .. 54
41 .. 92
ID
50
3.5
B
Iii 11 .. 22
9 .. 10
14 .. 28
iiID 50
1.2
l"J
m B m • i i
Leydla Pyromancer (E)
Relnfon:ement MaterlalTltanlte
IMPERIOUS SET
II "'""
Armor worn by once-proud knights. I mperlou s
Imperious Helm
I
Relles of a party who long ago Gloves
long ago attempted to conquer the
Undead Crypt. For this act of conceit Repair Cost 195
Co,I 195
they will never rest In peace, and
Instead serve as crypt guardians. 163,0127
I
10 1160 .. 321
I 30 55 .. 131
III 10
I 82 .. 154
I 14
• • • •
61 .. 121 11 .. 21 154 .. 308 27=>54 63,0126 11 .. 22 Jll ,o 157 14 .. 27
II ii II II
Iiil
10 .. 21 11160:0321 26=>63 65 .. 131 11 .. 22 82 o 164 13 .. 27
163 .. 1271
13c>26 10 .. 21
ii 33,..66
ii 26,063
ii 13 .. 27 11 .. 22
11 17 .. 34
ii 13 .. 27
ii 11 .. 22
iil 85
ii 28:>55
~
85
ii 11 =>23 85
ii 14<>28
~
85
Acquired from
Imperious Knight (El
Relnfon:ement MaterlalTltanlte
I
a
I I
a
I I
a
I I I
13 .. 26
a II
c 33 .. 66
II
A 13 .. 27
II
c 17,.34
II
c
INSOLENT SET
Armor worn by once-proud clerics.
Relles of a party who long ago Insolent Helm Insolent Gloves
attempted to conquer the Undead
Crypt. For this sin their deaths have Repair Cost 185 Repair Cost 185
been postponed, so they may serve
as crypt sentries. II 42 .. 84
Iii 6
II 95 .. 171
II 16
II 50 .. 101
II 0
II 50 .. 101
II 0
a 40 .. eo
II 10 .. 10
a 81 .. 162
ii Hl.,30
a 48oll6
II 12023
a 49,.ll5
II 12 .. 23
III 45,.110
Iii 13 .. 25
Iii 91 .. 193
I 2s .. s1
Iii 54 .. 109
so .. 101 I 15,.30
• •I
42 .. 84 10c>21 85 .. 171 21 .. 42 50 .. 101 13 .. 25 13c>25
I 11 .. 21
IID 75
I 22:>44
~
II
75
aa I IID 13:>26 75
III 13:>26 75
•ii •i •ii I
13 .. 27 4.8 27:>54 16:>32 5.8 16:>32 5.8
Acquired from
Grave warden Agdayne (Ml 10=>20 c 20=>40
ID A 12=>24 c 12=>24
ID c
Relnfon:ement MaterlalTltanlte
Effect Helm raises Faith by +2 I I i B
DURGO'S HAT
Monocled hat fa110red by Blue~ed
Durgo. Extends arrow range. The Durgo's Hat
hero Durgo, an expert bowman, and
his brother-In-law defended their Repair Cost 245
homeland from aggressors. In spite
22=>33 0
I I
of Lanaflr's policy of lsolatlonlsm,
Durgo was well known even beyond 21 =>32 0=>14
Its domain.
23 .. 35 8•12
II 21 .. 31
ii o .. o
I I
12 .. 1e o .. o
10=>15 48
Acquired from
0 .. 13 2.6
I I
Dark Spirit Durgo (NG+)
10 .. 15 E
Relnfon:ement MaterlalTwlnkllng
Tltanlte 16
Iii
2g .. 44
29 .. 44
rs .. 22
I
ii
15=022
44•66
44,.55
Acquired from
Brlohtstone Cove Tseldora IP)
Reinforcement MaterlalTwlnkllng
Titanite
Iii 15 .. 22
15 .. 22
15 .. 22
iitB SS
5.5
c
i i
12 12
Effect Rare chance normal attacks
become er ltlcal h Its
I .
Boots crafted with brown fur. Absorb . .
shock and reduce fall damage. These ~
boots, used In a celebratlve festival,
are light, rugged, and retain warmth. Repair Cost 413
Ita 40 .. 60
II 0
•
41l=> 74 17=>26
35,.53 11l .. 28
II 36054
II o .. o
11 15 .. 22
ii 50 .. 75
Acquired from
ii g .. 14
2S,o37
iil 66
2
I I
sweet Shalquolr (Ml
16 .. 24 E
Reinforcement MaterlalTwlnkllng
Tltanlte
Effect Reduces falling darnsee u II
HAVEL'S SET
Armor as If hewn from a glant ' Havel's
Havel's Helm Gauntlets
boulder. Offers stupendous defense,
but weighs a ton. The origin of the
name Havel Is not clear. Some say Repair Cost 520
It was the warrior who wore the
ii 112 .. isa Iii 17 • 21J1,o437 II 47 • 172 .. 258 II 28 • 172=>258 II 28
armor, but others Sflf that It was the
a a a
name of a great kingdom ruined In a
barbaric war.
sa .. 147
1126.olBQ
II 21s ....1040
Iii
255 .. 382
1329 .. 491
II
I
11 .. 25
69·103
f;i 150 .. 225
I 11lh•200
II
Iii
10 .. 15
41 •61 I 150 .. 225
1Q3.o21l0
II
I
10 .. 15
41 .. 61
• •I
112 .. 1se 13•19 291 .,437 33,.49 172 .. 259 19 .. 29 112 .. 258 11l .. 2Q
II 16=>24 13 .. 19
ii 42=>62 33,..49
a 25 .. 37 1g .. 29
II 25 .. 37 19=>29
iil
I ItB I I ItB III
17,o26 255 45,o67 255 27,o40 255 27,o40 255
II
•ii •i •ii
15 .. 22 7.5 39,058 11l.5 23,034 11.5 23,034 11.5
Acquired from
The Gutter (P)
16 .. 24 c 42 .. 62
fl A 25 .. 37 c 25 .. 37
tB c
Reinforcement MaterlalTwlnkllng
Titanite
20
I 20
I 20
I i 20
B
XANTHOUS SET
This blindingly-bright yellow oosturne
Is said to have been worn by the
Xanthous King. Perhaps the heinously
1... [[j "'""'°'" Iii "~'' """
Xanthous Crown
;Co,t7SO
Xanthous Gloves
I I Ita I I : :: I II
towering head cloth crown served Repair Cost 203
203 375
some purpose, or perhaps It was
0 52 .. 79 0 54,oOO 0
some strange display of power.
"•'00 so .. gg
• I I •
Despite the costume's being In 116 .. 174 7=>11 23 .. 35 113:20 61 =>112 24=>36
near tatters, Its yellow hues are
mysteriously unfaded.
67•100 7•10 52•78 21 .. 31 • 31 .. 46 Ill 12 .. 18 54 .. 00 21 .. 32
II 44 .. ss
ii o .. o II 45,.67
II o .. o ii 2s .. 40 IJ o .. o II 46069
II o .. o
11 ii o .. o
I I I I o .. o
16 .. 24 830125 39,.sg 23 .. 35 o .. o 40061
5=>7 60
ii 10=>15
iil 60 - 5,og B'il 60 11,o16 60
ii II ii II ii II
R
11 16 5 25=>37 3.9 ,5 .. 22 2.3 25=>38 4
I I
=t
Acquired from
Pilgrims of Dark (C)
[@ R 11 0
15 .. 22
. [@ 11
E 30 .. 46 B
21
E 31 .. 47 E
i I 47 .. 71 14 .. 21
o .. o Iii 74 .. 111
I 22 .. 33
o .. o Iii 34.,51
I I I 10 .. 15 53 .. 90 1s .. 24
o .. o
•I
47,.71 74 .. 111 34,.51 O•O 53.,90
II 25 .. 39
ii 21 .. 41 39 .. 59 43,.64 19 .. 21
ii 20 .. 211
ii 29 .. 42
ii 31 .. 46
Acquired lrom
Dragon Shrine (Pl
Iii 20 .. 30
17 .. 26
22 .. 33
IID 50
2.5
E
ii
i1
ii
32 .. 49
27 .. 41
35,..52
ID
50
3.0
B
Iii 15 .. 22
13 .. 111
16 .. 24
iiID 50
1.8
E
Iii
IID
23.,34
20 .. 20
25 .. 37
50
2.8
E
l"J
Reinforcement MaterlalTwlnkllng
Tltanlte ii B m • i i m I
MONASTERY SET
A traditional sacred armor crafted
at the Undett Monastery. Made of
a lightweight. flowing White fabric.
The ceremonial design suggests that
they revered whatever It was they
~
•
Monastery
Hoadcloth
ta
106 .. 158
112 .. 13g
IIII 0
110 .. 166
6IQ .. 104
ii II II
Iii Iiil Iiil
14 .. 21 g .. 14 21 .. 31 14<>21 112 .. 1311 62 .. 03
13 .. 20 11 .. 17
ii 20 .. 30 17 .. 25
11 99 .. 132
ii 74 .. 111
10 .. 15
11 .. 13
55
0.6
ii 15 .. 22
13 .. 111
55
0.11
ii ss .. g1
57.,95
iil 55
4
Acquired from
Dark Spirit The Painting Protector
(El (NG+)
Reinforcement MaterlalTwlnkllng
Tltanlte
I
11
I 10 .. 14
II
E
I
11
I I
11
I
14 .. 22
II
E 64 .. 116
II
E
DINGY SET
An unassuming dingy armor.
Although by now gray with soot
and nearly unraveled, Its fabric was
ii IR. ..Dingy Hood
~~610
Dingy Cutts
•I
46,oQ2
•
13 .. 27 12 .. 25 51 .. 101 20 .. 40 18•37 42,.94 39,.77
11 .. 17 12 .. 25 33,.55 46,>Q2 13 .. 26 19 .. 37 27 .. 54 39,.77
iil
Iii IID Iii Iii IID Iii
1 .. 15 40 21 .. 55 40 11 .. 22 40 23.,46 40
Acquired lrom
Q,o16 0.8 31 .. 62
II 3 12 .. 25 1.2 26 .. 51 2.5
c"'"'"
This armor appears rather absurd, catanna Helm Gauntlets
but Its multi-faced construction Is In
fact quite practical as It effectively 1Ropa>COOl7~0 aRop,J,Coot196
Coot "'
I I II as .. 132 &I 11
deflects physical attacks. The old
III ee .. 132
51 .. es g 25 13 13
I
tales speak of brave Catarina knights 11411 .. 224
wearing this armor as they rushed 10=>15 1411 .. 224 25 .. 39 fii 99.. 132 11 15 .. 23 ee .. 132 11 15 .. 23
courageously Into battle. 67•W
67•100 16 .. 24 ta 173 .. 260 41 .. 62 ta 10'2 .. 153 11 24 .. 36 102 .. 153 11 24 .. 36
II 57 .. 86
ii o .. o 11149 .. 224
II o .. o ii 99.,132 ii o .. o II ee .. 132 II o .. o
11 3235,.53 ii I I o .. o fa
I I o .. o
12 .. 18 o .. o .. 49 o»o 19<>28 111 .. 29 •
14.,20 95
ii 21 .. 32 iil 1)5 - 21 .. 31 B'il gs ii 21 .. 31 iil Sl5
e .. 12 i1 32.. 49 II iii 13 .. 111 II i1 11
1 R
4.5 11.7 6.0 13 .. 111 6.Sl
Acquired from
Dark Spirit: Catarina Knight (NG+)
I I 12 .. 1e c
[@ RII A
·g .. za
c [@ 111 .. 28 11 c
Reinforcement Materlal Twinkling
Tltanlte 11 II 11 11 II 11 II -~==""
i """' I
• 62 .. 124 II 12
9.,17
•
a
160 .. 321
153 .. 306
II
ii
32
22 ,.44
ii ss .. II
ii,,.,.,
11XJ
I 1,,.,., 16
13 .. 25
• 115 .. lllO II 16
13 .. 26
66 .. 132 14 .. 28
o .. o
1171 .. 342
I
36=>n
o .. o
1101=>203 21 .. 43 101 =>203
I 21 =>43
o .. o
•I
62•124 160•321 g5 .. 1go O•O g5 .. 190
II 9o1Q
ii o .. o II 24049 o .. o ii 14 029
ii OoO
ii 14o2Q
ii o .. o
Ac,qulred from
Iii
10 .. 20
7.,14
9=>111
IID
100
5.4
c
ii 2s .. 52
i1 ig.,37
Ill 24=>411 ID
100
14
A
Iii
15.,31
11 =>22
14 .. 211
iiID 100
9.3
c
Iii
15.,31
11 .. 22
14=>211
IID
100
8.3
c
l"J
Memory of Orro (Pl
Reinforcement MaterlalTltanlte m B m • i i m I
DARK SET
I
II' II
Armor of a knight subsumed by dark. '
•
44=>66 12=>18 114=>171 31 =>46 19 .. 27 68=>101 18=>27
47,..70 14=>21 • 120 .. 100 35,..53 21 .. 31 71 =>107 21 =>31
o .. o ii o .. o II ii o ..o
Iii Iiil Iiil
Ac,qulred from 42 c>64 11100 .. 164 o .. o 55 .. g7
Dark Mask: Aldla's Keep (Pl, Dark
Armor: Iron Keep (Pl, Dark Gauntlets:
12"' 17 O<>O ii 30 .. 45
ii o .. o OoO
11 10 .. 21
ii o .. o
Earthen Peak (Pl, Mimic (El, Dark 12=>17 oo ii 30 .. 45
~
90 oo ii 18=>27
~
90
Leggings: Doors of Pharros (Pl
a .. 12 3.9 20 .. 30
m 11.8 5.9 12 =>18 5.8
Reinforcement MaterlalTwlnkllng
Titanite
Effect Mask raises Intelligence and
Faith by+ 1
I
u
I I
u
25.,37
II
c 64,0115
III
A
I I
IIu
I c 38=>56
II
c
Iii I I
1110 .. 1n 1s .. 23 1252 .. 377 33.,50 1116 .. 115 15 .. 23
strength.
o .. o
• •I
113 .. 170 O•O 242<>362 O<>O 112 .. 168
I IID I III
12 .. 10 95 25.,39 95 115 12 .. 10 95
~
II
•ii •i
Acquired from 13 .. 1g 7.5 28 .. 41 16 6.2 13 .. 111 7.4
Magerold of Lanaflr (Ml, Magerold of
Lanaflr (Ml (NG+)
13=>111 c 27=>40
ID A c 12=>111
ID c
Reinforcement MaterlalTwlnkllng
Titanite I I i B
RUIN SET
Armor worn by the jailer's creation,
Ruin Helm Ruin Gauntlets
the Ruin Sentinel. The sentinel has
no form, Its soul residing within the
I I
armor Itself. Stare at It for long and Repair Cost 185 Repair Cost 185
Its seems ready to spring to life, but
IIii
53=>80 8 18 10 B2=>123 12
I I I I
surely, such Is an Illusion. 1311 .. 2011 182=>123
48=>72 7=>11 126 .. 189 20=>29 75=> 112 12 .. 11 75=>112 12 =>17
57.,95 17 .. 25 • 160•224 Iii 44 .. 66 • 88•133 26,o3Q 99,.133 26 .. 39
II 54 .. 91
ii 22 .. n 11142 .. 213 II 57,..96 ii 84 .. 126 ii 34 .. 51
II 84 o 126
II 34 .. 51
o .. o 11 ii o .. o ii 19<>29 o .. o o .. o
I I I Ii1 Im
12 .. 19 33 .. 49 111 .. 211
14 =>21 105
ii 37=>55
iil 105 i1 22 .. 32 105 22 .. 32 105
8=>13 4
i1 22 .. 33
m 10.5
ii 13=>20 6.2 13=>20 6.2
Ac,qulred from
Ruin Sentinel (El (Dranglelc Castle)
Reinforcement Material Twinkling
Tltanlte
I
11
I 12 .. 111
II
c
[@
u
33.,411
RII A
Iu
111 .. 211
I
II
c
[@
u
111 .. 211
11II
c
i I 55,..g7 42 .. 63
o .. o III
gg,.149
I 64 .. !l6
o .. o Iii
40,..50
I I I 26 .. 38 40 .. 60 26 .. 38
o .. o
•I
53,.g5 ga .. 144 39,.58 O•O 39.,59
II 14 =21
ii 2g .. 44 21 :o32 45:o67 9.,13
ii ra .. 21 ii Q"' 13
ii 18=27
Acquired from
Titchy Gren (Ml
Iii
IID 15 .. 22
10 .. 15
33,.4g
65
4.4
D
ii
i1
Ill
23 .. 34
15 .. 22
50 .. 75
ID
65
8.7
B
Iii
9,..14
5,.g
20 .. 30
iiID 65
2.7
D
Iii
IID
g,.14
5,.9
20 .. 30
65
2.7
l"J
Reinforcement MaterlalTwlnkllng
Tltanlte m B m • i i m I
BONE KING SET
j
--
Skeleton Lord armor. High dark
defense. The Old Iron King led his
best men on Undead hunts, but their
memories were purged In rebirth. The
'
Bone Crown
I
0
fil
11 .. ios
11
0
Ifl
35,.53
III 0
Ita 54,.91
II 0
•I •
hollowed, and founded a kingdom 35 .. 52 16 .. 24 11 .. 116 36 .. 56 39 .. 58 18 .. 27 5g,.B9 28 .. 42
, ,I
;;
\\ ': •
of bone.
30 .. 46 10 .. 16 ta ss .. 102 fl 23 .. 35 34 .. 51 12=>17 52 .. 79 1e .. 2s
.&,· ,,. \JI
I illl za .. ii II II
Iii Iiil
'iD 30=46 12 .. 1g 34 ,.51 14<>21 52 .. 78 21 .. 32
' ,,\. 0 se.,,102 42
., •J 't •.
'. \
20=30 20<>30 IEi!!I 45,.69 45,.57
ii 23 .. 34 22 .. 34
11 34,.52
ii 34.,51
ii iil
22 .. 34
10 .. 21
iil 65
t7 I
50,.75
If'J 85
ii 25 .. 37
20 .. 30
65
1.9
ii 39,.57
31 .. 48
iil 65
2.Q
I I I I I I
41 .. s1 3.B
Acquired from
28 .. 42 E
! 31 .. 47 E. 49,.n E
..
Titchy Gren (Ml 630094 B
Reinforcement MaterlalTwlnkllng
Tltanlte u II U II u u II II
SMELTER DEMON SET
Armor of the Smelter Demon, a great
mass of Iron that was given Ille. High
fire defense. The Old Iron King was
possessed of a great bounty of ore,
but was I nclnerated by a creature
II
smelter Demon
Helm
II
l.,. , c,~, .
Ill
Smelter Demon
Gauntlets
Iii II 3g
II II
a
12g .. 1g4 15
a
252003111 14!l .. 224 23 11141100224 23
that rose from the Infernal depths of
the earth.
11 115
.. 175
II 12 c> 18 255 .. 382
m 24 .. 36 f;i 135.,202 II 14 .. 21 135 .. 202
II 14 .. 21
1142 .. 213
I 54 .. 82 1164 .. 246
Iii 32 .,49
•
12g .. 1g4 18 .. 28 186z>27Q 36,064 149 .. 224 21 •32 1411 .. 224 21 .. 32
II 18 .. 27 18 .. 28
ii 35 .. 53 35,.54
a 21 .. 31 21 <>32
II 21 .. 31 21 .. 32
iil
Iii IID IIll IIID Iii IID Iii IID
34,.51 160 es .. 100 160 39.,5g 160 311,.59 160
ii I i I ii I i B
16 16 16 16
Reinforcement MaterlalTwlnkllng
Titanite
PENAL SET
Armor of the Lost Sinner. The spikes '
~-,
of the mask pointing Inward suggest Penal Masi< Penal Handcutts
that this was not only used to bind
prisoners, but to torture them as well. ~
The tightly cinched belt of the Jacket I I 6550,.
Repair Cost 224
.. g807 5
[LI
a
1115
Re~alr ~st
.. 113 II
~o
0
Ita
Repair Cost 224
55,.92 0 68 .. 102
I 0
I I •
presses against the waist The hand
restraints are a device used to restrict 10 .. 15 11.. 116 11 12 .. 1e 57,.95 11 .. 16 70 .. 105 11 .. 16
the use of the hands. The tattered
73• 109 15 .. 22 ta 77 .. 116 • g .. 14 57,.95 9,.13 70 .. 105 g .. 13
I
skirt Is worn In shame by the guilty.
By now, no one knows who this was ii so.,.go Iii 21 .. 32 11 10.,.1os II zs .. 31
ii 50 .. 75
ii 22 .. 34
II 63,.QEj
II 22 ,.34
used to punish, or for what reason. riil ii ii ii
I I I
27=40 ~ 41 .. 62 31 .. 47 32 .. 49 21 <>32 2g .. 44 29 .. 42 29 .. 44
!:Ill !:'v'J
Acquired from 33,.50 g 120 - 3g,.59 r.ill 55 ii 35,.53 55 35,.53 55
Maughlln the Armorer (Ml
i1 II ii i1 II
R
11 .. 26 5.1 280042 8.2 10 .. 28 4.8 26 .. 38 4.8
ReInf. Materfal Twinkling Tltanlte
Ettee1 Mask raises equipment load.
Hand restraints raise power of
pyromancles
30 .. 45 D
[@
U
35 .. 52
II
B
Iu
25 .. 37
I [@u 11
II
D 32 .. 47
II
D
to serve the king as loyal warriors Repair Cost 390 Repair Cost 390
must take the King's Passage and
face the Looking Glass Knl(Jht.Those
who fall the test are sacrificed by the
i , ., ,
• 100 .. 150 II 16
13 .. 20
ii
a 2s2 .. 3g3
232 .. 347
II
ii
40
34 .. 51
• 14ll .. 223
f;i 132 .. 1g7
II 24
1g .. 2g 1,, ., ,
• 141l .. 223 II 24
1g .. 2g
merciless specular monstrosity.
113 .. 1m
I 25=>37
o .. o
1205 .. 443
I
54,.gs
o .. o
1168 .. 252
I 37 .. 55
o .. o
•I
100 .. 150 262•393 149 .. 223 O•O 149 .. 223
II 14 .. 21
ii o .. o II 35.,54 o .. o ii 20 .. 31
ii o .. o ii 20 .. 31
ii o .. o
Acquired from
Maughlln the Armorer (Ml
Iii
15 .. 23
23 .. 34
14 .. 21
IID
160
7
c
ii 40 .. 60
i1
ii 35 .. 54
60 .. BQ
ID
150
18.3
A
Iii
23 .. 34
34 .. 51
20 .. 31
iiID 150
10.4
c
Iii
23,.34
34,.51
20 .. 31
IID
150
10.4
c
l"J
m B m • i i m I
16 16 16 16
Reinforcement MaterlalTwlnkllng
Tltanlte
VELSTADT'S SET
Armor worn by the Royal Aegis.
Orlglnally Imbued with the power of
miracles, now soaked with dark after
extended exposure In the Undead
Crypt. A knight from a faraway land
Velstadt's Helm
•
forgot even why he came, eventually 103 .. 155 13=>10 200 .. 314 26 .. 38 60 .. 103 8=>13 12 .. 19
reduced to a shadow of h Is former
self.
• 11Q .. 17Q 31 =>46 • 242 .. 363 53 .. ~ 00 .. 1111 21 .. 31 !ii 11s .. 112 30 .. 45
II ii II
Iiil
19 .. 21 11239,.355 37=>66 79 .. 117 12 .. 19 11113 .. 1511 11 .. 26
1111 .. 1761
17 .. 25 23 .. 35
ii 35=>52
ii 48=>71
ii 11 .. 17 16 .. 23
11 ts .. 25
ii 23=>34
Acquired from
ii 19 .. 27
iil 140
ii 35,.54
~
140
ii 12 .. 18 140
ii 17 .. 26
~
140
Maughlln the Armorer (Ml
10 .. 15 7.5 21 .. 31
m 15.2 1 .. 10 5 10 .. 15 7.2
Reinforcement MaterlalTwlnkllng
Titanite
Effect Helm raises Endurance and
Vitality by +1
I
a
I I
a
35,.54
II
c 73 .. 100
III
A
I
a
I I
a
I24=>36
II
c 34,.52
II
c
,~,
Armor worn by the Throne Defender. Throne Defender l{,\1 · Thro no Defender Throne Defender
The Defender has stood by the [Halm ,,~ •• Armor Gauntlets
throne for ages. Wiii his wait be
Repair Cost 370 Repair Cost 370
•
worth the while?
• 97 .. 131 II 9 • lW .. 283 II 25 57 .. 86
II 9 • 105 .. 159 II 13
a a a
I 84 .. 126
Q0 .. 136
II
Iii
12 .. 19
20 .. 31
o .. o
I 101 .. 212
105 .. 2g2
ii
I
2s .. 40
44-,66
El
Ia
55=>83
59 .. sg
II
Iii
e .. 12
13 .. 20
101 .. 152
1109 .. 153
II
I
15 .. 22
24 .. 37
o .. o
•m •I
99 .. 132 199.,294 OoO 59086 O•O 1060169
•ii •m •ii
10 .. 16 6.4 22 .. 34 13.9 7 .. 10 4.2 12 .. 1g 7.7
Acquired from
Maughlin the Armorer (Ml
19 .. 26 c 38=057
ID A 12 .. 17 c 21 =032
ID c
Reinforcement MaterlalTwlnkllng
Titanite I I I i B
THRONE WATCHER SET
rll/f'C
[l.,. , c,~349
Armor worn by the Throne Watcher. Throne Watcher ThronoWatcher Throne Watcher
Has hl(Jh magic defense. The Watcher , Helm Armor Gauntlets
waited by the throne for ages. Wiii all
his waiting ever be rewarded? Repair Cost 349 • : I '
••
I"·'~ I
s5 .. g9
75 .. 112
ii
4
16=023
19 .. 28
113g,.2og
•
132 .. 100
160•225
Iii I::: IIll
16
31 =047
37,056 •
ii
55,.92
ii
,1:1,
14 .. 21 I
92 .. 123
79=0117
89 .. 132
Iii
12
18 .. 29
22 ,.33
1110 .. 104 o .. o 11139 .. 2011
II o .. o 61 076 o .. o II 92 .. 123
II OoO
11 51 .. 01 ii I I
I I o .. o
IIt III
30 .. 46 o .. o OoO 22 .. 33 36<>54 OoO
20 .. 30 115
ii 30:>69 iil 1)5 - 14 .. 22 B'il 95 23,.35 95
i1 313g,.sg II i1 12 .. 11 II
I R
15 .. 24 5.6 =047 11.2 4.1 111 .. 2e 6.6
Acquired from
Maughlln the Armorer (Ml
Reinforcement Material Twlnkllng
Tltanlte
I
a
I 20 .. 30
II
c
[@
a
RII A
U
14 .. 22
II
c
[@
a
23 .. 35
11II
c
r.l"'"'" II~. . .
Although It appears to be
Pate's Helm Pate's Gloves
common armor, It has In fact been
meticulously customized. Belonged
to mild-mannered Pate. This has been Repair Cost 164 <'4 .. soa
cost '"
conslderably altered. Perhaps It was
pUlaQed. II 39,.77
II 6 II 65 .. 130
II 0 II 39.,,,77
II 0 II 39,.n
II 0
a21 .. 53 g .. 11 67 .. 135
ii 23 .. 46 f;j ao .. ao 14 .. 27 40 .. 00 14 .. 27
i I I I I I I I
51 .. 102 17 .. 34
o .. o
63 .. 127 21 .. 41
o .. o
39 .. 75 12=-24 39 .. 75 12 .. 24
o .. o
•
39,.75 63 .. 121 39,.75 O•O 39,.75
II s .. is ii o .. o II 21 .. 42 o .. o fl 13 .. 25
ii o .. o fl 13 .. 25
ii o .. o
I I I I ii I I ii
10 .. 20 80 14 .. 29 70 e .. 15 70 e .. 16 70
Acquired from
J,06 3.5
i1 26 .. 53 5.Q 16 .. 31 3.5 1s .. 31 3.5
l"J
m B m • i i m I
Mannered Pate (Ol
Reinforcement MaterlalTltanlte
BENHART'S SET
I "'"'"
Armor of unknown origin. Belonged Benhart's Knight Ban hart's
to Benhart of Juoo. Apparently Halm Gauntlets
Benhart found this while wandering
land to land, but its origins are Repair Cost 175
con 175
unknown. He wore It all the time, he
I r. I I I I I
160:0139 11 1104 .. 200 18 55:o 109 0 64 ""1211 11
adored It so, leaving a slight odor.
• • I • •
67=>134 18=>36 100=>200 27 .. 54 52=>1!l:i 14 .. 20 62=>124 17 .. 34
• 72,.144
II 14=-28 1oe .. 216 21 .. 42 66 .. 113
II 11 .. 22 67=-134 13 .. 26
169 .. 1391
o .. o 11104 .. 209
II o .. o ii 55 .. 109 o .. o
II 64 .. 12g
II o ..o
16c>32 O<>O ii 24<>48
ii o .. o ii 12 .. 25 OoO
11 15 .. 30
ii OoO
ii 15 .. 30
iil 72
ii 23 .. 46
~
72
ii 12 .. 24
iil 72
ii 14 .. 28
~
72
m
14:o28 7 21 :o41 10.5 11 .. 22 5.5 13:o26 6.5
Acquired from
Merchant Hag Melentla (Ml, Benhart
of Jugo (Q)
Reinforcement MaterlalTltanlte
I
11
I I
11
I I
16 .. 32
11
I
II
I
11
Ic 24,.49
II
A 12.,,,25
II
c 15,.30
II
c
CALE'S SET
Armor of a llght Mlrrah foot soldier.
Belonged to ca1e the cartographer. ca111·s Helm
Apparently Cale procured this
Inexpensively second-hand, but It's Repair Cost 143
surprisingly well-made.
II 3g .. 79
II 0 II 311=>78
II 0 II 93=>166
II 0
a 39,.77
II 11 .. 34
a 30 .. n
ii 17 .. 34
a B2 .. 154
II 37,.73
•m •I
40c>80 40000 es .. 111
11 .. 22 o .. o 11 .. 22 o .. o 24 .. 47 O=>O
I ItB I III
12 .. 23 60 12 .. 23 60 25,.50 60
~
g,.1g
•ii •i
Acquired from g .. 10 3 3 20 .. 40 6.4
Cartographer Cale (0), Helm:
Cartographer Cale (El, Others:
11 .. 22 D 11 =>22
ti B 24=>47
tB D
Merchant Hag Melentla (Ml
Reinforcement MaterlalTltanlte I I i B
LU CATI EL'S SET
Armor worn by knights while on
travel. Belonged to Lucatlel of Lucatlel's Mask Lucatlel's Gloves
Mlrrah. Normally hats and masks
are separate, but these two have Repair Cost 349 R11pal r Cost 349
been adjoined. Only those Who
I I I I
25 .. 51 0 16:0153 0 25:o51 0 51 :o 102 0
I I
have distinguished themselves on
• • • •
the battlefield were admitted Into 27 .. 55 11 .. 22 B2=>164 33=>66 27=>55 11 =>22 65:ol()g 22 ,.43
the elite ranks of Mlrrah's official
25 .. 4g Q•17 74 .. 1a1 26 .. 61 25 .. 49 Q .. 17 4Q .. ge 17 .. 34
order of knights. It Is common to
hear of a peasant's dream of striving
for knighthood as an escape from
25,.4g 5,.g
II 740147
II 14027
ii 25049
ii 5,.g
II 4Q .. ge
II g,.19
11 ii ii
I I I
14028 Oo18 42084 27054 14 .. 28 Q:>18 28 .. 66 18 .. 36
hardship, but Who would ever think
It possible? 12 .. 25 65
ii 37,.75
iil 65
ii 12 .,,,25 65 25,.50 65
Acquired from 15:o30 2
i1 m 46:oQl
m 6
i1 15,o3} 2
i1 30:061 4
Lucatlel of Mlrrah (Q), Mask: Lucatlel
of Mlrrah (El. Others: Merchant Hag
Melentla (Ml
Reinforcement MaterlalTltanlte
14 .. 28 D
[@
11
R I
11
I
42 .. 84
[@
11
11 II
B 14:o28
II
D 29=>56
II
D
i I 41 .. 83 15 .. 30
o .. o III
113 .. 197
I 34,.57
o .. o Iii
33 .. ss
I I I 12=-24 43,.97 16 .. 31
o .. o
•I
40 .. 80 Q0 .. 180 32,.53 O•O 42 .. 94
II 12 .. 24
ii o .. o 27 .. 54 o .. o 10 .. 19
ii o .. o ii 13 .. 25
ii o .. o
Acquired from
Creighton the wanderer (OJ,
Creighton's Steel Mask: Creighton
the Wanderer (El, Merchant Hag
Iii
IID 13 .. 27
7,.14
12 .. 24
70
4.3
c
ii
i1
Ill
30 .. so
15 .. 31
27,.54
ID
70
ll.7
A
Iii 11 .. 21
5 .. 11
10=-111
iiID 70
3.4
c
Iii
IID 14 .. 28
7,.14
13 .. 25
70
4.5
c
l"J
m B m • i i m I
Melentla (Ml
Reinforcement MaterlalTltanlte
II
An old armor that Is oddly Bell Keeper
corntorteote. Belonged to a Bell Helmet Bell Keeper Cuffs
Keeper. To this day, the forbidden
low of the Prince of Alken and the Repair Cost 164 Repair Cost 164
Princess of Venn manipulates these
marionettes. Surely they never
Ifl
52 .. 105
I 5
Ita 66,0131
II 0
Ifl
27 ,.,55
III 0
Ita 44,.97
II 0
•I • •
Imagined that their dolls woold 45,.,110 8 "'15 ag,., 138 1s,.,32 2Q ,058 7,.13 46,0112 11 .. 21
outlast the Ir cmn le lngdoms.
67 .. 114 16 ,.,31 64 "'128 13,o26 27 ,063 6"' 11 43,.95 9 .. 17
II II ii II II
Iii Iiil
55,.,110 o .. o 64 o 128 o ... o 27,.53 o .. o 43,.95 o .. o
11 .. 22 O<>O
ii 14=>28
ii o .. o ii s .. 12 O<>O
11 9<>19
ii o .. o
18 .. 36
iil 60
ii 13<>26
iil 60
ii 5<>11 60
ii 9 .. 19
iil 60
5,.,10 4.8 19 ,.,37
m 6 8,016 2.5 12 ... 25 4
Acquired from
Bell Keepers (C)
Reinforcement MaterlalTltanlte
I
u
I I
u
20 .. 40
II
D 25<>60
III B
I
u
I I
u
I10 .. 21
II
D 17,033
II
D
a
611-100 111-257 25 11101 .. 152 11101- 152
guests.
11 611 .. 100
II 14 .. 21 111 .. 257
m 35,.53 f;i 101 .. 152 II 21 .. 32 101 .. 152
II 21 .. 32
III 12 .. 100
I 21 .. 32
•m •I
65098 13 .. 20 163<>246 33,.49 97 .. 145 19 .. 29 97 .. 145 1Q .. 2Q
11 .. 17 13 -20
ii 28<>42 33 ,o4Q
a 17,.25 19<>29
ii 17 .. 25 19<>29
iil
I IID I I IID III
11 .. 16 75 27 ,.,40 75 16 .. 24 75 16,o24 75
•ii •i •ii
8<>12 5 21 <>31 12.5 12 .. 18 7.4 12 .. 1a 7.4
Acquired from
Dark Spirit: Samurai Sorcerer (NG+)
11 .. 17 c 29 .. 42
ID A 11 .. 25 c 17 .. 25
ID c
Reinforcement MaterlalTwlnkllng
Tltanite I I I i B
SAINT'S SET
Armor worn l:1t' ml ract~astl ng Saint's Long
1.,. ,,c,ot22•
'
clerics. Belonged to Ltcla of Llndelt. Saint's Hood (~' Saint's Dress Gloves
Llndelt Is founded upon stringent
commancments. Its Inhabitants often Repair Cost 224 t; . ' . :• I
I I
23 .. 35 0
Ita
67 .. 101
I 0
fii
ze .. 3g
Iii
0
I •
52,.79
II 0
•
trainees liberate themselves from 25 .. 37 10=>16 72,.109 30•45 28 .. 42 12•17 55,.113 23=>35
Llnctelt's teachings In the process.
While It's true Ucla dedicated herself
22033 9•14 64•96 2s .. 3g • 25 .. 37 Ill 10 .. 15 49.,74 20 .. 30
to miracles, It's rare for anyone to pass
II 22033
ii 20 .. 30
II 64 .. 96
II 57,.96 ii ii 22 ,.33
II 49=>74
II 44 .. 66
I I
25 ,.37
through life without trouble. Even
11 ii
I I Ii1 Im
17 .. 25 18 .. 27 49,.74 53,.79 19 .. 29 20 .. 30 39 .. 57 41 .. 51
clerics aren't always who thf1,f seem.
17 .. 25 55
ii 49<>74
iil 55 - 19 .. 28 B'il 55 39,.57 55
Acquired from Merchant Hag
i1 m ii II
I R
21 ,.,32 0.9 61 .. 91 2.6 23,.35 1 47,.70 2
I I
Melentla (Ml, Llcla of Unctelt (OJ
RII
17 ,.,25 E 4g,.74 B E 39,.57 E
Relnf. Materfal TwinklingTltanlte
[@ 1g .. 29
[@ 11II
Effect Hood Increases number of
casts for each spell a II 16
u 16
U II 16
u 16
i I 22 .. 33 11 .. 14
Iii
54,..gs
I
2s .. 3g
Iii 25 .. 37
I I I 10 .. 15 411 .. 74 20 .. 30
•I
22 .. 33 13 .. 20 64•1l6 3g,.59 25 .. 37 15 .. 22 4g,.74 30 .. 45
Acquired from II 11 .. 25
ii 12 .. 10 4Q .. 74 35,..53 19 .. 29
ii 14 .. 20
ii 39,.57
ii 27 .. 41
Merchant Hag Melentla (Ml, Feikln
the Outcast (0)
Reinforcement MaterlalTwlnkllng
Titanite
Iii
25,.39
17,.25
24 .. 37
IID
55
O.Q
E
ii
i1
73 .. 110
4Q,o]4
Ill 71 .. 106 ID
55
2.6
B
Iii
28 .. 42
10 .. 29
27 .. 41
iiID 55
1
E
Iii
56,.96
39,.57
54,.92
IID
55
2
E
l"J
Effect Hood Increases number of
casts for each spell ii 16
B 16
m 16
• 16
i 16
i 16
m 16
I 16
TARGRAY'S SET
I
Armor of one who guides others. Targray's
Targray's Helm Manllers
Belonged to Targrav. Knight of the
Blue. Targray can appear obtuse,
but the blue knight means no harm. Repair Cost 175 Repair Cost 175
He only wishes to offer guidance to
I I I I I I I I
35,..73 5.5 ag .. 110 17 :JJ .. 60 7 53,.105 10
those In need, for that Is his purpose.
• • • • •
The Blue Sentinels have vowed to 34,..59 11 .. 22 93 .. 166 27=>54 28 .. 56 11=>18 411 .. 118 16 .. 32
uplift themseiVes through tireless
training and selfless adherence to fl 39 .. 79 12 .. 24 gs .. 193 30 .. 59
fl 32 .. 55
II 10 .. 20 57 .. 114 17 .. 35
o .. o II II o .. o ii o .. o II II o .. o
I I I
order and Justice. May this armor 35,.73 890178 :Jl,060 530105
ease their difficult Journey.
9<>18 O<>O
ii 22=>44
ii o .. o ii 7<>15 O<>O
11 13<>26
ii o .. o
ii g,.19
iil 75
ii 22 .. 44
~
75
ii 7,.15
iil 75
ii 13 .. 26
~
75
m
7,..15 4 10 .. 35 Q.8 5,..12 3.3 11 .. 21 5.8
Acquired from
Merchant Hag Melentla (Ml, Blue
Sentinel Targray (0)
Reinforcement MaterlalTltanlte
I
a
I I
a
I I I I
10 .. 20
a a
I II
c 75,04Q
II
A 9,.17
II
c 15 .. 211
II
c
NAHRALMA SET
Armor worn by servants of Nahr
Nahr Alma Hood
Alma, god of blood. Increases souls
acquired for each kill. Belonged to
Titchy Gren. Those who profess faith Repair Cost 203
In Nahr Alma have rejected all that Is
this 'WOrld, and vow to travel a path II 1g .. 39
II 0 II 44,..eg
II 0
stained with blood.
a 20 .. 41
II 11 .. 111
a 47 .. 115
m 22 ,.44
•
19 .. 37 12 .. 25 43,.97 211 .. 57
11 .. 21 12 .. 25 25,o4Q 2Q,o57
I IID I
Acquired from 9,o18 50 21 .. 42 50
~
Tltchy Gren (Ol, Hood: Tltchy Gren (El,
II
•ii •i
10 .. 20 15 73,..45 3.5
Robes: Merchant Hag Melentla (M)
Reinforcement MaterlalTitanlte
1g .. 39 E 44 .. 88
ID B
I
A blaok armor. Grants slight Increase
'e1ack Hood Black Gloves
to spellcastlng speed. Belonged to
Strald of Olaphls. Strald was Invited
to the old kingdom of Olaphls for his Repair Cost 224 Repair Cost 224
wisdom, but Its depth was such that
I I I I
23 .. 35 0 67 .. 101 0 25,..311 0 52,.. 78 0
I I • • • I I •
people soon feared him, and In the
end Strald was led Into a dreadful 25 .. 37 10=>16 72 .. 109 30 .. 45 28 .. 42 12 .. 17 55,..93 23,.35
trap. Strald spent several lifetimes as
22 .. 33 0•14 54,.gs 25 .. 39 25 .. 37 10 .. 15 4g,.74 20<>30
stone. During this hiatus. kingdoms
rose and fell, until the land called
Dranglelc came to be.
II 22033
ii 13 .. 20
II 54,.gs
II 3g,.59
ii 25 .. 37
ii rs .. 22
II 4g,..74
II 30 .. 45
11 ii ii
I I I I I
25 .. 39 12 .. 19 73 .. 110 35 .. 53 28<>42 14 .. 20 56<>86 27041
17 .. 25 55
ii 4Q,o]4
iil 55
ii 10 .. 28 55 39,.57 55
Acquired from Strald of Olaphls (Ol.
m
17,..25
m O.Q
i1 4Q,o74 2.6
ii 10 .. 28 1
i1 39,..57 2
I I I
Hood: Strald of Olaphls (E), Others:
R I
Merchant Hag Melentla (Ml 11 .. 25 E 4g .. 74 B 1g .. 29 E 39 .. 57 E
ReInf. Material Twinkling Tftanlte [@ [@ 11
Effect Hood Improves casting speed a a a
16
a II 16
II 16
II 16
II
II 23 .. 35
II 0 II 67 .. 101
II 0 II 26 .. 311
II 0 II 52,. 78
II 0
25,.37 10 .. 16
a 12 .. 109
m 30 .. 45 f;j 29 .. 42 12 .. 11 55,..93 23 .. 35
i I 22 .. 33 g,..14
Iii
54,..gs
I 25 .. 3g
Iii 25 .. 37
I I I 10 .. 15 4g,..74 20 .. 30
•I
22 .. 33 13 .. 20 64•1l6 3g,.59 25 .. 37 15 .. 22 4g,.74 30 .. 45
Acquired from
Royal Sorcerer Navlaan (0), Hood: II 11 .. 25
ii 12 .. 19 4Q .. 74 35,..53 19 .. 29
ii 14 .. 20
ii 39,.57
ii 27 .. 41
Dark Spirit: Royal Sorcerer Nallfaan
(E), Others: Merchant Hag Melenua
(M)
Reinforcement MaterlalTwlnkling
Iii
IID
25,.39
17,.25
17 .. 25
55
O.Q
E
ii
i1
73 .. 110
4Q,o]4
Ill 4g,.74 ID
55
2.6
B
Iii 28 .. 42
10 .. 29
1g,.29
iiID 55
1
E
Iii
IID
56,.96
39,.57
39,.57
55
2
E
l"J
m B m • i i m I
Tltanlte
Effect Hood Improves casting speed
LLEWELLYN SET
Armor reinforced with rare geisteel.
Belonged to ChanceliorWellager. Llewellyn Gloves
Quality equipment that Is both llght
and strong. Crafted by the castle's Repair Cost 175
resident master smith Llewellyn,
and supplied only to a select few.
I 0
I 55,..92
III 0 0
•
His work easily Identified by Its lack 3g =>59 51 .. 'JS 18 .. 27
of ostentation, Llewellyn focused
solely on an economy of simplicity
55,.92 fj 57,..95 25 .. 37
II ii
Iii
and strenctn, 22 .. 33 55,.93 10 .. 15
ii 22 .. 33
ii 17,.25 10 .. 15
ii 85
ii 21 .. 31 85
m 6.8 13 .. 20 3.1
Acquired from
S1one Knight IE)
Reinforcement MaterlalTwlnkllng
Tltanlte
III B
I
a
I 17 .. 26
II
0
DRANGLEIC SET
Traditional Dranglelc armor. Belonged Dranglelc
to Captain Drummond. Drummond's Dranglelc Helm Gauntlets
ancestors have served Dranglelc for
generaUons, principally as defenders Repair Cost 175 Repal r Cost 176
of the great fort, but Captain
II 7g .. 11g
II 10 1i 1g5 .. 2g3 11 28 II a3 .. 125 II 10 11102 .. 153 II 12
Drummond Is the last In this proud
a m a a
line. In his dav. King Vendrick was fair
and Just, and expected the same of
his llegemen. This helm was proof of I
11 75 .. 112
se .. 120
II
Iii
13 .. 20
11 .. 26
o .. o
184 .. 2')8
1211 .. 3161
33,.4Q
42 .. 64
o .. o
I 111 .. 119
00 .. 135
II
Iii
14 .. 21
ra .. 21
111 .. 145
1110 .. 166
II
I
11 .. 26
22 ,.33
o .. o
•I
King Vend rick's trust, an honor, until
•m
81 .. 121 199z>298 85•127 O•O 104 .. 166
his transfiguration.
II 13 .. 19 o .. o ii 32,.41 o .. o a 14 .. 20 o .. o ii 17 .. 25 O=>O
ii
I IID I I IID III
13 .. 19 00 32,.41 90 1a .. 20 00 11 .. 25 go
•ii •i •ii
Acquired from 11 .. 17 5.Q 29<>42 14.5 12 .. 19 6.2 15 .. 22 7.6
Helm: Captain Drummond (Q)(E),
Others: Forest of Fallen Giants (Pl
13 .. 1g c 32 .. 47
ID A 14 .. 20 c 17.. 25
ID c
Reinforcement MaterlalTwlnkling
Tltanite I I I i B
YENGARL'S SET
,.
.....-
. --
. Armor of the ferocious Vengarl of
Forossa. Vengarl was known as a
I '
Vengarl's Helm Vengarl's Gloves
1,, . , , I
raging, deadly warrior. Even Forossa's
.,,c .• :·-,.
S,'. •
j
~-;,. .
/~~t\,..
'•
Lion Knights, a motley ete« of rabid
fighters, kept him at arm's lenoth.
As Vengarl's helmet suggests, he
~
I I "•'G
Repair Cost 175
12 I 21g .. 32g
I 34 8 14
• •
g3 .. 140 14 .. 21 207 .. 311 32 ,.47 11 .. 11 109 .. 163 17,..25
.•. .
was not unlike a mad beast on the
, ,.- battlefield.
105 .. 158 18 .. 27 40 .. 69 122 .. 193 21 .. 31
• 234•351
II ii Iii21g,.32g II o .. o Iii 115 .. 172 II o ..o
' •t;·,.~
·' ~ 99 .. 149 o .. o
11 34,.52 ii
I I Ii1 Im a .. o
15023 o .. o o .. o 1a .. 21
1g,.zg 95
ii 42<>64
iil 95 22 ,.33 85
Acquired from
Helm: Vengarl's Head (E), Vengarl 14 .. 20 6.8
i1 30,.45
m 15.1 16 .. 24 7.g
of Forossa (0), Others: Venoarl's
BodY (El
I I
a •
15 .. 23 c
[@
34,..52
RII A c
[@
19 .. 21
11
c
Reinforcement Material Twlnkllng
Tltanlte a a •
CHAITER Ill - EQ!JIPMENT, MAGIC & ITEMS 385
AGDAYN E'S SET
Armor worn by Agdayne of the
Undead Crypt. Life Itself Is suffering;
Of karma, as some have called It. The
embrace of death awaits all things.
But does death mean an end to
suffering? II 0 46 .. 70 0 0
55,..93 49,..74 28 .. 41 28 .. 41
I 39,..57 45 .. 68 10 .. 28
u ..36
10 .. 28
•I
48•72 45 .. 68 24 .. 36
66 .. !lll 21 .. 41 :n .. 4g 33 .. 49
65 26 .. 39 65 65
Acquired from
Grave vvarden Agdayne (0), Kiit: 5.8 24 .. 36 2.9 2.Q
Grave V\Jarden Agdayne (El, Others:
Merchant Hag Melentla (Ml tB B 36 .. 54 E E
Reinforcement MatarlalTwlnkllng
Titanlte I
KING'S SET
I ..... ~
Armor of Vendrick, King of Dranglelc.
What makes a king? some say that
It Is birthright, While others call It
destiny. Perhaps It Is not lmp()ftant,
Ifl
as Iorio as the king's name serves to
unite his people.
Ifl
45 .. 68
43 .. 65
III 2.5
17 .. 26
1143 .. 215
136 .. 204
III 16.5
54 .. 81
50,.75
49,.71
III 8.5
10 .. 20
185 .. 127
91 .. 121
III 10
32 .. 48
Iii
48 .. 72
46 .. 68
16 .. 23
11 .. 25
• 151 =>227
I
4g .. 74
53,.90
53,..90
so .. 75
17 .. 26
10 .. 28 I
• go,..134
I
2g .. 43
31 c>47
I I I
1143 .. 215 85 .. 127
15 .. 23 o .. o 48=>72 O<>O 17,..25 o .. o 28 .. 42 o .. o
Acquired from 15 .. 23 230
ii 48=>72
~
120 17 .. 25 120
ii 28=>42
~
120
Shrine of Amana (P)
12 .. 18 3.8 38,o57
m 12 13 .. 20 4.2 22,o34 7.1
Reinforcement MatarlalTwlnkllng
Titanlte
Effect crown raises Intelligence and
Faith by +3
I
a
I I
a
11 .. 16
14
II
c
12
34,051
14 III A
12
I
a
I I
a
I 12 .. 18
14
II
c
12
20 .. 30
14
II
c
12
BINOClJI ARS
Acquired from Majula (M)
Item Effect A simple yet functional pair of emocuars- equip them In either
hand to use them. Spells can be cast while looking through the Binoculars,
allowing fOf Improvised manual targeting.
There are four different schools of spells in Dark Souls II: Sorcery, Binoculars are used to peer at distant sights. Equip in place of a weapon to use. A rare
Miracles, Pyromancy and Hexes. Each school has its strengths and tool crafted inVolggn. Theso won't help you in battle, but Y<ith a linlo creadvity, can be put
to oood usa,
weaknesses, and all require different items and statistics in order to
use. If you want to use magic from the start of the game you can
choose Sorcerer, as they'll start out with enough Intelligence to use different tactical options that can aid you in almost any situation.
Sorcery, or Cleric for enough Faith to use Miracles. As you progress Spells give you the option to attack enemies from all ranges with
through the game you'll discover Pyromancy and Hexes, and as you different elemental properties, use crippling status effects to wear
level up and increase the required stats, you'll be able to use any them down or stop them from attacking altogether. A multitude of
type of magic, regardless of starting class. different healing and defensive options are also available between
Each school of spells can shine in different situations, and by combin- the different schools, and regardless of what playstyle you choose to
ing different spells from different schools you can open up vastly employ, you'll always be able to find something to aid you.
SORCERIES and most of them require only a single attunement slot, so you can
wield several Sorceries at once, provided you have allocated enough
points to Attunement. All offensive Sorceries cause magic damage,
Of the four schools of magic, Sorcery is the closest to an all-rounder which is generally effective against heavily armored targets. Low to
type, offering offensive, defensive and utility spells, and proving use- mid-level Sorceries tend to have a high amount of available uses,
ful in a wide variety of situations. Sorceries require a catalyst, such allowing you to rely on them for much longer before finally having
as a staff, to use, along with the necessary amount of Intelligence to rest at a Bonfire. This gives them an essential utility even when
for each spell. There are more Sorcery spells than any other type, you've acquired more powerful spells late in the game.
u- 30 31 32 33 34 35 36 37 38 40 The bast way to use this spell ls to cast It before heading Into a fight, as not
only does It have a protracted casting time, but the homing properties of the
Acquired from Marchant Hag Malantla (Ml, Carhllllon of tl1a Fold I Ml, spell wlll take a few seconds to activate after casting. Enemies can still walk
Magarold of Lanaflr (Ml Into the orbs fioatlng around you and take damage from them during this time,
however, so you basically become a walking minefield.
UIOS 20 21 22 23 24 25 26 27 28
Acquired from Carhllllon of the Fold IMl, Magarold of Lanaflr I Ml Acquired from Strald of Olaphls (Ml
This spell was said to have bean devised by a master sorcerer, but his name
Is long forgotten.
(;REAT HEAVY SOUi ARROW
H 16 II - UIOS 8 8 9 10 11 11 12 13 14 15 As the name suggests, this spell fires off a soul mass shaped Ilka a spear that
can pierce through multiple enemies to raok up a lot of damage vary quickly.
Acquired from Carhllllon of the Fold (Ml, Magarold of Lanaflr (Ml, The projectile Itself moves at around the same speed as a normal Soul Anow,
Harvest \/allay (Pl but It Is much larger, so hitting anemias that are not directly In line Is not
generally a problem. On top of the piercing affect, these spells offer soma of
A long-range offensive spell, the Soul Arrow and Its variants are best used to
the highest single hit damage potential of all Sorceries, so they can awn be
attack enemies from outside of their attaok range. They are the most general effective again.st single targets If you need a quick burst of damage.
purpose of the Sorcery spells, and the ones you'll end up using against most
anemias, especially as your number of uses Increases. In fact, the more you Casting time for these spells Is also on the quicker and, and they cast at about
develop your character he better many of these spells become. especially In the same pace as some of the weaker Soul Arrows, maldng them dlfflcult
the case of the Initially slow to cast Great Heavy Soul Arrow. As the number to aVada, even for players that are familiar with them. The sheer force of the
of uses Increases, and your character's Casting Spead goes up, Great Heavy proJactlla also means that blocldng It takes a large amount of Stamina, so It Is
Soul Arrr:JW becomes more and more useful, and If you have multiple scrolls, It very useful for breaking an opponent's guard at range. The only real drawback
can easily take the place of the other variants as your main spell. to these spells are their low number of uses, which means you'll really need
to save them for the right moment, even when you reaoh the higher usage
All of the Soul Arrf1!Ns also work exceptionally well when paired with the
number thresholds.
Binoculars In your off-hand, as with them you no longer have to be constrained
by lode-on range, and can manually aim at targets to snipe them from a
distance; there Is soma damage drop-off Whan using the spells at the edge
of their range, but not enough to stop It from being a very affective tactic.
MobUe enemies, however, are the bane of Soul Arrows, because once fired, Acquired from Carhllllon of the Fold (Ml
they fly In a straight line and can easily be evaded If the enemy moves to
the side Instead of coming straight at you. That fact further compounds their Shodcwava Is very similar to the Emit Force Miracle, except Instead of
usefulness as sniping tools, where you'll often be firing on an enemy before It knocking an opponent backwards, It knocks them straight down to the ground
knr:JWs you're there. without dealing any actual damage. Once cast, a relatively slow moving orb
will move towards the target, and If It connects they wfll lmmadlataly be
knocked to the floor. The brief period In which the opponent Is down Is usually
Just about enough time for you to either mow around Into an advantageous
position, or switch to a different spell to Inflict some damage.
Acquired from Strald of Olaphls (Ml, Waaponsmlth Ornlfax (Ml
The main drawback to this spell ls that It does not work against large anemias,
which llmlts Its usefulness when fighting against the creatures of Dranglelc.
HEAVY HOMING Sl1UL ARROW AQalnst other Invading players, however, It can be extremely useful If you get It
H 35 11 - u- a a 9 10 11 11 12 13 14 15 to connect, although you may need to use another area control spell to try and
create an opening to land It
Acquired from Strald of Olaphls (Ml
One of the sorceries devised by Strald, the great mage of ancient Olaphls.
Homing Soul Arrr:JWs are very slmllar to traditional Soul Arrows, except that
once they're fired, they will continually compensate for their target's move- Acquired from Carhllllon of the Fold (Ml
ment and follow them. Since the normal Soul Arrow's biggest weakness Is
A reworking of an ancient spell concocted at the Melflan Magic Acadel'T'tf. A
against mobile targets, this spell can serve as a perfect accompaniment to It simple Idea, but potentially highly effective. When used PfOperly, of course.
The actual projectile of the Homing Soul Arrf1W moves much slower than a
normal Soul Arrow to allow ft to compensate for an enemy's movement. and Soul Spear Barrage, as you might expect, tires a short flurry of small Soul
while that does make It lass of a quick direct attack spell, the slow speed can Spears In a cone shaped area directly In front of you. Individually, the spears
actually play to your advantage. Once It's fired, you know the enemy will have do little damage, but the Intent of the spell ls to cover a fairly wide area to
honor the Homing Soul Arrow and eventually roll to evade It, so If you have an- either hit multiple opponents a few times for light damage, or a single large
other. fast spell ready to go, you can often catch them at the end of their roH. opponent multiple times, where the accumulative damage will than be
The low number of uses you get with these spells does, however, make them significant.
slightly more situation al than normal Soul Arrows, so you should only use Be wary of your surroundings before casting this spell, however, as not only
them against especially fast moving anemias, or other human opponents. does It have a long casting time of almost 4 seconds, but you'll be stuck In
Slmllarlv. their damage output Is not as high as many other spells, so If you try place for the full duration of the casting animation. If an enemy or opponent
to use them to kill multiple enemies you'll soon run out They are much better manages to get around this spell, thaYII almost certainly have an open win-
served being used as area controlling spells to set up other attacks on strong dow within Which to attack you. Using the spell In narrow. confined areas can
opponents. help offset that downside however. as opponents will be forced to either back
awav. or try and roll through the barrage, whloh ls extremely difficult
;"-~~ I
SOUL SHOWER
w,' j fi 1 U 22 II - U11s 4 4 4 5 5 6 6 7 7 8
Acquired from Weaponsmlth Ornlfax (Ml, Shaded Woods (Pl
This spell was said to haw been devised by a master sorcerer, but his name .• (
...: . Acquired from Strald of Olaphls (Ml
Is long forgotten.
' Casting this spell hurls a huge soul mass Into the air above the target, which
then splits Into smaller souls that rain from above. In many ways It Is similar to
Soul Spear Barrage, but Instead of firing prolectltes directly at an enemy, this
spell showers down projectiles In an area around them. Quite a large radius
Is covered by the soul masses that rain down, but since each one only does
Acquired from Shrine of Amana (Pl
a small amount of damage, and very few land In the same place, Inflicting a
Crystalllzation makes souls and sorceries all the more powerful. significant amount of damage to a single target Is very difficult unless It's quite
Depending on your Intelligence, 2-6 soul masses appear abow your head: with large.
16 Intelligence you will get 2 orbs, 24 will glw you a 3rd, at 30 you'll get a 4th Similarly, because the effect Is localized to an area directly below the Initial
and finally when you reach 40 you'll have all 6 orbs. Once the spell ls cast, the soul mass, If the enemy moves out of the way quickly, they can avoid It
orbs wlll appear above your head, where they will stay until you either get close altogether. It should also be noted that If the Initial soul mass hits a wall or
enough to an enemv. or the 30 second duration of the spell expires. Ba careful celling, It will be destroved before breaking apart. This spell ls best employed
of Where you era when casting It, as you'll lose a Soulmass If It hits any part of either against large, slow moving targets that wlll be hit multiple limes, or as
the environment, Including walls and plllars; for that reason alone It's racom- an area control spell.
People regret loss, and yearn for what they do not have. Perhaps the name
of this sorcerv harkens to this Irony.
7 6
Of course this also means that It's only useful against big, slow moving
targets, or ones that have enough reoovery after an attack for you to run In and Upon casting Yearn, a sound-generating, soul-like orb will float straight ahead
cast this spell. Once the beam starts moving upwards, It gradually picks up Into the distance along the direction you cast It In until It hits something In the
speed, so It won't contact things outside of a few feet In front of you for very environment. This Is a great spell for luring troublesome enemies away from
long, which greatly reduces the damage potential. casting the spell ls also a areas that can be awl<Ward to fight them In, and can even be used In combat
significant commitment because It takes a full 6 seoonds to oomplete, and to get out of sticky situations, as It will still divert enemy attention away from
since the beam Is also very narrow. If an enemy does manage to avoid It you'll you. If you're coming up against a group of enemies, It can also be used as an
be left extremely vulnerable. The narrowness of the beam can oome In useful easy means of grouping them altogether In the exact place that you want, so
In confined areas such as corrkiors, however, especially If there are multiple that you can take them all out with a powerful area of effect spell.
enemies along It.
Careful aiming of this spell ls the key to Its use, and you should always try
to aim at a wall or similar object near the enemies that you want to attract to
avoid the spell potentially traveling past them. Enemies will focus on the orb
either until It expires (12 seoonds) Of until you hit them and make them divert
th etr attention back onto you, so while they're distracted, make sure you hit
them with something powerful to mal<e It oounl
This blasphemous spell ls a family heirloom of Lord Aldla's. It was designed
to pummel foes until Its power ls entirely exhausted. HUSH
Soul Geyser has a fairly lengthy casting time, but the rewards that come with
this spell more than make up for IL A large mass of souls Is cast out, and
• 1 a 15 II - Uses 10 11 12 13 14 15 16 17 18 20
Acquired from Way of Blue Covenant (Lvl. 2) (Cl, Lost Bastille (P)
they Immediately start homing In the target. After the Initial hit, they break
I
apart and hit multiple times again. This spell ls much better suited for attack- The eastern land of Mlrrah Is not only the home of proud knights. There
ing single targets, because while each hit does conslderable damage, the ts also a traditional order of shadow knights, Who quteUy carry out
accumulative damage that can be Inflicted upon a single target Is staggering. unspeakable tasks.
Once you obtain this spell and the Intelligence to wield It, you'll have access
For 90 seconds, this spell will mask the casters general movement noise,
to one of the best boss.killing spells tn the game. If there Is a downside to the
making It a useful spell for lnVaders. It doesn't mask all noise made, however,
spell, It's only that with so few uses you cannot use It more often, but since
as noise made from rolling, Jumping and swinging a weapon can still be heard.
using It on anything other than a boss Is 011erklll, that's hopefully not an Issue
Being able to sprint sllentlY. hoWever. does allow you to get the drop on a lot
you'll run Into too often. of enemies, as they won't be able to see you oomlng. Similarly, when battling
against invading opponents, being able to m011e silently While they are looking
for you can be Invaluable for glV!ng you an early advantage.
The eastern land of Mlrrah Is not only the home of proud knights. There Is The terrible deeds carried out In Aldla led to the unlntentlonal birth of several
also a traditional order of shadow knights, who use any means necessary to shadowy things, all of them eerily malformed.
carry out their orders.
Upon casting Unleash Magic you'll be bathed In a blue aura that draws out
While Fall Control ls active, you can safely drop down from most heights dormant maglcal abllltles to Increase your magical attack power by 20% for 60
without taking any damage. It does not, however, offer protection from falls seconds. Because It Is a flat Increase, spells that already deal high damage will
that will kill you, so you'll still need to be extremely careful In some areas. As receive the biggest boost from this spell, making Soul Geyser or Soul Vortex
long as the fall Vv'OUld leave you with even a single point of health, however, the perfect candidates. This power does come at a cost, however, and by
you wlll be perfectly safe. With that In mind, you can use this spell to set up taking up 3 Attunement Slots with this spell you'll have to sacrifice versatlllty
some Interesting things during Invasions, as you'll be able to drop down onto In favor of power; equipping this spell at a Bonfire just before a tough battle Is
opponents from great heights to gain the element of surprise without taking the most effective means of using It until you reach a point where you have
any damage. more than enough Attunement Slots. The other downside to the spell ls that
while It's active, your total HP will be reduced by 30%, which means you'll
have to deal with the high risks If you want the reward.
HI ODEN WEAPON
• 1 a 14 II - UsCIS 10 11 12 13 14 15 18 17 18 20
Hidden Weapon will cause your weapon to become Invisible for 90 seconds,
and while It may not be a useful spell against normal enemies, It truly shines
MIRACLES
against other players. Whether you are Invading or being invaded, casting this
spell on your weapon makes It dtfflcult for your opponent to defend against Miracles offer the best range of support spells, focusing as they do
what cannot be seen; the time It takes them to figure out what weapon
you're using gtves you clear early adVantage In the fight. For melee focused on healing and defense, although there are some powerful offensive
characters, uslnQ Simpleton's Spice to lower the requirements of the spell so Miracles as well. Instead of being based on Intelligence like Sorcer-
that It can be used without Investing as many points Into Intelligence can be a ies, Faith is required in order to use Miracles, and a Sacred Chime
very effective choice. is needed to cast them with. Most offensive Miracles are also light-
ning based, and since very few enemies in the game are resistant
REPAIR
Pf • 1 a 15 II - Uses 2 2 2 2 2 3 3 3 3 4
to that element, they can be extremely useful.
This miracle Is used by the resolute Lindell cleric knights when fighting on
the front lines. derivative. One can never gain full control of the power of the Gods, but
with a little favor from lady luck, this spell will destroy your foes.
I
RESPLENDENT LIFE When cast, Heavenly Thunder will cause numerous lightning bolts to strike
~. 2 l!j - II 25 Uses 2 2 2 3 3 3 4 4 4 5 down from above over an en extremely large radius around you. Each lightning
~j Acquired from Llcla of Llndelt (Ml, Strald ofOlaphls (M)
bolt Inflicts a decent amount of damage, so whether you're using It to hit
multiple opponents that have managed to surround you, or a single large
Cleric Forsalle of Lindell was a master of miracles who fought battles across opponent, the damage caused by the spell can start to rack up very qulclcly.
the lands. His allies called him a holy knight, but his enemies feared him for The main downside to the spell ls that the pattern In which the lightning bolts
his demonic powers. strike Is completely random, so If you get lucky It can very easily save you
from a sticky situation; If you're unlucky you might totally miss the target and
6 - II
L'._'j
3 38 Uses 2 2 2 3 3
This miracle, once kept by the Undelt Monasterv. was stolen and never
recovered.
4 4 4 5
m.
~!j
LIGHTNING
1 0 - II
Acquired from
SPEAR
22 Usos
uera of Llndelt
10 11 12 13
The Replenishment school of spells will gradually restore your health once
cast. and while they all restore the same amount of health overall, which Is
around 840 HP until you reach around 60 Faith, at which point It starts healing ml 1. -
for a bit more. The main difference Is the speed at which they deliver that
health; Replenishment takes 120 seconds to fully dellwr the health, while
Resplendent Life only takes 60. Bountiful Sunlight also takes 120 seconds, but
l.~.:.i/j Acquired from Strald of Olaphls (M), The Pit (P), Undead Crypt (Pl
Said to be the legacy of an ancient clan whose leader was revered as the
when you cast the spell you'll see a large magic circle on the ground, and any God of Sun. The name of the clan has been lost to time, but the gross
alltes within the circle will also have the effect applied to them. allowing for Incandescence of our magnificent father shall never wane.
longer periods of jolly cooperation. Because of the generous duration of these
spells, using them before passing through a Fog Gate to Initiate a boss fight
can be very useful.
G'J 8
SUNLIGHT
2 0 - II
SPEAR
55 U111s 3 3 3 4 4 4 5 5 5 6
CARESSING PRAYER
~fj Acquired from Heirs to the Sun (Lvl. 3) (C)
M 6 - II1 15 Uses 4 4 4 5 5
The Lighting Spear family Is one of the best general purpose groups of of-
I
This spell was recently developed, and may not be an authentic miracle. fensive spells to be found within Miracles, and no olerlc worth their salt should
be without at least one of the spells within It at all times. All of the Lightning
Similar to the Pojson Moss Item, Caressing Prayer will both tower your Pojson
Spears Inflict a significant amount of damage, and they rank very highly In
buildup levels, and cure you of Pojson If you have already been afflicted with
terms of slngle hit damage amongst all spells. They also have excellent range
the status. The great thing about this spell ls that not only will It cure you of
and can very easily be used for sniping enemies from a safe distance.
Polson, but It will also cure any nearby allies of It as well. When you're areas
such as The Gutter or Harvest Valley that feature a lot of poisonous elements, Staying far back while casting these spells also helps to mitigate one of their
having a spell like this to fall back on can be Invaluable, especially If you start main drawt>acl<s, and that Is a fairly lengthy casting time, and for that reason
running low on Polson Moss. they can be difficult to use against enemies at close range. Each spear does
have a small area of effect around it. so you have some leeway while trying to
hit an enemy with them, but It should be noted that the further away from the
. .
center of the spear you hit an enemy, the less damage It w111 do.
1 - 12 Uses 10 11 12 13 14 15 16 17
Acquired from Stone Trader Chloanne (M), Grave Warden Agdayne (M)
6 6 7 7 8
D M 1 l!J - II 30 Uses 1 1 1 1 1 2
Little Is known about the origins of this miracle, except Its shared roots
2
with the Force spell. It makes mention of certain Gods, but alas, their actual
2 3 One of the lost miracles preserved only In the Undead Crypt The Undead
Crypt Is a place of rest for the living. Those afflicted by the curse can only
pray to one d;ff gain entrance.
The casting animation for Sol Appease sees you kneel clown on the floor
brtetly before releasing a golden burst of energy around you. Any Hollow
names are long forgotten.
•
enemies caught within the energy burst will take a large amount of damage,
but anything that Is not Hollow will remain unscathed. Since you'll enoounter
EMIT FORCE
D
a large number of Hollow enemies as you play through the game, this Miracle
1 6 - II 20 Uses 8 8 9 10 11 11 12 13 14 15 can be a very handy thing to have In one of your Attunement slots. The only
thing preventing It from being a good general-purpose tool ls the fact that It
Acquired from Blue SentlnelTargray (M), Cromwell the Pardoner (M),
only has a low number of uses, which means It's best to save It for groups of
No-Man's Wharf (P)
enemies, or single tough opponents.
Throughout history, there have been many examples of Imitative miracles.
When discerning original from Imitator Is nigh on Impossible, which Is which
;J
hardly matters.
The Force group of spells Is primarily used to give yourself some breathing
room when surrounded t,y enemies. Force has a very short cast time, at A<q":,., •,m- St~ld of otapnts (Ml
the end of which It releases a burst of energy In a small radius around you. Crafted In ancient times by the God of Sun. but later forbidden by the same
Although the blast deals no damage, humanoid sized enemies caught within It deity. Was It to protect the world from hatred, or sorr(:}N7
will be knocked baci<Ward slightly and staggered for a brief period of time. Be-
cause It knocks back normal sized enemies, It can be sued to send them flying Blinding Bolt Is easily one of the most powerful Miracles In the game, and
over cliffs or Into pitfalls, so even though It doesn't damage them directly, It Its power more than makes up for the fact that you can't obtain It untll NG+.
can still prove very useful. Once cast, a small orb of lightning will trawl out In front of you for a short
distance until It either hits an enemy or comes to a stop. If It hits an enemv.
wrath of the Gods Is similar to Force In a lot of ways, In that It creates a burst only minimal damage Is dealt, but If It comes to a stop on Its (:}NO, the true
of energy around you, but as well as staggering foes It also deals a consider- power Is unleashed with multiple bolts of lightning striking out In all directions
able amount of damage. With the damage comes a rather lengthy cast
from the orb, each one dealing a significant amount of damage.
tlme, however, so It does require more forward planning to use than Force.
Emit Force works slightly differently than the other two spells In this family, Because you have to try and get the Initial orb not to actually hit anything,
because Instead of a localized burst of energy around you, Emit Force focuses using the spell does require some skill and good Judgment of range, but once
the blast and shoots It out as a projectile. As well as having the ability to stag- you become familiar with the correct range to cast It at, It becomes extremely
ger enemies, the projectile form Emit Force can travel relatively far and deals a deadly. The Blinding Bolt Is equally useful for taldng out a group of enemies
decent amount of damage; outside of the Lightning Spears, Emit Force should over a large as It Is for Inflicting heavy damage against bosses, and since It's
be one of your primary general purpose Miracles. lightning based very few enemies are resistant to It.
This mlracle Is said to shleld Its caster with the Rock's armor, and was Enwreathes Its caster with a pure vell. Lindell ascetics are sent to distant
common amongst the Vl<izard knights of Mlrrah. lands for proselytizing and self-training, but many of them decide not to
return.
GREAT MAGIC BARRIER Casting Perseverance creates an aura that grants a temporary Increase In
ru
~. 1 H - II 26 Uses 1 1 1 1
The knights of Mlrrah are expected to fight honorably, with reliance only
2 2 3 resistance to a number of different status effects. Increasing your resistance
to status effects means that It will take longer for you to become afflicted
by them, which Is very useful during certain areas of the game. It can also
be very useful against Invading players that are using status effect Inducing
upon swordsmanship. They only resort to magic the only time they truly weapons or spells. Perseverance will Increase resistance against poison and
need It to face the magic of an enemy. bleed by 16%, petrify and curse by 30%, and It lasts for 60 seconds.
The Magl.c Barriers create a field around the body tnat raises resistance
against Magic, Ugh Ung, Fire and Dark element attacks. The entry level Magic SUNLIGHT BLADE
Barrier Increases the resistance factor by 16%, white Great Magic Barrier will
Increase It by 26%. Both vartatlons also last for 90 seconds, which gives you
8 1 0 - II 36 Us11S 1 1 1 1 1 2 2 2 2 3
plenty of time to reap the benefits of It during a boss battle, even If you cast It Acquired from Strald of Olaphls (Ml, Shrine of Amana (Pl
before entering the Fog Gate. It's also worth using If you are being Invaded (or An ancient miracle of the sun. The sun grants Ille to all things upon the
Invading) In case your opponent Is a magic user themselves. earth, even If the worshippers of sunlight no longer bless the surface with
their presence.
HOMEWARD Sunlight Blade follows the same prlnclpal as the Magic Weapon Sorcery In
• 1 H - II 16 Usos 1 1 1 1 1 1 1 1 1 1 that It will apply a temporary damage buff to the weapon In the hand not
currently holding the Chime. In this case, the lightning element value of
Acquired from Llcla of Llndelt ( M) the weapon will Increase by 30%, and It V\<111 gain an additional 60 points of
A miracle that returns Its caster to the last bonfire rested at Traditlonallv. llghtnlng attack. The effect of the spells lasts for 90 seconds, which Is more
Its destination was the caster's homeland. The curse slowly erodes one's than long enough to cast It before a tough battle and reap the benefits during
memory, untll even one's blrthplace Is reduced to a figment of a clouded IL While the effect Is active, the weapon actually becomes coated In lighting,
past But the bonfires are constant. a beacon for the tragically afflicted. and since the effect extends beyond the blade of the weapon, you also gain a
small Increase In attack range.
Similar to the Homeward Bone Item, this Mlracle Vl-111 warp you to the last
Bonfire that you rested at. Should you find yourself being overwhelmed by
enemies, you can use this spell to make a tactical retreat. provided you allow
yourself enough breathing room to successfully cast It. Also like Homeward
Bones, there Is no penalty for using this Item, so you can feel free to use It
whenever you like, and even though It only has one use, since you're return-
ing to a Bonfire. that should never be an Issue. This spell also saves you the
trouble of having to constantly make sure that you have Homeward Bones to
use In an emergency. PYROMANCIES
GUIDANCE
~. 1 m- II 12 Uses 10 11 12 13 14 15 16 17 18 20
Pyromancies tend to specialize in short to mid-range fire spells, with
a few utility spells thrown into the mix, and all of them are cast with
i:::.::j Acquired from ucia of Llndelt (M)
Countless worlds I oosalv overlap, and at the seams of contact. kindred
a Pyromancy Flame. Unlike the other schools of spells, Pyromancy
does not require Intelligence or Faith at all, and instead Pyromancy
souls, who have lost their way, call out to one another with fleeting spells can be strengthened through the Pyromancy Flame itself,
messages of hope. which can be upgraded up to 10 times to increase their damage
If you find yourself having trouble with a particular enemy or If you have output. There is also a Dark Pyromancy Flame that gains even
Just slmply lost your way and are trying to figure out where to go, casting more power the more Hollowed you become. Because nearly all
Guidance will reveal more messages lelt by other players In the area for 60 Pyromancies are fire based, however, if you come across an enemy
seconds. Exercise extreme caution, however, as there are Just as many play- or opponent that has high fire resistance, many of the spells will be
ers trying to hinder your progress as there are those who genulnely want to
help; If there are multiple messages in an area, try to read all of them to get a rendered highly ineffective.
clearer picture.
Though most Pyromancy spells tend to have fairly short range and
a relatively long cast time, this is offset by the fact that they inflict
Im. SACRED OATH
4 H - II 25 Usos 3 3 3 4 4 4 5 5 5 6 very good damage and can be wielded by anyone; the only limiting
factor is that you still need Attunement Slots to put the Pyromancy
~'.~ Acquired from Strald of Olaphls (M)
spells into, although there are Rings that you can equip to accom-
An ancient miracle said to have been devised by warriors who once served
the God of Sun. plish that so you do not have to invest any points into Attunement if
you don't wish. Several Pyromancy spells also have a wide area of
Casting Sacred Oath will give both you and any nearby allies a temporary at- effect, with some spells even leaving behind a pool of lava after the
tack and defense boost. This spell will Increase physical attack damage by 60,
physlcal defense by 76, and wlll last for 60 seconds. Due to Its relatively slow initial explosion that will damage anything that steps into tt.
cast time it Is best to cast Sacred Oath before a boss fight or shortly alter
being Invaded, because you won't generally have time to cast It In the heat of FIREBALL
battle. Similarly, the radius within which other players can receive the buff Is
not particularly large, so you'll need to gather people up If you want to apply • 1 0 - II - US&s 8 6 9 10 11 11 12 13 14 15
It to your allies. Acquired from Rosabeth of Melfla (M), Flame Salamanders (E), The
Gutter (P)
~ 2 - 13 Usos 4 4
FIRE ()RB
A miracle that senses traitors. Reveals the locatlon of the nearest enemv. or Acquired from Rosabeth of Melfla (M), Flame Salamanders (E)
Invading dark spirit. Those who serve the Lindell Monastery V\<illfully adhere
to strict commandments. This mlracle was created to castigate those who GREAT FIREBALL
Ignore the righteous teachings.
• 1 l?J - II - Uses 3 3 3 4 4 4 5 5 5 6
Unveil ls a Mlracle that reveals the location of the nearest enemy, or Invading Acquired from Flame Salamanders (El, Brlghtstone CoveTseldora (Pl
dark spirit. casting this spell will create a glowing red eye above your head
that will start moving In the direction of the nearest hostile target. Although The exalted flame, long pined after. Even If It would scorch our very flesh.
It can be difficult to keep track of the eye as It can go through walls, floors
and celllngs, It should give you a general Idea to which direction the enemy or
Invading player Is so that you can either close In on them, or continue evading
If necessary.
enemies with a single spell to further Increase Its damage output. Acquired from Rosabeth of Meltla (M)
A fringe pyromancy of unknown origin. This spell contradicts the very
The casting time for all of the Fireball variations Is generally the same, so you principles of pyromancy, suggesting that Its creator had a heretical streak.
should upgrade to the more power versons as you come to them, because
the extra damage and blast radius more than makes up for the reduced uses.
••
TOXIC MIST
Great Chaos Fireball also goes a step further, because not only does It have
a massive explosion radius, but It also leaves behind a surge of molten lava
wherever It lands, causing damage to enemies standing on IL
• 1 a- • - Uses 3 3 3 4 4 4 5 5 5 6
FIRESTORM
Whoever created this spell did not believe his enemies deserved a swift
death.
I
• 1 l?j - II - Uses 4 4 4 5 5 6 6 7 7 8
Polson Mist creates a cloud of poison around your target, which will remain In
Acquired from Tltchy Gren (M), Poison Horn Beetles (E), Dranglelc place for 8 seconds. Enemies unlucky enough to stay In the mist will become
castle (P) poisoned and lose health over a period of time. Toxic Mist Is an even stronger
An ancient, primal pyromancy. The Firestorm Is said to be the wrath and Ire poison that deals a lot more damage In less time. Both of these spells are
of the spell's creator. extremely effective against bosses because not only do they take off large
amounts of health, but once the boss has been Infected, you can stay on the
defensive While still Inflicting constant damage.
ACID SURGE
Acquired from Shrine of Amana (P), Guardian Dragons (E) • 1 l?j - II - U111s 2 2 2 3 3 3 4 4 4 5
.
"'
The fire tempest Incinerates all life. What menace was so great as to make Acquired from Strald of Olaphls (Ml
such a fearsome spell necessary? . .
'
----------- -
Acquired from Tltchy Gren (M). Bell Keepers In Belfry Sol (El
An ancient, primal pyromancy. One of the original pyromancles.
' '
Is also required.
II
against foes that have fire damage. It's also worth casting this spell against
other players. Just In case they happen to use Pyromancy. 2 •19 12 Uses 8 8 9 10 11 11 12 13
2
fFa1
1
Acquired from Corpse Rats In the Grave of Saints (El, Grave Warden 625
Agdayne (Ml
- Acquired from
one of the lost pyromanaes preserved only In the Undead Crypt. Fire can This hex Is regarded as a poison due to the outward symptoms, but In fact
be a show of strength, but It Is also a symbol of wisdom and comfort. Fire Is the mist eats f!Way at the target's Inner essence. Just the traits that led to
what the caster wishes It be. the prohibition of hexing.
warmth creates a static soothing orb of flame Just In front of you when It's Uslng Dark Fog Is very similar to using the Polson Mist Pyromancy, In that
cast, and It will remain In place for 20 seconds. While you or any ally Is stand- a dense cloud of noxious gas Is created at the target area. With Dark Fog,
ing within the proximity of the orb, It will heal anyone that needs It for 160 HP however, enemies only have to be In the cloud for the briefest of times to be
every 6 seconds until It dissipates. The cast time Is fairly slow and the radius afflicted, at which point they will continuously take damage for a short period
Is quite small, so Is best used outside of combat Where players can group up of time. The overall damage done ls similar to that of poison, but Dark Fog
and absorb the healing powers of flame for Its duration. does not take as long to reach that damage point.
AFFINITY
SI 40 II
M
- • 3 24 Uus 8 8 9 10 11 11 12 13 14 15
Acquired from Iron Keep (Pl Acquired from Strald of Olaphls (Ml, Kobolds (El
If a person Is truly desirous of something, perhaps being set on tire does An advanced hex based on an ancient sorcery. It appears to be a
not seem so bad. manifestation of an emotion. Perhaps of hate, perhaps of love.
Immolation coats your entire body In flames, from which you will receive A very similar spell to Homing Soulmass, Affinity creates a number of dark
constant, albeit small amounts of damage for 30 seconds. Any enemy that mass orbs around you that will then home In on Its target. While the orbs
gets close to you while the spell ls active Wiii immediateiy start taking damage may appear small while theYre aboVe your head, once they fire they become
as well, but at a much faster rate than you do. If you're considering getting up significantly larger, meaning theYre much more likely to hit their target. Also
close and uslng melee attacks on a tough opponent, Immolation can let you like Homing Soulmass, the number of orbs that are used when the spell ls
Inflict some extra damage between your weapon swings. cast Is dependent on your Intelligence; at 40 Intelligence you will have three
Gradual healing Items such as Llfegems can also be used to offset the dam- orbs, at 60 you'll gain a fourth, and upon reaching 60 you'll have the maximum
age taken by Immolation, but casting the Replenishment Miracle will cancel of five orbs.
the effect Immolation can also be used as a means of lowering your health Unlike Homing Soulmass, however, Where the orbs will all attack the nearest
In order to activate the abllltles of things that require you to be at low health, enemy, Affinity orbs will sometimes target different enemies If more than one
such as the RedTearstone Ring. By using Immolation to control the rate of Is nearby. If all of the orbs go towards an enemy, but It dies before all of them
health loss at a time and place of your choosing you'll be able to reap the hit, any remaining orbs wlll continue on and try to seek out another target
benefits of such Items whenever you like.
Hexes such as these, that tamper with life Itself, are partlcularly abhorred. If It cannot be observed, It does not exlst. Certainly a common conception,
but one with far too many exceptions In this world.
A Hex that casts a dark flame upon the corpses of fallen enemies, causing
them to combUst violently. Casting this spell near a recently defeated enemy Numbness ls a very useful Hex, because once cast. it reduces all Incoming
will cause them to explode a few moments later for tremendous damage. damage by 36% for 20 seconds. While the reduction In damage doesn't mean
It's a very situation al spell because It requires dead bodies nearby In order to that you should abandon defense altogether, It does allow you to be slightly
work, which means that If the bodies of the enemies you're factno disappear more aggressive than you may have otherwise been. As you may expect, such
when you kill them, this spell wlll be of no use. While that does limit the areas a useful spell does come with downsides, and In this Instance, as soon as It
that you can use the spell, In areas that you can use It, It can be extremely Is cast, the peripheries of the screen wlll darken and you'll essentlally have
effective, especially against Invaders. tunnel vision for the duration. AgalllSt most enemies you should be able to
manipulate the camera enough to keep them In your narrow field of view, but
If you wait or lure an Invading pleyer Into an area where you have previously against faster enemies and evasive human opponents, losing sight of them Is
killed a lot of enemies that leave their bodies, you'll be able to set a very a very distinct posslblllty.
deadly trap for when they catch up to you. All of the bodles do detonate
at the same time, however, so a well timed roll can still avoid all damage.
Fortunately, however. the spell does not consume the body after It explodes,
so you can keep castll"IIJ It again and again In the same area thanks to the large Bil g SCRAPS OF LIFE
B
number of uses.
SJ 1 8 1112 Uses 4 4 4
Acquired from Gutter (P), Cromwell the Pardoner (Ml
6 5 6 6 7
·, 16 heretic Navlaan was executed alol"IIJ with his entire village, and the mere
utterance of his name became a crime. Some say It was because he sought
Acquired from Felkln the Outcast (M) to restore the banned art of resurrection.
•
Felkln the Outcast applied his art to transform Magic Weapon Into a hex. Similar to the Firestorm Pyromancy, soul pillars will erupt from the ground In
Those who choose the path of dark are admonished by all manner of a large area once you cast this spell. Numerous pillars will contlnue to erupt
sorcerers. But this does not stop the curious from being drawn to this from the ground for 8 seconds after you cast It, and unlike Firestorm you'll
strangely alluring craft be able to start moving before the spell has run Its course. Each pillar does
reasonable damage, which Is a good thing because the location that the pillars
Dark Weapon Imbues the weapon In the other hand to the Staff with dark erupt from Is random within the area of the spell, so you never know exactly
energy. While this spell ls active, the weapon that It's cast on will gain 50 what you'll hit, or how many times.
dark attack, and you'll get an overall Increase of 30% to dark damage for 90
seconds. Very ff1W things In the game are resistant to Dark, so using this Hex Each pillar does not have a very large area of effect either, so you'll have to
on your weapon can greatly Increase your damage In many areas of the game. hope that one pops up very close to your Intended target. Of course If that
target happens to be a large boss, you can expect to Inflict a heavy amount
of damage. The relatlvely low requirements for this Hex also mean that It can
WHISPER OF DESPAIR be a viable option for players that are not fully Invested In upgrading both
fii 1 6 24 II 18 Uses 2 2 2 3 3 3 4 4 4 5 Intelligence and Faith.
Acquired from Grave of Saints (P)
A hex that releases verbose darkness. The Dark blankets the world In black.
A thing of tranquility, a thing serene.
Casting Whisper of Despair will launch a slow moving skull at the enemy, low-
r.
la
• U
DARKSTORM
2 12 II 21 Usu 3 3 3 4 4 4
Acquired from Magerold of Lanaflr (M), Darkdlver Grandahl (M)
5 5 5 6
erlng their defense by 100 on Impact, with the effect lasting for 30 seconds. An esoteric spell created by Navlaan, the Infamous exiled sorcerer. The
Although It has a slow cast time, Whisper of Despair can be cast from long heretic Navlaan was executed along with his entire village, and the mere
ranoe and will home In on the targeted enemy somewhat, so as long as you're utterance of his name became a crime. Some say It was because he sought
plannlng ahead, you can generally use It quite safely. It's also worth noting that to restore the banned art of resurrection.
the effect can be applied to most bosses In the game, so If you're planning
on tackling one using melee attacks, this spell can make things conslderaolv Casting Darkstorm wlll create a vortex of dark orbs that spin around you
easier for you. Slmllarly, It can be very effective when used during Invasions, while gradually moving outwards, and any enemy caught within the radius of
where lowering an opposing player's defense so slgnlflcantly will undoubtedly this spell will take huge amounts of damage from the continuously striking
give you an edge. orbs until they dissipate. Caution must be undertaken When using this spell,
however, as not only does It have a long cast time, but you wlll be unable to
mow for nearly the entire duratlon of the spell. Unfortunately that means that
the spell will be extremely difficult and dangerous to use on other human op-
3 35 27 UsH 4 ponents, since you'll rarely have enough time to cast It. Relegatlng this spell to
prlmarlly a boss fighting toot, however, Is not necessarily a bad thing, because
Acquired from Strald of Olaphls (M)
• It Just so happens to excel at that
The hexer Gllleah took no apprentice, and It Is unclear how his spells were
passed down. It Is even possible that hexes originated from another source
altogether. RESONANT SOUL
Repel wlll cover you In a mysterious dark sphere, and for 1.5 seconds after the
• 2 U 10 g ia Uses 20 21 22 23 24 25 26 27 28 30
Initial cast you will be totally Immune to all damage. Because the lnvulnerabll- Acquired from Pilgrims of Dark (Lvl. 1) (C)
lty window Is so small, this spell ls best used when you can Identify an lncom-
ll"IIJ attack early enoUtJh to still have time to cast It Some boss attacks will fall
Into this category, but more lmportantlY. It should be used during Invasions to
easily evade some of the slower, more powerful spells.
Acquired from Pilgrims of Dark (Lvl. 2) (C)
TWISTED BARRICADE
• 2 a 38 II 25 Uses 2 2 2 3 3 3 4 4 4 5
Acquired from Doors or Pharros (P) ~ 4 U 30 II 47 Uses 3
Hexer Gllleah never took an apprentice, making It unclear how his spells
were passed down. It Is even posslble that hexes came from another
~Ji Acquired from Pilgrims of Dark (Lvl. 3) (C)
A hex that distorts the power of life.
source entirely.
The Resonant Soul family of spells emit a dark mass of energy that gets fired
Twisted Barricade Is very similar to the Repel spell, but Instead of grantlno
you full Immunity, you will gain the ability to deflect all spells for 1.5 seconds. directly towards the targeted area. They all haw a slow Initial casting time,
but the projectile Itself moves fairly quickly once It gets going. Each version of
Most of the attacks that give you enoUtJh warning to actually cast this spell will
be other spells, so having the ability to deflect them can be extremely useful. the spell deals a good amount of damage for the number of uses you get, but
unfortunately, getting the best damage out of the spell requires souls.
While deflected spells never return directly to their casters, sometimes you
can get lucky and a deflection will go your way. All of these spells can be cast even If you do not have any souls, but the
damage they do will be significantly less. Resonant Soul requires 100 souls,
Great Resonant Soul requires 600 souls, and Climax will use up every single
soul you have on you at the time. To compound the harshness of Cllmax's
Soul requirement, using anything over 6000 Souls to cast It will not actually
result In any more damage, so you need to be extremely careful about when
you choose to use It When you do spend SOUis to caste these spells they do
Inflict a decent amount of damage, so If you have the SOuls to spare they can
be a very deadly spell.
. '
A hex developed Independently by Outcast Felkln. Something gained,
something lost.
This distorted dark, brewed by hexers, drains the life-force of those who
touch It. I
Resonant Flesh will temporarily Increase your max HP at the cost of souls. If Casting Ufedraln Patch Wiii release a swirling mass of dark energy that comes
you have little to no Souls on you when you cast this spell, you'll barely notice to rest a short distance In front of you and stays In place for B seconds. Any-
your health bar Increase at all, and that tiny Increase will only last 30 seconds. thing that comes In contact with this mass of energy will start taking constant
If you have enough souls so that the spell can take the 2000 that It requires, damage untll they move out of It, and that Includes you; make sure you have
however. the Increase In health Is around 20% and It will last for a full 60 plenty of space when casting this spell, because If you get caught within It
seconds. It should be noted, that while you technically h811e enough uses, the you'll start taking the same damage you wanted to Inflict on the enemy.
effect of Resonant Soul does not actually stack on top of Itself, but It will stack
on top of the effect brought on by other Items or equipment that Increase your The amount of damage done by the spell ls dependent on the number of
Souls that are awilable when you cast It, with 3000 being the highest amount
health.
It will take. You can also have multiple Ufedraln Patches out at the same time,
you can use them to effect111ely block access to area Is you wish. The long
RESONANT WEAPON casting time does mean, however, that using In the heat of battle will be
- • 2 H 15 II 24 Uses 2 2 2 3 3 3 4 4 4 5
extremely difficult.
As with other Resonant Hexes, Resonant Weapon will require Souls to reap - Acquired from Darkdlver Granda hi (M)
the biggest benefits, which In this Instance r9\IOIVe around Imbuing the A hex created by an ostracized cleric. This hex, born of Jealousy and
weapon In the other hand with the dark element At the lower end of the humlllatlon, Is a locus of dark thoughts. The very things that reflect the true
boost when you have little to no Souls when you cast the spell, you will still essence of life Itself.
get the equlwlent of 60 dark attack power added to your weapon, on top of an
extra 10% dark element damage, but these effects will only last 10 seconds. Profound Still unleashes a wave of dark energy In an area around you, and any
enemies caught within the range of the wave will be unable to cast any spells
For maximum effect you will need to sacrifice 2000 Souls, at which point the
dark element damage will go up by 60% along With the 60 dark attaclc, and the for a full 30 seconds. Being able to totally take away the arsenal of opposing
speilcasters, even If only for a short time, can be an extremely wluable tool
effects wlll last for 60 seconds.
to have, and can easlly give you the upper hand during Invasions against that
type of opponent. It does h811e a very long casting time, however, so catching
opponents within Its reach wlll take some planning and forethought.
CONSUMABLES
While Consumable items are more commonplace than their unique enemy at bay, knowing what to assign to your quick-select slots and
brethren, they are undeniably vital to your survival in Drangleic. when to use them could be the only thing that separates you from
From recovery items for survival to offensive items to keep the being affluent in Souls to being a Soul pauper.
RECOVERY ITEMS
Unlike in the original Dark Souls, recovery items outside of Estus ELIZA BE ru MUSHROOM
Flasks are much more commonplace here, so it's important not to Item Effect Restores 2000 HP CNer 44 seconds
be stingy in their use. Don't try to conserve your Lifegems in the Specially treated dried mushroom. Creal8s a euptxiric sensation \'ltien ingested, and
thinking that the next Bonfire is just round the corner; you'll never restor9S a large amount of HP owr time. Saint Elizabeth d9l'Oted her Ufe to helping the
needy by concocting medicine and potions. It's thought her great virtue was matched only
make it to that Bonfire if you do. by I\Qr sub! lmG b11:1 uty. but who can say no.v1
TWILIGHT HERB
HUMAN EFFIGY Item Effect Restores 60% of total number of spell uses
Item Effect Use to reverse Hollowing, or burn at a Bonfire to block certain
types of lnvaslon Agr.iy herb that grO\YS hidden among the rocky surfaais of tall mountains. Restores a
number of spell uses. There is no end to the scores of people who risk 6fe and limb to
A warm. soft. shadow1ikii effigy. Use this hiim to riiwrse Hollowing. It also weakens forage for this valuable herb, which led to a banning of hs harwst in som11 regions.
the links to otl\Qr wo~ds. p!WQnting invasions and most cooperation. f'Qer closiily at an
effigy, and one bQQi ns to pere11iw a human form, but whose form it tak1;1S depends on the
person looking. WILTED DUSK HERB
Item Effect Restores 70% of total number of spell uses
LIFEGEM A wilted and faded stalk of dusk herb. Restores a great deal of spell usss, A dusk herb in
bloom worjs wonders, but wil wilt in the blink of an r,ye. Needless to say, finding such an
Item Effect Restores 500 HP over 11 seconds
herb is of the utmost difficulty.
Small stone made up of crystallized souls. Gradually r9Stor9S a small amount of HP. Often
found near abandoned corpses, as if it were what remains of the soul.
P<.)I SON M<.)SS
........~..·. ,
~.,.-:-;""-..
~ ~ Item Effect Reduces poison build-up and cures poison
RADIAN r LI FEGEM , •. • r · ~
Item Effect Restores 860 HP over 19 seconds • A fainti'f poisonous clump of moss. \Jlihlll'l ingested, it counteracts poison and cl11anses
one's insides. If enouiih pcison builds up in the body to break out and cause poisoning,
Stone made up of orystallimd souls. Gradually restores HP.The dull g6mmer of these your HP will start to decreasG. If you wish to stay alive. you would do wGII to keep a
mysl8rious stones brightens whh the passage of time. supply close to l"gnct
A blessed charm. Cures poison and greatly restores HP. A rare, ancient charm that is Holy water endo,.ved with a divine blessing. Cures status elfects and fully restores
s.aid to be endcmed wilh the po,.wr of dragons. It is not clear whether it is a m:in-made HP. Wolter blessed by an ancient goddess. Her name ls long forgotten. and the Magic
creafon. or of some olher nature. AcadQO'Tf of Melfia denies ewn har ;xistence. In any age, there are those who refuse to
see roason. It is their meddling that distorts the tMh.
ROUGE WArER
SMALL SMOOTH & SILKY STONE
Item Ettect Restores 860 HP and 60% of spell uses
Item Effect A smooth and silky stone. Restores 10% of HP when used, or
Crimson water of unkno,.vn origin. RllSlores HP and spell uses. Though kno,.vn to some as can be traded to Dyna & Tlllo
red holy water. not 6Wryone ackncmledges its holy status.
A smooth and silky stone. Use to slightly restore HP.The shine of this stone is no ordinary
polish. and can only be achi6Wd owr a long period. Some in this land are in sggrch of
0 CRIMSON WATER such stones.
SOUL ITEMS
Common Soul items can be very useful when you are running low on Souls. Seen a particu-
larly useful Ring or need to strengthen that piece of armor just one more level? Consume a
few Soul items. Remember, only use them just before you spend them to avoid losing your
Souls. You can also use these from your Inventory menu all at once to save time instead of
using them one by one via a quick-select item slot.
•
.
. .'
Soul of a proud Undead ltnight who has long ago gone Hollo,.v. Use to acquire m:iny souls. SOUL OF A GIANT
·.. Th11 soul is th11 sourc11 of all lif11. and ewn in undeath, or hollo\'Ang, th11 mind seeks souls. Item Effect The soul possessed by a Giant. Use to acquire 10000 Souls, or
wlll lowerVendrlck's defense while In Inventory
The soul of a Giant who came to conquer Ora ngleic. VI.Ill the Giants' resentment for Iha
King be pacified In death. or only Gmboldened? can be used to acquire souls. only ...
Boss SOULS
OFFENSIVE ITEMS
CORROSIVE URN
Fl REB<.1MB Item Effect Uses acid to destroy equipment
Item Effect Explodes, Inflicting fire damage
Bisqll9 urn fined with blade pO\Wer. Explodes, inflicting fire damage. Though this urn
is a crude and commonplace weapon. it OW9S its continued usage to its simpicity and
effectivenGSs In a 1,grlgty of situations.
' .. Um filled with secretions of giant corrcslvs ants. Powerful add inflicts damaoe on
equipmgnt. G lant anthUls creatCld by thg corrosive ants I ing the horizon of the dgsen land
of Jugo. Ant lar1,ge are consldergd a delicacy. but he who enters an anthill uninvited will
have th11ir flesh melted to thg bong.
LACERATING KNIFE
LIGHTNING URN
HEXING URN
Item Effect Explodes, lnfllctlng dark damage
Hexed black lacquer urn. Explodes. inflicting dark damage. VI.Ith the dark an of hexing
sticdy forblddgn. who would darg fill an urn with such power? Tog vr;,ry origins of the an
,~. - .
DUNG PIE
Item Effect Poisons foes, but also affects oneself
A large axcrement. Still rath;r warm. Throw at enemy to cause rapid onsat of poison, but
you too will be subjected to the samg bang. Most warriors are loath to coma n9ar a thirY,l
like this. much 19SS carry It around, but therein W9S the advantage.
;irg unclear. Y9t another reason hexing is !Qarcid.
Green we9d shaped like a leafy flow"4'. Tempoorily boosts stamina rec0\/9ry sp99d. At one
point, this hQrb was awided due to Its unusually bitter tiste. but once its effec1S bGCame GOLD PINE RESIN
known. it was harwsl9d to near axtinction l7t merchants. NOIY, only gxceptionally r-re.
Item Effect Boosts exlsUng element by 30% and adds 60 to lightning
wild spooimens of this plant are left.
attack value of the right-hand weapon for 90 seconds
A rare pine resin with a golden glint. Appli;s lightning to right.hand weapon. The aff9Cled
SMALL BLUE BURR weapon inflicts lightning damage for a short time. Particularty effective against foes who
Item Effect Boosts magic DEF by 15% for 90 seconds ar; r;sistant to magic and fir9.
A small blu9 burr. Tirnporarily boosts magic d9fense. Th9s9 burrs bloom magnific9ntly
on a shrub ewry 1- )'llars, their color and effllct d9termined l7t soil quallty and r9C9nt CHARCOAL PINE RESIN
W9ilther. Knc,.,;n to haw b9Gn used in rltuals long ago.
Item Effect Boosts existing element by 30% and adds 60 to fire attack
value of right-hand weapon for 90 seconds
SMALL YELLOW BURR Blade d'larcoal~ike pine resin. Appfies fire to right-hand weapon. The affecl9d weapon
Item Effect Boosts lightning DEF by 16% for 90 seconds i nflic1S fire damage for a short tima. Particularly effectiv9 against anamies vulnerable to
fire. such as Undead or b9asts.
A small )'llll OIY burr. Temporarily boosts lightning dllfenSII. Thgse burrs bloom magnificently
on a shrub awry few )'llars, their color and afflict d9termined l7t so~ quallty and r9e9nt
weather. KnOl'ln to haw been used in rituals long ago. DARK PINE RESIN
Item Effect Boosts exlsUng element by 30% and adds 60 to dark attack
value of right-hand weapon for 90 seconds
SMALL ORANGE BURR
Item Effect Boosts fire DEF by 16% for 90 seconds H9Xlld pine rasin. Applies dark flame to right-hand weapon. The affected waapon inflicts
dark damage for a short time. Particularty effec1ive against enamies that fear dark, such as
A small orang9 burr. Tempoorily boosts fire defllns9. Th9s9 burrs bloom magnWk:ently clerics and magical creattKes.
on a shrub ewry few ygars. their color and effect dlll9rmined l7t so~ quallty and r9C9nt
weather. Kn01Yn to haw been used in rituals long ago.
R<.1TTEN PINE RESIN
DARK TROCHES
.. {{•·. -·1 Item Effect Boosts exlsUng element by 60% and adds 20 to poison attack
.~~· ·.....-" ,'
value of right-hand weapon for 90 seconds
Item Effect Boosts dark DEF by 16% for 90 seconds \.,. . /
This Rott9n Pine Resin has gone poisonous. AppliCIS poison to right-hand weapon.
Troches with an ine)(plicably pungent odor. Temporarily boosts dark defense. \49rbal Pl:>isoned foes slowly lose HP owr time.
histories often mi;nlion Saint l:lilllb&th; her uniquely concocted medicines and potions are
stil I widely used today.
BLEEDING SERUM
Item Effect Boosts exlsUng element by 60% and adds 20 to bleed attack
COMMON FRUIT value of right-hand weapon for 90 seconds
Item Effect Boosts poison DEF by 20% for 90 seconds
A jar of carnivorous plant secretions. Applies bleeding effect to right.hand w1iapon.
A spotted fruit. Temporarily boosts poison resist. This common fruit has no taste. but when Ble9ding foes' max HP is IOIYGf9d.
facing a true test of mettl9. its b9n9fi1S could makQ the differenc:G b9tw9Gn life and death.
MULTIPLAYER ITEMS
These items are largely used to interact with other players when playing online. Whether
invading or co-operating, entering the worlds of other Undead Is one of the most important
aspects of Dark Souls II.
Item Effect Leave summon sign : AlioWs you to enter another game as Item Effect Leave Invasion sign: Allows you to enter another game as a
a friendly White Phantom (Gold Phantom If part of the Heirs of the Sun Dark Spirit
Covenant)
Online play item. Leave ir,.,asion sign. Be summonad to anothllf wo~d as a dark spiri~
Online play Item. Legve summon sign. Be summoned as a phantom to another world in and def11at the summoner to acquira a Token of Spite. Somg Undead pm;vere along th9
order to help that world's master for a c:Grtaln time. 'rou will b9 r!l>varded with a Tok;n of honorabla path QYQn altar crossing into the dark. Tha Rad Sign Soapstone is for them.
Rdelity for suoogssfully assisting the other playgr. The flow of timg is distorted in th9SCI
lands, and the White Sign Soapstone allows Undllad to assist on11 anoth;r.
Q.
.....
'
Acquired from Dragon Remnants (C)
Item Effect Invade a world with a dragon scale: Allows you to Invade a
player that has a Dragon Scale which you can take upon defeating them
Item Effect Enemies react to Invaders from other worlds; Makes enemies
attack Invading players
Online play ltGm. Mak.es enemies react to inv.lders. Vvhen the giants fell. 1hQ'f grllW into
Online pay item. lnv.ide a world with a Dragon Scal11 to daim the scale from its master. If great trees. Death is not the end. for any1hing that has QVQr OOCQ liVGd remains a part of a
our human flesh is our greatest weakness. then those who seek a form that imitates the great cycle of regeneration. But what of 1hose outside of the cycle!
a ndent dragons are the true \Qnguard.
CHAMPION'S TABLET
BLACK SEPARATION CRYSTAL Acquired from Victor's Stone In Majula
Acquired from Default Item
Item Effect View the names of glorious champions: Use this when
Item Effect Banish phantoms, return to your world: No other details onllne to view the rankings of other players belonging to the company of
Champions Covenant
A symbol of farewells that has bean passed oown since time immemorial. The crystal
sends phantoms back to their hom9S. or sends you back to yours. lM'lather anding in hopg Online pla'f itGm. Shows the names of the greatest victors ol 1he Company of Champions
or despeir. enooun!Qrs are valuable QXPertences. Bl!Ware lickle use of this i!Qm. COIIQnant. This tablet, chiseled from the "1ctor's Stone. is engraved wi1h the names of the
brave warriors who have offered the most awestones. as if they were epitaphs, honoring
their llv9S.
DRIED FINGERS
Ac qui red from Un dead Crypt (Pl
CRUSH ED EYE ORB
Item Effect Dried fingers with multiple knuokles: Greatly reduces the Acquired from Undead Crypt (Pl, Iron Keep (P)
period of time between Invasions so that other players can Invade your
world more frequently. Item Effect Invade world of a traitor: Lets you Invade the world of the
Nameless Usurper, ucia
Dried lingers with multiple knuckles. ShrivGied, but radiating a pecufiarwarmth. By the
number of knuckles. it couldn't h:ive been human. but perhaps some qulllSlions are blllSI A crushed eye orb with an unfocused gaze. The aushed QY9 writh9S unsteadily, in search
left unasked. of dishonorable miscreants. Where are 1he fiends. where are they ...
MISCELLANEOUS ITEMS
Some of the most important items in the game fall in this category, like the Soul Vessel.
Make sure you make use of all of them when you find them, and don't let them gather dust
in your Inventory. Of particular note are Pharros' Lockstones and Fragrant Branches of Yore;
these will grant you access to paths and characters that you would otherwise miss out on.
RUBBISH
TORCH
Item Effect • Has no value· I
Item Effect "Light on sconces or bonfires for Illumination." Each Torch
'
A piece of rubbish that is good for nothing. One man's rubbish is another man's riches. for collected acids +3 min to total time, unless you have O time, collected Torch
value, is in the eye of the beholder. But utiltyis anothllf matter. and lhis has none. then adds +6 min
A torch made by soaking the end of a long sdck in pine resin. Light the torch on the fire
SIMPLEfON's SPICE of a sconce to illuminate areas for a shat time. Find new torches to extend this period.
Torlhes can ewn be lit on bonfires. the flames of which do not normally set objects alight
Item Effect "Lowers required Intelligence by 1 for chosen spell." Speak to dU9 to th9 coaling of th9 bones usgd to fu911hem.
Magerold of Lanaflr In Iron Keep to Infuse Spice Into a spell
A spice exuding a peculiar aroma. A spQI I demands devotion from its caster. but using
this spiCII makllS a chosen spell attainable with 1 less intQllig'1flce. W~I only work with
assistance from a amain person. The spice dollS not raise one's intelligence. but only
obfuscat;s the requiroment.
COVENANT ITEMS
While many Covenants are related to activities that don't require items to rank them up,
some still do. Others still require you to hold a certain item before they will even let you Join
them. This list will tell you what's what.
Item Effect Proof of helplng another world's master (recovers host's HP): Item Effect Medal to offer to Altar of Sunlight: Used to Increase devotion
Used to Join Blue Sentinels Covenant As recovery Item, lasts 6 sec to to Heirs of the Sun Covenant
restore 360 HP
A medal depicting the sun. Offer it to the altar to stnmgth9n 1he bond with your covenant.
Token recognizing that the a.vner has trawled worlds to help others. Whgn in olher ThQ slight warmth of thQ medal makes valor trim within one's bosom. The braw fighters
wo~ds, it can also be used to restore the master of the world's HP. but this is only a who bore 1hese meda Is :are gone. but the sun newr sets. On this day begins lhe contest
secondary effect of the item. Simply carrying these tokens shows the deplh of the to find the Sun's ruest son.
holder's fidelity.
DRAGON SCALE
TOKEN OF SPITE Acquired from Aldla's Keep (Pl, Dark Spirit: Dragonfang Villard (El, Dragon
Acquired from Succeed In Invasion multlplayer endeavor. Grave of Saints Knight (E). Invade another player using Dragon Eye and defeat them
(Pl
Item Effect Scale to offer to the dragon: Used to increase devotlon to
Item Effect Proof of defeating another world's master (remains until death Dragon Remnants covenant
or transportation): Used to Join Brotherhood of Blood Covenant
A scale from the body of an anci11nt dragon. Offer to the dragon to bring your own flesh
Token recogniZing that the a.vngr has traveled worlds to defeat others. IM'l'1fl used .. closer to that of th9 eternal ancient dragon. Touching an ancloot dragon scale gives one
you are more litcllly to summon invaders from other worlds for a period of time. Simply a glimpse into the abyss. Betiewrs in the dragon wiU rise abow this petty COfP()real
carrying these tokens shows the t:ittemess of lhe grudges the holder has accumulated. GXistence.
These are vital items that you can only ever have one of, and can
;' Acquired from Dranglelc Castle (P)
•
! ~- . HOUSE KEY
Acquired from Cartographer Cale (0)
Acquired from Petrified Lion Warrior IE)
Item Effect A key shaped like the fang of a beast, opens door to
/ Item Effect Opens the abandoned house In Ma]ula
Weaponsmlth Ornlfex
A strange key shaped lilcQ a wild bGast's fang. What manner ot dilettante would create
KJ1,/ to the abandoned house in Maj~a. Received trom Cale the Cartographer. In the past, such a key, and what might it unlock?
Majula served as a dumping ground for horrible things. but is to« a gathering place tor
those with no better place to go. It seems this house in Majula was the final home for a
tew such souls. TSELDORA DEN KEY
Acquired from Mild-Mannered Pate (OJ, Creighton the Wanderer (0), Duke
SOLDIER KEY Tseldora (0)
Acquired from The Last Giant (E) Item Effect Opens the den In Brlghtstone Cove Tseldora
Item Effect Opens soldier's door In the Forest of Giants KJ1,J to thCI den in Brights tone Cove Tseldora. Th9 fools that wnture into Tseldora, unaware of
the ancient deeds that still haunt the oove. are transtigured into unspggkable malformations.
K(I{ to th9 soldier's door In lhe Forest ot Fallen Giants. A fort was erected in the forest to
face the Giants. but now the soldiers are lost and HoRowed. They are gntQQbled. but not
without honor. and continue to steadfastly dQfend their country. ALOIA KEY
Acquired from Aid la's Keep (Pl
v , '·
,..... BASTll l E KEY
Acquired from The Lost Bastille (P)
Item Effect Opens the mansion In Aldla
KJ1,J used in the mansion of AJdia. King Vendrick condemned his own elder brother to the
·i
~
Item Effect Opens cells of the Lost Bastll le
K(I{ to the Clllls of the Lost B.i still11. Long ago, a bas ti lie lord. driven to desp11ration by the
mansion. They both sought the trulh, but through different means, and their fervor meant
the 91/Qntual wilhering of their famWial ties.
rapid spread ot curs11 aaoss the land, began to se11 each subjCICt as a carrier ot the blight,
and locked them .m.rt in droves. This entire bastille was turned into a prison, and left LADDER Ml NIATURE
abandoned to rot with its prisoners. Acquired from Laddersmlth Gilligan (Ml
Item Effect Key tossed Into the Gutter. opens doors there GIANT'S KINSHIP
Acquired from Giant Lord (El
KJ1,/ found in the Guner. Intricately designed, but of unkno¥.T1 origin. All manner of terrible
things haw been cast into the Gutter in Majula, forming a set1!ement of filth and chaos. Item Effect Grants access to the throne room beneath the castle
Each king has his rightful throne. And when he sits upon It, he sees what he chooses to
see. Or perhaps, it is the throne. which shows the king only what he wants.
402 DARK SOULS 11 COLLECTOR'S EDITION GUI DE
RINGS DARK UARTZ RING (+l/+2)
Acquired from Rosa beth of Metfia (Ml. + 1: Duke Tseldora (El. +2: Leydla
Witch (E)
With the addition of being able to equip two more Rings in Dark Item Effect Increases dark defense by 6/8/10%
Souls II, for a total of four, comes new possibilities. Rings can A ring bestcmed upon students of a cllft:lin standard at the Mllffian MagicAcadcimy. Its
enhance every aspect of your character, no matter the class or style dark~nlused quartz increas9S dark defense. Pyromancer Glod(en was criticized for crafting
these replicas, but it is wet I kncmn that they h:ive sawd the life of many a trawler.
you play. Be sure to try out a new Ring whenever you find one to
see if it suits your play style.
POISONBlrE RING
Acquired from Earthen Peal< (P), Harvest Valley (Pl, Cromwell the Pardoner
LIFE RING <+l/+2>
(M)
Acquired from Forest of Fallen Giants (Pl. + 1: Iron Keep (P), +2: Shrine of
Amana (P) Item Effect Increases poison resistance by 16%
Item Ettect Raises maximum HP by 517.6/12.6% One of sCM1ral • bite" rings, known for their peculiar d9Sign. Increases poison resistance.
The similar, oddly disturbing d9Sign of th9S8 rings suggests a ccmmon source. Whoewr
AA old rino set with a red jllW91. Raises maximum HP. Each ring has a different power. and the master craftsman was, he cleaMy knew his trade.
ewn very modestrings can be! a grggt boon on a perilous journey.
BLOODBITE RING
CHLORANTHY RING (+l/+2) Acquired from CrorrMtell the Pardoner (Ml. Waf of Blue (C)
Acquired from Forest of Fallen Giants (P), + 1: Shaded Woods (P), +2:
Executioner's Charlot (El (NG+ only) Item Effect Increases bleeding resistance by 16%
Item Ettect Increases stamina recovery rate by 3.6{5.6/8.5% recovery One of sllVl!ral • bite" rings, kna.vn for their peculiar design. Increases bleeding resistance.
The similar, oddly disturbing d9Sign of th9S9 rings suggests a ccmmon source. Whoever
speed the master craftsman was. he clQ:IMy knew his trade.
The ring is named for its decorative gr91ln blossom. but its lustl!f is long since faded.
Raises stamina recovgry speed.
CURSERITE RING
Acquired from crorrweu the Pardoner (Ml, Maoerold of Lanaflr (Ml
ROYAL S<.)LDIER'S RING (+1/+2)
Item Effect Increases curse resistance by 40%
Acquired from No.Man's Wharf (P), + 1: Dranglelc Castle (P), +2: Velstadt,
the Royal Aegis (E) (NG+ only) One or sCM1ral "Me" rings, known for their peculiar d9Sign. Increases curse r9Sistance.
The similar. oddly disturbing d9Sign or th9S8 rings suggests a ccmmon source. Whoewr
Item Ettect Increases maximum load by 10/12/16% the master craftsman was, he cleaMy knew his trade.
A ring bc!aring a soldil!f's seal. Increases the load that can be carried. These rings were
granted to warriors who distinouished themselves in the service of King Vendrick. The king BRACING KNUCKLE RING (+1/+2)
favored simple warriors who staked their gvery ba111e on strength alone.
Acquired from Lost Bastllle (Pl, + 1: Chancellor Wellager (M), +2: Undead
Crypt (Pl
FIRST DRAGON RING <SECOND/THIRD)
Item Effect Reduce weapon degradation by 20/36160%, armor degradation
Acquired from Company of Champions (Cl, Second: Manscorplon Tari< (Q),
Third: Dragon Shrine (Pl by 20/26146%, ring degradation by 20/26146%
Knuckle ring worn bf Rhoy the Explorer. Slows equipment degradation. l:xpensiv11, flashy
Item Ettect Increases HP by 3/6(7.6%, stamina by 6/10/12.6%, and g9:lr will not a>Nays make life easier for you. Sometimes. you just n91ld your tried ..md-trus
maximum load by 6/10/12.6% equipment to last the long haul.
A dragon signet ring. Grants its bciarer the protection of dragons. lncrciases HP. stmina ..
and maximum load. but is easil'f broken. Raulmond, knight of Orangleic. SQrvQd the ASH KNUCKLE RI NG
king tr( guarding the rcrt until his own dQmiSQ, and was said to have cherished this ring
throughout his life of serllice. Acquired from GrSl/e of Saints (P)
Item Effect Increases petrification resistance by 40%
RING OF STEEL PROTECTION (+1/+2)
Knuckle ring worn bf Rhoy the l:xplorer. lncrciases petrWication resistance. f'Qtlilication is
Acquired from Crestfallen Saulden (OJ, + 1: Lucatlel of Mlrrah (0), +2: tantamount to dciath, and ifl that sense. this knuckle ring is a dlarm that may saw your
Looking Glass Knight (E) (NG+ only) life.
~':"' OLD LEO RING A modest but inexplicably disturbing ring. Absorb HP for eech enemy defeated. Peer too
closely at the rare stone that forms the aye of this ring, and things that writhe and stir m7(
:i";'fi>i • Acquired from Old Drai;ionslayer (El come into locus.
~~~;.
-"r ,, Item Effect Strengthens thrust weapon counter attacks by 12.5%
The beloved ring of a dragon.slaying knight. Strengthens thrust ,veapon counter attacks.
RI NG OF RESTORATION
Aftgr many years of use. the ring's face has wom down. but close inspection reveals an Acquired from Fofest of Fallen Giants (P)
engraved lion.
Item Effect Restores 3 HP every 1.5 seconds
RING OF SOUL PROTECTION A protective ring passed do>,vn in House Osteria. Gradually restores HP. In the sacred land
of Lindell. this ring symboized prosperity and longevity for the great House Osteria. But
Acquired from The Gutter (Pl, Vengarl of Forossa (Ml the ring is fragile and breaks eesily, as if It hates being taken for granted.
Item Effect Do not turn Hollow or lose Souls upon death, Immune to
petrification. Breaks when activated but can be repaired for 6000 Souls RING OF BINDING
Divine ring that watches over one's soul. Created by Ivory Rhones. sage of lindQlt. Its Acquired from Cathedral of Blue (P)
great protectiw po>,ver will protect you from any loss upon death or petrification. but af!Qr
its po>,ver is spenl the ring will breGlk. Item Effect Limits HP reduction when Hollowing by 26%, and stops HP
reduction at 80% of max Instead of 50%
RING OF LI FE PROTECTION An unusual ring of unkno>,vn orioin. Limits the wggre(s HP reduction when Hollo>,v. Alas,
this ring will not make you human. What is lost is not easily retri9V9d.
Acquired from No-man's Wharf (P), Shaded Wlods (P), Felkln the Outcast (M)
Item Effect Do not turn Hollow or lose Souls upon any death other than SI LVERCAT RI NG
petrification. Breaks when activated but can be repaired for 3000 Souls Acquired from Sweet Shalquolr (Ml
~
I
Divine ring that watches over one's life. Crea!Qd by the students of !wry Rhones. sage of
Undelt Its great protectiw power will protect you from any loss upon dealt\ but alter its Item Effect Reduces damage from falling from any height except a lethal
power is spent 1he ring will break. drop
Silver ring depicting a leaping felin9. Reduc9S damag9 from lalli ng. Leoend has It 1hat
when cats gro>,v old. a force brCIWs within them. and th,ay are rQbom as something nQ\11.
LINGERING DRAGONCREST RING (+1/+2)
Acquired from Strald of Olaphls (M), +1: Desert Sorceress (E), +2: Defeat
100 Dark Spirits REDEYE RING
Acquired from Sweet Shalquolr (Ml
Item Effect Extends length of spell effects by 16/26/40%
Item Effect Easler to be detected by enemies
A ring used long, long ago in a land that 9Xisted where Orangleic does now. Extends
length of spell effect. Pr9Sumably, 1his ring was usQd by a high sorcerer. but no proof of A cursed ring depicting a demon aye. Becomes easier to be detect9d by ernimies. II It is
sucll rgmains. tranq uillty that you seek, then you should never have left yrur home. If yru seek strife.
then lair enough, but no need to overdo it.
CLEAR BLUESTONE RING(+ l/+21
Acquired from Carhllllon of the Fold (M), +1: Shaded Woods (P), +2: GOWER'S RI NG OF PROTECTION
Skeleton Lords (El (NG+ only) Acquired from Shaded Woods (P) (NG+ only)
Item Effect Shortens spell casting time by 20/36/55% Item Effect Ignore Increased back:stab damage
A ring that b91onged to Fiorenza, 1he only truly mongyed merchant in Volgen. Shortens The ring of the assassin Gower, who has killed a haij-dozen kings. and sgygral
spell casting time. l='iorenza used his ricoos to buy up trinkets of luxury and rare distinguished clergymen. Reduces damage Ulken from behind. For an assassin, whose
callllClibles, but was ruined after years of exx:9Ssive debauchery. °'"" life is always at stake, the greatest liabiity is one's exposed back.
Ring of the Heirs to the Sun covenant. SlighUy increases miracle attack pow11r. Worship
RING OF THORNS ( + 1/+2) of the sun, ro« a lost belief, was onoe widespread amongst great warriors. Members of
this covenant can leaw their golden signs to be more easil'f summoned to join brethren
Acquired from Miid-Mannered Pate (0), + 1: Grave Warden Agdayne (M),
in Jolly cooperation.
+2: Invade and defeat the host player 1000 times
Item Effect Has a 30/50/70% chance of counter-attacking when damage VAN UISHfR'S SfAl
Is taken
Acquired from Company of Champions (C)
Ring gramed protection by Kremmel, god of St~gl11. Th11 ring's spikes drive into the
wearer's skin. so that each bla.Y taksn fuels spits toward the perpetrator. When damage is Item Effect covenant ring for Champions. Increase pare handed attack
taken, the ring retaliates and inflicts damage upon enemy. power
Ring of the Company of Champions cownant. Greatl'f increases attack pOWI!( of bare
DELICATE STRING hands. The souls of fallen heroes found .ilong the way salute those who scoff .it danger
and brawl'( SIIClk the harder path. Joining this covenant str11ngth;ns the enemies w~hin
Acquired from Titchy Gren (Ml 'll)Ur IVO~ci
Item Effect Increases chances of being Invaded
A sot\ string~iks ring tied around the finger. Makes It easier for invaders to find 'll)Ur world.
ANCIENT DRAGON SEAL
Who would create such a ring. and wtrf? Perhaps the answer is better left unknown. Acquired from Dragon Remnants (Cl
Item Effect covenant ring for would-be dragons. Estus Flask use restores
WHITE RING 60 HP more
Acquired from Sparkling Sisters Dyna & Tlllo (Ml
Ring of the Dragon Rll!'Tlnants covenant. SMQhtl'f incr11as11S Estus Flask HP rgcovery.
Item Effect Take the appearance of a white phantom Possessing a dragon scal11 is proof of ilS owners prowess. Strength should a~Yays
be displayed boldly, and metsd out justl'f. Members of the covenant who bear dragon
A precious ring which grants the prot9Clion of Quella, god of dreams. Makes Its wearer sea les can fight with one another. The survivor of the duel claims the dragon sea le of the
appear as a phantom misl11acfing invaders. He who sets the trap must be wary. For traps opponent.
are kna.Yn to spring upon their own11rs.
ABYSS SEAL
RING ()F WHISPERS Acquired from Piigrims of Dark (Cl
Acquired from sweet Shalquolr (Ml
Item Effect covenant ring for Pilgrims of Dark. Also Increases the power of
Item Effect Causes a sound when you're near enemies, and can be used Hexes by 20% at the cost of 30 HP per cast
to talk to ManscorplonTark
Ring of the Pilgrims of Dark coven.int. Increases the attack strength of hexes, but casting
Ring worn by Ahoy the Explorer. Hear the inner voices of surrounding foes. Useful for them reduces HP.What is dark? Perhaps we alJ9ildy know. We f9ar dark. ygt find solaoe in
locating hidden Mem IIIS. and perhaps for a fllw other things. as well. IL Those who Join this covenant can se; the hldd;n Dark Chasm
There are various possible ways to interact with NPCs in Dark Souls Revisit
11, and we'll go through them here in detail. Talking, listening and at- Visiting an NPC once is often not enough. As you progress through the
tacking can all have very different consequences when dealing with game. the NPCs' actions or dialogues will change- Merchants may of-
NPCs so it's important to consider your actions carefully around fer new items or services. for example, and certain magic instructors
them if you want to see each of their stories and quests through to will expand the lists of spells they can teach. It's always a good idea
their ends. to revisit an NPC If you happen to come back to his or her area, as you
never know what might have changed since your last visit.
Talk
The first and most important rule of interacting with NPCs is to talk Attack
to them. The "Talk" prompt will appear when you approach an NPC Nearly all NPCs in the game can be attacked and killed if so desired
with whom it is possible to start a conversation. Pressing the Talk - we promise we won't Judge. NPCs will usually forgive your first
button will either initiate a conversation or open a menu with several few attacks but can be expected to defend themselves if you persist
options from which to choose. If "Talk" is displayed as a choice in making your malign intentions clear to them. In Dark Souls II
within this menu, selecting it repeatedly will allow you to continue every choice carries a consequence; the consequences of alienating
your conversation with the NPC and ultimately advance his or her an NPC are not easily undone and you will be unable to engage in
storyline. The goal is to completely exhaust all of the NPC's unique normal interactions with them as long as they remain hostile to you.
dialogue, as this can often trigger them to move to a different loca- Angering an NPC to this point is permanent and resting at a bonfire
tion, give you gifts or offer their assistance in battle. or restarting the game will not quell their Ire. If your sins lie heavy
upon you, seek out the Pardoner. Cromwell - he will offer absolution
of your guilt and restore your standing with any hostile NPCs ... for a
price befitting your transgressions.
On the other hand. there are a few NPCs whom you may wish to
eliminate at the earliest opportunity in order to obtain special equip-
ment or prevent them from becoming bigger problems later on. In
the following entries for each N PC we will list their Drop Items - the
items they drop if you kill them. Look through these before attempt-
ing to assassinate a particular NPC and decide whether or not it's
worth the consequences. Bear in mind that while it is possible to
interact with many NPCs after their deaths by praying at their Tomb-
stones, it may no longer be possible to continue their storylines or
access their expanded interaction options.
If you find yourself unintentionally attacking NPCs when you put
your controller down. we would like to offer a helpful tip: open the
menu first! No combat inputs will be recognized with the menu
open, allowing you to set your controller aside without fear of ac-
cidentally turning your favorite Merchant hostile.
uo----~
the goods or services you need is crucial to adequate preparation for
the challenges ahead. The universal currency in Drangleic is Souls
-you'll use them for purchasing Items and equipment, leveling
your character and in certain unique situations • for opening a path or
other service. As Souls hold universal importance and can be quite
difficult to obtain early in your journey, you must think carefully about
when and how you spend them.
NPC Paths
The majority of the game's NPCs are either found in fixed locations or
will move once to take up permanent residence elsewhere, usually
in Majula, after their initial dialogues have been exhausted. However,
several transient NPCs will continually travel from area to area without
ever settling down in one place. The story paths of most NPCs and
their corresponding movements across Drangleic progress accord-
ing to specific chronological or event-related triggers, meaning that
if you advance the story too far you could miss a chance at a critical
interaction. In some cases skipping a step in an NPC's storyline will
not interfere with their progression but in others it will; if a mandatory
interaction is missed in this way it may become impossible to com-
plete that NPC's quest line in your current game cycle.
When reading the following chart, pay particular attention to each
NPC's entry in the "Item or Event" column. This table lists crucial
interactions which must occur before other points in the game are
triggered. If you miss a critical event, you could lose your chance to
interact with that NPC later.
Listed In each NPC's biography are Event Items - rewards you'll re-
ceive when certain events occur in that NPC's path. Some of these
items are unique to the NPC by whom they are given, meaning that
the only way to obtain them is to complete the associated event.
Please refer to the" Event Item" and "Conditions for Receipt"
entries to ensure that you obtain every available reward!
Suggested Path
Arca I NPC j 1tom or Event Area j NPC I ttem or Event
Strowen Character Creation Mild-Mannered Pate Duel Event - Event Reward
Grlant Character Creation Brlghtstone Cove Creighton the Wanderer Duel Event - Event Reward
Things Betwixt
Morre I Character Creation Tseldora Cromwell the Pardoner Absolve Sins - Shop
Mlllbeth Character Creation - Event Reward Weaponsmlth Ornlfex Shop - Boss soul Blacksmith Shop
Emerald Herald Talk Event - Event Reward - Lord's Private DukeTseldora Betti a Event
......................... . l,.;~E!I Y.P..:..~J.!'.~.r:1gY.1E!n E~W~..f:.1.~.~.~ . Chamber Body of Vengarl Battle Event
sweet Shalquoir Talk Event - Shop
Sinner's Rise Lucatlel of Mlrrah Summon for Boss Fight
MaJula Mauohlln the Armorer Shop
Talk Event (Requires Ring of
Talk Event - Gesture - Covenant· Manscorplon Tark
Crestfallen Saulden ....................................................... Whispers) - _Event. Reward .
Covenant Item Shaded Woods
Talk Event - Event Reward -
The Victor's Stone Covenant - Covenant Item Head ofVengarl
Expanded Shop Inventory
Mll~Mannered Pate Talk Event - Event Reward - Shrine of Winter
Forest of Fallen
Giants
...................... . §.!!~m<?."..f!?!..~~-~.~..F!1mt .
Merd'lant Hag Melentla Talk Event - Shop Emerald Herald Talk Event
Masterless Glencour Summon for Boss Fight Chancellor Wellager Talk Event - Shop
Heldt'sTowtr of ........... ....... .. .
Rame Ucla of Undelt Talk Event - Shop Darkdlver Grandahl Talk Event
Dranglelc Castle
Cathedral of Blue Blue SentlnelTargray Covenant - Covenant Item - Shop Queen Nashandra Talk Event
Lucatlel of Mlrrah Talk Event - Summon for Boss Fight Ben hart of Jugo Talk Event
No-Man's Wharf
Lonesome Gavlan Shop Nameless Usurper Invades
Lucatlel of Mlrrah Talk Event • Event Reward· King's Passage Ben hart of Jugo Summon for Boss Fight
........................ . ~!!~m~.f!?!..~~-~.~.. F!g~t . Milfanlto #1 Talk Event - Event Reward
Piigrim Bellclalre Summon for Boss Fight
The Lost Bastllle ................................. .. . Shrine of Amana Mllfanlto #2 Talk Event - Event Reward
Strald of Olaphls Talk Event· Shop
......... ............... . . Injured Mllfanlto Talk Event
Steady Hand McDuff Blaoksmlth Shop
The Embedded Talk Event (Mer Obtaining
Bell Keeper Covenant - Covenant Item
Belfry Luna ............................................................................................................................. Dranglelc Castle ...................................................... Kev.to.the Embedded! .
Bell Keeper Invades Talk Event (Mer Freeing Her)·
Imprisoned M llfanlto
Event Reward
Felkln the Outcast Shop
Huntsman's Milfanito #1 Talk Event - Event Reward
Creighton the Wanderer Talk Event Shrine of Amana
copse Mllfanlto #2 Talk Event - Event Reward
Merciless Roenna Invades
Talk Event - Shop - Summon for Boss
Undead GraYe warden Agdayne Fight - Event Reward (After Obtaining
Purgatory Tltohy Gren Covenant· Covenant Item
Undead Crypt ....................................................... King's. Ring> .
Stone Trader Chloanne Shop
Harvest valley Nameless Usurper Invades
Lonesome Gavtan Shop
Emerald Herald Talk Event
Laddersmlth Gilligan Talk Event - Shop
Lucatlel of Mlrrah
Miid-Mannered Pate Talk Event
......................................................................Talk Event - Event Reward (conditlonall
.................... ..................................
Earthen Peak Aslatlel of Mlrrah Invades
Jester Thomas Summon for Boss Fight Talk Event ('Mien Player Is Human) -
Lucatlel of Mlrrah Talk Event - Event Reward Aldla's Keep Murder Request Events (When Player
Is Holl<M') - Shop (After Being Freed,
The Pit Royal Sorcerer Navlaan
When Player Is Human OR After All
Rhoy the Explorer Invades Murder Requests Fulfilled, When
Grave of Saints Player Is Hollow) - Invades (If Freed)
The Rat King Covenant - Covenant Item
Emerald Herald Talk Event - Event Reward
The Gutter Melinda the Butcher Invades Dragon Aerie
Royal Sorcerer Navlaan Invades (If Freed)
Lucatlel of Mlrrah Talk Event· Summon for Boss Fight
Head ofVengarl Summon for Boss Fight
Bl aclc Gui ch Lone Hunter Schmidt Summon for Boss Fight
.......................................................................................................................... Melinda the Butcher Summon for Boss Fight
Darkdlver Grandahl Talk Event Dragon Shrine
Magerold of Lanaflr Talk Event - Shop .Dragonfang VIiiard Invades
. .
Iron Keep Talk Event - Event Reward -
Lucatlel of Mlrrah Summon for Boss Fight #1 Ancient Dragon
Optional Boss
Belfry Sol Bell Keeper Covenant - Covenant Item Memory of
Captain Drummond Talk Event
Vammar
Benhart of Jugo Talk Event
Memory of Orro
Rosabeth of Melfla Talk Event - Event Reward - Shop
Captain Drummond Summon for Boss Fight
Creighton of the wanderer Talk Event Memory of Jelgh
............................................................................................................................. Ben hart of Jugo Summon for Boss Fight
Shaded Woods Head ofVengart Talk Event - Shop
Memory of Talk Event - Event Reward
Manscorplon Tark Talk Event (Requires Ring of Captain Drummond
Vammar (After Defeating Giant Lord)
....................................................... WMspers) -.summon.for.Boss.Fight .
Dragon Memories -
Weaponsmlth Ornlfex Talk Event
Emerald Herald Talk Event
Darkdlver Grandahl Talk Event
Ben hart of Jugo Summon for Boss Fight
Lonesome Gavtan Shop (Permanent Location) Throne of Want
Doors of Pharros Head ofVengarl Summon for Boss Fight
Bowman Guthry Invades ................................................................ ...................................................
Queen Nashandra CUtscene{Talk Event - Boss Fight
Benhart of Jugo Summon for Boss Fight #1
Brlghtstone cove .. " "... .. . "" "" .. .. " .. "" . " " .. Dari< Chasm
Tseldora Ashen Knight Boyd Summon for Boss Fight #2 of Old
Movement Info
t.ocatton J Notes
Things Betwixt Permanent location. Given by Strowen once you'va
Human Effigy x6
obtained the King's Ring.
Strowen
As Fire-keepers are often target for Pyromancy and Hex materials, Strowen and her sisters
have retired to this remote region for their own protection. Wise and cynical with age, Griant
Strowen offers advice and assistance to the Undead travelers passing through the rift to A retired Firekeeper residing in the dimen-
Drangleic. The ringleader of the mischievous trio of retirees, Strowen is never above instigat- sional rift with her sisters and their caretak-
ing her sisters in enjoying a good laugh at the expense of their Undead visitors. er. Like Morre!, she is disinclined to initiate
conversations and tends to prefer throwing
Morre I in her two cents while her somewhat more
A former Flrekeeper living deep in the forest with her sisters Strowen and Griant. They live outgoing sister Strowen is speaking to their
in isolation but do not turn away Undead travelers bound for Drangleic; in fact they receive a many visitors. Much like her sister Morre!,
relatively steady stream of wayward visitors and are quite accustomed to company. Morral Griant participates in the initial series of
is a bit more reserved than her sister Strowen and will contribute sardonic comments to cutscenes but serves no other function and
conversation but tends not to start them herself. has no items to give.
Morre! participates in the Character Creation event cutscenes but gives no items and lacks
any other gameplay-related role.
MILIBETH
A housemaid who lives with the three retired Firekeepers in Things Betwixt. Milibeth
cares for the elderly sisters and handles the chores and housework, a role fulfilled by
many generations of her maternal ancestors before her.
Milibeth will initially provide you with some background information on herself and the
three elderly women in her care. After venturing past the Firekeepers' home and defeat-
ing the two Ogres on the beach, speak to Milibeth again and she will reward you with the
Handmaid's Ladle; this is something of a Joke weapon, however, and is practically useless in
combat.
Movement Info
Location I Notos
MaJula Starting location and can always be found here.
.. Dranglelc Castle Moves to this location automatically when you first enter the area .
.
Undead Crypt Moves to this location after obtaining the King's Ring.
Dragon's Aerie Moves to this location automatically when you first enter the area.
Throne of Want Moves to this location automatically When you enter.
LUCATIEL OF MIRRAH
A lady knight from Mirrah, though she views feminine traits as unnecessary in the
knighthood and neither embraces nor acts upon her own. Honorable and loyal to
a fault, Lucatiel has ostensibly traveled to Drangleic in search of her missing elder
brother Aslatiel whom she believes fell victim to the Undead Curse and left in search
for a cure. She is always on the move and can be encountered in several locations;
after you've crossed paths with her a few times she will open up to you and reveal the
true reason for her quest to Drangleic ...
In order to start Benhart's quest you must use a Fragrant Branch may not die during any of these fights and must survive until after
of Yore to cure Rosabeth of Melfia's petrification, thereby opening the Boss is defeated in order for the victory to count towards his
the road to the Shaded Woods and allowing Benhart to continue on prerequisites. Furthermore, only the first Boss fight at the Throne of
his journey. It is important that you remember to speak to Benhart Want will be applied to Benhart's total; the second battle occurring
after curing Rosabeth or he will not acknowledge that the obstacle in that area will not. Ben hart does not disappear at the conclusion
has been removed and will remain at the entrance to the Shaded of his quest and will eventually make a permanent move to the
Woods. In order to obtain Benhart's equipment you must sum- Memory of Orro, so you can obtain his gear at any time by speaking
mon him in at least three of the four areas in which his Summon to him there after fulfilling his quest requirements or killing him and
Sign appears and defeat the corresponding Boss together. Ben hart purchasing it from Melentia.
MILD-MANNERED PATE
A self-styled treasure hunter with a calm demeanor, he appears outgoing and
friendly ... perhaps a bit too much so. Pate is encountered in several locations and
will lend his assistance in battle as well as point you toward various treasures while
offering warnings when there is danger ahead; however his overtures lend him a
decidedly suspicious air and there may be more to him than meets the eye. Trusty
comrades support each other even through rough patches, but is Pate truly a worthy
confidant?
Movement Info
Location I Notes
Forest of Fallen Talk to him after escaping the trap In the
Starting location.
Giants Forest of Fallen Giants.
Talk to him In the Forest of Fallen Pate's Spear
Earthen Peak
Giants after escaping the trap.
....... . . Pate's Shleld
Brlghtstone Cove Talk to him In Earthen Peak after
Tseldora escaping the trap. ...~~.~.!·...~~.~.~~ Talk to him after defeating the Last
Pate's Armor Giant together.
You will first encounter Pate down the stairs P~t~~~·cii~~·; .
from the destructible wall of the Cardinal Pate'slrousers
Tower Bonfire room in the Forest of Fallen
Giants. He will tell you that there is treasure .. ~~~.~.~-~!~.~~-~ ~1•1•1.. ~(~: ..
through the nearby gate but will warn you Tselclora Oen Key Complete his quest by siding with him.
pointblank that this is an ambush; proceed
anyway and speak with him after escaping. Pate will reward you with the White Sign Soap-
stone and can then be summoned outside the Last Giant Boss room to assist with the fight;
he will give you his equipment if you speak to him after defeating the Last Giant. You will
encounter him again on one of the upper floors of Earthen Peak outside a locked door. Again
CARTOGRAPHERCALE
A purveyor and connoisseur of maps, Gale traveled to Drangleic from his homeland
of Mirrah but can't seem to remember exactly why. His reasons for making such a
dangerous journey seem related to his love of cartography; to this end he has taken up
residence in an abandoned house in Majula in order to study an ancient raised-relief
map in the structure's basement. Although his memory seems to be deteriorating due
to the effects of the Undead Curse, Cale may still be able to recall valuable scraps of
information on others from his homeland.
Movement Info
t.ocauon I Notes
Forest or
Fallen Giants Starting location.
Cale's Helm Talk to him In MaJula after defeating
Wiii move here permanently after 8ld'laustlng ··c~i;;~·A~~~······ all the skeletons In his basement and
all dialogue In Forest or FallenGiants, defeat· ................................ lighting all 8 fires on the map In the
MaJula
Ing the Last Giant and defeating all enemies Cale's Shoes basement
In the basement or the mansion In MaJula.
You will find Cartographer Cale digging through a pile of rubble in a Beware that a giant boulder will roll through the cave as you approach
cave at the Forest of Fallen Giants. The cave can be accessed via a the item just inside; let rt safely pass and then find Cale at the top
series of jumps off of the giant roots into the courtyard below the of the slope. Exhaust his dialogue and he will give you the key to his
Cardinal Tower Bonfire; from ground level you will need to climb a house in Majula. After defeating the Last Giant, make your way there
ladder and walk across the scaffolding to reach the cave entrance. and eliminate any skeleton enemies in the cavern below the map
MANSCORPION TARK
The product of a twisted experiment in an age long past,Tark's body is human above
the waist and scorpion below. While his terrifying appearance unilaterally scares away
visitors or misleads them into assuming he is a monster and attacking him, in actual
factTark is a respectable and upstanding person whose apparent loneliness is more
than understandable given his circumstances. Tark resides in the Shaded Ruins and
originally lived together with his wife Najka, a female human-scorpion born from the
same experiment as he. Najka's transformation, however, had rendered her mind
fragile and unstable; she gradually went insane and ultimately devolved into a raging
beast.
Tark can be found in the sandy lower area of the Shaded Ruins through the rooms full of curse
jars. In order to be able to speak to him you must be wearing the Ring of Whispers; after ex-
hausting his dialogue you will be able to summon him for the fight against Scorpioness Najka
even if you are no longer wearing the ring. Speak to Tark after defeating Najka and he will give
you a Fragrant Branch of Yore; speak to him again after defeating the Duke's Dear Freja to
receive a Second Dragon Ring and the Black Scorpion Stinger.
MILFANITO (BLONDE)
A songstress given eternal life by the Great Dead One. The Milfanito, an immortal
race who sing to comfort those bound by death and Dark, reside in the Shrine of
Aman a and have never seen the outside world. They are partially linked to one another
through a hive mind and possess only rudimentary awareness of their individual
selves; this trait combined with their purity, innocence and general naivete has
resulted in several of their number either wandering into the territory of the Demon of
Song or being kidnapped and carried off by outsiders with ill intentions.
Mllfanlto (Brunette} 920 600 Player is HolloWed and has None Yes
rescued the Injured Mllfanlto.
The brown-haired Mitfanito can be reached by opening the Door of the Undead after defeat-
ing the Demon of Song. This is the black door above the Rise of the Dead Bonfire in Amana this Milfanito are the same as for the other,
Shrine; it can only be opened while you are Hollowed and after rescuing the Injured Mitfanito although this one will give you a Fire Seed
outside the Boss room. The conditions you must meet in order to receive any rewards from in lieu of a second Divine Blessing.
IMPRISONED MILFANITO
A Milfanito kidnapped and imprisoned by the one known as The Embedded. Unable to
fulfill her duty in calming the dead, she now spends her days in tears and sorrow.
(Disappears}
Disappears permanently after .. F..1.~~.! Talk to her after unlocklng the cage.
rescuing her. Ring of the Dead
The Imprisoned Mitfanito can be found locked in the cage atop the tower just beyond the
Central Drangleic Castle Bonfire. In order to rescue her you must defeat the Demon of Song
and obtain the Key to the Embedded; use this item to unlock her cage and speak to her to
receive the Dark Pyromancy Flame and the Ring of the Dead.
INJURED MILFANITO
A scarred and wounded Milfanito found cowering outside the Boss room in the
Shrine of Amana, apparently attacked by the Demon of Song. How she survived the
encounter is uncertain; she might actually be a ghost.
The Injured Milfanito srts outside the Boss room in the Shrine of Amana; to rescue her sim-
ply speak to her. She will disappear without a word and without leaving behind a reward, but
saving her fulfills one of the requirements for opening the Door of the Undead.
J
Once a human, but his worldly desires began spiraling out of control and ultimately
. j
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-- •
j I
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I \
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,'.,i ~
I
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,I
corrupted him. Realizing that he lacked the strength to resist the temptations of the
flesh, The Embedded chained himself for eternity in the tower of Drangleic Castle to
i I
I , , • • + I
j
I
I
ensure that he could never act upon his sinful urges. Though he covets the pure and
; 1' • I I!
.. I•
,'
I 11 '
ij : i
innocent Milfanito held prisoner by his own chains, he can never touch her and is able
only to wait in anguish for the bearer of his key to arrive and deliver him from his
''
I! \ 'I ': I 'l
f
torment.
I
The Embedded lnvlnclble Key to the Embedded None No
I
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-4 -
:
1- !
I••
. I !.- ' '
'
Movement Info Event Items
I
•,
-- .·.-·- '
Location J Notos Item I Conditions for Rocolpt
......Dranglelc
......................Castle
........... Starting location.
-------------
None
(Disappears) Disappears permanently after saving him from his fate.
The Embedded is a stationary and invincible NPC chained to the cage in the tower of Drangle-
ic Castle. Speaking to him with the Key to the Embedded in your inventory will allow you to
release him from his torment, thereby opening the cage and freeing the Imprisoned Mitfanito.
DUKE TSELDORA
The arachnophiliac proprietor of Brightstone Cove Tseldora and founder of the mining
town that once flourished there. The brightstone boom brought great wealth and
prosperity to the community, but one day the mine was overrun by giant spiders while
Duke Tseldora merely stood by and watched. The Duke vanished without a trace after
the town's destruction and is widely presumed to have been among the casualties;
a more detailed investigation has not been conducted as those who visit the ruins
frequently fail to return.
Duke Tseldora is found in the Lord's Private Chamber after defeating the Duke's dear Freja.
He cannot be engaged in conversation and must be defeated in order to obtain the Tseldora
Den Key.
CAPTAIN DRUMMOND
Captain of the Drangleic Army battalion stationed at the fort during the invasion by the
Giants. He is a noble, honorable and highly competent commander whose family has
protected the kingdom from the Giant scourge for generations. Captain Drummond
and his men stood bravely against grim odds and very few of them survived; it is said
that with the help of an unnamed hero they were finally able to defeat the king of the
Giants and bring an end to the war.
VENDRICK I OF DRANGLEIC
Founder of Drangleic along with his brother Aldia, Vendrick was later crowned as the
fledgling kingdom's first monarch. While widely respected by his subjects, Vendrick
was plagued with misfortune throughout his rule - the epidemic spread of the Undead
Curse throughout Drangleic forced him to resort to increasingly brutal and inhumane
measures to contain it; meanwhile the kingdom's armies faced imminent invasion by
the great Giants of the Northern continent. With nowhere left to turn, Vendrick finally
departed the castle on a last desperate errand and was never heard from again.
You will finally track Vendrick down in the Undead Crypt, but he won't be much help in his
present state. You do not need to fight him to clear the game; it is possible to simply take
his ring and depart. If you do intend to fight Vendrick, be aware that he will gain a massive
defense multiplier if you are carrying fewer than five Souls of a Giant when you initiate
hostilities with him. Though the King himself will not drop any items when defeated, putting
him out of his misery will allow you to open a door in the Shrine of Amana behind which can
be found Vendrick's equipment and his Soul.
NASHANDRA I OF DRANGLEIC
A woman of mysterious origin who appeared at Drangleic Castle claiming to have
ventured there from a foreign land. She bore a warning for King Vendrick of a looming
threat beyond his borders and urged him to take action; after mobilizing the kingdom's
army the King took Nashandra's hand in marriage. The circumstances surrounding
Nashandra's arrival in Drangleic and her motives for seeking an audience with the
King remain shrouded in uncertainty; in Vendrick's absence the truth behind these
events is known only to the Queen herself.
Nashandra is first encountered in Drangleic Castle. She will cryptically suggest that you visit
Vendrick but offer no other information; her dialogue will change slightly after obtaining the
Ashen Mist Heart and she will disappear when you acquire the Giant's Kinship. From this
point onward she can be found at the Throne of Want once you have defeated the Throne
Watcher and the Throne Defender; depending upon the order in which you complete the
endgame plot events you may be forced to fight Nashandra in a consecutive battle immedi-
ately after the two guardians.
ABOUT COVENANTS
Nine Covenants exist in Dark Souls II, each with its own unique Think of a Covenant as a greater cause, a banner beneath which you
objectives and significance to the game's story. Each Covenant can choose to fight for the sake of the group's goals (or purely for
tracks its participants' contributions using a three-tier ranking your own benefit}.
system whereby rewards are granted as members attain progres-
sively higher ranks; in addition nearly all Covenants offer some form Killing a Covenant's administrator while you are a member of that
of immediate benefit when you first establish membership. Some faction will typically cause them to leave behind a Tombstone; by
Covenants provide reliable sources of otherwise rare items such as praying at that NPC's Grave and conjuring their spirlt it may be pos-
Pharros' Lockstones or Bonfire Ascetics while others simply offer sible to restore membership and resume normal operation of the
opportunities to cut loose and duke tt out with fellow players; certain associated Covenant. Bear in mind, however, that the unprovoked
completely unique rewards can only be obtained by joining particular slaughter of innocent NPCs will earn you one point of Sin for each
Covenants and achieving the maximum level of prestige. murder you commit and when you reach a high enough total of Sin
points you will become a target of the Blue Sentinels. Moreover,
You can leave your current Covenant simply by joining a new one or beware that killing a Covenant administrator before joining his Cov-
speaking to Sweet Shalquoir in Majula and selecting the "Abandon enant may permanently disable the dialogue options through which
Covenant" option. Leaving a Covenant in Dark Souls II will neither he would have initially recruited you; this will effectively prevent you
decrease your rank nor increase your Sin count, and you can rejoin from accessing the associated Covenant for the remainder of your
at any time with the same level of prestige you had when you left. current game cycle.
...Dragon Remnants
..................... Magerold of Lanatlr
...................................................... ..................................Offer Dragon Scales
................. ................................. ........................................................10...........................................................20
........................................................30
Company of Champions Victor's Stone Offer Awestones 10 26 50
Successfully clear one LIQht all three braziers In Defeat the Boss of the
Pllgrl ms of Dark Darkdlver Grandahl Increases automatically after certain events
area of the Dark Chasm•• the Dark Chasm Dark Chasm
• Requirements listed In this table represent the total necessary for attaining the corresponding rank, not the difference between
the previous and current ranks. For example, to attain Rank 3 In the Heirs to the Sun Covenant you must offer a total of 30 Sunllght Medals.
•• Once the area is clear you must leave via the exit hole. Dying, warping via Homeward Bone or falllng Into the wrong pit will not register a successful completion.
...Rat King
..................... Crest of the Rat
............................................... Small Smooth & Siiky Stone x10
......................................................................... Smooth & Siiky Stone x10
....................... ..................................................................................................Slumbering
.......................Dragone rest Ring
................................... .........
Bell Keeper Helmet; Bell Keeper Bellyband;
Bell Keepers Bell Keeper's Seal Tltanlte Slab x1 Hidden Weapon
......... .. . . ' . Bell Keeper CUffs; Bell Keeper Trousers
.. .. .. .. "
Dragon Remnants Dragon Eye; Ancient Dragon Seal Dragon Head Stone Dragon Torso Stone Black Dragon Greatsword
..................................................................................................................................................................................................................................................................................................................................
Company of Champions Champion's Tablet Great Magic Weapon First Dragon Ring Vanquisher's Seal
Climax; Xanthous Crown; xanthous Overcoat;
Pilgrims of Dark Abyss Seal Resonant Soul Great Resonant Soul
xanthous Gloves; xanthousWalstcloth
Event Items
Item I Conditions for Receipt
"Welcome" Gesture lnltlally available when accessing his expanded menu.
Ring or Stael Protection Die 100 or more times In single-player mode. Deaths as a phantom do not count.
Soul Vessel x1 At least nine new NPCs have taken up residence In Majula.
Saulden can be found perpetually moping at the monument in Majula. He will initially
provide you with some information on the town and the surrounding areas as well as some
basic lore; speaking to him later in the game when you've triggered more NPCs to move to
Majula will get you a valuable Soul Vessel. You do not need to join the Way of Blue to access
Saulden's expanded menu and can learn the "Welcome" gesture from him immediately.
Targray waits on the balcony accessed after defeating the Old Dragonslayer in the Cathe-
dral of Blue. He will not deal with you unless you are carrying at least one Token of Fidelity;
furthermore you cannot access his merchant inventory unless you are a member of the Blue
Sentinels. Among other things Targray sells a consumable thrown item, the Holy Water Urn;
these highly potent weapons will deal significant damage to nearly all early-game enemies
and can be used to easily eliminate the Old Knights scattered throughout Heide. Select the
"Talk" option in Targray's expanded menu after reaching Rank 3 in the Blue Sentinels and he
will reward you with the full set of his equipment.
Event Items
Item I Conditions for Receipt
Rusted COin xs Ring the bell to summon another Bell Keeper Phantom at least three times.
The Bell Keeper in charge of Covenant recruitment can be found at Belfry Luna in the Lost
Bastille and Belfry Sol in the Iron Keep. The Keepers who fulfill this role in each area are
actually the same person and turning him hostile in one location will carry over to the other.
MAGEROLD OF LANAFIR
A self-proclaimed treasure hunter and purveyor of eclectic and unusual items.
Magerold presents himself as casual and friendly, speaking in a relaxed and informal
manner; he claims not to care for the material value of an item and instead chooses
them by instinct based on what "grabs" him. His disarmingly nonchalant personality
seems a bit out of place for someone of such a dangerous profession, however, and
he gives a faint impression of being far more knowledgeable than he lets on.
Event Items
Item I conditions for Receipt
covetous Gold Serpent Purchaseat least 10,000 Soulsworth of merchandise from him and then select 'Talk' from
Ring +1 his expanded menu.
Merchandise
Item I Qty. Avan. j Cost I Prerequisites Item I Qty. Avall. j Cost I Prerequisites
Spiked Bandit Helm OD 1000 - Great Heavy Soul
1 4600 -
Arrow
Bandit Armor OD 1600 -
Fall control 1 4800 -
Bandit Gauntlets OD 1200 -
Dark Hall 1 1600 -
Bandit Boots 1300 -
..............................................................................................
OD
Darkstorm 1 4700 -
Jester's Cap OD 2000 -
Hello Carving 1 2000 -
Jester's Robes OD 3000 - ............................................................................................................
Thank you Carving 1 2000 -
Jester's Gloves OD 2300 -
............................................................................................................ I'm Sorry Carving 1 2000 -
Jester'sTlghts OD 2600 -
Very Goodl Carving 1 2000 -
Dragonrlder Helm 1 7200
.............. .. · Clear Green Blossom 10 1300 -
.. ~~~?~nrl~~~.~.~~.... .. ..1 !.).~~? ..
Dranglelc
Charcoal Pine Resin oo 1500 -
Dragonrlder Gauntlets 1 8000 Castle In New ....... ............................................................................................
.......... .. .. .. Game+. Black Rrebomb OD 300 -
Dragonrlder Leggings 1 0000
............................................................................................................ Rusted Coln 6 900 -
CUrseblte Ring 1 9000 -
Repair Powder 1 2500 -
Soul Arrow 1 1600 -
Human Effigy 1 3000 -
Great Soul Arrow 1 3000 -
Heavy Soul Arrow 1 2000 -
Magerold can be found in the Iron Keep. To locate him, open the can use it with Magerold's help; bringing him the Petrified Egg from
double doors past the Threshold Bridge Bonfire and enter the large the Dragon Shrine will enable you to join the Dragon Remnants
room with a flame-spewing bust of a bull; immediately turn right Covenant. After defeating the two Dragon Riders in Drangleic Castle
and proceed down the hall to the circular room overlooking the lake during a New Game+ cycle or higher, Magerold will add their equip-
of lava. If you are carrying any Simpleton's or Skeptic's Spice, you ment to his lineup.
Item I Qty. Avan. I Cost I Prerequisites Item I Qty. Avan. I Cost I Prerequisites
Iron Panna 00 1200 - Smoltor Demon Throne Watcher Defeat the
1 7800 1 10200
Sliver Eagle Klto
00 1600 -
Helm .. ~~-~~-~~!~ Throne watcher
Shleld Smelter Demon Throne Watcher and Throne
1 10000 1 11600 Defender.
Ann or Defeat the Loggings
Twin Dragon ............................................................................
00 2000 - Smelter Demon.
Groatshlold Smoltor Demon Defeat all
1 8600
Gauntlets Bosses listed
Standard Helm 00 800 -
Smelter Demon Moon Butterfly Hat 1 10000 above during the
Hard Leather Armor 00 1260 - 1 9000 third game cycle
Leggings
(New Game+2).
Hard Leather 1
00 940 - Looking Glass Mask 8200
Gauntlets Moon Butterfly Defeat all
Looking Glass 1 16000
1 13600 Wings Bosses llsted
Hard Leather Boots 00 1100 -
..........
Annor . . ... Defeat the ·-M~-~~--B~tt~~·Y···· ·······································above during the
Falconer Helm 00 900 - Looking Glass Looking Glass Cuffs 1 10000 second game
Gauntlets 1 9600 Knight. . cycle (New
Falconer Armor 00 1600 - ............................................................................ Moon Butterfly Skirt 1 10000 Game+) .
Falconer Gloves 00 1060 - Looking Glass
1 10800
Leggings
....Falconer
..................Boots 1200 -
........................................oo............................... ................ Penal Mask 1 7000 Maughlin runs his business out of a repur-
Infantry Armor oo 1100 -
--~~~-1--~-~.1-~~-~~-~~-!.! ~ 8200 .. Defeat the Lost
posed forge in Majula. After spending at
Infantry Gloves 00 730 - least 1000 Souls on his merchandise he will
Penal Handcuffs 1 6800 Sinner.
Infantry Boots 00 840 - expand his inventory; he will upgrade his
Penal Skirt 1 7600
Royal Soldlor Helm 00 1600 ................... ............................................................................. ......... stod< a second time when you have spent a
Velstadt's Helm 1 9800
Royal Soldler Armor 00 2700 total of 16,000 Souls. Furthermore, once you
Royal Soldler --~~~~~-~-~.-~-~-~~---··············-~·-·········-~-~~-- Defeat Velstadt, have defeated certain Bosses Maughlin will
00 1900 Velst11dt's Gauntlets 1 10700 the Royal Aegis. add their unique equipment to his lineup. To
Gauntlets ............................................................................
············································································ Purchase a total
Velstadt's Leggings 1 12000 update his inventory simply rest at the nearby
Royal Soldler of at least 1000
00 2200 Bonfire after making the requisite purchases
...~~~ I~~.!......... .. .. souls worth of Throne Defender
1 11000 and then speak to him. Once you have trig-
Ellte Knight Helm oo 2200 merchandise Helm
......................................................................... from Maughlln. gered the second expansion to Maughlin's
EUte Knight Annor oo 4000 Throne Defender
............................................................................ 1 16000 inventory by spending at least 16,000 Souls,
Ann or
Ellte Knight Gloves oo 2600 speak to him via the "Talk" option in his
........................................................................... Throne Defender
Ellte Knight 1 12600 Defeat the expanded menu with O Souls in your pos-
2900 .. ~~-~n-~~-~~........... .. Throne watcher
,
00
Leggings session and he will give you a free set of the
Throne Defender and Throne
13800 Defender.
Alva Helm 6200 Purchase a Armor of Aurous.
··Ai~-~·i;;~;
oo
~ aooo" total of at least
Loggings
Throne Watcher
............................................................................ 16,000 souls 1 9300
Alva Gauntlets oo 6000 worth of mer- Helm
.......... . chandlse from Throne watcher
Alva Leggings oo 7100 Maughlln. 1 12600
Ann or
For all her pretenses, however, Shalquoir displays the genuine narcissism and
selfishness of a real cat; she involves herself in the affairs of men solely for her own
amusement and treats the suffering of others as a source of entertainment. While even
the gentle Emerald Herald speaks sardonically of her, Shalquoir's long life and vast
experience have made her highly knowledgeable of the land and its inhabitants. She
offers sound advice ... provided you catch her on a good day.
BLACKSMITH LENIGRAST
A simple and humble blacksmith, when Lenigrast became Undead he moved to
Majula to continue practicing his trade. He established a shop in one of the abandoned
residences and stored all of his tools and supplies inside, but it seems a local
prankster locked him out of the building and made off with the key. Retrieving the
key to Lenigrast's forge will enable him to get back to work, from which point he will
repair your weapons and armor as well as perform basic equipment upgrades. In spite
of his eloquent and somewhat haughty exterior, Lenigrast is a family man and firmly
believes in settling down to establish a permanent home; he speaks of his transient
daughter Chloanne with the exasperation and worry of a doting father.
Merchandise
ltom I Qty. Avall. I Cost I Prorequlsltos Item I Qty. Avall. I Cost I Preroqulsttas
Soul Appease 1 8800 - Tltanlte Slab 1 13000
Dead Again 1 4000 - lwlnkllng
3 16000
Tltanlte
Bonfire Ascetic 1 7600 - .........................................................................
Petrffled
Available by d&- Dragon Bono
3 17600
fau IL I nflnlte stock
.......................................................................
Tltanlte Shard 1000 Falntstone 3 7000
after olearlng Iron .........................................................................
Keep. Boltstone 3 7000
......................................................................... Clear the
Added to Inven- Flredrake Undead Crypt You will encounter Chloanne just past
3 7000
tory after clearing Stone
........................................................................ the Poison Pool Bonfire in Harvest Valley;
Large lltanlte the Iron Keep. Darknlght exhausting her dialogue options here will
2500 3 7000
Shard Infinite stock after Stone trigger her to move to Majula outside her
claarlng Dranglelc
Castle. Raw Stone 3 6000 father's shop. Chloanne will periodically up-
Magic Stone 3 7000 date her inventory as you progress through
Added to Inven-
tory after clearing
the game and will give you a free Twinkling
Old Mundane
the Undead Crypt. 3 10000 Titanite if you select the "Talk" option in her
Tltanlte Chunk 10-*ao 6000 Stone
Infinite stock after expanded menu after purchasing at least
defeating the flnal .. ~~~~.~.~.!~.~~ ? .'..~ Clear Dranglelc 20,000 Souls worth of her merchandise.
boss. Bleed Stone 3 7000 Castle.
McDuff resides in a cell most easily accessed from The Tower Apart Bonfire in The Lost Bastille;
you will need the Bastille Key to unlock the door. You can enter without the key by locating the
keg of gunpowder at the top of the nearby stairs, posrtioning it next to the cracked wall at the
bottom of the steps and setting it off, though doing so without getting caught in the blast can be
problematic. Firebombs are the best way to detonate the barrel from a safe distance; the sur-
rounding enemies should be eliminated beforehand to prevent them from destroying it while
attacking you.
Merchandise
Item I Qty. Aval!. I Cost I Prerequisites Item I Qty. Aval!. I Cost I Prerequisites
Broken Straight Cale's Leather
00 400 - 1 5600 Kill Cartographer
Sword Armor
................................ ····· ·· Cale.
Hand Axe oo 1000 - Cale's Shoes 1 6200
.............................................................................................................
Cub oo 800 - Mlrrah Greatsword l 10000
caestus 00 1000 - .. ~.~~~~~:~.':'.'~~~ ~ 6800 .. Kill Lucatlel of
Travellng Merchant Lucatlel's Gloves l 5200 Mlrrah.
Hat
00 860 - ............. ···························································· Item I Qty. Avall., Cost I Prerequisites
Lucatlel's ll'ousers 1 6000
Travellng Merchant Available by
00 1600 - Black Robes 1 6000 default; stock
Coat .......................................................................... Kill Strald f
Travellng Merchant
00 1000 -
Black Gloves 1 4200 °
. .. .... ... ..... .. .. .. .. . .. ..... .... .. ... .... .. .. .. .. ... .... .. .. .. . .. ... 0 laphIs. Llfegem 10 '*00 300
becomes
Infinite When
Gloves Black Boots l 4800 she moves to
Travellng Merchant Majula.
00 1280 - Saint's Hood 1 3600
Boots Added to
Darkdr1ft 1 16000 .. ~~~~-~!.~~.~ ~ 6000 .. Kill Llcla of
Radiant Llfegem 10 1000
Inventory after
...... · ; ···· Kill Grave
Agdayne s Black W d ....Saint's
.................Long Gloves
......................... ...............1...............
4200 Llndelt. clearing the Lost
Bastille.
Robe 1 6000 ar en Saint's ltousers 1 4800
.......................................................................... Agdayne. Amber Herb 3 1600 -
Agdayne's Cuffs 1 4800 Hexer's Hood l 3600
Throwtng Knife 00 100 -
crelghton's
ctialnmall 1 7000 ...Hexer's
..................Robes
.....................................l.................6000
. Kill Feikln the
Witching Um 00 400 -
Hexer's Gloves 1 4200 Hexer.
crelghton's Chain Kill Creighton Firebomb 00 400 -
1 6100 Hexer's Boots 1 4800
Gloves the Wanderer. Human Effigy 6 3000 -
Chaos Robe 1 6000
crelghton's Chain
Leggings
1 6200 "'ch·~·~~-Gi~~~~ , 4200 .. Kill Royal Sor-
...................................................................... cerer Navlaan.
Benhart's Parma
Melentia is initially located at the Cardinal
l 5000 Chaos Boots 1 4800
Tower Bonfire in the Forest of Fallen Giants.
Benhart's Knight Scythe of Nahr
Helm 1 5000 1 8800 After exhausting her dialogue there she
............................................................................ Kill Benhart of .. ~~~~ KIIITltohy Gren. will move to Majula, where she will remain
Benhart'sArmor 1 7400 Jugo. Nahr Alma Robes 1 5000
............................................................................ ............................................................................................................ for the rest of the game. As Melentia is a
Benhart's Gauntlets 1 5900 Targray's Helm 1 4800 scavenger and obtains many of her com-
Benhart's Boots l 6400 Targray's Armor l
............................................................................7200 Kill Blue Sentlnel modities from the corpses of the deceased,
Pate's Shleld 1 6800 Targray's Manlfers 1 5400 Targray. killing certain NPCs will update her inventory
Pate's Helm 1 3000 Targray's Leggings 1 6300 with their equipment. Melentia will give you a
......................................................................... Kill Mlld-M 8n- Covetous Silver Serpent Ring + 1 if you select
Pate'sArmor 1 6600
............................................................................ nered Pata. . Soul Arrow 1 1600 - . the "Talk" option in her expanded menu after
Pate's Gloves 1 3800 Heal 1 1600 - spending at least 10,000 Souls on her wares.
Pate'sll'ousers 1 4600 Lenlgrast's Key 1 1000 -
Event Items
Item I Conditions for Receipt
Purchase at least 16,000 Souls
worth of merchandise from Gall1aan
Talk to him In No-Man's Wharf. Gynn Greataxe
and then select 'Tai k" from his
Talk to him In Harvest Valley. expanded menu.
6000 (first meeting); 6000 (second Restocks and Increases In price each
1
... .. meeting); 7000 (third meeUnoJ time Gall1an moves. . .
20-.co 1600
Rotten Pine Resin 20 ~co 2000 Available by default. Infinite stock
...................................................................................................................................................... when Gall1an m()',185 to the Doors
Polson Throwing Knife
......... 20~co 360 . of Pharros .
Polson Arrow 20 ~co 160
Gavlan is Initially found on the top floor of a house In No-Man's Wharf. After meeting him for
the first time he will move to a cave adjoining the large poison pool next to Chloanne's starting
location in Harvest Valley; speaking to him there will trigger him to move to the Doors of Phar-
ros where he will permanently remain in the circular antechamber on the WaY to Brlghtstone
Cove Tseldora. Gavlaan is the only merchant in the game what will buy items from you and will
accept nearly anything besides key items or those required to advance the story.
ROSABETH OF MELFIA
A student of Carhillion of the Fold who journeyed with him to Drangleic to further her
study of Sorcery, which she loves. Innocent and well-meaning but also scatterbrained
and a bit of an airhead, Rosabath proved inept at Sorcery but discovered that she
possessed a natural aptitude in Pyromancy. Sha laments the divergence of her
hobbies from her talents but cheerfully presses on in spite of the circumstances, much
to the chagrin of her more composed and serious mentor. Rosabath was separated
from Carhillion soon after setting out and eventually fall prey to monsters, leaving her
petrified on the outskirts of Majula.
Merchandise
ltom I 0.A. I Cost J Prerequisites
Sorcerer's Staff co 1000 -
Spell Quartz Ring 1 2000 -
aear Bluestone Ring 1 2000 -
Carhillion can be found on the
Amber Herb 10 1600 - docks at No-Man's Wharf. He
lwlllght Herb 6 2400 - will not speak to characters with less than
Slmpleton•s Spice 1 13000 - 8 Intelligence; bonuses from equipment
are not counted toward the total and this
Soul Arrow 1 1600 Available by default; stoc:I< becomes Infinite after passing through Shrine of Winter.
requirement applies directly to your base
Great Soul Arrow 1 3000 Available by default; stoc:1< becomes Infinite after passing through Shrine of Winter. stats. Carhillion will move to Majula once
Heavy Soul Arrow 1 2000 Available by default; stoc:I< becomes Infinite after passing through Shrine of Winter. his dialogue has been exhausted and you
Great Heavy Soul Arrow 1 4600 Available by default; stoc:I< becomes Infinite after passing through Shrine of Winter.
have defeated the Flexile Sentry. Like
Rosabeth, Carhlllion can upgrade your
......Shod<wave 1
.......................................................... 1800 Available by default; stoc:I< becomes Infinite after passing through Shrine of Winter.
........... ................................................................................................................................................. Pyromancy Flame and sells basic spells;
Soul Spear Barrage 1 2600 Available by default; stoc:I< becomes Infinite after passing through Shrine of Winter. speaking to him via his expanded menu
Magic Weapon 1 2000 Available by default; stoc:I< becomes Infinite after passing through Shrine of Winter. when your Intelligence is 30 or higher will
"'am 1 3000 Available by default; stoc:I< becomes Infinite after passing through Shrine of Winter. Impress him so much that he'll hand over
a Northern Ritual Band + 1.
LADDERSMITH GILLIGAN
A greedy yet strangely likable merchant from Volgen who worships
money above all else, Gilligan specializes in the somewhat niche ladder
industry and serves a fairly narrow base of cllantsle. Nevertheless, he
gets around enough to have made a number of enemies and claims
to have come to Drangleic to avoid them; however in reality his goal
is simply to maximize his profits by taking advantage of the ruined
kingdom's (apparently) dire need of ladders.
Whip co 1800 -
Movement Info Event Items co
Claws 1600 -
t.ocatlon J Notes Item I Con. for Receipt
Wooden Shleld ao 1200 -
Earthen Peak Starting location. Buy his most
Melu Scimitar Thief Mask 1000 -
expensive ladder.
Moves here permantly after buying
Ma)ula his ladder In Earthen Peak or de- Black Leather
1200 -
feating Mytha, the Baneful Queen. Armor
Black Leather
Gilligan is first encountered in Earthen Peak. To find him, climb the castle 1000 -
Gloves
to the landing at which the large windmill blades attach to the axle and Black Leather
destroy the wooden railings to access the lip of the balcony. Step out onto co 1100 -
Boots
the ledge and follow it to the left; Gilligan stands on a hidden outcropping.
Lacerating Knife 360 -
Buy the ladder he offers in order to access the items on the ledge below.
and then exhaust his dialogue. Gilligan will return to Majula after either pur- Aromatic Ooze ao 2000 -
chasing his ladder in Earthen Peak or defeating Mytha, the Baneful Queen; .....Bleedlng
..................Serum 2000
......................... .co......................... -
beating Mytha without speaking to him will still trigger him to change loca- Ladder
1 6399 -
tions. If you select "Talk" in Gilligan's expanded menu after buying his most Miniature
expensive ladder in Majula, he will give you a Melu Scimitar.
Merchandise
Item J Qty. Avall. J Cost J Prerequisites Item J Qty. Avan. J Cost J Prerequisites
Homing Soul Arrow 1 6500 - You will find Straid petrified in a cell at the
....Flame Swathe 1
............................................................. 9600 -
...........................................
top of the Lost Bastille opposite Sinner's
...Strong Magic Shleld
................................ .....................1........................
6300 -
...................... Dark Orb 1 600
Rise. Using a Fragrant Branch of Yore to
Cast Ught 1 3000 -
....Dark
....... Hall . 1 1600 -
. cure him will grant you access to his inven-
Resplendent Life 1 4500 - Dark Fog 1 6200 - tory of spells and items; you can also trade
Great Lightning
.. ~.~~-~........
1 13000 Clear the
Undead
Affinity
..........
Ring of Knowledge
. 1
1
11600
28000 -
-
-.. him your Boss Souls for rare and unique
weapons. Beware of the swarm of Undead
Sunlight Blade 1 12400 Crypt. Citizens outside his cell- their explosion
................................................................... ..................................... Lingering Dragon· 1 2600 -
Unvell 1 2200 - crest Ring attack inflicts petrification buildup and they
Ungerlng Flame 1 6700 - Rouge Water 3 3000 - may damage Straid if you attempt to speak
to him without eliminating them.
Boss Soul Trades
Woapon J Cost J Soul Required J Prerequisites
Pursuer's Ultra Greatsword 1600
........... . ··· . ···· soul of the Pursuer Defeat the Pursuer In Forest of Fallen Giants or Iron Keep.
Pursuer's Groatshlold 1600
Giant Stone Axe 1600 SOul of the Last Giant Defeat the Last Giant In Forest of Fallen Giants.
Dragonrlder's Halberd 1600
Dragonrlderl\Nlnblade 1600
...................................................................................................... ····················· ···· Dragonrlder SOul Defeat the Dragonrlder In Heida's Tower of Flame or Dranglelc Castle.
Dragonrlder Bow 1600
.................................................................................................................................
Dragonrlder Greatshleld 1600
Warped SWord 1600
................................................................................................................................
Arced sword 1600 Flexlle Sentry soul Defeat the Flexlle Sentry In No-Man's Wharf.
Barbed Club 1600
..........................................................................................................................................................................................................................................................................................................................................
Olarlot Lance 1600 Executioner's Charlot soul Defeat the Executioner's Charlot In Undead P\Jrgatory.
Shleld Crossbow
................. ..........................................................................................................1600 Executioner's Charlot SOul
......................................... Defeat the Executioner's Charlot In Undead P\Jrgatory
........................................................................................................................................................................
Roaring Halberd 1600 Skeleton Lord's Soul Defeat the Skeleton Lords In Huntsman's Copse.
Bone Scythe 1600 Covetous Demon SOul Defeat the Covetous Demon In Earthen Peal<.
Mytha's Bent Blade 1600 Mytha, the Baneful Queen soul Defeat Mytha, the Baneful Queen In Earthen Peal<.
Smelter Sword 1600 Smelter Demon soul Defeat the Smelter Demon In Iron Keep.
...Spotted
...................Whip 1600
..................................................................................................... Demon of Song Soul
..................................... Defeat the Demon of song In Shrine of Amana.
................................................................................ ............................................................................................
Gargoyle Bldent 1600 Belfry Gargoyle Soul Defeat the Belfry Gargoyles In Belfry Luna.
Heavy Homing Soul Arrow 1600 Ruin Sentinel SOul Defeat the Ruin Sentinels In Lost Bastille.
....Soul
... Shower 1600 scorplooess NaJka Soul
.. .. Defeat Scorploness NaJka In ShadedVVoods.
.
...Toxic
........ Mist 1600 Royal Rat Vanguard Soul Defeat the Royal Rat Vanguard In Grave of Saints . .
Acid Surge 1600 Royal Rat Authority Soul Defeat the Royal Rat Authority In Doors or Pharros.
Sacred Oath 3000 SOul ofVelstadt Defeat Velstadt, the Royal AeQls In UndeadCrypt.
......................................................................... , 0,,, .
Repel 6000 Giant Lord SOul Defeat the Giant Lord In Memory of Jelgh.
Ufedraln Patch 6000 Darklurker SOul Defeat the Darklurker In Dark Chasm of Old.
............. .. .. .. .. . .
Rame Weapon 6000 Old Witch Soul Defeat the Lost Sinner In New Game+ In Sinner's Rise.
......................... ' .. . . _ ..
Blinding Bolt 10000 Old King SOul Defeat the Old Iron King In New Game+ In Iron Keep.
Numbness 6000 Old Dead One Soul Defeat The Rotten In New Game+ In Black Gulch.
0-ystal Soul Spear 10000 Old Paledrake Soul Defeat the Duke's Dear Freja In New Game+ In Brtghtstone Cove Tseldora.
Merchandise
Item J Oty. Avan. J Cost J Prerequisites Item I Qty. Avan. j Cost I Prerequisites
aerie's Sacred Available by
1400 -
Chime default; stock
Ring of Prayer Caressing becomes Infinite
28000 - 1 ~ .. 2000
Prayer after passing
Available by through Shrine of
default; stock Winter
becomes Infinite
Heal 1 """" 1600 Available by
after passing
through Shrine or default; stock
becomes Infinite
Winter Force 1 .. "" 1800
after passing Licia is located directly above the Dragon-
Available by through Shrine of
default; stock
rider Boss room in Heide's Tower of Flame,
Winter
becomes Infinite but in order to access her inventory of
Med Heal 1 .. "" 3000 Available by
after passing goods and spells you must have at least
default; stock
through Shrine of 8 Faith; bonuses from equipment are not
Lightning becomes Infinite
Winter 6000
Spear after passing counted toward the total and this require-
Available by through Shrine of ment applies directly to your base stats.
default; stock Winter
Great Heal becomes Infinite
............................................................................................................ After exhausting her dialogue, she will
1 """" 4600 Available by move to the underground rotunda behind
Excerpt after passing
default; stock
through Shrine of
becomes Infinite
Shalquoir's house in Majula. For a fee Licia
Winter Homeward 1 ~ .. 2400 will switch the rotunda's path between the
after passing
Avallable by through Shrine of Tower of Flame and Huntsman's Copse; she
default; stock Winter will also sell basic Miracles and is analogous
becomes Infinite
............................................... ........... . ..
Replenlshment 3000
after passing Available bV to Carhillion as an earlv-qarne magic instruc-
through Shrine or default; stock tor. Select the "Talk" option from Licia's
becomes Infinite
Winter Guidance 3700
after passing
expanded menu when your Faith is 30 or
Available by through Shrine of higher and she will give you the full set of
default; stock Winter her equipment. Using the Crushed Eye Orb
Resplendent becomes Infinite from the Undead Crypt while inside the
1 "9"" 4600
Ufe alter passing
through Shrine of rotunda will reveal Licia as a traitor and pit
Winter you against her in a battle to the death.
Hexer's Boots
series of assassination quests. Pulling the Astrologl st's Are Greatarrow 180 -
3600 -
lever on the opposite side of the manor will Gauntlets
Destructive
break the seal and release Navlaan, which 180 -
Astrologlst's Bottoms co 4800 - Greatarrow
wil cause him to repeatedly invade you
...................................................................................................
Black Witch Robe co 7700 - Dragon Charm 6 3600 -
...........................................................................................................
throughout your quest. In order to access
Black Witch Gloves co 6600 - Crimson Water 4200 -
Nav1aan's expanded menu, you must either 6
Black Witch ltousors 6600 -
release him and then speak to him while Bonfire Ascetic 10 7600 -
human or else complete all of his assassina- Black Witch Hat 7200 -
tion requests and then speak to him while
Hollow. Navlaan will not take the items he
Thunder Quartz
Rlng+2
, 8400 -
Great Magic Wllapon
WEAPONSMITH ORNIFEX
A woman of an ancient and near-extinct species, she is among the few of her race who
have survived by learning the common language and assimilating into human culture.
Calm, civil and intelligent, Ornifex wears her kind heart on her proverbial sleeve and
in spite of the chilling memories, her unmistakable silhouette is likely to evoke in
Souls veterans, she should not be mistaken for an enemy. Ornifex's clan has special
expertise in the production of unique weapons from so-called "Wondrous Souls;' and
she will make this service available to you once you have earned her trust.
......Iron.... King
.. ' Hammer .. . 6000
-............................. Old Iron King Soul
. "
Defeat the Old Iron King In Iron Keep.
.. ' . ..
Butcher's Knife 6000 Soul of the Rotten Defeat the Rotten In Black Gulch.
Spider Fang 1600
....................................... " Soul of the Duke's Dear Freja Defeat the Duke's Dear FreJa at Brlghtstone COveTseldora.
Spider's Siik 1600
.............................................................................................................................................................................................................................................................................................................................................
Thorned Greatsword 3000
.................................................................................................... Looking Glass Knight soul Defeat the Lool<lno Glass Knight In Klno's Passage.
King's Mirror 3000
Sacred Chime Hammer 3000 Soul ofVelstadt Defeat Velstadt. the King's Aegis In Undead Crypt
King's Ultra Greatsword 10000
......... . .
King's Shield 10000 Soul of the Klno Found In Shrine of Amana after defeatlno Vendrick.
Ruler's Sword 10000
Drakewlng Ultra Greatsword 1600
.................................................................................................... Guardian Dragon Soul Defeat the Guardian Oregon In Aldla's Keep.
Spitfire Spear 1600
curved Dragon Greatsword 1600 Ancient Dragon Soul Defeat the Ancient Dragon In Dragon Shrine .
...... ......... .
Scythe of Want 10000
Ollme of Want 10000 Soul of Nashandra Defeat Nashandra In Throne of Want
BowofWant 10000
Defender Greatsword 3000
.............. . Throne Defender Soul Defeat Throne Defender and Throne Watcher In Throne of Want
Defender's Shield 3000
Watcher Greatsword 3000
···································································································· Throne Watcher Soul Defeat Throne Defender and Throne Watcher In Throne of Want
Watcher's Shleld 3000
Olaos Blade 10000 Old Wttoh Soul Defeat the Lost Sinner In New Game+ In Sinner's Rise.
Dragonslayer Greatbow 10000 Old King Soul Defeat the Old lroo King In New Game+ In Iron Keep.
O'ypt Blacksword 10000 Old Dead One Soul Defeat The Rotten In New Game+ In Black Gulch.
Moonlight Greatsword 10000 Old Paledrake Soul Defeat the Duke's Dear FreJa In New Game+ In Brightstone Cow Tseldora.
CHANCELLOR WELLAGER
The ghost of the former Chancellor of Drangleic, one of King Vendrick's most trusted
confidants. Wellager was an honorable man and a loyal servant of his kingdom, but
appears to have fallen victim to the widespread chaos left in the wake of his lord's
disappearance and is not even aware of his own death. The sad state in which he
is first encountered raises suspicions of foul play and leaves more questions about
the plight of Drangleic than answers; yet even in death the Chancellor is cordial and
hospitable toward his guests and will endeavor to make you feel welcome at the
castle.
Movement Info
tocatton J Notes
Dranglelc Castle Permanent locatlon. ·--~~~.' ..[)-~~ Select "Talk" from Wellager's expanded menu
Espada Ropera after defeating the Giant Lord.
Wellager's ghost stands atop the staircase in the threshold of Drangleic Castle; he will provide
several important pieces of lore and access to his merchant inventory when you first speak to
him. His selection is initially quite limited, but will expand once you have defeated the Looking
Glass Knight; he also sells an unlimited supply of Repair Powder whidl can prove invaluable if
you are using a weapon with a Durability-consuming special attack .
Merchandise
Item J Qty. Avau. J Cost J Prerequls. Item I Qty. Ava II. I Cost J Prerequls.
White Priest Headpiece 1 4600 - Great Heal 1 8000 -
White Priest Robe 5000 - Replenishment
.................. .. . 1.. 3000 - .
White Priest Gloves 1 4600 -
....Caressing
............ ..Prayer 1 2000 - ..
...White Priest Skirt
......................... 1
......................................................... 4800 -
....................... Force 1 1800 -
Polsonblte Ring
.......... .. . . 1 5600 -
.. Emit Force 1 4200 -
Bloodblte Ring 7000 - HeavenlyThunder 1 3300 -
his merchant inventory, Cromwell can com-
QJrseblte Ring 1 9000 - Perseverance 1 3500 -
" .. .. . .. .. pletely absolve you of any Sins you have
Da~~~~ ® 1200 - Scraps of Ute 1 2200 - accumulated if you can afford his exorbitant
rates. Furthermore, he will grant you a Ring
Cromwell is relatively well-hidden in the attic of the Brightstone Cove Chapel. To reach him, of Resistance if you select the "Talk" option
exit the Prowling Magus Boss room and turn around 1 BO degrees to face the building. To from his expanded menu when your Faith is
the right of the exit is a narrow niche with a ladder leading to the upper floor. In addition to at least 35.
Merchandise
Item I Qty. Av.ill. I Cost I Prorequls. Item I Qty. Avan. I Cost I Preroquls.
Shield of the Insolent 6400 - Dark Bolt co 80
Insolent Helm 1 5400 - Human Effigy 13 3000 -
Insolent Armor 9000 - Elizabeth Mushroom 13 4500 -
Insolent Gloves 6300 - Soul Spear 1 12000 -
Insolent Boots 7200 - SoulVortex 1 10400 -
........... ......................................................................... ............. .......... ..... .
Ring of Thoms +1 9000 - Soul Appease 1 8800 -
Dark Arrow co 60 Warmth 1 5200 -
Agdayne and several generic Grave Wardens await visitors in an antechamber not far into
the Undead Crypt. When you first enter this room you will hear Agdayne's voice warning
you not to proceed if you are using a source of illumination such as a Torch or the Cast Light
Sorcery; ignoring his warning and carrying a light into the room will immediately turn Agda-
yne and all of the Grave Wardens hostile. Select the "Talk" option from Agdayne's expanded
menu after obtaining the King's Ring and he will give you the full set of his equipment.
.VENGARL OF FOROSSA
A bestial warrior originally born in the kingdom of Forossa ... or what's left of him.
When Forossa eventually collapsed from constant warfare and strife, its people
dispersed and many became bandits or sellswords. Vengarl, who had spent his
entire life on the battlefield and knew only how to fight, found himself supporting the
Drangleic Army as a mercenary. He was decapitated in an especially bloody battle but,
by some inexplicable twist of fate did not die; when he awoke his body was gone and
all that remained of him was his severed head.
Trades
Items Offered J 1toms Received"
offered them, the trade will take effect imme-
diately and the item you left will be instantly
Soul of a Lost Undead, Soul of a Proud Knight. Tltanlte
Shard, Tltanlte Chunk, Twlnkllf"IIJ Tltanlte, Tltanlte Slab, Petri-
replaced with the one you are given in return;
fied Dragon Bone, Boltstone, Magic Stone, Flredrake Stone, there is no need to quit to the title screen as
Small Smooth & Siiky Stone, Smooth & Siiky Stone or Polson Stone, Bleed Stone, Darknlght Stone, Raw Stone, in previous Souls games. Dyna andTillo do
Petrified Something Falntstone, Old Mundane Stone, Ufegem, Crimson Water, not offer fixed rewards for specific items and
Divine Blesslng, Amber Herb, Human Effigy, Cracked Red
Eye Orb, Cracked Blue Eye Orb, Old Whip, White Ring, will instead randomly select a reward from
Demon's Great Hammer, Channeler's Trident. their list regardless of what they received
• All trades with Dyna andTlllo yleld rewards selected at random from this fist. from you; however trading them a Petrified
Something has the highest chance of yielding
Dyna & Tillo reside In the bird's nest on the cliff just past the Fire Keepers' Dwelling Bonfire in more valuable results such asTitanite Slabs,
Things Betwixt. To reach them you must enter the first Fog Gate on the left and proceed along Petrified Dragon Bones and the Demon's
that path until you exit through another Fog Gate onto a ledge. The nest is directly to the left, Great Hammer.
adjacent to a ladder which can be kicked down to allow an easy return. To trade an item to Dyna
&Tillo. simply drop it in their nest using the "Leave" option (do not select "Discard" or you will
permanently lose the item without placing it on the ground). If the sisters accept what you have
Dragon Aerie
After meeting Licia at Heide's Towerof
Flame and exhausting her dialogue, she will If you free Navlaan in Aldia's Keep, he will
move to Majula. From this point forward invade you in the following locations:
she will invade you in the lower levels of
Drangleic Castle and in the room immedi- 1. In the room with the second Ogre
ately before the two Imperious Knights in just before the Guardian Dragon Boss
the Undead Crypt. By using the Crushed room in Aldia's Keep.
Eye Orb obtained in the Undead Crypt while 2. On the platform adjacent to the Upper
standing near Licia in the rotunda, you can Gutter Bonfire in The Gutter.
counter-invade and kill her as a Revenge 3. Just before entering the Writhing Ruin
Phantom; if she is already dead when you in Brightstone Cove Tseldora.
reach either of the areas where she would 4. In the lower levels of Drangleic Castle.
otherwise have invaded you will not have to 5. Halfway through the Dragon Aerie.
deal with her.
Lower level
If you don't have ranged attacks you should still try and lure the
enemy up the ramp on the right and fight it in this area, because
there's another Dark Spirit and a Forest Spirit in the area below. The
second Dark Spirit is the Pretender to the Xanthous Throne, and
both it and the Forest Spirit have access to a number of spells, so
dealing with them at the same time as the Abyss Ironclad can be
difficult. If the Pretender did not get alerted during the fight with the
first Abyss Ironclad, you should be able to see it by looking down to ARl A - l R<1tv\ SI IAOI O W<1<1DS
the right from the ramp leading down, again giving you the chance
to get an early advantage using ranged attacks.
'
.JI Carry on down the path until you come to a fork, and then take Exit
'If the left branch to reach the area with the first Abyss Beacon at
Position A; use a Flame Butterfly to light your Torch, and then set
the light on the Beacon. Make your way back to the fork in the path
once you're done at the Beacon, and follow the other branch this
time until you come to another small room. The same group of
enemies you faced in the previous room is also present in this one,
and again, the Dual Great Hammer wielding Phantom will be the
first that you encounter. It's usually positioned at the bottom of the
ramp on the right, so try and lure him back up towards you to keep
the fight away from the other enemies. Be careful not to move too
far over to the left during the fight, however, because there's a hole
in the ground there that leads to a small ledge below.
Providing that you've killed the other enemies along the way, once
you kill the final enemy here, the Fog Gate in the area should disap-
pear; all enemies have to be defeated for the fog to dissipate, so tf
you left any behind, you'll have to go back and kill them to remove
it. Run down the path that the Fog Gate was blocking, and then fall
into the hole at the end to be transported back to Black Gulch. Get
to one of the Bonfires in the Black Gulch now, and then Travel to
the Shaded Ruins Bonfire in the Shaded Woods and make your way
around to the Shrine in that area. Hand over another Human Effigy
to Darkdiver Grandahl to activate the Shrine, and then use it to
transport to the next section of the Chasm [ "'l O ].
World Event
Lighting the first Abyss Beacon will strengthen the bond with
the Pilgrims of Dark Covenant, so when you next speak with
Darkdiver Grandahl, he'll give you the Resonant Soul Hex.
'
J Follow the path along until you come to a narrow section along
'I' the left side of the cliff that takes you around a pitfall. The room
just after that one contains two Dark Spirits and a Forest Spirit
I- l 03). One of the Dark Spirits is the Tenebrous Rouge with dual
daggers, and the other is the Underworld Deadeye using a Bow; try
The Forest Spirit usually moves around that area as well, so retreating
back up the path will also give you some cover from its spells. If the
Forest Spirit is in the same area as the Underworld Deadeye, then Shring to thQ ~
make sure you take it out first because it can cast Shockwave, whidl
knocks you down to the ground and leaves you vulnerable. There are
also a number of pitfalls in the area, so make sure you keep an eye on
your surroundings and don't accidentally fall into one.
'
.J When all of the enemies have been defeated, light the Abyss
·'IJ Beacon at Position B, and then continue down the path and pull
the lever at the end to summon the elevator [ 0 01). Ride the
elevator down, but make sure you're ready for a fight because you'll
see anotherTenebrous Rouge as soon as it reaches the bottom.
There are no other enemies in the immediate area, however, so you
can just fight it normally. That's also the final enemy in this area, so
continue along the path and fall into the hole at the end to transport
back to the Shaded Woods. Make your way back to a Bonfire, and
then Travel to the Under Castle Drangleic Bonfire in Dranglelc Castle
to reach the next Shrine; offer another Human Effigy to Darkdiver
Granda hi once you get there to gain access to the final part of the
Chasm.
Exit
'
.JI Be extremely careful when you first enter this part of the Chasm,
'f1 because you begin on a small rocky platform in the middle of a
pool of deep water, and one wrong step will lead to your death.
Angle the camera down so that you get a better view into the water
and you'll notice that there is a slightly submerged path leading
away from your starting position; follow the path around between
the rocky sections to reach the solid ground on the other side of the
cave [~o O J. The boundaries of the path are lined with stalag-
mites, so you can also use those as a handy visual aid.
'
.J Just after passing beneath the waterfall you should see the first
'IP enemy on the other side of the area, and it's A Chip Off the 01'
Rock [ _J 03]. Try not to go too far forward while fighting this
enemy because a second Dark Spirit is hiding along a path on the
opposite side of the area. Once the first enemy is down, move up
and engage the second one, who is The Ghost of Princes Past. A
Forest Spirit is a short distance away along the path to the left from
this area; try and fight the second Dark Spirit within the confines of
the path it's on so that the walls can shield you from the Forest
Spirit's spells. If the narrow confines of the path are making the
battle difficult for you, retreat back to the area with the waterfall to
get more space.
'
J Take care of the Forest Spirit after defeating both Dark Spirits,
'II and then continue down the path to reach the final Beacon at
Position C [ _J Qq), After lighting the Beacon, backtrack to where
you faced the first group of enemies, and then take the path leading
in the opposite direction. One final enemy, in the form of the
Shadowveil Assassin, will be blocking your path, and the area you
fight it in can make things a bit tricky.
Abyss Beacon
The path leading up to the Phantom is extremely narrow, and there's Wor1d Event
a pitfall in the middle of the room where it's standing. If you have Make sure you speak with Darkdiver Grandahl a number
ranged attacks, however, you can simply fire at it before going down of times after exiting the Chasm, because lighting all of the
the path, or go into the area and keep circling around the hole in the Beacons and defeating the Darklurker will fulfill all of the
middle and time your hits to stay safe. Taking out that final enemy requirements for maximizing the bond in his Covenant. The
will remove the Fog Gate that was blocking your path so that you Covenant rewards can only be received when you first speak
can advance towards the hole at the end. with him, and not through the Talk option that comes up
' afterwards. For lighting all of the Beacons you'll receive the
J Because all three Beacons should now have been lit, when you Great Resonant Soul Hex, and for defeating the Darklurker
'II fall off the end of the path this time you won't be transported you'll get the Climax Hex, and a full Xanthous Armor Set.
back to Drangleic Castle, but instead you'll be taken to a boss room, Through using the Talk option in the menu, he'll also give you
where you have to face off against the Darklurker [- 0 05]. After the Dragon Chime.
defeating the boss, take the only exit out of the room and drop off
the end of the path to now transport back to Drangleic Castle.
••
Darklurlc&r
Sacred Chime
Forest Spirits carrying Sacred Chimes can prove incredibly trouble-
some due to their wide variety of knockback Miracles such as Wrath
of the Gods and Emit Force; they are also capable of casting Great
Lightning Spear and Great Heal. A Small Yellow Burr will significantly
mitigate the damage from their Lightning attacks and they are
susceptible to poison via Poison Arrows or Poison Throwing Knives.
These enemies are priority targets and should be eliminated as
soon as possible due to their healing abilities and powerful ranged
attacks.
~n··•
H" • P"'q p -
Dar1t SplrltAt,vss Ironclad 2510 2400 No Ironclad Helm 370 Iron cl ad Legglngs 370
Can heal via Estus Flask Ironclad Armor 370 Drakekeeper's Great Hammer 332
Ironclad Gauntlets 370 Drakekeeper's Great Hammer 332
Prob '1111tv °"'I
Strategy
Encountered in the Black Gulch section of the Dark Chasm, the
Xanthous Pretender will assail the player using lethal Pyromancies
such as Great Chaos Fireball, Great Combustion, Flame Swathe and
Forbidden Sun. A shield with strong fire reduction will stop these in
their tracks, as will a Small Orange Burr, at which point players can
slaughter the Pretender with impunity as it has no means of attack
other than fire damage.
• Pr-,!- blllty p r.
Strategy
Appearing in the Shaded Ruins section of the Dark Chasm, this
opponent will persistently attempt to break the player's guard with makes it vulnerable to all manner of attacks. It can be defeated most
shove attacks followed by flurries of slashes from its Bandit's Knife. easily by luring it toward one of the pits in this area and pushing it
It will rarely bring the Mytha's Bent Blade in its other hand to bear in using consecutive weak swings. Like all residents of the Dark
for long enough to inflict poison on the player and its low poise Chasm, it is also susceptible to Poison.
2610
"''lU
2400
n--m
No
! Hexer's Hood
p~..
Pmh11'.-llltv D Q
Hexer's Gloves 384 Mytha's Bent Blade 313
T - UNDERWORLD DEADEYE
An explorer of the Dark whose visage lies concealed by the
monocle of Durgo's Hat. Whether this is in fact the legendary
archer himself is uncertain - after all, what could so noble a
hero hope to gain from lurking the dark depths?
SOULS II COLLECTOR'S
Strategy
Encountered in the Shaded Ruins section of the Dark Chasm, this
spirit will attack from a distance with a powerful Compound Bow
and draw a Shortsword at close range. He is easily thwarted by a
shield and can be lured toward one of the pits, enabling players
to simply push him in with a flurry of weak attacks. His low poise
renders him vulnerable to all weapons light and heavy; he will
sometimes attempt to dodge spells and projectiles by rolling, but
backing him into a corner or against a ledge will allow ranged and
magic-oriented characters to pin him down and prevent his escape.
Strategy
Encountered in the section of the Dark Chasm accessed from head-on is best approached with sweeping horizontal swings to
beneath Drangleic Castle. The Shadowveil Assassin is capable of prevent it from escaping and launching a counterattack; it is quite
bypassing shielded defenses with its Shotel and is extremely ag- agile and spells with area of effect damage or tracking capability are
gressive; however this can be used against it to lure it towards a pit recommended. Archer characters may have difficulty with this Dark
and knock it in with weak attacks. Fighting the Shadowveil Assassin Spirit and in such cases are encouraged to push it off one of the
nearby ledges.
c..,u, Pa ..... .
Dark Spirit: ShadowvellAssassln 2610 2400 No Desert Sorceress Hood 374 Desert Sorceress Skirt 374
Can heal via Estus Flask Desert SorceressTop 374 Shotel 321
Dari< Splrft A Chip Off the 01' Rock 2510 2400 No Havel's Helm 377 Havel's Leggings 377
Can heal via Estus Flask Havel's Armor 377 Dragon Tooth 332
Havel's Gauntlets 377 Havel's Greatshleld 367
Prnt>1l"IIIt p "
Abyss Blast
The Darklurker will use this attack at close range. It will slowly cross
its arms over its chest and then quickly spread them, generating
a large dark-based explosion around itself which will inflict heavy
damage. The explosion can be blocked but is almost guaranteed to
fully deplete your Stamina; evading this attack is best accomplished
simply by backing or rolling away.
Dual Darkness
When its health is reduced to between 50% and 60o/o the Dark-
lurker will create a doppelganger of itself which acts identically to
the original and will remain for the rest of the battle. Both share the
same life bar and attacking either one will contribute to the overall
damage the Boss has incurred; striking both simultaneously will add
the damage received by each to the total, effectively doubling the
effects of the attack.
Shadow Blade
When the player is in melee range of the Darklurker it will use a
spell identical to Soul Greatsword except that its damage is dark-
based. This can easily be blocked by a shield with high resistance to
darkness; players can also roll under it or stand behind the Dark-
lurker and avoid it completely. The Darklurker can execute a second
swing of its energy blade, so you should be prepared to block or
dodge the follow-up strike.
Strategy
Melee characters should stand close to the Darklurker to bait to each other, you should remain within melee range and continue
Shadow Blade, as this is the best opportunity to strike. If the Boss to bait Shadow Blade while waiting for opportunities to laundl a
begins using a ranged attack, such as Hellfire Barrage or Dark Soul counterattack. Mages should make use of area-effect spells and me-
Bomb, you should put as much distance between it and yourself lee characters are advised to use wide, sweeping swings; ranged
as possible in order to make evading these attacks easier. Ranged characters with no area-effect attacks will be forced to continue
characters and mages may find it easier to follow this strategy as damaging the Darklurkers individually until they are defeated.
well since it will minimize the Darklurker's use of its more danger-
ous area-effect abilities. This Boss will periodically tum invisible Separating the Darklurkers is an alternative for ranged characters
and appear to teleport, but in fact can be targeted and damaged and players experiencing difficulty dealing with them in close prox-
throughout the process. Dodge its attacks according to the move imity. This strategy eliminates the necessity of dodging attacks from
list above until the Darklurker's health drops to about 60%, at which both Darklurkers at once, but requires that the player monitor two
point it will clone itself. opponents in separate locations. By drawing the Darklurkers as far
apart as possible players can attack one at close range while dealing
At this juncture you may choose to lure both Darklurkers as close with its easy-to-dodge Shadow Blade and take evasive or defensive
together as possible or separate them. Consolidating them accom- action when the distant Boss uses a long-range attack. The Dark-
plishes two objectives: making it easier to keep track of the Bosses lurkers cannot be poisoned, so it will be necessary to inflict direct
and evade their ranged attacks, and enabling you to hit both of them damage instead; patience and prudence are the keys to winning this
at once for essentially doubled damage. To keep both Bosses close challenging fight.
l •
Dar1<1 ur1<er
""
5770
'>•JI"'
36000
R11...,.iwn
No Dar1< Spear
P"lrru
No
"Ir>"'
Yes
Stamhn D~l"'"'i19
Light
Hellflre Barrage No Yes Heavy
•r I 111, Pi a
Dar1< Soul Bomb No Yes Heavy
Dar1<1 ur1<1r Soul 100 397 Heavy
Black Laser No Yes
Shadow Blade No Yes Light
Abyss Blast No Yes Heavy
Dual Darkness N/A NIA N/A
NewE.nemles
Namo J Location
Old Knight x2 One of the Old Knights Is at the back of the large circular
room, and the other Is near the exit on the right
Dark Spirit On the path leading up to the Cathedral of Blue, shortly after
eidtlng the large circular room
.. .. . .. .. .. . .. .. . . .
Dark Spirit x 2 Further along the path leading to the cathedral of Blue, Just
after going up the stairs
Old Knight Near the switch that lowers the draWbridge to the
Cathedral of Blue
Dark Spirit Just In front of the Fog Gate leading to the Dragonrlder boss
Leggings ol Aurous
.......... THE PIT & GRAVE OF SAINTS
Shadow Dagger Dropped by the Suspicious ShadoWs
Now EnemlH New Items
Nowltoms NewEnemlH
11 UN I SMAN°S Cl)PSL & UN DLAD PURGAl'l)RY IRON KEEP & BELFRY SOL
Nowltoms New Items
Dart< Splrft Artlflclal On the roof of the building Just past the cave with Old King Soul Obtained upon defeating the Old Iron King
Undead the Great Moths
. .. . New Enemies
Along the path Just before the bridge leading to the
Dart< Splrft Torturer x4
Undead Purgatory Name I Location
Dart< Splrft Alonne In the room containing the Iron Key near the
Dart< Splrft Artlflclal On the narrow path Just ahead of where Merciless
Knight Captain start of the area
Undead Rowena Invades
Dart< Splrft Alonne Below the end of the path on the left side of the
Knight Captain tlrst large lava filled room
HARVEST VALLEY Dart< Spl rft Alonn e Just Inside the doorway near where you pick up the Dull
Now Items Knight Ember
Now Enemies Dart< Splrft Alonne At the end of the molten rock path In the large room Just
Knight past the brldl;Je guarded by the two Iron Clads
Name I Location Dart< Spl rft Alonn e
Dart< Splrft Artlflclal On the stairs leadlng up to the roof section of F2
In the area that features a large number of Artificial Undead, Knight Captain
Undead Just past The Mines Bonfire
Darfc Splrft Alonne On the narrow metal beam near the smelting pot Where you
Dart< Splrft Artlflclal In the small alcow full of items behind the boarded up area
Undead that a Horseman breaks through
Knight
' . . . . get the Gold covetous Serpent Ring
Dart< Splrft Just before you climb the ladder up to the
Eygll's Idol Bonfire
Achievement/Trophy Details
Namo I PS3 I Xbox 360 I Doscr1ptlon
Reclaim flesh and set out
• Self Recollectfon Bronze 10G
asan Undead
Gesture Maestro
This Achievementrrrophy will require you to find every Gesture in the game. While you
will start off with 8, the rest must be learned from NPCs you will meet along your journey.
Check out the table to see where to get them all, and how to get the NPCs in question to
teach you them.
Name I Location I Acquisition Details I Page Name I Location I Acquisition Details I Page
I ....................................................................................................................................................
I
Hurrahl Memory
mond In the memory and exhaust dialogue
of Varn-
to learn his Gesture.
Pumped up None Owned by default None mar
I
Speak to Chancellor Wellager on the stairs
I I
Approach and speak to Grave Warden Agda-
Have Undead
yne without having a Torch lit. and learn the 436
mercy I Crypt
Rlghty-hol None Owned by default None Gesture from him.
I
Upon encountering Laddersmlth Gilligan at
I
Earthen
Earthen Peak and paying him 2000 Souls,
Prostration Peak/ 429
None Owned by default None you can learn the Gesture. Or, learn It from
Noway MaJula
him after he has moved to MaJula.
I Welcome MaJula
Can be learned from Crestfallen Saulden
when you first enter Majula by going through
all of his dialogue and gaining access to his
menu.
420
I Decapitate Shaded
Woods
Speak to the Head of Vengarl who can be
found In a clearing In the Shaded Woods.
Learn Gesture after going through all
dialogue.
436
I Duelbow
Cathedral
of Blue
After acquiring a Token of Fldellty, speak with
Blue Sentinel Targray; once you go through
all of his dialogue and can access his menu,
you'll be able to learn the Gesture.
420
Mock
Lost
Bastllle
Find the petrified Strald of Olaphls In a cell In
Lost Bastille. Use a Fragrant Branch of Yore
to free him. Speak to him to get option to
learn his Gesture.
430
I
Unlock the door to the room containing You can learn this Gesture at the Altar of
Praise the Harvest
Hunts- the Undead Lockaway Bonfire and next to Sunlight without having to rank up the 419
Sun Valley
man's It you'll find Creighton the Wanderer; go 414 Covenant
RstPump
Copse through all of his dialogue to get the ocuon
to learn the Gesture.
Heavy Soul Purchased from Carhllllon of Soul Great. Hidden Reward for reaching Rank 2 In
Found In Drangtelc Castle
Arrow the Fold/Magerold of L.anaflr sword Weapon the Bell Keeper Covenant
Great Heavy
Soul Arrow
Purchased from carhllllon of
the Fol<VMagerold of Lana fir
SoulVOrtex
Purchased from Grave warden
Agdayne or found In The PiV
Brlghtstone Cove Tseldora
I Repair Found In Shaded Woods
Heavy Hom- Soul Geyser Found In Aldla's Keep Chameleon Found In Harvest Valley
Trade with Strald of Olaphls
ing Soul
using Ruin Sentinel Soul
Arrow
Received from Royal Sor-
Magic Purchased from Carhllllon ~ Unleash cerer Navlaan after giving Aged
Purchased from Weaponsrnlth
Homing Weapon of the Fold ~ Magic Feather for fourth
Omlfex or found In Shaded
Soul mass assassination
Woods
Reward for reaching Rank 1 In
the Company of Champions
Great Magic
Homing Crys- Covenant or purchased from
tal SOulmass Found In Shrine of Amana Weapon
Royal sorcerer Nalltaan or
found In The Gutter
0
Reward for reaching Rank 3 In
find every Miracle in the game. Check out !":i
~
Bountltul
sunllght
Blue Sentinels Covenant or puF-
chased from Chancellor Wet lager
Soul AP·
pease
Purchased from Stone Trader
Chloanne/Grave warden Agdayne
the table to see where to get them all. For ··································· .
(New Game++)
more information, check out the Area Guide
Bllndtng Trade with Strald of Otaphls for
(P.030) to see where an item or NPC is, or Caressing Purchased from ueta of LJndelV Bolt Old King Soul (New Game+)
the NPC section (P.408) to find out how to Prayer Cromwell the Pardoner ~
access their items.
m
~ Magic Purchased from Head ofVengarV
I
Cromwell the Pardoner
Great Purchased from Chancellor
c
Purchased from Merchant Hag Magic
Heal Reward for reaching Rank 2 In Wellager or found In Aldla's Keep/
Melentla/Llcla of Llndelt Barrier Dranglelc Castle
Wrath of Blue Sentlnets Covenant or pur-
D
Purchased from Blue Sentinel
rm
t:JJ Great Heal
Excerpt
Purchased from Ucla of Llndelt
Emit Force Targraytcromwell the Pardoner or
found In No-Man's Wharf
..........................................................................................
~ Guidance Purchased from Ucla of Undelt
.........................................................................................
' Great Heal
Purchased from Cromwell the
Pardoner or found In Greve of
I Heavenly
Thunder
Purc,hased from Blue Sentinel Tar-
gray/Cromwell the Pardoner
n
~
Sacred
Oath
Trade with Strald of Otaphls using
Soul of Velstadt
Saints
.....................................................................................
Ughtnlng Purchased from Llcla of Llndelt or
~ Soothing Invade and defeat Uola of Undelt Spear found In Harvest Valley ~ Unvell Purchased from Strald of Olaphls
~ Sunllght
II Rreball
Purchased from Rosabeth of
Mettle after she moves to Ma-
Jula or dropped by Salamander
In Forest of Fallen Giants or
found In No-Man's Wharf
Cl RreOrb
Purchased from Rosabeth of
Metfla after she moves to Ma-
Jula or dropped by Salamander
In Forest of Fallen Giants
Dropped by salamander In For-
... Great
U Rreball
est of Fallen Giants or found In
Brights tone cove Tseldora
Reward for reaching Rank 3 In
Great Chaos Brotherhood of Blood Covenant
Rreball or Purchased from Chancellor
Wellager (New Game++)
Purchased fromTltchy Gren or
dropped by Poisonous Horn
Rrestonn
Beetle In the Gutter or found In
Dranglelc Castle
Dropped by Guardian Dragon In
Are Tempest Dragon Aerie or found In Shrine
of Amana
I Combustion
Purchased from Rosabeth
of Melfla after she moves to
MaJula or found In Huntsrnans
Copse
R
fj1
Great
Combustion
Purchased fromTltchy Gren or
found In Dranglelc Castle
Repel
Trade with Strald of Olaphls
using Giant Lord Soul
I
Purchased fromTltchy Gren
T\Nlsted Bar-
Are Whip or dropped by Bell Keeper rtcado Found In Doors of Pharros
Phantom In Belfry Sol
I
Purchased from Rosabeth Trade with Strald of Olaphls
Polson Mist of Melfla after she moves to
Master of Hexes Numbness using Old Dead One Soul (New
Majula This Achievementffrophy will require you to Game+)
acquire every Hex in the game. Check out ..................................................................................
Toxic Mist
Trade with Strald of Olaphls us-
ing Royal Rat vanguard Soul
the table to see where to find them all.For
more information, check out the Area Guide
I Saaps of
Life
Purchased from Cromwell the
Pardoner or found In the Gutter
Acid Surge
Trade with Strald of Olaphls us-
lnQ Royal Rat Authority Soul
(P.030) to see where an item or NPC is, or
the N PC section (P.408) to find out how to
access their items.
I Darlcstorm
Purchased from Darkdlver Gran-
dahVMagerold of Lanaflr
Ungertng
Purchased from Strald of Name I Acqulslt Ion Details Reward for reaching Rank 1
Olaphls or dropped by Undead Resonant In Piigrims of Dark Covenant
I
Rame Purchased from Felkln the Out-
Jailer In Lost Bastll le Soul or purchased from Felkln the
Dar1< Orb cast/Strald of OlaphlS/Darkdlver
Outcast
Ill Purchased from Strald of Ola- Grandahl
Rame
phts or dropped by Bell Keeper
.................................................................................
n Reward for reaching Rank 2
I
.:. swathe Purchased from Darkdlver Gran- Great Reso- In Piigrims of Dark Covenant
Phantoms in Belfry Sol
Dar1< Hall dahl/Strald of OlaphlS/Magerold ~ nantSoul or purchased from Felkln the
r, Received from Royal Sorcerer of Lanaflr
........ .. .............................................................................. Outcast
I
Forbidden
M Navlaan after giving Sunset
Sun
Rame
Staff for third assassination
I
Weapon Purchased from Strald of
Game+) Resonant Purchased from Felkln the
r.11
g
Affinity Olaphls or dropped by Kobold of
Flesh Outcast
Purchased from Rosabeth AJdla's Keep
6
..........................................................................................
RashSWoat of Melfla after she moves to
Iron Resh
MaJula
Majula
I
Purchased from GraveWarden
Wannth Agdayne or dropped by Corpse
. ....................................................................................
lmmolaUon
Rat In Grave of Saints
Achievement/Trophy Details
Name I PS3 I Xbox360 I Description
• Covenant of the Meek Bronze 100 otscover the Covenant of the meek
..... . .. . . .
• Covenant of the Attest Bronze 100 otscover the Covenant of the fittest
• Covenant of Ancients
Selfless Giver
Bronze
Gold
100
600
otscover an ancient covenant
.-.
Covenant of the Meek Clangorous Covenant Gnawing Covenant
...~~ti.?~ Ma Ju la .. ... ~?.~~~.1~.n Belfry_ Luna/Belfry_ Sol .. <rr: Location Grave of Sa lnts/Doors
.. ~.~.enan_t .~.3.!!:1.8. YVav.~~.~lue . .. ~.~enant -~-~!!:1.8. ~el!.1<.~.~eer . . ,,,, .'t .,·' ,,.." of Pharros
....
NPC/Altar
, .. Saulden .. .. NPC/ Altar ~ell 1<.~.~P.er , .. ~ ' ..~~-~.~~-~.~~. ~~~.e R.~~..~!nc .
Page Ref. P.420 Page Ref. P.422 " . ;
-~~~~l~~r......... . R.~~..~!ng........... . .
Page Ref. P.421
Speak to Saulden. the crestfallen warrior Simply speak to the Bell Keeper NPC that
at the top of the stairs past the Emerald is stationed at the entrance to both Belfry You can find the Rat King in the two loca-
Herald in Majula. Go through his dialogue Luna and Belfry Sol repeatedly to get the tions mentioned in the table. Speak to him
until he eventually offers to let you join the option to join the Covenant. while you have a Rat Tail in your inventory to
Covenant. get the option to join his Covenant.
Sanguinary Covenant
Covenant of the Fittest Locatlon l!.n~~~-~urg~~.°.(Y
Abysmal Covenant
r ...~~tl?~ ~aJ~!~ .. Covenant ....Name ..
.................. Brotherhood of Blood . . '. {
I .,... ..
Location Shaded Woods/Black
-·~
y'
Speak to Blue Sentinel Targray, who stands Fol low the side path just before the en-
!'.,j
'
, 'I"
, .\.U.
I
r, .. NPC/ Altar
Page Ref.
Mag erold. of. Lanafir
P.422
.
on a balcony after the boss in the Cathedral trance to the Earthen Peak in Harvest Valley
of Blue, while you have a Token of Fidelity in to find the Altar of Sunlight. Kneel at it to Make sure you have a Petrified Egg in your
your inventory and you will get the option to get the option to join the Heirs of the Sun inventory when you speak to Magerold of
join the Covenant .. Covenant. Lanafir (in Iron Keep) and he will ask to have
it. Give it to him, and then speak to him
again to get the option to join the Covenant.
Achievement/Trophy Details
Name I Rank 1 Req. I Rank 2 Req. I Rank 3 Req. I Offering Req.
Way of the Blue 1 5 10 Kiii invading Phantoms
....Company of Champions
................................... .........................................10.... .................................
25 60
.. .................................... ...............Offer Awestones
.............. .......................
Blue Sentlnels 50 150 500 OfferTokens of Fidelity
......... .. .. . .
Bell Keeper 10 30 100 Kiii Belfry Invaders
Brotherhood
......... of Blood
. 50
,......... .. .. 150 500
......... OfferTokens
. of Spite
.. . -..
Heirs to the Sun 10 20 30 Offer Sunlight Medals
.......... .. .. .. .. ' .
Rat King 10 20 35 Offer Rat Tails
Pllgrl ms of Dark Event Event Event N/A
Dragon Remnants 10 20 30 Offer Dragon Scales
These Achievements/Trophies don't fall into any of the previous Name I PS3 I Xbox 360 I Description
categories, and most of them involve interacting with NPCs in vari-
ous ways. Be sure to check out the NPC section of the guide for
II This Is Dark Souls Bronze 100 Die for the first time
additional details should you require them. Inherit Steady Hand McDuff's
• Smith for Life Sliver 300 equipment
This is Dark Souls
Rest assured, you'll get this Achievement/Trophy hundreds of times Inherit Laddersmlth Giiiigan's
Garrulous Miser Silver 30G
equipment
in the course of a normal playthrough I Try to die near a Bonfire if
you are just trying to get the AchievemenVTrophy so you can quickly Give Rosabeth of Melfla
• Change of Clothes Sliver 30G something to wear
retrieve your Souls.
Increase the population of
Smith for Life Gathering of Exiles Sliver 30G
MaJula
After finding the Dull Ember in the Iron Keep, give it to Steady Hand
McDuff in the Lost Bastille to gain access to his shop menu. Once Reflectlonson Sliver Inherit equipment from the
300
• Dlsembodlmerrt Head of Vengarl
you've spent a total of at least 14000 Souls for his various services, ..................................................................................................................................................
select the talk option in his menu. He will give you an item as Curious Map Sliver Light all flames on the map
300
thanks and you will unlock the AchievemenVTrophy. • In MaJula
Gathering of Exiles
As you progress through the game, you'll meet numerous friendly
characters on the way that will eventually move to Majula to offer
their services to you, if you meet certain conditions. The table below
shows which of these NPCs will move to Majula and what you have
to do to facilitate the move.
Vendrick
Deep in the Undead Crypt lies the former king Vendrick. While you I Summon Sign Location
don't need to defeat him to proceed with the game, you will need Brtghtstone Cove
. A tent near the,,.................
Royal Army Encampment
'
Bonfire
.. _ ..
to for this Achievement/Trophy. He is a deadly foe, but the battle will King's Passage Outside the Looking Glass Knight Boss room
go much easier if you first retrieve the Soul of a Giant items. For Memory of Jelgh Down the stairway from the starting position
every one you retrieve from the different Memories you can access,
Throne of Want Outside the Boss room
Vendrick's defense will lower. Since you need the Ashen Mist Heart
item to access Memories, it is recommended that you don't attempt
this until Just before the end of the game. For more details on how The Dark Soul
to defeatVendrick, see P.269. Completing the arduous, painstaking task of acquiring every other
Achievement/Trophy will endow you with two things; this final
Achievement/Trophy, and a profound sense of accomplishment. Well
done!
334
Great Chaos Fireball
~eat~lu6
Gre.it Com bustlon
302
3~1
3g2
Dra112ns ~r's Cresc,gnt Axe 327 Great Fireball 301
Drakakllllear 299 Great Heal 38Q
Drakakllllear Sat 375 Great Heal Exc,grpt 38Q
Bloodbilll Ri!:!11 403 C!Y! tal Soul S!!!!ar 387 Drakak1111e11(s Great Hammer 332 Great Hoa~ Soul ArroN 397
AD{ssSeal 405 BloodiedWhie 340 Cursebite Ring 400 Drakak1111e11(s Gr11at1X11 328 Gre.it Lil!!:?tning S!!!!ar 300
Acid Hom Beetle 254 Blossom K~e Shield 355 Cursed Bone Shield 350 DrakQk1111e11(s Grciatshicild 356 Gre.it Machete 337
Acid SU!J! 302 Blue Flamci 315 Curved Dr:igon Greatsword 323 DrakQk1111e11(s Shield 354 Gre.it Magic Barrier 301
Adaptabiity 017 Blue Kni2hl's Halberd 336 Curved lwinblade 33g Drakekeepci(s Sword 315 Great Magic Weapon 398
Affini!Y 393 Blue Seal 405 D Drakek91lpa(s Great Moth 114
310
Aad~na's Sat 396 Blue Sentinel Targrak'. 420 Da1111!1r 312 Ultra Graatsword Great Resonant Soul 304
~d Feather 400 Blue Tearstone Ring 404 Dark A/Tow 358 DrakQk1111ee(s Wl!Eick 332 GreatS~he 337
diaHammer 320 Blue Wooden Shield 351 Eiark Holt 350 DrakQwi!!II Ultra ~rciatsword 32() i:;;e;it~o Arrr:m 397
Aldla K!!i! 402 Bluemoon G 19atsword 317 Dark Chasm of Old 440 Ora !!9ICIIC Gastlll 237 Greata~ 327
Aldia 's Kii!!! 260 Bone King SQ! 380 Dark Clciric 221 Ora !!9ICIIC Set 395 Greatshield of Glo!:k: 356
Alluring Skull 400 Bone of Order 400 Dark F251 3Q3 Dra!!llleic Shield 352 Greats word 319
Alonne Gaetain Set 372 Bone Scythe 339 Dark Hail 3Q3 Dra!!llleic Sword 317 Green Blossom 309
Alonne Greatbow 347 Bone Shield 354 Dark Orb 3Q3 Dried Fingers 400 Grlant 411
Alonne Knight 179 Bone Staff 344 Dark Pine Resin 300 Dual Oragonrid11rs 245 Guardian Dragon 278
Alonne Knight Caetain 179 Bonfire 010 Dark PriCISIIISS 287 222 Guardian Dra11on Soul 308
Duka TSllldora
Alonnci Knight Set 372 Bonfire Asccitic 401 Dark ~oma!Et Flamci 342 417 Guardian·s Scia I 405
Alva Scit 364 Bound Hand~ 327 Dark auanz Rini! 400 Dull Ember 402 Guidancci 301
Amana Shrine Maid9n 253 Bound Wooden Shi9ld 365 Dark Set 370 Dung Pie 3Q9 §):rm 206
Amber Herb 3Q5 Bountiful Sunlight 3QO Dark Spirit: Du!Jlo'S Hat 376 Gyrm~ 326
2QO A Chip Off thll 01' Rock
449
Ancient Dragon Bow of Want 347 ~na&Tillo 437 §):rm Great Hammer 332
Ancient Dra11on Seal 405 Bracin11 Knuckle Fling 403 Dark Seirit: A~s Ironclad 444 '1a Gyrm GreataX9 328
And9nt Dragon Soul 309 Brigand Set 361 Dark Spirit: Asatiel of Mlrrafi 2n Eanhen Peak 132 Gyrm ~rciatshi91d 356
Antiguatcid ~ 402 Brightstonci Cow Tscildora 211 Dark Seilit: BciR K1111e11r Mage 190 Eite Giant 166 §):rm Scit 360
A/OQd Sword 323 Brighlstonci ~ 402 Dark S(!irit: Brmman Guth!)'. 200 Eite Knight Set 361 §):rm Warrior 206
Archdrakci Chime 345 Broadsword 314 Dark Spirit: Eizabllth Mushroom 305 Q}:rm Warrtor Grciathcilm 360
142 3QO
Archdrakci Mace 331 Broklln Strai11ht Sword 314 Crascent Sickle Phantom Emit Forcci ~rm Warrtor Set 3611
Archdrake Set 36Q Broken Thief Sword 312 Dark Spirit:
191 Endurance 015 I
Archdrake Shield 352 Buckler 349 Dual Awlyn Bell K99pgr E!3Jraved Gauntl9tS 377 Halb9rd 335
Archdrakci Staff 343 Butchcir's Knife 326 Dark Spilit: Enhanclld Undllad 233 HandP.iw 326
Armorcid Sk;teton 116 c Grciatsword Bell K1111eer
190 Handmaicfs l.lldlci 330
Enslawd Pill 045
Aromatic OoZCI 3ii1i CaCISIUs 342 Dark Spirit:
119
Equip Load ii'io Hard L.eathcir !:et 360
Artificial Undciad 116 Caitha's ChimCI 346 Grciatsword Phantom Ese da Roecira 325 Harwst Vall!!X 124
Ash Knuckle Ring 403 Cale's Set 392 Dark Spirit Es toe 324 H3Wll's Greatshield 357
166
Ashen Mist Hean 402 Caetain Drummond 417 Meinda the Butcher Estus Flasks (about! 01Q H3Wll's Set 377
Astrologist's Set 362 Captive Undead 114 Dark Spirit: Merciless Roen na 117 Estus Flask Ulllm) 3Q5 Hawk RinQ 405
Attunement 016 Caressing Prayer 390 Dark Spilit: Estus Flask Shard 401 Heal 399
244
Avg[}!! 349 Carhillion of 1he Fold 420 Nameless Usurper EXllCutioncir Chariot 121 H ciaven !): n,under 300
AIN11Ston11 402 can!:!llra J!hllr ca111 414 Dark Seirit: f'Qculiar Kinclalur 265 EXllCutioncir Scit 390 HCla:!1'; Bolt 350
Cast Lil!ht 380 Dark selrlt: POltlne Peasant 223 EXllCutioncir's Chariot Soul 307 H Cla:!I'; Cross bow 348
Bandit~ 326 Catarina Set 379 Dark Spirit: Pretender to the F H ciavy Homing Soul Arrow 397
Xanthous Throne
445 3Q6
Bandit Greataxs 327 Ca1h9dral of Blue 065 Fading Soul Hea~ Soul Arrow 397
Bandit Set 366 Chameleon 3BO Dark Seirit: Rh~ the Exelorgr 153 Faith 019 Heide Greatlanc,g 338
Bandit's Knije 312 ChamJ!iOn's Tablet 400 Dark Spirit: Falchion 321 Heide Knight ISC>earl 008
Barbed Club 330 Cha nc,gllor Wella519r 434 Raval Sorcerer Navtaa n
276 Falconer S9t 373 Heide Kni& ht (Sword) 059
lias~isk 1iis ~hannele(s 'i'rident ~~ Dark Spirit:
447
~al I C:ontrol ailii A eide i<nla ht Iron Mask 372
Bastard Sword 316 Chaos Blade 324 Shado\Wllil Assassin Fang~ 402 Helde Knight Set 371
Bastillci ~ 402 Chaos Rael11r 326 Dark Seirtt: Ten9brous Rog UCI 446 Faraam Se1t 362 He1id11 Knight Sword 316
Bat Staff 343 Chaos Set 395 Dark Spirit: Felkin thll Outcast 432 Heide l.ll nee 338
Battle~ 326 Chaos Shield 353 The Ghost of Pl"inc,gs Past 449 RraAITow 359 Heide Spear 334
Bett!:k'. Garg~l9 Soul 307 Chaos Storm 302 Dark Spirit: Fira Bolt 350 Heide'sTower of Flame 065
Underworld Dead9'1Q
446
Blltt!:k'. Garg!?x'.l9S 101 Charcoal Pine R11Sin 300 R ra Gre.ita rrrm 350 Heix Halbllrd 336
Sett!)'. Luna 097 Cha riot l..:lnOCI 339 Dark Seirit: Vo!J!I thll Simcir 008 Firci Orb 301 HCIDO Carllin11 400
Sett!)'. Sol 170 Chimci of Want 346 Dark Sta 11:Qr 082 Firci Tcime11st 302 H QXClr's Slit 394
eeu K1111pcir 007 Chloranthy RinS 403 Dark Trochcis 300 FirciWh1e 302 Hl»Cin~ Um 308
BeD K99eer Bow 347 Claws 341 DarkWeaeon 3Q4 Rraball 391 HiddenWeaeon 38Q
Ben K99eer Set 393 Cl:!'.r'.more 316 Darkdiver Granda hi 423 Rrabomb 399 055
Holrm Infantry
890 Keeper Shield 354 Clear Bluestone Ring 404 Darkdrift 324 Rrastorm 3Q2 001
lieu Keepe?s Sea I 405 Clenc1s Parma 350 Darklurker 449 Rrst Eiragon Ring 403 Holrm lnfiintry Set 365
BeD Klllll!Clf'S 422 Cleric's Sacred Ch imci 345 Darklurkllr Soul 3g7 Rambll!]l9 316 H ollrm Mage 221
Benhan of Jugo 413 Clciric's Small Shlcild 360 DarksiJl!! 400 Ra me ButtCllflk'. 400 H olrm Soldicir 056
Benhan 's Parma 34Q Climax 31l4 Darkstorm 3Q4 Ra me1 Quartz Ring 403 H olrm Soldicir S9t 365
Benhan's Set 392 Club 32Q Dead Again 3Q4 Rame Salamander OSQ H oNrm Soldier Shield 353
Berserker Blade 324 Coal Tar 164 Defender Greatsword 319 Ra me Swathe 3Q2 Holy Water Urn 398
Black Dra11on Greata,oo 329 Combustion 3112 Defende(s Shield 354 RameW9aeQn 3Q3 Homeward 301
Black Drall.!!n Greatsword 319 Common Fruit 300 Def11nding 025 Rash SWeat 3Q3 Homeward Bone 400
~Dragon Set 363 _comeosite Bow 347 Delicate Stnn11 405 RcixileS~ ()34 Homin!l Ctuital Soulmass 397
Black Dragon Shield 354 Corl!:!! Rat 152 Demon of Song 268 Rcixile Sent~ Soul 3Q7 Hom Ins Sou Arrow 397
Blade Dragon Sword 316 Corrosiw Ant Queen 165 Demon of Song Soul 307 R~i!3J Feline Boots 377 Homing Soulmass 397
Blade Dragon Wa!Eick 330 Corrosiw Um 3Q9 Demon's Great Hammer 332 Foot Soldier Shield 34g Homunculus Mace 330
Black Fsirebomb 3g9 Covetous D11rnon 143 Desert Sorc,gress 141 Foot Soldier Sword 314 Homunculus Wooden Shield 355
Black Fslam9Stone DagQer 313 Covetous D11rnon Soul 3Q7 Desen Sorc,gress Set 374 Forbidden Sun 3Q2 House Ksy 402
Black Fslam9Stone Parma 355 Covetous Gold Serpent Ring 404 Destructive GreatarroN 350 Force 3QO Human Effigi9s CabouU 019
Black Gulch 155 Covetous Silvgr Sci!J1!!nt Ring 404 DQXlllri!Y 017 Forast Guardian 1Q6 Human Effi9k'. Cltcrn> 305
Black Hollow Magci Set 367 Cradeed Bluci E):! Orb 300 Di ngi.: Set 378 Forast of P.lll;n Gian1S 047 Hu nt11r's Bladebow 347
Blade Kn111ht Gre.ita~ 329 Cracl<Cld Rcid E):! Orb 400 DiscChlmCI 346 Fonast se1n t 444 Hu ntllr's Slit 360
Black Kni11ht Greatsword 317 Cra1tsman·s Hammer 320 DiSJ!llli!!II Rini! 400 Fo!!!!tten ~ 402 Hu ntinll Dog 164
Black Knight Halb11rd 336 Creighton 1heWand11r11r 414 Divine Blessi~ 3Q6 Fragrant Branch of 'lbre 401 Huntsman's Co~ 104
Black Knight Ultra Greatsword 31Q Creighton's Set 383 02J! Rat 207 Full Moon Sickle 337 Hush 398
Black Scoieon Sti!31er 325 Crescent~ 327 Doors of Pha rros 200 G I
Black See!!ration C!)'.stal 400 Crciscent Sickle 337 Dragon Aco!:z'.!11 275 Garoovlci Bident 334 I'm So~ Garvin& 401
Black !:et 394 Crcist of Blood 40!: ISragon Acolytci !:et 374 Giant 2~§ Idol's ciiimci 345
Black Witch Domino Mask 364 Crest of 11\Q Rat 405 Dragon Allrie 291 Giant Acid Horn Beetlci 254 llluSCl!:k'. Rl!:!i! of a Conguciror 405
Black Witch Hat 364 Crestfal11n Saulden 420 Dragon Charm 3116 Giant Basitisk 1Q6 llluSCl!:k'. R!!!!l of the Exalted 406
Black Witch Set 364 CrimSCln Parma 34Q Dragon Chime 345 Giant Lord 2QQ Immolation 3Q3
Black Witch's Staff 344 CrimSCln Water 396 DraDon Eye 400 Giant lord Soul 399 l!!)Eerious Knight 267
Blacksmith L.enigrast 425 Cromwell the Pardoner 435 Dragon H ciad Stone 400 Giant Stone Axa 329 l!!!{!erious Set 376
Blacksmith's Hammcir 330 Crushed E):! Orb 400 Dragon Knight 299 Giant Warrior Club 332 1!!!£!0rtlld Set 359
Blackstllel Katana 323 C!:k:e! Blacksword 320 Dragon Sa911 Hood 375 Giant's Kinshie 402 l!!!erisoned M ilfanito 416
Blelldin!I Serum 300 Crt!!al Lizard 057 Dragon Scalci 401 Goblin 104 Infant~ AxCI 326
Blinding Bolt 300 Crystal Magic Weapon 399 Dragon Shrine 291 Gold Pine Resin 300 Infantry Slit 365