Dark Souls The Official Guide - Future Press
Dark Souls The Official Guide - Future Press
Dark Souls The Official Guide - Future Press
This fi rst section w ill take you through all of the th ings you 'l l need to know w hen start-
ing out in the w orld of Dark Souls. Topics such as creating a cha racter, choosing your
class and how the saving system w orks may not seem very exciting, but it's best to
know how the basics work before you make any decisions that will affect the rest of
the game.
Button Legend
CREATING A CHARACTER
Guide Term I X box 360 I PS3
You'll need to create a new character any time you start a new game instead of loading
an existing one. You can create up to a maximum of 10 characters . The choices you make
while creating your character are all cosmetic and in no way affect gameplay, with the ex-
ception of your Class and the Gift you select [ ~o 01]. The options available are listed here:
Name Type in the name you want your character to have.
Sex Select between a Male or Female character.
Class Select the Class you want your character to be.
Gift After selecting one of these you'll start the game with this tn your item inventory.
Physique Body Type
Face Face Type
Hair Hair Type
Color Hair & Eye Color
Detailed Customization
Select the Customize option to enter the detailed customization menu. These tweaks
are for appearance only and have no effect on gameplay. When customizing, it's a good
idea to turn the character to the left to get a profi le view, as a front view doesn't show
changes in depth.
Initialize Resets everything to default. Nose Sliders for changtng the Nose .
Entire Affects the whole face at once. Cheeks Sliders for changing the Cheeks.
Forehead Sliders for changing the Forehead. Mouth Sliders for changing the Mouth.
Eyebrow Sliders for changing the Eyebrows. Jaw Sliders for changing the Jaw.
Eyes Sliders for changing the Eyes. Hair Color Sliders for changing the Hair Color.
Gifts
When creating your character you 'll be able Gift Name J Description
to select one item from a list of eight as a None Take no Gift.
Gift. You 'll then begin the game w ith the Goddess's Blessing Divine holy water. Fully restores HP and cures all status effects, but is a single use item .
selected item in your possession . Note that
Black Firebomb An item that explodes upon impact when thrown . You 'll start wtth 10 Black Firebombs.
the Master Key is the only item from the list
of Gifts that can NOT be found in the game Twin Humanities Tiny sprite called Humanity. Grant 2 Humanity points.
-all others can. This means the Master Key Binoculars Used to peer at far away sights.
is usually the best choice for Classes other Pendant A trinket with no effect, but can be used to trade.
than Thief, as it w ill get you into some areas Master Key Opens any basic lock in the game, saves you buying or finding keys.
earlier than you 'd other w ise be able to ac-
Tiny Being's Ring Special triba l ring. Grants a small boost to HR
cess them . The Pendant is also very hard to
acquire, so it's also worth considering . Old Witch's Ring A gift from a witch. No obvious effect, but can help with communication .
CLASSES
Starting Stats
Your Class is one of the things you 'll select
when creating your character. It decides w hat
equipment you 'll start with and which stats
you'll gain an early advantage in [ ~o 02].
Class
Warrior
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Knight Knight Helm, Knight Armor, Knight Gauntlets, Knight Leggings Broadsword Tower Kite Shield None None
.. . .. .........
Wanderer Wanderer Hood, W anderer Coat, Wanderer Manchette, W anderer Boots Scimitar Leather Shield None None
Thief Thief Mask, Black Leat her Armor, Black Leather Gloves, Black Leather Boots Target Sh1eld Bandit'S Kn1fe None None
Bandit Brigand Hood, Brigand Armor, Brigand Gaun tlet, Bngand Trousers Battle Axe Spider Shield None None
. .... .. . .... ..... .
Shortsword, Standard
Hunter Leather Armor, Leather Gloves, Leather Boots Large Leather Sh1eld None
Short Bow Arrow x30
Sorcerer Sorcerer Hat. Sorcerer Cloak, Sorcerer Gauntlets, Sorcerer Boots Dagger Small Leather Sh1eld Sorcerer's Catalyst Soul Arrow
Pyromancer Tattered Cloth Hood, Tattered Cloth Robe, Tattered Cloth Manchette, Heavy Boots Hand Axe Cracked Round Shield Pyromancy Flame Fireball
Cleric Holy Robe, Traveling Gloves, Holy Trousers Mace East-West Sh1eld Canvas Talisman None
Deprived None Club Plank Sh1 eld None None
Warrior Knight
The Warrior is a good all around choice due to The Knight is a tank class, sta rti ng w ith the
the character 's combination of high Strength highest Vitality and Resistance values of all
and Dexterity, allow ing them to make use of classes, as w ell as the most robust equip-
most early equipment they come across . It ment. Thi s does mean that Kn ights move
also has respectable Intelligence and Faith slow ly, so you wi ll need to fight careful ly and
stats, so using magic is an option if you w ant expect to take some hits. Most weapons are
to put a few levels into one of these stats . easily equippable by a Kn ight, and the ir Faith
The Heater Shield is a very good starting stat is high enough to use M iracles for hea l-
addition, as it will allow the Warrior to block ing , but you 'll need to increase your strength
100% of physical damage from the begin- in order to focus on killing enemies in as few
ning of the game . Their strong starting armor attacks as possible.
combined with decent Resistance can make
them a good choice for players that like to be
defensive and patient.
Wanderer Thief
Wanderers are another good all-round Class, The high critical rate the Thief enjoys is a very
but with a focus on speed and evading , nice advantage, especially w hen combined
rather than high defense. Their Vitality is with the speed of their Dagger attacks. They
relatively low, so getting hit is a bad idea. The aren't built very solidly, however, with low
Scimitar is a very useful starting weapon due Vitality, Strength and Endurance stats making
to the Class's high Dexterity, its high attack them a weak target and also reducing their
speed and the large radius of its attacks. weapon choices. The Dagger is capable of
You'll want to close the distance quickly and dealing with most enemies perfectly well ,
use fast combos to take out enemies before and compliments the Thief's speed and eva-
they can attack. You'll also have the option sive style. They also come with the Master
to fight at range with spells, thanks to their Key by default, which allows them to select
fairly high Attunement and Intelligence stats, a different Gift and access many locked doors
or use a Bow. much easier than other Classes could .
0 l GAM E SYSTEM 9
Bandit Hunter
The Bandit specializes in hard-hitting physical Hunters can be used to specialize in Bows,
attacks, and is great with weapons such thanks to their high initial Dexterity stat, but
as Axes and Straight Swords. The starting all of their other stats are fairly average. This
Battle Axe is great for the game's early areas, means they'll favor high Dexterity weapons
where dealing with enemies in as few hits as such as Spears and Rapiers. Their low Equip
possible is important. Their high Endurance load means they can roll fast and evade
and Strength will mean that of all Classes well, so using quicker weapons to strike and
they deal the most damage at the beginning retreat is a good idea. Using magic could be
of the game. The Bandit's magic stats are a struggle early on, but any other weapon is
very poor, so using any kind of magic isn't an realistic with only a few level ups. You should
option without spending a lot of levels on one weaken enemies from range early on with
of those stats. Their starting Armor also isn't the Short Bow, and then finish them with a
great, but you will have no trouble equipping fast strike, but be mindful of your supply of
better Armor and Shields as you find them. Arrows.
Sorcerer Pyromancer
If you want to use magic as your primary Combining powerful fire magic with decent
offensive tool, then the Sorcerer is the best physical weapon ability, the Pyromancer has
Class to begin with. The Soul Arrow will be good offensive options from the start. As
your primary source of damage early in the the only Class that starts at Level 1, you can
game, and with 30 uses you can weaken choose the order in which every single stat
enemies easily [~0 01]. The high Attun- is increased . The Hand Axe is a good starting
ement and Intelligence make both Sorcery weapon, allowing for decent damage in the
and Pyromancy viable early on. Using physi- early areas of the game. You should aim to
cal weapons will be a struggle, however, so use physical attacks with medium speed
you'll be limited to your Dagger unless you weapons against the weaker enemies and
spend points on Strength. Dexterity is de- keep magic stocked up for more serious
cent, so using Spears is also an option. This threats. The Fireball allows you to take down
can provide you with a fallback at times when some very powerful enemies early on much
enemies are resistant to your magic. easier than other Classes.
Cleric Deprived
Clerics can use Miracles to heal thanks to their The Deprived can be considered the expert
high starting Faith stat and equipped Talisman. player's Class, as its terrible lineup of starting
Their other stats are ok, so you'll have plenty equipment makes the beginning stages of
of freedom in weapon selection after a few the game much harder to get through until
level ups. The low Dexterity does hamper this you find better Weapons and Armor. The
a little, but you can use weapons such as Mac- benefit experienced players will get from the
es and Hammers to get around this [ -'>0 02] . Deprived is that it starts with all stats at 11 ,
Clerics will be well suited to these weapons, so it can truly be developed into any kind of
as taking on enemies directly with slower character. This gives a challenge in the early
weapons is offset by their ability to heal more stages, as their lack of equipment means you
often than other Classes. Aim to Heal outside won't be able to take any hits, so it relies on
battle, and use the Estus Flask in battle when the player being more experienced with the
necessary, because the Heal Miracle is slow game.
to activate and leaves you open for a while.
10 DARKSOULS-THEOFFICIALGUIDE
SAVING & LOADING
Saving is entirely automatic in Dark Souls, and is limited to one slot per charac- Quitting
ter you create. The game saves periodically whilst you are playing. Look for the When you quit the game your exact position and sta-
fire symbol in upper-right-hand corner to know when the game is being saved. If
tus are immediately saved. It's always best to enter
you quit a game after a save, you will restart right where you were, but if you die the in-game menu and select Quit before turning the
and then quit, you will restart at the last Bonfire you rested at. You can create game off, as this will allow you to restart from the
multiple characters, each with its own save slot, and can choose between them exact same place when you load the game again.
by selecting Load from the game's title screen.
O N-SCREEN D ISPLAY
01 Humanity
The Humanity counter is in the top left
of the screen. It shows you your current
Humanity count at times when you are
Human. It will also change to skull icon
when you've been Cursed.
02 Health Gauge
This red gauge represents your current
HP. and will grow in size as you level
up and increase your Vitality stat. It will
deplete when you are hit by enemy at-
tacks or caught by environmental traps,
and does not regenerate. To regain lost 05 Left Hand Slot 08 Inventory Slot
health you'll need to rest at a Bonfire, or This item shows what you currently The lowest icon shows your currently
use an Estus Flask or a Humanity item. have equipped in your left hand. You selected inventory item. This can be one
can press Left on the directional pad of the six items you equip on the Equip-
to switch between your main and sub- ment menu screen and you can press
03 Stamina Gauge weapon on this hand, which will change Down on the directional pad to cycle
The Stamina Gauge is the green bar just the icon that appears here. between these items, and then press
below your Health Gauge. It shows how the Use button to use your selection.
much Stamina you have, and will deplete
as you perform various actions, such as 06 Right Hand Slot
attacking or sprinting. It will automati- This shows your equipped right-hand 09 Soul Counter
cally regenerate at a rate determined by weapon, and you can press Right on the This number in the bottom right of the
your character's stats and equipment directional pad to switch between your screen shows how many souls you cur-
once you stop performing actions that main and sub-weapons for this hand. rently have.
consume stamina.
01 GAME SYSTEM 11
IN-GAME MENUS
The game has a few in-game menus that you'll be using often to
keep track of your items and your character's progress.
GAMEPLAY ELEMENTS
This section covers all of the mechanics and systems that you'll need to get familiar with
when playing Dark Souls. The game is extremely punishing to the unprepared player, so en-
suring that you fully understand each of these elements before heading into battle with the
undead (or the dead) (or the undead who have become the dead) can really pay dividends.
GAME FLOW
We'll begin by going through the way the game progresses and is Some parts of the game do require you to visit certain areas before
structured. Reading through this section will give you a quick feel continuing to others, but even at these points you will usually have
for the way you should approach the game. a choice in the order in which you tackle the available areas. There is
no truly optimal path through the game, but the Area Guide chapter is
Cut-scenes presented in a way that lets you approach the most difficult areas last.
The game features movie-like cut-scenes that play as an intra to the
game's opening section and to introduce each boss or major event. Messages
They can usually (but not always) be skipped by pressing the Start Early in the game you'll come across red flashes of color on the
button. ground fairly often [ ~ 01]. Pressing the Interact button when
standing on one of these will cause a message to appear on screen .
No Pause These messages are actually helpful hints as to the basics of the
You can't pau se the game at all w hilst playing, even in Offline game, or what you should be aiming to do, though some are pre-
Mode. This is a major departure from the way most other mod- sented in a cryptic way.
ern role-playi ng games work, and it means you can never truly
be safe. If you're playing with Online Mode enabled, you'll very likely contin-
ue to see messages throughout the rest of the game, as other play-
ers playing online can leave behind their own message anywhere in
Open World Structure the game's world for you to read (if they have the necessary item).
Dark Souls does not provide the player with any kind of map or For more on this, see the Online Mode section later in this chapter.
listed objectives. So you're on your own in its gigantic world, and
must figure out what to do and where to go by exploring the game's Souls & Dying
depths. It truly is a sandbox game, since all areas are linked as a Souls are currency for leveling up and buying items. Almost every en-
giant world, allowing you to choose your own path through the emy you kill will leave Souls behind for you. These are automatically
majority of it. absorbed by your character, so you won't have to touch the enemy's
body to obtain them [-70 02] . Humanity is another type of currency
that you can use to reverse Hollowing and Kindle Bonfires. More
detail on how Humanity works can be found later in this chapter.
Yellow Lights
At a few points in the game you'll have your path blocked by a yellow veil of light, and this
won't let you pass straight away when inspected. You will need to have placed the Lordves-
sel on the Firelink Altar to make the light disappear, and only in doing so can you gain entry
to the areas on the other side.
Bonfires
You'll find Bonfires throughout the game's world. You'll need to light these to use them,
and once you do so you'll be able to rest and perform other actions such as leveling up your
character [~0 03] . Using a Bonfire will also cause most of the enemies you've killed in the
area to reappear, so you may not want to use one if you've cleared out an area and simply
want to explore undisturbed for a while. Note that you can't rest at a Bonfire while there are
enemies in the immediate area.
If you do use a Bonfire, it will instantly refill your health to full, along with your supply of Es-
tus Flasks and spells, so choosing to use a Bonfire will often be necessary in order to keep
going and give yourself a fighting chance. Resting will also cure any status ailments you're
currently afflicted with, with the exception of Curse. If you're being chased by a group of
enemies and you reach a Bonfire you can rest at it to reset them back to their original posi-
tions, allowing for a useful escape method.
Here we'll list the options you have when using a Bonfire and what each of them does.
Note that some of these options only become available when you've progressed some
way into the game.
Firelink Shrine
Sunlight Altar
Anorlondo
Chamber of the Princess
Dark moon Tomb
The Abyss
Daughter of Chaos
Altar of the Gravelord
Stone Dragon
01 GAME SYSTEM 13
EXPLORATION
Dark Souls is an open world game and you can Pillaging Bodies
go nearly anywhere you want, but some areas When exploring areas you should always be on the lookout for glowing lights, which
are tougher than others, so a chronology of very often appear over dead bodies, and try to find a way to them so that you can pillage
traveling should be observed so that you are the corpse of its items or equipment. Often a jump or fall is required to reach these
at the proper levels with the proper equipment corpses, so you'll need to look for anything in the environment that might allow you ac-
to handle the enemies therein. Refer to the cess to their location. Once you reach the body, you'll be prompted to press the Interact
Area Guide chapter for our suggested approach button as usual to pillage the corpse, at which point you'll receive all items the corpse
regarding this. Once you enter a new area you'll had. Besides set bodies, some enemies drop items when you kill them, so look out for
be well served by exploring it thoroughly, as that glowing white light and pillage them whenever you see it.
there will be no shortage of hidden items to
find. Treasure Chests
There are treasure chests dotted around the game environment, and these work in ex-
Interaction actly the same way as the corpses do. Get close, press the Interact button once to open
The game uses a universal Interact button to let the chest, and then press it again to pillage and claim your items. Be warned, however:
you perform a wide variety of context-specific later in the game, these chests could be an enemy called a Mimic.
tasks. These actions include climbing ladders,
opening doors, ringing bells, pulling switches Locked Doors
and pillaging corpses [ 70 01] . When you get In most cases, a locked door will be a door you'll find (or be able to buy) a key for later
close to something you can interact with, a in the game. Sometimes you'll be able to buy a key that will open more than one door.
message appears to press the Interact button. Generally, you shouldn't need to be concerned by a locked door; you'll almost always
Doing this will result in the action required tak- find the key for it or the path around it a little later on. Some doors will give you a mes-
ing place instantly. sage when inspected that says they "cannot be opened from this side': For these doors
you 'll need to explore the area more, and you'll eventually find a way to the other side,
Breakable Items where you'll be able to unlock it without the need for a key, thereby opening a useful
The environment is full of breakable items such shortcut back. [70 03]
as barrels, pots and wooden planks. Any attack
will break these items, and most will break
Breakable Walls
many such items at once if they are grouped Striking certain walls in the game will cause them to disappear completely, revealing
together. A dashing roll is enough to break
a hidden pathway to an unexplored area. These walls are not very common; there's
these items without using your weapon, so
usually only one or two in each area, and sometimes none at all. Some are in places
this is usually the best way to remove them
where the wall looks damaged or weak, but others are indistinguishable from their
from your path [70 02]. Breakable objects
surrounding environment, so if you want to find them you'll need to hit every section
will almost never contain items to pick up, but
of wall in any area you think might lead somewhere.
they sometimes hide NPCs or paths for further
exploration, so it's always worth clearing them
out of the way. Traps
Be on the lookout for dangers in the environment as you progress through unexplored
areas. There are many traps that can take you completely by surprise, even when you're
paying close attention, so it's best to keep your health near full to increase your chances
of surviving these. Keep an eye out for raised plates on the floor, as stepping on these
will very often mean something nasty comes your way. Once you know where these
are, however, you can use them to your advantage by luring enemies into to the path
of the lethal arrows that will be passing by imminently.
Some traps are one-time occurrences, such as an enemy kicking a boulder down a stair-
case . You'll be able to spot these traps in time to dodge them if you're careful enough
and always look well ahead. Some, such as statues that attempt to impale you on an
extruding spike as you walk past, will be easy to avoid once you 've become accustomed
to them; simply roll past them every time you see one.
CHARACTER CONTROL
The way you control your character may seem to be fairly standard for third person action
games, but there's always a but in a sentence like this . Dark Souls is a game that must be
played very carefully, and will heavily punish imprecision or impatience, even with reg;;~rds
to controlling your character. Here we'll explain all of the small things about controlling
your character that can help to make getting through the game easier.
Camera Rolling
You have full control over the camera at all times in Dark Souls. Press the Action button plus a direction to perform a roll in that
Keeping the camera in position so that you can see what you're direction. Rolling is a great form of evasion, especially in conjunction
fighting isn't always easy, especially in the game's more cramped with the lock-on feature. Once you get used to an enemy's attacks,
corridors. It's best to advance slowly and turn the camera in dif- you can wait for them to begin using one that you know is linear and
ferent directions as you move to avoid being taken by surprise then simply roll to the other side, which will often leave you with a
[-tO 06]. Lock-on affects the camera so be careful: you can't just chance for an easy backstab.
turn around and run when locked on to an enemy. Also affects
ro lls as it causes you to roll toward what you are locked onto. Rolling can also be used to break objects or cross small gaps that
you couldn't simply sprint over. Be caref ul not to repeatedly press
the Action button during a roll, because doing so will cause your
character to perform another roll the instant you recover from your
current one, which can sometimes place you in a very bad position.
01 GAME SYSTEM 15
Backstep Dashing Jump & Roll
Pressing the Action button whilst stationary will cause your character While sprinting, you can release and quickly tap the Action button
to backstep very quickly, which is extremely useful as a backwards again to perform a jump and then an automatic roll. This short jump
evade . This can be used to create space between you and the enemy can get you over small gaps in the environment and allow you to
without having to turn your back on them, which is always a bad reach places you otherwise couldn't. Some hidden treasures will
idea . [-70 01] require you to use this, so you'll need to look out for areas that look
like you could jump to. [-70 02]
Dashing
Holding down the Action button while moving will cause your char- Falling
acter to begin sprinting. This constantly consumes your Stamina, so Falling in Dark Souls is usually a bad idea, as it causes you to take
you won't be able to do it indefinitely. Sprinting will obviously get damage, and your health is very precious . The greater the height
you where you want to go much quicker, but it also leaves you more you fall from, the more damage you'll take, and falling from a very
open to enemy ambushes and traps, so use it sparingly until you've high place can easily kill you instantly, regardless of how much
become familiar with the area you're exploring. health you have.
Leveling up your character must be done manually, at a Bonfire . Leveling up costs Souls, so
it's a good idea to find a Bonfire at times w hen you have amassed a large amount of Souls
in order to strengthen your character. Each level you go up requires an increasing number
of Souls to boost a stat. At a Bonfire, choose level up, then select the stat you want to
increase . Use Left and Right on the directional pad to boost a stat. Watch your basic stats
to see what is increasing for each stat boost you do, and, if you approve, then accept the
boost, otherwise cancel and pick something else .
01 GAME SYSTEM 17
[ Level Souls I ILevel Souls l
545 4203126 576 4897225 607 5663629 638 6505914 669 7427654 700 8432426 731 9523802 762 10705358
546 4224424 577 4920800 608 5689596 639 6534388 670 7458751 701 8466260 732 9560490 763 10745014
547 4245795 578 4944450 609 5715642 640 6562945 671 7489934 702 8500184 733 9597272 764 10784768
548 4267236 579 4968176 610 5741767 641 6591585 672 7521204 703 8534200 734 9634148 765 10824620
549 4288750 580 4991977 611 5767972 642 6620308 673 7552561 704 8568306 735 9671118 766 10864570
550 4310335 581 5015854 612 5794255 643 6649114 674 7584005 705 8602502 736 9708182 767 10904618
551 4331993 582 5039807 613 5820619 644 6678003 675 7615535 706 8636790 737 9745340 768 10944764
552 4353723 583 5063836 614 5847062 645 6706976 676 7647153 707 8671168 738 9782594 769 10985008
553 4375525 584 5087941 615 5873585 646 6736032 677 7678858 708 8705636 739 9819942 770 11025350
554 4397400 585 5112122 616 5900188 647 6765173 678 7710650 709 8740196 740 9857386 771 11065792
555 4419347 586 5136380 617 5926871 648 6794396 679 7742530 710 8774848 741 9894922 772 11106332
556 4441367 587 5160713 618 5953634 649 6823704 680 7774497 711 8809590 742 9932556 773 11146972
557 4463460 588 5185124 619 5980477 650 6853095 681 7806552 712 8844424 743 9970284 774 11187708
558 4485626 589 5209611 620 6007401 651 6882571 682 7838695 713 8879350 744 10008108 775 11228546
559 4507865 590 5234175 621 6034405 652 6912131 683 7870926 714 8914366 745 10046026 776 11269482
560 4530177 591 5258816 622 6061491 653 6941775 684 7903245 715 8949476 746 10084040 777 11310516
561 4552563 592 5283534 623 6088656 654 6971504 685 7935652 716 8984676 747 10122150 778 11351650
562 4575021 593 5308329 624 6115903 655 7001317 686 7968148 717 9019970 748 10160356 779 11392884
563 4597554 594 5333201 625 6143230 656 7031215 687 8000731 718 9055354 749 10198658 780 11434218
564 4620160 595 5358151 626 6170639 657 7061198 688 8033404 719 9090832 750 10237056 781 11475650
565 4642840 596 5383178 627 6198129 658 7091266 689 8066165 720 9126402 751 10275550 782 11517184
566 4665594 597 5408284 628 6225700 659 7121419 690 8099015 721 9162064 752 10314138 783 11558816
567 4688422 598 5433466 629 6253353 660 7151657 691 8131954 722 9197818 753 10352826 784 11600550
568 4711324 599 5458727 630 6281087 661 7181981 692 8164982 723 9233666 754 10391608 785 11642382
569 4734300 600 5484065 631 6308903 662 7212389 693 8198099 724 9269608 755 10430488 786 11684316
570 4757351 601 5509482 632 6336801 663 7242884 694 8231305 725 9305640 756 10469464 787 11726350
571 4780476 602 5534977 633 6364781 664 7273464 695 8264601 726 9341768 757 10508536 788 11768484
572 4803677 603 5560550 634 6392843 665 7304130 696 8297986 727 9377986 758 10547706 789 11810720
573 4826951 604 5586202 635 6420987 666 7334882 697 8331461 728 9414300 759 10586974 790 11853056
574 4850301 605 5611932 636 6449214 667 7365720 698 8365026 729 9450706 760 10626338 791 11895492
575 4873725 606 5637741 637 6477522 668 7396644 699 8398682 730 9487208 761 10665798 792 11938030
Vitality 1400
Vitality governs your .~ 1200
maximum HP. so leveling up this ~ 1000
stat will allow you to take more ~" 800
damage before dying [ -70 01]. J:
01 GAME SYSTEM 19
Endurance
Endurance affects a few different
things, but the most important is your char-
acter's amount of Stamina. Having a higher
Endurance stat means you'll have more
Stamina, so you can attack more before tir-
ing and sprint for longer. You'll also be able
to block attacks for longer, which can greatly
affect your options during combat. [ -70 01]
Max Max
Endurance Endurance Stamina
Stamina
81 21 112
2 82 22 115
3 83 23 117
4 84 24 119
5 85 25 121
6 86 26 124
7 87 27 126
8 88 28 129
9 90 29 131
10 91 30 133
11 93 31 136
12 95 32 139 Resistance
13 97 33 141 Raising your Resistance stat is the best way to increase your Defense and take less
damage from enemy attacks. Though other stats also affect Defense, Resistance has the
14 98 34 144
most impact, and also increases your resistance to the Poison status effect. Defense is not
15 100 35 146
an actual stat within the game, but it does exist behind the scenes and is affected by all of
16 102 36 149 your other character stats, as shown in the example here.
17 104 37 152
18 106 38 154 Stat I Physical DEF. I Magic DEF. I Flame DEF. I Lightning DEF.
19 108 39 157 Vital ity Low Rai se Low Ra ise Low Ra ise Normal
20 110 40-99 160 Attunement Low Ra ise Low Ra ise Low Raise Normal
Endurance Low Raise Low Raise Low Raise Normal
Strength
Increasing your strength will allow
you to equip and effectively use more
powerful striking weapons. This is obviously
important for characters that specialize in
two-handed weapons, such as Hammers, Fait h Low Ra1se Very High Ra ise Low Raise Normal
Greataxes and Greatswords. The higher
your Strength stat is, the more damage
you'll deal with each strike, which is Intelligence
especially important when combined with Raising your Intelligence stat will increase the power of your magic, so it's an es-
a high Strength Parameter Bonus. For PvP sential stat fo r magic focused Classes. You 'll need to raise it in order to be able to equip
characters aiming to use Strength based better Catalysts, Magic and Pyromancy spells [ -70 02]. You 'd need to raise Intelligence to
weapons, increasing this stat as much as 50 in order to use all available spells, so those focused on Magic or Pyromancy will need
possible is essential in order to make every to put plenty of their points into it. Raising the stat above 50 will not grant much increase
strike as damaging as it can be. in the actual power of your spells, however, so this is only worth doing for PvP focused
characters.
Dexterity
Dexterity works in a similar way to Faith
Strength, but its effect is applied to weap- Faith affects Miracles most directly, and also your ability to equip better Talismans.
ons that call for finesse rather than brute As with Resistance, you won't need more than 50 Faith to equip any Miracle, and once you
force, such as Bows, Spears and Daggers. have 50 you'll be better off putting points into other stats, as the actual increase in power
Raising this stat will boost your attacking beyond this point isn't great. You will see good gains in Magic defense, however, so for
power with almost all weapons, but you'll PvP based characters this can be a really important stat.
see the most gains with ones that are
based on Dexterity and also have a Dexter-
ity Parameter Bonus.
Humanity is required to stay in Human form . When you die you lose
Gaining Humanity
all of your Humanity and will become "Hollow" [~0 03]. When you
reappear in the game, you'll regain all of your lost Humanity and Method I Amount Gained
Souls if you can reach your Bloodstain without dying again. Use "Humanity" item.
Use "Twin Humanities" item.
Humanity also dictates your Item Discovery value. The more Hu-
Kill NPC (some drop "Humanity" or " Twin Humanities"). Depends on NPC
manity you have, the higher this value will be and the more items
Buy Humanity (From Undead Merchant (female)
you'll find when kill ing enemies. There is also a Ring you can equip or Patches).
Depends on shop
to boost Item Discovery further, for a potential maximum of 410.
Defeat enemies {you may acquire Humanity by defeating a Up to 10 in each
This is a very good reason to keep your Humanity count high, but
you'll be risking much more when engaging invading Phantoms in .... ................................................................ . area
normal enemy, as long as you haven't defeated the area boss)*.
When summoned as a White Phantom, defeat the
Online Mode. area boss in co op .
....... ........... .... ..
When summoned as a Red Phantom, defeat the opponent.
Uses of Humanity
Using the Humanity or Twin Humanities items recovers all HP and
increases your Humanity count by 1 or 2, respectively. You can
Dropped from defeated summoned opposing Phantom
spend your Humanity at Bonfires in order to revert back to being or Invading Phantom.
Human, or to Kindle the Bonfire, which levels it up and allows you
Use the strong attack of " Dark Hand" in PvP against the Depends on your
to start w ith more Estus Flasks. You can also spend Humanity to opponent (also effective for some opposing NPCs). Covenant rank
.....................................
increase your level with in certain Covenants -you can find out more
Amount gained is
about these in the Extras chapter. Finally, having a higher Human- Collect lost Humanity by examining the Bloodstain the same as the
ity count wi ll increase your resistance to t he Curse status and w ill after respawning before you die again. amount you lost
increase your attack power when using Chaos weapons and some upon dying.
types of Sorcery. *You may acquire Humanity from following enemies:
Butcher, Infested Ghoul (Blunt), Many NPCs, Pisaca, Small Undead Rat, Large Undead Rat,
Item Item Item Giant Undead Rat, Skeleton Baby, Snow Rat
Humanity Humanity Humanity
Discovery Discovery Discovery
0 100 11 163 22 194
120 12 168 23 196
ESTUS FLASKS
2 125 13 172 24 198
3 129 14 176
25 200 Estus Flasks are your primary source of Estus Level HPHealed
4 133 15 180
26 202 healing, unless you have access to the +0 300
5 138 16 182 Heal Miracle [~0 04]. Using an Estus +1 400
27 204
6 142 17 184 Flask will leave you vulnerable for a
28 +2 500
7 146 18 186
206 short period of time, so you'll need to
create some distance between you and +3 600
8 150 29 208
19 188
any enemies in the area before using it. +4 650
9 155 20 190 30 210
At first you 'll only be able to carry five +5 700
10 159 21 192 31-99 210 Estus Flasks at a time, but as you begin +6 750
to Kindle Bonfires and revisit ones that
+7 800
Consuming Humanity have already been Kind led, you 'll be able
to hold up to 20 at once (if you Kindle a
Usage I Consumes
Bonfire three times).
1 per Level,
Use kindling to level up the Bonfire.
up to 4 Levels
You can level up your Estus Flask by giving Fire Keeper Souls to any
Cure your Hollow status at Bonfire. Fire Keeper you may come across. Every time you give them a Fire
Cure your Curse status by lngward. Keeper Soul your Estus Flask will restore a greater amount of your
Covenant uoarkwraith ~ give Kaathe to get higher covenant rank. 1 each time health when used, as shown in the table here.
Note that once you've used an Estus Flask and the animation
The Humanity you have will change the item discovery rate and Humanity 1-30
Curse resistance. changes the rate begins, you can use multiple Flasks without resetting the animation,
.......... ..... .
allowing you to heal for a large amount at no extra risk .
Humanity 1-10
The Humanity you have changes the attack power of Chaos
changes the
weapons and Sorcery.
value
01 GAME SYSTEM 21
INVENTORY & EQ!JIPMENT
This section explains everything about your inventory and the usage and storing of equip-
ment in Dark Souls . Learning to properly make use of the Quick Inventory Slots should be
your first priority when starting out. This is a system that gives you instant access to your
most important items during gameplay without having to enter any menus.
the Stance button and cycling through the items. Your total equip
INVENTORY BASICS load depends on your Endurance level [ ~o 01] . Your character will
maneuver differently depending on how much you have filled your
Your inventory in Dark Souls can get very full once you start pick- Equipment Load.
ing up lots of items. You can hold up to 1984 items at maximum
load (not including key items), but holding this many items makes If your Equip Load is under 25% of your total equip load, you will be
managing your inventory a time consuming affair. So once you start able to roll much faster and further, and your Stamina will also re-
amassing items it is worth purchasing the Bottomless Box and mov- generate at its highest rate. If your equip load is over 25% but under
ing items into it. This lets you clean up your "on board" or personal 50% then you will roll and recover slightly slower than if your equip
inventory and makes for much quicker searching. load was under 25%. Having an equip load that is higher than 50%
will slow your rolling animation by a huge amount, you will take lon-
Keys ger to get back up when knocked down, giving the enemy a chance
When you acquire a key, it will be placed in the key tab in the inven- to attack you. Your Stamina will also regenerate more slowly. Having
tory screen. Keys cannot be dropped and will always remain in your an equip load that ex-
inventory until you complete the game. You can acquire keys from ceeds 100% of your total Equip Load
merchants, defeating bosses or by simply finding them on the floor. equip load will make Propon:ion
Result
your character extremely 0 Fastest possible movement
Equipment Load sluggish; you will not be
0.25 Slightly slower movement
Each weapon or armor you equip will have an effect on your equip- able to run, sprint or roll
0.5 All movements are slow
ment load, based on its weight value. You can see what your total at all and your Stamina
equipment load is on the View Status screen. You can check how will regenerate much Sprinting, dashing. backstepping
or rolling are no longer possible
each weapon or armor will affect your equipment load by pressing more slowly.
[ Endurance EcJulp Load I Endurance EcJulpLoad Endurance Equip Load Endurance EcJulpLoad Endurance Equip Load Endurance Equip Load
35.0 18 52.0 35 69.0 52 86.0 69 103.0 86 120.0
2 36.0 19 53.0 36 70.0 53 87.0 70 104.0
87 121.0
3 37.0 20 54.0 37 71.0 54 88.0 71 105.0
88 122.0
4 38.0 21 55.0 38 72.0 55 89.0 72 106.0
5 39.0 22 56.0 39 73.0 56 90.0 73 107.0 89 123.0
Prerequisite Stats
You will often find equipment that you won't be able to use until you have reached a
minimum attribute level in a particular stat. By going through your inventory and press-
ing the Use button on the item you want, you wi ll see a ReqParam section. Under
this section you will see what is required for you to be able to use this item. The four
attributes are: Strength, Dexterity, Intelligence and Faith.
You will still be able to equip the item even if your attribute level is too low, but you will
not be able to use it efficiently. You will see a message on the screen alerting you of the
penalties that will be imposed. The item will also have a red X over its icon reminding
you of this fact. [ ~o 03]
Items Slot
You will be able to select five items that
you currently have in your inventory and
set them to the Items Slot for easy access
during gameplay. Once it's in the Items
Slot, simply press the Use button [ ~o 05] .
Pressing down on the directional pad will
allow to you to cycle through the items you
have available, and the next item you have
set will be equipped.
01 GAME SYSTEM 23
EQlJIPMEN T
You have many types of equipment available, including four different categories of armor and equippable
Rings. You'll need to keep track of the various stats each piece of equipment has in order to effectively
maintain and use them. First you'll need to check if your character's stats are high enough to make effec-
tive use of the equipment without penalties, and then you'll need to check the equipment's Durability to
ensure it's not about to break. We'll go through these things in more detail here.
Equipment Stats Pressing the Use button will take you to the item's information screen, and from here you
Each weapon and armor has its stats can see how much Durability the item currently has compared to its maximum amount. You
displayed for all of the different categories. can repair your equipment by using a Blacksmith, the Repair Sorcery spell, or if you have
By looking at these numbers and how they the Repair Box, you can repair your items when using a Bonfire. Note that Crystal weapons
affect your personal stats (as seen by press- cannot be repaired.
ing the Stance button on the equip screen
[ -70 01]) you can determine whether the Right Hand vs Left Hand
item is worth equipping or not. A red num- It is almost always best to equip a weapon in your right hand and a shield in your left. This
ber means a decrease from the currently setup allows you to switch between offence and defense with ease. Although you can
equipped item. A blue number means an equip the items the other way around. this can lead to having more difficulty in combat.
increase from the currently equipped item. since you'll be attacking with your shield and blocking with your weapon. Depending on the
You may think that an item with a lot of blue weapon you have equipped on your left hand, you may also lose your ability to parry, so it is
numbers is worth equipping, but remem- highly recommended to equip a shield on your left hand and a weapon on your right.
ber that you may not prefer that weapon
or style of play, so a lot is down to your Armor
personal preference. You can equip four pieces of armor: a helmet, a chest piece, a pair of gauntlets and a pair of
boots [~0 03]. These will affect your Equip Load, so pay attention to how much each piece
Parameter Bonuses weighs. To equip and change armor, press Start and select the change equipment option. Try
You can gain attack bonuses on your to keep one item equipped of each type of armor if possible in order to be as well defended
weapon based on your attribute levels in as possible. Sometimes you'll notice that equipping a particular piece of armor slows your
various stats. By increasing the specified character down, which means it's bringing you above your Equip Load threshold. In this case it
attribute, you will gain a further increase may be worth swapping this piece for a different one, or simply leaving that armor slot empty.
to your weapon's power. If you press the
Use button on the selected weapon, you
will see a ParamBonus menu [~0 02] . This
will list the four attributes and their current
bonus based on a grade. In ascending
order, the grades are E, D, C, B. A, S. The
higher the grade, the higher the rate of the
attack bonus will be. So you will still be able
to do high damage with a weapon if your
Strength attribute is low and your Faith at-
tribute is high, by equipping a weapon with
a high grade in the Faith attribute.
Equipment Durability
Your equipment loses durability as you
wield it or take damage. If the durability
runs out completely, the item will break.
A broken weapon will do very little damage
and a broken shield and armor wi ll no longer
work. The second to last icon displayed for
each weapon or armor is the Durability.
01 GAME SYSTEM 25
UNDERSTANDING COMBAT
In this section you'll find all of the information you need to get a grasp of the combat in
Dark Souls. The combat is simple at heart, but also deep in possibilities. To begin with you'll
simply want to focus on defending and staying alive. This means being very patient and not
rushing in to attack. Learn about the various elements that affect combat here and keep
them in mind when engaging enemies.
Lock-On in Combat
CRITICAL COMBAT IN FORMATION Clicking in the Right Stick will cause you to lock-on to the nearest en-
emy. If there are multiple enemies, you can press Left or Right on the
Stamina Right Stick to switch which enemy you are locked onto. Locking on
Stamina is the energy you consume when doing various actions, will make it a lot easier to hit your desired target, and this is especially
and is one of the keys to successful combat in Dark Souls. You will important against small enemies such as Dogs and Rats. [~0 02]
use up Stamina when you attack, block an attack, parry, roll or sprint.
so it's extremely important to keep watching your Stamina gauge You should be careful when using lock-on during combat, especially
during combat. Stamina begins to regenerate when you stop doing when fighting in enclosed areas, because your movements when
these tiring actions, so you should always try to retreat and regroup locked on will be drawn to your target's location. This can actually
any time your Stamina gets low [ ~o 01]. Note that your Stamina cause you to end up rolling off the edge of a cliff if your target hap-
recovery rate is lower when you have your shield raised to block, pens to move too close to it, or you may move directly into the path
so lower your shield any time you are not in danger. If you run out of another enemy's attack. This means you'll need to switch between
of Stamina you will not be able to attack or roll, which will obviously using lock-on and fighting without it depending on the situation.
give your enemy an advantage, so make certain to always leave
some Stamina remaining for emergency use. Critical Strikes
You will be able to land critical attacks for much higher damage on
your enemies depending on your equipped weapon's critical rate.
A higher critical stat increases the extra damage that these critical
attacks will deal, which can result in huge increases of up to 500%
damage. Attacking the enemy at certain points during their attacks
or attacking them from behind will greatly increase the chance of a
critical attack happening, so this is worth attempting any time you
see the enemy using a very slow attack that you can easily interrupt.
Killing an enemy with a Critical attack will also grant a 20 % bonus to
the Souls you'll receive.
Backstab
If you attack an enemy at close range from their back, you will per-
form a powerful backstab attack [ ~o 03] . A backstab attack does
a huge amount of damage, so it's always worth trying to do . Even
though the animation is lengthy you are completely invulnerable
throughout it up until just before the point when you fully recover.
Only humanoid enemies can be backstabbed, though even some
of these won't allow for it due to their size.
Attack Types
There are four types of physical attacks: Regular, Slash, Strike and
Thrust. One enemy may take more damage from Thrust attacks,
for example, while receiving less damage from Strike attacks . A
weapon may also do more than one type . For example, a w eapon's
normal attack may be a Slash attack, but its strong attack is a Thrust.
Consult the Enemy Guide chapter for specific weaknesses each
enemy may have to wh ich type of attack, and then try to use a
weapon that takes best advantage of this weakness .
Attack Hitboxes
Each attack in the game, be it yours or the enemy's, has its own
unique "hitbox: A hitbox is essentially the area in which the
attack is counted as "active; and anything that enters this area
will be hit by it. In the case of enemy attacks, this means that
some attacks may hit you from further away than it appears they
should, while others may allow you to get much closer than
you'd think without being struck. This is something you should
aim to remember about each attack and take advantage of when-
ever possible .
The same principle applies to your own attacks. You'll often notice
that with larger weapons a horizont al swinging attack can slice
through and damage multiple enemies at once if they are grouped
close enough together . You'll need to get used to this
and take advantage of it to interrupt entire groups of enemies in
order to avoid being swamped by them.
Weapon Upgrading
Upgrading your weapons is one the best
ways to make yourself more effective in
combat. The extra power gained through
upgrading weapons as much as possible
will make a huge difference in your ability to
take down enemies in fewer hits, therefore
putting you at less risk in battle.
Enemy Evasion
Many enemies will deal with your attacks in different ways. You'll mostly find that en-
emies with a shield will only try to block your attacks. However, there are some shield-
wielding enemies that can parry your attack and counter w ith a riposte attack of their
own. Most enemies have the ability to jump around you, evading your attacks, or very
quickly backdash to a position outside of your attack's maximum range. At these times
they are highly likely to retaliate with an attack of their own, so be prepared.
Enemy Tails
You wil l find that quite a few of the game's larger enemies and bosses have tails, which
they'll often use to attack you. Some of these enemies may have their tails cut off dur-
ing combat as a result of you continually attacking the tai l section. It is recommended to
attempt to cut off an enemy's tail any time you think it may be possible, as doing so may
result in a weapon being dropped.
Boss Battles
A boss is an enemy that is usually much stronger and larger than the average en-
emies you find throughout the game. Entering a boss battle will trap you in the area,
so you will not be able to leave until you defeat or are defeated by the enemy, though
you do still have the option to use items and spells that return you to Bonfires. The
boss enemy's health will be displayed via the large bar at the bottom of the screen,
which also reveals its name. ~ .J
01 GAME SYSTEM 27
PHYSICAL ATTACKS
After attacking the enemy, you will see a number appear on screen, Special Nonnal Attack
along with the enemy's health bar. The number will inform you how By pressing the Left Stick forward together with R1/RB, you will
much damage that attack dealt, and you can see how large a chunk do a special strike. With most weapons this attack will be a kick,
it depleted from the enemy's health bar. This allows you to deter- however, some weapons will have a different attack.
mine roughly how many attacks are needed before you will kill the
enemy. Special Strong Attack
By pressing the Left Stick forward together with R2/RT, you will do
Nonnal & Strong One-handed Attacks a special strong attack. This will always be a jumping strong attack,
With a weapon wielded with one hand, you can press R1/RB to use which behaves differently depending on the type of w eapon you
a normal attack and R2/RT to use a strong attack. Each attack has have equipped.
a different animation and will hit various areas depending on the
weapon. Strong attacks take longer to complete . Dual-Wielding Combat
You will be able to fight while wielding two weapons simultaneously
Nonnal & Strong Two-handed Attacks if you equip a weapon capable of attacking in the Left Hand Slot,
With any weapon that can be wielded with two hands, you can in addition to your regular right hand weapon . This will allow you to
press the Stance button to switch into two-handed stance [~0 01]. combo attacks faster, and deal damage quicker, but you w ill lose your
You can then press R1/RB to use a normal attack, and R2/RT to use ability to block effectively, so playing this way is not recommended
a strong attack, as you normally would, but the attack power will for beginner players or in areas you're not very familiar with.
be higher than if you were to wield the weapon with one hand . The
attacks will also behave differently than when wielding the weapon Plunging Attacks
with one hand and as such can open new combat possibilities If you're on a ledge or rooftop above an enemy you can drop down
and press R1/RB as you fall to perform a Plunging Attack. Certain
Rolling Attack enemies are weak to this type of attack, and against these enemies
You can attack after performing a roll by pressing R1/RB as the roll you'll trigger a special animation once you land on top of them . This
completes. You will then immediately launch into an attack with your will result in a potentially gigantic amount of damage being dealt in
equipped weapon. The attack will behave differently than when at- a single blow. [ ~~ 02)
tacking while standing. This attack is best used to close the distance
and surprise the enemy. You cannot, however, perform a strong Ranged Weapons
attack after a roll; your character will just use a strong attack as 1f Using a Bow or Crossbow will allow you to damage the enemy
you were standing. from a distance. With a Bow equipped, you can aim in first person
view by pressing the L1/LB button while holding the Bow with both
Evasive Attack hands. This will allow you to finely aim your attacks, which is always
After pressing the Action button to perform a backstep, you can worth doing when you have the chance, because landing a head-
then instantly press R1/RB to use an immediate evasive strike. This shot will count as a critical hit and deal much greater damage. You
attack is useful after a successful backstep to quickly reclose the cannot aim with crossbows, so relying on the lock-on is your only
gap and take advantage of an enemy's missed attack. option . Using ranged attacks to weaken enemies from a distance
from which they can't retaliate is always a good idea when the op-
portunity arises .
Spell effects
Not all spells will deal damage to the enemy. You will sometimes
find spells that will support you in many different ways instead of
being offensive in nature. There are basic support spel ls that will
increase your defense or temporarily enchant your weapon so that it
will cause magic damage. And there are more advanced spells that
will evacuate you to the last Bonfire you have used or slow the ac-
tions of the enemies in the immediate area. See the Magic & Items
chapter for more on using spells.
Sprinting Attack
If you hold the Action button whilst moving to sprint, and then press
the Attack button just as your sprint comes to and end you'lllaunch
into a powerful sprint attack. This attack is fairly fast and covers
ground quickly. This makes it great for attacking enemies that are
attempting to retreat. You can use this to attack hard to hit enemies
such as Crystal Lizards before they can flee .
EVASION
DEFENDING
Circle Strafing
Stamina Consumption Once you've locked onto an enemy, any
Blocking and parrying attacks will sideways movement you make will result in
consume Stamina. If you run out of your character circle strafing around them.
Stamina whilst blocking an attack This means you'll be able to avoid their
then your guard will be broken. This attacks whilst always facing them. If you do
will leave you stunned for a moment, this up close to an enemy, you'll have a very
giving the enemy an easy opportunity good chance of getting around to their back
to attack while you are vulnerable. Your when they use a linear attack, so this should
shield's Stability stat determines how much Stamina you'll consume when blocking an at- be your primary evasive tactic against single
tack. So it's best to find a shield with the highest Stability you can if you're going to rely on enemies.
blocking rather than evasion . [ ~o 03]
Rolling
Equipment Dependency Rolling is always a good idea to avoid ene-
By looking at your shield's information screen, you will be able to see how much it will my attacks, as you will have a better chance
decrease enemy attack damage by reading the figures under the DmgReduction% section. to launch a counterattack while they recover
If the shield only decreases physical attacks by 80, then you will only decrease the enemy's than if you were to block. You can also try
attack damage by 80% when blocking, so you will still take some damage. Finding (or up- to roll past the enemy in order to deliver a
grading) a shield that can block 100% of Physical attacks is essential early in the game, as Backstab attack. Locking on to an enemy
this will let you take your time in combat and block until you see a clear opening to attack. may impair your rolling ability, as it will aim
for the enemy's current position most of the
A shield with 100 in physical but a 40 in lightning will be suitable for blocking physical time. You are invulnerable for a brief period
attacks, but not lightning. Once you get comfortable with the combat. you should begin during a roll, and can take advantage of this
taking note of what attacks your shield can block, so that you know which attacks to block to roll through attacks that would normally
and which attacks to evade. Remember that you can use a shield with high Stability to hit you. If you see an attack coming that you
consume less Stamina whilst blocking. That will allow you to block some heavier attacks can't block it's always worth attempting a
that you wouldn't otherwise be able to risk blocking. Getting a shield with high Stability last second roll to try and avoid it.
will balance out having a low Endurance stat, so it's well worth looking for one.
Block and Evade
Riposte If you have trouble dealing with an
After successfully parrying an attack, you can press the R1/RB button to deliver a Riposte
enemy, you can block an attack and
attack [~0 04]. This will greatly damage the enemy and often kill them outright. The window
then roll away in order to have time to
you have in which to press the Attack button will change depending on the shield you're
recuperate. This should always be an
using. Smaller shields will have a larger window in which to press the Attack button, while
option you consider, as it's better to be
larger shields usually allow a shorter duration. During the Riposte animation you are com-
safe and put some distance between
pletely invulnerable, but there is a brief period just as it ends during which you can be hit
you and the enemy. Waiting to block an
by attacks before you recover.
attack before you evade will ensure that
the enemy has to spend precious time
Baiting recovering, so you'll be much more likely
You can actually lure enemies into attacking you. Try keeping your shield up for a long to get away safely.
time, essentially baiting the enemy into attacking you. If an enemy is constantly guard-
ing against you, attack its shield to try and bait its counterattack; from here you can
block or parry the attack. This is a great tactic when fighting an enemy one on one, but
Running
It's always worth remembering that you can
should not be used against groups.
simply run away from an enemy and then
attack it as it's trying to chase you. This is
Deflection also a useful strategy when you're trying
If you try to parry an enemy's attack and get the timing almost right but not close enough to separate one enemy from the rest of a
for the parry to work, you will instead only deflect it. You will not be knocked out of the group, as enemies will follow you deter-
parry animation and you will reduce some of the enemy's attack damage, but you will still minedly once you've attacked them.
01 GAME SYSTEM 29
STATUS AILMENTS
You can be afflicted by a few different status ailments in the world of Dark Souls. Once you
are afflicted, your resistance gauge will appear in the center of the screen. Every time an
attack that can cause a status ailment hits you, the resistance gauge for that ailment will
build up. Once it reaches its maximum you'll be afflicted by the status effect [ 70 01 ]. This
gauge will then slowly decrease until the status effect wears off or you find a way to cure
the effect. You can also afflict these statuses on enemies. They can be a really powerful
addition to your offense.
Resistances
Endurance Bleed llesis. Endurance Bleed Rasis. Rasis. Lvl. Polson Rasis. Rasis. Lvl. Poison Rasia.
Status Buffs
10 51 115 10 51 115
You can gain many status buffs from
2 13 52 116 2 12 52 116 various spell effects or Rings. These
3 17 53 117 3 14 53 117 effects can include many beneficial
4 20 54 117 4 17 54 117 statuses, including increases to your
defense, magic defense, attack power,
5 23 55 118 5 19 55 118
stamina regeneration rate, Equip Load
6 27 56 119 6 21 56 119 and maximum HP among others. These
7 30 57 120 7 23 57 120 are indicated by small icons displayed
8 33 58 120 8 26 58 120 underneath your health gauge.
9 37 59 121 9 28 59 121
10 40 60 122 10 30 60 122 Status Icons
11 44
61 122
11 36
61 122 Icon IEffect
12 48 12 42
62 123 62 123
13 Attack Up
13 52 48
63 124 63 124
14 56 14 54
64 125 64 125 Continuous HP regeneration/Increased Stamina
15 60 15 60 regeneration speed
65 125 65 125
16 63 16 63
66 126 66 126
17 65 17 65 Defense Up
67 127 67 127
18 68 18 68
68 128 68 128
19 71 19 71 Res1st Up
69 128 69 128
20 73 20 73
70 129 70 129
21 76 21 76 Magic effect up
71 130 71 130
22 79 22 79
72 130 72 130
23 81 23 81 Status up due to low HP
73 131 73 131
24 84 24 84
74 132 74 132
25 87 25 87 Poise Up
75 133 75 133
26 89 26 89
27
28
92
95
76
77
133
134
27
28
92
95
76
77
133
134
II Drop rate/Acquire Soul Up
78 135 78 135
29 97 29 97 Cover effect
79 136 79 136
30 100 30 100
31
32
101
101
80
81
136
137
31
32
101
101
80
81
136
II
82 138 82 138 Scapegoat (R1ng of the Sacrifice/Rare
33 102 33 102
83 138 83 138 Ring of the Sacrifice)
34 103 34 103
84
ll
139 84 139
35 104 35 104 General parameter Up
85 140 85 140
36 104 36 104
37 105
86 141 86 14 1
37 105 Reduce Durablty reduction
87 141 87 141
38 106 38 106
39 107 88 142 88 142
39 107
40 107 89 143 40 107 89 143
Duration
ing Pole/Reinforced Club This section will provide an overview of
Weapon: Barbed Straight Sword/ how NPCs work in Dark Souls. The game is
Uchigatana/laito/Morning Star/Spiked 33 max HP: 30% filled with mysterious and interesting NPC
How To Heal Shield/Notched Whip
characters, and the re are many different
Item: Bloodred Moss Clump Weapon: Flamberge/Chaos Blade/
36 max HP: 30% things to do with each of them.
Item: Divine Blessing Claw/Great Scythe
. ............
Sorcery: Remedy max HP: 50%
Weapon: Priscilla 's Dagger 20
Other: Use Bonfire
Weapon: Lifehunt Scythe
(to the opponent)
50 max HP: 50% NPC BASICS
Weapon: Lifehunt Scythe (to the user) 40 max HP: 50%
Enemy: Skeleton/Undead Attack Dog 30 max HP: 17 % Any time you find a character in the game
.. that isn't hostile, you should try Pressing
Enemy: Giant Skeleton 33 max HP: 22%
the Interact button when you are close to
Enemy: Undead Assassin 39 max HP: 32 %
speak to them. You will usually get various
options to choose from afterwards, such as
Enemy: Serpent Mage 45 max HP: 68% purchasing items or spells, and you'll gener-
Enemy: Prisc1lla the Crossbreed 80 max HP: 60% ally have the option to allow you to further
*Higher value= higher possibility
speak to the NPC after dealing with them
[ -+0 02]. You should always listen to what
the various NPCs will say. They may offer you
Poison tips or request your help, which, if granted,
Oescnptton Variations I Resist reduction* I Damage/per X sec may come back in your favor later on.
Repeatedly damages HP Pyromancy: Poison Mist 20/0 2 s 3/0.Bs
within a set interval Many NPCs in Dark Souls move around
Item: Poison Throwing Knife 55 4/l.Os
Duration
the game's world throughout the course of
Item: Rotten Pine Resin 30 3/1.0s the game, and their exact movements and
180 seconds
Weapon: Large Club 30 3/l.Os reactions can be triggered by meeting cer-
How To Heal tain conditions. This is a very complicated
Weapon: Poison Arrow 60 3/l.Os
Item : Purple Moss Clump
Enemy: Large Undead Rat/
system, and it can take many plays through
Item : Divine Blessing 12 4/l.Os the game to see most of the possibilities it
Giant Undead Rat
Sorcery: Remedy
Other: Use Bonfire Enemy: Giant Mosquito/ leads to. You should always talk to any NPC
45 9/l.Os
Small Undead Rat you come across in each area and pay atten-
Enemy: Infested Barbarian 55 7/l.Os tion to their dialog for clues on where they'll
be going next.
Enemy: Tree Lizard 60 10/l.Os
Landscape: Blighttown 3/0.06s 4/ l.Os
Attacking NPCs
*Higher value = higher possibility Attacking an NPC multiple times will cause
them to turn hostile. A hostile NPC will
keep attacking you until you are dead, and
Toxic will continue to attack you even if you return
Descnption Variations I Resist reduction* J Damage/per X sec to their location later on. You must kill the
Repeatedly damages H P within Pyromancy: Toxic Mist 20/0.2s 6/l.Os
NPC to get them to stop attacking you, as
a set interval, Slower Stamina there is no way to calm a hostile NPC. The
Item: Dung P1e 55 7/ l.Os
regeneration speed character will stay dead until you complete
Item: Dung Pie 30 7/l.Os the game. There are other reasons friendly
Duration
600 seconds
Weapon: Gravslord Sword 30 5/10s NPCs may attack you, even if you never at-
Enemy: Blowdart Sniper 80 14/0.6s tacked them, such as betraying a covenant.
How To Heal
Enemy: Snow Rat 30 5/l.Os
Item: Blooming Purple Moss Clump . .............. ...........
Item : Divine Blessing Enemy: Skeleton Baby 30 7/ l.Os
Sorcery: Remedy
Enemy: Undead Dragon 30/1.6-2.0s 7/l.Os
Other: Use Bonfire
Enemy: Nita 58 8/ lOs
Enemy: Engorged Zombie 150 8/l.Os
*Higher value= higher possibility
Curse
Oescnptton Variations J Resist reduction* J Effect
Reduce max HP by half, HP eduction Enemy: Basilisk
20/0.3s
takes effect up to 4 times, Your att- (Curse Breath)
....... 1st time: max HP reduces to 50 %
acks hit Ghost enemies whilst cursed
Enemy: Basilisk 2nd t1me: max HP reduces to 25%
1011 0
Duratton (Jump Spit) s 3rd time: max HP reduces to 12.5%
Enemy: Seath the .................. .......................... 4th time: max HP reduces to 6%
Permanent
210 15
Scaleless s
How To Heal
*Higher value = higher possibility
Item: Purging Stone
Item : Divine Blessing
Can be healed by lngward
(Cost: 1 Humanity)
Sorcery: Resist Curse
(only against 2nd to 4th effect)
01 GAME SYSTEM 31
Shop Keepers
Covenants There are various merchants to be found throughout the world of
Covenants play a huge part in Dark Souls. These are essentially
Dark Souls. These merchants will be able to sell you items, weap-
factions, each with a different objective. You will be able tore-
ons, armor, rings and spells in exchange for Souls [-tO 01]. Each
ceive different items and rewards based on which covenant you
merchant will sell you different items, and sometimes you'll encoun-
have decided to join, and if you help them on their quests, they ter the same merchant in another area, complete with a different
may range from Rings to powerful spells. Refer to the Extras
range of items in stock.
chapter for much more information on Covenants.
BLACKSMITHS
Blacksmiths will help you on your adventure by upgrading your ember [-tO 02] . The possible ascension paths are: Crystal, Light-
weapons and equipment. You are also able to buy items from them ning, Raw, Magic, Enchanted, Divine, Occult, Fire and Chaos. Raw
and have them repair your damaged equipment. There are two ways is unlike the others, as it doesn't change the weapon's abilities, only
of upgrading your weapons and equipment. The first way is by rein- its basic attack power and stats, essentially making it the strongest
forcement; reinforcing your weapons and armor will increase them possible regular version of the weapon.
by one level, improving some of their stats. You are able to reinforce
your own equipment using Bonfires if you possess the weapon and
armor smithboxes. The second way is through ascension; ascend-
ing your weapon will change its properties, essentially changing it
SUMMONING NPCS
into a different version of the weapon. An example of this would be
ascending your Rapier so that it does Fire damage rather than physi- There are certain places within the game where you can summon
cal, and would then become the Fire Rapier. Weapon ascension an NPC to fight alongside you in battle. Usually this will mean fight-
can only be done by visiting blacksmiths and requires you have the ing a boss together, and the Summon sign necessary to summon
correct amounts of upgrading materials. The process also has a cost them will be located just before the area where you fight the boss.
in Souls that is unique to each weapon. If you defeat an NPC Phantom, for example, you may have the op-
portunity to summon him to help with a boss fight in the same area.
Ember Abilities It's worth summoning them any time you have the chance, because
You will find Embers throughout the world of Dark Souls. By giving if they manage to survive the battle you may get a medal or other
these embers to the right blacksmith, you will unlock new paths for reward from them. Sometimes you'll also have the chance to sum-
weapon ascension. Each of the four blacksmiths you'll encounter mon a merchant to a certain place. For more on summoning, see
has his own pair of specialties, so you'll need to give him the right the NPC section in the Extras chapter of this guide.
ONLINE MODE
This section will provide you with all of the details on how the Online Mode in Dark Souls
works. Note that the Online Mode will change dramatically as time goes by and players dis-
cover new tactics and ways of playing, so what you'll find here is only a primer for surviving
and understanding how the various systems work.
ONLINE BASICS
You can play with other Dark Souls players all over the world in friendly allies or invaders. You are only able to summon up to two
Online Mode. This can involve up to three players joining another friendly allies, thus leaving room for one invader. This means that
player's world. There can be a maximum of 4 players in one world; while playing alone you can be invaded by three players, leaving no
one will be the host and the other three may be a combination of room for allies.
01 GAME SYSTEM 33
Gestures
You are able to use Gestures to communi-
cate with other players online . To do this,
access the Gesture menu by pressing the
Select/Back button. From here you will see
your seven equipped Gestures that you
are able to use; you can press the Stance
button to change the equipped Gestures,
selecting from a list of all your unlocked
Gestures.
This item will allow you to place a call sign Shrug Wave Praise the Sun Point Up
on the floor so that another player may
summon you into their world. You may
only place the sign at the beginning of the
area or just outside of the boss room; the
item will be unusable anywhere else. After
placing this sign, you must wait for another
player to answer the sign and summon you.
If you have successfully been summoned You may be able to acquire Dragon Scales from other players by using this item. When this
into another player's world and defeat them, item is used, a sign will be placed on the floor, and if a player has a Dragon Scale and is
you will be sent back to your own world and within the same soul level as you are they will be able to see the sign and answer the call.
Many of the tactics you have used to defeat the monsters of Dark If you have been warned that an invader is on their w ay, try and find
Souls can be used for the online multiplayer. Be sure to never swing passageways that can only be entered from one place and then
wildly and always leave some stamina remaining , so you may deal hide, aim ing to ambush the enemy as they pass by.
with the other player 's attacks defensively.
The Invader
Keep an eye on your surroundings, you don't want to be luring extra enemies The enemies in the host's w orld wi ll not be able to attack yo u. Be
to your location, or end up rolling off a ledge.
sure to use this to your advantage by hiding behind the enemy so
Don't leave your back exposed; you don't want to get backstabbed. the host will have to lure them out to get to you, and then ambush
Keep an eye on the opponent's movement speed and their equipment. If they are them as they are being surrounded by the enemies .
unable to roll as fast as you, use that to your advantage by attacking them as they
take longer to get back up.
The chameleon spell will help you to ambush your opponent, as it
The Dark Wood Grain ring is very useful for online play as the rolling speed and will leave you disguised . This will be very effective if you have invad-
recovery time is extremely fast .
ed the player via a method that doesn't warn them of the invasion.
The Host
Remember you can summon players as friend ly allies, so if you see
summon signs be sure to answer them . Not only w ill this give you
two extra allies but it will only allow room for one invader, dramati-
cally increasing your odds of victory.
01 GAME SYSTEM 35
HOW TO USE THIS CHAPTER
This chapter is designed as a reference for fighting against all of the different enemies in
Dark Souls. There is a great deal of data to inspect and a staggering amount attacks to read
about, so it will serve you well to peruse this short section before looking up an enemy to
make sure you understand what all of this information actually means.
AREA ORDER
The enemies covered in this chapter are listed by area, and appear according to
the area they first appear in. So if you're having trouble with the Undead Attack
Dogs in the Undead Burg, simply head to the Undead Burg pages to find the
help you're looking for.
The data presented here for each enemy will reveal a lot about the best ways to
tackle them. To make sure every element of the way the information is present-
ed is clear we'l l go through exactly what each item means.
IHP I 80 II Souls I 20 II Respawn j YES li Abilit ies I None Attack Damage Attack Type Parry Tracking Speed
Undead Parish HP 96 Souls 20 Respawn YES Bite 89 (PHY) Normal No Both Fast
Head Butt 134 (PHY) Strike No Both Fast
Depths HP 112 Souls 30 Respaw n YES
Scratch 95 (PHY) Normal No Both Fast
HP
This is the enemy's Hit Points, or health. It is listed by area, so that Damage
you know how much HP the enemy has in the area you're currently This column shows you the damage value of the attack being
encountering it. described and they type of damage it deal. This number will give
you a good idea of how strong the attack is and what you can do to
Souls defend against it. It won't reveal the actual amount of damage the
This is the amount of Souls the enemy will leave behind when attack always deals, as this is determined by your equipped armor
killed. Again, this is listed by area so that you can see the number of and weapon among other things.
Souls the version of the enemy in your current area will drop.
Damage Type
Respawn The damage type column shows you what type of attack it is.
This column informs you if the enemy will respawn when you rest
at a Bonfire. As with previous entries, this is shown on a per area Pa rry
basis in cases where an enemy respawns in one area but not in This column simply tells you if the attack can be parried.
another.
Tracking
Abilities This column reveals the directions in which the attack will track you.
This entry details any special abilities the enemy may have, such as
healing with an Estus Flask when their health begins to get low. Speed
This column gives you an idea of the attack's speed.
Enemy Drops
We'll use the example page here to explain clearly what each element of the chapter actually means and how best to use it.
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EN EMY N PCS
Some enemies covered in this chapter are actually considered NPCs, though you
can't interact with them like regular NPCs. All such NPCs have the same basic
attacks, but some may have powerful Spells or Rings equipped, so for NPC type
we've included their equipment data instead of the usual attack data.
02 ENEMY GUIDE 39
Item Drops
Sword Archer
Broken Straight Sword (A) Short Bow (A)
Sword
The Sword-wielding Zombie will usually rush in to attack you as
soon as it spots you. Luckily, all of its attacks can be easily blocked.
Docile The Quick Barrage attack is important, as it's the only multiple-hit
The Docile Zombie will pay no attention to you, as their attention attack they use. If your Class has a shield that's not strong enough
will be focused elsewhere. Thiey usually won't even turn to face to properly block the attack then you'll need to rely on backstepping
you, so you'll be able to perform a Backstab very easily. Once at- against it. due to the its tracking. If, however, you have a shield that
tacked, the Docile Zombie will become aggressive and turn into the can fully block the attack and stagger the Zombie, then you can
Sword variant, so it's best to kill them before they have the chance easily move around to its back for a Backstab. Because of this, the
to strike back. Sword Zombies will only pose a real threat if they attack in groups,
so you must kill them before they have a chance to attack together.
IHP I 69 II souls I 20 I
II Respawn YES li Abilities I None
Archer
Undead Burg HP 88 Souls 20 Res pawn YES As you'd expect. Archers will shoot arrows from a distance. These
Undead Parish HP 105 Souls 20 Res pawn YES can be blocked rather easily or avoided by simply moving out of
their path. It's best to move towards the Archer with your shield
Depths HP 123 Souls 50 Res pawn YES
raised, though you can roll through the arrows if you want to ad-
Painted Wortd of Ariamis HP 220 Souls 150 Res pawn YES vance more quickly. Once you get close, the Archer will go down
Undead Asylum (revisited) HP 149 Souls 100 Respawn NO in a few slashes from most weapons.
Strategy
This is the first enemy you'll encounter that has a shield. They'll use
it for attacking with a Shield Bash (which you can either backstep or
guard). and for blocking and parrying. This means you'll need to hold
back against them, and wait for them to initiate. Most of their attacks
can only be used when they are close to you, with the exception of
the Running Stab attack, which they'll use if there is a small gap be-
tween the two of you. This means you should always defend when
closing the distance, and once close, circle strafe until you block an
attack and then use either a Backstab or a series of regular attacks.
Spell casters can easily take down these enemies from a distance
J HP J 102 JJ Souls J 50 May heal when health IS under 40%
before they can reach you, but you'll still need to be careful, as the
Firelink Shrine HP 85 Souls 50 Respawn YES Running Stab attack can hit you when you're in between casting
Undead Burg HP 85 Souls 50 Respawn YES
spells. The Undead Soldier is easy to take down in an open area,
but they'll often attack from outside your field of view, or ambush
Undead Parish HP 102 Souls 50 Respawn YES you from around corners, so you must be on your guard at all times
Undead Asylum (revisited) HP 144 Souls 150 Respawn YES when these enemies are in the area.
0 2 ENEMY GUIDE 41
BOSS -AsYLUM DEMON Item Drops
09_001
Attacks Big Pilgrim's Key (M)
Demon's Great Hammer (M)
Strategy
Unless you're playing New Game+, when you first run into the Asylum Demon you'll only options, so you'll only need to watch for the
have a Straight Sword Hilt to attack with. This will deal very little damage to the Demon, and Hammer Scoop and Butt Slam and react ac-
while it is possible to defeat it at this point, doing so is very difficult. If you escape the battle cordingly. Once either of these attack misses
and collect your equipment you'll come to a ledge overlooking the room where the Asylum you, move in for two or three attacks of your
Demon awaits. From here you can jump down with a Plunging Attack to instantly strip away own, and then repeat this process for as long
almost half of its HP Wait too long before doing this, however, and the Demon will jump up as the Demon lasts. This battle is even easier
and destroy the ledge, bringing you down with him to begin the battle at a disadvantage. for magic Classes, as the Asylum Demon is
slow and susceptible to magic attacks from
Once you are down and have begun the battle proper, you should move close to the Asylum range. However, you should be wary of the
Demon and begin to attack it. Stay as close as you can while strafing around the Demon, Leaping Hammer Smash, as the Asylum
using only one or two attacks at a time. Staying close to the Demon reduces its attacking Demon can use at a moment's notice.
02 ENEMY GUIDE 43
ARMORED ZOMBIES (SWORD,AxE, FIREBOMB )
Item Drops
Sword
Most of the time the Armored Zombie will charge in and attack. Sword Axe Firebomb
Shortsword IAI Banle Axe (AI Firebomb (C)
This can range from one slash to a quick barrage of swings. These Cracked Round Shield (AI Cracked Round Shield IAI Hollow Warrior's Helm IAI
attacks can easily be blocked with your starting shield. Basic mage Hollow Warrior's Helm (AI Hollow Warrior's Helm (A) Hollow Warnor's Armor (A)
Classes will lose a little health trying to guard, so you'll need to Hollow Warrior's Armor (A) Hollow Warrior 's Armor (A) Hollow Warrior's Waistcloth (AI
Hollow Warrior's Waistcloth (AI Hollow Warrior's Waistcloth (A)
evade more often. You can also parry the slashes and counter with
a riposte attack; the timing isn't too difficult to get used to. The
Armored Zombie will also use its shield to block, but it will still take
some damage.
Axe
Since the Axe variant doesn't have a shield, you can go on the
offensive and it won't be able to guard your attacks. Its attacks are
also rather slow, so your attacks will have a speed advantage. It
uses a jumping slash attack when if there 's a small gap between
the two of you; this attack has an obvious starting animation, so you
can always tell when it's coming and begin sidestepping to ensure it
misses. At this point you'll be free to retaliate at your leisure.
Firebomb
This variation will throw Firebombs at you from a great distance .
The firebombs can be blocked, although this isn't recommended, as
you'll lose some health and sometimes the firebomb will explode
above the shield, causing you to take full damage. Always keep your
camera focused on the enemy so you can see w hen and where
the firebombs will strike, and make taking this enemy out your first
priority. Once you get close to the enemy, it will draw its sword and
revert to a sword variant.
The Undead Rat can move and attack very quickly, so don't attack
wildly as its attacks will beat yours in terms of speed. You'll normally
encounter this enemy in groups, so try to use weapons that have
large horizontal hitboxes to hit multiple Rats with every swing.
02 ENEMY GUIDE 45
SKELETON SWORDSMEN
(SWORD AND SHIELD, GREATSWORD)
Item Drops
Sword and Shield Greatsword
Scimitar (AI Falchion IAI
Red and White Round Shield IAI Red and White Round Shield (A)
Greatsword
This Skeleton is equipped with a Greatsword, so his attacks will do
considerably more damage than the Sword and Shield skeleton's
equivalents. He can randomly swing it in front of him or slowly lift
the weapon above his head for a vertical slash. These attacks can be
blocked and parried easily. His attacks also cause Bleed damage, so
remember to keep your shield up and evade as often as you think is
safe. After a successful block you'll usually be able to walk behind
him and use a Backstab attack.
This variant of the Skeleton can also use a rolling attack to cover
Sword and Shield ground, and guarding this will decrease your Stamina rapidly. A
The Skeleton Swordsman is a much faster and stronger than the spell caster will have an easier time against him, but they must
average enemies you'll encounter early in the game. It has a high keep an eye out for the rolling attack, which can potentially interrupt
amount of health and trying to whittle it down can be challenging, their casting. Fortunately, as his attacks are slower than the Sword
because the Skeleton is highly evasive. The Skeleton has a range of and Shield Skeletons', so you'll be able to read and react to them
different attacks, all of which wi ll cause Bleed damage, so you must much easier.
keep your guard up at all times, and evade as much as you can. It
can also use a quick two hit slash (which is fast enough to interrupt
your attacks). followed by a jump backwards to avoid your counter
attack, so attacking hastily is not recommended. The Skeleton can
also use a spin slash that hits in a horizontal arc in front of it, or pull
his sword back for a vertical slash. These attacks come out slower
than the previous attack, so try to parry them.
II Respaw n IYES li Abilities! Parry Stance II Respawn j YES jjAbilit ies l Parry Stance
Catacombs HP 195 Souls Respawn YES Catacombs HP 166 Souls Respawn YES
Double Slice (Sword and Shield) 214 (PHY) Slash Bleed: 30 Yes Both Fast
Spin Slash (Sword and Shield) 251 (PHY) Slash Bleed: 30 Yes Both Medium
- ..........................
Swing (Greatsword) 272 IPHYI Slash Bleed: 30 Yes Both Slow
......................................................................... ...
Two Handed Slash (Greatsword) 326 (PHY) Slash Bleed: 30 Yes Both Slow
.................................. . ................................... ....
Roll (Greatsword) 50 (PHY) Slash Bleed: 30 No Both Fast
Pound
Strategy
The Giant Skeleton Swordsman towers above the smaller versions,
and as a result all his attacks have much greater range. It cannot
be Backstabbed nor have his attacks parried due to his size. The
Skeleton has both horizontal and vertical slash attacks that can eas-
ily be guarded or evaded. It also uses a quick Stomp attack, which
deal massive Stamina damage, so always try to evade it rather than When he begins to lift his sword up, quickly move behind him and
blocking. The most dangerous attack to look out for is the Sword attack him in safety.
Slam: it slowly brings the sword up and slams it into the ground.
Alt hough this is the Skeleton's most hard-hitting attack, it is also As long as you are patient and have a full Stamina bar you will be
the best time for offense, as he takes a while to initiate the attack. able to block his attacks and counter with your own. Spell casters
will have a much easier time with this fight. as the enemy doesn't
IHP I 448 !! souls ! 500 II Respawn I YES li Abilities ! None have any ranged attacks. As long as some distance is kept, you'll be
perfectly safe.
Catacombs HP 476 Souls 500 Respawn YES
02 ENEMY GUIDE 47
Undead Soldier (Spear)
This version of the Undead Soldier is highly defensive and will often
be attacking from behind his shield. You'll find that he will spend
plenty of time doing this, as he will be trying to bait you into at-
tacking without leaving himself open. You shouldn't grow impatient
and try and break his guard, but you may consider using the kick to
stagger him, gaining an opportunity to attack further. If you also find
yourself with spare Firebombs you should consider using them, as
these will be enough to kill him, even with his guard up.
away his Crossbow and pull out a sword. This enemy is an annoy-
ance at times when you have other enemies to deal with, so you'll
need to try and take him out first whenever possible.
Strategy Its greatest threat is in firing bolts from areas you will not be able to
This enemy will fire bolts from his Crossbow from great range. If see until you follow their trajectory back to his location. Once you've
you close manage to the distance and stand next to him, he wi ll put tracked him down, making your way to his location whilst avoiding
the bolts should be your top priority. It's usually not wise to try and
IHP I 85 II souls I 50 II Respawn I YES IIAbilities l None attack him with your own ranged weapons or spells, as he will fire
back and often hit you while you are attempting to hit him.
Undead Parish HP 102 Souls 50 Respawn YES
Strategy
The Black Knight is the first truly strong enemy in the Undead Burg,
and can give you real trouble at the start of the game. He has high HP.
with attack power and defense to match. The Black Knight's attacks
are fairly quick and his combos can break through your guard, so roll-
ing past his attacks is preferable to guarding. This enemy has two main
attacks: the first is a normal downward slash attack, which if success-
ful, will continue with another two hits. This combo can also home in
on you, so you may have trouble trying to circle behind him and go
for a Backstab. The second attack is a Running Stab, which can be
followed by an upward swing. He will often use this attack when there
is some distance between the two of you. It's best to try and bait out
this attack, as you can land a Backstab when he tries to follow up with
the upward swing. All his sword attacks can be parried, but the cost of
missing the timing is severe.
The Black Knight is also equipped with a shield, and will use a Shield
Bash attack capable of breaking through your guard instantly. When
this lands successfully, he can follow up with his Poke attack. Fortu-
nately the Shield Bash only has short range, so this can be evaded by
moving, or by rolling away. His shield can reduce damage from magic
spells and even Fire damage, so you must wait for him to lower it be-
fore attempting these attacks. If you're a spell caster then you should
fire spells from range, as he doesn't block much from a distance, or
wait for him to use the Running Stab attack for an opening.
IHP I 710 II souls I 600 II Respawn I NO IIAbilitiesl None
Magic users need to judge their distance perfectly, staying at the tip of
Undead Asylum (revisited} HP 745 Souls 1200 Respawn NO the Black Knight's range as much as possible. Once he attacks, move
Kiln of the First Flame HP 958 Souls 1200 Respawn YES backwards slightly and instantly cast a spell.
02 ENEMY GUIDE 49
HAVEL THE ROCK
Item Drops
Havel's Ring (M)
Havel has two attack stances that he will switch between frequently:
one-handed and two-handed . While he is wielding his weapon in
both hands his guard is only partially effective, allowing you to do
some damage while his is blocking. When his weapon is in one
hand, however, he will always have his shield raised, which will
reduce your damage to practically nothing, making attacking him
at that time futile. His attack power is significantly lower in his one-
handed stance, and even though his attacks are faster, you can still
easily see them coming. In either stance it is also possible for Havel
to do a large backstep, followed up by a dashing attack; if you see
him backstep, do not close in and try to attack.
Havel's Armor
Havel's Gauntlets
Havel's Leggings
Strategy
Although this boss can inflict a lot of damage, it has quite low HP are having trouble getting back up the ladder after a Plunging Attack,
and most of its attacks are easy to see coming and avoid. Add run away from the tower and lure the Demon away from it. You can
to this the fact that you can also use the environment to your then wait for it to initiate an attack and roll past it to have a free shot
advantage, it can actually be quite a simple battle . When you first at the ladder; make sure you climb it quickly, however, as you can
walk through the fog, go up the ladder to the right and kill the two still be hit whilst on the ladder.
Undead Soldiers at the top of the tower. Once that is done, go back
down and walk along the bridge until the Taurus Demon appears, Another thing to be mindful of is the fact that you cannot stay
and then run back towards the tower. on top of the tower for very long while setting up your Plunging
Attacks. This is because the Demon has the ability to jump up onto
Wait until the Demon is directly below the tower, and then walk the tower with you. If this happens, quickly roll off the front of the
off and use a Plunging Attack to inflict a large amount of damage. tower onto the bridge below and lure the Demon away again. Py-
While the beast is recovering, you should try to maneuver past it so romancy and Magic can also be very effective against the Demon,
that you can climb the ladder again quickly, and then go for another and allow you to get some easy hits in while you are luring it away
Plunging Attack. It will only take a few of these attacks to kill the from the ladder. If you do happen to find yourself engaged with the
Demon, so it is by far the most effective way to take it down. If you Demon at close range, use the long startup on its attacks to move
around to its back, where you can get some land some quick hits
IHP I 1215 ll souls l 10oO II Respawn l - li Abilities ! None
before he attacks again.
02 ENEMY GUIDE 51
UNDEAD ATTACK DOG
Item Drops
Strategy
The Undead Attack Dog has relatively low health, but they can None
quickly overwhelm you with their fast attacks. The most difficult part
of fighting this enemy, however, is actually landing a clean hit on it
The Attack Dog is capable of using a large backwards and sideways
jumps, both of which can easily cause your attacks to miss. These
jumps will usually come just before and after it attacks, giving you a
very small window in wh ich to hit it
Both Biting attacks can be easily blocked if there is just one Dog
around, and as soon as you finish blocking, you should attack it
with your fastest attack before it jumps away. Only attacking during
this small window will greatly cut down on the likelihood of getting
hit, which is especially important against this enemy, since every
attack causes Bleed build-up. The Bite attacks from the Dog are also
extremely fast, and they can often interrupt you if you are overly
aggressive in your attacking; staying defensive and using calculated
attacks is a much more effective way to deal with the enemy.
you did the others, by blocking an attack and then moving around it
for a Backstab. It does, however, have one new attack that you wi ll
need to be wary of, and that is the Crazy Run . The Zombie will start
Strategy dashing towards you while flailing its Torch in a very fast, and very
This Torch-wielding Zombie still has the same low H Pas the other powerful 4-hit combo. The Zombie will close in very quickly once it
variants, but the additional Fire damage from the Torch means that it initiates this attack, so always keep the camera tra ined on it, espe-
ca n be a threat. You'll usually be able to fight this Zombie much like cially if you are fighting other enemies in the area.
UNDEAD ASSASSIN
Item Drops
Strategy
The Undead Assassin is a fast and deadly enemy despite its low Bandit's Knife (A)
Target Shield (A)
health , and because all of its attacks cause Bleed, you will have to
be especially vigilant with your guard around them. Unlike a lot of Hollow Thief's Hood (A)
normal enemies, keeping your guard up should be the rule even Hollow Thief's Leather Armor (A)
Hollow Thief's Tights (A)
if this enemy is at a distance, because it will often use Throwing
Knives to attack you from range. Because you will normally encoun-
ter multiple Assassins at once, having to contend with Knives com-
ing at you from different angles can be extremely difficult. In these
situations you are much better off retreating, and then using parts of
the environment to cut down on their possible throwing angles.
02 ENEMY GUIDE 53
Boss - Capra Demon
Strategy
The Capra Demon is not such a significant threat on his own, as can also be used to your advantage, because it allows you to reach
evidenced by him appearing as a normal enemy later in the game. the top of an archway that the Demon cannot access. While you are
However, here he is joined by two Undead Attack Dogs, changing on this platform you will only have to contend with the dogs, as the
the dynamics of this battle considerably. The Capra Demon and his Capra Demon tries to attack you in vain from below.
allies will assault you as soon as you enter the tiny area where you
have to fight them, and your first priority should be to take out the Once the Capra Demon is on its own, it suddenly becomes a much
Attack Dogs as soon as possible. more manageable fight. Most of the Demon's attacks can be easily
blocked or evaded and you only really have to be wary of the Power
The Attack Dogs move much faster than the Capra Demon, and you Slash. The Demon is also extremely weak to Lightning based at-
will need to use this to your advantage. Any time the Demon gets tacks, so if you have any Gold Pine Resin it will definitely be worth
close to you, run to the opposite side of the area to create space. using it . Spell casters can have troubl e against the Capra Demon in
Since the dogs will reach you first, you can always get some hits in open ground because of slow casting times, but if you cast spells
before the Demon catches up. The staircase on the left of the room from the top of the archway you can get around this . It is also pos-
sible to use Plunging Attacks on the demon form the archway if it
IHP I 1176 ll sou1s l1200 II Respawn I - li Abilities! None happens to come close enough.
Demon Ruins HP 643 Souls 800 Respawn YES
02 ENEMY GUIDE 55
BOSS- HELLKITE DRAGON ~
~~1
Item Drops 09 _004
Attacks
Tail: Drake Sword IM)
Strategy
In the middle of the bridge are two alcoves, the front sides of which act as safe spots fore heading back up again. You must repeat
against the Hellkite's Fire Breath attack when the dragon is perched on the building. When- this process until the tail has been severed .
ever you move out of these alcoves, the dragon will use its Fire Breath to keep you pinned.
If you stay in an alcove for a while it will then jump down onto the bridge to engage you. If you want to continue attacking the
Hellkite with a Bow it's best to head back
Fighting the dragon while it's on the bridge is extremely difficult, and many of its attacks onto the bridge and move into the alcove
will be almost impossible to block. Make sure you have equipment with high Fire resistance by the staircase. From this position you
and either use a strong Lightning weapon or coat your normal weapon in Gold Pine Resin if can see the dragon's head, allowing you to
you want to attempt this. You'll need to stay near the middle of the bridge in order to have deal much higher damage with each shot.
a chance of avoiding the Hell kite's various attacks; you should aim to never get too far away To be perfectly safe you'll need to run down
from the staircase or alcoves. It's not recommended to attempt cutting the dragon's tail off the staircase whenever the dragon lands
when fighting like this, as trying to get behind the Hell kite will very likely get you killed. on the bridge, and then head back up once
it's clear, and then repeat the process for
Using a Bow is a much safer and more practical option for defeating the Hellkite at any point as long as it takes to kill it. Ensure that you
in the game. To safely shoot the dragon's tail off you'll need to head down the staircase onto have enough arrows before attempting
the platform below the bridge. From the right hand side of this platform you'll have a clear this (divide the Hellkite's total HP by the
shot at the dragon's tail, and shooting it will cause the dragon to drop onto the bridge, be- amount of damage your arrows are dealing),
because the dragon will heal itself if you 're
I HP* I 2208 I Souls I 10000 [[ Respawn forced to go and restock.
*Tail HP: 200
02 ENEMY GUIDE 57
Black Knight (Greatsword)
Strategy
This Black Knight is equipped with a Greatsword, and as a result has a
greater range and power for all of his attacks, and is just as challenging
as the Black Knight you have previously encountered. He has a greater
number of attacks, however, that he will use to take you down.
The primary threat is a horizontal slash that slices through the area
in front of him; he may follow this attack with two more horizontal
slashes then finish the move off with a stab for a four hit combo.
Rolling away from the first slash is not recommended, beacuse he
may continue the combo, which will damage you while you are in
the rolling animation. This attack will also home in on you as you
strafe, so blocking the slash and trying to move in for a Backstab
attack will be more difficult to do than before . Although his Great-
sword allows him to deal out more damage while covering a greater
area, it will be heavier for him to w ield. As a result his attacks will
take longer to initiate, offering you a chance to parry and counter
with a riposte attack. You may also roll under the attack and attempt a
Backstab as he misses. His next attack is the Golf Swing; this attack
also takes a while to perform as he must run a short distance before
Spell casters can defeat him, but must make sure that they only use
spells when his shield is down to inflict maximum damage . A group
of these enemies can easily overpower you, so you must defeat
them as quickly as possible.
Rapier
This enemy is equipped with a Rapier, so his attacks are much faster
but don't have much attack power. He is still just as dangerous as
the Sword variant. His main attack is his stab attacks, which can
come very quickly. These can be parried, but the timing is much
stricter than the average attack, so it is best to just block them and
strike back. He can also do a swing attack, which may lead to a
three-hit combo. These attacks can still be blocked easily. At times,
you will find the enemy will point his weapon at you. You must not
attack when he is in this stance as he will parry your attack with his
weapon and counter with his own riposte attack. To deal w ith this
dilemma, you can either wait for him to come out of the stance or
perform a kick attack which will knock him out of the stance. You can
then attack him as he is dazed . Since this variant can attack quite
quickly, it may be easier to defeat him by blocking his attack and
going in for a Backstab while he is stunned. You can also defeat him
using spells, as long as you keep away from him and keep an eye
out for him trying to charge in and attack.
I HP I 228 II Souls I 100 IHP I 266 ll souls l 100 May heal when health is under 40%
Sen's Fortress HP 380 Souls 500 Respawn YES Sen's Fortress HP 399 Souls 500 Respawn YES
02 ENEMY GUIDE 59
ARMORED TUSK
Item Drops
Fang Boar Helm (C)
stab attack. One last attack is the Tusk Launch, where the enemy
will try and lift you up from the ground with its tusks. This attack can
be guarded against.
The difficult thing about this fight is that the enemy has a tendency
Strategy to push you around while you are guarding , so you can easily get
The thick armor this enemy is coated in grants it an extremely high pinned against a wall if you are not careful. To prevent this, either
resistance to both physical attacks and spells, and its size means stay out in the open where you can evade more effectively, or use
that none of its attacks can be parried. If you are standing near its the environment to block its attacks so you don't have to rely on
head, it will often attempt to use a tackle attack w here it w ill leap evasion. Upon first seeing you, the Armored Tusk will always use a
towards you quickly, so always keep your guard up to defend against charge attack, so be ready to evade and go for a Backstab. In this
it. Its deadliest attack is the Charge, which cannot be blocked, so area there are also piles of flaming corpses, and if you can cause the
you must roll out of its path . This charge can follow you, so you boar to charge into the fire it will inflict a large amount of damage .
must not roll too early or you will still end up getting hit by the
attack. As you'll notice, the Armored Tusk is covered everywhere
except its rear, which is the only place to damage it physically. When
you have rolled past the charge, quickly move to its rear and perform
a Backstab attack, which will damage it greatly. If you spend too
long behind it while attempting a Backstab, it will use the Boar Kick
with its back legs to defend itself. This attack cannot be guarded
against, so you must perform the Backstab attack and not give the
enemy the chance to use it.
If you find yourself standing to either side of its head then it will
swing its head violently, attacking the area in front and to its sides.
As it performs this attack you can strafe around to initiate a Back-
CHANNELER
Item Drops
Strategy Channeler's Trident (A)
The Channeler doesn't have much in the way of health or defense,
but he can still be a formidable foe. He will usually attack with a
long-range spell and if you do manage to get near him, he'll switch
to wielding a trident which can cause great damage. The Channeler
cannot be Backstabbed or countered with a riposte attack.
His most frequent method of attack is the Soul Arrow spell. This
attack, like other projectiles, can come from off-screen and its main good thing is, all of his melee attacks can be blocked easily, so you
objective is to distract you. The Soul Arrow can be blocked, but you will be able to attack him while he is left stunned.
may still take some damage doing this. It's best to roll out of the
way whilst keeping the Channeler in your view. You can tell when The biggest problem the Channeler will pose is his power-up dance.
he is about to use the spell, so you can dodge it accordingly. Once When he does this, the Channeler and all nearby enemies will gain
you are near the Channeler, he will use his weapon; his one-handed an attack boost. It is best to kill the Channeler before he gets the
stab attack is deadly, as it actually hits you three times with just one opportunity to do this, because if he succeeds, you will find yourself
stab. Sometimes he will switch to wielding the weapon with two overwhelmed by powered-up enemies. Spell casters may have
hands and do a quick swing combo or a two-handed stab attack. The a harder time dealing with the Channeler. He will fire spells back
The Heavy Knight doesn't have many attacks. He has the weapon
swing, which he may perform more than once in a row. This attack
moves in a horizontal arc in front of him. Since the attack comes out
slow, you will have time to run or roll behind him and slash him until
he regains his composure . This attack can be blocked. He will also
do a Mace slam attack, but just like his previous attack, it takes a
long time to perform and can also be blocked . Both of these attacks
can be parried, but since the Heavy Knight is so large, you will not
be able to perform a riposte attack. You can however, still get a few
hits in as he is left stunned. The Heavy Knight can also make use of
a Shield Slam that is primarily designed to break your guard, but the
slow startup of the attack means it can easily be avoided.
Since all of the Heavy Knight's attacks are slow, you wil l easily be
able to stay behind him and attack him . Just make sure you have
enough Stamina to be able to guard or roll his next attack. This
Strategy enemy will also use his shield to block your attacks, and attacking
The Heavy Knight is a large enemy so his attacks cover a greater while he's blocking will just waste your Stamina. You can wait for
range and do extra damage. However, because of his size, the at- him to stop guarding, or try and attack the right side of his body,
tacks will take a long time to perform. He is also equipped in heavy which isn't protected by the shield. The Heavy Knight's attacks may
armor so your attacks will do much less damage to him than a nor- be slow, but they will still heavily damage you, so you must make
mal enemy. You cannot perform a Backstab attack on him because sure none of his attacks are successful. Remember to keep plenty
of his size. of Stamina in reserve to ensure he doesn't break your guard. A spell
caster will have a much easier time, as this enemy has no ranged at-
IHP I 372 ll souls l 350 May heal when health is under 40% tacks and his slow attacks will leave him vulnerable for a long time,
allowing you to land a few spell attacks on him .
02 ENEMY GUIDE 61
PROWLING DEMON
Item Drops
Titanite Catch Pole (A)
Demon Titanite (M)
is by rolling . He is also quite agi le and will jump around the area
dodging your attacks, meanign you'll often have to chase after him.
You can stay behind him and attack, but you must leave some
Stamina in reserve, because the enemy will jump to readjust him-
self to face you again . He may end up jumping on you as he does
this, which will also deal damage to you.
Strategy His most hard-hitting move is his Grab and Bash attack. He will initi-
The Prowling Demon is a difficult enemy to deal with ; his attacks ate this by slowly raising his weapon up and then striking the area in
cover a very large span of the area and deal heavy damage w hen front of him . If he is successful this will impale you and smash your
they hit you. His attacks can be guarded against, but at the cost of body against the ground. This attack will deal huge damage to your
a large amount of Stamina . This, added to the fact that his attacks health, very likely killing you . Fortunately, it takes a very long time to
cannot be parried, means the best way you can deal with his attacks perform and the hitbox is small, so you can avoid it by backing away.
IHP I 1506 ll souls l 1000 II Respawn I NO liAbilities! None Spell casters will not have much luck when it comes to fighting this
en emy. The Prowling Demon can shoot a lightning spell at you if
Sen 's Fortress HP 2510 Souls 2000 Respawn NO you 're far away, or he may use his jump attack and land on you . You
Anorlondo HP 2635 Souls 5000 Respawn NO must always be on the move if you're attacking him with spells . This
will be a difficult enemy to defeat and will depend entirely upon on
Catacombs HP 2133 Souls 1000 Respawn NO
how well you consume your Stamina.
Lost lzalith HP 3137 Souls 5000 Respawn NO
02 ENEMY GUIDE 63
Two -handed Swing The Bell Gargoyle will
begin to swing its weapon, but will wield
it with two hands for an increase in attack
power. You can roll under the attack or block
it with your shield and then strike the en-
emy. Don't try to block all of these or your
Stamina will take a serious hit.
Strategy
This battle takes place on a roof, so you must keep away from the edges at all times to avoid Once you do around 50% damage to the
being knocked off the building. At the beginning of this fight, aim all of your attacks on its tail Bell Gargoyle, a second one will join the
to slice it off and gain the Gargoyle Axe weapon. This is easiest to do when the Gargoyle is fight. Fortunately, the second one will only
using its Flame Breath attack. have around 50% health. Concentrate all
your attacks on one, so you aren't over-
whelmed. The enemies are weak to spell
I HP I 999. Souls I 1500.. II Respawn II Abilities I None attacks, so if you find yourself with a spare
Gold Pine Resin, be sure to use it.
*Tail can be cut, HP65 / **Defeat 2 to acquire souls
02 ENEMY GUIDE 65
Item Drops
Sack (C)
Butcher will initiate this attack with his left hand and takes a while
Strategy to perform. Use this time to take a few steps back and wait until
The Butcher is armed with a giant cleaver that can reduce your the Butcher has missed the attack, giving you the chance to counter
health by a large amount if you allow yourself to get hit by it. One of with your own hits.
the Butcher's main attacks is a horizontal Swing, which can be done
up to three times in quick succession. While you can block this at-
tack (and then move around for the obligatory Backstab) , it is rather
slow, so it can be just as effective to use a parry and riposte. The
enemy also has a Cut attack that can cover range and a sword slam
attack, which can be blocked and avoided rather easily, so you can
go for the long overdue Backstab as it performs this attack.
Although the other attacks are rather easy to block or evade, you
have to keep an eye out for the Knock and Cleave attack. This at-
tack will knock you down to the ground and the Butcher will then
follow with an attack wielded with all its strength. This will cause
huge damage and cannot be avoided if the first hit succeeds. The
Strategy
Slimes will usually start off attached to the ceiling, where they wait
for their prey to pass beneath them. As soon as you are below one,
it will drop down and envelope you in a Grab, using multiple attacks
for a large amount of accumu lative damage. If you know one is in
the area, keep watch on the ceiling and lure it into dropping down
by walking beneath it. You can then instantly backstep to avoid the
grab. Once it's on the ground, it will generally use one of two at-
tacks. The first is the Body Slam, during which the Slime will slowly The Slime has a high defense so it won't go down quickly, but with
increase in size, and then attack you with its body. The second is the attacks that can easily be blocked, you shouldn't have too much
Spike Attack, in which bone spurs jut out around the Slime's entire trouble against this enemy. The biggest danger is when there is a
body. Both attacks are quite slow and thus can be easily blocked. group of them, as the group of enemies can attack in quick suc-
cession, causing you to lose Stamina and break your guard. Take
[HP [ 142 [[ souls [ II Respawn IYES li Abilities I None advantage of its lack of speed by keeping your distance.
02 ENEMY GUIDE 67
LARGE UNDEAD RAT
Item Drops
Strategy
This Undead Rat is larger than the previous version ; as a result it Humanity (A)
gains an increase in attack power and health. Despite having the
same attacks as the smaller rat, its attack range has now increased
due to its increase in size. Just like w ith the smaller version, its
attacks will do Poison damage to you so be sure to have Poison
heal ing items . Its bite. scratch and head butt attacks can still be
blocked like with the smaller version, so when it is left stunned from
attacking your shield, be sure to get a few attacks in.
Strategy
This Undead Rat tow ers over the large vers ion in size and thus has
a huge increase in attack power and health . This enemy will prove
much more difficult to defeat than the previous rats. Like the Large
Undead Rat, it has the same attacks as before and still does Poison
damage, so be sure to bring Poison healing items . All of its attacks
now have a huge increase in range due to its giant stature . age, w hich is good as you don't w ant to spend t ime healing , giving
the enemy a chance to strike you.
Due to the increase in size and attack power, any attempt to block
the Giant Undead Rat's Scratch attack will only result in you taking If you find that you are having troub le defeating this enemy t hen here
a large amount of damage and having your guard broken . Wherever is a way to triumph over the Giant Undead Rat w ith ease . You w ill
possible, take advantage of the slower attack speed this attack has, see a pit where the large ember is located, hidden behind breakable
and try use Rolls to evade it rather than attempt to block it. Once barrels and boxes close by. When you fall down into th is pit you will
you have rolled under you can strike as it is left to recover. You can find yourself on a ledge directly above the enemy. From here you can
still block against the other two attacks, but these now consume attack with spells or a ranged weapon w ithout fear of rats attacking
more Stamina. As a result, you cannot spend too much time with you . You can also walk off the ledge and perform a falling stab attack
your shield up . So after blocking against one attack, be sure to lower to damage the enemy by a large amount, allowing you to defeat the
your shield so your Stamma can increase at a faster rate, giving you enemy quicker. You do, however, need to time your jump right as the
enough Stamina to block against another attack and then counter. enemy may walk away making you miss the attack and giving the
By blocking against the attacks, you will receive less Poison dam- enemy the opportunity of attacking you while you are stunned .
BASILISK
Item Drops
Strategy
The Basilisk cannot directly attack you and inflict damage. It instead Eye of Death (AI
relies upon its breath attacks that create a white mist cloud over a
small area. Any time spent in the vicinity of the mist will cause you
to start becoming Cursed, so make sure you get out of the area
quickly. Its second attack is a jump spit. which it may use when
there is distance between the two of you. The Basilisk will jump
towards you and spit as it is airborne. This spit attack will also cause
the Curse status effect on you.
Fortunately, this enemy does not have much health or defense and
the attacks take a while to perform so you will be able to kill it eas-
ily. A group of these enemies will be able to Curse you much more
quickly. Make sure you kill them as soon as possible and stay out of
the mist attack. You may have some difficulty defeating this group
of enemies from a distance. Although they don't have much health,
they do travel very quickly, so they may close the distance as you
are attacking with a spell or ranged weapon.
02 ENEMY GUIDE 69
BOSS - GAPING DRAGON ~~
Item Drops
g09 _006
Attacks
Blighnown Key (MI
Tail: Dragon King Greataxe (MI
Strategy
In this battle, it's recommended to deal with the attacks by running away, instead of rolling recovering after using those attacks . So be
or blocking. The Gaping Dragon's attacks are very powerful, so trying to block against them sure to wield your weapon with two hands
may end with your guard being broken and a large amount of your health being drained. As for the increase in attack power.
the attacks cover a large area, you may still find yourself getting hit wh1le rolling.
You may find it easier to use a ranged
When you first enter the battle, be sure to focus all of your attacks on its tail. Slicing it off weapon in this fight, as the enemy only has
will remove the tail whip attack and also gain you the Dragon King Greataxe. Afterwards, one ranged attack, which is the Jump . The
stick mainly to its sides or rear, as they are the safest spots. It will use its Jump attack to Gaping Dragon is a slow enemy in general,
fix its position, but stay persistent and sprint back to its safe spots and attack. Keep an eye so you should be able to damage it quite
out for its Charge and Stomach Slam attacks as the Gaping Dragon will spend a long time a bit before it will be able to attack you at
close range. The enemy takes greater dam-
age from lightning attacks, so use Gold Pine
I HP I 4401 * I Souls I 25000 Respawn I Abilities I None Resin if you have any in your inventory.
*Tail can be cut, HP300
Slow
02 ENEMY GUIDE 71
(CLUB, BOULDER)
Item Drops
Club Boulder
Large Club lA) Pickaxe (B)
Dung Pie IE) Dung Pie IE)
Club
The Infested Barbarian's club will deal high damage if it hits you; for-
tunately it can be blocked rather easily. Its main method of attack is
swinging its weapon at you wildly. The Barbarian may follow up the
attack twice for a three-hit combo. You can block its attack and then
move behind it for a Backstab attack. Its attacks are slow to perform
so they will also be easy to parry. The Barbarian's strongest attack
is the Two-handed Slam. This can also be blocked and parried rather
easily, so be sure to parry and counter with your riposte attack. All
of its attacks inflict Poison damage, so evading them as much as
possible is crucial.
Boulder
This Barbarian is armed with a giant rock. It deals high damage and
Infested Barbarian (Club)
is harder to block than the club-wielding Barbarian . From a distance
I HP I 883 II Souls I 250 II Respawn I YES li Abilities I None it will throw its rock at you before picking up a replacement one. It
may also roll the rock in a straight line, but you can easily move out
Infested Barbarian (Boulder)
of the way of this and perform a Backstab. The same applies to its
IHP I 883 II souls I 350 II Respawn I YES li Abilities! None swing and smash attacks, as the attack speed is slow for both.
There are three different types of this enemy each wielding a differ-
ent weapon: a sword, a spear and a corpse. It makes little difference
what they wield as they all have the same attacks and health . These
enemies are dangerous in groups as they can break through your
guard and kill you in moments . Attacking from a distance is best to
reduce their numbers more easily.
Infested Ghoul (Sword)
IHP I 365 II souls I 150 II Respawn I YES li Abilities ! Non e I HP I 365 II Souls I 150 II Respawn I YES li Abilities I None
Slow
02 ENEMY GUIDE 73
BLOWDART SNIPER
Strategy Item Drops
This enemy w ill shoot darts at you from a distance , caus ing
instant Toxin damage. The form ofTox in used by this enemy is Purple Moss Clump IMI
Blooming Purple Moss Clump (G)
extremely potent, and can reduce your HP very quickly; before
venturing into this area, make sure you have the appropriate re-
storative items to avoid an untimely death . The darts it fires can be
blocked, however, which greatly reduces the Toxin bu ild-up . You
need to try and get close to the enemy while not taking enough
darts to cause the status effect.
In addition to using your shield to block, you can also use the walls
to block the darts and then try to run towards the next nearest wall.
Another way is to wait behind the wall and see if the enemy ends
up approaching you. If so, you will be able to ambush it before it will
have a chance to attack with its darts. Once you have reached it, you
can kill it quickly as the Blowdart Sniper doesn't possess high health
at all.
Strategy
This enemy is a slightly different version of the Undead Attack Dog
that you have previously encountered, and it smaller size makes it
much harder to hit. It has the identical Bite and Jumping Bite attacks
to the bigger version, but has now gained a new attack : fire breath.
The enemy will breathe fire in the area in front of it; this attack can
only be blocked if your shield has good fire resistance or else you 'll
take damage. You can run to its side as it's breathing the fire, giving
yourself an opportunity to attack. The enemy will jump around to
avoid your attacks, so be sure not to attack wildly. small size, so create some distance so you don't end up swinging
your weapon above its body. You can defeat them quite easily with
This enemy does not possess much health, but the problem lies in spells or ranged attacks, as they don't have much health. These en-
actually hitting him. You'll find that your attacks will miss due to its emies will cause great harm to you if they attack in a group. Be sure
to take advantage of any enemy who is engaged in the fire breath-
j HP j 124 jj souls j 150 II Respawn IYES jj Abilities l None ing attack, by attacking them as they are stuck in the animation.
None
Its main attack is to thrash its bulbous head wildly when you come
near. This is a damaging attack, and is very difficult to block since it
hits numerous times. It will also shred your Stamina to pieces, and
if it hits you, will very likely knock you clean off the narrow platform,
plunging to your doom . As a result, it is imperative you take out the
02 ENEMY GUIDE 75
GIANT MOSQ!JITO
Strategy Item Drops
The Giant Mosquito possesses a very low amount of health; it
will only take one or two hits to kill it. These enemies will attack in None
groups to try and kill you. Their main attack is their stinger, they can
sting you up to four times. Each hit can be blocked, but when there
is a group of enemies doing it, your guard will break and they will
start depleting your health. Their second attack is a projectile, that
can hit you from a few paces away. All of the Giant Mosquito's at-
tacks cause Poison build-up, so try to evade them rather than block
to keep it to a minimum.
Blood loss
You will usually see a swarm of these enemies slowly flying to-
wards you from a distance. In this case you can use a ranged
weapon or a spell to kill them before they get the chance to
harm you. Even if there is a group of them, you should be able
take them all out quite easily due to their low health. These
enemies make a distinctive noise, so you can hear them from
far away. You can then prepare as they slowly fly towards you.
IHP I 50 ll souls l II Respawn I YES li Abil ities! Spawns from the swamp
Attack Damage Attacklype Parry Tracking Speed
No Both Fast
Blood loss 1081PHY) Normal No Neither Medium
GIANT LEECH
Strategy Item Drops
The Giant Leech possesses low health and only a few attacks.
Its Head Smash attack can do some damage, but it can easily be Large Titanite Shard (B)/Green Titanite Shard (A)
blocked. If you are a short distance away from the enemy then it
may use its Jumping Smash attack, but this can also be blocked
easily. Its spit attack can also be used at range, however, and inflicts
Poison damage as well. If you avoid any of these attacks, you'll have
plenty of chances to retaliate, as it takes a while for it to recover.
02 ENEMY GUIDE 77
CRAG SPIDER
Item Drops
Strategy
The Cragspider shouldn't give you too much difficulty; it possesses None
low health and only has a few attacks. The main attack that it will
use is the Flame Whip. This can be blocked easily if you have a
shield with good fire resistance equipped. If you don't have one in
your inventory, just hold back until the enemy has finished using
the attack and then strike. It should only take a few hits to bring
the Cragspider down.
The enemy may also plant Fire Eggs, which explode on impact.
These are easy to spot and they will disappear shortly after they
have been deployed so long as you don't come into contact with
them. You can kill the enemy easily from a distance with spells or
a ranged weapon as this enemy doesn't have any ranged attacks
and isn't particularly fast when it comes to closing the distance.
You may come across a group, but they are still not as difficult as
other enemies in this stage.
j HP j 129 jj souls j
VILE MAGGOT
Item Drops
Strategy
The small, unassuming Vile Maggots sprout from the corpse of an None
Egg Carrier in groups of five. While they are very frail and complete-
ly vulnerable when they first appear, once they hit you, it is highly
likely that you will be combo'd to death by the maggots without
being able to move at all. Their attacks are incredibly fast and relent- Blood Spit
less, with almost no cooldown between them.
Vile Maggot
Boss QUELAAG
Item Drops 09_007
Attacks
Soul of Ouelaag (MI
02 ENEMY GUIDE 79
Lava Spew Ouelaag's spider half
will begin to spew pools of lava. This has a
massive area of effect due to each glob of
lava exploding when it hits the floor, quickly
resulting in whole areas of the floor being
covered in lava . If you don't get behind Oue-
laag quickly, you will be either surrounded or
immersed in the lava.
02 ENEMY GUIDE 81
MUSHROOM MAN PARENT
Item Drops
Strategy
The beastly Parent version is different from the child in several Gold Pine Resin IMI [Darkroot Basin)
ways, starting with its always aggressive nature . As soon the parent
spots you, it will move in to begin the fight. It's stupendous power
and durability make it stand out from most other enemies, and its
great tracking makes dodging its punches very difficult. The Mush-
room Parent's attacks cannot be parried, nor can it be Backstabbed.
Since the Mushroom Parent has such great tracking on its punches,
you will inevitably end up blocking some of them. This isn't ideal,
since these punches do big damage to your Stamina bar, and will
break your guard very quickly. The best approach to take is to use a
ranged attack as you back away, so a mage is particularly effective
here. You can also move close to bait a punch and then move back-
wards to dodge it and punish. Make sure you always have open
ground behind you , since if you ever back yourself into a corner,
you probably won't get out alive.
Man-Eater Shell
The Hydra's main form of attack will be its Water Cannon attack,
where it wi ll fire huge bursts of water from all its heads in your
direction. The multiple projectiles mean that this attack has a ve ry
Strategy large area of effect. and if get hit by one of them, you are almost
The Hydra is a huge, intimidating beast that you will encounter certain to take additional hits, so watch their trajectory and evade
twice in the game. In both instances, the Hydra will inhabit a large them early.
body of water, either in the Darkroot Basin or Ash Lake . There is
always a pitfall around the Hydra, so don't try to wade straight The heads can either attack in a concentrated area, or in a more
through the water to get to it if you wish to fight it at close range. spread out formation . This has a poor hitbox and is easy to avoid,
As soon as it spots you, it will slowly inch its way closer, so wait for and gives you a great opportunity to attack it while it is recovering .
it to do so. Use this chance to lop them off. Magical attacks are quite effective
against the Hydra, and give you the luxury of being able to hit it
IHP I 3864* II souls l10000 II Respawn I NO li Abilities! None without wading into the water. Fighting it at close range may seem
like a daunting task, but it actually has no close range attacks to hit
Darkroot Garden HP 2520 Souls 5000 Respawn NO you with, so you can hack away without serious repercussions.
*Heads can be cut, HP270 I Cut all necks to ki ll
MAN-EATER SHELL
It em Drops
Strategy
Man-Eater Shell's are tough, resilient foes that have quick attacks Purging Stone (C)
Twinkling Titanite (B) {The Great Hollow{
and a powerful one-hit kill grab. They have sharp turning circles as Twinkling Titanite (M) {The Duke's Archives/Crystal Cave{
well as good movement and agility, so outmaneuvering them can be
a difficult task. None of their attacks can be parried and they cannot
be Backstabbed .
Their basic headswing attacks have decent tracking and are quick.
While they are blockable, blocking too many will quickly reduce your
Stamina. Despite their fast turning circles and good tracking , you
shou ld still try your best to move to the ir sides, since their most
powerful attacks focus on the area in front of them.
Their Head Butt and Charging Launch attacks are damaging and hard
to dodge. They also have a one-hit kill grab attack, Munch, that is
deadly but has very poor tracking.
02 ENEMYGUIDE 83
Item Drops
Crest Shield (M)
Strategy
Your old ally and savior from the Undead Asylum has unfortunately
lost his humanity and become Hollow. He will prove to be a formi- Dashing Shce
dable foe, and his unique fighting style can prove troublesome.
The Knight of Astora is very agile, and will make great use of
evasive rolls and backsteps. In addition, he has an excellent shield
(which you can pillage after killing him) and a strong sword. He will
also switch frequently between two-handed and one-handed styles
for wielding his sword. Some of his attacks change when he does
this, and he will generally be slower and more gung-ho when he is
in the two-handed style.
Try to keep your distance from the Oscar and force him to use his
dashing attacks. These are easy to see coming and parry, and they
are also quite linear. A swift roll behind him will allow you to go for a Backstab. He also has a lot of HP. so you may be in for a drawn
out fight. Don't take any risks when he is using the two-handed style
IHP I 793 I Souls I 1000 I Res pawn I No I
li Abilities None and you should be fine.
02 ENEMY GUIDE 85
Double Power Smash This is a follow-up to
the Power Smash, where the Stray Demon
will raise its hammer and bring it down
forcefully again. This has good tracking, and
you will need to time a sideroll well to avoid
it. If you blocked the first Power Smash, you
won't have enough Stamina to block this
one, so you must evade it.
Strategy
This battle begins when you fall through the floor of the arena where you originally battled and can reach more or less anywhere in this
the Asylum Demon, so don't go there until you have prepared yourself. Having some armor room . The best thing to do is stay close, and
that is strong against fire attacks and a shield that can block 100% of fire damage is highly take advantage of the Stray Demon's close
recommended. When you are ready, step into the center of the room and the floor will give range deficiencies.
way.
At close range, the Stray Demon will tend
You will be at a disadvantage right from the get go as you take some falling damage from to use the Hammer Drive Explosion and
your descent. Put your shield up and move close to the Stray Demon. Staying away using Butt Slam attacks more than anything else.
magic attacks won't really work here, since the Power Smash attacks have ridiculous range These are both very easy to dodge and give
you a great opportunity to punish him after-
wards. Stay close and bait out these attacks
I HP I 5250 II Souls 20000 II Respawn I II Abilities I None and counterattack.
Many of its sword attacks have easy parry timing, and all of its
attacks can be blocked. Its attacks are also quite linear, so sidestep-
ping while blocking will quickly allow you to get to its back, where
a Backstab can do big damage. While its shield offers moderate
defense, the Serpent Soldier will never parry you, so you won't have
to worry about this. Overwhelming him with quick attacks can also
work well, as this will cause him to stagger quickly and often. He is
also fairly agile, and will backstep to dodge your swings and punish
you whenever he gets the opportunity to do so.
Serpent Mage
02 ENEMY GUIDE 87
SERPENT MAGE
Item Drops
Flamberge IAI
At long range, the Serpent Mage will use the Electric Bolt attack.
Sidestep this and make your way closer. Once you get in, keep your
guard up to avoid any quick attacks the Serpent could go for, and
once you block one, keep laying on the pressure until the Serpent
Mage goes down . Be careful the Serpent Mage doesn't use the
Viper Bite grab attack while you are blocking, as it is a one-hit kill.
Don't jump the gun and risk getting hit by any sword attacks, or the
Bleed status effect wil l finish you .
Strategy
The Serpent Mage is a deadly w arrior, effective at every range
and able to kill if given the slightest opportunity. Its lack of a shield
means it cannot stop attacks, so you should close the distance and
overwhelm it with quick strikes. Many of its sword attacks can be
parried, and it can also be Backstabbed. However, you must be w ary
at all times, because al l of the Serpent Mage's attacks cause Bleed,
and if you 're hit cleanly with the Triple Slash combo, it will nearly
always trigger the effect and likely lead to a quick death .
Item Drops
Symbol of t he Covetous lSI (notThe Duke's Occult Club IMIJAnor Londo]
Arch1ves/Crystal Cave] Crystal Halberd (M) {Anor Londo(
Enchanted Falchion IMI (The Duke's Archives/ Silver C01n {M) (Anor Londo)
Crystal Cave] Gold Coin IMI!Anor Londo)
Lightning Spear IMI (Sen's Fortress(
Strategy
The Mimic disguises itself as an innocuous looking treasure chest,
w aiting to ensnare the unw ary. As soon as you try to open the
chest, the Mimic will try to eat you w ith its Meal attack, w hich
means instant death . This means you should alw ays stri ke any and
all chests before opening them to reveal their true nature, especi ally
in Sen's Fortress and Anor Londo .
IHP I 992 II souls I 1000 II Respawn I YES IIAbilities l NOlle Once you hit it, it will transform and begin to fight you . The incredibly
long limbs it grows are its main weapons, w hich it uses to punch and
AnorLondo HP 1041 Souls 2000 Respawn NO kick you . These attacks cannot be parried, but they can be blocked and
Anor Londo HP 1041 Souls 2000 Res pawn NO will never com e in rapid succession. Other than these easy-to-deal-
with attacks, the transformed Mimic can again use a grab attack, w hich
Anor Londo HP 1041 Souls 2000 Res pawn NO
means instant death. This also does not track, so as long as you are to
Anor Londo HP 1041 Souls 2000 Res pawn NO the side or back of the Mimic, you should be fine . Note that once you
The Duke's Archives/Crystal Cave HP 1240 Souls 3000 Res pawn NO have exposed a Mimic, you can throw a Lloyd's Talisman at him to put
him to sleep.
The Duke's Archives/Crystal Cave HP 1240 Souls 3000 Res pawn NO
Mimic
GIANT
Item Drops
Giant Frenzy Titanite Chunk IMJ
Strategy
The huge wa rriors toiling amongst the ramparts of Sen's Fortress
are responsible for both the machinations and protection of the
Fortress's most sensitive areas. Actually getting to the Giants is a
chore in and of itself, and doing so, w hile they hurl huge explosive
cannonballs at you is not a fun task.
02 ENEMY GUIDE 89
UNDEAD PRINCE RICARD
Item Drops
Ricard 's Rapier (M)
Strategy
The legendary Undead Prince Ricard is a master swordsman, and
can wield his trademark rapier with deadly speed and accuracy. The
environment you encounter him in definitely favors his style of fight-
ing , as the narrow space allows him to move back and forth quickly,
moving in and out with quick thrusting attacks and not allowing any
lateral movement from you.
At long range, as soon as the Elite Undead Archer spots you, he will
Strategy immediately begin firing accurate Crossbow shots at you. Keep your
The Elite Undead Archer is the most accurate and powerful of the camera trained on him at all times if possible, and work your way
long-range archer type enemies . He is also armed w ith a powerful towards him, keeping your shield up to block his shots. If possible,
Crossbow, which can fire in rapid succession. Th is can also be used keep some terrain between you and him to block his shots. Once
you are close, he will try to run to create some distance, or else try
IHPI 266 ll souls l 100 to swing at you with his Crossbow. Block or chase him down, and
finish him off.
Sen's Fortress HP 399 Souls 500 Respawn YES
Attacks
BOSS - IRON GOLEM
Item Drops
Multiple Stomp
02 ENEMY GUIDE 91
Axe Swing
Axe Swing The enemy will swing
his axe in a horizontal motion; he may swing
the weapon for up to three times. You can
block this attack if your shield is powerful
enough but don't try and rely on it too often.
As the Iron Golem launches this attack, you
will be able to roll under its legs and attack
its feet.At times the Iron Golem may fire a
projectile as he swings his weapon; to avoid
it, quickly run sideways.
except that Flame Breath has now been replaced with a Lightning
Breath attack. The basic attack has not changed, so you will be able
to run outside of its range to attack the enemy as it is using it. All
of the strategies used for the Bell Gargoyle can still be used in this
fight, but it may be slightly harder as the walkway here is narrow.
Strategy Like before, you can slice off its tail and gain a weapon for your
The Bell Gargoyle makes a return; it has a boost in attack power and trouble. Although you will receive the same weapon, you should
strength. You have already beaten two of them, so this fight will feel still focus all of your attacks on the tail first, so that the enemy will
very familiar. Its attacks are almost the same as the previous version no longer be able to use its tail whip attacks. When the enemy uses
its swing attack it is best to roll under it as you don't want to block
IHP 1111 9* II Souls I 1000 II Respawn j NO li Abilities! None against it for too long and risk having your guard broken. You can
easily defeat it using spells and range attacks from a distance.
*Tail can be cut, HP: 65
02 ENEMY GUIDE 93
SENTINELS (NORMAL, ROYAL)
Item Drops
Nonnal Royal
Giant's Halberd (AI Giant's Halberd (A)
Sentinel Shield (AI Sentinel Shield (AI
Titanite Chun k (AI
Many of this enemy's attacks are similar to the Iron Golem, his
Swing attack for example can be rolled under easily. Once rolled
under, you can attack the enemy as it is left stunned. The enemy is
equipped with a large shield which decreases the damage it takes
from your attacks. It is important during the fight that you focus all
of your attacks on the enemy's right side as that section isn't being
guarded by the shield. The enemy is able to perform a huge Slam
attack, which is difficult to guard so it is recommended to move to
the side when it uses this attack.
Royal
This enemy wields the same weapon the normal variant uses . As
a result. it uses the same attacks that the normal version uses,
with the exception of the Wrath of the Gods attack. The enemy will
charge up and expel a magic blast attack in all directions, so you will
still be injured if you are placed behind him or to the sides . This can
Normal be avoided rather easily by rolling away. You will find that the enemy
The Sentinel's large halberd is capable of delivering high damage will use this attack more often when you are positioned behind him
attacks from a distance so positioning yourself in the right place is to attack. You can tell when the enemy begins to use this attack as
important for this enemy. Despite the high attack power, the enemy its arms will glow white. Use this as an indicator to judge when
takes a long time to initiate the attack, as its weapon is difficult to the spell attack will begin. When the enemy is low on health it will
wield. Due to the size of the enemy, its attacks cannot be parried use a Heal spell, restoring its health by a large amount. If you see
and you cannot perform a Backstab attack. The Sentinel also uses it crouched down, attack it as fast as possible so you are able to
a Shield Bash attack, but like all the other attacks, it takes a long defeat the enemy before it is able to cast the spell.
Sentmel (Normal) Sentinel (Royal)
PAINTING GUARDIAN
Item Drops
Painting Gua rd ian Sword (AI
Throwin g Knife (C)
Strategy
The Painting Guardian can you kill in moments with the speed of its
quick attacks if you're not on your guard . Be sure to keep your shield
up, when you are close as the enemy will swing its weapon in many
different ways. After a successful block you can circle around the
This enemy can jump back and sidestep with great speed, so be
sure not to swing your weapon wildly. It does not possess high
health, so a successful Backstab or riposte attack will be enough to
either kill it or leave it at critical health. Fighting a group up close can
be extremely difficult because they will be able to break through
your guard and ki ll you. It's best to keep moving back while using
spells or a ranged weapon to try and kill them one at a time.
Strategy
This enemy possesses high attack power and with a spear equipped
that means it can deliver the attacks from a distance. The spear does
lightning damage in addition to physical damage. In order to block its
attacks efficiently, you will need a shield that has lightning resistance
built in, otherwise you will take the lightning damage even after a suc-
cessfully blocked attack. Its main attack will be the triple stab attack;
you can block it and then as its left stunned, deliver a few attacks. The
enemy has a medium amount of health so it can be defeated reason-
ably quickly. It may do its swing combo which can be rolled under if
timed right. If you don't attack the enemy after successfully rolling, it
may carry on the swing combo.
You will be able to damage the enemy from a distance with a spell
or ranged weapon . Once alerted to your position, however, the en- so relying too much on ranged attacks can be a problem and it may
emy may deliver its flying stab attack. It can use this at a long range also throw its spear at you from afar. A group of these enemies can
kill you in moments as they can break through your guard. So in this
situation, it is best to attack from a distance .
M edium
Fast
Swing Combo 100 (PHY) Normal No Left Fast
02 ENEMY G UIDE 95
SILVER KNIGHT (SWORD, SPEAR, GREATBOW)
Item Drops
Sword Spear Greatbow
Silver Knight Straight Sword (A) Silver Knight Spear IAI Dragonslayer Arrow (C)
Silver Knight Shield (A) Silver Knight Shield (A)
Sword
The Silver Kn ight is capable of killing you in only a few hits due to
his high attack power. All of his attacks can be blocked, but circling
around t hem to deliver a Backstab is difficu lt due to their large
hitbox. The speed of its sword attacks are not too fast, so you will
be able to parry them without too much trouble and then counter
with a riposte attack. The enemy has a medium amount of health so
one riposte or Backstab attack will reduce its health by around 50 % .
It can use its shield to break through your guard so when you begin
to notice that it is going to use this attack, move backwards to avoid
it. The Silver Kn ight will not flinch w hen it is attacked so it will still be
able to attack you even if you 're hitting it multiple times in a row so trouble . This enemy will use its shield to block your attacks more
always keep some Stamina in reserve to deal with its next attack. often than the sword variant. It is capable of attacking you even
with its shield raised , so make sure not to attack when you notice
Spear that it is guarding .
This Silver Knight is equipped with a spear instead of a sw ord ; as a
result , it is able to deliver high damage attacks from a distance. Its Greatbow
attacks can be blocked but like the sword version , it will be harder This Silver Knight is equipped with a Greatbow so it will fire arrows
to move behind it for a Backstab attack as its attacks can follow at you from a great distance . These arrows can be blocked, but you
you . You can easily roll under its sw ing combo as it performs these may be driven backwards so be careful not to block it if there is a
slowly. Try and roll beh ind the enemy when it uses its swing attack ledge behind you. Keep this enemy in your field of view so you will
so you are able to deliver a Backstab attack. Also, since the swing be able to see when the arrow is fired so you can dodge accord-
attack is slower, you are able to parry it much easier for a riposte ingly. When you reach the enemy it will switch to wielding a sword
attack. Its triple poke attack can be blocked w ithout too much and shield so it can fight you at close range .
IHP I 464 II souls I 900 II Respawn I YES IIAbilitiesl MaypertormaBackstab IHP I 464 II souls I 900 II Respawn I YES IIAb ilitiesl None
N SLAYER ORNSTEIN g
~~
Item Drops 09_010
Attacks
Leo Ring (M) (Normal)
Soul of Ornstein (M) (Large)
Swinging Combo
02 ENEMY GUIDE 97
Jumping Attack The enemy will jump in
the air then stab you with its weapon. It is
best to block this attack. The enemy doesn't
take much time to recover so it will be
difficult to counterattack when it uses this
move. It may also do a jumping slam attack,
which is difficult to block against. Simply run
away when it uses this attack.
[ HP [ 1642 [[ Souls [ 0 [[ Respawn [ NO [[ Abilities[ None [HP j 2982 [[ souls [ 30000 [[ Respawn [ NO [[ Abilities [ None
Attack Damage INonnal) Damage I Large) Attack Type Parry Tracking Speed
Swinging Combo 390 IPHYI 510 IPHYI Normal No Both Medium
Jumping Attack 420 (PHY) 520 IPHY) Thru st No Neither Medium
Gliding Stab 440 (PHY) 570 IPH Y) Normal No Both Medium
..............................................
.
1!1
Boss EXECUTIONER SMOUGH B
Item Drops 09_011
Attacks
None (Normal)
Soul of Smough (M) (Lightning)
02 ENEMY GUIDE 99
Jumping Hammer
Strategy
Executioner Smough's attacks are high in attack damage, but easy to wielding your weapon with two hands for extra damage . Since
to evade, since they are slow in speed . Smough will be easier to blocking the enemy's attack with your shield is a gamble, only
attack, as its body is large so you will have a hard time missing it switch to one hand to deal with Dragon Slayer Ornstein.
with your attacks. The disadvantage is that Ornstein will be harder to
detect due to its smaller size and faster speed. You can actually use If you killed Dragon Slayer Ornstein first then Executioner Smough
Smough's body as cover as Ornstein cannot pass through due to will power up, gaining a new attack. Smough's weapon will now be
its large size so try and keep Smough between you and Ornstein to coated in lightning making all of its attacks inflict lightning damage.
make the fight easier. It is therefore easier if you have lightning resisting equipment, other-
wise you w ill not be able to block against any of the attacks, as you
Executioner Smough takes greater fire damage so if you have any will be injured by the lightning damage . All of Smough's attacks still
spells or fire weapons, be sure to use them to do extra damage. have the same speed despite the power up, so you will be able to
Smough doesn't have any ranged attacks so you can evade most of roll under its swings and run past its hammer attacks . Be sure to
its attacks by keeping your distance . It is recommended to switch counterattack after doing this.
Executioner Smough (Normal) Executioner Smough (lightning)
IHP I1 642 II souls I 0 II Respawn I - li Abilities! None IHP I 2982 ll souls l30000 II Respawn I - li Abilities ! None
Attack Damage (Normal) Damage (Loghtning) Attack Type Parry Tracking Speed
Poke
Sword
As you might expect, this enemy is armed with a sword and knows
how to use it. Fortunately, all of her attacks can be blocked easily.
After a successful block, circle around her to deliver a Backstab at-
tack. Her attacks can be parried quite easily, which wil l allow you to
counter with a riposte attack. She will have her shield raised up so it
isn't recommended to attack wildly or you will stun yourself, which
will allow the enemy to damage you. Spell attacks are not very useful
against this enemy, as she will roll under the spell attacks w ith ease.
slow, you can easily parry them and counter with a riposte attack.
Greatsword You may have difficultly blocking this enemy's attack as this may use
This enemy wields a greatsword, which allows her to use power- too much Stamina and you'll find that your guard is close to being
ful attacks, but at a reduced speed. The enemy will mainly attack broken. Your spell attacks will not be very effective in this fight, as
by wielding the weapon with two hands. Due to the attacks being she will roll away, evading your spell attacks .
Darkmoon Soldiers (Sword) Darkmoon Soldiers (Greatsword)
IHPI 767 I souls I 5000 I Respawn I NO li Abilities! None IHPI 821 I souls I 5000 I Respawn I NO liAbilities! None
During the fight she will hold her dagger up without attacking. Do
not attack her when she is in this stance, as she will be able to parry
your attack and counter with a riposte attack. To deal with this issue,
use a kick attack to knock her out of this stance, and then as she is
left stunned, attack her with your weapon. Spell attacks are not use-
ful in this fight as the enemy will roll under the spell.
Note the she can use the Miracle Darkmoon Blade on herself during
combat in order to make her attacks much stronger.
Item Drops
None
sion of blood when it is killed can instantly cause the toxic status
effect if you are touched by it.
When you get close, the Unarmed Engorged Zombie will try to run
away from you and create distance to use his Fireball attacks, use
this chance to go for a Backstab. The Fireball attacks are fire based
so increasing your fire resistance while in the Painted World is a
Strategy good precaution to take.
The Unarmed Engorged Zombie is a long-range specialist, firing
Fireballs from a distance. It can kill you in seconds if you encounter The Unarmed Engorged Zombie has two different Fireball attacks
a group of them. Their blood can also cause Toxin, so be careful that it can use, one of which is slower but more powerful. There are
when you kill them . Mage types won't really be able to effectively different animations for each of these attacks. When firing the faster
fight them at long range, since their Fireballs come out much faster Fireball, it will bring its hands together, whereas with the slower
than most spells you can cast. Also, if you get hit by the powerful Fireball it will bring its hand to its mouth and fire it. When you are
slow Fireball it will probably finish you. close, it will attack with slow punches that are weak and both easy
to block and parry. Try to therefore stay at this distance to take
IHP I 330 II Souls I 250 II Res pawn I YES li Ab ilities I None advantage of these slow attacks.
CROW DEMON
Item Drops
Souvenir of Reprisal (AI
The single, double and triple Wing Swipe is generally quite slow
and easy to both block and sidestep, although it is fairly damaging
if it hits. The real threat is in its Mount and Bite attack, which will
Strategy likely kill you if it hits. It's also unblockable . The Crow Demon will
The Crow Demon is a fast and mobile enemy with some powerful scream before initiating the attack, so take this opportunity to move
attacks. It can cover distance quickly and has limited flight capabili- towards it. The jump is aimed behind where you were originally
ties. Being a large enemy, its attacks cannot be parried and it cannot standing when the Crow Demon initiated the scream, so moving
be Backstabbed. The Crow Demon doesn't have a lot of health, forward will allow you to escape. Be sure not to move backwards,
but can still be dangerous in narrow environments, where you will or you will be caught in the attack. Mage builds can have trouble
fighting it since it moves so quickly, but it is quite susceptible to
IHP I 930 II Souls I 900 II Respawn I YES li Abilities I None magic attacks.
Engorged Zombie
{Unarmed!
SNOW RAT
Item Drops
Strategy
Humanity (A)
The Snow Rat is similar in behavior and strength to the other Un-
dead Rat variations. However, there is one huge change in this one:
it can inflict the deadly Toxin status effect on you with its attacks,
whether blocked or hit. There are also a few attack differences, with
the Undead Snow Rat having a few variations of the scratch and
bite attacks, but these are only really different in terms of timing. As
before, it cannot be parried or Backstabbed.
Since the Undead Snow Rat can attack so often and quickly, block-
ing for too long can lead to you being inflicted with the Toxin status.
Block an attack then take advantage of the stagger and counterat-
tack. Be sure not to fight more than one at a time or their attacks
could land on you. Two hits is all it takes for you to be inflicted with
Toxin. The environment you will find them in is cloistered, but try to
lure one out to an open space before engaging it.
The Phalanx can attack at any range once it has spotted you. The
Spear Thrust is its most powerful attack, but doesn't track well and
can be sidestepped quite easily. You will want to be continually side-
stepping anyway, to get to the Phalanx's exposed side. The Phalanx
is quite sluggish and can be maneuvered around quite easily. The
courtyard offers a lot of objects such as pillars and crates you can
Strategy use as cover, which will be useful to avoid the Spear Toss of the
You will only ever encounter the Phalanx enemy in one location: the Phalanx enemies that are further away.
Courtyard of the Painted World. The Phalanx are in a large defensive
group much like their namesake. The large shields they hold offer The Phalanx closer to you will be using the Spear Thrust and Spear
them excellent frontal defense while their spears allow them to Swing to attack you. Both of these are relatively easy to block, but
attack from far away. The Phalanx will come towards you in numbers you can be quickly overwhelmed by successive attacks. You should
of about three or four while the remaining Phalanx will attack from use the environment to your advantage to separate a few Phalanx
long range with Spear Toss. from the rest of the pack and then pick them off. The shields of the
Phalanx are an effective defense even against magic, so mage builds
jHP j 335 JJ Souls j 250 JJ Respawn J YES Jj Abilities J May come closer by flying must use Area of Effect spells or hit them from the sides.
UNDEAD DRAGON
Item Drops
Dragon Scale (M) (Painted World of Ariamisl
Strategy
You will only encounter the Undead Dragon twice in the game: the
first is in the Painted World of Ariamis. The Undead Dragon here
will be guarding a bridge, and will charge forward to the end of the
bridge upon spotting you. When it gets to the end of the bridge, it the bridge, towards the Dragon's arms. This is a very risky endeavor
will stop and attack you. It is best to wait for it to reach this position however, as the Dragon will use its Talon Slam if you approach its
and then move out of range and attack. right arm, or a Talon Swipe if you approach its left arm. Both of these
are powerful, and have the added danger of potentially knocking or
Mage class builds are perfectly suited to take out the Undead Dragon dragging you off the edge of the bridge.
in complete safety from outside of its attack range. In particular, Pyro-
mancy spells will do massive damage to the Undead Dragon as he is The second Undead Dragon you encounter will be in the Valley of the
very weak to fire-based attacks. A Bow or Crossbow is also a decent Drakes. This one is completely stationary, and again highly susceptible
means of taking out the Undead Dragon, although this will take lon- to ranged attacks. There is a ledge directly in front of it, and climbing
ger. Fire element Bows and Crossbows can speed this process up. this and launching your ranged attacks from there is very effective.
This is high enough away from the Dragon that it will completely
A melee build will have a lot more trouble. Standing directly in front ignore your presence, but you should still be in range for most spells.
of the Dragon's head will trigger either a Head Bite attack or a Poison Fighting it up close is a similar proposition to the other Dragon, except
Spit attack. The Head Bite is devastating, unblockable and is likely to it will use Talon Swipes with either arm even if you are directly in front
ki ll in one hit. The Poison Spit is much easier to deal with, and while of its face. Block or avoid this and only attack when it uses Poison Spit
it is unblockable, it won't poison you quickly and offers you an excel- as before. It will never use the Talon Slam attack, but its swipes have
lent opportunity to attack. You can also approach from the side of huge range to the sides so attacking from here is not advised.
Undead Dragon
Item Drops
Bonewheel Shield (AI
The major difference you will find when you encounter this Heavy
Knight is the circumstances and environment you find yourself in.
There are numerous Zombie enemies nearby that will prove very
troublesome if you don't kill them first, particularly the Zombie
Archers. Take them all out before the Heavy Knight spots you, pref-
erably from long range. When fighting the Heavy Knight, he is near
a very narrow part of the bridge, which he can be knocked off of. It
is difficult to stagger him or knock him back, but if you can, knocking
him off the bridge is the best tactic.
II
Item Drops 09_013
Attacks
Soul of Priscilla IMI
Tail: Priscilla's Dagger (M)
Strategy
Priscilla will not begin fighting with you straight away, and will only become aggressive self time to cast a spell, since she moves
after you strike the first blow. This is very useful since it allows you to get into position, and quite slowly. However, her scythe has
prepare yourself before beginning the battle. Pick your most pow erful w eapon and go into great range so don't take any risks w hen
a two-handed stance, and move behind her. If you are a mage, it may be worth casting the she makes her way over to you. After she
Iron Flesh or Magic Barrier spells on yourself, or any other defense oriented spells . When takes a certain amount of damage, she will
you are ready, begin to attack her tail. Attack quickly and often, as even after the first few become invisible.
blows, she says a few words of dialogue before beginning to fight you properly. Hopefully
in these first few strikes you also managed to chop off her tail, meaning you won't have to She can still use all her attacks while invis-
w orry about th is later and can pick up her unique weapon after the battle is done . ible, so you must render her visible as fast
as possible . The best w ay to find her is to
Priscilla doesn't have many attacks, and will mostly use her giant scythe for big, sweep- follow the footprints in the snow, but she
ing attacks . These can be blocked, but will cause Bleed damage regardless . It is absolutely will also give away her position when she
imperative you don't allow the Bleed gauge to fill, as it will result in instant death if it does. starts using her Fairy Dust attack . Follow
Stay close and keep circling her, but don't commit to too many attacks unless she uses her them and strike in the general area they
fairy dust attack, as this has significant recovery time and there is much less risk of getting lead you, and after hitting her once, look
caught by a scythe attack. As a mage, you can run to the other end of the arena to give your- for where the blood appears . Keep hitting
this area, and she w ill eventually re-appear.
I HP I 2300' II Souls 30000 II Respawn I II Abilities I None Keep this pattern up until she is defeated .
'The tail can be cut, HP158
your own . They also track sidesteppers very w ell using the ir ci rcular
Branch Sw ipe attack. If you remain too close and stationary for too
long, the Demonic Foliage can use an unblockable grab attack on
you, the Pincushion Grab. This is deadly, and must be avoided at al
costs . Mage builds should be very careful around the Demonic Foli-
age, as they usually won't be able to create the distance needed to
effectively use spells. The Demonic Foliage also runs extremely fast,
making it very difficult for you to create any kind of distance.
avoid this especially when other enemies are around, as they will
take advantage of your staggered state and attack you mercilessly.
This will probably result in you getting combo'd to death.
Strategy The Stone Knight will also periodically guard with his large shield,
The Great Stone Knight is a versatile enemy that can present a seri- and since his attacks don't track particularly well anyway you should
ous problem if you don't take him out quickly. Once he builds mo- be continuously sidewalking around him, both to get around his
mentum or fights in tandem with other enemies. he can take you defense and avoid his attacks. Most of his attacks track well to his
out quickly and in decisive fashion. His defense is strong, and he is left, so circle him to the right. In an emergency, roll into him to avoid
resistant to both physical and magical attacks. The Stone Knight only his slash attacks, as the attacking hitbox of these attacks is quite
becomes act ive when you pass near his lifeless body, after which high up, and you have a good chance of passing underneath them.
he will rise and attack you. You can take this opportunity to get a few Be careful of the Power Smash though, rolling into him when he
hits in before he begins his attack. None of the Great Stone Knight's does this is a very bad idea.
attacks can be parried and he cannot be Backstabbed.
Occasionally, the Great Stone Knight will also use a spell, the
The Great Stone Knight has a myriad of attacks with which he can Tranquil Walk of Peace. This will cause you to slow down drastically,
assault you. His primary method of attack is using a Power Smash and will give you all of the symptoms of having an equip load that
attack in combination with the weaker Double and Triple Slash exceeds your maximum threshold (namely, slow movement and
attacks to attempt to break your guard. The Power Smash attack in an inability to roll) . The startup for this spell is extremely long and
particular is designed to break your guard in a single swing . Try to obvious, and if possible, you should take this opportunity to attack
the Knight relentlessly. If you attack him enough before the spell
IHP I 288 II souls I 300 II Respawn I YES I!Abilitiesl None activates, he will be knocked out of the spell and won't cast it.
POSSESSED TREE
It em Dro ps
Strategy
None The Possessed Tree is more of an obstacle than an enemy, and is
simply designed to block your path and be a hindrance. It has no
attacks and will not engage you offensively in any way. You can
identify a Possessed Tree by looking at the branches and roots and
IHP I 540 II souls I 180 II Respawn I NO I!Abilitiesl None see if they are wriggling.
GREAT FELINE
Item Drops
None
Strategy
The mighty Great Felines of Darkroot Garden can cause major
problems when you come across them. They can inflict massive
damage, and are very hard to dodge or run away from. They have
several unblockable attacks that do huge damage, and if you en-
counter them in a group, death is almost certain. Thankfully, we're
here to help.
If you are dealing with a lone Great Feline, you can fight it in a more
conventional manner. The Great Feline is more dangerous at certain
ranges . At max range, you will have to be especially wary of the
deadly Rolling Charge, an incredibly fast unblockable attack that
does huge damage . You will have to roll out of the way w ith good
timing to survive this attack, so be ready to move at a moment's
notice. Preferably, you will want to close the distance . At mid range,
just outside of the range of most melee weapons the fel ine will use
the quick Pounce attack, which is powerful and tracks decently well.
Close range is where you will want to be, as you will be able to side-
All the Great Felines are located in one area of the Darkroot Garden, step both the Quick Bite and Feast attacks, and be able to guard the
and this is right after the bridge you cross after climbing a series of weaker Turning Bite attack. Try to land your attacks to its head, as this
ladders beginning at the base of the waterfall in Darkroot Basin, near will do extra damage. Sustained attacks will cause the feline to flinch,
the Hydra. As soon as you cross the bridge and enter the area, at granting you extra time to do more damage. Make sure not to stay
least one Great Feline will spot you and attack. There are also several stationary, as the Feast attack is an unblockable instant kill move.
other Great Felines on the ledges around this area, and they will leap
down to join the fray should you venture too close. If you end up en-
gaging more than one, immediately retreat back towards the bridge. Pounce
The cut off point for how far the felines will chase you is here, and
they will immediately stop pursuit when you get near the bridge.
If you are a mage type class, this is a perfect place to launch your
ranged attacks from, complete ly safe from attack while the felines
back away slowly. Using a Bow will also work here, although due
to the massive HP of the feline, this will be quite time consuming .
Melee builds can also use the cut off trick to attack the felines, as
they begin to back away slowly, you can get a quick strong attack in
before backstepping away. Make you sure you don't venture back
TREE LIZARD
Item Drops
The Tree Lizard has one attack, a snapping bite w ith its tw o heads .
This attack has very quick startup and cool dow n, even after you
block it and the lizard is staggered. As such, the Tree Lizard can
launch attack after attack in rapid succession. While this wouldn't
Strategy ordinarily be a problem, the fact that these attacks cause the Poison
The Tree Lizard is fairly rare, and difficult to spot even w hen you do status affect make it an issue. The Poison buildup will occur even
come across it. It resembles the green vines hanging from most when you clock its attacks, but much more so if you are hit. The
trees in the Darkroot Garden area, and it will attack anyone that best approach to take is to attack from the side of the tree, almost
approaches too quickly. The Tree Lizard is usually placed near an behind the Tree Lizard, as its attacks cannot reach you there. The
Tree Lizard also never moves, so attacking from outside its range is
I HP I 169 II Souls I 60 II Respawn I YE S] [Abilities I None a viable tactic.
or Demonic Foliage. It can also pop out from water, taking you by
surprise. While it cannot be parried or Backstabbed, it is very slow
moving and not very damaging, and will go down quickly with a few
swift hits.
The Frog-Ray has two attacks, the horizontal Tongue Lash and the
vertical Tongue Strike. Both attacks have quite good range and as
you would expect, the Tongue Lash also has good tracking and will
Strategy probably catch you while sidestepping. Both attacks do minimal
The bizarre looking mutant combination of a frog and a manta damage however and can be easily blocked, after which the Frog-
ray, the aptly named Frog-Ray is fairly easy to deal with. Found Ray will be very vulnerable during its substantial block stagger. Use
exclusively in Darkroot Garden, it can cause problems if encoun- this opportunity to take it out. A mage build shouldn't need to waste
tered with a few other enemies, such as the Great Stone Knight a spell on it, unless it's part of a large group of varied enemies and
you need to take some of them out quickly. Thankfully, the Frog-
Ray moves slowly and you can create distance between you and it
IHP I 162 II souls I SO II Respaw n I YES li Abiliti es ! None rather easily.
Cleric
The first of the two mage classes, the Cleric is more aggressive and
will attack you alongside the other two melee classes. He is armed
with a mace, which is fairly damaging, but the attacks from it are
slow and lumbering. In addition, he has very poor armor and can't
take many hits. You should leave him to the end, since he can heal
himself frequently and can knock you away with the Force spell.
Shaman
The Shaman will attack you from a distance using the Soul Arrow
spell until he runs out of uses. This is easy to dodge ordinarily, but
since you will be busy fighting the other members of the clan, it's
much harder to deal with. You should concentrate on dodging until
the Shaman runs out of uses, whereupon the Shaman will move in
to attack with his short sword. He has poor armor and his attack is
weak, so once he's close he is much easier to deal with.
Thief
The Thief, like the Knight, is under a spell that renders him mostly
invisible. Other than making him visually hard to see, it also makes it
impossible for you to lock on to him. The best way to approach this
fight is to stay mobile and keep moving, and when you spot an op-
portunity, parry an obvious strike from one of the slower enemies like
the Knight or Cleric, leaving the Thief for the end when you can deal
with his quick strikes easier. Try not to attack the Thief without parry-
ing or blocking beforehand, as he is very adept at parrying himself.
Pharis
Knight
I HP I 767 Souls 2000 Respawn Can use Miracle: Soothing Sunlight when HP 70% or less (of self or ally
Shaman Sorcerer's Catalyst Small Leather Shield + 12 Sorcerer Cloak + 10 None Soul Arrow
Short Sword + 12 Sorcerer Gauntlets + 10 Heavy Soul Arrow
Sorcerer Boots + 10
Cleric Mace+ 12 East-West Shield + 12 Holy Robe+ 10 None Soothing Sunlight
Canvas Talisman Traveling Gloves + 10
Holy Trousers + 10
Thief Bandit's Knife + 12 Target Sh1eld + 12 Hollow Thief's Hood+ 10 Ring of Fog None
Hollow Thief's Leather Armor+ 10
Hollow Thief's Tights + 10
Item Drops
Attacks 09_014
Soul of the Moonlight Butterfly (M)
Strategy
As the battle begins, the Moonlight Butterfly will be hovering in This is your only opportunity to attack it with melee attacks, so you
front of you over the bridge. Obviously only ranged attacks will will have to get hits in before it fully charges up and releases the
reach, so a powerful Bow will work well. A mage will get mixed re- Charged Explosion. After that, it will resume flying and you will have
sults, since many Pyromancy spells won't reach, but Soul Arrow and to dodge its attacks until it lands again.
other similar spells should still reach. It is also worth reinforcing your
magical defense with a Magical Barrier spell if you have it available, The most common attack it will use is the Magical Light Needles.
since all the Moonlight Butterfly's attacks are magic based. The best way to avoid this is to stay as far away from the Moon-
light Butterfly as possible, and timing an evasive roll as soon as it
A melee class will have to wait it out The Moonlight Butterfly will finishes its charge sequence before it releases an attack. If it was
eventually land on the bridge and use its Charged Explosion attack. a Light Needle attack, you will roll around it, and if it was one of
the slower attacks, you will recover from the roll in time to take
I HP I 1506 II Souls I 3000 II Respawn I II Abilities I None other evasive measures.
Strategy
Sif is incredibly agile, and will be jumping all over the battlefield to move into position and heights of the terrain to your advantage. If Sif
evade your attacks. You won't need to follow him all over the place though, as he will attack is on a higher part of the terrain than you, a lot
you quickly and often. Almost all of his attacks have great tracking, so sidestepping around of his attacks will pass harmlessly over your
to his sides is not as effective as it is for other enemies. Thankfully, every attack he uses can head as you attack from a lower base.
be blocked, so having a shield that reduces physical damage by 100% is absolutely essen-
tial. Having a good amount of Stamina is also preferable. Be sure to look out for his Dashing Slice
and Spinning Slice attacks, and be ready
Blocking his attacks and counterattacking is the best way to approach the battle. Mages will to roll backwards out of the range of these
have to be extremely careful when casting spells, since Sif can close the distance between you attacks. They can be blocked in part, but if
and him in a flash and attack. A good tactic is to try and use the undulations and differences in you block all the multi-hitting parts of these
attacks your guard will quickly be broken
I HP I 3432 II Souls I 30000 II Respawn I and you will take big damage.
Amber ones are much rarer and stronger, and are usually hiding
some sort of NPC inside themselves.
The Golems are incredibly slow, and most of their attacks can be
avoided by simply backing away, guarding or sidestepping. However,
take special note of the Crystal Eruption attack, this is unblockable
Strategy and very damaging. The Blue Golem version of this attack has much
The Crystal Golems are slow, clunky enemies that are very durable greater range and the crystals will erupt all around it, rather than
and have high HPThey are generally fairly easy to navigate around just in front of it like the Amber Golem. While they are dangerous
and run away from, and most of their attacks can be guarded. The in groups, you can easily get away from them since they are slow
Blue and Amber variations are more or less the same, but the moving. Just pick them off one by one or take them out with magic.
Crystal Golems (Blue) Crystal Golems (Amber)
IHP I 408 !! souls I 200 II Respawn I YES IIAbilities l None IHP I 816 ll souls l 1500 II Respawn I NO IIAbilitiesl None
The Duke's Archives/Crystal Cave HP 680 Souls 800 Respawn YES The Duke's Archives/Crystal Cave HP 1360 Souls 2500 Respawn NO
Strategy
The supremely diverse Spear-type Black Knight is as dangerous as
they come. Capable of a large variety of attacks, his speed, range
and power are extremely hard to deal with. The only times you will
encounter this variation are here in Darkroot Basin and at the Kiln of
the First Flame. Just like the other versions, this one can be parried
and Backstabbed.
When facing the Black Knight on the ridges of Darkroot Basin, you
will have very little room for lateral movement, making his rapid
thrusts hard to do anything about other then block. However, you
can use the cliff edges to your advantage. If you can keep your
back to the edge, and lure the Black Knight into using an attack with
significant recovery, such as the Dashing Thrust, you can roll or dash
behind him and quickly use a Backstab. If you angle and space it
correctly, the Backstab animation can knock him off the edge, mak-
ing this a very short fight.
02 ENEMYGUlDE 11 9
Item Drops
Dragon Scale IS)
Most of their attacks aren't too damaging, but the long-range grab,
Ghostly Vengeance, is a one-hit kill attack that you must avoid at all
costs. Once you can actually start hitting them, every hit wi ll stag-
ger them slightly, allowing you to kill them with relentless attacks.
Strategy
The extremely dangerous Ghosts of New Londo cannot be attacked
ordinarily. Not only that. but they can pursue you through walls and
over, under or through any terrain, up until the end of their pursuit
zone. They also tend to lie in wait inside or behind walls, waiting for
you to pass by before striking with a Lunging Slice or Stretch Slice.
All their attacks are unblockable, regardless of what shield you are
using. And not only are almost all of your conventional weapons
useless against them, they are also impervious to all magic attacks .
Ghost (Male) Ghost (Fema ,e)
IHP I 231 II Souls I II Respawn I YES li Abilities ! None II Respawn I YES li Abilities! None
Attack Damage Attack Type Parry Tracking Speed
Both Medium
Double Lunging Slice (Male) 204 (PHY) Normal No Both Medium
Quick Slice (Male) 211 (PHY) Normal No Neither Fast
.........................
Stretch Slice (Male) 204 IPHYI Normal No Neither Fast
Ghostly Vengeance" IMale) 400 IPHYI Normal No Neither Slow
4 hit Combo ' Extremely Powerful Grab Attack . , 5 hit combo "Extremely Powerful Grab Attack
The best way to deal with the Wisp is to take them out from a dis-
tance as soon as you see one. Use the aim mode of a Bow and land
an arrow from long range to instantly detonate the Wisp. If any others
are nearby, they w ill also be caught in the blast and will explode too.
If using a Bow isn't an option, you can also bait them into exploding
prematurely.
DARKWRAITH
Item Drops
T1ta nite Chunk IBI
Ti tan ite Slab lSI
Strategy
The Darkwraith is an adept swordsman with dark powers to support
its attacks . While most of its sword attacks are parryable and block-
able, it can do huge damage with combos if it lands a single hit. It
also has great defense w ith its dark energy shield, and is very quick
and agile .
Most of its attacks are quick sword slashes. Of particular note is the
multi-hitting Whirling Dervish attack, which is a combo of three attacks,
w ith a possible last fourth hit w hich you can recover in time to parry.
Most of its attacks are easily parried, so this should be your main Its kick attack is al so designed to break your guard, so sidestepping
method of attack, since its dark shield w ill block most normal attacks around it often is a good idea . It is susceptible to Backstabs, and
and cause significant block stagger. most of its attacks are very linear and don't track w ell. Ma ke sure
not to stay still for too long, or it will use its unblockable one-hit-kill
IHP I 525 II souls I 900 II Respawn I YES liAbilities ! None grab on you, the Soul Steal.
Fast
WISP
Mass of Souls
MASS OF SOULS
Item Drops
None
When facing you, the Mass of Souls will tend to attack using a spear
it extends from its mouth. This spear has great range, but poor
tracking. It also isn't very damaging and can be blocked easily. The
thrust and slam attacks have no tracking at all, but are fairly quick,
especially the thrust. However, the Jelly Spew attack has quite a
large radius and if it hits, will cause you to slow down significantly,
Strategy making it very hard to avoid the spear attacks.
The Mass of Souls is a huge, jelly like accumulation of bodies. Despite
its size, it can actually move fairly quickly, sliding along the floor. It While the Mass of Souls' forward movement is decent, its turning
has some unconventional attacks, along with the unique ability to circle is incredibly slow. As a result, you can simply sidestep around
spawn explosive Wisps ad infinitum. It has huge amounts of HP, and to its back and stay there, hacking away, turning with the Mass to
thanks to its size, cannot be parried or Backstabbed. ensure you are always at its back. None of its attacks can reach
you there. Be careful if it spawns a Wisp though, as this will move
I HP I 2059 II souls I 5000 II Respawn I YES li Abilities! None towards you wherever you are and explode.
Strategy
Before going into the Abyss to fight the Four Kings, ensure you have armor that is strong battle. Thankfully, you can do something
against both physical and magical attacks, and a shield that can defend well against both. about it.
When you first land in the Abyss, spin the camera around and try to identify the first King as Each King has a set amount of health, about
soon as possible. He may be off in the distance. As soon as you find him, move forward to 20% of the total. Reducing this to zero will
engage him. To begin with there will only be one King, who will soon be joined by another. kill that King, and lower their numbers. They
Then after a while a third will join the fray, then the last one, so that you are battling four will keep spawning until you reduce their
Kings at once. Needless to say, when it gets to this point, it becomes an almost unwinnable total HP to zero, so expect to have to kill at
least four to five Kings anyway. Killing them
I HP I 9504 II Souls I 30000 II Respawn II Abilities I None as fast as possible is paramount, otherwise
you will soon be overwhelmed.
'Each character has HP2376/The four gatheres the HP
There are only two Fully Armored Tusks, both in the corridor leading
from Anor Londo to the Duke's Archives. This is a terrible environ-
ment to fight these creatures in, as the narrow corridors are per-
fectly made for them to charge down and gore you with nowhere Tusk launch
for you to run. The end of the pursuit zone for the first Tusk is near
the entrance to the corridor, so lead it here before attacking it as it
backs away from you . Most weapons and magical attacks will be
ineffective, but fire-based attacks can have good results.
The second Tusk is near the entrance to the first real room of the
Duke's Archives. Get behind it if possible, and move into either the
left or right corner of the room, next to the lift. The Tusk cannot enter
this area due to the pillar blocking its path, so this is a safe place for
you to take your time to defeat it.
The Crystal Archers are an annoyance in that they will support the
attacks of the Crystal Soldiers from afar, and should they land a hit.
Undead Crystal Soldier (Sword) Undead Crystal Soldier (Bow)
IHP I 212 II souls I 150 II Respawn I YES li Abilities ! None IHP I 155 II souls I 150 II Respawn I YES li Abilities! None
Item Drops
Humanity IBI
still take unblockable damage. The rest of the Pisaca's attacks are
easily blocked, and don't have great forward range.
As they come up the stairs, you should goad them into attacking
and then back away, as they suffer from significant recovery after
Strategy an attack. Punish the recovery with a leaping strong attack, then roll
The Pisaca are a group of enemies that act as guards to the dun- away and repeat. If you begin to get overwhelmed, run back to your
geons of the Duke's Archives. They move quickly up the stairs right cell and close the door; the Pisaca's will retreat slowly down the
after the Serpent Soldier sounds the alarm after your escape. They stairs, giving you time to use the Bonfire and regroup.
are in a massive group and are very difficult, if not impossible to slip
past, so the battle will have to take place on the stairs. Immortal Seath the Scaleless
You will actually encounter Seath the Scaleless for the first time in
The most important thing to avoid is the Grab 'n' Stab attack, as this the Duke's Archives. However, here he is unkillable as his 'heart' is
is unblockable and an instant kill. Even if the grab doesn't connect located elsewhere. You must die by Seath's hand here, as he will
cleanly, if you come into contact with the Pisaca's tentacles you will send you to the archive's dungeon area, where you must escape
to continue. The real battle takes place in the Crystal Cave, so see
that section for the full strategy for defeating him.
Strategy
This offshoot of t he Moonlight Butterfly is actually much harder
to deal with, and you will have to face several while in the Crystal
Cave. The limited, slippery footing will be a huge hazard as you at-
tempt to dodge the Crystal Butterfly's attacks. Unlike the Moonlight
Butterfly, the Crystal Butterfly never comes in to land, and so close
range melee weapons will be utterly useless against it. has a ton of HPThe Dragonslayer Greatbow is the best option, so
try to ensure you have enough dragon arrows before going in.
This being the case, you will have to rely on long range, precise
magic like Soul Arrow variations, or on a powerful Bow. And it will In terms of attacks, the Crystal Butterfly is limited to two of the
have to be an extremely powerfu l Bow, as the Crystal Butterfly Moonlight Butterfly's attacks, the Homing Soul Mass and Light
Needles attacks. Both of them operate in the same way, and can
IHP I 1255 II soul s I 400 II Respawn I NO li Abilities ! None be evaded in the same way.
Strategy
You should be completely prepared for this fight before you go into the area that activates. Thrash attacks . You may get caught in or two
The battle will start automatically after you approach close to Seath's crystal heart, located in of these attacks while doing this, but neither
Crystal Cave. Make sure you don't go too far in if you aren't yet ready. You are practically guar- is strong enough to kill you in one hit. You are
anteed to get Cursed during the course of this battle, so be prepared for this. Also, you cannot also likely to get Cursed, so keep both heal-
guard any of Seath's attacks, so just go two-handed and abandon any illusions of defense. ing and Curse break items in plentiful supply.
Keep this up until he is down.
As soon as the battle starts, turn around and run to the crystal at the back of the cave.
Destroy it with one hit. and immediately turn back and run towards Seath. It is this crystal A mage has a much, much easier time of
that makes him immortal, and destroying it has rendered him vulnerable. As he roars in pain this battle. Seath is very slow moving, and
from its destruction, you have time to run and try to get in position. You will want to be on his long-range Curse beams are easy to
his side, in between one of his side tails and his rear tail. From here, you are safe against see, react to and dodge. Simply observe
all his attacks except the Crystal Curse Eruption and the Tail Thrash, but you can see both of the arc of the beam, and move out of the
these coming and dodge them. way of the inevitable crystal eruption . When
he gets too close, move to the other side of
Begin attacking him here, and turn with him as he turns, rolling and attacking to get extra hits the cave. This strategy also keeps you safe
in. When he stops for an attack, get ready to run away, to avoid the Crystal Eruption and Tail from the powerful Crystal Curse Explosion.
Medium
Item Drops
None
Strategy
The axe-type Black Knight abandons finesse for brute power. He has
a multitude of hard hitting and fast attacks that track well. While they
can all be blocked, they wi ll do big damage to your Stamina bar. He
has no kick or shield bash type moves, so all of his moves can be
parried, but only do this if you are absolutely confident in your tim-
ing, as a combo from him will kill you.
Item Drops
Lon gbow (A)
you w ill have to their location is the direction from w hich their giant
arrows fly and the eerie glow of their eyes in the darkness . Don't be
in a massive rush to run over them though, as you are li kely to run off
the edge of your platform and fall. If you have acquired the Skull Lan-
tern, use it to ascertain your position and plan a route to the Archer,
while being mindful of the arrows he will be launching at you.
Strategy Once you actually manage to close the distance, the Giant Skeleton
The deadly Giant Skeleton Archers are incredibly accurate and pow- Archer is still very dangerous . His Big Boot attack, which he will use
erful, and the environment you encounter them in is perfect for them if you come anywhere near him, will send you flying if it hits . In the
to launch surprise attacks. In the pitch black darkness, the only clue awkward footing of the Tomb of the Giants, you will likely be sent
careening off the edge of whatever platform you are standing on to
IHP I 323 II souls I 500 II Respawn I YES liAbilities ! None your death . Be sure to keep your shield up and block, and even then
you should be careful, as the Big Boot does huge Stamina damage .
Catacombs HP 437 Souls 500 Respawn YES
Strategy
The Bone Tower is usually placed in narrow corridors and pathways
where it obstructs your path and you cannot easily go around it. Ob-
viously, its attacks cannot be parried and it cannot be Backstabbed.
However, all of its attacks can be blocked .
sidestepping could just result in you being caught between multiple
Its main attack is the Tower Collapse, a very sudden and surpris- Bone Towers. Keep all of them in front of you and deal with them
ing attack. This attack can be blocked, and doing so gives you an one at a time.
excellent opportunity to counterattack while the Bone Tower raises
itself up again. The Bone Tower can use this attack in any direction, Its other attacks are based around protruding arms coming out at
so don't bother sidestepping. Usually Bone Towers are in groups, so different heights and sides of the tower. These hit multiple times, so
while they can be blocked, they could still break your guard. Thank-
IHPI 292 II Souls I 250 II Respawn I YES li Abilities I None fully, the arms have very poor range.
136 DARKSOULS-THEOFFICLALGUIDE
SKELETON BEAST
Item Drops
None
Having an excellent shield and a lot of Stamina is vital. You will need
to be blocking constantly, with a powerful weapon that can kill the
Skeleton Beast as quickly as possible. An upgraded Divine weapon
is recommended. The Quick Head Bite and Double Paw attacks are
the ones you want to see, as these can be blocked fairly easily and
allow you to get a quick counterattack in. They also can be rolled
around or sometimes even sidestepped around if you are lucky, giv-
Strategy ing you a few free attacks.
The Skeleton Beast is a lethal enemy, especially in the dangerous
paths of the Tomb of the Giants, where any misstep in the darkness The Chomping Dash and Standing Frenzy are both multi-hitting for-
can send you plummeting to your death . It has a ton of HP, massive ward moving attacks that, while blockable, will quickly reduce your
power, as well as excellent tracking and speed of attacks . On top of Stamina bar to nothing and break your guard. You will want to roll
that. it has a dashing unblockable attack. to the side to avoid these altogether, and in particular, you will want
to dodge the Dashing Charge. This long-range attack is unblockable,
IHP I 446 II souls I 500 II Respawn I YES liAbilities ! None
but thankfully the Skeleton Beast rarely uses it.
PINWHEEL SERVANT
Item Drops
None
Strategy
The Pinwheel Servant is very similar to its master in terms of long-
range attacks. Just like the Pinwheel, they can use the Quick Fireball
and the Large Fireball. The attacks are almost exactly the same
other than the damage they inflict. Thankfully, they cannot use the
more powerful abilities of the Pinwheel like Clone or Flamethrower.
However, thanks to the circumstances in which you will face them, Skeleton Babies . You will want to avoid staying on the floor, or if
the Pinwheel Servant can be just as deadly. possible, take out the Pinwheel Servants from a distance.
You will face them in a cave in the Tomb of the Giants just before If you can stay back and use the pillars of the cave as cover, you can
you meet Gravelord Nito. They are in a group of four, and so can pelt use a powerful bow to take out the Pinwheel Servants without expos-
you with a barrage of magical attacks at a distance. In addition, the ing yourself to all of the servants and without engaging the Skeleton
watery floor of this cave is inhabited by the dangerous and infinite Babies. An accurate long-range offensive magic spell is also good to
use here. If this isn't viable for you, concentrate on closing the dis-
IHP I 506 ll souls l woo II Respawn I YES liAbilities! None tance and taking out the Pinwheel Servants as fast as possible.
The Skeleton Babies go down very quickly, and they only have
one attack. However, the good news ends there. The Skeleton
Babies' Assault attack isn't very damaging, but it inflicts the Toxin
status effect, one of the most dangerous status effects. When
you are attacked by multiple Skeleton Babies, it is inevitable that
you will be inflicted with Toxin. But the real problem is, that the
Skeleton Babies respawn infinitely. No matter how many you de-
Strategy stroy, they will continue to sprout from the ground of the cave
The tiny Skeleton Babies are only found in one area, in the same in this area . Fighting them isn't an option. You must escape from
cave you will encounter the Pinwheel Servants. This combination the area, as there will be no end to them.
is what makes these two enemies so deadly, as while you are
distracted by the Skeleton Babies, the Pinwheel Servants will be Be sure to deal with the Pinwheel Servants before you even
constantly raining down fireballs on you. venture into the cave properly, and if this isn't possible, run past
the area where Skeleton Babies appear as fast as possible and take
out the Pinwheel Servants.
Attacks
BOSS - GRAVELORD NITO
Item Drops
Lord Soui(M)
Floor Stab
-
~
0 9_019
Strategy
During this battle Gravelord Nito will be surrounded by an army of
Undead Skeletons. Trying to fight Nita while being atta cked by the
Skeletons is very difficult. You must deal with the Skeleton enemies
before trying to attack Nito or you will be overwhelmed. [~0 01]
When you enter the area, hold back and wait for the Skeletons to
come to you. Begin to fight them while listening for the scream
so you wi ll know when Gravelord Nito is about to use its floor stab
attack. The skeletons will resurrect when you kill them and you will
have to kill them with a divine weapon to stop them from respawn-
ing. There will be a couple of Giant Skeleton enemies further back,
kill them with your divine weapon so they don't interrupt you when
fighting Gravelord Nito.
After you have defeated all of the Skeleton enemies; you can focus all your attacks interrupted . You can fight the enemy from a distance us-
your attacks on Gravelord Nito. With the skeletons out of the way, you ing your spell attacks, but make sure to listen for the scream so you
will be able to fight the enemy without being hit from behind or have can dodge the long-range attack.
None [!]
09_020
.
Strategy
The Ceaseless Discharge will begin to attack you once you have looted the armor set in the target for the enemy. It is best to change
area . During the fight, it is best to stay close to the edge of the cliff. This will make it easier into lighter armor so your sprinting speed
for you to run past the slam attacks when it begins to use them. Don't run too far back or is faster.
the enemy w ill start to use the long ranged slam attack, which will damage you by a large
amount. As you are close to the edge, it will be more difficult to dodge the swipe attack as You can also use your spell attacks or long
you have to run back further. Unless you spot the attack early, this attack will probably hit ranged weapons to damage it when it is
you . If you do get hit by it, make sure to heal to full health . walking along the edge of the area and
not attacking. It is best to use fire resisting
In this fight the best strategy is to keep sprinting constantly, even when the enemy isn't equipment to decrease the damage you
attacking. This is recommended so you will have an easier time dodging its attacks. Do, take . The Gold-Hemmed armor set that you
however, make sure that you do not fully drain your Stamina or you will not be able to dodge pick up when you initiate the fight is a good
the attacks. Wearing heavy armor will slow down your sprinting speed making you an easier choice. It provides fire resistance and is a
light armor which will allow you to sprint
I HP I 4200 I Souls I 10000 I Respawn I Abilities INone faster.
easier to defeat. The extra health w ill play little part in this fight as
you have become stronger since the encounter with the previous
Capra Demon.
Strategy Block its attacks and then counter with your own . Th is w ill be much
The Capra Demon has returned and now has more attack power easier to do as your guard will not break due to the absence of the
and health than before . Nothing else has changed for this demon Undead Attack Dogs. The area is bigger than before so you are able
though . It w ill use the same attacks as before, so you wi ll be able to roll past its attacks much easier. Switch to w ielding your w eapon
to use the same strategy to defeat it. The Capra Demon no longer with two hands to take down the enemy even faster. You can defeat
has the Undead Attack Dogs to help with the fight, making it much this enemy easily from a distance with your spell attacks or a ranged
weapon . Its attacks can still damage your health by an unw anted
IHP I 643 I Souls I 800 I Respawn I YES li Abilities I None amount so keep your guard up .
increase in health and attack power. You can easily defeat it by roll-
ing under its swing attack and hitting it with your weapon. Its pound
attacks are the same, so can be avoided by rolling through its legs
and then attacking. It will be much easier to avoid its attacks, as the
area is no longer narrow like in the Undead Burg .
You can make short work of this enemy by wielding your weapon
Strategy with two hands and always positioning yourself behind the enemy
The Taurus Demon is another boss from the Undead Burg that has when attacking. The increase in attack power will enable you to kill
made a return. This version fights just like the previous version from the enemy in a few hits . You can attack with your ranged weapon or
the Undead Burg. It has gained no new attacks and only has a slight spell. The enemy will be unable to fight back as it doesn't possess
any ranged attacks and since it doesn't move very fast. you can
IHP I 900 ll souls l 1200 II Respawn I YES li Abilities ! None always keep a distance and kill the enemy without getting hit.
Strategy
This enemy is burrowed into the wall and cannot come out of it. This
makes fighting it easier as it won't be able to damage you if you are
too far away. It will attack you with its body if you get too close. You
can easily avoid the body attacks by rolling back . Its most deadly
move is the grab attack. It will lunge forward to try and grab you. If
successful, it will begin to eat you damaging your health by a huge
amount and most likely killing you. You can avoid this attack by roll-
ing backwards or to the sides.
DEMONIC STATUE
Item Drops
Strategy
This enemy is extremely slow-vmoving and can only use one attack: None
fire breath. The enemy may use this facing forward or turning with
the blast to cover a bigger portion of the area. The fire breath attack
only has a small hitbox which can be avoided by moving backwards
or by staying to the enemy's side keeping just out of range from
the attack. This enemy does not possess high health, so can be
eliminated using only a few hits with your weapon.
Turning Fire Breath
The easiest way to defeat this enemy is to attack it from behind. It
will not be able to fight back as it can only attack what's in front of
it. Switching to wielding your weapon with two hands will enable
you to damage the enemy even further. A group of these may pose
a problem as they may all use the fire attack at once. By keeping a
distance and only attacking once they have stopped using the fire
attack you will be able to defeat the group easily.
Strategy
This enemy is the weakest in the level, as it can die from just one
hit from your weapon. You will find them jumping around the area
in groups. You can stand in front of the enemy's jump attack and it
\HP \ 79 \\ souls \ 30 \\ Respawn \YES li Abilities \ None
won't affect you at all. You will lose no health or even flinch.
Extending Punch
Strategy
The surrounding area makes this fight very difficult. There are only a handful of safe spots Quickly equip the ring so you can traverse
as the rest of the area is covered in lava , which w ill kill you in second s if you try to walk the lava, then run to the area in the middle,
over it. As soon as you enter you must wait by the entrance. The enemy will begin to use its as it's the largest safe spot in the area.
extended punch attack, dodge these attacks accordingly. After a while, the enemy will begin Here you will have much more room to
to move closer to your location to attack. Once it is positioned next to you, focus all of your move around in, so you w ill have an easier
attacks on its tai l. After enough hits the tail will be cut off and become an actual monster. time rolling under the Centipede Demon's
It can only attack you with its body which can be easily blocked or avoided by moving back . attacks. Since you are in the largest safe
The tail does not have much health and after you kill it, you will gain the Orange Charred spot, you may unequip the Orange Charred
Ring. This ring will decrease the lava damage you sustain. Ring for a ring that you prefer, as you will
not need it for the rest of the fight . Just
remember to re-equip it if you need to walk
over lava again. From here, avoid the attacks
I HP I 3432 II Souls I 20000 Respawn Abilities I None of the enemy and counter with your own.
None
Strategy
This enemy possesses high health and can kill you in only a few hits
due to its high attack power. It has an attack suited for every range
and position you are in . If you are standing near its legs, it will use
its stomp attacks to try and crush you. Avoid this attack by rolling
away from the enemy's legs. It may be blocked if you raise your
shield up, but the enemy's foot may land just behind your guard,
so that you get hit anyways. After the enemy has finished using its
stomp attacks, you can quickly rush to its legs and attack.
If you are positioned in front of the enemy, it will try and kick you.
This kick attack will damage your health by a large amount and is
very difficult to guard against. You can best avoid it by trying to
move to a higher area in the level, like the branches or the stairs in
the middle of the area. You will still get hit if you try to roll through
the attack.
If you are far away from the enemy, it will jump high into the air and
then crash back down into the floor. The enemy is able to aim the
landing, but you can avoid this attack by running away. By focusing
your view on the enemy, you will be able to see which spot it will
land in. This will tell you which area you need to steer clear of. After
the enemy lands, it will pause for a brief moment, allowing you to
attack it as it is recovering.
This enemy has the ability to damage other enemies in the area. If
you are faced with a group of them, try and lure them together and
focus on avoiding all of their attacks. They will damage each other as
they try to aim their attacks on you. Keep away long enough that the
enemies end up killing each other. When only one remains you will
be able to finish it off as there is a good chance that it was injured
during the fight. Another easy method of defeating these enemies
is to hide in the buildings in the middle of the area. They are too
large to enter, allowing you to hit them from the inside with spell
attacks or a ranged weapon.
Strategy
This enemy does not use many attacks, but can still pose a threat as
it can kill you if it catches you off guard. Its main method of attack-
ing is by punching you with its tentacles. This attack can be blocked
easily and after this you should move to its back to attack with your
weapon. As you will be positioned behind the enemy, it won't be
able to attack you until it turns around.
Its most deadly attack is the grab attack, where it will try to capture
you with both of its tentacles. This attack affects a small area direct-
ly in front of the enemy. If successful, it will swallow you and attack
with its teeth. This attack is extremely powerful and will decrease
your health by a large amount, most likely killing you.
Its final attack is its spit. The enemy will spit white acid at you,
which will degrade the condition of your equipment. If you allow
yourself to get hit by this attack, your equipment will break. This
attack can be easily avoided by moving backwards. After the enemy
has finished attacking, rush in to counterattack.
UELAANA OF lZALITH
Item Drops
lzalith Catalyst (M)
running as far back as possible so the pillars will not reach you. It is
possible to interrupt the enemy from using this spell by attacking
him when he begins to cast the attack. If you're quick, you will be
able to walk behind the enemy and perform a Backstab attack.
The enemy will also use other pyromancy spells, such as the fireball
attack. This can be avoided by moving to the sides, allowing the
Strategy fireball to shoot straight past you. Like with the previous spell, you
Ouelaana is a very skilled user of pyromancy spell attacks, so bring- can interrupt the enemy from casting the spell.
ing fire-resisting equipment is recommended for this fight. The main
fire spell this enemy will use is the flamestorm spell. This summons It is best to go on the offensive against this enemy to prevent him
up powerful pillars of fire all around the caster. It can be avoided by from casting spells. It has no weapon equipped so you do not need
to worry about the enemy attacking you up close and it only has a
IHPI 698 I souls I 5000 I Respawn I NO liAbilities! None moderate amount of health.
Chaos Eater
Double Swipe
Strategy
This fight will be very different to the other boss fights in that you Calmly move through the area, paying attention to which bit of floor
don't actually fight the enemy and try to whittle down its health. will fall and which bit of floor will be stable. The floor that surrounds
When you first enter the area, you will see two glowing roots at the a branch will not break.
end of each side of the area. Directly under the enemy is a passage-
way that's blocked by a magical barrier. You will need to run to each Make your way to the other side of the room, keeping just out of
side of the area and destroy both roots to break the barrier, allowing the enemy's swipe range. The floors will carry on falling at this point.
you access to the passage. Once you reach the end, destroy the second root. This will allow the
enemy to gain a second arm. Quickly run back to where you first
As soon as you can control your character, make your way to started this fight, avoiding the pitfalls along the way.
the root on the left. Stay close to the wall so you can avoid the
enemy's swipe attacks. When you have reached the end you must You will notice that the magical barrier has disappeared. As you make
cut through the branches covering the way to the root. Once your way to the passageway, the floor will crumble but you will see a
destroyed, make your way through and attack the root once. De- path in the pit below leading to the passage. Move close to the enemy
stroying the root will allow the enemy to gain an arm made of fire, so it will use its swipe attack, when you have avoided it, quickly run and
giving it a new attack. It can use this and its Swipe attack at the jump onto the pathway and then make your way down the passage
same time. After you are able to control your character again, make destroying the branches along the way. At the end of the passage you
your way back. You will notice that the floor will start crumbling. If will see the enemy's weak point. attack it to defeat the enemy and fin-
you sprint you may run across a floor that will break off, killing you. ish the fight.
02 ENEMY GUIDE l SI
Boss- Gwyn, Lord of Cinder
Dashing Thrust This is a thrust attack that Gwyn will use while running towards you.
While it is one of Gwyn's few linear attacks, it is still not recommended that you try to side-
step it, as he could mix it up with his Dashing Slash attacks, which track very well. Stick to
blocking it.
Mo!!!ffl ..1fflijlt!tiitf!j This is arguably Gwyn's most powerful attack, simply because of its
superb speed and tracking. It begins with an angled slash, then a horizontal one, another
angled and finally a horizontal slash again. The horizontal slashes have excellent tracking,
however the angled ones can be sidestepped if you move early enough.
Massive Slash This is a huge, charged slash that is designed purely to break your
guard and open you up for subsequent attacks. Backroll it and avoid it at all costs.
Slash and Thrust Occasionally Gwyn will interrupt his normal slash combo with a quick
thrust afterwards . If the slash hits you will be in enough hit stun for the thrust to combo,
leaving you badly wounded.
Kick This is a fast kick. Gwyn rarely uses it, but it leads to big Stamina
damage if it is blocked. This is one of the only kick attacks that actually tracks.
Strategy
The final boss of the game, Gwyn Lord of Cinder, is an incredibly the Choke Explosion Finisher, roll under it and attack as he recovers.
skilled swordsman, wielding a mighty flame greatsword. Surviving Never try to attack in-between the hits of his combos, always wait
this battle will come down to you recognizing the subtle differences before an attack sequence has finished before you go for an attack
in each of Gwyn's sword attacks and evading or blocking them of your own. Your shield and armor should be as sturdy as possible,
before countering accordingly. but don't compromise mobility for defense as you will need to roll
often. Persevere and you should emerge victorious.
Mages will have great difficulty getting the distance and time
needed to cast any spells, since not only is Gwyn extremely fast,
but he can also use an instant air dash to move to your position
ve ry quickly. This battle will inevitably be fought at close quarters.
Choke Explosion Finisher*' 200 (PHYI I 638 IFIRI Normal No Neither Medium
*Hit to throw *' Extremely Powerful Grab Anack
...
Resistance data can only be found here, and uses a letter grading system in this order: E,D,C,B,A,S, where E is the low-
est possible Resistance and S is the highest.
Enemy Appearance
II Basilisk Depths 117 200 139 139 139 139 110 64 104 c c D
The Great Hollow/Ash Lake 193 400 227 227 227 227 180 137 169 c c D
BatWing Demon Anor Londo 420 500 226 226 226 226 216 167 512 c c c
Bed of Chaos t Lost lzalith 40000 s s s
Bell Gargoyle t Undead Parish 999 1500 133 133 133 133 103 98 104 A A A
Black Knight (Axe) t Catacombs 603 1200 298 298 298 298 198 221 247 B 8 A
Black Knight (Axe) Kiln of the Ftrst Flame 958 1200 384 384 364 364 255 285 318 B B A
Black Knight (Greatsword) t Undead Parish 710 600 230 230 230 230 153 171 191 B B A
Black Knight (Greatsword) Kiln of the First Flame 958 1200 384 384 384 364 255 285 318 B B A
Black Knight (Spear) t Darkroot Garden 532 1800 230 230 230 230 153 171 191 B B A
Tomb of the Giants 816 1200 349 349 349 349 232 259 289 8 B A
Black Knight (Spear) Kiln of the First Flame 958 1200 384 364 364 364 255 285 318 B B A
Black Knight (Sword) t Undead Burg 710 600 214 214 214 214 142 159 177 B B A
Undead Asylum (revisited) 745 1200 315 315 315 315 209 234 261 B B A
Black Knight (Sword) Kiln of the First Flame 958 1200 364 384 384 384 255 285 318 8 B A
Blowdart Sniper t Blighttown/Ouelaag's Domain 93 500 185 185 185 185 172 150 172 E E E
Bone Tower Tomb of the Giants 292 250 371 371 260 464 287 251 410 s s s
Bounding Demon of lzalith Lost lzalith 1407 2000 192 192 192 192 135 960 84 s s c
Burrowing Rockworm Demon Ruins 616 300 418 522 418 418 292 835 315 D D A
Butcher t Depths 672 500 135 169 101 135 102 135 102 D D D
Enemy Appearance
II Capra Demon t Undaed Burg/Lower Section 1176 1200 159 159 159 159 119 127 69 A A A
Capra Demon Demon Rums 643 800 329 329 329 329 215 280 215 c c c
Ceaseless Discharge t Demon Ruins 4200 10000 315 315 315 315 220 252 s s s
Centipede Demon t Demon Ruins 3432 20000 269 269 269 269 174 215 A A B
Channeler t Undead Pansh 186 400 163 163 163 163 325 98 98 c c c
Depths 217 400 214 214 214 214 428 129 129 c c c
Channeler The Duke's Archives/Crystal Cave 387 800 364 364 384 364 768 231 231 c c c
Chaos Bug Demon Ruins 79 30 134 134 134 134 80 672 134 D D D
Chaos Eater Lost lzalith 650 1000 219 164 274 219 141 219 174 A A D
Crag spider Blighttown/Ouelaag's Domain 167 100 216 216 216 216 167 1188 178 c c c
Crow Demon Pam ted World of Ariamis 930 900 306 230 306 306 231 183 231 c c D
Crystal Golem (Ambe r) t Darkroot Garden 816 1500 261 261 196 261 1305 261 169 s s s
The Duke's Archives/Crystal Cave 1360 2500 435 435 326 435 2175 435 282 s s s
Crystal Golem (Blue) Darkroot Garden 408 200 243 243 182 243 486 194 158 s s s
The Duke's Archives/Crystal Cave 680 800 405 405 304 405 810 324 264 s s s
Enemy Appearance
lfl Darkwraith Valley of Drakes/New Londo Ruins 525 900 309 309 309 309 231 200 216 B B B
Demon Firesage t Demon RuinS 5448 10000 255 191 318 255 192 203 166 c c D
Enemy Appearance
IJ Egg Carrier Blighttown/Ouelaag's Domain 129 0 150 112 150 150 112 150 112 c c c
Elite Undead Archer Undead Parish 80 100 137 137 137 137 100 103 89 D D c
Sen's Fortress 134 500 275 275 275 275 200 207 179 D D c
Elite Undead Guard (Rapier) Undead Parish 266 100 197 197 197 197 144 149 129 D D c
Sen 's Fortress 399 500 252 252 252 252 184 189 163 D D c
Undead Parish 228 100 150 150 150 150 109 113 98 D D c
Elite Undead Guard (Sword) Sen's Fortress 380 500 275 275 275 275 200 207 179 D D c
Engorged Zombie (Torch ) Painted World of Ariamis 330 250 231 173 231 231 174 186 174 D D D
Engorged Zombie (Unarmed) Painted World of Ariam1s 330 250 231 173 231 231 174 162 174 D D D
Executioner Smough t Anor Londo 2646 180 180 224 180 153 125 108 c c c
Executioner Smough (Lightning) t Anor Londo 4095 30000 180 180 224 180 153 125 359 A A c
Enemy Appearance
a Flaming Attack Dog Blighttown/Ouelaag 's Domain 124 150 183 183 183 183 119 913 136 B B D
Four Kings t Valley of Drakes/New Londo Ruins 9504 30000 299 299 299 299 205 192 177 s s s
Frog-Ray Darkroot Garden 162 80 137 103 137 137 103 88 103 D D E
Fully Armored Tusk t The Duke's Archives/Crystal Cave 840 1000 744 930 558 744 714 534 447 D D s
Enemy Appearance
liJI Gaping Dragon t Depths 4401 25000 167 167 167 167 117 108 84 s s c
Gargoyle t Anor Londo 1119 1000 258 258 258 258 199 162 251 A A A
Ghost (Female) Valley of Drakes/New Londo Ruins 290 0 171 171 171 171 128 87 342 s s s
Ghost (Male) Valley of Drakes/New Londo Ruins 231 0 167 167 167 167 126 84 334 s s s
Giant (Slave ) t Sen 's Fortress 1726 3000 210 210 210 210 130 189 158 D D D
Giant Mosquito Blighttown/Ouelaag's Doma1n 50 0 70 70 70 70 53 48 53 A A D
Giant Skeleton Archer Catacombs 323 500 301 301 211 376 231 204 313 s s s
Giant Skeleton Swordsmen Firelink Shnne 448 500 282 282 197 352 216 191 293 s s s
Catacombs 476 500 301 301 211 376 231 204 313 s s s
Giant Undead Rat t Depths 693 400 130 98 130 130 99 78 99 A A D
Gravelord Nito t Tomb of the Giants 4317 35000 317 317 317 317 238 221 317 s s s
Great Feline t Darkroot Basin 1465 2000 190 190 190 190 161 114 143 c c c
Great Leech Blighttown/Ouelaag's Domain 124 100 128 128 128 128 90 101 97 A A D
Great Stone Knight Darkroot Garden 288 300 446 558 268 446 356 356 893 s s s
Gwyn, Lord of Cinder t Kiln of the First Flame 4185 50000 354 354 354 354 267 249 1770 s s A
Enemy Appearance
IDI Heavy Knight (Mace) t Undead Parish 372 350 163 163 163 163 118 130 98 D D B
Heavy Knight (Mace) Sen's Fortress 620 700 298 298 298 298 217 238 179 D D B
Heavy Knight (Sword) Painted World of Ariamis 775 1000 384 384 384 384 279 306 231 D D B
Hellkite Dragon t Undead Parish 2208 10000 198 198 198 238 159 396 99 s s s
Hydra t The Great Hollow/Ash Lake 3884 10000 295 295 295 295 235 177 235 s s c
Darkroot Garden 2520 5000 194 194 194 194 155 117 155 s s c
Enemy Appearance
II Infested Barbarian (Boulder) Blighttown/Ouelaag's Domain 883 350 143 107 179 143 108 114 108 B B E
Infested Barbarian (Club ) Blighttown/Ouelaag 's Domain 883 250 143 107 179 143 108 114 108 B B E
Infested Ghoul (Blunt) Blighttown/Ouelaag's Domain 365 150 156 117 156 156 117 125 117 c c D
Infested Ghoul (Spear) Blighttown/Ouelaag's Domain 365 150 156 117 156 156 117 125 117 c c D
Infested Ghoul (Sword) Blighttown/Ouelaag's Doma1n 365 150 156 117 156 156 117 125 117 c c D
Iron Golem t Sen's Fortress 2880 30000 408 510 306 408 326 305 245 s s s
Enemy Appearance
Enemy Appearance
f.~ 0 ; .:
Ill Man-Eater Shelly The Great Hollow/Ash Lake 795 200 382 478 191 382 344 268 306 D D s
The Duke's Archives/Crystal Cave 740 300 420 525 210 420 378 294 336 D D s
Mass of Souls Valley of Drakes/New Londo Ruins 2059 5000 190 190 237 190 143 122 143 A A c
Mimic Sen's Fortress 992 1000 231 231 231 231 161 137 196 A A A
Mimic t Anor Londo 1041 2000 244 244 244 244 170 145 207 A A A
The Duke's Archives/Crystal Cave 1240 3000 297 297 297 297 207 177 252 A A A
Moonlight Butterfly t Darkroot Garden 1506 3000 184 184 184 184 230 110 148 s s s
Moonlight Butterfly The Duke's Archives/Crystal Cave 1255 400 306 306 306 306 384 183 246 s s s
Mushroom Man (Child) The Great Hollow/Ash Lake 662 50 117 88 147 117 106 71 235 B B B
Darkroot Basin 633 50 112 84 140 112 101 68 224 B B B
Mushroom Man (Parent) The Great Hollow/Ash Lake 2484 150 156 117 195 156 139 93 311 A A A
Darkroot Basin 2376 500 148 111 185 148 133 88 296 A A A
Enemy Appearance
II Painting Guard Anor Londo 231 300 239 239 239 239 192 160 180 c c c
Parasitic Wall Hugger Blighttown/Ouelaag's Domain 594 1000 246 185 308 246 147 246 147 B B D
Phalanx Painted World of Ariamis 335 250 225 169 281 225 192 147 168 c c c
Pinwheel t Catacombs 1326 6000 151 151 151 151 128 121 99 B B B
Pinwheel Tomb of the Giants 506 1000 229 229 229 229 194 183 150 B B B
Pisaca The Duke's Archives/Crystal Cave 350 300 201 151 251 201 132 120 132 c c E
Possessed Tree t Darkroot Garden 540 180 180 180 180 180 144 90 162 D D s
Priscilla the Crossbreed t Painted World of Ariamis 2300 30000 324 324 324 324 291 195 195 A A c
Prowling Demon t Undead Parish 1506 1000 213 213 213 213 152 152 135 s s s
Sen's Fortress 2510 2000 391 391 391 391 280 280 247 s s s
Anor Londo 2635 5000 413 413 413 413 295 295 261 s s s
Catacombs 2133 1000 379 474 379 379 334 313 334 s s s
Lost lzalith 3137 5000 504 504 504 504 360 360 318 s s s
Enemy Appearance
EJ Ouelaag t Blighttown/Ouelaag's Domain 3139 20000 255 255 255 255 229 205 s s c
Enemy Appearance
II Seath the Scaleless t The Duke's Archives/Crystal Cave 5525 40000 345 345 345 345 690 207 207 s s s
Sentinel (Normal) Anor Londo 756 1000 308 384 308 308 216 246 246 c c c
Sentinel (Royal) Anor Londo 535 500 349 437 349 349 244 298 280 c c c
Serpent Mage Sen 's Fortress 290 500 340 340 340 340 172 151 144 B B D
The Duke's Archives/Crystal Cave 362 2000 438 438 438 438 222 195 186 B B D
Serpent Soldier Sen's Fortress 430 250 359 359 359 359 191 161 154 B B D
The Duke's Archives/Crystal Cave 537 500 462 462 462 462 246 207 198 B B D
Serpent Soldier (Key) t The Duke's Archives/Crystal Cave 500 462 462 462 462 246 207 198 B B D
Serpent Soldier (Strong) Sen's Fortress 473 500 400 400 400 400 213 179 172 B B D
Sit, The Great Grey Wolf t Darkroot Basin 3432 30000 260 260 260 260 195 182 195 A A B
Silver Knight (Greatbow) Anor Londo 484 900 315 394 315 315 251 212 315 D D B
Silver Knight (Spear) Anor Londo 464 900 315 394 315 315 251 212 315 D D B
Silver Knight (Sword) Anor Londo 464 900 315 394 315 315 251 212 315 D D B
Skeleton (Bow) Firelink Shnne 144 0 247 247 173 309 191 168 266 s s s
Catacombs 153 0 264 264 185 330 204 179 284 s s s
Skeleton Baby Tomb of the Giants 34 100 207 207 145 259 161 142 262 s s s
Skeleton Beast Tomb of the Giants 446 500 339 339 237 423 259 229 393 s s s
Skeleton, Nito battle (Bow) Tomb of the Giants 126 0 282 282 197 352 218 191 304 s s s
Skeleton, Nito battle (Sword) Tomb of the Giants 140 0 282 282 197 352 218 191 304 s s s
Tomb of the Giants 252 0 321 321 225 402 246 218 334 s s s
Skeleton, Nito battle (Sword and Shield) Tomb of the Giants 171 0 282 282 197 352 218 191 304 s s s
Skeleton Swordsmen (Greatsword) Firelink Shrine 156 0 247 247 173 309 191 168 266 s s s
Catacombs 166 0 264 264 185 330 204 179 284 s s s
Skeleton Swordsmen (Sword and Shield) Ftrelrrrk Shnne 184 0 247 247 173 309 191 168 266 s s s
Catacombs 195 0 264 264 185 330 204 179 284 s s s
Slime Depths 142 0 1500 1500 1500 1500 488 75 488 s s s
Enemy Appearance
5.1 0 ; .:
Small Undead Rat Firelink Shnne 80 20 68 51 68 68 51 41 51 B B E
Undead Parish 96 20 86 65 86 86 65 52 65 B B E
Depths 112 30 114 85 114 114 85 68 85 B B E
Snow Rat Painted World of Ariamis 237 300 222 167 222 222 168 132 168 A A
Special Chaos Bug Demon Ruins 79 100 134 134 134 134 80 672 134 D D D
Stray Demon t Undead Asylum (revisited) 5250 20000 258 194 323 258 195 207 168 c c D
Enemy Appearance
II Taurus Demon t Undead Burg 1215 1000 103 103 103 103 77 88 67 B B B
Taurus Demon Demon Ruins 900 1200 280 280 280 280 183 237 183 c c c
Taurus Demon (Seven Heroes) t Demon Ruins 1282 1200 294 294 294 294 192 249 192 c c c
Tree Lizard Darkroot Garden 169 60 140 105 140 140 106 85 106 c c
Enemy Appearance
II Undead Assassin Undaed Burg/Lower Section 138 50 121 121 121 121 90 79 90 c c D
Undead Attack Dog Undaed Burg/Lower Section 100 50 100 100 100 100 75 60 75 B B D
Undead Attack Dog (Demon's) t Undaed Burg/Lower Section 100 150 100 100 100 100 75 60 75 B B D
Undead Crystal Soldier (Sword) The Duke's Archives/Crystal Cave 212 150 642 803 482 642 333 333 333 B B A
Undead Dragon t Painted World of Ariamis 3955 5000 177 177 177 177 140 73 73 s s c
Valley of Drakes/New Londo Ruins 3480 3000 204 204 204 204 162 84 84 s s c
Undead Mage t Catacombs 411 800 150 150 150 150 113 119 113 D D E
Undead Soldier (Spear) Undead Burg 85 50 103 103 103 103 77 72 72 D D D
Undead Asylum (revisited) 144 150 212 212 212 212 159 148 148 D D D
Undead Soldier (Sword) Undead Asylum 102 50 131 131 131 131 98 91 91 E
Firelink Shrine 85 50 103 103 103 103 77 72 72 D D D
Vile Maggot Blighttown/Ouelaag's Domain 68 15 163 163 163 163 123 163 123 D D D
Enemy Appearance
Ill Wheel Skeleton Painted World of Ariam1s 197 200 348 348 244 435 267 237 366 s s s
Catacombs 134 200 239 239 167 299 183 163 251 s s s
Wisp Valley of Drakes/New Londo Ruins 29 0 57 57 57 57 44 57 44 s s s
Catacombs 15 0 45 45 45 45 35 45 35 s s s
Wyvem Valley of Drakes/New Londo Ruins 1152 500 354 354 354 354 283 213 707 A A c
1
Enemy Appearance
MAP LEGEND
...
'aJ Boss
- ' - - -- - -
A boss battle will take place at this loca-
tion the first time you reach it. Be care-
Weapon/~agic
This icon represents a weapon, shield
or Magic spell that can be found at the
It also shows you how many standard
enemies are in the location in cases
where a group of enemies appear very
close together.
ful when entering areas that have this location it's linked to. The name of the
icon marked, as you may not be able to specific item(s) will be displayed next to 8 Strong Enemy
leave until you've beaten the boss. the icon. These items are usually found This icon indicates that a Strong enemy
either in a treasure chest or on a dead appears at the marked location. It will
, _NP_C_ _ _ _ _ __ body near the marked location. display exactly how many Strong en-
An NPC, such as a merchant or traveler,
appears at this position the first time
you reach the area. Some NPCs being
I Armor
This icon represents a piece of armor
emies are in the location, though these
enemies most commonly appear on
their own rather than in groups.
present at the marked location may that can be found at the location it's
require you to have met certain condi- linked to. Often an entire set of armor 8 Rare Enemy
tions. can be found in one place, and the This icon indicates that a Rare enemy
names of each piece will be displayed (either a Crystal Lizard or a Drift Item)
:i, Locked Door next to the icon. appears at the marked location. It also
shows you how many Rare enemies are
This icon means that the door at this
location is locked, and will either require
Key in the location in cases where a group
you to find a key or open it from the This icon represents a key that can be of them appear very close together.
other side. found at the location it's linked to. The
name of the item will be displayed next 0 ~ap Links
Jlt -~~a2j~o~rTI_r~aLp________________ to the icon, and the key's name will
usually reveal the area in which it can
These icons simply show where one
area of the map links to another sepa-
This is an environmental trap that can
severely damage you if you're caught by be used. rated area. Often in places where an
it. These are often fast moving boulders area has multiple floors the map is di-
that you'll need to roll away from. vided to show all floors, and these icons
can be used to easily see where the
floors link up through stairs or ladders.
PAGE EXAMPLE
We'll use this example page to describe each of the elements that make up the Area Guide .
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..Jt You start your journey locked in a cell, armed with only the hilt of a broken sword. Your
first course of action is to find a means of escape. Pillage the corpse located in the cell
with you to find the key you need to unlock the cell door, and then continue up the long
corridor. The Zombies in this area are docile and will not attack you, but you can still get some
combat practice in on them for some easy Souls if you wish [ ~o 01] . When you come to
the end of the corridor, climb the ladder to reach the floor above .
. . . Directly ahead of you in this room is the first bonfire of the game. Bonfires serve as both
a means to replenish your supplies, and as points to respawn from should you die. Resting
at a bonfire will also respawn all enemies in the immediate area. so using bonfires comes at
a cost. Go up the stairs and open the door to the next area when you are ready. As soon as
you enter this room you will hear a rumbling, and the Asylum Demon will come crashing
down from above. You can take him on now, but your broken sword is not very effective, so
it is better to retreat strategically through the gate on the left.
At the end of the next corridor there is a Zombie archer firing ar-
rows at you, so quickly run forward and go into the open cell on the
left. Near the entrance to the cell you can pillage a shield from a
corpse; equip the shield and then start running towards the Zombie
while holding up the shield to protect yourself [40 02]. Pick up the
weapon from the corpse near the Zombie. and then take him out
ooo before continuing .
Go back up the stairs and after dispatching the Zombie at the top,
use your newly acquired key to get through the gate On the right
of the area just past the gate you will find another useful piece of
equipment for your class, so make sure not to miss it.
Q
a
0
Enem1es
Standard
Armored Zombie (Sword)
Armored Zombie (Axe)
Skeleton Swordsman (Sword & Shield)
Skeleton Swordsman IGreatsword)
Undead Rat
Undead Soldter ISwordl
Strong
Giant Skeleton Swordsman
Important Items
Winged Spear
Ta lisman
Morning Star
Caduceus Shield
Binoculars
Zweihander
' Binocula rs xl
.... This graveyard area holds some very useful items, but any trip
into it near the start of the game should be an extremely cautious
one. The normal skeletons here are very strong at this time and can
quickly kill you if you are not careful [ -+0 03] . There are also Giant
Skeletons guarding some of the better items and they are even more
lethal. It is recommended that you level up a bit elsewhere before
venturing down here. At the end of the graveyard is the entrance to
the Catacombs, and that is an area you do not have to venture into
until much later in the game .
. . . This path up the side of the cliff is the way you need to travel in
order to reach the Undead Burg on your way to ringing the first
bell. There are a lot of enemies scattered about on the steep slopes,
so advance slowly and try to avoid getting surrounded . When you
get near the top you wi ll also encounter an enemy who will throw
Firebombs are you, so clear the other enemies out first from a safe
distance, and then time your run up the stairs and knock him off the
cliff. [ -+0 04]
The final enemy guarding the route into the sewers is on a very nar-
row ledge, so to avoid getting knocked off yourself, try to lure him
dow n and fight him on the more open ground of the cliff top . Once
he has been defeated, enter the sewers and follow them along to
the opening on the left; then climb the stairs to reach the Undead
Burg.
Enern1es
Standard
Armored Zombie (Sword & Firebomb)
Armored Zombie (Axe)
Zombie (Docile)
Zombie (Sword)
Undead Soldier(Spear)
Undead Soldier (Sword)
Undead Soldier (Crossbow)
Strong
Black Kn ight (Sword )
Havel the Rock
Important Items
Blue Tearstone Ring
Light Crossbow
Drop down from this ledge to the . . . Be careful as you reach the top of these stairs because the dragon,
area below, which you can also Hell kite, will come crashing down on to the path ahead briefly. Once he ' Soul of a lost Undead xl
explore for even more items. Be has flown off, run up the next set of stairs to the next enemy group. The
careful when you are walking main threat here is the archer at the top of the stairs directly ahead; try to
around this area because there are run past all the other enemies and take him out first [ -70 02]. You can then
a number of enemies hanging over take out the remaining enemies one at a time by using the stairs as a natural
the side of railings that will climb up bottleneck. If you are running low on supplies, rest at the bonfire in the room
when you are close. to the left before continuing.
At the bottom of the stairs you come to a room with two exits. The
one on the right leads to an item on a rooftop, but if you head this
way be aware of the enemy breaking through the shelving near
the doorway. On the rooftop, you can jump to a small ledge on the
adjacent building, where you can find a Light Crossbow. The left exit
takes you to the first merchant in the game, and if you didn't get
one earlier, buying a good shield should be a high priority, along
with a bow and some arrows.
. . . Be very careful when moving along this . . . Before going too far past this point, make
bridge, because a number of enemies on sure to go up the tower on the left and take
a high platform to the left will start bombard- out the archer at the top so that he doesn't
ing it with Firebombs once you are on it shoot you in the back while you fight the enemy
[~o 04] . The room on the other side of group up ahead. Go down the stairs on the right
the bridge only starts off with a couple of after clearing the area to find a useful acces-
enemies, but shortly after you enter, sory. There is a tough fight down here, so don't
another will enter through a doorway. hesitate to use any useful items or sorcery you
may have.
The enemies who were throwing the
Firebombs will also sometimes drop down Once you are done, go back and head up the
and make their way in. If things start to get next staircase. When you reach the broken
crowded, retreat back over the bridge and section on the left, an enemy at the top will
take them out one at a time. After exiting kick a flaming barrel down the stairs; quickly
the room and going up the stairs, you'll find turn around and run out of the way before it hits
another cluster of enemies, so try and lure you [ ~ 05]. Kill the devious enemy, and then
them down the stairs one at a time. enter the tower. If you have the key you can
open the door and go down to the Darkroot
Garden, but that area is guarded by the power-
ful Havel, and best saved for later. Go up the
spiral staircase instead to reach the Upper
Section of the Burg.
Darkroot Basin
UNDEAD BURG- UPPER SECTION
..4 As soon as you reach the bottom of these stairs, turn around and climb up the ladder to
the side of them. At the top you will find two archers, and they can be very problematic
during the upcoming boss fight if you leave them alive [~1 01] . When you are ready, continue
along the path until the Taurus Demon jumps down. Fighting him on the narrow path can be
difficult. so you are much better off retreating back to the tower where the archers were
positioned and using Plunging attacks to kill it. When the demon has been defeated, continue
along the bridge and down the series of stairs to reach the area below.
. . . As soon as you enter this area you wi ll see a locked door in front of you that leads down
to the Depths and Blighttown, which is where the second bell is located. To unlock it,
however, you will need a key from within the Undead Parish. To your right you will also find
a helpful NPC named Solaire of Astora, and if you talk to him a couple of times you will gain
the ability to summon him at specific locations to help you, as long as you are not Hollowed
[ >0 02] . The bridge to the left is the way forward towards the Parish, but crossing it is no
easy task .
.... At the end of this bridge sits the powerful Hell kite Dragon, which does not like people
entering its domain. Once you are about a third of the way across the bridge it will
unleash its fire breath, which will engulf almost the entire bridge. The only safe areas are at
the front of two small alcoves halfway across the bridge, and to reach them safely you will
need to sprint straight towards them . This means running past a large group of enemies, so
make sure you have your shield up. Thankfully, the fire will take care of them for you once
you are in the alcove. [ 03]
Beneath the Dragon is a room containing a bonfire and a handy shortcut to the Undead
Parish, but to reach it you must get past the beast itself. You can either try to time a sprint
between his allacks, 01 shoot him in the head with an arrow to lure him onto the bridge and
run past him, which is slightly easier. If you are having trouble, there is another way into the
Parish by going down the stairs in the right-hand alcove.
Enem1es
Standard
Armored Zombie (Sword)
Armored Zombie (Crossbow)
Undead Soldier (Spear)
Undead Soldier (Sword)
Undead Rat Undead Burg
(Main Section)
Boss
Taurus Demon
Hellkite Dragon
Important Items
Claymore
Undead Parish
To Undead Burg
(Main Section)
. . . The stairs leading down to the-hand side of this room will allow
you to reach the Bonfire in the Main Section of the Undead Burg,
just make sure to kick the ladder down so that you can get back up.
The doorway straight ahead leads to a section underneath the
bridge that you can use to get safely past the dragon above.
Be careful when you are fighting the enemies in this area because
one small error can easily lead to you falling over the side to your
death [ -?0 04]. After navigating the narrow ledges you will come
into a room and be confronted by a group of rats, so try to get as far
into the room as you can before you begin fighting them. When they
are dead, use the ladder in the room to reach the Parish .
. . If you made it past the dragon into this room, you can pull the
switch on the left to open the gate. which will give you a quick
way of entering the Parish. Making it in here will also cause the
dragon to fly off, though he will return when you cross the bridge
again. [ -?0 05]
03 AREAGUIDE 171
UNDEAD PARISH - EXTERIOR
~
R09_028
0
0 0
Use the nearby ladder to reach the platform above the alcove, and after taking out
the two Zombies there, walk out across the narrow beam to collect the item from
another corpse. Use the ladder on the platform afterwards to climb up again to
Enem1es the floor above, and then go through the exit on the right of the area to get back
Standard outside.
Undead Soldier (Spear)
Undead Soldier (Sword)
Undead Soldier (Crossbow)
..0 The narrow corridors in this area make dealing with the enemy difficult, because
it is highly unlikely that you will be able to get to their backs. Most of the enemies
Strong
Elite Undead Guard
also have shields and are very defensive, so try to keep your progress slow and
Black Knight (Sword) steady, only taking them on one at a time. The path to the right is a dead end, but it
Armored Tusk does lead to a good shield once you get past the Elite Undead Guard. [ ~u 03]
Prowling Demon
The path to the left is your route to the church, but be especially careful when you
Important Items come out into the long corridor where there are two enemies, because they can
Sen's Fortress easily catch you in a pincer maneuver if you rush in. The left turn out of this corridor
Mystery Key
Basement Key takes you to the front of the church, which is the best place to enter from. If you
Knight Shield double back down the large set of stairs you can flip a switch to open the gate that
was blocking you earlier, and also pick up the Basement Key, which you need to
enter the Depths .
.... If you carry straight along and across the makeshift bridge you will come to this
area beside the church. The archer at the back makes dealing with the other two
enemies out in the open difficult, so try and lure them close to the wall of the church
so that you are out of his line of fire. [ ~o 04]
Andre of Astora
If you enter the church from here you will be very close to the Heavy Knight inside,
and the Channeler on the upper floor of the church will also be able to hit you. If you
choose to fight the Heavy Knight from here, try to lure him outside so that the Chan-
neler cannot hit you .
. . If you cross the long pathway leading away from the church you can reach this
small building, which contains some very useful features. If you descend one
floor you will reach a bonfire, which you may well need at this point. Descend
another floor and you will come to the first blacksmith. r~o 05]
Darkroot Garden
03 AREA GUIDE 173
Fire/ink Shrine
Standard
Zombie (Torch)
Zombie !Sword)
Strong
Elite Undead Guard (Thrusting Sword and Buckler)
Elite Undead Guard (l ong Sword and Shield)
Heavy Knight (Mace)
Channeler
Boss
Twin Bell Gargoyles
Important Items
F ~re Keeper Soul
Black Leather
Gloves x1 . Black
Leather Boots xl ,
Target Shield xl
',,I!J
I .
[!]~ .
09 _0 29
. . . The first thing you should do upon entering this area is go .... There is a locked door near here, wh ich can be opened using a key you
up the stairs to the right and unlock the gate at the top. can buy for 1000 souls from the merchant in the Main Section of the
This will open a shortcut back to the Main Section of the Undead Burg. In the room behind the door you wi ll find some useful items,
Undead Burg . Return to this point once the gate has been along with the NPC Griggs of Vinheim w ho, after you have tal ked to him,
open, and then, very slowly, start descending the stairs will relocate to the Firelink Shrine and will be able to teach you a number
ahead . There are a number of Undead Attack Dogs in the of Magic spells. [ 02]
area below. They are extremely agile w ith attacks that are
hard to judge . To limit their movement options, try to take If you continue up the path past the door you will come to a small area
them on one at a time while on the stairs. [ ~o 01] contain ing a large number of torch-bearing Zombies . If you ta ke care of
them all you wi ll be able to loot the item from the corpse at t he back of the
area, but be careful not to get surrounded, as even they can finish you off
quickly, given half a chance .
. . . While this area may seem initially safe, as you make your way forward ,
a number of doors on either side of t he area wi ll burst open to reveal
hidden Undead Assassins . These enemies parry a lot and can throw
daggers from long range , so retreat a bit round the corner to cut off t heir
throwing angles and engage them one at a time [ ~o 03]. Some of the
rooms the assassins emerged from contain items, so always make sure
you check them before continuing .
When they have been killed, go through the fog to do battle with
the Capra Demon and the two Attack Dogs that accompany him.
The staircase on the left makes an excellent position to fight them
from, because it forces them to come at you one at a time. Defeat-
ing this boss is a necessary step on the way to the Depths, because
he holds the key you need to enter them.
03 AREAGUlDE 177
Enem 1es
Standard
Undead Rat
Slime
Zombie (Sword)
Zombie (Torch)
Important Items
Great Swamp
Spider Shield
Larg e Ember
Greataxe
~
~ 09_030
After they have all been killed, go down the stairs on the left to reach the lower part of
the room. If you have previously explored that area and simply want to reach the later
parts of the Depths, you can drop down through the archway at the bottom of the stairs
you used to enter the dining room and go through the door underneath . 0
03AREAGUIDE 179
DEPTHS - LOWER LEVELS
Standard
Basilisk
Slime
Undead Rat (Small)
0
Undead Rat (Large)
Boss
Gaping Dragon
Important lterns
Ring of the Evil Eye
Heavy Crossbow
Domnhall of Zena
..f If you avoided falling down any of the drains earlier in the game, this area is totally
optional; if you do not want to risk being Cursed by the Basilisks, do not venture
down here. That being said, there are some very useful items to be had in this area,
including the Ring of the Evil Eye. If you do choose to come down here, always pay
close attention to your level of Curse build-up, and do not hesitate to retreat if it starts
getting too high
The narrow passageway you have to travel through in this area is an excellent place to
fight the Basilisks, as it prevents them from being able to surround you, which means
you can always escape if you need to. Near the end of the area is an item on the other
0 side of a drain. The only way to get it is to either jump or roll over the drain [ -+0 02]. Try
to get this item after you have cleared out the area so that you do not drop down into a
group of enemies.
--I ~!:~~=~~~~: xxl~' ~;~
Leathf}r Gauntlets x1. . . . The Slimes in this area can be hard to see because of the water coloration, so make
Hard Leather Boots x,l sure you check thoroughly as you advance. Directly ahead of you, when you enter
this area, is a small alcove with a narrow staircase to the side; these stairs take you up
to the door in the caged area above, and since you can open it from this side, it creates
a useful shortcut back to the bonfire.
To the far left of this area is the door leading to Blighttown, but since you do not have
the key, you cannot go down there just yet. Near the door you will also find another mer-
chant selling some distinctly exotic items [-+0 03]. When you are ready to continue, go
up the narrow passageway just outside the area where the merchant is.
0 Jt After exiting the passageway, turn right and then follow the area around until you come
to a staircase. Descend it. There are no enemies in this area so you can explore freely,
and on this lower level it is worth taking the time to go and pick up the Heavy Crossbow
from the corner. Near the next set of stairs you have to go down you will also find more
summon signs, depending on how you have been interacting with the NPCs.
Once you are fully prepared, descend the next set of stairs and go through the fog to do
battle w ith the Gaping Dragon [ -+0 04]. Defeating the dragon will give you the key you
need to open to the door to Blighttown, so once the key is in your possession, go all the
way back to the door and go through it.
Heavy Crossbow x1 .
Heavy Bolt x11
03 AREAGUlDE 181
BLIGHTTOWN - ENTRANCE & UPPER LEVELS
~
.... Nearly every enemy in Blighttown can inflict either Poison or
Toxin so, where possible, try to use Rolls to avoid attacks, rather
~~
09_031
than blocking to help keep the build-up of those statuses to a
minimum. The Barbarians at the start can be especially lethal on
the narrow walkways, so be especially careful when engaging
them . The Blowdart Snipers in the area can nearly always attack
you before you can pinpoint their location, so your best bet is to
listen out for the sound of their darts. ' laitox l
Towards the end of the entrance area on the left you will be able to
see an item sitting on a small rooftop across a gap; this item is the
very rare Ia ito sword, and to get it you will need to jump across to
the roof. From there you can drop to the level below quite safely. If
~
you do not jump across for the sword but continue along this floor,
you wi ll be able to find a narrow ledge to the right of the ladder
going down; if you roll down on to this ledge you can reach a small
area containing a few items, including the Shadow Armor set.
[-70 01]
. . . The first thing you should do upon reaching this floor is activate
the bonfire nearby to ensure that you have a respawn point
nearby in case you need it. Further to the left, past the bonfire, you
will come to another ladder that leads down to a small dead-end set
of platforms that contains some useful items [-tO 02]. To continue
descending the area properly you will need to go right, but be
extremely careful when crossing the stone bridge area here because
there is a Blowdart Sniper high up on a platform to the right who
will start firing at you.
Try to lure the Attacks Dogs to you first, and then get out of the
sniper's line of fire by dashing forward quickly and engaging the
Ghouls from behind the wall. Continue towards the end of this plat-
form, once it is clear, and take the ladder down to the floor below.
. . . From this platform you should have a good vantage point from
which to see the Parasitic Wall Hugger clinging to the wall below;
for safety, if you have any kind of ranged combat option, it is well
worth taking it out before continuing [ -70 03]. To the right of this
platform there is ladder, which will take you down to another
dead-end area, where you will find the Eagle Shield; straight ahead
is another ladder that will take you to the floor below.
. . By the time you get down to this level you will probably start getting
pestered by the Giant Mosquitoes; these enemies will keep coming,
regardless of how many you kill, so only engage them where necessary. The
ladder opposite the cave entrance leading up will take you to the platform
where one of the Blowdart Snipers has taken position, so you can climb up
there and take him out to make moving around easier.
To progress you will need to enter the cave, but do this extremely slowly,
because both a Barbarian and Ghoul are near the entrance, and fighting both at
the same time is extremely dangerous. Follow the cave along, after taking out
the enemies, and climb down the ladder ahead of you. There is a slight shortcut
you can take at this point by dropping down from this platform to the one below,
where the Whip is located. From there you can drop down again to reach the
Lower Levels. ~o 04]
. . . If you used the water-wheel from below in the swamp, you will end up on a
platform here. The platforms are even more densely packed than elsewhere
in the area, and there are a large number of Blowdart Snipers, making it even
more dangerous. The pay-off is that there are a large number of very valuable
items in the area, more than worth going for. Go up the first ladder from the
platform you start on, and then follow that platform all the way around and
cross over the giant tree root. Blowdart Snipers will start firing at you at this
time, so move quickly to the other side and continue straight on to reach the
items. [~0 05]
Now you'l l need to backtrack to where you first reached this platform and climb
the ladder in that area to the platform above. Following this platform around will
take you straight into a large tunnel that is filled with Blowdart Snipers and At-
tack Dogs; to make things easier, try to pick as many off as you can with ranged
attacks before entering. Just before the entrance to the tunnel there is also
another series of ladders going up, which will take you to a path leading out to
the Valley of Drakes.
..f The area starts to open up a bit at this point, but you will be
getting attacked by the Mosquitoes more frequently. Go forward
If you continue up the tree trunk you will come to a small alcove
with an item in it, but that is not its only secret. If you hit the wall to
and then descend the first two ladders that you come to. From this the left of the item you will reveal a hidden passageway leading to a
platform look out to the left and, while using the wooden wall for treasure chest. and if you hit the wall behind that, you will reveal yet
cover, try to take out the Blowdart Sniper on the platform below another hidden path leading to The Great Hollow [ ~o 03]. Before
with a ranged weapon [ ~o 01]. Now, when you go down the next heading down there, however, you should continue through this
ladder, you can deal with the two Cragspiders much easier, and if area and clear out Ouelaag's Domain.
you follow the platform along you will be able to acquire the
Wanderer Armor Set. Once you have the items, backtrack slightly, . . . If you head up the ramp here, and then climb the ladder when
and then take the next ladder down. you come to it, you will be able to reach the base of the giant
water-wheel. If you time it correctly you can drop onto one of the
. . The remainder of this area is made up primarily of this thick large paddles and let it carry you up, then, as you near the top, you
swamp, and while you are in contact with it you will be constant- can roll off onto the platform before you drop back down [ ~o 04].
ly building up your Poison level. Try to plan your route ahead and The section of the Upper Levels you reach leads to an alternate
sprint between patches of solid ground. When on these you should route into the Valley of Drakes, as well as numerous items, but it is
always wait for your Poison levels to drop before continuing. The extremely dangerous because of all the Blowdart Snipers, so make
first area you should head for is directly to the right of this final sure you have rested at the bonfire before heading up .
platform. If you hug the back edge of the swamp you should come
to an opening leading into a tunnel where there is a bonfire . . . The area leading up to Ouelaag's Domain has a number of large
[ ~o 02]. From here, if you run directly across the swamp, you can boulder-wielding Barbarians guarding it, but if you plan your route
find a very useful Pyromancy spell and an armor set. you can avoid them. If you circle around above the large pillar before
cutting across the swamp towards the giant web mound, you can
..0 This side of the swamp is filled with Giant Leeches. Because
they are so low on the ground it can be difficult to hit them,
find a path through the branches to take you behind the Barbarians
[70 05]. From there it's just a short dash into the tunnel leading to
especially in the swamp. Try to find some solid ground by luring Ouelaag's Domain .
them up the large tree trunk and fighting them from there. If you
continue around this area to the left you will encounter a lot more
leeches, and while they can be difficult to kill, they do drop some
very useful items and the areas they are guarding also contain some
valuable goods.
0 0
Upper Levels
Lost lzalith
QUELAAG'S DOMAIN
09_032
. . While you are running through the tunnel, try to avoid hitting these docile Egg Carriers, When you run down the passageway, make
because once they die they release a large group of Vile Maggots, which can be difficult sure you do not attack the Egg Carrier,
to kill because of their numbers [ ~o 01]. The best option is to just run past them for now because this particular one can be spoken
so that you can reach Ouelaag's lair in top condition. Just outside the fog that leads to her to. If you speak, it will allow you to continue
inner sanctum you will find another summon sign to bring in an NPC to help you in the fight, onwards without any hassle. There is a
if you are not Hollowed. bonfire here, so you can heal up after your
battle with Ouelaag, if you wish, before
.... After defeating Ouelaag your path to the second bell will be a clear one, so follow the speaking with her sister. Her sister serves
stairs around to the small chamber and pull the switch on the other side of the hole to as both the originator of a Covenant and a
ring the bel l. Before ringing it, however, decide whether or not you want to let Lautrec kill Fire Keeper; if you enter into a Covenant
Anastacia at the Firelink Shrine, because he will do so as soon as you ring the bell. The with her you will receive the Pyromancy
scene that follows shows your next major destination, which is Sen's Fortress located near Spell: Great Chaos Fireball. Since she is a
the Undead Parish. Before you go there, however, it is worth taking a trip down into the Fire Keeper, this also means you can warp
Great Hollow, if you haven't already. back here later on, once you have that
ability, which also allows you to reach the
. . . If you go down the stairs from the bell chamber, you'll reach this small room below it. To Demon Ruins quickly.
the left is an opening that you can follow to go into the Demon Ruins, but you will be
unable to complete that area until you get the Lordvessellater on, so it is best to leave it for
now. In the middle of this floor there is also an elevator plate, but until you activate it later
on in Demon Ruins you will be unable to use it. Directly opposite the stairs you will also find
another hidden passageway behind a breakable wall. [ -70 02]
Enemres
Standard
Basilisk
Mushroom Child
Strong
Mushroom Parent
Rare
Crystal Lizard
Ener111es
Standard
Basilisk
Man-Eater Shell
Strong
Mushroom Parent
Bo ss
. . Keep running along the inside of the giant branch after entering this area until it comes to Hydra
an end, at which time you should be able to see the giant Hydra out in the water to the
left. Before going to do battle with it, however, run back to the right to light the bonfire there
Important Items
so that you can resupply, and have a respawn point handy if you need one. After your battle
Miracle: Great Magic Barrier
with the Hydra, follow the coast around to the left of the area to find an item hidden behind
the tree. All the items in this area are worth going for because quite often they are very rare
Dragon Scales.
ASH LAKE
. . Continue up the beach until
you come to a hollowed-out
tree trunk, and then walk through
it to find an item hidden inside
[~o 01]. Shortly after this area
-
~~
0 9_035
.,.& Dragon
Scale x1
. . At the end of this area you will find the home of the
Everlasting Dragons, another group that you can enter
into a Covenant with . If you run around behind the back of the
Stone Dragon you can cut his tail off without triggering a real
fight, and get the Dragon Greatsword for doing so. If you have
the ability to warp you can use the bonfire here to get straight
back to the Firelink Shrine, otherwise you need to backtrack
manually all the way back out.
laurentius of the
Great Swamp
Undead Parish
Thorolund
Thorolund Vince of
Thoro lund
. . . A lot has changed since you started your journey, and the Firelink Shrine is now
potentially bustling with all the different NPCs that have either appeared or you have
rescued, the most important of which is Kingseeker Frampt [ ->1 04]. This ancient beast
is your gateway down to the Firelink Altar. It also has a lot of useful information that you
can get out of it. Perhaps its most useful feature though is its ability to eat most items in
the game and give you Souls in exchange. This makes it perfect for getting rid of all those
unwanted items that are clogging up your inventory, and gives you an extra source of
revenue .
.... Now that you have activated the elevator that leads to the Undead Parish, you can
also reach a new area that allows you to return to the Northern Undead Asylum,
where some useful items are waiting to be collected. Step onto the elevator and turn
around to face outwards as it rises; as soon as you pass over a small rooftop, roll out of
the elevator onto it. Follow the broken rooftop around to the right so that you are on a
small ledge on the cliff. Look for the part of the cliff that protrudes towards the tower in
the middle of the area and then use a roll to cross the gap and drop on to the buttress
supporting the tower. [ -->0 05]
..,f Follow the buttress up and then head left when you reach the spiral staircase. From
here you will need to rol l across to the roof of the building to get a key fo r t he locked
gate in the Undead Asylum [-->0 06] . When you have the key, look for the small ledge
that will take you back onto the tower, and this time follow the spiral staircase all t he
way up. When you get to the bird's nest. choose to curl up into a ball to trigger a cutscene,
during which the giant bird from below will carry you back to the Undead Asylum.
03AREAGU I DE 191
Enem1es
Standard
Zombie (Torch)
Strong
Black Knight (Sword)
Black Knight (Greatsword)
Oscar, Knight of Astora
Boss
Stray Demon
Important Items
Peculiar Doll
Rusted Iron Ring
ooo
0
ooo
o oo
0
. . . After defeating the Stray Demon, climb the ladder at the back of the room and
then drop down through the broken bars to reach the corridor leading to the cell
where you started the game. In the cell is the Peculiar Doll item, which you need for
entry to the Painted World of Ariamis. Guarding it, however, is a Black Knight, so you
w il l need to be careful. [~0 02]
.... When you reach this area, you wil l have to do battle with a former comrade-in-
arms who helped you out by giving you the precious Estus Flask [ ~o 03] . Oscar
of Astora is a formidable foe who likes to break your guard a lot, but his swings are
often wi ld and can be sidestepped, leaving his back exposed. Killing Oscar will usually
net you some useful gear for your trouble, so it is worth taking the time to fight him .
. . . Watch out again for the boulder trap as you climb the stairs, and then fight your
way past all the Zombies to reach the locked gate on the other side. Providing you
picked up the key form the rooftop in the Firelink Shrine, you will now be able to
unlock this gate and get the item behind it [~0 04]. When you are ready to leave,
drop back down run back up the cliff to be transported back to the Firelink Shrine.
03AREAGUIDE 193
Upper Floor
CENTRAL FLOOR
After ascending the stairs, you will come out into a large room filled with massive swinging blades [->0 01]. The
path of the blades is such that they swing across the very bridge you need to cross, and to make things even more
difficult, there are Serpent Soldiers to contend with as well. If you have a bow or ranged magic, try to take out the
Serpent Mages before you cross, to make things easier. To get past the blades, time your advance to begin as soon
as a blade has passed the central point. but be careful because it can easily knock you off if you time it wrong .
. . . The area below the first bridge you cross is filled with a large number of Prowling Demons, which makes it both an
excellent place to gather Souls and a very dangerous area. There are also a number of items down here to
sweeten the incentive to explore the area. If you want to drop down, wait until you are near the end of the bridge and
then drop down to the area containing the three Serpent Mages. From there, drop down again to reduce the damage
you take.
When you are ready to leave this area, head to the far end of the first room and go into the small alcove on the right.
In here you'll find a ladder that takes you back up to the floor above, where an item on a corpse highlights the area
you drop out from to get back to the bridge. Before you do so, however, attack the wall to the side of the item to
reveal a hidden area and another ladder; this ladder takes you up to the roof, where you can do battle with a huge
o
Giant. [ ... 02]
Scythe x1 4J
..... As you close in on the opening ahead of this area you will see a Serpent Soldier come running
into view; his bravado is short-lived, however, as a giant boulder will knock him off the ledge.
09_037
These boulders will continue traveling down the ledge outside, so in order to advance you will need
to time your runs between them. As soon as one passes across the opening run, go out onto the
ledge and sprint up to the passageway on the left near the top of the stairs.
From here you will be only a short distance away from the room at the top being guarded by a
Serpent Mage. It is worth getting past him to acquire the accessory from the treasure chest in the
room. After emptying the chest. wait for another boulder to pass and then head back down and go
through the fog to continue .
. . . The boulders that were traveling along the outside ledge will now start rolling down a series of
staircases just outside this room. You need to go up the stairs to the right in order to carry on
progressing, but before that there are some valuable items that are worth picking up. Go halfway up
the stairs to the right and then drop onto some wooden planks to the left [ -+0 03]. From here you
can either go right to reach a room containing an armor set and a path to the Upper Floor, or you can
Soul of a Brave Warrior xl '
go left through a hole in the wall to an area outside. In this area you can acquire another useful
accessory, but you have to drop onto the bridge from the start of the area to make your way back .
0
0
Important Items
Scythe
Ring of Steel Protection
Magic: Hush
Covetous Gold Serpent Ring
03 AREAGUIOE 195
F!arne Stoneplare ...t
R1ngx1
- B
Standard
Serpent Sold,er
--=
Serpent Mage
Elite Undead Guard
Undead Soldier !Crossbow)
Strong
Heavy Knight !Mace)
Gant
Undead Prince Ricard
Boss
Iron Golem
196
.11%1+,;
Sniper Crossbow ~
Cage Key
UPPER TOWERS
come out onto a large open terrace that has a number of . , Demon T1tan1te x1
routes for you to take . To the left you will find a bonfire, along
with a Fire Keeper who can reinforce your Estus Flask .
The path ahead will take you into another room filled with Enem1es
sentinels; be careful when fighting here because the treasure Standard
chest to the right is actually a Mimic. The path out of this room Bat Wing Demon
leads up to the Duke's Archives, but you w ill not be able to Painting Guard
Strong
enter that area until you acqu ire the Lordvessel . Heading right
Gargoyle
from the terrace will take you to an elevator that you need to Sentinel INormall
descend in order to progress . [ 70 01] Silver Knight (Greatbow)
Boss
. . . As soon as you exit the chamber containing the elevator, a Dark Sun Gwyndolin
gargoyle at the end of the path will come running down to
attack you. Try to stay inside the chamber w hile fighting it so Important Items
that you restrict its movement options . In the m iddle of this Black Iron Armor Set
area is a large platform that can be raised and lowered to three Black Iron Greatshield
different positions using switches scattered around the area . Dragonslayer Greatbow
[~0 02] Sorcery: Great Magic W eapon
0 0 eo
0 0
~ use
Numerous painting guards, who
throwing knives to attack you from
will
----n
2ND FLOOR
After passing the spiral staircase you will come to another set
of two rooms. The one on the right cannot be opened from this
Enen11es side, and while the one on the left seems empty at first glance,
Strong there is in fact a hidden passageway inside. If you strike the wall
Sentinel (Royal) inside the fireplace you will reveal a staircase leading down to a
Silver Knight (Sword) room filled with treasure chests [~I 02]. Be wary of the lone
Silver Knight (Spear) chest along the back wall, however, because it is another sneaky
Silver Knight (Greatbow)
Mimic. After collecting all the items, go back up and use the
Prowling Demon
Mimic
staircase to reach the 4th floor, which is the only floor it leads to.
Boss
Executioner Smough . . . The two doorways on either side of you as you exit the
and Dragon Slayer Ornstein staircase both lead to small dead-end walkways, and while
the one on the right contains nothing, the one on the left has
both a Silver Knight and an item. The two chests on either side
IQIIIMihldll'411 of the room with the staircase are both Mimics, so be very
Dragon's Tooth careful when approaching them. [~0 03]
Havel's Armor Set
Silver Knight Armor Set You will also need to be careful when you enter the corridor
leading down on the other side, because at the other end there
is a Silver Knight wielding a greatbow, who will open fire on you
straight away. Of the two rooms on this side of the floor, you
can only enter the one on the right, because the door on the left
cannot be opened from this side. Going through the door on the
4TH FLOOR
right will lead you to another staircase, which will take you up to
the rooftop.
GROUND FlOOR
. . After clearing out all the enemies in the hall, the first thing you
should do is pull the lever to the left of the door so that you can
open it and create a shortcut back to the beginning of the area . When
that is done, head back up the stairs and go through the hole in the
window at the top to drop down onto a narrow ledge that will lead
you to an item outside. You will then need to drop down again and
unlock the gate you previously couldn't open, and then enter the hall
again through the front door. [ -70 03]
Before you go into the very difficult boss battle, make sure you 3RD FLOOR
reinforce your equipment at the Blacksmith's nearby, and use the
summon sign on the stairs for some additional help [-70 04]. When
the fight is over, you will need to go up one of the elevators and go
into the room above to meet w ith Gwynevere, w ho w ill give you the
Lordvessel. You need to place this in the Firelink Altar.
-I
Gwynevere
ROOFTOP
Humanity xl
Painting GuardianWaistcloth x1
Warriorx1
If you want to clear the main floors out first before go-
ing into the basement. go left down the stairs to enter
the building. These floors are occupied by Engorged
Zombies, so make sure you step back as soon as you
kill them so that you do not get poisoned. After cross-
ing the first room and going up the stairs. you will be
able to go up another set of stairs to take you to the
upper floor. Up here you can jump between sets of
broken planks to get some items before going back
down and through the doorway opposite the stairs to
the upper floor. r~o 02)
. . . This large central tower is the most dominating feature of the Painted World, and it
leads to a number of important areas. If you go through the doorway to get inside the
tower from this location, your only real option is to go up the long staircase to get the
item at the top. From just outside the tower, you can go left around to the back of it to
reach a section of the bridge where you can do battle with an Undead Dragon. [-+0 03]
If you keep following the outer wall of the tower around, you will come to another stair-
case that takes you back inside the tower and allows you to reach the bottom of it . From
the bottom of the tower you will have the option of either going out into the courtyard
or going along the lower floor of the bridge to where Priscilla is waiting. The battle with
her is purely optional, so if you do not want to fight her, just run past her to trigger the
scene that takes you back to Anor Londo .
.... The central courtyard serves as an important hub that allows you to reach many
different parts of the level. Before you do anything, however, you will first have to kill
the large number of phalanx in the middle . Once they have gone, you can open the door
that leads back out to the start of the area and resupply at the bonfire if needed. The
courtyard itself also features a number of good items, so make sure you explore the
area thoroughly; retrieving the items at the bottom of the graveyard will also cause an
NPC Red Phantom to invade your world (if you are in human form). so make sure you
are ready.
There are two ways you can get down into the underground area from within the court-
yard, but using the well to the north generally puts you in a better position to start the
area from. After you have completed the underground area, you can then use the annex
key to open the final area from the courtyard. The annex contains a large number of very
useful items, including Velka's Rapier and Dark Ember, so it is definitely worth trying to
get the key. [-+0 04]
If you have the key, you can open the door that
leads straight into the heart of the Garden. The
Blacksmith nearby sells the key, but it costs 20000
souls and all it does is open up a slight shortcut;
you are much better off saving the souls and go-
ing through the Basin to the end. Near the door,
however, there is a wall that you can strike to reveal
a bonfire on the other side, which will be handy
on your return from the battle with the Moonlight
Butterfly [ ~0 01]. You will notice throughout the
Garden that there are glowing flowers scattered
around the place. These can usually be used as a
guide, leading you in the right direction.
The large group of enemies near the middle of the first area can be espe-
cially problematic, so clear out the other enemies before you go near them.
Towards the back of this area you will find an entrance to a half-destroyed
tower; climbing the tower will take you to the bridge, where you will have to
do battle with the Moonlight Butterfly. Once you have slain the beast, go to
the top of the tower on the other side of the bridge to get some very useful
items, including the Divine Ember. At this point, if you did not exchange the
souls for the key, you will need to go back the way you came and take the
path down to the Basin in order to continue.
:Jo . . This entire area is under the protection of Alvina and her Clan of Forest
Protectors, which means you will be facing some tough opponents during
your time here. If you can cope relatively well with these enemies and keep
1 the nearby door open, this can be a good area in which to build up some
j Hornet Ring xl
souls by respawning the enemies at the bonfire. Inside the small dilapidated
building, opposite the door, you will find Alvina herself. You can enter into a
covenant with her if you wish . [ 70 03]
If you entered this area via the ladder from the Darkroot Basin, you can actu-
ally bypass most of it if you choose by crossing the bridge just down past the
ladder. Whilst this creates a bit of a shortcut to the boss fight ahead, it does
cause you to miss out on the valuable items and souls in this area .
The lower part of the area has three Great Felines guard-
ing it, but thankfully you do not have to fight all three at
once. After you kill the first one, another pair of Fel ines wi ll
jump down off a cliff. Try to use the trees at either end of
this area to block the Felines' attacks, and then seize your
chance during the opening while they recover .
~~1
09 _041
Important Items
Leather Armor Set
Longbow
Grass Crest Shield
Knight Armor Set
When you are ready to do battle with the Hydra, follow the shal low
water out until you are close enough to attack its heads. Make sure
you do not wander out too far though, as there is a drop off in the
middle of the lake that will kill you. When the Hydra is dead, go to
the patch of ground on the left of the lake and fo llow the series of
ladders up to the Darkroot Garden, if you need to go that w ay, or
backtrack the way you came to leave the area more quickly.
. . . When you reach this point in the path, make sure you take the
...t If you return to th is area after visiting another area, you wi ll f ind
that a Amber Crystal Golem has taken up res idence in the cave
first left turn and follow that path to the end. From there you will behind the Hydra . By killing this enemy you will free the person
be able to drop down onto a small ledge that contains the Leather trapped inside it, and in this case it happens to be Dusk of Oolaci le
Armor Set and a longbow. If you drop down from that ledge you will [->0 03] . Freeing her will open another series of summon signs, at
then have the option to go either left or right. which you can summon her and buy various spells. The first su mmon
sign can be found nearby at the water's edge on the shore of the
You will need to go left in order to progress, but before heading that lake.
way it is worth taking the trip down to the right . Going that way will
lead you down a narrow ledge where you will have to fight a Black
Knight. The trip is well worth it, however, because you can also
get the Grass Crest Shield here, which is one of the better normal
shields in the game [->0 01]. Near the bottom of this area there is
also a tunnel that leads to a bonfire, and then onto an elevator that
takes you up to the Valley of Drakes .
..t If you have yet to face Havel the Rock, you should take the trip
up the stairs at the bottom of this area, and use the Watchtower
Basement Key so that you can get through the door into the Undead
Burg and fight him. The remainder of this area has a number of Blue
Crystal Golems that you will have to contend with . These enemies
will start coming towards you from quite a distance away; use this
to your advantage and lure them out one at a time. If you go down
to the right-hand side of the lakeshore you will also find the Kn ight
Armor Set on a floating corpse. [->0 02]
. . . The only enemies you have to contend with in this whole area are the Wyverns, but
their extremely high defense and attack power make them very formidable foes.
Make sure you take advantage of the fact that they are spread out and only engage
them one at a time. Be especially careful when fighting them on the bridge, because
one attack or quick turn from them can easily knock you off. The large door on the other
side of the bridge leads to New Londo Ruins, but you can only open it from the other
side. You should still cross the bridge, however, if only to climb the tower to the right
of the door and collect the accessory that is sitting up there. [ -70 04]
Strong
Wyvern
Boss
Undead Dragon
Important Items
Brigand Armor Set
Spider Shield
Red Tearstone Ring
Dragon Crest Shield
Astora 's Straight Sword
03AREAGUIDE 209
II .
09_04 3
'
.
..0 The New Londo Ruins is a cursed area where the ghosts of fallen
warriors roam freely. To hit these ghosts you must also either
water that had built up in the bottom of the area to be drained,
which will allow you to reach the lower floors [~0 03] . Now that
become cursed, or use a cursed weapon such as the Jagged Ghost the water is gone, you will be able to pull the switch just outside the
Blade. To become cursed you can either use the Transient curse gate to bring up the elevator and use it to go down to the area
item for a temporary effect, or you can become fully cursed by the below. With the doors open, you also now have a shortcut back to
Basilisks in the Depths. The Transient Curse item gives you the the Valley of Drakes, which allows you to return to this area very
benefit of being able to keep all your health, but has the downside quickly at any time .
of potentially running out in a dangerous fight. As long as you have a
Purging Stone for use before the boss fight, becoming fully cursed .... If you go up the series of staircases that are in front of you w hen
gives you a little more freedom and allows you to explore the area you first reach this bottom floor, you will eventually come to the
without worrying about time. lowest floor of a building you were in previously. If you go up the
spiral staircase in the far corner of this room you will be able to
The initial path through the area is quite straightforward. There is obtain a number of items from the floor above you, including the
only one real route to follow, along a series of pathways and stair- important Very Large Ember in the chest [-tO 04] . Because the
cases, until you come to the fog on your right after descending a water has gone you can also use the nearby elevator from this floor
long spiral staircase [ ~o 01]. Go through the fog and then follow to take you two floors back up to an area you passed through earlier
the bridge along until you come to an entrance into a large building . in the level. When you are ready to continue, go through the large
The ladder near the start of the bridge does not lead anywhere, and doorway opposite the one you used to enter this building.
is only there to give you a way up should you drop down to the level
below. . . . Head left after you exit the previous building , and shortly after
the first Darkwraith you encounter, there is a section of w all
.... Go through the opening to enter the building, and then go immedi- that you can strike to reveal a hidden passage lead ing to a chest
ately through the next opening slightly to the right to reach a small r-tO 05]. Follow the main path around when you are done, and go
room . Go through the opening in th is room to a bigger room , where up the stairs into the basement level of a second large bu ilding .
you will need to fight your way past a large group of ghosts. Once There are two Darkwraiths and a Mass of Souls in here, so you
they have been defeated, go inside the fireplace and use the ladder will need to be careful as you enter. After you have killed all of the
there to climb up to the rooftop, where you will find a helpful enemies, exit through the opening at the far left, and then cross the
guardian who will give you the Key to the Seal. [-tO 02] narrow pathway and go through the fog into the small tower on the
other side.
Head back down to the floor below, and then go down the corridor
near the entrance to the building and out of the opening on the left The spiral staircase in this tower goes down a long way and seems
after going down the stairs. Follow the ledge along and go up the to lead to nothing, but the black void below holds a secret of its
stairs to the right to reach another ledge, and follow that along until own. This void is in fact a gateway to the Abyss, which is where
you come to a small tower with a spiral staircase. you need to go to reach the Four Kings. Before you drop down into
it, however, you will need to make sure you have the Covenant of
. . . The stairs in the tower will lead you up to a small ledge overlook- Artorias equipped, or else you will simply fall to your death . When
ing the Valley of Drakes, where you will find a Composite Bow If you are in the Abyss you will be surrounded by darkness during the
you go down the stairs you will be able to open the locked gate with fight with the Four Kings, and once the battle is over, a bonfire will
the Key to the Seal, and then push the lever on the other side to appear so that you can warp out of the Abyss.
open the massive doors nearby. Opening the doors will cause all the
Standard
Zombie (Docile)
Ghost
Darkwraith
Wisp
Strong
Mass of Souls
BossFour Kmgs
The . (in the Abyss)
Estoc Ember
Very Large
Nameless Soldier x1
/g
' Humamty x1
lngward
03 AREA GU ID E 211
Enern1es Important Items
Standard Maiden Armor Set
Serpent Soldier White Seance Ring
Serpent Mage Miracle: Soothing Sunlight
Blue Crystal Golem Miracle: Bountiful Sunlight
Undead Crystal Soldier !Sword) Sorcery: Strong Magic Shield
Undead Crystal Soldier (Bowl Channeler 's Armor Set
Crystal General Crystal Ember
Pisaca Crystalline Armor Set
Strong Large Magic Ember
Channeler
Mimic
Fully Armored Tusk
Yellow Crystal Golem
Ra re
Crystal Lizard
09_044
As a precaution, before you continue on from this point, it is advisable to spend any
souls you have on you, because there is a battle coming up that you are unable to
win, but must enter in order to progress. When you are ready, go up the stairs and
use the elevator in the middle to reach an upper floor [~0 01]. Follow the corridor
along until you encounter Seath the Scaleless; at this time you will be unable to kill
him, and when you die, you will be transported into a cell in the archives tower.
. . . When you awake you will be locked inside a cell, but thankfully the guard holding
the key has fallen asleep just outside; kill him and retrieve the key so that you can
unlock the cell. As soon as you step out of your cell, one of the other guards will
sound an alarm, releasing a large number of Pisaca. This swarm of enemies will
start making their way up the staircase, but they cannot get inside the actual cells,
so use that to your advantage when fighting them. Go to the right from your cell and
get the Archives Extra Key from inside the third cell you come to. When you have
the key, you can return to your initial cell and open the other gate, allowing you to
drop down onto a platform for an item. [~0 02]
At the bottom of the tower is a locked gate in the room that contained the Pisaca,
and while you cannot open it at the moment. do not forget to return here later when
you have the key to free Big Hat Logan.
Climb up the nearby ladder to reach a
platform above and take out the Serpent
Guards so that you can pull the switch and
turn off the alarm. With the area clear you
can also open the chest here to get the key
you need to open the door at the top of the
area and make your escape.
Turn left at the top, and then go along the walkway until you come to the
opening above the second set of movable stairs. Drop down onto the stairs
below, and then turn the handle again to reposition the staircase r~o 03].
Now when you go down the stairs you will be able to go through the open-
ing just to the right, and then descend the ladder to the floor below.
. . As soon as you are off the ladder in this area you will notice a switch.
If you pull it, you will cause another bookcase to move and open up a
shortcut back to the main room. The series of rooms in this area have a
number of very useful items, including the Crystal Ember and the key
required to free Big Hat Logan from his cell in the tower. Be careful,
however, in the main room to the south, because the chest in the middle
is actually a Mimic.
If you choose to go back and free Logan, he will also relocate to the room
to the right of the ladder and you will be able to learn new sorceries form
him [~0 04]. As soon as you have all the items, pull the lever in the south-
ern room to open up a staircase that will allow you to access the garden
area outside .
.,~
11
t
1!1
09_045
.
:
CRYSTAL CAVE
. . . The Crystal Caves are where you will find the lair of Seath the Scaleless. and while it is only
a small area, it is still very dangerous . The entire area is made up of very narrow ledges that
you must make your way across, and any false step will result in an instant fall to your death.
Crossing this hazardous terrain is made even more difficult because you will often have to fight
Crystal Golems, and their powerful attacks can easily knock you off any ledge you are on.
After heading down along the first series of giant crystal shards you will come to another of the
Crystal Caves' unique features: invisible floors. To navigate across these areas you must look
for places where small pieces of crystal dust are falling down and hitting something [->0 01] .
Whenever you are crossing one of these invisible sections, make sure you go very slowly and
do not move until you are sure the path in front of you is solid .
..0 The large Crystal Butterflies that you will see around the area from this point on will not
become aggressive unless you get very close to them and wake them up, which means you
can avoid fighting them if you wish. When you reach the central platform. after crossing the first
invisible bridge, you will be forced to take a small leap of faith . Follow the area around to right as
far as you can go and then look down, where you will notice another path being highlighted by
the crystal dust. Walk off the platform and drop onto it. [ ->0 02]
Once on this path, quickly turn around and run into the cave underneath
the platform and kill the Crystal Lizards hiding there. If you continue
through the cave you can cross another invisible bridge to reach a large
crystal shard on the other side of the cavern that contains an item.
Return to the cave once you have secured the item, and then continue
across the invisible bridge you first landed on to reach solid ground on
the opposite side .
.0 There are no more invisible bridges after you reach this area, so you
can walk around safely. Go through the gap in the crystals to the right
once you are off the bridge and continue into the large room ahead. This
room is filled with Man-Eater Shells, so advance slowly, engaging them
one at a time so that you do not get surrounded.
Once they have all been killed, continue on to the next room to do
battle with Seath once again. only this time you will have the means to
finish him off for good. Killing Seath will cause a bonfire to appear in the
room, enabling you to warp out if you wish, but it is worth returning to
the room where you first fought Seath in the Duke's Archives so that
you can recover your Blood Stain and collect the Large Magic Ember
sitting in a chest there.
. . Before coming dow n into th is area, make sure you equip some form of
divine w eapon, so that you can permanently kill the Skeletons without
having to track down the Undead Mages . If you do not have one that you
can equip, it is well w orth taking the time to create one, because it w ill
pay dividends throughout this entire area . Be mindful of the Wisps as you
move down the first staircase in this area, because they can inflict a large
amount of damage w hen they detonate. After descending the first ladder,
.
09_046
'
go al ong the corridor in the next room , and then follow the narrow tunnel
to the left. In the room you come out into you w ill find a lever that you can
push to open the door in the previous room . [ -+0 03]
. . . There are more Wisps in thi s area , so be ca reful w hile you move
around the narrow ledges. You also need to be ca reful not to get too
close to the statues that line the edges of these paths, as many of them
w ill fire spikes out as soon as you are within range . At first you w ill be ' Tranquil Walk of Peace x1
unable to cross the bridge to the other side of the cavern because of the
spikes; fol low the path up to the right and push the lever to the rotate the
bridge, allowing you to cross.
After crossing the bridge, if you go right into the small room there is a
patch of dirt that you can fall through to enter a tunnel below [ -+0 04]. In Standard
this tunnel you will find tw o rare Crystal Lizards that you can kill for some Skeleton Warrior (Sword)
Skeleton Warrior (Greatswordl
valuable materials. To leave the area, continue along the tunnel and up the
Skeleton Warrior (Archer)
ladder. You can fall through another patch of dirt to come back out near Wisp
the lever you pulled earlier. As soon as you are back across the bridge, go Undead Mage
straight into the room ahead and start descending the stairs . Strong
Prowling Demon
Black Knight (Sword)
Rare
_.,,..,,,,
Crystal Lizard
Lucern e
Firelink Shrine Miracle: Tranquil Walk of Peace
03 AREA GUIDE 2 15
' Green Titanite Shard
ErH>tllres
Standard
Skeleton Warrior (Sword)
Skeleton Warrior !Greats word)
Skeleton Warrior (Archer)
Wisp
Wheel Skeleton
Undead Mage
Strong
Prowling Demon
Black Knight (Sword)
Giant Skeleton Warrior
Boss
Pinwheel
Important Items
Great Scythe
Darkmoon Seance Ring
Cleric Set
Mace
03 ARf.AGUIDE 217
....& large Soul of a
Proud Knight x 1
*
TOMB OF THE GIANTS
-
~
09_047
Large Soul of a Proud Knight xl
. . After defeating Pinwheel and climbing the ladder out of his lair,
you will emerge into a large cavern completely devoid of light.
You will have to take things very slowly as you move around this
area, because one false step and you could easily fall to your death.
If you have the Cast Light spell, it can be extremely useful down
here, otherwise your only clue as to where you need to go is a dim
trail of Prism Stones leading off into the darkness.
Go forward from the ladder and follow the cliff face along until you
come to a large fallen pillar, and then use that to cross over the gap.
Follow the edge of the cliff to the left until you see a broken section
of pillar jutting out of the cliff, and then drop onto it [ "'*0 01]. From
there if you drop down again to the right, you will land on a large
platform below that has two Giant Skeletons on it, so be ready for
a fight.
.., Covetous Silver Serpent
. . . When you reach this position and go down the ladders to the left Ringxl
you will enter a large room that is filled with Giant Skeletons;
clearing this room can be very difficult, but doing so will allow you
to claim the Large Divine Ember as a reward. If you follow the ledge
along to the right, you will come to an area where you meet Patches,
and after a brief discussion with him, walk over to the ledge near the
Prism Stone and let him help you down to the floor below. [ "'*0 02]
G
218 DARK SOULS - THE OFFICLAL GUIDE
The only thing he was not lying about is the fact that there is some
Enern1es
very useful treasure down here in the form of the Skull Lantern.
Standard If you equip this weapon in your character's left hand and hold the
Bone Tow er
attack button, it can be used to light up a large portion of the area,
Skeleton Baby
making it easier to find your way. You will also meet Reah ofThorol-
Pinwheel Servant
Strong
und down here, and she will warn you about two powerful Hollows
Giant Skeleton Swordsman nearby that were once her comrades, Vince and Nico. If you defeat
Giant Skeleto n Arch er them and speak with her again she will be extremely grateful. When
Black Kn ight you are finished in this area, follow the tunnel and go up the ladder
Nico ofThorolund at the end; from there, turn right to reach Patches again and have
Vi nce ofThorol und some stern words with him for an item.
Skeleton Beast
Boss
. . . If you are using the Lantern now, you will notice that it causes
Gravelord Nito
some additional bioluminescent to glow in this area. Follow it and
it will lead you to where you need to go. Continue along the path,
Important ltPrns
and be very careful when fighting the Skeleton Beast, because its
Skull Lantern aggressive attacks can easily knock you off the edge . The route
Large Divine Ember
through this part of the area is quite straightforward, and normally
Covetous Silver Serpent Ring
there would only be one path to take . The most important thing to
pick up during your descent is the Covetous Silver Serpent Ring; to
reach it you will need to drop off a ledge near the ramp leading
down in the middle of a hole. [ -70 03]
Before you drop down, however, you should use the ramp to go
down and clear the areas below of enemies so that, when you
drop down after getting the ring , you do not land in the middle of
an enemy group. When you have the ring, continue going down the
area, and then after descending the ladder near the bottom, follow
the tunnel to come out into a large cavern where the light returns to
its normal levels .
03 AREA GUIDE 2 19
DEMON RUINS
..4J There is only one more Lord Soul to collect before you can complete your tas k, but to
reach it you w ill need to survive t w o of the most difficult areas the game has to offer.
Before heading dow n here, make sure to level-up as much as possible and reinforce
your weapons as high as you are able. The path you need to use to reach the later parts
of the area is currently underneath the lava field, so your first task is to somehow reduce
the lava flow. Follow the path around to the right, cross the bridge and go through the
fog on the other side .
Continue along this path and you w ill soon come face to face w ith the originator of the
lava, the Ceaseless Discharge. Overw helming the massive creature w ill cause the lava
flow in the area to drop dramatically, but before you leave the area, you should make
sure you pick up the armor set near the end of the ledge [~0 01] . After picking the
items, return to the other side of the cavern, and then follow the slope dow n to the right
to reach the lava f ield .
. . . Now that some of the lava has drained aw ay, you are able to walk across a large
swathe of the area that w as previously covered. Some pools of lava still remain,
however, so make sure you stay well clear of them because you cannot survive very
long in them. The far end of the lava field has been blockaded by a large group of Minor
Taurus Demons, and that is because they are guarding the very valuable Chaos Flame
Ember.
-~
0 9_048
. . . After battling past all of the Minor Capra Demons and going
down the large staircase, you will come to this fork in the path,
just ahead of the entrance to the internal part of the ruins. If you
take the path to the left you will have to battle past a number of
strong enemies, but at the end of the path you will be able to claim
the Large Flame Ember from a chest. Straight ahead at the fork will
take you into a large tunnel with an opening to the right, and fog
directly ahead. At the end of the path to the right is a very large
door that serves as a shortcut to Lost lzalith, but the only way to
open it is to be a level two Chaos Servant [ -+0 03]. To continue
normally, go through the fog and do battle with the Demon Firesage
on the other side.
* Soul of a Hero x1
nem1es
Standard
Demonic Statue
Chaos Eater
Strong
Bounding 0
Ouelaana ofelmon of lzalith
zalith
Boss
Bed of Chaos
mportant Items
Pyromancy: Chaos Fire Whip
LOST lZALITH 0
.(
09_049 0 0@
- - -----,,t.-.-,.--l----1
..f Like the Demon Ruins before it, Lost lzalith has lava flowing throughout most of
the area, so always have the Orange Charred Ring equipped, and avoid staying in
the lava for too long wherever possible. The first part of this area is made up of one
giant lava fie ld, fil led with Bounding Demons. Fighting them while in the lava is all
but suicidal. Your best option is to use a ranged weapon from near the entrance to
the lava field and lure them toward you so that you can fight them from a better
position.
If you manage to lure more than one at a time they will often do most of the work
for you, by inflicting massive amounts of damage on each other while they try to
attack you. Your best opening for moving in and doing damage yourself is after their
jumping attack; the recovery on this move normally allows you to close in and land
quite a few hits. These enemies do not respawn if you rest at the bonfire nearby, so
to make things easier, do not hesitate to use any spells you may have equipped .
. . . Clear a path across the lava field, and then run across it and enter this building
through the opening in the front. The Bounding Demons cannot enter this position,
so you can use it to lure more of them over to the building, and then use quick
hit-and-run tactics near the entrance to finish them off. Once you have thinned their . . Follow the root all the way down to the raised
numbers a bit, run across the lava to the right and head towards the next building. area on the left, but instead of going down the
stairs, head towards the opening you entered the
About halfway between the two buildings, a large tree root will form a path rising up area from and fall down into the narrow passage
out of the lava. If you follow it up you will be able to get an item from the end of a below. This area is filled with toxic mud, just like the
broken section of bridge. When you have the item, drop back down to the floor be- swamp in Blighttown, so you will need to be as fast
low, as close to the building as you can. The center of the front wall of this building as possible down here. Quickly run forward, and
is actually a fake wall that you can strike to reveal an entrance to the building, inside then turn right into the passage containing the
which is a very useful bonfire [ ~o 01] . When you are ready to continue from here, chest and retrieve the red Titanite Slab from it.
run across the lava and go inside the broken section of bridge opposite the building,
and from there climb the root up to the next floor. Make your way back to where you first fell down,
and then go up towards the middle of the room .
..0 When you reach this point you can continue straight ahead and go to the boss
fight right away, if you wish, but there are a number of good items that are worth
Be careful when walking past the large holes in the
floor, because falling into one means certain death.
spending the time collecting first. Turn right as you exit this building, follow the root Once you've cleared the central area of enemies,
all the way down to the next floor and from there follow the base of the building retrieve them, and then use the stairs on the right
around to the right for a soul item. When you have that, go back to the area where of the room to go back up to the floor above. From
you got off the root, and then drop down onto another root, just off the side of the here you can follow the root system and make your
building, to get a ring. [~0 02] back up again to leave the area. [-tO 03]
Make your way back up again to the building where you started from and this time . . Be very careful as you approach the entrance
go down the root directly in front of the building to reach a large open area below. If to the boss area, because there may be two
you look to the left you will notice an item on a corpse underneath an overhang, but Crestfallen Warriors at the top of the stairs, and
this item is in fact a trap, so do not go running out there after it. The floor in that area fighting both at the same time is extremely
will collapse as soon as you step on it, and if you are in the middle you will land right dangerous. Try to lure the knight down the stairs
into one of the Chaos Eaters lying in wait below. Stick to the left-hand wall as you without alerting the mage to make the battle much
enter, and then, when the floor breaks, you will land on a branch that you can use to simpler. When they are both dead, continue straight
go down. along the path and follow it to the right to get the
Pyromancy: Chaos Flame Whip, and then make
your way back and go through the fog to battle the
Bed of Chaos. Defeating this boss will give you the
final Lord Soul you need, so you can now return to
the Firelink Altar. [ ~o 04]
(J
. . Now that you have them all, you can finally place all of the Lord .... Follow the path back, and then turn right at the previous intersec-
Souls into the Lordvessel sitting on the shrine, and doing this will tion; there is a Black Knight blocking this bridge, so instead of
open the door leading to the Kiln of the First Flame [ -+0 01] . This fighting him on the narrow path, lure him back to the intersection and
area of the game is relatively small, but there are numerous strong fight him there to lower the risk of falling off. There are only two
Black Knights to contend with before you can test your mettle more Black Knights to get past now, and they are on the final
against Gwyn. Once the door has been opened you can come and stretch of the path leading down into Gwyn's lair; take them on one
go as often as you like to this area, so if the enemies or Gwyn are at a time, using the height difference on the stairs to give you an
proving to be too strong for you at this time, you can always level-up advantage [-+0 04). Now is the time to make any final preparations
some more elsewhere and then return to try again. before heading in to fight Gwyn, and as soon as you are ready, step
through the fog and let battle commence .
..G The Kiln of the First Flame is a desolate, ash covered area that is
devoid of all life save for the Black Knights, so fight your way past . . After defeating Gwyn you will need to make one final decision
them and head down to the series of narrow walkways. Follow the that will affect the outcome of your journey. If you touch the
path round to the left, past the first intersection, and then turn right bonfire that appears in the area, you will choose to become one
at the next one; at the end of this path you will find a complete set with the flame and trigger the Link the Fire ending. If you walk away
of Black Knight Armor on a precariously balanced corpse hanging from the bonfire and try to leave the area, you are choosing to keep
over a ledge. [ -+0 02/03] the power for yourself, and by doing so, will get the Dark Lord
ending. Outside of personal preference, neither ending has any
direct consequences, so simply choose the one that most suits your
taste. [-+0 05]
Fnenl1es
Strong
Black Knight !Sword)
Black Knight (Axel
Black Knight (Halberd)
Boss
Gwyn, Lord of Cinder
Important Items
Black Kn ight Armor
In this section w e will take you through every weapon the game has to offer. These are Amount of Fire damag e inflicted
divided into the specific weapon categories to make the type you are looking for easy to
find. We describe each of the different attacks for each weapon type, along with any unique Amount of Lightning damage inflicted
attacks that special weapons may have. Because of the sheer number of different weapons,
and possible variations of each one, you can find the stats for each weapon at the crucial +5, Critical hit damage bonus
+ 10 and+ 15 levels where applicable. With this information, you can plan all of your reinforc-
ing ahead of time, and reduce the need to spend precious materials experimenting. Category: Damage Reduction
Icon J Description
The icons used for the stats here are the exact same ones that are displayed in the game,
making it very easy for you to keep track of things. To avoid any confusion, however, here is Percentage of Physical damage reduction
a list of the icons and what they represent:
Percentage of Magic damage reduction
Weapons are organized by different categories in the game, and we've used the same
categories here. At the start of each weapon category we'll provide an overview of the Percentage of Fire damage reduction
type of weapon it is, and the kind of situations they are most suited to being used in. These
overviews can give you a quick insight into the weapon's strengths and weakness and can Percentage of Lightning damage reduction
help you decide if it is the kind of weapon that you want to use .
General Attacks
The General Attacks are the common moves that each weapon within a category shares .
Category: Parameter Bonus
The descriptions for the attacks give you a quick indication of what type of attack it is, along
with the speed and motion of it. If a weapon has a variation on any of these attacks, there Icon J Description
will be a separate note within that weapon's section with an additional description detailing
the differences. Parameter bonuses are additional boosts to
a weapon's damage or defensive capabilities
based on your characters Strength, Dexterity,
Inte lligence or Faith parameters. The scale used
EXAMPLE W EAPO N D ATA goes from E for the smallest bonus, to S for the
bi ggest.
Type: This is the attack type of the weapon where you will find what type
of damage the weapon is capable of inflicting.
Weight: The weapon's weight value, which will tell you how much it will
contribute to your Equip Load.
Upgrade: The cost in Souls that you will have to pay every time you wish
02 Weapon Icon to reinforce the weapon. This section may also include any special mate-
To go along with the name, we 03 Basic Info rial require to reinforce the weapon.
have also included an icon for This part of the weapon's
the weapon so that you know entry shows the follow- Durability: This is the starting value for the weapons durability; the higher
exactly what it looks like . ing information: the number here, the longer you can go without having to repair it.
Acqu ired from : Here you will find the different weapons that it is possible
to acquire the weapon, which will range from which enemy drops it, the
area in which you can find it, who you can buy it from, or if it requires you
to ascend a normal weapon into it through use of a Boss Soul.
This column simply shows you the amount of Souls you will receive from
Kingseeker Frampt if you feed the item to him.
Category: Resistances
Icon j Description
Poise: This value determines your characters ability
to maintain its offense form while receiving attacks;
There are many different armor pieces that you'll come across in Dark Souls, and all have the higher the number, the more likely you will not
their own unique values for a number of important categories. To make sure that you get be in.terrupt~? or ~ta(Jg~re.d .
the most of the data, we'll go through an example page here so that you know what each Bleed Resist: How much additional resistance the
different value represents. armor has to Bleed.
Poison Resist: How much additional resistance the
armor has to Poison.
Armor Upgrade Data
Similar to your weapons, armor also grows a lot in strength through efficient reinforcing, so Curse Resist: How much additional resistance the
armor has to Curse.
to let you know exactly how well you will be protected, we will again provide the stats for
every armor piece at their base, +5 and+ 10 levels . Through this information you wi ll be able
to plan ahead, and mix and match pieces between sets to come up with the best combina-
tion for your character.
04 Basic Info
The same general
250 3.5 34 19 39 34 19 19 7 13
250 5.9 100 Warriof {default), Depths (1)
information from the
28 30 28 28 20 27 23 23
250 5.9 46 44 44 31 42 36 25 Weapons section can
250 59 68 72 68 68 48 65 56 0 32 28 0 also be found here
250 35 100 wamor (delad!J, Depths !1J 17 17 0 12 0
250 35 27
18
27
17
27
12 14
for each armor piece,
28 0 15 13
250 3.5 41 44 41 41 0 20 17 allowing you again to
250 35 100 Wamor (defoo't), Depths (1) 17 18 17 17 check the important
250 3.5 27 28 27 27 "
15
12
13 durability and weight
250 3.5 41 41 0 20 17 0
" " stats .
The quick strikes and small attack motion also make them perfect Stability 26 Durability 200
w eapons to use in confined spaces like narrow tunnels or small Acquired from Valley of Drakes/New 5 14 0 0
buildings. Daggers also have the unique ability of being able to parry Londo Ruins (1)
when equipped in the left-hand, which allows you to dual wield
weapons and still be able to counter enemy attacks. 45 10 30 30
Dagger 56 0 0 131 8 45 10 30 30 50
Dagger+5 84 0 0 131 E 8 45 10 30 30
Dagger+10 112 0 131 8 45 10 30 30
Dagger+15 ._~14~0~0~~--~~1~
31~ ~E~~8~~-- 45 10 30 30
Crystal Dagger 123 131 8 45 10 30 30
Crystal Dagger+5 151 131 8 45 10 30 30
Ughtning Dagger 112 0 112 131 45 10 30 30 500
Ughtnong Dagger+5 154 0 156 131 45 10 30 42
Raw Dagger 96 0 131 D D 45 10 30 30 50
Raw Dagger+5 128 0 0 131 D D 45 10 30 30
Magk: Dagger 83 69 0 131 E E G 45 10 30 30 50
Magte Dagger+5 84 92 0 131 E 45 10 30 30
Magk:Da~+10 105 115 0 131 E 45 10 30 30
Enchanted Dagger 84 90 131 45 10 30 30 50
Enchanted Dagger+S 100 104 131 A 45 10 30 30
Divine Dagger 57 69 0 131 D c 45 10 30 30 100
Divine Dagger+S 76 92 0 131 D E c 45 10 30 30
Divlne Dagger+ 10 95 115 0 131 D E G 45 10 30 30
Occult Dagger 76 84 131 D B 45 10 30 30 100
Occult Oagger+S 98 105 131 D B 45 10 30 30
Note Strong Attack is changed to a rising slash into a downward slash that can be !allowed
up by spinning horizontal slash with an additional input. Bleed build-up is 20 per strike, and
Bandit's Knife 56 147 8 45 10 30 30 50 once inflicted, does 50% of the enemy's total HP
Bandit's Knife+5 84 0 147 E 8 45 10 30 30
Bandit's Knife+ 10 112 147 E 8 45 10 30 30
Bandit's Knife+ 15 140 147 E 8 - - -....4
;;.:5:,_.;.:
10:_30
::::.,..::::;
30
Crystal Knife 123 147 8 45 10 30 30 Priscilla's Daggef
Crystal Knife+5 151 147 B 45 10 30 30 Priscilla's Dagger+S
we<Jpon. Each swing is just that little bit slower than a Dagger. but Acquired from Hunter (default), Undead
as an upside, the attacks all have slightly better range and normal Merchant (male) 600 Sculs, Armored
damage. These weapons do not have the high Critical Attack modi- Zombie (Sword) (A)
fier of the Daggers, so while their normal damage output is greater, 50 10 35 35
their critical damage usually works out less. The extra attack range
these weapons have do make them better for attacking multiple op-
ponents. If, however, you are having trouble landing critical attacks;
the extra normal damage is a welcome upgrade over Daggers. Shortsword
Shortsword+5 117 c c 50 10 35 35
Shortsword+ 10 156 100 c c 50 10 35 35
Shortsword+ 15 195 100 c c 50 10 35 35
Crystal Shortsword 171 100 c c 50 10 35 35
Crystal Shortsword+5 210 0 0 100 c c 50 10 35 35
Ughtn1ng Shortsword 156 0 156 100 50 10 35 35 500
General Attacks Lightning Shortsword+5 214 0 218 100 50 10 35 49
Acquired from Warrior (default), Andre of Acquired from Infested Ghoul (Sword) (A),
Astora 1000 Souls, Undead Soldier (Sword) Zombie (Sword) (A)
(A), Undead Soldier (Spear) (A) [Undead
Asylum (revisited)]
Attack Values Parameter Bonus Damage Reduction Attack Values Parameter Bonus Damage Reduction
Frampt
Souls
Longsword 80 100 c c 50 10 35 35 50 Broken Straight Sword 40 100 D D 20 15 15 50
Longsword+5 120 0 100 c c 50 10 35 35 Broken Straight Sword+S 60 100 D D 20 15 15
Longsword+ 10 160 0 100 c c 50 10 35 35 Broken Straight
80 0 100 D D 20 5 15 15
Longsword+ 15 200 0 100 c c 50 10 35 35 Sword+10
Broken Straight
Crystal Longsword 176 100 c c 50 10 35 35 Sword+15
100 0 0 100 D D 20 15 15
Crystal Longsword+5 216 100 c c 50 10 35 35 Crys. Broken Str. Sword 88 100 D D 20 15 15
Ughtning Longsword 160 0 160 100 50 10 35 35 500 Crys. Broken Str.
108 0 100 D D 20 15 15
Lightning Longsword+S 200 0 224 100 50 10 35 49 SWOI'd+S
Ltng. Broken S1r. Sword 80 80 100 20 15 15 500
Raw Longsword 138 0 100 D D 50 10 35 35 50
Llng. Broken Str.
Raw Longsword+S 184 100 D D 50 10 35 35 110 0 112 100 20 15 21
SWOfd+5
Magic Longsword 90 97 100 E E c 50 10 35 35 50 Raw Broken Straight
69 100 D D 20 15 15 50
Sword
Magic Longsword+S 120 130 100 c 50 10 35 35
Raw Broken Straight
Magic Longsword+ 10 150 162 100 c 50 10 35 35 92 100 D D 20 15 15
Sword+S
Enchanted Longsword 120 128 100 c 50 10 35 35 50 Magic Broken Straight
45 49 0 100 c 20 15 15 50
Sword
Enchanted Longsword+S 144 148 0 100 E A 50 10 35 35 Magic Broken Str.
Divine Longsword 81 99 0 100 D c 50 10 35 35 100 Sworo+5
60 88 100 E c 20 5 15 15
Note One-handed Strong Attack is identical to the normal two-handed Strong Attack Stability 32 Durability 120
Broadsword 82 0 100 50 10 35 35 50
50 10 35 35
Broadsword+S 123 0 100 c c 50 10 35 35
Broadsword+ 10 164 0 100 c c 50 10 35 35
Note Continuation to the Strong Attack is a second thrust instead of the upward slash
Broadsword+ 15 205 0 100 c c 50 10 35 35
Crystal Broadsword 180 100 c c 50 10 35 35 Attack Values Parameter Bonus Damage Reduction
c c
~B~a~~~S~id~e~S-wo_rd _jl810 1iiii~Biii1001L~
Crystal Broadsword+5 221 100 50 10 35 35
Ughtning Broadsword 164 0 i 64 100 50 10 35 35 500 ____
50 10 35 35 50
Ughtning Broadsword+5 225 0 229 i 00 50 10 35 49 Balder Side Sword+5 120 100 B 50 10 35 35
Raw Broadsword 141 100 D D 50 10 35 35 50 Balder Side Sword+ 10 160 100 B 50 10 35 35
Raw Broadsword+S 188 100 D D 50 10 35 35 Balder Side Sword+ 15 200 0 100 E B 50 10 35 35
Magic Broadsword 93 100 100 c 50 10 35 35 50 Crystal Balder Side Sword 176 0 100 B 50 10 35 35
Magic Broadsword+5 124 134 100 c 50 10 35 35 Crystal Balder Side
216 100 B 50 10 35 35
Magic Broadsword+10 155 167 0 100 c 50 10 35 35 SWOfd+5
Ughtning Balder Side
Enchanted Broadsword 124 132 100 c 50 10 35 35 50 Sword
160 160 100 50 10 35 35 500
Enchanted Broadsword+S 148 153 100 c 50 10 35 35 Ltng. Balder Side
220 224 100 50 10 35 49
DMne BroadswOfd 82 102 100 D E c 50 10 35 35 Sword+5
100
DMne Broadsword+S 110 136 0 100 D E c 50 10 35 35
Raw Balder Side SwOfd 138 100 D D 50 10 35 35 50
Raw Balder Side
Divine Broadsword+ 10 137 170 0 100 D E c 50 10 35 35 SWOfd+5
184 100 D D 50 10 35 35
Occult Broadsword 112 124 100 D B 50 10 35 35 100 Magic Balde< Side Sword 90 97 100 c 50 10 35 35 50
Occult Broadsword+5 145 155 0 100 D B 50 10 35 35 Magic Balder Side
Sword+S
120 130 0 100 c 50 10 35 35
Fire Broadsword 123 0 123 100 50 10 35 35 50
Magic Balder Side
Fire Broadsword+5 164 0 164 100 50 10 36.7 35 SWOfd+10
150 162 100 c 50 10 35 35
Fire Broadsword+ 10 229 0 229 0 100 50 10 38.5 35 Enchanted Balder Side
Sword
120 128 100 c 50 10 35 35 50
Chaos Broadsword 154 154 0 100 50 10 35 35 50
Ench. Bald~ Side
Chaos Broadsword+S 192 192 100 144 148 100 A 50 10 35 35
50 10 38.5 35 Sword+5
Acquired from Valley of Drakes/New Acquired from Hellkrte Dragon {Tall) (M)
10 10 0 14 16 10 0 0
Londo Ruins (1)
50 10 35 35 50 10 35 35
Note Raises Fire and Magic Defence by 15 points. When held in two-hands the Strong
Frampt Attack becomes a slow downward slash that creates a shockwave, which travels along the
Souls
ground. This attack also consumes 30 points off the weapons durability
AstOfa's Straight Sword 80 80 100
Astora's Straight Sword5 120 120 0 tOO C C c 50 10 35
Note Strong Attack is replaced by a spinning upward slash that can be followed up by a
downward slash with an additional input
Attack Values Note Strong Attack is replaced by a lunging thrust attack that can be followed up by a
vertical slash with an additional input
Bastard Sword 105 0 100 c c 60 10 40 40 50
Bastard Sword+5 157 100 c c 60 10 40 40
Bastard Sword+ 10 210 100 c c 60 10 40 40
Bastard Sword+ 15 262 0 100 c c 60 10 40 40
Claymore 103 0 100 c c 60 10 40 40 50
Claymore+S 154 0 100 c c 60 10 40 40
Crystal Bastard Sword 231 100 c c 60 10 40 40
Claymore+ tO 206 100 c c 60 10 40 40
Crystal Bastard Sword+5 283 100 c c 60 10 40 40
Claymore+15 257 0 100 c c 60 10 40 40
Ughtning Bastard Sword 210 0 210 100 60 10 40 40 500
Crystal Claymore 226 100 c c 60 10 40 40
Ughtnong Bastard
Sword+5
288 0 294 100 60 10 40 56 Crystal Claymore+S 278 100 c c 60 10 40 40
Ughtning Claymore 206 206 100 60 10 40 40 500
Raw Bastard Sword 181 100 D D 60 10 40 40 50
Ughtning Claymore+5 283 288 100 60 10 40 56
Raw Bastard Sword+5 242 0 100 D D 60 10 40 40
Raw Claymore 177 0 100 D D 60 10 40 40 50
Magic Bastard Sword 118 127 o 100 c 60 10 40 40 50
Raw Claymore+S 236 100 D D 60 10 40 40
Magic Bastard Sword+S 158 170 100 E c 60 10 40 40
Magic Claymore 115 126 0 100 c 60 10 40 40 50
Magic Bastard Sword+10 197 212 0 100 c 60 10 40 40
Magic Claymore+S 154 168 0 0 100 c 60 10 40 40
Enchanted Bastard Sword 158 168 100 c 60 10 40 40 50
Magic Claymore+ 10 192 210 0 100 E c 60 10 40 40
Enchanted Bastard
Sword+S
189 194 100 A 60 10 40 40 Enchanted Claymore 154 164 100 c 60 10 40 40 50
Enchanted Claymore+S 184 190 100 A 60 10 40 40
Divine Bastard Sword 106 130 100 D E C 60 10 40 40 100
DMne Bastard Sword+S 142 17 4 100 D E c 60104040
Divine Claymore 105 127 100 D c 60 10 40 40 100
DMne Claymore+5 140 170 0 100 D c 60 10 40 40
DMneBastardSword+10 177 217 0 100 D c 60 10 40 40
Occult Bastard Sword 144 158 100 D B 60 10 40 40 100
Divine Claymore... l 0 175 212 100 D c 60 10 40 40
Occult Claymore 142 154 100 D B 60 10 40 40 100
Occult Bastard Sword+S 187 197 0 100 D B 60 10 40 40
Occult Claymore+S 184 192 0 100 D B 60 10 40 40
Rre Bastard Sword 157 0 157 100 60 10 40 40 50
Fire Claymore 154 0 154 0 100 60 10 40 40 50
Fire Bastard Sword+5 210 0 210 100 60 10 42 40
Rre Claymore+5 206 0 206 0 100 60 10 42 40
Fire Bastard Sword+ 10 294 o 294 100 60 10 44 40 Fire Claymore+ 10 288 0 288 100 60 10 44 40
Chaos Bastard Sword 196 0 196 100 60 10 40 40 50 Chaos Claymore 194 194 100 60 10 40 40 50
Chaos Bastard Sword+S 245 245 100 60 10 44 40 Chaos Claymore+S 242 242 100 60 10 44 40
Note Strong Attack is replaced with a diagonal slash that can be followed up with additional
inputs. Bleed build-up is 36 per strike, and once inflicted, does 30% of the enemy's total HP Greatsword of Artorias 120 85 0 100 c 8 8 60 10 40 40
60 10 40 40
Note Cursed weapon, so can hit the Ghosts found in New Londo Ruins. One-handed
Strong Attack is replaced with a charged dashing thrust attack. Two-handed Strong Attack
is replaced with a charged horizontal slash
(cursed)
GreatsiNOI'd of Artorias
_(s\Jrsed) +5
237 100 c c c c 60 10 40 40
60 10 40 40
60 10 40 40
Note One-handed and two-handed Strong Attack is changed to a powerful downward
Note One-handed Strong Attack is replaced by a charged long-range thrusting attack. slash
Two-handed Strong Attack is replaced by a charged rising slash Parameter Bonus Damage Reduction
Attack Values
Note Raises Magic and Fire defence by 20 points each. One-handed Strong Attack is
DEMON GREAT MACHETE replaced with a running downward slash. Two-handed Strong Attack is replaced with a run-
ning downward slash that creates an energy wave. Each use of this attack also consumes
Type Regular Weight 18 Upgrade 800
50 durability points
Stability 44 Durability 600 Attack Values Parameter Bonus
Acquired from Shiva of the East 10000
Souls, Capra Demon (B) ]Demon Ruins]
Dragon Greatsword 360 0 100
Dragon Greatsw
_oro
_+_5 ~-5-40 0 100
70 10 50 50
Note One and two-handed Strong Attack is a replaced with a jumping downard slash
BLACK KNIGHT GREATSWORD
Type Reg.!Thrust Weight 14 Upgrade 2000 + Twinkling Titanite
Direction + Strong Attack Ju mping diagonal slash Divine Falchion 82 102 100 D C 45 10 30 30 100
Divine Falchion+5 110 138 0 100 D c 45 10 30 30
DMne Falchion+ 10 137 170 0 100 D c 45 10 30 30
Occult Falchion 112 124 100 E D 8 45 10 30 30 100
Occult Falchion+S 145 155 0 100 D 8 45103030
Fire Falchoo 123 0 123 0 100 45 10 30 30 50
Fire Fa\chion+S 164 184 0 100 45 10 31.5 30
Fire Falc:hlon+10 229 229 100 45 10 33 30
Chaos Falchion 154 0 154 100 45 10 30 30 50
Chaos Falchion+S 192 0 192 100 45 10 33 30
SCIMITAR SHOTEL
Type Slash Weight 1.5 Upgrade 200 Type Slash Weight 2.5 Upgrade 200
Acquired from Wanderer (default), Undead 7 13 0 0 Acquired from Shiva of the East 10000
Merchant (male) 600 Souls, Skel. Swords- Souls, Sen's Fortress (1)
men (Sword and Shield) (A), Sk. Swords-
men (S.+S.) (Grave King 's servant) (A) 45 10 30 30
Note Bleed build-up is 30 per strike, and once inflicted, does 30% of the enemy's total HP Q!)ELAAG'S FURYSWORD
Type Slash Weight 3.5 Upgrade 5000 + Demon Titanite
General Attacks
Server
Attack j Description Server+S 160 c 80
Weak Attack Diagonal slash that can be followed up by a 8eNer+10 214 0 100 c 80 10 40 40
...... ..... .... _ .. _ ....horizonta.l. slash with an additional input Seivef+15 --~---:2-:-
67:- 0 100 c 80 10 40 40
Strong Attack Dashing horizontal slash Crystal Server 235 100 c 80 10 40 40
Crystal Server+5 288 100 c 60 10 40 40
Ughtning Server 214 214 100 60 10 40 40 500
Roll+ Strong Attack No change
Ughtning Server.;;
+5;;.,__..;;.
29;;.4 299 100 60 10 40 40
Backstep +Weak Attack Jumping horizontal slash Raw Server 184 0 100 D D 80 10 40 40 5C
Backstep + Strong Attack No change Raw Server+5 246 100 D D 80 10 40 40
KATANA UCHIGATANA
Type Slash/Thrust Weight 5 Upgrade 200
Katanas are one of the better all-round balanced weapons in the Stability 30 Durability 80
game, with a good combination of slash and thrust attacks. Their
Acquired from Shiva of the East 5000
range and speed also fall somewhere between Greatswords and Souls, Drop: Undead Merchant (male)
Straight Swords so they can be used effectively at all ranges. Be-
cause the blades on these weapons are so sharp, they are all also
45 10 30 30
capable of inflicting massive amounts of Bleed damage, so succes-
sive strikes can be deadly to any foe. The sharpness of their blades Note Bleed build-up is 33 per strike, and once inflicted, does 30% of the enemy's total HP
is also their main downfall, because they all have relatively low
Attack Values Porometer Bonus Damage Reduction
durability compared to other weapons, As long as you keep them
repaired, however, there is no situation they cannot be useful in .
Uchigatana 0 B 45 10
Uchigatana+5 135 0 100 B 45 10 30 30
Uchigatana+ 10 180 0 100 B 45 10 30 30
General Attacks
Uchigatana+ 15 225 0 100 B 45 10 30 30
Attack I Description Crystal Uchigatana 198 100 B 45 10 30 30
Crystal Uchigatana+5 243 100 B 45 10 30 30
Ughtning Uchtgatana 180 180 100 45 10 30 30 500
Strong Attack Dashing thrust Ughtning Uchigatana+S 247 252 100 45 10 30 42
Raw Uchigatana 156 100 D D 45 10 30 30 50
Raw Uchigatana+5 208 100 D D 45 10 30 30
Roll + Strong Attack No change
Magic Uchigatana 102 109 0 100 E C 45 10 30 30 50
Magic Uchigatana+5 136 146 0 100 c 45 10 30 30
Magic LJchigatana+ 10 170 182 100 c 45 10 30 30
45 10 30 30
Note One-handed Strong Attack IS replaced with a thrust. Bleed build-up is 30 per strike, Note One-handed Strong Attack is replaced by a dashing horizontal slash. Player loses 20
and once inflicted, does 30% of the enemy's total HP HP with every successful hit. Bleed build-up is 36 per strike, and once inflicted, does 30%
of the enemy's total HP
I AlTO
Type Slash Weight 5 Upgrade 200
Stability 30 Durability 80
45 10 30 30
Note One-handed and two-handed Strong Attack is replaced by a dashing horizontal slash.
Bleed build-up is 33 per strike, and once inflicted, does 30% of the enemy's total HP
Attack Values
taito 88 0 0 0 100
taito+5 132 0 0 100 45 10 30 30
laito+10 176 0 0 100 45 10 30 30
laito+15 220 0 0 100 45 10 30 30
Crystallaito 193 0 100 45 10 30 30
Crystal laito+S 237 0 100 45 10 30 30
Lightning laito 176 0 176 100 45 10 30 30 500
Ughtning laito+5 242 0 0 246 100 45 10 30 42
Raw laito 151 0 0 100 D D 45 10 30 30 50
Raw laito+S 202 0 100 D D 45 10 30 30
Magic laito 99 108 0 0 100 E E C 45 10 30 30 50
Magic laito+S 132 144 0 0 100 c 45 10 30 30
Magic Ia itO+ 10 165 180 0 100 c 45 10 30 30
Enchanted laito 132 140 0 100 c 45 10 30 30 50
Enchanted laito+S 158 162 100 E E B 45 10 30 30
DMne laito 88 109 100 0 E c 45 10 30 30 100
Divine laito+5 118 146 0 0 100 D c 45 10 30 30
Divine laito+ 10 147 182 0 0 100 0 c 45 10 30 30
Occult !aito 120 132 0 0 100 c 45 10 30 30 100
Occult laito+5 156 165 100 c 45 10 30 30
Fire laito 132 0 132 100 45 10 30 30 50
Fire Jaito+5 176 0 176 0 100 45 10 31.5 30
Fire laito+ 10 246 0 246 0 100 45 10 33 30
Chaos laito 166 166 0 100 45 10 30 30 50
Chaos laito+5 207 207 100 45 10 33 30
Mail Breaker 45 10 30 30
Mail Breaker+5 120 c 45 10 30 30
Mail Breaker+ 10 114 120 c 45 10 30 30 Note One and two-handed Strong Attack is replaced by a horizontal slash
Mail Breaker+ 15 142 0 120 D c 45 10 30 30
Attack Values
Crystal Mail Breaker 125 120 D c 45 10 30 30
Crystal Mail Breaker+S 153 0 120 D c 45 10 30 30
Lightning Mail Breaker 114 0 114 120 45 10 30 30 500 Estoc 45
Lightning Mail Breaker+S 156 159 120 45 10 30 42 Estcx::+S 112 0 100 D 45 10 30 30
Raw Mail Breaker 99 0 120 D D 45 10 30 30 50 Estoc+ 10 150 0 100 D C 45 10 30 30
Raw Mall Breaker+S 132 120 D D 45 10 30 30 Estoc+15 187 0 100 D C 45 10 30 30
Magic Mail Breaker 64 69 0 120 E E c 45 10 30 30 50 Crystal Estoc 165 100 D C 45 10 30 30
Magic Mail Braaker+S 86 92 0 120 E c 45 10 30 30 Crystal Estoc+S 202 100 D C 45 10 30 30
Magic Mail Breaker+10 107 115 120 c 45 10 30 30 Lightning Estoc 150 150 100 45 10 30 30 500
Enchanted Mail Breaker 86 92 120 c 45 10 30 30 50 Ughtning Estoc+5 206 0 0 206 100 45 10 30 42
Enchanted Mail
103 106 120 B 45 10 30 30
Raw Estoc 129 100 D D 45 10 30 30 50
Breaker+5
Raw Estoc+S 172 0 0 100 D D 45 10 30 30
Divine Mail Breaker 57 70 0 120 D c 45 10 30 30 100
Magic Estoc 84 91 0 100 E E C 45 10 30 30 50
DMne Man Breaker+S 76 94 0 120 D c 45 10 30 30
Magic Estoc+S 112 122 0 100 E C 45 10 30 30
Divine Mail Breaker+ 10 95 117 0 120 D c 45 10 30 30
Magic Estoc+ 10 140 152 0 0 100 E C 45 10 30 30
Occult Mail Breaker 78 86 0 120 D c 45 10 30 30 100
Enchanted Estoc 112 120 100 c 45 10 30 30 50
Occult Mail8reaker+5 101 107 0 0 120 D c 45 10 30 30
Enchanted Estoc+S 134 139 100 8 45 10 30 30
Fire Ma11 Breaker 85 0 85 0 120 45 10 30 30 50
DivineEstoc 76 93 0 100 D C 45 10 30 30 100
Fire Mail Breaker+S 114 0 114 0 120 45 10 31.5 30
Divine Estoc+S 102 124 100 D C 45 10 30 30
Fire Mail Breaker+ 10 159 159 0 120 45 10 33 30
Divine Estoc+10 127 155 0 100 D C 45 10 30 30
Chaos Mail Breaker 106 0 106 120 45 10 30 30 50
Occult Estoc 104 112 0 0 100 D C 45 10 30 30 100
Chaos Mail Breaker+S 132 0 132 120 45 10 33 30
Occult Estoc+5 135 140 100 D C 45 10 30 30
Fire Estoc 112 112 0 100 45 10 30 30 50
Fire Estoc+S 150 150 0 100 45 10 31.5 30
Fire Estoc+10 210 210 100 45 10 33 30
Chaos Estoc 140 140 100 45 10 30 30 50
Chaos Estoc+S 175 0 175 0 100 45 10 33 30
55
Divine Butcher Knife 91 111 0 100 D E c 55 10 40 40 100
Divine Butcher Knife+5 122 148 0 0 100 D E c 55 10 40 40
Divine Butcher Krute+ 10 152 185 0 100 D c 55 10 40 40
Occult Butcher Knife 124 136 100 D c 55 10 40 40 100
Battle Axe
Occult Butcher Knife+5 161 170 100 D c 55 10 40 40
Attack Values Parameter Bonus Damage Reduction Ench.GargoyleTaiiAxe+S 168 171 0 0 100 B 55 10 40 40
Divine Gargoyle Tail Axe 94 115 0 0 100 D E c 55 10 40 40 100
Divine Gargoyle Twl
Butcher Knife Axe+S
126 154 100 D c 55 10 40 40
50
Divine Gargoyle Ta;l
Butcher Knife+S 135 0 100 55 10 40 40 Axe+10
157 192 0 100 D c 55 10 40 40
Butcher Knife+ 10 180 0 0 100 8 55 10 40 40 Occult Gargoyle Tail k<e 128 140 100 D c 55 10 40 40 100
Butcher Knife+ 15 225 0 0 100 8 55 10 40 40 Occult Gargoyle Tail
Crystal Butcher Knife 198 k<e+S
166 175 100 c c 55 10 40 40
100 B 55 10 40 40
Crystal Butcher Knne+5 243 Fire Gargoyle Tail kJ.e 139 0 139 100 55 10 40 40 50
100 B 55 10 40 40
Ughtn1119 Butcher Knife 180 Rre Gargoyle Tail Axe+S 186 188 0 100 55 10 42 40
180 100 55 10 40 40 500
Ughtning Butcher Knife+5 24 7 o Rre Gargoyle Tail Axe+ 10 260 260 0 100 55 10 44 40
252 100 55 10 40 56
Chaos Gargoyle Tail Axe 174 174 100 55 10 40 40 50
Raw Butcher Knife 156 o 100 D D 55 10 40 40 50
Chaos Gargoyle Tail
Raw Butcher Knife+5 208 0 0 100 D D 55 10 40 40 217 217 0 100 55 10 44 40
Axe+S
55 10 40 40
Note One-handed Weak Attack replaced by a horiztonal swing that can be followed up with
additional inputs. One-handed Strong Attack replace by a jumping downward swing. Two-
handed Weak Attack replaced by a diagonal swing that can be followed up with additional
inputs. Two-handed Strong Attack replaced with a delayed upward swing
Attack Values
Frampt
Souls
Black Knight Greataxe 213 0 100 8 55 10 40 40 100
Black Knight Greataxe+5 319 0 100 8 55 10 40 40
246 DARK SOULS- THE OFFICIAL GUIDE
HAMMER MACE
Type Strike Weight 4 Upgrade 200
Hammers are an interesting group of weapons in that they are Stability 30 Durability 250
almost evenly split between Strike types, and types thatThrust.
Acquired from Cleric (default),
Both share similar attack animations with Axes and Greataxes, and Patches 3000 Souls, Catacombs (1)
their general usage are similar too. These weapons are designed for
single hit damage rather than a quick succession of hits. This means 45 10 30 30
their attacks are often quite labored and slow. Should your attack
connect. however, it is quite likely to stagger your foe long enough Note One and two-handed Strong attack is replaced by a slow downward swing
to land another hit. The sheer force of the blows also makes them
very effective against highly defensive opponents, because it will
not take long to break their guard .
Mace 91 0 100 B 45 10 30 30
Mace+5 136 0 100 B 45 10 30 30
Mace+10 182 0 100 B 45 10 30 30
General Attacks Mace+15 227 0 100 B 45 10 30 30
Attack IDescription Crystal Mace 200 0 100 B 45 10 30 30
Crystal Mace+5 245 0 0 100 B 45 10 30 30
Ughtning Mace 182 0 0 182 100 45 10 30 30 500
Strong Attack
-~-~-~~-i~-~--~?~.~-~~r~--~-~~~~--- . Ughtning Mace+S 250 0 0 254 100 45 10 30 42
Roll+ Weak Attack No change Raw Mace 157 0 100 D D 45 10 30 30 50
Roll+ Strong Attack No change Raw Mace+5 210 0 100 D D 45 10 30 30
45 10 30 30 MORNING STAR
Type Strike Weight 4 Upgrade 200
Acquired from Andre of Astora 800 Souls Acquired from Undead Merchant (male)
11 10 0 0 12 0 0 0
3SO Souls
4S 10 30 30 4S 10 30 30
Note One and two-handed Strong Attack is replaced with a wide horizontal swing Note Bleed build-up is 30 per strike, and once inflicted, does 30% of the enemy's total HP
Divine Warpick+ 10 i52 i87 100 D c 45 10 30 30 DMne Re~nforoed Club 97 120 0 100 D c 45 iO 30 30 100
OccultWarpiek i26 i36 0 100 E D c 45 iO 30 30 iOO DMne Reinforced Club+S 130 160 0 100 D c 45 iO 30 30
Divine Reinforced
Occult Warpick+S i63 i70 0 100 D c 45 10 30 30
Club+10
i62 200 iOO D c 45 10 30 30
FireWarpick i36 0 i36 100 45 iO 30 30 50 Occult Reinforced Club i34 146 100 c 45 10 30 30 100
Fire Warpick+5 i82 i82 100 45 iO 3i.5 30 Occult Reinforced Club+S 174 182 iOO c 45 10 30 30
Fire Warpick+10 254 254 100 45 iO 33 30 Fire Reinforced Club 145 0 145 100 45 iO 30 30 50
Chaos Warpick i70 i70 100 45 iO 30 30 50 Fire Reinforced Club+5 194 i94 100 45 10 31.5 30
Chaos Warp1ck+S 212 2i2 iOO 45 10 33 30 Are Remforced Club+10 271 271 100 45 i O 33 30
Chaos Reinforced Club 182 i82 100 45 iO 30 30 50
Chaos Reinforced Club+5 227 227 100 45 10 33 30
PICKAXE
Type Thrust Weight S Upgrade 200
Note One and two-handed Strong Attack is replaced with a slow downward swing
4S 10 30 30
Attack Values
Frampt Note One and two-handed Strong Attack is replaced with a slow downward swing
Souls
Pickaxe 45 iO 30 30 50
Pickaxe+S i33 0 100 45 10 30 30
Pickaxe+10 178 0 iOO B 45 10 30 30
Blacksmth Harrrner 45 iO 30 30 50
Pickaxa+15 222 0 0 100 B 45 10 30 30
Crystal Pickaxe i95 100
Blacksmth Hammer+S 130 0 iOO c 45 10 30 30
B 45 iO 30 30
Crystal Pickaxe+5 240 0 100 B
Blacksmth Hammer+ 10 174 0 100 c 45 10 30 30
45 10 30 30
Lightning Pickaxe 178 0 178 100 45 10 30 30
Blacksmith Hamrner+ 15 217 0 0 100 c 45 10 30 30
500 Crystal Blacksmith
Lightning Pickaxe+S 244 0 249 100 45 iO 30 42 Hammer
191 0 100 c 45 10 30 30
Raw Pickaxe 153 0 0 iOO D D 45 10 30 30 Crystal Blacksmith
50
Hammer+5
234 0 100 c 45 10 30 30
Raw Pickaxe+S 204 0 0 iOO D D 45 iO 30 30 Ughtntng Blacksmith
i74 174 iOO 45 iO 30 30 500
Magic Pickaxe iOO 108 0 0 100 c 45 10 30 30 50 Hammer
Magic Pickaxe+5 134 144 0 100 c 45 iO 30 30 Ltng. Blacksmith
Hammer+5
239 0 243 100 45 10 30 42
Magic Pickaxe+ 10 167 180 100 c 45 iO 30 30 Raw Blacksmith Hammer 150 0 100 D D 45 10 30 30 50
Enchanted Pickaxe 134 142 100 c 45 10 30 30 50 Raw Blacksmith
Hammer+5
200 iOO D D 45 10 30 30
Enchanted Pickaxe+S 160 i64 100 B 45 10 30 30
Magic Blacksmrrh
DMne Pickaxe 90 109 0 100 D C 45 iO 30 30 100 Hammer
97 106 0 tOO c 45 iO 30 30 50
Divine Pickaxe+5 120 146 0 0 tOO D C 45 iO 30 30 Magic Blacksmith
Divine Pickaxe+ 10 i50 i82 0 0 100 D C Hammer+5
130 i42 100 c 45 10 30 30
45 iO 30 30
Magic Blacksmith
Occult PiCkaxe i22 134 0 100 D C 45 iO 30 30 100 Hammer+10
162 177 0 iOO E C 45 10 30 30
Occult Pickaxe+S i58 167 0 100 D C 45 iO 30 30 Enchanted Blacksmith
Fire Pickaxe i33 0 133 0 100 Hammer
i30 140 iOO c 45 iO 30 30 50
45 10 30 30 50
Ench. Blacksmiih
Fire Pickaxe+5 i78 178 0 100 45 iO 31.5 30 Hammer.,.5
156 162 100 c 45 10 30 30
Fire PiCkaxe+ 10 249 0 249 100 45 iO 33 30 DMne Btacksmiih
Hammer
88 iOB 0 100 D C 45 10 30 30 100
Chaos Pickaxe 166 166 100 45 10 30 30 50
DMne Blacksmith
Chaos Pickaxe+5 207 207 100 45 10 33 30 Hammer+5
i18 i44 iOO D E C 45 10 30 30
Hammer+10
Occult Blacksmith
Hammer
120 130 100 c 45 10 30 30 100
Occutt B~ksmrth
Hammer+5
156 162 100 c 45 10 30 30
Fire B~ksmith
130 0 130 100 45 10 30 30 50
Hammer
Fire Blacksmith
174 174 0 100 45 10 31.5 30
Hammer+5
Fire Blacksmith
243 243 100 45 10 33 30
Hammer+10
Chaos Blacksmith
164 164 100 45 10 30 30 50
Hammer
Chaos Blacksmith
205 205 100 45 10 33 30
Hammer+5
Note One and two-handed Strong Attack is replaced with a slow downward swing
45 10 30 30
Attack Values
Frampt
Souls Frampt
Souls
Blacksmith Giant Hammer 120
Blacksmith Giant
Hammer of Vamos 105 64 0 100 c 100
180 0 300 100 D Hammer of Vamos+5 157 0 96 100 c 45 10 30 30
Hammer+5
terms of pure blunt trauma force, however, no weapon in the game Acquired from Blighttown!Ouelaag's 28 0 0 0
comes close to these. Each and every attack takes every ounce of Domain (1)
strength to complete, which can mean devastation for your oppo-
nent if it connects, and just as much trouble for you if it doesn't. 50 10 35 35
ons, they can often be very effective in close quarters, especially as Great Clull+ 5 202 0 100 B 50 10 35 35
Great Club+ 10 270 100 B 50 10 35 35
this limits the evasive options a potential opponent may have. Get-
Great Club+ 15 337 0 0 100 B 50 10 35 35
ting them to block an attack from these weapons is almost as good
Crystal Great Club 297 0 100 B 50 10 35 35
as a hit, as it wil l almost certainly break thei r guard.
Crystal Great Club+5 364 100 B 50 10 35 35
Ughtning Great Club 270 0 270 100 50 10 35 35 500
Ughtnmg Great Ch.Jb+5 371 0 0 378 100 50 10 35 49
General Attacks Raw Great Club 232 100 0 0 50 10 35 35 50
Attack j Description Raw Great Club+5 310 0 100 D D 50 10 35 35
Weak Attack
MagMO Great Ch.Jb t51 165 0 100 E C 50 10 35 35 50
Downward strike
Magic Great Club+5 202 220 100 c 50 10 35 35
Strong Attack Slow downward strike MagiC Great Club+ 10 252 275 0 100 c 50 10 35 35
Roll +Weak Attack Horizontal swing Enchanted Great Club 202 216 100 c 50 10 35 35 50
Roll + Strong Attack No change Enchanted Great Club+5 242 250 0 100 E B 50 10 35 35
Divir<l Great Club 136 166 0 100 D C 50 10 35 35 100
Backstep +Weak Attack Dashmg downward strike
Divine Great Club+5 182 222 100 D C 50 10 35 35
Backstep + Strong Attack Divine Great Club+10 227 277 0 0 100 D C 50 10 35 35
Direction +Weak Attack K1ck Occult Great Club 186 202 100 D C 50 10 35 35 100
Direction+ Strong Attack Jumping downward strike Occult Great Club+5 241 252 0 100 D C 50 10 35 35
Fire Great Club 202 0 202 100 50 10 35 35 50
Fire Great Club+S 270 270 0 100 50 10 36.7 35
Two-Handed Strong Attack No change Fire Great Club+ 10 378 0 378 0 100 50 10 38.5 35
Chaos Great Club 254 0 254 0 100 50 10 35 35 50
Chaos Great Club+5 317 0 317 100 50 10 38.5 35
50 10 35 35 50 10 35 35
Note Two-Handed Strong Attack is replaced by an energy wave eminating from the wielder Note Raises Magic and Fire defence by 20 points. Never loses and durability points
Acquired from Asylum Demon (M) "1 46 0 0 0 Acquired from Infested Barbarian
(Club) (A)
50 10 35 35 55 10 40 40
Attack Values Parameter Bonus Damage Reduction Note Poison build-up is 30 per strike, and once inflicted, does 3 HP per second for 180
Frampt
seconds. Strong Attack is replaced by a dashing horizontal swing
Souls
Demon's Great Hammer 138 0 100 8 50 10 35 35 50 Attack Values Parameter Bonus Damage Reduction
Demon's Great Frampt
207 0 100 B 50 10 35 35
Hammer+S Souls
Demon's Great
276 100 B 50 10 35 35 Large Club 120 100 A 55 50
Hammer+10
Demon's Great Large Club+5 180 0 100 A 55 10 40 40
345 0 100 B 50 10 35 35
Hammer+15 l.2rge Club+ 10 240 0 100 A 55 10 40 40
Crys. Demons Great
303 100 B 50 10 35 35 Large Club+ 15 300 100 A 55 10 40 40
Hammer
Crys. Demon's Gr. Crystal Large Club 264 100 A 55 10 40 40
372 100 B 50 10 35 35
Hammer+S Crystal Large Club+5 324 100 A 55 10 40 40
Ltng. Demon's Gr.
276 0 276 100 50 10 35 35 500 Lightning Large Club 240 240 100 55 10 40 40 500
Hammer
Ung. Demon's Gr. Lightning Large Club+5 330 336 100 55 10 40 56
379 386 100 50 10 35 49
Hammer+5
Raw Large Club 207 100 D D 55 10 40 40 50
Raw Demon's Great
Hammer
238 0 100 D D 50 10 35 35 50 Raw Large Club+5 276 0 100 D D 55 10 40 40
Raw Demon's Great
318 0 100 D D 50 10 35 35 Magic Large Club 135 147 0 100 c 55 10 40 40 50
Hammer+S
Magic Demon's Gr. Magic Large Club+5 180 196 0 100 c 55 10 40 40
Hammer
156 168 100 c 50 10 35 35 50 Magic Large Club+ 10 225 245 100 c 55 tO 40 40
Magic Demon's Gr. c
Hammer+S
208 224 100 c 50 10 35 35 Enchanted Large Club 180 192 100 55 10 40 40 50
Magic Demon's Gr. Enchanted Large Club+5 216 232 100 A 55 10 40 40
HamrT'IElf+10
260 260 100 E c 50 10 35 35
DMne Large Club 121 148 0 100 D c 55 10 40 40 100
Ench. Demons Gr.
Hammer
208 220 0 100 c 50 10 35 35 50 Divine Large Club+5 162 196 0 100 D c 55 10 40 40
Ench. Demon's Gr.
249 255 100 B 50 10 35 35
DMne l.2rge Club+ 10 202 247 0 100 D c 55 10 40 40
Hammer+S Occult Large Club 164 180 100 D B 55 10 40 40 100
Div. Demon's Gr. Hammer 139 171 100 D c 50 10 35 35 100 Occult Large Club+5 213 225 100 D B 55 10 40 40
Div. Demon's Gr.
Harnmer+5 100 226 100 D c 50 10 35 35 fire l.<lrge Clul:> HlO 0 180 100 55 10 40 40 50
Oiv. Demon's Gr. Fire Large Club+5 240 240 100 55 10 42 40
Hammer+lO
232 285 100 D E c 50 10 35 35
Fire Large Club+ 10 336 336 100 55 10 44 40
Occ. Demon's Gr.
Hammer
190 208 0 100 c 50 10 35 35 100 Chaos Large Club 226 226 100 55 10 40 40 50
Occ. Demons Gr. Chaos Large Club+5 282 282 100 55 10 44 40
Hammer+S
246 260 100 c 50 10 35 35
Ftre Demon's Great
207 207 100 50 10 35 35 50
Hammer
Fire Demon's Great
Hammer+S
276 276 100 50 10 36.7 35 SMOUGH'S HAMMER
Fire Demon's Gr.
Hamrner+10
386 386 100 50 10 38.5 35 Type Strike Weight 28 Upgrade 5000 + Demon Titanite
Chaos Demon's Great
258 0 258 100 50 10 35 35 50 Stability 32 Durability 600
Hammer
Chaos Demon's Gr.
322 0 322 100 50 10 38.5 35 Acquired from Ascension only
Hamrner+S 58 0 0 0
50 10 35 35
Note Each attack absorbs 10 HP from the enemy. One-handed Strong Attack replaced by
a large horizontal swing. Two-handed Strong Attack replaced by a jumping downward strike
Attack Values
Direction + Strong Attack Jumping thrust Occult Winged Spear+5 153 162 100 D c 40 10 30 30
Fire Winged Spear 129 0 129 100 40 10 30 30 50
Are Winged Spear+5 172 0 172 100 40 10 31.5 30
Fire Winged Spear+ 10 240 240 100 40 10 33 30
Chaos Winged Spear 162 162 100 40 10 30 30 50
Chaos Winged Spear+S 202 202 0 100 40 10 33 30
SPEAR
Type Thrust Weight 3.5 Upgrade 200 PARTIZAN
Stability 26 Durability 180 Type Reg.fThrust Weight 4.5 Upgrade 200
Acquired from Shiva of the East 15000 Acquired from Andre of Astora
Souls, Bat Wing Demon (A) 2000 Souls
40 10 30 30
Note One and two-handed Strong Attacks replaced by a delayed dashing thrust Note Backstep + Weak Attack replaced by a charging three hit thrust
40 10 30 30
Silver Knight Spear 155 100 c 40 10 30 30 100
Silver Knight Spear+S 232 100 E C 40 10 30 30 Note One-handed Strong Attack replaced by long range lighting bolt projectile.
Two-Handed Strong Attack replaced by an advancing thrust that can be followed
up by an upwards thrust with an additional input
40 10 30 30
Giant's Halberd
Giant's Halberd+5
General Attacks
Attack I Description
Weak Attack Slow downward slash TITANITE CATCH POLE
Strong Attack Large horizontal slash Type Regular Weight 6 Upgrade 2000 +Twinkling Titanite
Roll +Weak Attack Horizontal slash Stability 26 Durability 600
Roll + Strong Attack No change
............................. Acquired from Prowling Demon (A) 16 14 0 0
Backstep +Weak Attack Dashing downward slash
Backstep + Strong Attack No change
. ................................... .
40 10 30 30
Direction +Weak Attack Kick
Direction + Strong Attack Jumping horizontal slash Note One and two-handed Strong Attacks are replaced with a jumping downward strike
. - .
Two-Handed Weak Attack No change Reduction
Two-Handed Strong Attack Double spinning horizontal slash Frampt
Souls
Titanite Gatch Pole 120 145 100 D D D 40 10 30 30 100
Titanite Catch Pole+5 180 217 0 100 D D D 40 10 30
HALBERD
Type Reg.!Thrust Weight 6 Upgrade 200 GARGOYLE'S HALBERD
Stability 26 Durability 200 Type Regular Weight 6 Upgrade 200
Acquired from Undead Burg/ Stability 26 Durability 200
Undead Parish (1)
Acquired from Bell Gargoyle (A), 16 12 0 0
Gargoyle (A)
40 10 30 30
Note Small increase to Poison, Toxin and Bleed build-up upon initial equipping.
Increases Bleed and Poison resistance by 25%
Halberd 110 0 100 D D 40 10 30 30
Halberd+S 165 0 0 100 D D 40 10 30 30
Hatberd+10 220 0 100 D D 40 10 30 30
Halbef'd+15 275 0 100 D D 40 10 30 30 Gargoyle's Halberd 115 100 D D 40 10 30 30
LUCERNE
Type Thrust Weight 5.5 Upgrade 200
GREAT SCYTHE
Type Slash Weight 5 Upgrade 200
Stability 26 Durability 200
Stability 22 Durability 130
Acquired from Catacombs (1) 15 12 0 D
Acquired from Catacombs (1) 14 14
40 10 30 30
40 10 30 30
Note Bleed build-up is 30 per strike, and once inflicted, does 30% of the enemy's total HP.
Lucerne 110 0 0 100 D D 40 10 30 30 50 Two-Handed Strong Attack is replaced with a dashing horiztonal slash
Lucerne +5 165 0 100 D D 40 10 30 30 Attack Values Parameter Bonus Damage Reduction
Lucerne +10 220 0 100 D D 40 10 30 30 Frampt
Lucerne +15 275 0 100 D D 40 10 30 30 Souls
G""'t Scythe 100 0 100 B 40 10 30 30 50
Crystal Lucerne 242 0 100 D D 40 10 30 30
G""'t 5cythe+5 150 0 tOO B 40 10 30 30
Crystal Lucerne +5 297 0 100 D D 40 10 30 30
G""'t 5cythe+10 200 0 100 B 40 10 30 30
Lightning Lucerne 220 220 100 40 10 30 30 500
Great Scythe+ 15 250 0 100 B 40 10 30 30
Ughtning Lucerne +5 302 308 100 40 10 30 42
Crystal Great Scythe 220 100 B 40 10 30 30
Raw Lucerne 190 100 D D 40 10 30 30 50
Crystal Great Scythe+5 270 100 B 40 10 30 30
Raw Lucerne +5 254 100 D D 40 10 30 30
Magic Lucerne 124 133 0 tOO
Ughtrwng Great Scythe 200 200 100 40 10 30 30 500
E C 40 10 30 30 50
Ughtmng Great Scythe+5 275 0 280 100 40 10 30 42
Magic Lucerne +5 166 t78 0 0 tOO c 40 10 30 30
Raw Great Scythe 172 0 0 100 D D 40 10 30 30 50
Magic Lucerne +10 207 222 0 too c 40 10 30 30
Raw Great Scythe+5 230 100 D D 40 10 30 30
Enchanted Lucerne 166 176 100 c 40 10 30 30 50
Enchanted Lucerne +5 199 204 tOO B 40 10 30 30
Magic Great Scythe 112 121 o o t 00 E E C 40 10 30 30 50
Divine Lucerne + 10 185 227 100 D c 40 10 30 30 Enchanted Great Scythe 150 160 0 0 100 c 40 10 30 30 50
Enchanted Great
Occult Lucerne 152 166 0 100 E D c 40 10 30 30 100 5cythe+5
180 185 100 A 40 10 30 30
Occult Lucerne +5 197 207 0 100 E D c 40 10 30 30 Divine Great Scythe 102 124 100 D c 40 10 30 30 100
Fire lucerne 165 0 165 100 40 10 30 30 50 Divine Great Scythe+5 136 t66 100 D c 40 10 30 30
Fire Lucerne +5 220 220 tOO 40 10 31.5 30 Divine Great Scythe+ 10 170 207 100 D c 40 10 30 30
Fire Lucerne +10 308 308 0 100 40 10 33 30 Occult Great Scythe 138 150 100 D B 40 10 30 30 tOO
Chaos Lucerne 200 200 0 100 40 10 30 30 50 Occult Great Scythe+5 179 187 0 tOO D B 40 10 30 30
Chaos Lucerne +5 257 257 0 100 40 10 33 30 Rre Great Scythe 150 0 150 0 100 40 10 30 30 50
Fire Great Scythe+5 200 0 200 100 40 10 31.5 30
Are Great Scythe+10 280 280 100 40 10 33 30
SCYTHE Chaos Great Scythe 188 188 100 40 10 30 30 50
Type Slash Weight 5 Upgrade 200 Chaos Great Scythe+S 235 235 100 40 10 33 30
Whips are rather unique weapons in that they have no blade or blu nt Enchanted 'M'lip 120 128 100 c 30 tO 20 20 50
surface to st rike enemies with, which makes them very ineffectual Enchanted Whip+5 144 148 100 8 30 10 20 20
against enemies with any kind of armor whatsoever. Against foes Divine Whip 81 99 100 D E c 30 10 20 20 100
without armor or scales, however, they can be relatively effective. DMneWhip+5 108 132 100 D E c 30 10 20 20
The large radius of the Whip's attack makes them ve ry good at deal- DMneWhip+10 135 165 0 100 D E c 30 10 20 20
ing with multiple opponents, and while you can't string attacks to- OccuttWhip 110 120 0 100 E c 30 10 20 20 100
Occult Whip+5 143 150 100 c 30 10 20 20
gether with it , each separate swing does come quite quickly. Whips
Rre Whip 120 120 0 100 30 10 20 20 50
can also be equipped in the left hand whe re they wi ll gain the ability Fire Whip+S 160 0 160 100 30 10 21 20
to parry, which makes them a valid choice for players looking to dual FireWhip+10 224 224 0 100 30 10 22 20
wield weapons . Chaos Whip 150 150 100 30 10 20 20 50
Chaos Whip+5 187 187 100 30 10 22 20
General Attacks
Attack IDescription
NOTCHED WHIP
Heavy Attack Diagonal swing Type Regular Weight 2 Upgrade 200
Whip 80 0 100 B 10 20 20 50
Magic NotchedWhip+10 142 155 100 E E c 30 10 20 20
Gauntlets have by far the shortest range of all the weapon types Stability O Durability 150
in Dark Souls, which means you have to get up close and personal
Acquired from Shiva of the East 14
with the enemies you take on. The upside to their small range 6 0 0
5000 Souls
and low weight does mean, however, that attacks can be strung
together in rapid succession eit her against one target, or switching 0 0 0 0
between multiple enemies. Like some other weapons, Gauntlets
can also be equipped to your left hand, which means you will be Note Bleed build-up is 30 per strike, and once inflicted, does 30% of the enemy's total HP.
able to parry with them. Strong attack is replaced by a jumping horiztonal slash. Roll + Weak Attack is replaced by
a rolling thrust
General Attacks
Attack I Description
Claw
Claw+5 97 100 B 0
Type Strike Weight 0.5 Upgrade 100 Acquired from Ascension only
Durability 300
Note Raises Magic and Fire Defence by 15 po1nts. Strong Attack is replaced by a delayed
0 0 0 0 jumping uppercut
Attack Values
SHORT BOW
Type None Weight 0.5 Upgrade 200 Magic Longbow 40 43 100 0 A 0 50
Stability O Durability 100 Magic Longbow+S 54 58 100 0 A 0
Magic Longbow+10 67 72 0 100 0 A 0
Acquired from Hunter (default), Undead
Enchanted Longbow 54 58 0 100 A 50
Merchant (male) 1000 Souls, Skeleton
Enchanted Longbow+S 64 67 0 100 s 0
(Bow) (A), Skeleton (Bow) (the Grave King's
DMne Longbow 36 45 100 0 A 0 100
seNant) (A), Zombie (Archer) (A) o 0 0 0 0 100
Divine Longbow+S 48 60 0 0 A 0 0 0
Divine Longbow+ 10 60 75 100 0 A 0
Note Shot range: 50
OccuN Longbow 50 54 100 0 0 s 0 100
Occult Longbow+5 65 67 100 0 0 s
Rre Longbow 54 0 54 0 100 0 50
Fire Longbow+5 72 72 100 0
Short Bow 31 100 0 A 0 50
Fire Longbow+ 10 100 100 100 0
Short Bow+S 46 0 0 100 0 A 0 0
Chaos Longbow 68 68 100 50
Short8ow+10 62 0 0 100 0 A 0
Chaos longbow+5 85 85 100
Short Bow+ 15 77 0 100 0 A 0 0
Crystal Short Bow 68 0 100 0 A
Crystal Short Bow+S 83 100 0 A 0
BLACK BOW OF PHARIS
Ughtning Short Bow 62 62 100 0 500
Lightning Short Bow+5 85 0 86 100 0 Type None Weight 1 Upgrade 200
Raw Short Bow 54 100 c c 50
Stability O Durability 100
Raw Short Bow+S 72 100 c c
Magic Short Bow 34 37 100 0 A 50 Acquired from Drop: Pharis 18
9 0 0
Magic Short Bow+5 46 50 100 0 A 0 0
Magic Short Bow+10 57 62 100 0 A 0
Enchanted Short Bow 46 50 100 A 50 0 0 0 0
Enchanted Short Bow+S 55 58 100 s
Divine Short Bow 0 Note Shot range: 65
31 39 100 A 0 0 100
DMne Short 8ow+5 42 52 100 0 A 0
Divine Short Bow+ 10 52 65 100 0 A 0
OccuN Short Bow 42 46 100 0 0 s 100
Black BoN of Pharis
Occult Short Bow+S 54 57 100 0 0 s
Black Bow of Pharis+5 51 0 0 0
Fire Short Bow 46 0 46 100 50
Fire Short Bow+S 62 0 62 100 0 0
Black Bow of Pharis+ 10 68 0 100 s 0 0 0
Attack Values Pa rameter Bonus Reduction Attack Values Parameter Bonus Damage Reduct ion
Frampt Frampt
Souls Souls
Light Crossbow 50 0 100 50 Heavy Crossbow 55 0 100 50
Ught Crossbow+S 125 0 100 0 Heavy Crossbow+S 137 0 100 0
Light Crossbow+ 10 200 0 100 Heavy CrossOOw+ 10 220 0 0 0 100
Light Crossbow+ 15 280 0 100 0 Heavy Crossbow+ 15 308 0 0 0 100
Crystal Ught Crossbow 230 0 tOO Crystal Heavy Crossbow 253 0 0 100
Cry>;tal Ught Croosbow S 310 0 tOO 0 0 Crystal Hea'Y 341 0 0 100
Crossbow+5
Ughtning Ught Crossbow 150 0 0 140 100 0 0 500
Ughtning Heavy
Ughtning Ught Cross- 165 154 100 0 0 0 500
212 200 100 0 Crossbow
bow+5 Ughtning Heavy
233 0 220 100
Magic Ught Crossbow 95 94 100 50 Crossbow+S
Magic Ught Crossbow+S 150 151 100 Magic Heavy Crossbow 102 103 100 50
AVELYN
Type None Weight 6 Upgrade 200 0 0 0 0
Sniper Crossbow
0 0 0 0
Sniper Crossbow+5 130 100 0
Sniper Crossbow+ 10 208 100
Note Shot range: 50
Sniper Crossbow+ 15 291 o 0 tOO 0
Attack Values Parameter Bonus Damage Reduction Crystal Sniper Crossbow 239 0 100
Crystal Sniper
322 0 100
Cmssbow+5
Avelyn 37 0 0 100 50 Ughtning Sniper
156 0 145 100 0 500
Avelyn+S 92 0 100 0 Crossbow
Ughtning Sniper
Avelyn+10 148 0 100 0 221 0 208 100 0
Crossbow+5
Avelyn+15 207 0 100 0 Magic Sniper Crossbow 97 96 0 100 50
Crystal Avet;n 170 0 100 Magic Sniper Cross-
154 155 0 100
Crystal Avelyn+5 229 0 0 100 bow+5
Magic Sniper Cross-
Lightning Avelyn 111 0 103 100 0 500 210 215 100
bow+10
Lightning Avelyn+5 157 0 148 100 0 Divine Sniper Crossbow 87 107 0 100 100
Magic Avelyn 70 69 0 100 50 DiVine Sniper Cross- 0
140 172 0 0 100
bow+5
MagiC Avelyn+5 110 111 100 0
Divine Sniper Cross-
Magic Avelyn+ 10 151 154 0 100 0 192 236 0 100 0 0
bow+10
Divine Avelyn 62 77 0 0 100 100 Fire Sniper Crossbow 93 93 100 50
DMne Avet;n+5 100 124 100 Fire Sn1per Crossbow+5 153 153 100
Divine Avelyn+ 10 137 170 100 0 0 FireSniperCmssbow+10 215 0 215 100
for t he most part, they are highly ineffectual in any kind of melee Sta bility 16 Durability 90
attack, even though it is possible to use one if you wish . Catalysts
Acquired from Valley of Drakes/New
are also one of the few weapon types that you cannot reinforce at Londo Ruins (1)
all, but they do still have the ability to gain power. Cata lysts have an
additional rating called Magic Adjust. which can grow and change 26 8 20 20
depending on your Intelligence rating. As your Intelligence goes up,
so does t he Magic Adjust number for the Catalyst, allowing it to do Note Magic Adjust: 19-240
more damage.
Beatrice's Catalyst
Frampt
Souls
Sorcerer's Catalyst 50 Tin Bantshment GataJyst
Acquired from The Duke's Archives/ 6 0 24 0 Acquired from Drop: Big Hat Logan (final)
0 32 0
Crystal Cave (1)
26 8 20 20 26 8 20 20
26 8 20 20 26 8 20 20
20 20 26 8 20 20
PYROMANCY FLAME
Th e Pyromancy Flame is needed for casting the many different No additional materials are required to re inforce them, so you only
variet ies of Pyromancy spells. Used general ly, they work exactly the need t he required number of Souls. Having direct control over the
same as Catalysts, but have an even less effective mel ee attack. The strength of the flame without having to increase your Intelligence
main difference is t hat, unlike Catalysts and Talismans, it is possible rating means that Pyromancy can be very effective for classes that
to reinfo rce the Pyromancy Flame by taking it to specific NPCs. do not have high Intelligence.
Stability 16 Durability 50
Talismans are small bundles of cloth that have been imbued with
Acquired from Event: Petrus of Thorolund,
spiritual power to enable the casting of Miracles. Once equipped, Patches 5000 Souls, Drop: Rhea of
a Tal isman works the same way as a Cata lyst or Pyromancy Flame Thorolund
and will enable you to cast any Miracles that you have in your Attun-
26 8 20 20
ement slots. Also like Catalysts, you cannot reinforce Talismans, and
must instead increase their power by raising your Faith stat. Note Magic Adjust: 19-234
Acquired from Petrus of Thorolund 1000 4 0 0 10 Acquired from Drop: Solaire of Astora 4 0 0 14
Souls, Rhea of Thorolund 200 Souls,
Rrelink Shrine (1)
26 8 20 20 26 8 20 20
Attack Values Parameter Bonus Damage Reduction Attack Values Parameter Bonus Damage Reduction
Frampt
Souls
Talisman 14 0 0 100 B 26 8 20 20 2000 Sunlight Talisman 14 0 0 100 A2682020
26 8 20 20 26 8 20 20
26 8 20 20 26 8 20 20
They make up for this, however, by giving you a lot more time in which you can perform
a critical strike after a successful parry. Many Small Shields also have a larger window for
performing the initial parry too. The combination of both of these factors can make them
extremely deadly for players that favor parrying over blocking.
Acquired from Sorcerer (default), Undead Acquired from Undead Merchant (male) 13 0 0
Merchant (male) 600 Souls 600 Souls, Elite Undead Guard (Rapier) (A)
[Undead Parish]
80 35 60 60 76 32 65 53
Acquired from Wanderer (default), Undead Acquired from Firelink Shrine (1)
Merchant (male) BOO Sculs
85 35 60 60 85 65 30 65
Attack Values Parameter B. Damage Reduction Stb. Our. Attack Values Parameter B. Damage Reduction Stb. Our.
85 65 30 65
RED AND WHITE ROUND SHIELD Note Restores HP at the rate of 2 HP every 2 seconds
BLOODSHIELD
Sh<lld
Reel and White Ad. Type Strike Weight 3
62 0 D 85 65 30 65 46 180
Shield+S
Red and White Ad. Stability 53 Durability 240
Shleld+10
77 0 0 05 G5 30 65 G2 180
Red and White Rd. Acquired from Painted World
Sh..d+15
100 0 0 D 85 65 30 65 56 180
Of Ariamis (1)
Crys1al R&W Round
77 0 D 85 65 30 65 52 18
Sh'"d
Crystal R&W Round 100 30 70 50
100 D 85 65 30 65 56 18
Shield+5
Ughtmng R&W Round
77 77 85 65 30 72.8 40 180 500 Note Raises Poison/Bleed/Curse resistance by 50%
Shield
Ling. R&W Round
100 100 85 65 30 78 40 180 Attack Values Parameter B. Damage Reduction Stb. Our.
Shield+5
Magic A&W Round Frampt
47 51 D 85 65 30 65 40 180 50 Souls
Shield
Magic R&W Round Bloodshield 62 0 D 100 30 70 50 53 240 50
58 63 D 85 71.5 30 65 40 180
Shield+5
Crys1al Bkx>dshield 96 0 D 100 30 70 50 68 24
Magic R&W Round
76 82 D 85 78 30 65 40 180 Ughtning Bloodshteld 96 96 100 30 70 56 53 240 500
Shield+10
Divine R&W Round Magic Bloodshield 58 62 D 100 30 70 50 53 240 50
42 51 0 D 85 65 30 65 40 180 100
Shield
Divine R&W Round Divine Bloodshield 52 63 D 100 30 70 50 53 240 100
52 63 E D 85 65 30 65 40 180
Fire Bloodshield
Shleld+S 77 77 100 30 70 50 53 240 50
Most normal Shields are also made of metal or other hard materi-
als, which mean that blocking most normal attacks will cause them LARGE LEATHER SHIELD
to be deflected, and the enemy will be lett vulnerab le for a short Type Strike Weight 1.5 Upgrade 200
period of time. The parry and riposte windows are slightly smaller
Stability 52 Durability 200
than with Small Shields, but with a bit of practice they can still both
be used easily. The additional defensive capabilities more than make Acquired from Hunter (default), Andre of 7 0 0 0
up for slightly diminished parrying capabilities, and for most players, Astora BOO Souls, Phalanx (A)
these shields will be the optimal middle ground.
100 30 70 50
WOODEN SHIELD
Type Strike Weight 1.5 Upgrade 200
Acquired from Darkroot Garden/Basin (1) Attack Values Parameter B. Damage Reduction Stb. Our.
0 0
100 20 85 45
Attack Values
Acquired from Bandit (delault), Depths (1 ), Acquired from Drop: Solaire of Astora
10 0 0 0
Valley of Drakes/New Londo Ruins (1)
100 30 72 48
Acquired from Crestfallen Merchant 8000 Acquired from Anor Londo (1) 50 0 0 0
Souls, Heavy Knight (Mace) (A), Heavy
Knight (Sword) (A)
100 90 80 80
Note Shield Bash is replaced by a unique spell that coats the wielders body in stone,
Frampt
greatly increasing defense
Souls
Tower Shield 50
Tower Shieid+S 100 D 75 Frampt
Souls
TO\o\lerShield+10 124 D 80 300
Havel's Greatsh181d 1000
Ta.verShield+15 160 D 100 40 75 50 86 300
Havel's Greatshield+5
Crystal Tower Shield 124 D 100 40 75 50 86 30
Crystal Tower Shield+5 160 D 100 40 75 50 93 30
Ughtning Tower Shield 124 0 124 100 40 75 50 72 300 500 GREATSHIELD OF ARTORIAS
Ughtning Tower 72 300
160 0 160 100 40 75 50
Shield+S Type Strike Weight 16 Upgrade 5000 + Demon Titanite
Magic Tower Shield 75 81 D 100 40 75 50 72 300 50
Magic Tower Shield+5 93 100 D 100 44 75 50 72 300 Stability 68 Durability 600
Magic Tower Shield+ 10 120 130 D 100 48 75 50 72 300 Acquired from Ascension only
Divine Tower Shield 67 82 D 100 40 75 50 72 300 100
Divine Tower Shield+S 83 102 0 0 D 100 40 75 50 72 300
Drvine Tower Shield+10 108 132 0 0 D 100 40 75 50 72 300 100 50 80 40
Fire Tower Shield 100 0 100 100 40 75 50 72 300 50
Fire Tower Shield+5 124 0 124 100 40 75 50 72 300
Rre Tower Shield+ 10 160 160 100 40 75 50 72 300
GIANT SHIELD
BONEWHEEL SHIELD
Type Strike Weight 18 Upgrade 800
Type Strike Weight 12 Upgrade 800
Stability 68 Durability 300
Stability 66 Durability 200
Acquired from Giant Blacksmith 10000
Souls, Sentinel (Normal) (A), Sentinel Acquired from Wheel Skeleton (A) 0
30 0 0
(Royal) (A)
100 60 75 75
Acquired from Hunter (default), Undead Merchant (male) 10 Souls Acquired from Undead Merchant (female) 100 Souls (51)
(51), Crestfallen Burnice 10 Souls (S2)
Acquired from Undead Merchant (male) 50 Souls (51), Crestfallen Acquired from Giant Blacksmith 500 Souls (S3)
Burnice 50 Souls (52), The Abyss/New Rondo Ruins (16)
Acquired from Crestfallen Burnice 100 Souls (S2). Acquired from Undead Merchant (male) 3 Souls (S1)
Darkroot Garden (16)
Acquired from Undead Merchant (female) 100 Souls (S1) Acquired from Giant Blacksmith 500 Souls (S3), White Knight
(Greatbow) (01 %), Anor Londo (1)
Acquired from Undead Merchant (male) 30 Souls (S1), Crestfallen Acqu ired from Crestfallen Burnice 250 Souls (S2), Sen's Fortress (12)
Burnice 30 Souls (S2). Undead Burg/Undead Parish (16)
Acquired from Undead Merchant (male) 100 Souls (S1). Crestfallen Acquired from Undead Merchant (male) 10 Souls (S1)
Burnice 100 Souls (S2), Depths (11)
LIGHTNING BOLT
Type Thrust
Frampt Souls
Attack Value 38 0 0 78 100 5
WARRIOR SET
Armor Durability Weight F~::~t Acquired from
KNIGHT SET
Fra mpt
Armor Durability Weight Acquired from
Souls
Knoght Helm 400 4.2 100 Knight (defau~). Darkroot
Gafden/Basjn (1)
Knight Helm+S 400 4.2 22 21 2t 13 14 10
Knoght Helm +10 400 4.2 34 32 39 33 20 22 12 8 13
Knight Armor 400 10.9 100 Knight (default), Darkroot 37 35 43 36 22 25 13 20 23 16 0
Garden/Basin (1)
Knight ArrTK>r +5 400 10.9 58 55 67 57 34 39 20 20 25 18 0
Knight Armor + 10 400 10.9 90 85 t04 88 53 61 32 20 32 22
Knight Gauntlets 400 3.5 100 Knlght (defau~), Dackrool 12 11 14 12 8 0
Garden/Bas1n (1)
Kmght Ollvntlets +:i 400 35 19 18 22 19 11 13 0
Knight Gauntlets + 10 400 3.5 29 28 34 29 17 t9 10 11 0
Knight legg1ngs 400 6.4 100 Knight (defau~). Darl<root 22 21 26 22 13 14 8 t2 14
Garden/Basin (1)
Knight Leggings +5 400 6.4 34 33 40 34 20 22 13 12 15 10
Knight Leggings + 10 400 6.4 53 51 62 52 32 34 19 12 20 13
WANDERER SET
Frampt
Armor Durability Weight Acquired from
Souls
Wandeffic Hood 400 1.4 100 Wandefe< (default), Bl~ht
Wanderer Hood +5 400 1.4 tow.VOuetaag's Domain (1)
14 15 14 13 16 14
Wanderer Hood + 1o 400 1.4 22 23 23 22 19 24 22 0 11 11
Wanderer Coat 400 3.5 100 Wanderer {default), Blight 23 25 25 23 21 26 23 21 21
Wanderer Coat +5 town!Quelaag's Domain (1)
400 3.5 36 38 38 36 33 41 36 23 23
Wanderer Coat + 10 400 3.5 56 60 60 56 51 63 56 0 29 29
Wanderer Manchette 400 2.1 100 Wanderef (default), Bight- 14 15 15 14 12 15 13 0 13 13 0
Wanderer Manchette +5 town!Ouetaag's Domain (1)
400 2.1 22 23 23 22 19 23 20 14 14
Wanderer Manchette +1o 400 2.1 34 36 36 34 29 36 32 0 18 18 0
Wanderer Boots 400 2.1 100 Wanderer (default), Blight 14 15 15 14 12 15 13 0 13 13 0
Wanderer Boots +5 towr'VOuetaag's Domain (1)
400 2.1 22 23 23 22 19 23 20 14 14
Wandllrer Boots +10 400 2.1 34363834 Z9 36 32 1~ 18
BANDIT SET
Armor Durability Weight
HUNTER SET
Armor Durability Weight Fra~pt Acquired from
SORCERER SET
Armor Durability Weight
CLERIC SET
Armor Durability Weight
ADVENTURER'S SET
Armor Durability Weight F~~~t Acquired from
Domnhall of Zena 18 17 21 18 12 13 10 11 18
Helm of the Wise 500 5.1 100
12000Souls
Domnhal1 of Zena 47 45 54 47 31 34 25 20 28 19 24
Armor of the Glonous' 500 13.3 100
15000 Souls
ANTI(WATED SET
Armor Durability Weight F~~~~t Acquired from
1) Grants an additional 20% to Magic Attack, but lowers Magic Defense by 30% 21 Grants an additional 10% to Magic Attack
BALDER SET
Armor Durability Weight Acquired from
BLACK SET
Frampt
Armor Durability Weight Acquired from
Souls
MaskofVelka 400 2.5 100 Paonted World Of ArOimis (1)
Mask of Velka +5 400 2.5 19 21 19 19 16 11 11 11 25
BO.ckCklric Robe 400 3.9 100 Paonted World 01 Anams (1) 23 25 23 23 29 25 19 22 22 13
Black Cleric Robe +5 400 3.9 36 39 36 36 45 39 30 0 26 26 17
Black Manche'tte 400 1.8 100 PaintedWortdOfAriamls(1) 11 12 11 11 14 11 0 10 10
Black Manchette +5 400 1.6 17 19 17 17 22 17 14 0 13 13
Black Tights 400 2.6 100 PaintedWorldOfAriamis(1) 16 17 16 16 22 17 13 15
Black Tights +5 400 2.6 25 27 25 25 34 26 20 19 11
CHAIN SET
Frampt
Armor Durability Weight Acquired from
CRIMSON SET
Armor Durability Weight F~~~t Acquired from
CRYSTALLINE SET
Armor Durability Weight F~:~~t Acquired from
DARK SET
Armor Durability Weight Fra~pt Acquired from
Dark Mask 300 3.8 100 Covenant: Darkwraith
Dark Mask +5 300 3.8 31 26 19 19 16 15 10 0
Dark Armor 300 9.8 100 Covenant: Darkwraith 45 45 50 42 30 31 27 16 30 21
Dark Armor +5 300 9.8 70 70 77 66 47 48 42 16 38 27
Dark Gauntlets 300 5.8 100 Covenant: Darkwraith 27 27 30 25 18 18 15 9 18 12
Dark Gauntlets +5 300 5.8 42 42 46 J9 2ft 28 23 9 ?3 15
Dark Leggings 300 5.8 100 Covenant: Darkwraith 27 27 30 25 18 18 15 18 12
Dark Legg1ngs +5 300 5.8 42 42 46 39 28 28 23 23 15
event Anastacia
EASTERN SET
Frampt
Armor Durability Weight Acquired from
Souls
Eastern Helm 450 4.7 100 Darkroot Garden/Ba~n (1) 17 16 21 17 12 15 11 0
Eastern Helm +5 450 4.7 26 25 33 27 19 11 19 14 0
Eastern Armor" 450 12.3 100 Darl<root Garden!Ba~n (1) 45 43 56 44 15 33 18 20 38 28 0
Eastern Armor +5 450 12.3 70 66 87 68 23 51 28 20 48 36
Eastern Gauntlets 450 1.5 100 Darkroot Garden/Basin (1) 6 6 5
12 9 6
Eastern Gauntlets +5
Eastern Leggings
450
450
1.5
100 Darkroot Garden/Bas1n (1) 15 14 19 15 , 12 10
Eastern Leggings +5 450 23 22 29 23 17 15 13
Frampt
Armor Durability Weight Acquired from
Souls
Mask of the Father"1) 200 1.2 100 Patches 8000 Souls 10
Mask of the Mother"2) 200 1.2 100 Patches 8000 Souls 12 10
Mask of the Child'3) 200 1.2 100 Patches 8000 Souls 10 10 0 6
1) Boosts Equip load by 15% "2) Boosts HP by 15% 3) Increases Stamina recovery rate
Fang Boar Helm 600 1000 Armored Tusk (C), Ful~ Armored Tusk (C)
Fang Boar Helm +5 600
Gargoyle Helm 500 3.5 100 Bell Gargoyle (A), Gargoyle (A)
Gargoyle Helm +5 500 3.5
GIANT SET
Frampt
Armor Durability Weight Acquired from
Souls
Giant Helm" 600 6.3 100 Giant Blacksmtth 6000 Souls
Giant Helm+5 600 6.3 42 39 47 42 30 20 14 17 10
Giant Armor" 600 16.4 100 Giant Blacksmith 8000 Souls 72 66 81 72 32 48 33 35 32 19
Giant Armor +5 600 16.4 112 103 126 112 50 74 51 35 41 24
Giant Gauntlets 600 9.7 100 Giant Blacksmith 6000 Souls 41 38 46 41 19 29 19 21 19 11
Giant Gauntlets +5 600 9.7 64 59 72 64 30 45 30 21 24 14
Giant Leggings 600 9.7 100 Giant Blacksmith 6000 Souls 41 38 46 41 19 29 19 21 19 11
Giant Leggings +5 600 9.7 64 59 72 64 30 45 30 21 24 14
GOLEM SET
Armor Durability Weight F~~~t Acquired from
HAVEL'S SET
Frampt
Armor Durability Weight Acquired from
HOLY SET
Armor Durability Weight Fro~pt Acquired from
Malden Hood 150 0.8 1000 The Duke's Archives/Crystal Cave (1)
Maiden Hood +5 150 0.8 11 13 11 11 13 10
Maiden Hood +10 150 0.8 17 20 17 17 19 12 15 13 10
Maiden Robe 150 1000 The Duke's Archives/Crystal Cave (1 ) 19 22 19 19 22 13 17 23 18
Maiden Robe +5 150 30 35 30 30 34 20 27 25 20
Maiden Robe +10 150 46 54 46 46 53 32 41 0 32 25 11
Malden Gloves 150 1.2 1000 TheDuke'sArchives/CrystaJCave(1) 11 13 11 11 13 8 10 0 14 10
Matden Gloves +5 150 1.2 17 20 17 17 20 13 16 15 11
Maiden Gloves +10 150 1.2 27 31 27 27 32 19 24 20 14
Maiden Skirt 150 2.5 l()(X) The Duke's Archives/Crystal Cave (1) 23 27 23 23 27 16 21 29 22 10
Maiden Skirt +5 150 2.5 36 42 36 36 42 25 33 32 24 11
Maiden Skirt + 10 150 2.5 56 65 56 56 65 39 51 41 31 14
MOONLIGHT SET
Armor Durability Weight Frampt Acquired from
Grown of the Dark Sun 300 1000 Domnhall of Zona 10000 Souls
Moonlight Robe 80 3.1 1()(X) Domnhall of Zena 10000 Souls 20 20 31 17
Moonlight Gloves 80 0.5 1000 Domnhall of Zena 10000 Souls 3 3 5 3
Moonlight Waistcloth 80 1.8 1()(X) Domnhall of Zena 10000 Souls 12 12 12 12 18 10 10 14 14
ORNSTEIN'S SET
Armor Durability Weight F~~~~t Acquired from
Painting Guardian Hood 150 0.6 100 Painted Wortd Of Ariamis (l)
Palnttl'lg Guardtan H<XX.i +5 150 0.6 5 48 18 12 15
Painting Guardian Robe 150 1.6 100 Painted Work:! Of Ariamis (1) 11 9 34 29 21 32 78 16
Painting Guardian Robe +5 150 1.6 14 17 14 14 53 45 33 41 99 20
Painting Guardian Gloves 150 0.9 100 Painted World Of Ariamis (1) 6 22 17 12 18 46 10
Painting Guardian Gloves +5 150 0.9 11 9 34 26 8 23 58 13
Painttng Guardian Waistcloth 150 100 Painted World Of Ariams (1) 22 26 22 22 30 44 42 21 51 10
Painting Guardian
150 34 41 34 34 47 68 65 104 259 51
Waistcloth +5
PALADIN SET
Armor Durability Weight Frampt Acquired from
SACK SET
Frampt
Armor Durability Weight Acquired from
Souls
Sack 150 0.6 100 Butcher (C)
Sack +5 150 0.6 16 8 13 6 0 13 11
Sack +10 150 0.6 15 24 15 12 15 19 10 0 17 14
Mimic (S) [not The Duke's
Symbol of Avarice 300 10 3000 21 11 21 21 15 10
Archives/Crys tal Cave!
SET OF FAVOR
Frampt
Armor Durability Weight Acquired from
Souls
Helm of Favor 500 4.5 1000 Allor Lordo (1)
Helm of Favor +5 500 4.5 28 27 14 10 10
Embraced Armor of Favor 500 11.7 1000 Anor Londo (1) 48 46 56 48 20 28 22 22
Embraced Armor of Favor +5 500 11.7 74 71 86 74 20 36 28 28
Gauntlets of Favor 500 1000 Allor Lordo (1) 21 20 24 21 10 12 8 11 10 10
Gauntlets of Favor +5 500 33 31 38 33 16 19 12 8 14 13 13
Leggings of Favor 500 6.9 1000 Allor Londo (1) 28 27 33 18 11 11 15 14 14
Leggings of Favor +5 500 6.9 43 41 50 43 22 28 17 11 19 18 18
Domnhall of lena
Crown of the Great Lord 800 10000 16 17 18 15 16 21 21 15 8 20
2cxxx:> Souls
Domnhall of lena
Robe of the Great Lord 400 1000 32 35 37 29 32 41 41 30 15 40
2()()()() Souls
Domnhall of Zena
Bracelet of the Great Lord 400 2.8 1000 15 16 17 14 15 19 19 14 18
2()(X)() Souls
Domnhall of Zena
Anklet of the Great Lord 400 2.8 1000 20000 Souls
15 16 17 14 15 19 19 14 18
"1) Adds an Attack value of 20 when rolling 1nto an enemy "2) Adds an Attack value of 50 when rolling into an enemy
SHADOW SET
Armor Durability Weight F~:~~t Acquired from
STONE SET
Frampt
Armor Durability Weight Acquired from
SUNLIGHT MAGGOT
Frampt
Armor Durability Weight Acquired from
WITCH SET
Armor Durability Weight Frampt Acquired from
Witch Hat 250 1.1 1000 Valk>y of Drakes/New Londo Ruins (1) 10 12 11
WitCh Hat +5 250 1.1 14 16 14 14 19 11 13 13 14
Witch Cloak 250 1000 Valk>y of Drakes/New Londo Ruins (1 I 33 37 33 33 43 20 26 36 36 12
Witch Cloak +5 250 4 51 57 51 51 67 31 40 46 46 15
Witch GlOves 250 1.7 1000 VaHey of Drakes/New Londo RUins (1) 14 16 14 14 18 9 11 0 16 16 6
Witch Gloves +5 250 1.7 22 24 22 22 28 14 17 0 20 20
Witch Skirt 250 2.5 10Cl0 Va!!ey of Drakes/New Londo Ruins (1) 20 22 20 20 27 12 17 23 23
Witch Skirt +5 250 2.5 31 34 31 31 42 1g 26 29 29 10
XANTHOUS SET
Armor Durability Weight Acquired from
RECOVERY ITEMS
Recovery items can cover anything from the highly prized Estus a good idea to add the recovery item for it to your quick-select
Flask that can used to restore your health, to different types of inventory. This way, should the worse happen and start to suffer
moss that can be sued to both cure, and help prevent different ad- the effects of the status, you can quickly remove it without having
verse status effects. Whenever you go into an area where you know to enter the menu.
there are enemies that can inflict a type of status effect, it is always
Acquired from Undead Merchant (female) 300 Souls, Acquired from Event: Knight of Astora, Oscar, Drop:
Demonic Foilage (C) Knight of Astora, Oscar
Item Effect Reduces Bleeding build-up Item Effect Restores varying amounts of HP depending on level
Item Effect Reduces Poison and Toxin build-up, plus cures Toxin PURGING STONE
status ~ it is already inflicted
Frampt Souls 1000
DIVINE BLESSING Acquired from Event: Siegmeyer of Catarina , Oswald of Carim 4000
Frampt Souls 1000 Souls, Man-Eater Shell (C)
Acquired from Gift, Event: Drop the Ring of the Sun Princess in Hawk Item Effect Reduces Curse build-up and breaks the Curse if it is
Girl's Nest, Rhea of Thorolund 1000 Souls, Patches already inflicted
20000 Souls, Sen's Fortress (1 ), Anor Londo (1 ),
Demon Ruins/Lost lzalith (2) PURPLE MOSS CLUMP
Item Effect Fully restores all HP and curse all status effects Frampt Souls 50
Acquired from Undead Merchant (female) 500 Souls, Demonic Foilage
EGG VERMIFUGE (C), Blowdart Sniper (M)
Frampt Souls 200 Item Effect Reduces Poison and Toxin build-up, plus cures Poison
Acquired from Event: Eingyi, Eingyi 1000 Souls, Tree Lizard (A), status if it is already inflicted
Painted World Of Ariamis (1)
SOUL ITEMS
All of the items here can be used to grant you an additional number special boss souls can also be used to create unique and powerful
of souls, which depending on the type used, can grant you anything weapons, so always think carefully before consuming one for the
from a small amount, up to extremely large numbers. Additional extra sou Is.
Acquired from Darkroot Garden/Basin (1), Blighttown!Quelaag's Do- Acquired from Dragon Slayer Ornstein (Large) (M)
main (5), Painted World Of Ariamis (6), Valley of Drakes/
Item Effect Use to receive 12000 Souls, or convert into Dragon-
New Londo Ruins (2), Catacombs (5), Demon Ruins/
slayer Spear
Lost lzalith (3)
Acquired from Blighttown/Quelaag's Domain (3), Sen's Fortress (2), Item Effect Use to receive 12000 Souls, or convert into Smough's
Painted World Of Ariamis (3), Valley of Drakes/New Hammer
Londo Ruins (4), Tomb Of The Giants (6), Demon Ruins/
Lost lzalith (1)
SOUL OF SIF
Item Effect Use to receive 3000 Souls
Frampt Souls 4000
SOUL OF A BRAVE WARRIOR Acquired from Sit, The Great Grey Wolf (M)
Frampt Souls 500 Item Effect Use to receive 16000 Souls, or convert into Greatsword
of Artorias/Greatsword of Artorias (cursed)/ Greatshield
Acquired from Sen's Fortress (2), Painted World Of Ariamis (6), of Artorias
Darkroot Garden/Basin (1 ), Valley of Drakes/New Londo
Ruins (1), The Duke's Archives/Crystal Cave (2), Tomb
Of The Giants (3), Demon Ruins/Lost lzalith (7) SOUl OF GWYNOOIIN
Item Effect Use to receive 5000 Souls Frampt Souls 20000
Acquired from Event: Shiva of the East, Sen's Fortress (1 ), Anor Londo
(2), The Duke's Archives/Crystal Cave (1 ), Tomb Of The SOUL OF GWYN I ORO OF CINDI IZ
Giants (2), Demon Ruins/Lost lzalith (1) Frampt Souls 40000
Item Effect Use to receive 10000 Souls Acquired from Gwyn, Lord Of Cinder (M)
SOUL OF A GREAT HERO Item Effect Use to receive 20000 Souls, or convert into Great Lord
Greatsword
Frampt Souls 1000
Acquired from The Duke's Archives/Crystal Cave (1 ), Demon Ruins/ Fl RE KEEPER SOU I
Lost lzalith (1)
Frampt Souls 1000
Item Effect Use to receive 20000 Souls
Acquired from Drop: Knight Lautrec of Carim, Drop: Lady of the Dark-
ling, Drop: Daughter of Chaos, Undead Burg/Undead
SOUL OF THE MOONLIGHT BUTTERFLY Parish (1), Blighttown!Quelaag's Domain (1), Valley of
Frampt Souls ROOO Drakes/New Londo Ruins (1), The Duke's Archives/
Crystal Cave (1)
Acquired from Moonlight Butterfly (M) [Darkroot Garden]
Item Effect Can be used to increase the level of the Estus Flask by
Item Effect Use to receive 1200 Souls, or convert into Moonlight giving it to specific NPCs
Butterfly Horn/Crystal Ring Shield
Acquired from Quelaag (M) Acquired from Bed of Chaos (M), Gravelord Nrto (M)
Item Effect Use to receive 8000 Souls, or convert into Quelaag's Item Effect Must be offered to the Lordvessel after rt has been
Furysword/Chaos Blade placed in the Firelink Altar.
Acquired from Iron Golem (M) Acquired from Four Kings (M), Seath The Scaleless (M)
Item Effect Use to receive 12000 Souls, or convert into Golem Axe/ Item Effect Must be offered to the Lordvessel after it has been
Dragon Bone Fist placed in the Firelink Altar.
Acquired from Gift, Crestfallen Merchant 500 Souls, Undead Burg/ Acquired from Undead Merchant (male) 50 Souls, Armored Zombie
Undead Parish (5) (Firebomb) (C), Firelink Shrine (6)
Item Effect Usage is identical to the standard Firebomb, but the Item Effect Can be thrown a moderate distance and causes a small
blast radius and damage dealt are much larger. explosion with average damage upon contact with an
Fire ATK Damage: 250 enemy. Fire ATK Damage: 180
Acquired from Undead Merchant (female) 200 Souls, Infested POISON THROWING KNIFE
Barbarian (Boulder) (E), Infested Barbarian (Club) (E)
Frampt Souls 50
Item Effect Can be thrown long distances, and while it inflicts no
damage, rt does have the ability to inftict Toxin onto Acquired from Undead Merchant (female) 100 Souls
enemies. Each use of the item does, however, build up
Item Effect These knives work the same as normal Throwing
your own toxicity levels so continued use is not recom-
Knives, but also have the ability to inflict Poison on en-
mended. Damage from the Toxin on this item is 7 HP
emies for additional damage. Knife Damage: 60, Poison
per sec, for 600 seconds.
Damage: 4 HP per second for 180 seconds.
MULTIPLAYER ITEMS
All of the items here can only be used when you are playing the game online. Their effects
range from being able to summon another player into your game so that they can help you
cooperatively, to banishing a troublesome Red Phantom that has invaded your game.
Acquired from Covenant: Darkmoon Acquired from Darkstalker Kaathe 3000 Souls, Firelink Shrine (4), Valley
of Drakes/New Londo Ruins (6)
Item Effect Acquired upon joining the Darkmoon Blades Covenant,
this item can be used to invade the games of players in Item Effect Use this item to invade the world of another player, but
the Book of the Guilty. can only be used once.
Acquired from All (default) Acquired from Covenant: Path to the Dragon
Item Effect This item can be used to either send an ally in your Item Effect Can be used to invade the world of a player that
world back to their own, or if you are in another player's possesses a Dragon Scale, which you will acquire
world, it will return you to yours. if you defeat them.
Acquired from Oswald of Carim 2000 Souls Acquired from Eingyi 500 Souls, Drop: Eingyi
Item Effect If you are killed by another player, use this item to have Item Effect This item will allow you to check the current members
their name added to the Book of the Guilty. of the Daughters of Chaos Covenant.
Item Effect This item allows you to either write, view or rate Item Effect This item is coveted by the Blades of the Darkmoon and
message that other players have left. is taken as a trophy after defeating a guilty player.
Acquired from Undead Merchant (female) 500 Souls, Undead Burg/ Acquired from Painted World Of Anamis (1)
Undead Parish (4)
Item Effect Greatly reduces the period of time between possible
Item Effect Can be used to lure the following enemies to specific invasions of your world.
areas for 5 seconds: Zombie, Armored Zombie, Undead
Soldier, Elite Undead Guard, Elite Undead Archer, Heavy
Knight, Undead Assassin, Butcher, Infested Ghoul, GOLD COIN
Blowdart Sniper, Infested Barbarian, Undead Crystal
Soldier, Engorged Zombie, Phalanx. Undead Mage, Frampt Souls 5000
Undead Merchant, Armored Tusk.
Acquired from Mimic (M) [Anor Londo]. Painted World Of Ariamis (1)
Frampt Souls
BINOCULARS Item Effect Can be used to return to the last Bonfire you rested
at from anywhere in the game.
Frampt Souls
Item Effect This item is given out as a reward, but it's only use is Item Effect Prevents the use of Estus Flasks within a small area
for feeding to Kingseeker Frampt for 25 seconds.
Acquired from Event: Gwynevere, Drop: Gwynevere Acqu ired from Pinwheel (M) [Catacombs]
Item Effect Allows for Warp1ng between Bonfires once acquired, Item Effect This item allows you to Kindle Bonfires past their normal
and must be placed in the Firelink Alter with enough threshold to reap even more benefits from them when
Lord Souls to open the path to the Kiln of the first resting.
Flame.
RUBBISH
PECULIAR DOLL Frampt Souls
Frampt Souls Undead Burg/Undead Parish (1)
Acquired from
Acquired from Undead Asylum (revisited) (1)
Item Effect Can be used to exchange for an item with Hawk Girl
Item Effect Required to gain access to the Painted World of Ariamis
SUNLIGHT MEDAL
PENDANT Frampt Souls 200
Frampt Souls 1000 Acqu ired from Event: Knight Lautrec of Carim, Drop: Solaire of Astora,
Anor Londo (3), Defeat a boss with Knight Lautrec on
Acquired from Gift, Event: Rhea of Thorolund, Drop: Rhea of Thorolund
your side
Item Effect Can be used to exchange for an item with Hawk Girl
Item Effect These medals are used to increase the Covenant with
Solaire of Astora
PRISM STONE
Frampt Souls 10 SILVER COIN
Undead Merchant (female), Patches 10 Sculs, Frampt Souls 3000
Acquired from
The Duke's Archives/Crystal Cave (20) Acquired from Mimic (M) [Anor Londo)
Item Effect Can be dropped on the floor to leave a trail that can be Item Effect Feed to Kingseeker Frampt in return for Souls
easily followed, or dropped to gauge the height of a fall.
TRANSIENT CURSE
REPAIRBOX
Frampt Souls 50
Frampt Souls
Acquired from Undead Merchant (female) 4000 Souls, Ghost (Female)
Acquired from Undead Merchant (male) 3000 Souls, Andre of Astora (B), Ghost (Male) (B), Valley of Drakes/New Londo Ruins
2000 Souls (6)
Item Effect Allows for Repairing of weapons and armor while resting Item Effect Using this item will allow you inflict damage to the
at a Bonfire. Ghosts in the New Londo Ruins for 300 seconds.
Acquired from Undead Merchant (male) 500 Souls Acquired from Event: Patches, Patches 20000 Souls, Drop: Oswald of
Carim, Dusk of Oolacille, Undead Burg/Undead Parish
Item Effect Using this item will immediately restore the Durability of (1), The Great Hollow/Ash Lake (1), Demon Ruins/Lost
the weapon in your characters right hand, without the lzalith (1)
need of a Blacksmith or Repairbox.
Item Effect Gain an additional two Humanity Points, and fully
restore all HP
WEAPON SMITHBOX
Frampt Souls
REINFORCEMENT MATERIALS
Reinforcement is an essential part of the Dark Souls experience, TlTANITE SHARD S
and players who do not spend adequate time increasing the level of TITANITE SHARD
both their weapon, and armor, will almost certainly find themselves
Frampt Souls 50
running into trouble later in the game. To get the most out of your
weapons, you will need to scour the game to acquire Titanite in its For Weapon Type + level Standard +5
different forms, and help stoke the fires of the different blacksmiths Acquired from Event: Forest Hunter: Hunt Reward, Crestfallen
with unique Embers to create unique and powerful weapons. Merchant 1000 Sculs, Andre of Astora 800 Souls,
Elite Undead Archer (A) [Undead Parish]. Elite Undead
Guard (Rapier) (A) [Undead Parish), Elite Undead Guard
Along with the different forms of normal Titanite, you can also come (Sword) (A) [Undead Parish], Elite Undead Guard
across rare and unique variations such as Demon Titanite, or other (Rapier) (C) [Sen's Fortress], Elite Undead Archer (C)
exotics materials such as Dragon Scale that are used to reinforce [Sen's Fortress], Elite Undead Guard (Sword) (C) [Sen's
Fortress], Heavy Knight (Mace) (M) [Undead Parish],
equally rare and powerful weapons. Without going out of your way Armored Soldier (Crossbow) (S), Undead Scldier (Spear)
to collect t he different Embers, however, the abilities of the black- (S) [except 1n Undead Asylum]
smiths will be severely diminished, and they will only be able to do
the most basic of reinforcements.
Acquired from Event: Forest Hunter: Hunt Reward, Sentinel (Normal) DRAGON SCALE
(A), Darkwraith (B). Crystal Lizard (C) [The Great Hollow/
Frampt Souls 100
Ash Lake], Crystal Lizard (E) [Undead Burg, Darkroot
GardenJ, Giant (Slave) (M), Black Knight (Sword) (M) For Weapon Type Dragon weapons +5
[Undead Burg, Kiln of the First Flame], Black Knight
(Greatsword) (M) [Undead Parish], Anor Londo (1), The Acquired from Hydra (M), Undead Dragon (M) [Painted World of
Great Hollow/Ash Lake (2), Valley of Drakes/New Londo Ariamisj, Wyvern (S), Blighttown/Quelaag's Domain (1),
Ruins (2) The Great Hollow/Ash Lake (3)
For Weapon Type Magic +9, Enchanted +4 For Weapon Type Special weapons that cannot be reinforced normally +5
Acquired from Event: Forest Hunter: Hunt Reward, Crystal Golem Acquired from Man-Eater Shell (B) [The Great Hollow/Ash Lakej, Crys-
(Blue) (A), Moonlight Butterfly (B) [The Duke's Archives/ tal Lizard (M), Man-Eater Shell (M) [The Duke's Archives/
Crystal Cavej, Crystal Lizard (C) [The Great Hollow/Ash Crystal CaveJ, Anor Londo (1 ), The Duke's Archives/
Lake], Crystal Lizard (E) [The Duke's Archives/Crystal Crystal Cave (3)
CaveJ, Black Knight (Spear) (M) [Darkroot Garden, ~In
of the First Flamej, The Great Hollow/Ash Lake (2), The
Duke's Archives/Crystal Cave (3)
EMBERS
RED TITANITE CHUNK LARGE EMBER
Frampt Souls 50 Frampt Souls
For Weapon Type Fire c9, Chaos +4 Blacksmith Required Andre of Astora
Acquired from Burrowing Maggot (A), Chaos Eater (B), Crystal Lizard Acquired from Depths (1)
(C) [The Great Hollow/Ash Lakej, Crystal Lizard (E)
[Lost lzalith], Black Knight (Greatsword) (M) [~In of the
VERY LARGE EMBER
First Flame], Black Knight (Sword) (M) [Undead Asylum
(revisited)], Chaos Bug (S), The Great Hollow/Ash Lake Frampt Souls
(2), Demon Ruins/Lost lzalith (2)
Blacksmith Required Andre of Astora
WHITE TITANITE CHUNK Acquired from Valley of Drakes/New Londo Ruins (1)
Frampt Souls 50
CRYSTAL EMBER
For Weapon Type Divine +9, Occult +4
Frampt Souls
Acquired from Event: Forest Hunter: Hunt Reward, Bone Tower (A),
Crystal Lizard (C) [The Great Hollow/Ash LakeJ, Crystal Blacksmith Required Giant Blacksmith
Lizard (E) [Catacombs, Tomb of the Giants!. Black
Acqu ired from The Duke's Archives/Crystal Cave (1)
Knight (Axe) (M), Black Knight (Spear) (M) [Tomb of the
Giants!. Chaos Eater (S), The Great Hollow/Ash Lake
(2), Tomb Of The Giants (3) LARGE FLAME EMBER
Frampt Souls
Frampt Souls 50
CHAOS FLAME EMBER
For Weapon Type Standard + 15, Crystal/Lightning +5
Frampt Souls
Acquired from Event: Sieglinde of Catarina, Crystal Lizard (C)
Blacksmith Required Vamos
[The Great Hollow/Ash Lake], Stray Demon (M),
Darkwraith (S) Acquired from Demon Ruins/Lost lzalith (1)
Acquired from Darkroot Garden/Basin (1) Acquired from Painted World Of Ariamis (1)
DIVINE EMBER
Frampt Souls
KEYS
During your journey through the many different locations within UNDEAD BURG
Dark Souls, you will often come across many doors that you will be BASEMENT KEY
unable to open at first. While some of these doors can be opened
Acquired from Undead Burg/Undead Parish (1)
from another location, or from behind, most require the use of keys.
Nearly all keys only open one specific lock, but even after it has Where to use Needed to open the door near the bridge with Hellkite,
that leads down to the Lower Section of the Undead
been used, it will still remain in your inventory should you need to Burg.
check it again.
CREST OF ARTORIAS
The main exception to the other keys is the Master Key, which can Acquired from Andre of Astora 20000 Souls, Drop: Andre of Astora
be used to open numerous different doors throughout the game. To
make keeping track of the large number of keys easier, this list has Whereto use Needed to open the large door near the start of the
Darkroot Garden. This negates the need to circle around
been split up according to the different areas within the game so the Garden as you go through the Basin.
that you can quickly find the one you are looking for.
KEY TO DEPTHS
Acquired from Capra Demon (M) ]Undead Burg/Lower Section]
MASTER KEY Whereto use Needed to open the door in the Lower Section of the
Undead Burg that leads down to the Depths.
MASTER KEY
MYSTERY KEY
Acquired from Thief (default), Gift
Acquired from Undead Burg/Undead Parish (1)
Where to use Opens any basic lock
Whereto use Needed to save Knight Lautrec of Carim, who is in a
small cell on the second floor in the church located in
the Undead Parish.
Whereto use Needed to open the gate on the eastern side of the
second floor in the Undead Asylum.
BUGHTTOWN
KEY TO NEW LONDO RUINS
Acquired from Blighttown/Ouelaag's Domain (1)
Whereto u&e Needed to open the gate betw8811 the New Londo
Ruins and Valley of Drakes.
Acquired from Painteo World Of Ariamis (1) Where to use Neeoeo to escape from the Duke's Archives,
Archive Tower.
Where to use Neeoeo to enter the storage annex in the Painted World
of Ariamis.
ARCHIVE TOWER GIANT CELL KEY
Acquired from The Duke's Archives/Crystal Cave (1)
DARKROOT GARDEN Where to use Neeoed to open the giant cell at the bottom of the
WATCHTOWER BASEMENT KEY Archive Tower in the Duke's Archives.
N EW LONDO RUINS
F IR.EUNKALTAR
KEY TO THE SEAL
UNDEAD ASYLUM F2 WEST KEY
Acquired from Event: lngward, Drop: lngward
Acquired from Firelink Shrine (1)
Where to use Needed to open the gate that gives access to the lever,
controlling the giant door holding back the water in the Where to use Neeoeo to open the gate on the western side of the
New Londo Ruins. second floor in the Undead Asylum.
SORCERY
There are three main schools of Sorcery in Dark Souls: Magic, Pyromancy and Miracles. Each
of them require different items and statistics to wield effectively, but they can all be extremely
deadly when used correctly. At the start of the game only the Sorcerer can use Magic, Pyro-
mancer can use Pyromancy and the Cleric can use miracles. But as you progress through the
game, you will be able to acquire the tools to use any type of Sorcery with any class.
MAGIC
Magic is the most well rounded of the three schools, offering plenty Some Catalysts, however, work on Faith rather than Intelligence,
of offensive spells, and a number of useful spells for controlling which can be especially useful for high level Clerics. Casting times
elements of the environment. Most of the lower and mid-level of- for the different spells vary greatly, even within the same group of
fensive spells usually come with a large number of uses also, which spells, so finding your own preference will be crucial and changing
allows them to be used far more liberally than those of the Pyro- your equipped spells for different situations is highly recommended.
mancer. Each offensive spell has a unique damage value similar to If you know the enemy you are going up against is slow moving,
weapons, and the overall damage is a combination of that number, then you may want to sacrifice casting time for additional strength,
modified by your Intelligence and the Catalyst you have equipped. and vice-versa for fast moving targets.
Acquired from Griggs of Vinhelm 1000 Souls Acquired from Dusk of Oolacille 1000 Souls
With the Aural Decoy you are able to lure enemies to a As the name suggests, this spell is used to create a large
specific location by casting a sound generating beam of amount of additional light, which emanates from your
energy to a fixed point. You can cast this spell over great character and can be used to help navigate extremely dark
distances and it can be extremely effective for luring places such as Blighttown. While you may only get three
troublesome enemies into areas that allow you to fight uses of this spell, each one does last for 5 minutes, which
them more easily. Even if you are already engaged in means you still get quite a lot of time for each cast.
combat with an enemy, casting this spell will cause them
to break off and go to investigate it. The sound only lasts
for 30 seconds, however, so you will only have a small
window to take advantage of it.
Once cast, the Chameleon spell will select an appropriate While this spell is active, all general movement noise from
item from the surrounding environment and transform the caster will be masked for 30 seconds. Sound from
your character into it. From that point on, as long as you jumping or swinging a weapon can still be heard, however,
do not attack or perform any actions, you will remain so make sure you do not give your position away prema-
camouflaged as the item, and can even move around. The turely. This spell is also very useful for combating normal
primary use for this spell is during encounters with other enemies, because it can easily mask your approach and
players, where you can use it to confuse them by blending let you get the upper hand on them.
in with the environment and then gain the upper hand
by landing the first blow. This spell can also work on the MAGIC SHIELD
normal enemies within the game, but only if they do not Uses Att. Slots 1 Min. INT 10
see you cast the spell or move around as the item, which
Acquired from Gnggs of Vinhelm, Big Hat Logan 3000 Souls
severely hampers its effectiveness.
Acquired from Griggs of Vinhelm 1500 Souls Acquired from The Duke's Archives/Crystal Cave (1)
While the effects of this spell are active, you will not take Magic Shield allows you to augment your normal shield
any damage from falling providing the height is less than so that it can withstand high degrees of magic damage.
20 meters The normal Magic Shield will reduce this damage to only
30% of normal, and the Great Magic Shield will reduce it
HIDDEN BODY completely, so you will take no damage while blocking any
Uses 3 Att. Slots 1 Min. INT 14
magic attack. Both of these spells only have a duration of
25 seconds, however, which makes their usages some-
Acquired from Dusk of Oolacille 2000 Souls what limited because casting it in the middle of a boss
The Hidden Body spell will cause the casters body to fight where it is usually most needed, is not easy.
become almost fully transparent, making it extremely hard
for invading players to detect them. This spell is especially MAGIC WEAPON
useful in areas with low lighting to make detection even Uses Att. Slots 1 Min. INT 10
harder for the invading player. The spell only lasts for 30 Acquired from Griggs of Vinhelm. B1g Hat Logan 3000 Souls
seconds, however, so it is best used to set up quick hit-
and-run attacks. GREAT MAGIC WEAPON
Uses 3 Att. Slots 1 Min. INT 15
HIDDEN WEAPON
Acquired from Anor Londo (1)
Uses 3 Att. Slots Min. INT 14
PYROMANCY
Pyromancy is focused on harnessing the elemental forces of fire
to create a number of powerful and unique spells through the Py-
romancy Flame. Whereas Magic tends to favor long range combat,
ACID SURGE
Pyromancy is most effective in close to mid ranged situations,
meaning you have to get a lot closer to your target for it to be effec- Uses Att. Slots
tive. Overall, Pyromancy spells tend to have a slightly slower casting Acquired from Painted World Of Ariamis (1 I
speed too, which makes timing them quite a bit more difficult.
Acid Surge creates a large cloud that lasts for 8 seconds,
To offset this, however, most Pyromancy spells have an excellent and anything caught within it will have its weapon and ar-
area of effect and those spells in the Chaos branch, can often leave mor durability severely diminished. Although this effect is
behind lingering lava pools for additional damage . Chaos spells minimal against the normal enemies of the game, where
also gain additional strength as you acquire more Humanity. Both it truly shines is against other players. By casting this spell
of these factors make them excellent against invading players. on another player, you can greatly diminish the war of
providing you do not give them an opening with the slow cast time . attrition and put the odds of victory severely in your favor.
As well as normal damage, Pyromancy spells can also inflict status It will not take long for the effects of this spell to totally
effects to further hamper your opponent, and leave him severely destroy the other player's equipment, and if they do not
weakened. have the means to restore it straight away, you are all but
assured victory.
Acquired from Laurentius of the Great Swamp, Ouelaana of lzalith FIRE WHIP
8000 Souls Uses 80 Att. Slots
Uses 4 Att. Slots 2 In many respects Fire Whip can be thought of as a station-
Acquired from Covenant: Chaos Servant ary fire Surge. Once you start casting this spell, your
character will being tracing a stream of flames through
The Fireball Group of spells have by far the greatest range the area, the pattern of which changes depending on how
of all the Pyromancer spells, and for that reason alone the camera is orientated. The range of the spell is slightly
they are a worthy addition to your equipped spells. The greater than Fire Surge, but you are unable to move while
casting time for all of them is roughly the same, so there casting it. You also cannot move while casting, which
is no penalty for the increased power other than the lower makes it much better suited to narrow area where it will
number of uses. All of these spells have an area of effect be hard to avoid. Each cast of the spell will take away 21
outside of the initial impact zone, with the area getting of your uses, so even though the 80 uses may look high,
larger on the more powerful versions. The extra leeway you do not actually get many casts.
the area of effect creates means that these spells can still
be effective on faster moving targets. This is especially FLASH SWEAT
true for the Great Chaos Fireball, which has the added
effect of creating pools of lava around its impact area for a
Uses 3 An. Slots
short period of time. The lava doesn't hurt your character Acquired from Laurentius of the Great Swamp 2000 Souls
all, but anything else that touches it will take immediate
Flash Sweat causes the character to start prolifically
damage so it can be very effective for blocking off narrow
sweating, which helps cool them down and reduce any
passageways or staircases.
fire damage by 45%. The duration of the spell is roughly
60 seconds, and it has no adverse effects on your move-
FIRESTORM ment, so it can be very useful anytime you go into an area
Uses 20 Att. Slots where a lot of enemies do fire damage.
Acquired from Ouelaana of lzalith 30000 Souls
IRON FLESH
FIRE TEMPEST Uses Att. Slots
Uses 20 Att. Slots Acquired from Laurent1us of the Great Swamp 2000 Souls
Acquired from Event: Ouelaana of lzalith, Drop: Ouelaana of lzalith Iron Flesh is one of the more unique Pyromancy spells,
and gives the caster a totally different way of handling
CHAOS STORM some of the tougher fights in the game. Once activated,
Uses 20 Att. Slots 2 the casters body will become encased in metal and only
Acquired from Covenant: Chaos Servant
receive 30% of any incoming damage. The one excep-
tion to this is lightning based damage, which due to the
The Firestorm spells have quite a slow casting time, but metallic body actually gets increased by 45%. As well as
their huge area of effect more than make up for that. As the damage reduction you will also be highly unlikely to
soon as the spell is cast, flame pillars will erupt out of the be knocked out of your attacks, or knocked over, which is
ground in a large radius around the player. The actual posi- what makes it such an excellent spell for boss fights. The
tioning of the pillars is slightly random, but this just makes other downside to the spell is that it greatly reduces your
them harder for enemies to avoid, especially as they are movement speed, so much so that it is very impractical to
likely to evade straight into another pillar. With each level use on anything but the slowest or biggest enemies .
Acquired from Eingyi 10000 Souls, Blighttown/Ouelaag's Domain Il l Acquired from Eingyi 25000 Souls
Similar to Acid Surge, Poison Mist creates a toxic cloud in A more powerful version of Poison Mist, Toxic Mist is
front of the player once cast, which remains in place for 8 used in exactly the same manner as Poison Mist. just with
seconds. Anything caught inside the mist will start build- greater benefits. Since it is Toxin, an enemy inflicted with
ing up Poison in their system. and once infected, they will this will also have reduced stamina regeneration, on top of
take 3 damage every 0.8 seconds. For 180 seconds. the 6 HP a second damage for 600 seconds.
Acquired from Blighttown/Ouelaag's Domain Ill Acquired from Ouelaana of lzalith 10000 Souls
The Power Within is another unique buff spell for Pyromanc- Anytime you can get close enough to touch them, you
ers. that lets them dramatically increase their physical can use Undead Rapport to charm an undead enemy and
attack power for 100 seconds. During this time all attacks gain an extra ally in battle for 30 seconds. This is usually
will receive a 40% increase to their power, and Stamina just long enough for them to run in and get killed by the
recovery rate will also be increased. The downside comes other enemies in the area, but it does thin the numbers
in the form of constant damage at the rate of 1% of your for you and give you an opening to strike at the others in
total HP every second for as long as the spell is active. It the confusion.
is also worth noting that this spell cannot be used in con-
junction with other spells that are used to increase your
capabilities, such as Iron Flesh.
MIRACLES
Miracles are the final school of sorcery in the game, and it is just as
diverse as Magic, but with a greater emphasis on restorative spells a wave of energy will emanate from the castor for a short
and ones that augment your abilities. There are still some powerful distance, repelling all normal sized enemies. and even
attacking spells, however, and while they are not always easy to arrows. Emit Force differs slightly, however. as that spells
come by, their effects make them more than worth it. sends an orb of energy out ahead of the caster, and it is
very ineffective at close range. At its base level, Force
Unlike the other two schools of sorcery, Miracles draw their does no damage whatsoever, but it can still be used to kill
strength from the Faith parameter, so getting the most out of these enemies by sending them flying off a cliff or other high
spells will require building up an entirely different parameter than fall. Wrath of the Gods and Emit force, however. both do
other sorceries. Because of this, either Intelligence or Faith will usu- very good damage, and Wrath of the Gods is especially
ally have to suffer and take a back-seat with most classes useful because it also has a very fast casting time.
The Darkmoon Blade effectively works as a more power- GRAVELORD GREATSWORD DANCE
ful version of the spell Magic Weapon. The duration still Uses 40 Att. Slots Min. FAITH 0
remains the same 60 seconds, but the Magic Attack modi-
Acquired from Covenant. Gravelord Servant
fier is much larger than w1th even the strongest form of
Magic Weapon. The main limiting factors of this spell are The Gravelord Sword Dance is very similar to the Pyro-
the fact that it only has one use, so you are forced to save mancy Spell Firestorm, but instead of flame pillars erupt-
it for only the strongest opponents, and you also have to ing out of the ground, giant swords violently thrust their
be part of the Darkmoon Blades Covenant to use it; as way upwards. The grouping of the swords is generally
soon as you leave the Covenant you will be unable to use more to the front of the caster as well, making it much
this Miracle again . more likely to hit an enemy directly in front of you. Also
similarly to Firestorm, the number displayed is the actual
FORCE number of swords you have available, and each cast of the
Uses 21 Att. Slots Min. FAITH 12 spell uses 20 swords. This means you only have two casts
Acquired from Petrus ofThorolund 4000 Souls, Rhea ofThorolund
with each of these spells. and when coupled with the
1000 Souls relatively long casting time. it is best used as an ambush
spell on an enemy as they round a corner. It is also worth
WRATH OF THE GODS remembering that, while there are a number of swords
Uses 3 Att. Slots Min. FAITH 28 being summoned, an enemy cannot be hit twice during
the same spell, so it is much better on groups rather than
Acquired from Rhea ofThorolund 10000 Souls
single big targets.
D
EMIT FORCE
Uses 6 Att. Slots Min. FAITH 18
Acquired from Event: S1egmeyer of Catarina
MAGIC BARRIER
GREAT HEAL EXCERPT
Uses 4 Att. Slots Min. FAITH 14
Uses Att. Slots Min. FAITH 14
Acquired from Rhea ofThorolund 6000 Souls
Acquired from Petru s of Thorolund, Patches 10000 Souls, Rhea of
Thorolund 2000 Souls
GREAT MAGIC BARRIER
GREAT HEAL Att. Slots Min. FAITH 24
Similar to the Homeward Bone item from which it gets Acquired from Pisaca (Little Sister) (M)
its name, this Miracle will return you to the last Bonfire
Replenishment provides a slow and steady restorative
your rested at, from anywhere in the game. Although it
effect for the caster by generating 10-20 HP every second
only has one use, since you are likely to be returning to
for 40 seconds. This Miracle is very effective when cast
the Bonfire in need of resting, the number is not really a
during combat, because it allows you to keep healing
factor.
while staying defensive so that you do not give the enemy
an opening. Note that you have to be in the Princess's
KARMIC jUSTICE
Guard Covenant to use this spell.
Uses 4 Att. Slots Min. FAITH 20
rn
~
SUNLIGHT SPEAR
Uses 5
Acquired from
Att. Slots 2
This Miracle is predominantly used as a means to escape The vow of silence generates a similar field to the Tranquil
combat because it generates a field around the caster, in Walk of Peace, only for this Miracle it is purple in color.
which all movement is slowed to the basic walking speed. Inside the field the casting of any kind of sorcery is denied
This makes it very easy for you to run away from a strong for the 30 seconds the field is active. This Miracle is the
opponent as they will be unable to catch you while it is perfect battle companion against Sorcery heavy enemies,
active. It can also be used to quickly get into an advanta- but it truly comes into its own against other players using
geous position, or stop an enemy form reaching one sorcery based characters. If you take away their primary
before you. The field will always follow your character for means of damage, these players will often be left relying
the full 30 second duration of the spell, and can always on their much inferior melee weapons.
tell where it is by the yellow shards of energy that rise up
from the ground within it. Likewise, you can always tell
when an enemy is being affected by the field because
they will have a yellow seal on their character.
ACCESSORIES
The final piece of equipment that you can use to augment your character comes in the form of
Rings that you can equip in the two accessory slots. The effects of the different rings vary greatly,
and equipping the right one in different situations can give you a significant advantage . Rings can
be used to make up for any deficits that your character may have in certain parameters, as it allows
you to make use of other forms of equipment without putting additional points into them. Most
rings, however, are designed to increase either your offensive, or defensive capabilities in a specific
area, This allows you to further boost one specialized area, or compensate for a slightly weaker one.
Acquired from Andre (M), Sit, The Great Grey Wolf (M) Acquired from Griggs of Vinhelm 20000 Souls
Effect Required for gaining access to The Abyss. Effect Boosts the duration of all sorcery effects by 50%.
Effect Is required for entering the Blades of the Darkmoon RED TEARSTONE RING
Covenant and grants an Additional Attunement Slot.
Frampt Souls 100
DARK WOOD GRAIN RING Acquired from Valley of Drakes/New Londo Ruins (1)
Frampt Souls 100 Effect Gain a 50% boost to your attack when your
HP is below 20%.
Acquired from Drop: Ninja Bodyguard
Effect Changes the wearer's Roll action to one that is much RING OF FAVOR AND PROTECTION
faster and that covers more ground.
Frampt Souls 1000
Frampt Souls 1000 Effect Boosts HP, Stamina and Equip Load by 20%, but
breaks if removed.
Acquired from Hydra (M) [Darkroot Basin]
Frampt Souls 1000 Acquired from Oswald of Carim 5000 Souls, Firelink Shrine (1 ),
Painted World Of Ariamis (1)
Acquired from Drop: Havel The Rock
Effect Lose no Souls or Humanity upon death, but the
Effect Gain an additional 50% to your Equip Load. ring will break.
HAWK RING
RING OF THE EVIL EYE
Frampt Souls 100
Frampt Souls 500
Acquired from Anor Londo (1)
Acquired from Depths (1)
Effect The range of all Bows is increased by 55%.
Effect Absorbs 30 HP from enemies with every attack.
HORNET RING
RING OF THE SUN 'S FIRSTBORN
Frampt Souls 1000
Frampt Souls 1000
Acquired from Darkroot Garden/Basin (1)
Acquired from Anor Londo (1)
Effect Boosts all Critical Attack damage by 50%.
Effect Boosts the damage done from all Miracles by 20%.
LEO RING
Frampt Souls 100
, RING OF THE SUN PRINCESS
Frampt Souls 1000
Acquired from Drop: Dragon Slaygr Ornstein
Acquired from Covenant: Princess's Guard
Effect Boosts the counterattack damage of Thrust
weapons by 40%. Effect Boosts Miracle Synergy.
Effect Allows for nonmal movement speed in areas that would Effect Answer Dar!< Sun Gwyndolin's summoning.
normally reduce it, such as water or swamps.
FLAME STONEPLATE RING
Frampt Souls 100
SPECKLED STONEPLATE RING
Frampt Souls 100 Acquired from Sen's Fortress (1)
Acquired from The Duke's Archives/Crystal Cave (1) Acquired from Gilt
Effect Gain an additional Attunement Slot. Effect Allows you to understand the Daughter of Chaos's
language.
Acquired from Darkroot Garden/Basin (1) Acquired from Covenant: Forest Hunter (Alvina of the Darkroot Wood)
Effect
NPC stands for Non Player Character, and refers to a character in the game that you can in- However, there are a few NPCs you may
teract with. Interactions range from talking, to trading and buying, and even fighting with or want to do away with in order to get some
against one another. Within the world of Dark Souls, you'll find yourself relying on NPCs for special items. In the following entries for
a wide range of services and interactions. Following are some general tips and basic rules of each NPC, we will list their Drop Items,
engagement you should observe when dealing with the NPCs of Dark Souls. which are items they drop if you kill them.
Take a look at those items and decide if it
Talk is worth the effort. But again, once you kill
The first and most important rule with an NPC is to talk to them. Always approach them and an NPC, they are gone forever, and you may
start a conversation. Often, a menu will open with several choices to chose from. lfTalk is lose a chance at valuable interactions with
an option, always use it repeatedly until the NPC begins repeating himself. The goal is to them later in the game if you kill them early.
completely exhaust all of the NPC's unique dialogue as this can often trigger the NPC to do
other things. Trade
There are many Merchant type NPCs in the
Listen game that wil l offer to sell you items . In
Talking is good, but you must also listen. Many NPCs speak crypt ically, but they often give many cases, Merchants will offer items for
you hints about what to do next. If they aren't giving you hints, then they'll typically tell you sale that simply can not be found anywhere
about the story, the world, or even gossip about other NPCs. These tid-bits of dialogue will else. The currency in the world of Lordran is
give you a greater insight into the world of Dark Souls, and help you better understand your souls. You'll use souls not only for leveling
surroundings and who you are dealing with. your character, but for purchasing items
from the various vendors. With souls being
Revisit such a hot commodity, you 'll have to weigh
Visiting an NPC once is often not enough . As you progress through the game, the NPC's your need or desire for an item with your
actions or dialogues may change. If they have a shop, they may offer new items or services . need or desire to level your character. Find-
It's always a good idea to revisit an NPC if you happen to come back to his or her area as ing the proper balance w ill be the key to
you never know what might have changed since your last visit. your success and survival.
Suggested Path
06 EXTRAS 305
Area I NPC lrtem or Event Area I NPC ! rtem or Event
Laurentius of the
Big Hat Logan Shop Shop- Talk Event
Great Swamp
Firelink Shrine
Firelink Shrine Laurentius of the Domnhall of Zena Shop
Shop
Great Swamp
Sell Items
Domnhall of Zena Kingseeker Frampt
Shop (If you didn't work with Kaathe)
(New Armor)
lngward Shop - Remove Curse
Siegmeyer of Catarina (New) Talk Event - Event Reward
Patches (New) Gesture - Shop
Kingseeker Frampt Return Lordvessel - Sell Items
Rhea ofThorolund Shop- Gesture - Covenant
Solaire of Astora Talk Event - Gesture Undead Parish
Undead Burg Andre of Astora Blacksmith Shop
Sunlight Altar Covenant- Covenant Item
Covenant
Gwyndolin
Witch Beatrice Summon for Boss Fight Anor Londo Covenant Item
............................ . ..........................
Darkroot Garden Alvina of the Darkroot Covenant- Covenant Item Giant Blacksmith Blacksmith Shop
Patches Shop
Nico ofThorolund Fight as a Hollow
Kiln ofthe
Paladin Leeroy Fight as an Invader Sola~re of Astora Summon for Boss Fight
First Flame
If you kill him at the start of the game, he only has 1 HP, and is an easy 1 hit kill. On the
other hand, when you revisit the Undead Asylum later in the game, he'll be a Hollow and
wi ll have much more HP meaning a tough fight on your hands, but you'll also get his Drop
Items and Souls.
Also, if you manage to kill the Asylum Demon Boss on your first pass through the area, some-
thing you're liable to do on a New Game+, then this NPC will give you the Big Pilgrim's Key.
ANASTACIA OF ASTORA
Area I HP I Drop Items I Condition To Appear
Firelink Shrine Invincible None.
Anastacia of Astora is the Fire Keeper of Firelink Shrine. She doesn't talk when you first
meet her, and like all Fire Keepers, she can reinforce your Estus Flask if you have a Fire
Keeper's Soul. When you enter the area The Depths, Knight Lautrec will kill Anastacia thus
disabling the Bonfire in Firelink Shrine.
After she is dead, check her cave to receive her drop items. Of particular interest is the
Black Eye Orb which you can use in Anor Londo to track down and face her killer. Once you
defeat Lautrec, you will recover Anastacia's Fire Keeper's soul and can then use it to restore
her to life and re-enable the Bonfire in Firelink. Also, upon bringing her back to life, she will
talk to you a little, but she doesn't like to talk much. [ ~ u 2]
06 EXTRAS 307
CRESTFALLEN WARRIOR
Area I HP I Drop Items ICondition To Appear
Firelink Shrine 793 None.
Complete Ouelaag's Domain and ring the second bell,
New Londo Ruins 793
and then enter Firelink Shrine once. then leave.
As a Hollow
When he leaves, he will go down to the New Londo Ruins and become a Hollow. You can
fight him there by taking the path from Firelink dow n to the New Londo Ruins, and he'll
appear in the area just before the bridges that cross the w ater. Since he appears before the
bridges, you can fight him far and away from the ghosts that appear on the opposite side
w hich makes things a bit easier. [-70 01]
SOLAIRE OF AsTORA
Area I HP IDrop Items ICondition To Appear
Undead Burg 698 None.
Anor Londo 908 Iron Helm, Armor of the Sun. Iron Bracelet,
... Iron Leggings, Sunlight Straight Sword,
Sunlight Altar 908 Talk to him in Anor Londo (optional.
... Sunlight Shield, Sunlight. Talisman.
Demon Ruins 938 Humanity (x21. White Sign Soapstone' Talk to him in Anor Londo.
Lost lzalith 938 Talk to him in Demon Ruins.
can be gotten as an Event Item through talking.
Solaire is a Knight of the Sun. You'll be able to Summon him to help you with Boss Fights in
several parts of the game. If he lives through the Boss Fight with you, then he'll give you a
Sunlight Medal, but if he dies during the fight, then you don't get the medal .
His path through the game is rather complex, and in order to get everything out of him, and
have him fight with you in the last battle of the game, you 'll need to be persistent and care-
ful so that you interact with him at every opportunity. If yo u miss a chance to interact w ith
him, then you 'll break his path through the game and he w on't show up later after the point
at which you missed him.
Events
Summonings
Area IBoss Fight ICondition
Undead Parish Bell Gargoyles None.
The Depths Gaping Dragon None .
..... . ... ........ ............. . .
Anor Londo ...~r.a.9.~~..~1aye.r ..Ornstein &.. Execu.tio~e rs.":'?~.gh None.
Speak with him at the Sunlight Al tar.
Kiln of the First Flame Gwyn, Lord of Cinder Save him in Lost lzalith.
If you kill all nine of them, then return Lost lzalith before returning to
the start of the shortcut area you'll find Solaire on the sitting on the
ground just outside the door that you opened with the Daughter of
Chaos's Covenant. He'll be depressed, but by talking to him here, you
will trigger his final Summon Sign at the end of the game just before
the final Boss fight. To find it, as soon as you get off the narrow bridge
and arrive at the final spiral staircase, look left to see his Summon Sign.
You'll find the shortcut to Lost lzalith in Demon Ruins just outside
the room where you fought the Boss Firesage Demon. As you face
that room, look to the right, and you'll see a hole in the wall. Use
the tree roots to reach the ground floor and then go to the end of
the long hall where you'll find a locked door.lhe way to unlock that
door is to join the Covenant of the Daughter of Chaos, and then
level that Covenant to +2 status . That wi ll require 30 Humanity to
raise the covenant that high . After you raise the Covenant to +2,
then you can touch the locked door and it will open. Now proceed
forward and kill the nine Chaos Bugs ahead . [ ~LJ 03]
06 EXTRAS 309
KNIGHT LAUTREC OF CARIM
Area I HP IDrop Items ICondition To Appear
Undead Parish 862 Ring of Favor and Humanity, He's locked in a cell.
Humanity (x 5), Crest Shield*,
Firelink Shrine 862 None .
... Souvenir of Reprisal*, Fire
AnorLondo 985 Keeper's Soul* Use the Black Eye Orb dropped by Anastacia .
*In Anor Londo only
Events
~ When you're in the Undead Parish, you can find this NPC locked up in a prison cell. To
find him, you'll need to go upstairs in the parish to where the pack of Undead and the
Channeler are located. After clearing the room of the enemy, look to the right side of the
room to find a set of stairs leading further up. Go up those stairs to the next area and then
break through the cracked wall there . Once you do, enter the newly opened area and take
the stairs to the top to find the jail cell that holds Lautrec. It requires the Mystery Key to
open, and that can be found in the Undead Burg on a corpse. Use the key to open the cell
and free him. [-70 01]
If you do not free him, he will find his own way out after you leave the Undead Parish.
Either way, he will appear in Firelink Shrine after you beat the Undead Parish Boss thus
finishing the area. Once you have finished Undead Parish, go back to Firelink Shrine and
you'll find Lautrec sitting on the ground off to the right and in front of Anastacia's cave.
If you freed him, then talk to him there to get your reward, a Sunlight Medal.
Lautrec will stay in Firelink until you enter The Depths. Once you do, he'll kill Anastacia and Once you have cleared that room of the
then disappear. However, that is not the end. When you come back from The Depths, check enemy so that it is safe, use the Black Eye
Anastacia's cave to find her dead body and some drop items. Amongst the items is a Black Orb to invade Lautrec's realm . [ -70 02]
Eye Orb which you can use to find Lautrec again, and reclaim Anastacia's stolen soul.
When you do, you'll face Lautrec and two
~ While Lautrec is in Firelink, you can get some more dialogue out of him, but you'll of his comrades in a fierce battle. All you
have to go through a series of steps, and pay him some souls . Doing this is optional, need do is defeat Lautrec himself to win,
but it does give you a bit more insight into the character of Petrus ofThorolund . Again, but if you kill his Sorcerer comrade there is
this is entirely optional and doesn't impact gameplay, but it is interesting and sheds some a chance he will drop a Catalyst weapon.
light on things. After you have killed Lautrec, return to
Firelink Shrine and again visit Anastacia 's
~ When you reach Anor Londo, make your way through the area to the Boss fight with cave to return her soul which will bring her
Ornstein and Smough. In the large room just outside the room where that fight takes back to life and re-enable the Bonfire of
place, the Black Eye Orb will begin to vibrate. That is your hint on how to find Lautrec. Firelink Shrine .
Lautrec's Comrades
HP IDrop Items
I
Area J HP
Firelink Shrine 638
Exhaust all unique dialogue in Firelink, and then leave Firelink.
Tomb of the Giants* 821
Or, enter the Catacombs and beat the Boss Pinwheel.
IEvent Items
Miracle: Replenishment Talk to Rhea in the Tomb of the Giants. Defeat Vince & Nico, then talk to Rhea again.
Vince and Nico are the Cleric Guards of Rhea ofThorolund. They will appear with Rhea in
Petrus' area of Firelink Shrine after you complete the Undead Parish. You can talk to them in
Firelink Shrine, but that is all. Rhea, Nico, and Vince will leave Firelink and go to the Tomb of
the Giants if you exhaust all the unique dialogue of Rhea, Petrus, Nico, and Vince in Firelink
and then leave the area. If you don't exhaust all the unique dialogue, then they will stay in
Firelink until you beat the Boss Pinwheel in the Tomb of the Giants. [ ~0 03]
Once they enter the Tomb of the Giants, you can find Rhea in the pit that Patches pushes
you into. Talk to her, and she'll tell you that Vince and Nico have gone Hollow Walk a short
distance away from her, and you'll confront them both in a fierce battle. After you kill them,
return to Rhea and speak with her once more to gain a Miracle.
06 EXTRAS 311
KINGSEEKER FRAMPT
I I ICondition To Appear
Kingseeker Frampt is one of the Primordial Serpents. He will appear in Firelink Shrine after
you ring the second Bell of Awakening. When he appears, speak to him for a hint as to what
you should do next. Keep speaking with him, and he'll offer to eat items for you. [ ~o 01]
Feeding items to Frampt is basically a way to sell items for souls. When you chose to feed
him an item, a menu will open showing all the items you hold that you can feed him. To
the right of the item is the number of souls you will receive for feeding it to him. Be careful
when feeding him items as some of them may have other uses in different areas of the
game .
You can also feed him reinforcement materials like Titanite Slabs. When you feed him these,
he chews on them and breaks them down to a smaller size. There are three sizes, from
large to small which are Slab, Chunk, and Shard . Frampt will only eat colored shards which
breaks them down to plain Titanite Shards. H e will also chew a Slab down to a Chunk, and
a Chunk down to a Shard . This can come in handy if you need a smaller version of a material
for a particular weapon reinforcement.
Once you get the Lordvessel, take it to Frampt, and he will immediately take you to the
Firelink Altar so that you can place the vessel on its pedestal. Be warned, if you have the
Lordvessel in your possession and talk to Frampt, you will have no choice in the matter, and
he immediately takes you to Firelink Altar. Once you have placed the vessel on its pedestal,
you can speak with Frampt at any time to warp between Firelink Shrine and Fire link Altar.
Be warned though, if you ever attack Frampt, he will leave forever. Once he is gone, the hole Besides attacking Frampt, he will also leave
leading down to Firelink Altar will still be open, and all you need to do is jump into it. While if you side with the Primordial Serpent
the fall would normally kill you, with Frampt gone, special magic is in place to ensure a safe Darkstalker Kaathe and let him ta ke you to
landing . There is one exception to never attacking Frampt. If ever you come to him after he Firelink Altar. Please refer to Darkstalker
has appeared and he is asleep, then hit him with your weapon once . It will not count against Kaathe's entry in the Covenant NPC section
you, and he wi ll wake up. of th is chapter.
SIEGMEYER OF CATARINA
Area I HP IDrop Items ICondition To Appear
Sen 's Fortress
None.
(outside I
Sen 's Fortress R~ng the second Bell of Awaken ing to open Sen's Fortress.
Anor Londo Speckled to him in Sen's Fortress and then .?.~ .a-~-~~-~-~~ - ~-i~-~~!i?~..?.~. ~-~-~ - ~~-'!YaP: ..
Stoneplate
Firelink Shrine 1034
Ri ng, Speak to .hirl1..in..Ano rL()ndo:"?.then . ?efe~t the.s.i.lver Knigh ts.
Blighttown Humanity
Lost lzalith . Speak to hi[l1 in . Biightto:".~ and.then give . hifl1 .3 . Pur~le Moss Clumps ..
Save him in Lost lzal1 th, and then speak to his daughter Sieglinde of Catarina
Ash Lake
for the second time in Firelink Shrine.
Miracle: Emit Force Speak with him 1n Firehnk Shrine after saving him 1n Anor Londo. Say Yes. you were the
one that opened Sen's Fortress.
Speak with him 1n Blighttown after he leaves Firelink Shrine, then g1ve h1m 3 Purple
Pierce Shield
Moss clumps and speak with h1m again.
Speckled Stoneplate Ring Beat the enemies near him in Lost lzalith before speaking with him, and then speak
with him. This ends his path early.
Titanite Slab
Speak with him in Lost lzalith before f1ghting the enemy. Then fight alongside him and
kill the enemy before his HP drops below 50%. Now speak with his daughter S1eglinde
r ., :
in Firelink Shrine, and then go to the Bonfire near the Great Hollow in Ash Lake. This is 1!1 .
the ultimate ending of h1s path. 09_051
Events
~ Once you are finished with the Undead Parish, go to Sen's Fortress and you will find that Siegmeyer in Lost lzalith
it is closed and locked by a heavy gate. Siegmeyer is sitting on the steps to the left of
the gate . You can talk to him here if you like, but it isn't required . All other events after this
Event I Outcome
one are required. Speak to Siegmeyer, and
Defeat the enemy
he'll give you a Speckled
without ever speaking
Stoneplate Ring , and his
~ Ring the second Bell of Awakening to open Sen's Fortress. Make your way through the to Siegmeyer.
path wi ll end here.
..............................................
Fortress to the first path that has the large steel ball rolling down it. You'll find Siegmeyer Speak with Siegmeyer after
sitting on the ground below that path. Go down there and talk to him and he'll tell you he the battle. and he'll take a
can't get past the rolling ball on the path above. Now, continue on through the fortress and nap. You can fi nd him again
Speak to Siegmeyer and
in Ash Lake after complet-
change the path of the ball by turning the mechanism. This makes it safe for Siegmeyer, and defeat the enemy with
ing Lost lzalith and after
he will move onto Anor Londo once you complete Sen's Fortress. his HP above 50%.
speaking with his daughter
for the second time in
~ You'll find him in a locked room in Anor Londo. You can reach the room via the left-hand Firelink Shnne.
tower stairs on the rooftop. Once you find him, speak to him and he'll tell you he is stuck Speak to Siegmeyer and
and can't get past the three Silver Knights in the next room. Now go into that room and kill defeat the enemy with Siegmeyer wi ll die.
his HP less than 50%.
all th ree of the Silver Knights. Once you have done so, return and speak to Siegmeyer once
more for a reward. Now complete Anor Londo, and Siegmeyer will move on to Firelink
Shrine. [ ~o 02]
~ Go to Firelink Shrine after saving Siegmeyer in Anor Londo. You'll find him located to the ~ Once you are in Lost lzalith, take the tree
left of the Bonfire. Speak with him there and tell him you were the one that opened root path down to the lower courtyard
Sen's Fortress and he'll give you a reward . Once you have spoken with him, he will leave located to the right of the stairs that lead to
Firelink after you do. the door of the Boss fight with the Bed of
Chaos. Once you are in the courtyard, walk
~ After Siegmeyer leaves Firelink Shrine, you can find him again in the swamps at the forward and into the small room ahead and
bottom of Blighttown. Before you do though, you should speak to his daughter in The the floor will give way and drop you down
Duke's Archives first if you wish to fulfill Siegmeyer & Sieglinde's paths completely. If you into the area below. [ ~o 03
talk to Siegmeyer in Blighttown before speaking to Sieglinde, you'll break the path, and
won't be able to achieve the ultimate ending. Please see Sieglinde of Catarina's entry There will be another hole before you that
located later in this chapter. leads to the lowest area. Directly ahead
and across the hole on the other side is
When you are ready, go to Blighttown and enter the swamps. It's easiest to warp to the where Siegmeyer is located. Make your
Daughter of Chaos's area first, and then enter the swamps that way. After you are in the way over to him without engaging the en-
swamps, make your way to the tree root that leads to the Great Hollow. Once you reach emy and speak to him. He will then offer to
that root, turn and go right and you'll find Siegmeyer standing in front of a large rock out- save you for a change, and will attack the
cropping . enemy below. Once he does, quickly join
the battle, and defeat the enemy before
Go and talk to him and at first he is asleep. Talk to him again, and he explains he needs his HP drops below 50%. There are three
Purple Moss Clumps to make it back out of the swamps. He'll ask, so say yes and give possible outcomes here.
them to him. However, you must have 3 of the Purple Moss clumps in inventory for this to
work. After you give him the three Purple Moss Clumps, he will thank you and give you a ~ After saving Siegmeyer in Lost lzalith,
reward. Now leave the area, and he'll move on to Lost lzalith. return to Firelink Shrine and you'll find his
daughter located to the left of the Bonfire.
Speak with her, and then go to Ash Lake.
It's easiest to warp to the Stone Dragon
first (if you have rested at that Bonfire
before), and then walk over to the Bonfire
located outside the entrance of the Great
Hollow. Once you reach that Bonfire, you'll
find both Siegmeyer and his daughter
Sieglinde there for the ultimate ending of
their path.
06 EXTRAS 313
SIEGLINDE OF CATARINA
Area I HP I Drop Items ICondition To Appear
Complete events 1 - 4 for Siegmeyer, and then go to the outside area
The Duke's Archives 938 ofThe Duke's Archives. You'll find Sieglinde trapped in a Yellow Crystal
Golem in the middle of the area . Defeat the Golden Golem to free her.
Firelink Shrine 938 Save her in The Duke's Archives.
Firelink Shrine 938 Complete events 5 & 6 for Siegmeyer.
Ash Lake 938 Speak to her the second time in Firelink Shrine.
The ultimate ending to her path is tied to Siegmeyer's ending. Reach that ending,
None
and you get a Titanite Slab.
Sieglinde is the daughter of the adventuring Siegmeyer of Catarina. Like her father, she
too wears Onion Knight armor. Unlike her father, she doesn't like him running about on
adventures, so she is trying to track him down. Her path is tied to Siegmeyer's path, and to
reach the ultimate ending of both their paths, you'll have to work them both simultaneously.
Please refer to Siegmeyer's entry located earlier in this chapter.
Events
~ Once you have completed events 1 through 4 for her father Siegmeyer, go to Blighttown
so that the area loads, then leave. Now, make your way through The Duke's Archives to
the outside area that leads to the Crystal Cave. In that open field, you'll find a Yellow Crystal
Golem and Sieglinde is trapped inside of it. You'll have to defeat that Golem to free her.
Once you do, speak with her and tell her yes you have seen her father. But that is not the
end of it. In order for her to get out of the area safely, you'll have to kill all the other Crystal
Golems in the area. There are 12 in all scattered about the perimeter of the area. Make your
way around to all12 and kill them before moving on. Once they are all dead, you can leave
the area and Sieglinde will go to Firelink Shrine. [ ~o 01]
...e Go to Firelink Shrine and you'll find her located to the left of the Bonfire there. Speak
with her and tell her Yes, you have seen her father, and then leave the area. She will leave
after you do.
~ Once you successfully complete events 5 & 6 for her father Siegmeyer, go back to
Firelink Shrine to find her once again located to the left of the Bonfire. Speak with her
and then leave the area. She will leave after you do .
...t. Finally, go to Ash Lake where you'll find her and Siegmeyer both at the Bonfire located
outside the entrance to the Great Hollow. It's easiest to warp to the Stone Dragon first
(if you have rested at that Bonfire before), and then walk over to the Bonfire located outside
the entrance of the Great Hollow. Once you reach that Bonfire, you'll find both Siegmeyer
and his daughter Sieglinde there for the ultimate ending to their path.
Condition To Receive
ABOUT COVENANTS
Some Covenants can be strengthened or leveled up. Leveling up a covenant will often gain Covenant Levels
you special items, and the higher rank of your Covenant will more strongly affect your online
MP play. If a Covenant can be leveled up, then there are three levels . You can check your Level INumber of Items Required
current Covenant and Covenant Level via the character stats page in the menus .
Covenant +1 10 desired items .
As you can see in the table, it takes 10 of the desired item to reach Level + 1, and then Covenant +2 20 desired items .
another 20 to max out the Covenant at Level +2 . That is 30 items total, and nearly all of the
Covenant Leveling Items are rare, so you'll need to consider Covenant Leveling carefully.
you abandon it, you lose an entire level and
If you are a member of one Covenant and then decide to join another, you will lose one rank all of those items you had previously used
level of your current Covenant when you join the new Covenant. This demands even further to level it up. However, if you come back to
consideration since it takes so many rare items to level a Covenant to begin with, and should an abandoned covenant immediately after
joining another you 'll get a one-time -5 Soul
Overview of Covenant Benefits discount to level the covenant.
Covenant Name I Covenant Giver I Benefits In all there are 9 different covenants that
Petrus ofThorolund Higher Priority Matching with other players in the following Covenants:
Way of White you can join. Should you ever attack the
Rhea ofThorolund Way of White, Princess's Guard, and W arrior of Sunlight in M P play.
- ...... . Covenant Giver and kill them, that Covenant
Higher Priority Matching with other players in th e following Covenants:
Princess's Guard Gwynevere Way of White, Princess's Guard, and Warrior of Sunligh t in M P play.
is lost to you forever. Since some Cove-
..... ......... .... .... .. ..... ....... ..... .. Ca ~- use . t_h_e .tvl.iracles.Bountiful Su n l i g~t &__ Sooth i ~g. _s unlight .
nants are required to be able to use certain
Higher Priority Matching with other players in the following Covenants:
items, you'll want to be careful about killing
Sunlight Altar Way of White. Princess's Guard, and Warrior of Sunlight in MP play. a Covenant Giver.
Can use the Miracle
Further, by attacking a Covenant giver or
Path to the Dragon Stone Dragon ... .. ...can_useth_e.. D_ragon E ye in MP play.
another Covenant Member in MP play, you
are committing a betrayal which is a Sin.
<i.'~~~.'.o ~~ . ~~~~~.~ ... Gravelord Nito ....... .. _Can use the Eye O.f O.~~th in M P play.
The higher your level of Sin, t he higher your
Forest Hunter Alvina of th e Darkroot ...c an be _sur11rnoned_:"_hen th e Cat Covena nt Ri ng is equipped in M P play. ranking on the MP bounty list meaning
Can be summoned when the Darkmoon Blade Covenant Ring in MP play. more and more MP players will be gunning
Can use the Blue Orb . Can use the Darkmoon Blade Miracle. for you . Luckily, there is a character in the
Chaos Servant Daughter of Chaos
Listed on the MP Ranking List. At Covent +2 can open the door that leads game that can absolve your Sin and erase it
to the shortcut from Demon Ruins to Lost lzalith.
-but it is an expensive service indeed .
06 EXTRAS 31 S
OSWALD OF CARIM
Area I HP IDrop Items ICondition To Appear
Undead Parish 638 Twin Humanities, Book of the Guilty Ring the first Bell of Awakening.
Oswald is also a Pardoner of Sins. If you have sinned, then Osw ald can absolve them all
and give you a fresh start when you Request Absolution from him. It's not cheap though,
and the more you sin, the more it will cost you. Naturally, Oswald expects souls as pay-
ment- and lots of them . For fun, go back to him at least once after you have left the area,
and talk to him again. When you do, he'll mention Petrus ofThorolund .
PETRUS OF THOROLUND
Area I HP IDrop Items I Condition To Appear
Firelink Shrine 594 Ivory Talisman None
While Petrus is still there, but Rhea, Nico, and Vince are gone, talk to Petrus to see how he
really feels about Rhea . Next, talk to Lautrec who is located near Anastacia's cave and pay
him the required souls to learn more about Rhea. Once you have done so, talk to Petrus
yet again for his ultimate view on Rhea. All of this has to be done before you ever enter the
Depths since Lautrec will leave as soon as you do. But again, it's not required, but is avail-
able if you're curious.
RHEA OF THOROLUND
Area I HP I Drop Items ICondition To Appear
Firelink Shrine Complete the Undead Parish and return to Firelink Shrine .
Exhaust all unique dialogue in Firel1nk Shnne, and then leave the
Tomb of the Giants
Ivory Talisman, . area or enter the Catacombs and beat the Boss Pinwheel.
....... 531
Humanity lx7)
Undead Parish
The Dukes Archives - Jail* Buy all of her limited items from her shop in the Undead Parish .
As a Hollow.
Miracle: Replenishment Talk to her 1n the Tomb of the Giants, then defeat Nico and Vince, and then talk to her again.
Pendant Petrus must kill her 1n the Undead Pansh.
Rhea is the Princess ofThorolund, and she is on an Undead Mission with Nico,
Vince, and Petrus; although Petrus abandons the three of them in the Tomb of
the Giants. Rhea and her two escorts (Nico and Vince) will show up in Firelink
Shrine next to Petrus after you have beat Undead Parish and rang the first Bell of 09_052
Awakening.
Events
~ Once Rhea and her escorts arrive. talk to them all (including Petrus) until they start
repeating themselves to exhaust all unique dialog. It's best to start with Petrus since
what he has to say must come before the last things that Nico and Vince say. Once you
have finished all the talking, leave the area and Rhea, Nico, and Vince will move to the Rhea's Shop In The Undead Parish
Tomb of the Giants. Alternatively, enter the Catacombs and beat the Boss Pinwheel and
they will leave regardless of remaining dialogue. Item I Souls
Divine Blessing 1000
~ Make your way through the Tomb of the Giants to where Patches pushes you down into Heal 1000
the p1t. Once 1n the p1t, move forward to the rear wall ahead and then go right to find Great Heal Excerpt 2000
Rhea sitting on the ground [ -+0 03]. Talk to her, and she'll warn you that Nico and Vince have Homeward 1000
gone Hollow. Leave her and go up the path to fight Nico and Vince. Once you have defeated
Force 1000
them, talk to her once more for a reward. Now leave her, and finish the Tomb of the Giants,
and she'll move to the Undead Parish Great heal 10000
Wrath of the Gods 10000
~ As soon as you are done with the Tomb of the Giants, go immediately to the Undead Seek Guidance 500
Parish and you'll find Rhea praying at the altar at the front of the church . Talk to her, and Magic Barrier 6000
she'll open shop. But be warned, Petrus has it in for Rhea and if you visit two other areas in
Talisman 200
a row (besides the Undead Parish) without talking to Rhea, then Petrus will kill her. You'll not
Gesture: Prayer Free
see it happen, but instead of finding her at the altar in Undead Parish, you'll find a golden
soul light where she has dropped her items.
06 EXTRAS 317
So if you mean to find Rhea, then make sure to go to Undead Parish ~ Once you have bought all of the limited items (the items she
immediately after leaving the Tomb of the Giants. The best thing to only has one of), then she will leave the Undead Parish and show
do is Finish Tomb of the Giants, then Warp back to Firelink Shrine, up as a Hollow in the Jail section ofThe Duke's Archives. In the jail,
and then use the elevators above Petrus to reach the church of the make your way down to the bottom floor, then start back up the
Undead Parish. Take that route, and you're sure to find her. [70 01] stairs to find her in the 3rd cell up from the bottom. You'll need the
Archive Prison Extra Key to open that cell. [ 70 02]
DAUGHTER OF CHAOS
Area I HP I Drop Items I Condition To Appear
Quelaag 's Domain 698 Fire Keeper 's Soul Find her hidden chamber.
Condition To R-mt
None
Event Items
Lordvessel Talk to her.
Gwynevere is the Princess of Anor Londo, and keeper of the Lordvessel. You 'll have to make You can kill her if you like, but it is not
your way through Anor Londo and defeat the Bosses Dragon Slayer Ornstein & Executioner necessary. She has only 1 HP, and will die in
Smough in order to gain access to her chamber. Once those Bosses have been defeated, a single strike, but doing so will plunge Anor
move forward and ride either the elevator on the right or left to reach the upper level and Londo into darkness which removes nearly
then enter her chamber. Speak with her, and she'll give you the Lordvessel that you need all of the en emies in the area meaning you
to place at the Firelink Altar. Speak to her again, and she'll allow you to join her covenant. can't fight them any longer to gain souls
[~004] and item drops, and killing her will anger the
Fire Keeper Lady of the Darkling who will
then hunt you down while you are in Anor
Londo and attack you.
Souls
1000
Another thing that killing Gwynevere does
is open the Darkmoon Tomb at the lowest
level of Anor Londo, but killing Gwynevere
angers the resident there, Gwyndolin, and
you'll not be able to join Gwyndolin's Cov-
enant, although you can still fight Gwyndo-
lin if you chose. All things considered, it's
best to let Gwynevere live, but the choice
is yours.
GWYN DOLIN
Area I HP IDrop Items ICondition To Appear
Equ1p the Darkmoon Seance Ring and then enter
A nor Londo, Darkmoon Tomb 2011 Soul of Gwyndolin
the Darkmoon Chamber.
Brass Helm
- - -- -- - - -- - Traverse the white light sealing Gwyndolln's area and engage Gwyndolin 1n a
Brass Annor Boss f1ght. You can find these items in the chests located 1n the room at the Souls
-B-r-as_s_G_a_u-n t-le-ts_ _ _ _ _ _ end of the corridor. 40000
Brass Leggings
You can reach Gwyndolin's area by setting the rotating bridge in the middle of Anor Londo to
its lowest setting. That allows you access to the Darkmoon Tomb. When you first get to Anor
Londo, it's a good idea to go there and rest at the Bonfire so that it shows up on your Warp
menu once you obtain the Lordvessel.
Before you can actually reach Gwyndolin, you 'll have to visit the Catacombs and find the
Darkmoon Seance Ring . Once you have that ring, equip it and then return to the Darkmoon
Tomb. When you do, the large statue in front of the Bonfire w ill disappear, and you can go
down the stairs to the kneeling area . Kneel at the prayer mat, and you can join Gwyndolin's
Covenant. [~0 05]
06 EXTRAS 319
But be warned, there is a white light barring the door ahead of
the prayer mat. If you traverse that light. Gwyndolin will see it as
sacrilege and betrayal, and you'll be locked in a Boss fight with
Gwyndolin. Once you kill Gwyndolin, you'll obtain Soul of Gwyn-
dolin, and can find some armor the chests at the back of the room,
but Gwyndolin's Covenant will be gone forever, and if you are not
part of the Darkmoon Blade Covenant, you can not use the Miracle:
Darkmoon Blade. [~0 01]
While you are in the Darkmoon Blade Covenant, not only can you
use the Miracle: Darkmoon Blade, but you can also be summoned by
Gwyndolin for MP play if you are wearing the Darkmoon Blade Cove-
nant Ring. It's interesting to note that the An or Londo Fire Keeper, Lady
of the Darkling, wears the Brass Armor you can find in Gwyndolin's
chamber, and uses the Miracle: Darkmoon Blade when she fights you.
DARKSTALKER KAATHE
Area J HP j Drop Items j Condition To Appear
Enter the Abyss and defeat the Four Kings, either before you obtain
The Abyss Invincible
the Lordvessel, or while you have the Lordvessel In your possession .
Condition To l*elve
None
Darkstalker Kaathe is a Primordial Serpent like Kingseeker Frampt, but while Frampt wants
to return the world to light, Kaathe wants to plunge it into darkness. To find Kaathe, you'll
need to enter the Abyss once you have the Lordvessel in your possession but before you
have placed it at Firelink Altar (via Frampt). To enter the Abyss, you must first beat the Boss If you have already placed the Lordvessel
Sif in the Darkroot Basin. Doing so will grant you the Ring: Covenant of Astoria, and you with Frampt before entering the Abyss,
must be wearing that ring in order to enter the Abyss and fight the Boss the Four Kings. then Kaathe will never show up. If you get
Kaathe to show up, but then say No. He will
After defeating the Four Kings, talk to Kaathe near the Bonfire with the Lordvessel in your leave and you can use Frampt to help you
possession . He'll give you a Yes or No choice. Say Yes, and he'll take you to Firelink Altar to place it. Do this and you'll lose the Dark-
place the Lordvessel, and then you can join his covenant after that. Say No, and he leaves wraith Covenant forever. Finally, if you ever
forever. Siding with Kaathe will anger Kingseeker Frampt and cause him to leave the next try to attack Kaathe, he'll leave, and again,
time you ta lk to him meaning you'll no longer be able to feed him items for souls. you'll lose his Covenant.
Gravelord
Yes Eye of Death
Servant
In the Catacombs, you'll come to a large Mausoleum filled with coffins. At the end of the
long hallway, there is a Prowling Demon . Just before you reach the Prowling Demon, you'll
find a coffin on your left that sticks out a bit further than the rest. Examine it, and you'll be
given the chance to nestle into the coffin. If you have at least 1 Eye of Death in your inven-
tory, then get into the coffin and wait 30 seconds, and then you'll be transported to Nito's
area, the Altar of the Gravelord. Once there, go to Nito's sarcophagus, and pray. This will
allow you the choice of entering his covenant. [ -70 03]
Once you enter his covenant, you can level it up to +2, but other than that, there is nothing
to do since Nito doesn't sell items. All you can do is level up. Also, when you complete the
Tomb of the Giants, you'll have to face Nito in a Boss fight . Once you kill Nito, his Covenant
will be gone forever. This means that if you plan to join, you should do so before finishing
the Tomb of the Giants, otherwise, you'll lose your chance. It should also be noted that
when you arrive in Nito's area via the coffin in the Catacombs, all you can do is enter his
covenant - you can not attack the sarcophagus and trigger an early fight with Nito.
Path to the
Yes Dragon Scale
Dragon
At the bottom of Blighttown, in the swamps, you'll find a large tree with a root that you
can walk up and reach a small area inside. There you'll find a corpse with an item, but more
importantly, there is a breakable wall in this area . Break the wall to reach another small room
with a Chest. Pillage the chest, and then hit the wall behind the Chest to make it disappear.
Once that wall is gone, you can move forward to the Great Hollow.
06 EXTRAS 321
The Great Hollow is the inside of the large
tree . It's very tall, and full of branches that
you must use to reach the ground below.
It's a treacherous journey, and if you slip off
a branch as you work your way down, you'll
often die from the fall. It's a good idea to
have the Sorcery: Fall Control that you can
purchase from Griggs in Firelink Shrine to
make this trip a bit easier. Once you reach
the bottom, exit the Great Hollow and you'll
be in Ash Lake. There is a Bonfire nearby,
so use it immediately. Next, there is a large
Hydra in the lake that you'll need to defeat,
and it's a tough battle. Once you have van-
quished the beast, follow the beach all the
way to the end to find another Bonfire and
the Stone Dragon. Approach the Dragon
and pray to him and you'll be able to enter
his Covenant. [-+0 01]
Condition To RMelve
None
jCoveneRt
Forest Hunter No Join Cat Covenant Ring
You'll find this large, white, talking cat in the Darkroot Garden not too far from the locked When you join, she'll give you the Cat
door that can be unlocked by the Crest of Astoria that Andre the Blacksmith sells. You don't Covenant Ring. This ring is for MP play and
need that crest to find Alvina though, you can instead travel through Darkroot Basin and allows Alvina to summon you when other
enter Alvina's area of the Darkroot Garden from the opposite end. Once you find her crum- players enter her area . This can be advanta-
bling building, look to the window facing the cliffs and you'll see her perched there. Speak geous for you if you want to battle other MP
with her and she'll allow you to join her covenant. [-+U 02] Players for treasure. For the Summoning to
work, you have to be online, a member of
her covenant, and you must have the Cat
Covenant Ring equipped.
Condition To~
Replay the game on a New Game + file so that you have the soul of the last Boss of the
Miracle: Sunlight Spear
game. "Gwyn, Lord of Cinder': Offer that soul to the Altar when Covenant is at Level +1.
can only use this Miracle when you belong to th is Covenant.
altar, and then you need to level the Covenant to Level + 1. Do all of that, and you can then Gwyn, Lord of Cinder Boss Fight -
Kiln of the First Flame
offer the soul of Gw yn, Lord of Cinder to the Altar in exchange for the Miracle .
THE MERCHANTS
Scattered throughout the world of Lord ran, you 'll find several NPCs that will offer you items
for a price- and the price is always payable in souls. Some of these Merchants are immedi-
ately available for business. and all you need do is approach them and begin talking to get
the ball rolling . Others, however, require a little more work on your part to get them to
open their shop, but in the end, it is well worth the effort.
After completing the Undead Parish, you'll have the Basement Key. You'll use that key on
the locked door in the Undead Burg located on the bridge that the Red Dragon rests on.
The door is on the opposite side of where the Red Dragon is located, and is close to where
Solaire first appears. Go through that door and down into the lower area. Push forward and
you'll come to some stairs on your right that are located just across from the door that leads
to the depths. Go up those stairs to find an exit that leads into some sewers. If you go left,
you'll reach the locked door that links Firelink Shrine to this lower area of the Undead Burg.
If you look to your right, you'll find this merchant standing behind some iron bars. [~0 02]
Griggs is a Sorcerer and apprentice to Big Hat Logan. You'll first encounter him trapped in a
locked room in the lower portion of the Undead Burg where the entrance to The Depths is
located. Once you use the Basement Key to reach the lower portion of the area, go right and
approach the large door of the building ahead and on your left. Griggs will talk to you through
the door and ask for help. You'll need the Residence Key to unlock the room and free him.
You can buy that key for 1000 souls from the Undead Merchant (Male) in the Undead Burg.
Once he is free and you leave the area, he'll show up in Firelink Shrine. Talk to him there,
and he'll sell you Sorcery spells and other items. Later in the game, when big Hat Logan
shows up next to him, Griggs will stop selling items until Big Hat Logan leaves. Once After you place the Lordvessel, if you buy
Logan does leave, Griggs will add two new Sorcery spells to his shop. Both of these spells all of the limited items (items that he only
are sold by Logan when he is in Firelink, but Logan stops selling them once he leaves. has one of), and then go to Sen's Fortress,
Logan will leave after you place the Lordvessel at Firelink Altar. [~0 03) you'll find that Griggs has gone Hollow and
will attack you. You'll find him on the second
path that leads up to the mechanism that
launches the large steel balls the giant on
the roof is dropping.
Griggs' Shop
Item I Souls
Soul Arrow 1000
Heavy Soul Arrow 2000
Soul Spear** 40000
Great Soul Arrow 6000
Fall Control 1500
Great Heavy Soul Arrow 8000
Magic Weapon 3000
Homing Soul mass* * 20000
Aural Decoy 1000
Magic Shield 3000
Sorcerer's Catalyst 500
Bellowing Dragoncrest Ring 20000
Lingering Dragoncrest Ring 20000
Available once your Intelligence stat is 10 or more II
**After Logan leaves Firelink Shrine.
06 EXTRAS 325
LAURENTIUS OF THE GREAT SWAMP
Area I HP I Drop Items ICondition To Appear
The Depths 719
Firelink Shrine 719 Free him from the barrel.
Own Ouelaana's Pyromancer Flame, speak to him in Firelink Shrine
Blighttown 719
and agree to tell him about the flame.
'As a Hollow
Pyromancer Flame Speak to him in Firelink Shrine. If you don't have a Pyromancer Flame, then he'll offer you one.
Once you are in The Depths, you can find Laurentius trapped in a barrel in a room near the
area whe re you encounter the Butcher enemies. Break the barrel to free him, then speak
with him. Once you comp lete The Depths, Laurentius will appear in Firelink Shrine. [ ~o 01]
At Firelink Shrine, speak to him and say No you do not find magic unsavory. He will th en
give you a Pyromancer Flame if you don't al ready have one. He'll also open shop and will
sell Pyromancy Magic, and will ascend your Pyromancer Flame up to level + 15.
If during the game you acquire Ouelaana's Pyromancer Flame and then speak with Lauren- Laurentius' Shop
tius again. He'll ask you to tell him about that flame. If you choose Yes, then Laurentius will Item I Souls
leave Firelink and go to Blighttown to try and find Ouelaana for himself. Unfortunately, he Fire Orb 8000
won't fare well and will turn Hollow. You can find him down in the Swamps at the bottom of
Combustion 500
Blighttown once this happens. If you plan to buy all of Laurentius' Pyromancy Magic, then
do so before you get the Ouelaana flame. Please refer to Ouelaana of lzalith's entry located Iron Flesh 2000
later in this chapter for more information. Flash Sweat 2000
Fireball 800
The Duke's Archives - Seath's Room * Buy all of his sorceries and finish
719
Crystal Cave by killing Seath .
*Only drops this when you fight him as a Hollow in The Duke's Archives.
Sage Robe
Traveling Gloves
Buy all of his Sorceries when he is in the archive room of The Duke's Archives.
Traveling Boots Leave and then come back to find these 1tems in a chest that he left behtnd.
logan's Catalyst
Big Hat Logan is a sorcerer with an undying thirst for knowledge. He pursues knowledge at ...t area
Once you have freed Logan, leave the
and then come back. This time you 'll
all costs, and often gets himself into trouble during his pursuits. Once he gets into a jam,
you'll have to come to his rescue to see that he can continue on his path. Once you help find Logan in one of the small archive rooms
him out and he moves to Firelink Shrine or The Duke's Archives, he'll sell you Sorceries, but near the exit that leads to the outside (the
only if your Intelligence stat is 15 or higher. same area where you found the key to free
him). When you find him there, speak to
Events him and he'll sell Sorceries to you .
~ You'll first find Logan locked in a cage in Sen's Fortress. The area to find him is one of the ~ Buy all of Logan's Sorceries that he sells
paths that the rolling ball takes. You'll need to turn the mechanism so that it launches the atThe Duke's Archives and kill Seath
ball down onto the path that has the Snakeman enemy lounging against the wall. Once the (order does not matter). Once you have
ball goes down that path, it will hit the Snakeman and break the wall behind him . Now kill bought all of Logan's Sorceries and Seath is
that enemy and go through the hole in the wall to find Logan locked in a cage on your right. dead, talk to Logan once more, and he'll get
You'll need the Cage Key that is found near the end of Sen's Fortress, or you'll need the mad and tell you to leave him alone.
character creation gift item, Master Key to unlock the cage . Once you free him and
complete Sen's Fortress, Logan will move to Firelink Shrine . Leave the area and then come back, and
you'll find Logan has gone, but he left a
. 02 In Firelink Shrine, Logan will be resting on the ground near his apprentice, Griggs of chest containing some items in his place .
Vinheim . While Logan is around, Griggs will not sell any sorceries, so you 'll have to buy Pillage the chest, and then make your way
from Logan if you want any. Once you obtain the Lordvessel and then either talk to Logan back to the room at the beginning ofThe
or simply place it at Firelink Altar, Logan will leave Firelink and go to The Duke's Archives. Duke's Archives where you first fought
Seath and lost. In that room you'll find a
~ At first, Logan will be located in a large cell at the bottom of the jail that you find yourself chest with an ember and also a Hollow
1n after dy1ng dunng your f1rst battle w1th Seath the Scaleless. You'll need to get out of jail Logan sans his clothing. Kill him, and he'll
and then make your way all the way to the end of the archives where the exit to the outside drop some nice items. [40 02]
area is located . There you'll find a key that opens Logan's cell , so backtrack and free him .
EINGYI
Area I HP I Drop Items ICondition To Appear
Ouelaag's Domain 277 Find and enter the chamber of the Daughter of Chaos.
Condition To Receive
Pyromancer Flame Speak to him without a regular Pyromancer Flame in your inventory and he'll offer you one.
06 EXTRAS 327
However. he will only offer you the Eingyis' Shop Pyromancy Flame Ascension
Pyromancer Flame after you have placed
the Lordvesse/. Also, he will not offer the
Item I Souls Level I Required Souls
Servant Roster 500 +1 500
Pyromancer flame or sell the majority of his
items until after you have become infected Egg Vermifuge* 1000 +2 1000
with an egg and your head has transformed +3 2000
Poison Mist* 10000
into an egg-burdened mess. Once that hap- Toxic Mist * 25000
+4 3000
pens, approach him and he'll give you an +5 4000
After you have become infected with an egg and your
Egg Vermifuge to cure your head, and then head transforms. +6 5500
he'll start selling the Egg Vermifuge and +7 7000
two new Pyromancy magics. You only have +8 8500
to become infected once; after he starts which it grabs you and the maggot comes +9 10000
selling all of his items, they will always be out of the top and plants an egg in your +10 12000
there from that point on. head. Now leave and wait 4 minutes for the +11 14000
egg to hatch. You'll know you're infected
+12 16000
To become infected, walk out to the Demon when you see your character periodically
+13 19000
Ruins and hit one of the egg-burdened en- scratching his or her head. Besides the few
+14 22000
emies there to have it target and attack you. items he sells, he can also ascend your
+15 25000
Get close, and let it do it's grab attack in Pyromancer Flame to + 15.
DUSK OF OOLACILLE
Area I HP I Drop Items ICondition To Appear Souls
1000
Defeat the Hydra at the lake. leave. then come back and defeat
Darkroot Basin 276
the Golden Crystal Golem.
In the Darkroot Basin, go to the lake and defeat the Hydra there. Once it has been killed,
leave the area and then come back. At the lake where you defeated the Hydra, walk all the
way to the rear of the area and into the cavern in the back to find a Golden Crystal Golem.
Defeat that Golem,
and you'll release
the spirit of Dusk
of Oolacile. Say Yes
when she asks if
she can pass on her
knowledge to you,
then she'll vanish
and leave a summon
mark on the right It em I Souls
hand side of the ...Hidden . ~o~v .. . 2000
lakeshore where you ...C.ast Li!l.ht .... . 1000
fought the Hydra . ...R.~P..~ir . 10000
Go to that mark and Chameleon 3000
then Summon her .. Hidde~~eap~" 2000
to open her shop of .. <:J.ola~i l.e.. l~o.ry. ca~~ lyst ..... 1000
Sorcery. [~0 01] Gesture: Proper Bow Free
.,i
Must have a Pyromancy Flame at Level + 10 or ' ;,J
Blighttown, in the swamps 698 Pyromancy: Fire Tempest* higher in inventory, and must visit her in Blighttown
before defeating the Boss at Lost lzalith .
*Can also be gotten by beating the Lost lzalith Boss and then talking to her again .
Condition To R-'ve
~
tl
Fire Tempest Talk to her, then beat the Boss at Lost lzalith when she asks a favor of you.
'
Ouelaana can prove a bit tricky to find. The first rule is that you have to find her before you
beat the Boss Bed of Chaos in Lost lzalith . The second rule is that you must have a Pyro-
'q
mancer Flame at Level + 10 or higher. Once you have ascended your flame that high, and
you have not beaten the Boss of Lost lzalith, enter the swamps of Blighttown.
Souls
1000 1. )
The best way to do this is to warp to the chamber of the Daughter of Chaos, and from
there, exit Ouelaag's Domain and enter the swamp. From the exit of Ouelaag's Domain,
move forward and slightly left. Ahead you'll see a large stone column. Just behind that
one, and slightly to the left of it is another stone column. You'll find Ouelaana sitting on the Quelaana's Shop
~
ground at the base of that second column. [ 70 02]
Item I Souls
Once you find her, talk to her and become her pupil, and she'll open her shop of Pyroman- Fire Orb 8000
cy. She sells Pyromancy magic, and can ascend a regular Pyromancy flame. Once you have Great Fireball 20000
ascended your flame to + 15, she can convert that flame to a Ouelaana Pyromancer Flame . Firestorm 30000
Fire Whip 10000
When you convert your + 15 flame to a Ouelaana Flame, you'll notice the name of the
Combustion 500
flame stays the same (Pyromancer Flame) but its description in the inventory menus will
have changed. Once you have this flame, you can go back to Firelink and talk to Laurentius. Great Combustion 5000
Talking to him with that flame in your inventory will cause him to ask you for information Undead Rapport 10000
about the flame. If you say Yes and tell him about it, then he will leave Firelink and go to Fireball 800
the swamps in Blighttown to try and find Ouelaana for himself. Unfortunately, he fails and
becomes a Hollow and will attack you if you came across him in the swamps. If you plan to
Pyromancy Flame Ascension
buy all of Laurentius' Pyromancy Magic, then do so before you get the Ouelaana flame.
l evel I Required Souls
After you have found her and leave the area, make sure to go back and see her again, and +1 500
then talk to her. She'll ask a favor of you, which is to kill her Mother and Sister in Lost +2 1000
lzalith. They are trapped in the Boss Bed of Chaos. Once you defeat the Boss of Lost lzalith,
+3 2000
return to Ouelaana and talk to her, and she'll give you her final Pyromancy: Fire Tempest
+4 3000
If you want to buy all of her Pyromancy magic, then make sure you do it before you beat +5 4000
the Boss of Lost lzalith as she wi ll disappear after she gives you Fire Tempest and you leave +6 5500
the area. +7 7000
+8 8500
+9 10000
+10 12000
+11 14000
+12 16000
+13 19000
+14 22000
+15 25000
Conversion to Quelaana
Pyromancer Flame
l evel I Souls
Initial Conversion 25000
+1 27000
+2 30000
+3 33000
+4 36000
+5 40000
06 EXTRAS 329
lNGWARD
Area I HP IDrop Items ICondition To Appear
New Londo Ruins 682 Key to the Seal , None.
Firelink Shrine 682 ... Humanity Beat the Four Kings in The Abyss, then speak with him again.
in New Londo Ruins only, can be gotten by simply talking to h1m w hen you have th e Lordvessel.
Once you beat the Four Kings in The Abyss, make sure to talk to lngward once again. When
you do, he'll tell you he is ready for a change of scenery and will then move to Firelink
Shrine. In either location , he on ly sells the Sorcery: Resist Curse, and he offers the service
to break a curse if you have been afflicted by one. To have him remove the curse will cost
you 1 Humanity. [~0 01]
I IDrop Items
I
Area HP
Darkroot Garden 742
Dark Wood Grain Rmg, Humanity, Souls: 2000
Blighttown, in the swamps 742
Tomb of the Giants 821 Beat Pinwheel in the Catacombs and then enter the Tomb of the Giants .
.... Crescent Axe,
Humanity Talk to him and say No, you are not a Cleric. Then speak to him after he
Firelink Shrine 821 pushes you off the cliff in Tomb of the Giants and tell him No you are not
friends . Finally, complete the Tomb of the Giants.
Eventltema Condition To ~
Humanity Talk in the Catacombs after his bridge trap and say Yes.
Twin Humanity Talk in the Tomb of the Giants after he pushes you over the cliff and say No.
Patches is deceitful and dangerous person when you first meet. him, but you
can straighten him out and turn him into an honest business man. It'll take a
little effort on your part, but it's worth it in the end.
Events
~ This event is optional, so you don't have to talk to him if you don't want to. When you Patches Shop
enter the Catacombs while Rhea, Nico, and Vince are still in Fire! ink Shrine, you'll first
find Patches at the bridge switch near the Bonfire that is hidden behind the breakable wall. Item I Souls
Climb up and talk to him. He'll first ask you if you are a Cleric, and you must say No even if
you are one. He will only open his shop later in Firelink Shrine if you say No. After talking to Divine Blessing 20000
him, try to cross the bridge. When you do, he'll trigger the switch and make the bridge Prism Stone 10
rotate in an effort to drop you off onto the chasm below. To avoid this, sprint across the Humanity 10000
bridge, and you'll make it to safety easily.
Twin Humanities 20000
Once across the bridge, make your way back to Patches and talk to him again. He'll ask if Heal 5000
the bridge incident caused you any trouble. Say Yes it did, and he'll apologize and give you Great Heal Excerpt 10000
1 Humanity. Now move on to the Tomb of the Giants. Crescent Axe 10000
Mace 3000
To trigger Patches appearance in the Catacombs, you must leave Rhea, Nico, and Vince
Canvas Talisman 1000
alone so that they stay in Fire/ink Shrine. That is, do not talk to them, and they'll stay put
so that you can find Patches. ThorolundTalisman 5000
Mask of the Father 8000
~ In the Tomb of the Giants, after you get past the coffin slides, you'll find Patches off to Mask of the Mother 8000
the right of the last slide. If you didn't talk to him in the Catacombs, then he will ask you Mask of the Child 8000
if you are a Cleric. Again, you must say No, or he'll never open his Shop in Fire/ink Shrine.
Cleric Helm 5000
Patches doesn't like Clerics at all. After that, he'll have you look over the cliff at some
treasure down below. When you go to look, he'll push you over the cliff into the pit below. ClericAnmor 7000
[~003] Cleric Gauntlets 5000
Cleric leggings 5000
Once you are in the pit, grab the Skull Lantern from one of the Corpses, and then make Gesture: Prostration Free
your way back up to Patches and talk to him again. He'll be surprised to see you and will
ask if you are still Jolly Good Undeads and friends. Say No here, and he'll try to make it up
to you by giving you a Twin Humanity. Answering this question is the required part, and ~ When you have completed the Tomb of
now that you have answered his final question, he'll show up in Firelink Shrine. Now move the Giants, go back to Fire/ink Shrine, and
one and finish the Tomb of the Giants. you'll find Patches in the small area to the left
of where Frampt is located. Go there and talk
to him, and he'll open his shop. Also, speak
about several of the other NPCs.
06 EXTRAS 331
CRESTFALLEN MERCHANT
Area I HP I Drop Items I Condition To Appear
Sen's Fortress 878 None.
None
You'll find this Merchant in Sen's Fortress, near the end of the area. When you come to the
catwalks that are broken near the Giant that is dropping boulders down into the hole of the
mechanism, you are close. What you need to do is getting a running start and then jump
over the break in the catwalk and then make your way forward to the small tower ahead. In
the room of that tower is where you'll find the Crestfallen Merchant. Incidentally, if you take
the stairs in that room down to the next area below, you can also find the key that opens
Big Hat Logan's cage. [~0 01]
DOMNHALL OF ZENA
Area I HP I Drop Items ICondition To Appear
The Depths 767 None.
Firelink Shrine 767 Complete the Depths and leave the area.
Sells various Boss Armor Beat specific Bosses then purchase from his shop.
Domnhall of Zena is a merchant that first appears in the Depths just outside the door that
leads to Blighttown. His armor gives him the look of a court jester, and he's located on the
right side of the area. Talk to him, and he'll open his shop for you. The interesting thing about
his shop is that he updates his armor selection once you beat certain bosses, so check back
with him often.
Fortunately, after you complete the Depths and leave that area, he'll move to Firelink Shrine.
In Firelink Shrine, he's located under the bridge area that leads to the Undead Burg. You'll
have to do a running jump to get onto that area and then walk carefully to avoid falling off,
but it's worth the effort. [ ~o 02]
It should be noted that he will sell either Ornstein's or Smough's armor once you beat them
in Anor Londo. However, he only sells the armor of the enemy that you beat last in that
fight. If you want to acquire both, you'll have to play through the game a second time on a
New Game + and beat a different one of them last in that fight.
In the Undead Asylum, as you are leaving the area and heading towards the big bird nest
at the point of the cliff ahead, look to your right and you'll see another nest at the edge of Rules of Item Conversion
the cliff. Walk over to that nest. and an invisible NPC known as Hawk Girl (aka Sparkly for Only certain items will be converted.
If you drop an 1tem that is not accepted and leave,
those of you that played the first game, Demon's Souls) will speak to you. This NPC offers
that item will be discarded and lost.
a unique service in that she will convert one item to another.
Only one acceptable item at a time.
If you drop a quant1ty of more than one item, only one
Once you leave the Undead Asylum, you'll have to get back in order to work with Hawk will be converted, and the excess will be discarded
Girl. To get back to the Undead Asylum, start in Firelink Shrine. At the start of a new game and lost.
you must first go to the Undead Parish and then activate the elevators in the church that Only one type of acceptable item at a time. If you
travel to and from Firelink Shrine. When you have the elevators running, ride one of them drop two different acceptable 1tems, only the first item
and watch the wall on the Firelink Side of the area as the elevator rises or lowers. dropped will be converted, and the second item w1ll be
discarded and lost.
You'll soon come to a large hole and you'll see a small broken ledge before you. Jump off Only one conversion per item. Once an item has been
converted, more of the same item will not be accepted.
the elevator onto the ledge. After you are on the ledge, stay to the right and make your If you leave an unaccepted prev1ously converted item, it
way over to the small cliff area to the right. When you are on the cliff area, you'll need to will be discarded and lost.
do a running jump to land on the column that is attached to the tower ahead. Land on that
column, and then walk up it to the ledge above. You'll have to do a roll or two to get over
some humps as you move up. [ ~o 03] Once you are on the ledge above, follow the
stairs up to the next ledge and then around
to the large bird nest there. Step into the
bird nest and then press the Action button
to curl up into a ball. After you are curled up
into a ball, wait for 30 seconds, and then
the giant crow will pick you up and take you
back to the Undead Asylum.
06 EXTRAS 333
Acceptable Items for Conversion
Item / Conversion
Cracked Red Eye Orb Purging Stone (x2)
...................................
Blood red Moss Clump Twinkling Titanite
. ........... . .............. .
Purple Moss Clump Twinkling Titanite
Blooming Purple Moss
Twinkling Titanite (x2)
Clump
Egg Vennifuge Dragon Scale
.........................
Dung Pie Demon Titanite
......................
Humanity Ring of Sacrifice
Prism Stone Demon Titanite
Sunlight Medal White Titanite Chunk
Pendant Souvenir of Reprisal
Rubbish Titanite Chunk
Dried Finger Blue Titanite Chunk
Once you have dropped an acceptable item, you need to leave the area or die and reload. If Sunlight Maggot Old Witch's Ring
you chose to leave, it will require a bit of work. You'll first have to go back to Firelink Shrine. Xanthous Crown Ring of Favor and Protection
Then you'll have to either progress further to another area like the Undead Burg so that ....... ......................... ..
Sack Demon's Great Hammer
the new area loads, or you'll need to defeat one of the enemies in the area leading to the
Ring of the Sun Princess Divine Blessing (x2)
Undead Burg . Defeating an enemy in combat in Firelink Shrine, or going to another area
past Firelink Shrine will trigger the conversion. Now you have to make your way back to the
Undead Asylum.
Alternatively, there is an even easier way to
Since it takes a bit of work to reach the nest in Firelink Shrine, an easier alternative is to stay convert your items. Simply drop an accept-
in the Undead Asylum and simply die and reload. To do so, first rest at the first Bonfire in the able item into the nest. Then quit your game
building. Now, exit the building and kill the Undead for some easy souls. After you kill them, go via the menus. The game will save upon
drop an acceptable item. With that done, simply step off the cliff there and die. You will then quitting, then you simply reload the game,
reload at the Bonfire in the building. Now all you need do is kill the Undead again, then go back and your item will have been converted and
to the nest to reclaim your Souls and Humanity as well as your newly converted item . is ready for pickup. [-tO 01]
Just before the Iron Golem fight at the end of Sen's Fortress, face the white light that leads
to the Boss fight. Now turn to your right and then go right and out the door and across the
bridge to the tower ahead. Enter the small room, and look to your left to see the Summon
Sign on the floor in plain view. [-70 02]
The Abyss Four Kings Summon her for the Moonlight Butterfly Boss fight.
For the Moonlight Butterfly fight, enter the small building that leads up to the fight area.
In the very first room, straight ahead from the door, you'll see some bushes. Destroy the
bushes to reveal the Summon Sign. [ -70 03]
-
~~
For the fight in The Abyss, you must first have Summoned her for the Moonlight Butterfly
fight in Darkroot Garden. If you have done so, you'll find her Summon Sign just before the
narrow bridge that leads to the tower that drops you down into The Abyss. Specifically, her
sign is behind the large column to the right of the bridge. 09_054
Souls
In Blighttown, just as you are about to enter Ouelaag's Domain, Maneater Mildred will
invade. Defeat her, and her Summon Sign will appear right outside the door just before
the white light that leads to the Boss fight with Ouelaag. [-+0 04]
06 EXTRAS 335
SOLAIRE OF ASTORA Souls
Area IBoss Fight ICondition In the Undead Parish, you'll find his Sum-
Undead Parish mon Sign right outside the door with the
The Depths Gaping Dragon None. white light that leads to the Bell Gargoyle
fight. In the Depths, you'll find his Summon
An or Londo ... .. Drago~ . Siayer()rnstein & Execu.ti.?ner .?mo~gh . . None.
Sign near the second flight of stairs that
Demon Ruin s . Centip~de.. Denlo.~ . Speak wi th hirT1 at the S~~.li~h.t Altar. .
leads down to the door and white light of
Kiln of the First Flame Gwyn, Lord of Cinder Save him in Lost lzalith. the Gaping Dragon fight. In Anor Londo, his
Summon Sign is located in the large room
prior to the Boss fight. Specifically, it is at
the top of the stairs on the right side of the
room, just below where the Archer Knight
is positioned. [ ~ o 01]
PALADIN LEEROY
Area I Boss Fight I Condition
Catacombs Pinwheel None.
Leeroy's Summon Sign is located on the second highest raised area on your right as you
approach the doorway and white light that leads to the Pinwheel fight. The only way to
reach it, is to fall down onto that ledge from the ledge above one level up in the Cata-
combs. You'll need high HP or the Sorcery: Fall Control to do this safely. [ ~o 02]
09_055
In the Undead Parish, just before the Boss Fight with the Bell Gargoyles, you can find a
hidden cell where Knight Lautrec of Carim is locked up . To find it, make your way upstairs
where the Channeler is located, then take the stairs on the right up to a breakable wall.
Break through that wall and then use the stairs in the next room to reach the cell. You will
need either the Master Key (default item for Thieves, or a Character Creation Gift Item) or
the Mystery Key found in the Undead Burg to open his cell and free him .
Once he is free, make your w ay back to Firelink Shrine and talk to him. He w ill reward you with a
Sunlight Medal, and then he will be available as a Summons for two Boss fights . You must talk to
him, or his Summon Sign will not appear. When you are ready, return to Undead Parish and make
your way to the Bell Gargoyles. Just before reaching the white light that covers the door to their
area, you will find two ladders. Take the first ladder up and then stop. Now turn from the ladder
180 degrees and look behind you . Across the gap is a small ledge, and Lautrec's Summon Sign is
over there on the floor. Use the ledge on the right side of the room to reach it. [ ~o 03]
In The Depths, make your way down to the Gaping Dragon fight, at the last set of stairs you
will find a Summon Sign for Solaire. It is in front of a large column. Go around that column
and look behind it to find Lautrec's Summon Sign . And again, you must have spoken with
',,I!J
him in Firelink Shrine to get this sign to appear [~0 04] . A big plus to being able to sum- I .
mon Lautrec is that you can also Summon Solaire as usual. This means you will have two [!] .
09_0 56
Summoned NPCs to help you in these Boss fights.
THE INVADERS
In a few places in the game, you will be invaded by hostile NPCs that When facing an Invader, it's best to try and isolate them from other
are looking for a fight. These invasions simulate in offline play what surrounding enemies so that you can concentrate fully on the
a real invasion in MP play is like. Think of these invasions as tutorials invader. Emerge successfully from the encounter, and you'll claim
of a sort for what you'll face when you go online with your gameplay. possible Item Drops and some Humanity for your troubles.
When an invasion occurs, a message will appear onscreen announc-
ing the name of the NPC that is invading. Once they arrive, they will
shine brightly with a red glow. and they will attack you mercilessly.
In Blighttown, just as you are about to enter Ouelaag 's Domain, Maneater Mildred will
invade . As an Invader, Mildred can't enter Ouelaag's Domain, so lure her to the entrance
and then stay inside the tunnel where she can't reach you . You can then attack her relatively
safely with long range attacks like Magic, Bows, thrusting weapons, etc . [ -70 05]
After you have placed the Lordvessel, the golden seal in the Tomb of the Giants will open.
Just as you go through that opening, Lee roy will invade and attack you. [ ~o 06]
06 EXTRAS 337
KNIGHT OF THORNS, KIRK
Area I HP IDrop Items Souls
Variable
The Depths, Bottom of the sewers 682 Barbed Straight Sword
.......................
Demon Ruins, After defeating the Boss Ceaseless Discharge 719 Spiked Shield
Lost lzalith, Outside the doorway of the Boss Bed of Chaos 719 Humanity
Condition To Receive
Helm ofThoms, Annor of Thoms, Defeat Kirk tn all three possible locations he can appear, and then go to the
Gauntlets ofThoms, Leggings ofThoms chamber of the Daughter of Chaos to find this armor on a corpse.
In the Depths, once you fall down the water slide to the lowest levels, push forward to fight
some rat enemies, and Kirk will show up in that area. In Demon Ruins, defeat Ceaseless
Discharge, and then make your way down to the cooled lava, and push forward to the next
area. As you are walking down the stairs on the side of the cliff, Kirk will invade. It should be
noted that Kirk will not appear here until after you have placed the Lordvessel .
In Lost lzalith, just outside the doorway and the white light that leads to the Boss fight with
Bed of Chaos, you'll be invaded by Kirk [-+ 01]. Once you have beaten Kirk all three times,
go to the chamber of the Daughter of Chaos in Ouelaag's Domain, and you'll find his corpse
at the back of the chamber. Pillage his corpse to get his thorn armor. [ ...J 02]
Each Blacksmith can develop new abilities if you supply them with special embers that you'll
find scattered throughout the game word. With the right embers, starting weapon, and rein-
forcement material, these Blacksmiths can create special and powerful weapons that can't be
obtained anywhere else. For more details on weapons and modifications, please refer to the
Weapons & Equipment Chapter of this guide.
ANDRE OF ASTORA
Area I HP IDrop Items
Crest of Artorias *,
Undead Parish 1065
Blacksmith Hammer
Andre sells th1s item for 20000 souls.
fire. Andre has a shop that he'll sell items from, Divine Ember
- -- -- - -- Divine
as well as his regular blacksmithing duties. By large Divine Ember
giving Andre certain Embers, you can increase
Dar!< Ember Occult
his abilities of reinforcement. [ ~o 04]
A ndre's Shop
Item J Souls Item I Souls
Titanite Shard 800 Battle Axe 1000
Crest of Artorias 20000 Warpick 800
Weapon Smithbox 2000 Caestus 200
Armor Smithbox 2000 Pike 2000
Repairbox 2000 large leather Shield 800
Longsword 1000 Tower Kite Shield 1000
Broadsword 1000 Caduceus Kite Shield 1000
Bastard Sword 3000 Gesture: Hurrah ! Free
VAMOS Souls
06 EXTRAS 339
RICKERT OF VINHEIM
659
Rickert's Shop
Item I Souls
Souls
1000
...~~-~-~Y. - ~~.':1-~ ~!!.?.~ 4000
Sou lArrow 2000
Sorcerer's Cat alyst 500
You can find Rickert at the start of New Londo Ruins. To get there, go down the path in
Firelink Shrine that is just past Anastacia the Fire Keeper's cave. Follow the stairs down to
an elevator and then use it to reach New Londo. Get off the elevator and exit the building.
When you are out of the bui lding, go to your right to find a narrow path of stairs leading
down alongside the cliff face . Be careful as the path ends abruptly at the end and you could
fall off the path to your doom. Once you reach the bottom of the path, look left and through
the iron bars into the cell and you'll see Rickert. Talk to him to get the ball rolling . Besides
smithing, Rickert also has a small shop from w hich he'll sell you Sorcery items . [-tO 01]
GIANT BLACKSMITH
Area I HP IDrop Items
New Londo Ruins 659 Blacksmith Giant Hammer
You'll notice there is a chest in the corner on the other side of the Blacksmith here . You can
kill the Blacksmith to open the chest, but it's better to sneak around behind him and open it
w ithout disturbing him. This w ill ensure that yo u can continue to make use of his services
later on. Inside that chest is a Haw k Ring w hich extends the range of your bow. [ ~o 02)
Physical Defense
location (appearance)
Darkroot Garden 1000 203 203 203 203 172 122 153 c c c
Right Weapon : - Left Weapon : - Annor: - Ring: - Magic: - Drop Item : -
Anastacia of Astora Firelink Shrine
Right Weapon :- Left Weapon :- Armor:- Ring: - Magic:- Drop Item : -
Andre of Astora Undead Parish 1065 1000 110 83 110 110 83 77 83 D D D
Right Weapon: - Left Weapon : - Armor: - Ring: - Magic: - Drop Item:-
Location (appearance)
Darkroot Garden 908 1000 272 272 286 257 237 210 227 B B 8
Right Weapon : Battle Axe+ 13 Left Weapon: Spider Shield + 13 Ann or: Brigand Hood + 10, Brigand Armor+ 10, Brigand Gauntlets + 10, Brigand Trousers + 10 Ring :-
Magic:- Drop Item: nothing
Big Hat Logan Sen's Fortress (1 stl 719 1000 239 246 250 237 275 191 229 B B B
Right Weapon : Logan's Catalyst, Scimitar+ 10 Left Weapon: Small Leather Shield+ 10 Annor: Big Hat +5, Sage Robe +5, Traveling Gloves +8, Traveling Boots +8 Ring: -
Magic: Great Soul Arrow, Great Heavy Soul Arrow, Homing Soul mass, Soul Spear Drop Item : none
Big Hat Logan The Dukes Archives (2nd & 3rd) 719 1000 268 275 280 266 307 218 255 B B B
Right Weapon: Logan's Catalyst, Scimitar+ 14 Left Weapon: Small Leather Shield+ 14 Annor: Big Hat +5, Sage Robe +5, Traveling Gloves+ 10, Traveling Boots+ 10
Ring: - Magic: Great Soul Arrow, Great Heavy Soul Arrow, Homing Crystal Soulmass, Crystal Soul Spear Drop Item: Big HaVTin Crystallization Ctlyst./White Dragon Breath
Big Hat Logan (Hollow) The Duke's Archives (4th) 719 1000 146 148 148 144 186 134 152 D D D
Right Weapon : Tin Crystallization Ctlyst., Scim1tar + 14 Left Weapon: Small Leather Shield+ 14 Annor: Big Hat +5 Ring: - Magic: Great Soul Arrow, Great Heavy Soul
Arrow, Homing Crystal Soulmass, Crystal Soul Spear, White Dragon Breath Drop Item : Big HaVTin Crystallization Ctlyst./White Dragon Breath
Location (appearance)
Darkroot Garden 767 2000 220 220 238 220 238 182 204 c c c
Right Weapon: Mace+ 12, Canvas Talisman Left Weapon : East~West Shield+ 12 Annor: Holy Robe+ 10, Traveling Gloves+ 10, Holy Trousers+ 10 Ring:- Magic: Soothing
Sunlight Drop Item : nothing
Crestfallen Merchant Sen's Fortress 878 1000 334 366 321 334 208 226 177 c c B
Right Weapon: Greatsword +10 Left Weapon : Tower Shield +10 Annor: Steel Helm +8, Steel Armor +8, Steel Gauntlets +8, Steel Leggings +8 Ring: Havel 's Ring
Magic:- Drop Item: none
Crestfallen Warrior Firelink Shrine 793 1000 227 250 227 224 170 193 141 c c B
Right Weapon: Longsword + 10 Left Weapon: Heater Shield + 10 Ann or: Chain Armor +8, Leather Gauntlets +8, Chain Leggings +8 Ring: - Magic: - Drop Item : none
Location (appearance)
The Abyss 24464 364 364 364 364 273 255 273 s s s
Right Weapon:- Left Weapon:- Annor:- Ring : - Magic: - Drop Item: -
Daughter of Chaos Ouelaag's Domain 270 5000 139 139 139 139 103 277 110 s s c
Right Weapon:- Left Weapon:- Annor: - Ring: - Magic: - Drop Item : Fire Keeper Soul
Domnhall of Zena The Depths 767 1000 199 212 194 199 164 174 157 c c c
Right Weapon: Crystal Straight Sword, Crystal Greatsword Left Weapon: Crystal Shield +5 Ann or: Helm of the W1se, Armor of the Glorious, Gauntlets of the Vanquisher,
Boots of the Explorer Ring: - Magic: - Drop Item : none
Dusk of Oolacille Darkroot Basin (at the lake) 276 1000 89 89 89 89 101 49 116 D D C
Right Weapon :- Left Weapon :- Armor: Crown of Dusk, Antiquated Dress, Antiquated Gloves, Antiquated Skirt Ring: Dusk Crown Ring Magic: - Drop Item : none
Location (appearance)
Ouelaag's Domain 277 0 150 112 150 150 112 150 112 c c c
Right Weapon:- Left Weapon: - Annor:- Ring : - M agic:- Drop Item: -
Location (appearance)
Anor Land 1812 3000 210 210 210 210 130 117 158 D D D
Right Weapon: - Left Weapon: - Annor:- Ring: - Magic: - Drop Item:-
Griggs of Vinheim Undead Burg (1st) 659 1000 136 140 137 136 180 164 162 B B B
Right Weapon: Sorcerer's Catalyst, Mail Breaker +6 Left Weapon: Small Leather Shield +6 Annor: Black Sorcerer Hat +4, Black Sorcerer Cloak +4, Black Sorcerer Gauntlets
+4, Black Sorcerer Boots +4 Ring : - Magic: Soul Arrow, Heavy Soul Arrow Drop Item : Hush/Slumbering Dragoncrest Ring/Humanity
Griggs of Vinheim (Hollow) Sen's Fortress 13rd) 659 1000 178 184 182 178 242 217 215 B B B
Right Weapon : Sorcerer's Catalyst, Mail Breaker+ 10 Left Weapon: Small Leather Shield+ 10 Annor: Black Sorcerer Hat +8, Black Sorcerer Cloak +8, Black Sorcerer
Gauntlets +8, Black Sorcerer Boots +8 Ring: Slumbenng Dragoncrest Ring Magic: Soul Arrow, Heavy Soul Arrow Drop Item : Hush/Slumbering Dragoncrest Ring/Humanity
Gwynevere Anor Londo 0 135 135 135 135 101 96 101 s s s
Right Weapon :- Left Weapon : - Annor: - Ring:- Magic:- Drop Item: -
06 EXTRAS 341
location (appearance)
Darkroot Basin (tower to Undead Burg) 1034 3000 371 406 335 371 284 297 257 c c A
Right Weapon: Dragon Tooth +5 Left Weapon : Havel's Greatshield +5 Armo r: Havel's Helm, Havel's Armor, Havel's Gauntlets, Havel 's Leggings Ring : Havel's Ring
Magic: - Drop Item: Havel's Ring
location (appearance)
Firelink Shrine (2nd) 682 1000 199 199 210 199 193 153 170 c c c
Right Weapon: Tin Banishment Catalyst Left Weapon: Ghost Blade +5 Armor: Mask of the Sealer +4, Crimson Robe +4, Crimson Gloves +4, Crimson Waistcloth +4
Ring: - Mag ic: Heavy Soul Arrow, Great Heavy Soul Arrow, Remedy Drop Item : Humanity
lngward New Londo Ruins (1st) 682 1000 199 199 210 199 193 153 170 c c c
Right Weapon: Tin Banishment Catalyst Left Weapon : Ghost Blade +5 Armor: Mask of the Sealer +4, Crimson Robe +4, Crimson Gloves +4, Crimson Waistcloth +4
Ring: - Magic: Heavy Soul Arrow, Great Heavy Soul Arrow, Remedy Drop Item: Key to the Seal/Humanity
lzalith's Daughter Lost lzalith 698 5000 242 242 249 242 262 924 224 B
Right Weapon : Pyromancy Flame +5 Left Weapon:- Armor: Gold-Hemmed Black Hood, Gold-Hemmed Black Cloak, Gold-Hemmed Black Gloves, Gold-Hemmed Black Skirt
Ring:- Magic: Great Chaos Fireball, Chaos Storm, Chaos Fire Whip Drop Item : lzalith Catalyst
Location (appearance)
Flfelink Shrine
Right Weapon: - Left Weapon:- Armor: - Ring:- Magic: - Drop Item:-
Knight (Forest Protectors) Darkroot Garden 849 3000 328 361 318 324 233 259 192 c c B
Right Weapon : Claymore +12 Left Weapon: Knight Shield+ 12 Armor: Knight Helm+ 10, Knight Armor+ 10, Knight Gauntlets+ 10, Knight Leggings+ 10 Ring : Ring of Fog
Magic: - Drop Item: nothing
Knight Lautrec of Carim Firelink Shrine (2nd) 862 1000 256 282 248 256 166 196 155 c c c
Right Weapon: Shotel +6 Left Weapon: Shotel +6, Parrying Dagger +6 Armor: Helm of Favor +4, Embraced Armor of Favor +4, Gauntlets of Favor +4, Leggings of Favor +4
Ring: Ring of Favor and Protection Magic: Red Tears tone Ring Drop Item : Ring of Favor and Protection/Humanity
Knight Lautrec of Carim Undead Parish (1st) 862 1000 256 282 248 256 166 196 155 C C C
Right Weapon : Shotel +6 Left Weapon : Shotel +6, Parrying Dagger +6 Armor: Helm of Favor +4, Embraced Armor of Favor +4, Gauntlets of Favor +4, Leggings of Favor +4
Ring : Ring of Favor and Protection Magic:- Drop Item : Ring of Favor and Protection/Humanity
Knight Lautrec of Carim Anor Londo (3rd) 985 0 303 331 294 303 207 236 194 B B B
Right Weapon: Shotel + 12 Left Weapon : Shotel + 12, Parrying Dagger +12 Armor: Helm of Favor +5, Embraced Armor of Favor +5, Gauntlets of Favor +5, Leggings of Favor
+5 Ring: Ring of Favor and Protection Magic: - Drop Item : Ring of Favor and Protection/Humanity
Knight of Astora, Oscar Undead Asylum 100 160 184 155 160 99 104 69 E E
Right Weapon: Astora's Straight Sword +8 Left Weapon: Crest Shield +5 Armor: Elite Knight Helm +6, Elite Knight Armor +6, Elite Knight Gauntlets +6, Elite Knight
Leggings +6 Ring:- Magic:- Drop Item : Undead Asylum F2 East Key/Estus Flask/Big Pilgrim's Key
Knight of Astora, Oscar (Hollow) Undead Asylum 793 1000 248 272 248 248 186 193 155 C C C
Right Weapon: Astora's Straight Sword +8 Left Weapon: Crest Shield +5 Armor: Elite Knight Helm +6. Elite Knight Armor +6, Elite Kmght Gauntlets +6, Elite Knight
Leggings +6 Ring :- Magic: - Drop Item : Crest Shield
Knight of Thorns, Kirk The Depths (1st) 682 0 195 205 189 195 142 161 135 D D B
Right Weapon: Barbed Straight Sword +6 Left Weapon : Spiked Shield +6 Armor: Helm alThorns, Armor ofThorns, Gauntlets ofThorns, Leggings ofThorns Ring: -
Magic:- Drop Item : Barbed Straight Sword/Spiked Shield
Knight of Thorns, Kirk Demon Ruins (2nd) 719 0 305 321 296 305 231 253 212 c c B
Right Weapon: Barbed Straight Sword+ 15 Left Weapon: Spiked Shield+ 15 Armor: Helm ofThorns +5, Armor alThorns +5, Gauntlets ofThorns +5, Leggmgs of Thorns +5
Ring : - Magic: - Drop Item: Barbed Straight Sword/Spiked Shield
Knight of Thorns, Kirk Lost lzalith (3rd) 719 0 305 321 296 305 231 253 212 A A B
Right Weapon: Barbed Straight Sword + 15 Left Weapon : Spiked Shield + 15 Armor: Helm alThorns +5, Armor ofThorns +5, Gauntlets ofThorns +5, Leggings ofThorns +5
Ring:- Magic: - Drop Item : Barbed Straight Sword/Spiked Shield
location {appP.arance)
Anor Londo 719 1000 269 288 263 269 231 215 217 c c B
Right Weapon : Estoc +12 Left Weapon : Parrying Dagger +12, DarkmoonTalisman Armor: Brass Helm +5, Brass Armor +5, Brass Gauntlets +5, Brass Leggings +5
Ring :- Magic: Darkmoon Blade Drop Item : Fire Keeper Soul
Laurentius of the Great Swamp Firelink Shrine (2nd) 719 1000 195 195 205 195 191 238 175 A A B
Right Weapon : Pyromancy Flame +8, Hand Axe +B Left Weapon: Cracked Round Shield +8 Armor: Tattered Cloth Hood +6, Tattered Cloth Robe +6, Tattered Cloth
Manchette +6, Heavy Boots +6 Ring: - Magic: Fireball, Fire Orb, Combustion Drop Item: none
Laurentius of the Great Swamp The Depths (1st) 719 1000 175 175 205 175 191 238 175 A A B
Right Weapon : Pyromancy Flame +8, Hand Axe +8 Left Weapon: Cracked Round Shield +8 Armor: Tattered Cloth Hood +6, Tattered Cloth Robe +6, Tattered Cloth
Manchette +6, Heavy Boots +6 Ring: - Magic: Fireball, Fire Orb, Combustion Drop Item: none
Laurentius of the Great Swamp
Blighttown (the swamps) 719 1000 189 189 199 189 185 233 168 A A B
(Hollow)
Right Weapon: Pyromancy Flame +8, Hand Axe +8 Left Weapon : Cracked Round Shield +8 Armor: Tattered Cloth Hood +6, Tattered Cloth Robe +6, Tattered Cloth
Manchette +6, Heavy Boots +6 Ring : - Magic: Fireball, Fire Orb, Combustion Drop Item : none
Lautrec's Comrade, Knight Anor Londo 821 0 275 275 284 275 213 270 238 B B B
Right Weapon: Pike+ 12 Left Weapon : Wooden Shield+ 12 Armor: Hard Leather Armor+ 10, Hard Leather Gauntlets+ 10, Hard Leather Boots+ 10 Ring: - Magic: -
Drop Item : none
Lautrec's Comrade, Sorcerer Anor Londo 719 0 225 225 235 225 224 182 197 c c c
Right Weapon : Tin Banishment Catalyst Left Weapon: Leather Shield +12 Armor: Cr~mson Robe +5, Crimson Gloves +5, CrimsonWaistcloth +5 Ring : - Magic: Heavy
Soul Arrow, Great Heavy Soul Arrow, Remedy Drop Item: Tin Banishment Catalyst
Location (appearance)
Maneater Mildred Blighttown (the swamps) 742 0 132 132 138 130 102 140 112 A D
Right Weapon: Butcher Knife +8 Left Weapon: Plank Shield +8 Armor: Sack +6 Ring : Rusted Iron Ring Magic:- Drop Item: Butcher Knife/Humanity
Firelink Shrine (1st) 682 1000 311 348 311 311 207 191 153 c c c
Right Weapon: Crescent Axe + 14, Thorolund Talisman left Weapon : Caduceus Kite Shield + 14 Armor: Cleric Helm + 10, Cleric Armor+ 10, Cleric Gauntlets + 10,
Cleric Leggings + 10 Ring:- Magic: Replenishment Drop Item: none
Nico ofThorolund (Hollow) Tomb of the Giants (2nd) 970 1000 378 415 378 378 272 259 220 B B B
Right Weapon : Crescent Axe + 14, Thorolund Talisman left Weapon: Caduceus Kite Shield + 14 Armor: Cleric Helm + 10, Cleric Armor + 10, Cleric Gauntlets + 10,
Cleric Leggings+ 10 Ring:- Magic: Replenishment Drop Item: none
Ninja Bodyguard Darkroot Garden 742 2000 209 209 218 209 153 182 186 A A A
Right Weapon: Uchigatana + 12, Pyromancy Flame+ 12 leftWeapon :Target Shield+ 12 Armor: Shadow Mask +5, Shadow Garb +5, Shadow Gauntlets +5,
Shadow Leggings +5 Ring: Dark Wood Grain Ring, Ring of Fog Magic: Fire Surge Drop Item: Dark Wood Grain Ring/Humanity
Location (appearance)
Oswald of Carim Undead Parrsh 638 2000 141 141 148 141 163 142 126 c c c
Right Weapon : Velka's Rapier +3, Velka 'sTalisman left Weapon: Parrying Dagger +3 Armor: Mask ofVelka +2, Black Cleric Robe +2, Black Manchette +2, Black Tights +2
Ring:- Magic: Great Heal, Karmic Justice, Vow of Silence Drop Item : Book of the Guilty/Twin Humanities
Location (appearance)
Paladin Leeroy Tomb of the Giants, Invader 719 0 360 395 348 360 261 267 205 c c B
Right Weapon: Grant +5, Canvas Talisman left Weapon : Sanctus + 14 Armor: Paladin Helm +5, Paladin Armor +5, Paladin Gauntlets +5, Paladin Leggings +5
Ring: Havel's Ring Magic: Great Heal, Wrath of the Gods Drop Item : Grant/Sanctus/Humanity
Patches Catacombs 821 2000 273 273 283 273 245 219 226 A A B
Right Weapon: Winged Spear+ 14 left Weapon: Eagle Shield+ 14 Armor: Black Leather Armor +10, Black Leather Gloves+ 10, Black Leather Boots+ 10 Ring : -
Magic: - Drop Item : Crescent Axe/Humanity
Petrus ofThorolund Flfelink Shrine 594 1000 152 164 152 152 115 111 90 D D c
Right Weapon : Morning Star, ThorolundTalisman left Weapon : Knight Shield Armor: Elite Cleric Armor, Elite Cleric Gauntlets, Elite Clerrc Leggings Ring: -
Magic: Great Heal Excerpt Drop Item: Ivory Talisman/Humanity
Pharis Darkroot Garden 767 5000 281 281 291 281 228 282 253 B B B
Right Weapon: Black Bow of Pharis +12, Falchion +12 left Weapon: Large Leather Shield +12 Armor: Pharis's Hat +10, Leather Armor +10, Leather Gloves +10,
Leather Boots+ 10 Ring: Ring of Fog Magic: - Drop Item: Black Bow of Pharis/Pharis 's Hat/Twin Humanities
Locat1on (appearance)
Blighttown (swamps) 698 1000 240 240 247 240 266 915 224 A A B
Right Weapon: Pyromancy Flame +5 left Weapon :- Armor: Gold-Hemmed Black Hood, Gold-Hemmed Black Cloak, Gold-Hemmed Black Gloves, Gold-Hemmed Black
Skirt Ring:- Magic: Great Fireball, Fire Tempest. Great Combustion Drop Item: Fire Tempest
Locat1on (appearance)
Locatmn (appearance)
Darkroot Garden 719 2000 227 231 235 227 255 192 209 c c c
Right Weapon : Sorcerer's Catalyst. Shortsword +12 left Weapon : Small Leather Shield +12 Armor: Sorcerer Cloak +10, Sorcerer Gauntlets +10, Sorcerer Boots +10
Ring : - Magic: Soul Arrow, Heavy Soul Arrow Drop Item: nothing
Shiva of the East Darkroot Garden 719 3000 249 280 243 245 146 214 171 c c B
Right Weapon: Murakumo +12 left Weapon: Iron Round Shield +12 Armor: Eastern Helm +5, Eastern Armor +5, Eastern Gauntlets +5, Eastern Leggings +5
Ring:- Magic:- Drop Item: Murakumo/lron Round Shield/Humanity
Sieglinda of Catarina The Duke's Archrves 938 1000 372 407 370 372 257 288 220 B B A
Right Weapon : Bastard Sword + 15 left Weapon: Pierce Shield + 15 Armor: Catarina Helm +5, Catarina Armor +5, Catarina Gauntlets +5, Catarina Leggings +5
Ring: Blue Tearstone Ring Magic: - Drop Item: none
Siegmeyer of Catarina Sen's Fortress 1034 1000 364 399 362 364 247 280 211 B B A
Right Weapon: Zweihander + 15 left Weapon: Prerce Shield + 15 Armor: Catarina Helm +5, Catarina Armor +5, Catarrna Gauntlets +5, Catarrna Leggings +5
Ring : Blue Tearstone Ring Magic: - Drop Item : Speckled Stoneplate Rrng/Humanity
Solaire of Astora Undead Burg (1st) 698 1000 181 181 181 179 139 141 133 C c c
Right Weapon: Sunlight Straight Sword +3, SunlightTalisman left Weapon : Sunlight Shield +3 Armor: Iron Helm +2, Armor of the Sun +2, Iron Bracelet +2, Iron Leggings
+2 Ring: Orange Charred Ring Mag ic: Lightning Spear, Great Heal Drop Item : Iron Helm/Armor of the Sun/Iron Bracelet/Iron Leggings, Sunlight Straight Sword/Sunlight
Shield/SunlightTalisman, White Sign Soapstone/Humanity
Solaire of Astora Anor Londo (2nd) 908 1000 335 335 335 331 247 254 239 C C B
Right Weapon: Sunlight Straight Sword+ 12, SunlightTalrsman left Weapon: Sunlight Shield+ 12 Armor: Iron Helm+ 10, Armor of the Sun+ 10, Iron Bracelet+ 10, Iron
Leggings + 10 Ring: Orange Charred Ring Magic: Lightning Spear, Great Heal Drop Item: Iron Helm/Armor of the Sun/Iron Bracelet/Iron Leggings, Sunlight Strarght Sword/
Sunlight Shield/Sunlight Talisman, White Sign Soapstone/Humanity
Solaire of Astora Lost lzalith 15th) 938 1000 294 308 291 292 260 250 240 B B A
Right Weapon: Sunlight Straight Sword + 15, SunlightTalisman Left Weapon : Sunlight Shield + 15 Armor: Sunlight Maggot, Armor of the Sun + 10, Iron Bracelet + 10, Iron
Leggings + 10 Ring: Orange Charred Ring Mag ic: Lightning Spear, Great Heal Drop Item: Iron Helm/Armor of the Sun/Iron Bracelet/Iron Leggings, Sunlight Straight Sword/
Sunlight Shield/SunlightTalisman, White Sign Soapstone/Humanity
Stone Dragon Ash Lake 0 300 300 300 300 240 210 150 s s s
Right Weapon: - left Weapon:- Armor:- Ring:- Magic:- Drop Item:-
06 EXTRAS 343
Physical Defense
location (appearance)
Darkroot Garden 767 2000 221 221 230 225 202 185 204 B B B
Right Weapon: Bandit's Knife+ 12 Left Weapon: Target Shield+ 12 Annor: Hollow Thief's Hood +10, Hollow Thief's Leather Armor+ 10, Hollow Thief's Tights+ 10
Ring: Ring of Fog Magic:- Drop Item: nothing
location (appearance)
location (appearance)
Catacombs 943 1000 268 268 201 335 206 181 288 s s s
Right Weapon: - Left Weapon: - Armor:- Ring :- Magic: - Drop Item: -
Vince ofThorolund Firelink Shrine 11 st) 638 1000 280 312 280 280 184 180 141 c c c
Right Weapon: Mace +14, ThorolundTalisman Left Weapon: Caduceus Kite Shield+ 14 Annor: Cleric Armor+ 10, Cleric Gauntlets + 10, Cleric Leggings + 10 Ring:-
Magic: Force Drop Item: none
Vince ofThorolund (Hollow) Tomb of the Giants (2nd) 821 1000 340 372 340 340 253 237 205 c c B
Right Weapon: Mace+ 14, ThorolundTalisman Left Weapon: Caduceus Kite Shield+ 14 Annor: Cleric Armor+ 10, Cleric Gauntlets+ 10, Cleric Leggings+ 10 Ring:-
Magic: Force Drop Item: none
location (appearance)
Painted World of Ariamis (Invader) 719 0 287 287 317 271 750 407 240 B B B
Right Weapon: Notched Whip+ 15 Left Weapon : Pyromancy Flame +5 Annor: Xanthous Crown +5, Xanthous Overcoat +5, Xanthous Gloves +5, Xanthous Waistcloth +5
Ring :- Magic: Great Chaos Fireball, Chaos Storm, Chaos Fire Whip Drop Item: Notched Whip
UNDEAD AsYLUM
You start the game in this area . It's some-
thing of a tutorial area, but can be revisited
later. When you come back, you'll see that
the area has changed a bit as there are more
and stronger enemies to contend with, as
well as a new Boss Fight to be tackled .
FIRELINK SHRINE
This is the central area of the game, and serves as a HUB of sorts that
allows you access to the other areas . NPC activity will increase and
develop as you progress through the game depending on the choices
and interactions you make . Up to 15 NPCs can appear in Firelink Shrine,
but at the start of the game, you 'll only find 3.
Patches
Talk to him after he pushes you over
the cliff in Tomb of the Giants
Crestfallen Warrior
Default locatJon, start of the game
lngward
Speak With him after
Anastacia of Astora you defeat the Four
Default locat1on, start of the game Kings in the Abyss
Siegmeyer of Catarina
Talk to him in Anor Londo and
then defeat the Silver Knights
Sieglinde of Catarina
Save her in the Duke's Archives
Griggs ofVinhiem
Set him free 1n the Undead
Burg, Lower Sect1on
06 EXTRAS 345
UNDEAD BURG- MAIN SECTION
The Undead Burg is a residential area of sorts filled with
Zombies and other undead enemies. It's typically the first
area you will want to complete as it leads to the Undead
Parish where the first Bell of Awakening is located .
l
Undead Merchant (Male)
Default location, does not move
a
UNDEAD BURG- UPPER SECTION
The Upper section of the Undead Burg sits above the main residen-
tial area and serves as a bridge between the Undead Burg and the
Undead Parish. On one side of the bridge you'll find a door to the
lower section of the Undead Burg while the other leads to a gate
that takes you to the Undead Parish.
Solaire of Astora
First appearance at
start of the game
Rhea ofThorolund
1. Talk to and save Rhea
in the Tomb of the Giants
..,_ ___.1;,-- - 2 . Go to the Undead Parish
immediately aher finishing
0~
the Tomb of the Giants
and talk to her or she
will be killed
0 0
0
Knight ~~~~~~~ ~~:~ _ _ _,... .I'. .,__ _ Solaire of Astora
Prior to the Bell Gargoyle Boss Fight {Summon Sign)
1. Must Free h1m from hiS cell Pnor to the Bell Gargoyle Boss
2. Must go back to Firelink Shrine F1ght, appears by default
before the Boss Fight and talk to him
06 EXTRAS 347
Low~rri~:c~i~~~:~~~~ - --:-
in a locked room
Solaire of Astora
(Summon Sign)
Appears by default
Domnhall of Zena
First appearance. Will
move to Firelink after you
complete this area
06 EXTRAS 349
BLIGHTTOWN - LOWER LEVELS & SWAMP
Blighttown is a dilapidated area filled with ramshackle constructions in the up-
per levels, and poisonous swamps in the lower levels. It's an unwelcoming and
dangerous place. but you'll have to journey through this area to reach Ouelaag 's
Domain and the second Bell of Awakening.
Maneater Mildred
Invader. default location
Eingyi
Man eater Mildred (Summon Sign) Default location,
Must have beaten her as an Invader does not move
Stone Dragon
Default location,
does not move
ASH LAKE
Ash Lake is a w ondrous area located deep below
the swamps of Blighttown . Reaching it, however is
a bit tricky and perilous. Not only will you have to
find the hidden entrance to the Great Hollow which
connects Blighttown to Ash lake, but you 'll have to
carefully maneuver down the treacherous branch
path within the Great Hollow.
06 EXTRAS 35 1
SEN'S FORTRESS - LOWER & CENTRAL FLOORS
Before you can enter t his massive fortress, you'll have to ring both Bel ls
of Awakening. Doing so wi ll signal the giant gate keeper to raise the gate .
Wit h that done, you'll need to carefully make your way into the bowels of
the fort ress and work your way to its top.
Siegmeyer of Catarina
Second Appearance, will move
here automatically once the
main gates open
and reach the Boss at the end that is waiting for you.
06 EXTRAS 353
Lady of the Darkling
Default locat1on. does not move
Gwynevere
Default location. --~
does not move
ANOR LONDO - CASTLE INTERIOR
This large castle is lavishly decorated, w ith many floors to explore,
and even more enemies to engage . You 'll encounter some locked
doors, but there is always a way into the room they bar, although
a bit of backt racking or sidetracking may be required .
Solaire of Astora
After speaking with him in the
Undead Burg, he'll be here
Siegmeyer of Catarina
After speaking with him in Sen's
Fortress and changing the path
of the boulder, he'll be here
06 EXTRAS 355
PAINTED WORLD OF ARIAMIS
This well hidden world can be accessed by touching the large painting in the
large open room you must traverse before reaching the castle of Anor Londo.
However, there is a catch, you can only enter this world through the painting
if you have the Peculiar Doll. That doll can be found by revisiting the cell you
started the game in back in Undead Asylum .
Xanth ous
King Jeremiah
Invader, default
location
06 EXTRAS 357
I
~
DARKROOT BASIN
This area is nestled below the Dark-
root Garden, and its central feature
is a large lake filled with crystal clear
water- and a Hydra . You'll need to
defeat the Hydra here if you mean
to make any progress, and don't
forget about the Crystal Golems in
the area, as they'll be attacking you
as well.
Rickert ofVinheim
Default location,
does not move
Oarkstalker Kaathe
Must have the Lordvessel
1n your possess1on
lngward
Default location,
w1ll move to Firelink
Shrine after you beat
Four Kings and then
talk to him again
06 EXTRAS 359
Big Hat Logan (1)
Talk to him in Firehnk Shrine once you
have the Lordvessel, or s1mply place
the Lordvessel wth Frampt or Kaathe
Sieglinde of Catarina
Gravelord Nito
Must have an Eye of Death in your
inventory, then get into the coff1n and
walt 30 seconds to be taken to the
06 EXTRAS 363
Solaire of Astora
Must have completed his events 1, 2 & 4.
Must have Covenant +2 w1th Daughter of
Chaos and then use Lostlzalith Shortcut - - ------...
Must kill all 9 Chaos Bugs in the shortcut
corridor before entenng Lost lzalith.
DEMON RUINS
The only thing hotter than the lava in this
place is the combat. The enemies here are
rough and ruthless, so you'll need to be on
your toes to withstand the heat of it all. Take
your time, keep a cool head, and you'll get
through this with only a minor sweat.
_,... J
Siegmeyer of Catarina
Must have completed
his events 1-5 as well as
Sieglinda's events 1 & 2
Solaire of Astora
(Summon Sign)
Must have successfully
completed all of his
Events (1 - 5).
06 EXTRAS 365
NEW GAME+
After completing the game once, no matter which ending you Surviving New Game+
choose, you will restart the game from the beginning. Dark Souls, The first thing you will find after playing a New Game+ for a while is
just like Demons Souls before it, employs a unique system relating that everything hits much, much harder than before. It is not uncom-
to subsequent plays through the game; the difficulty of the game mon to find that a basic Undead Soldier can kill you with one hit, even
will increase after every successful completion. You will be allowed though you still have the same Soul Level and equipment from the
to keep all your items, weapons and armor, along with your current end of your previous game. Your priority should thus be to strengthen
Soul Level and number of Souls. You won't get to keep any of your your armor and Soul Level as much as possible. However, this will
keys, Embers or unique Lord Souls (though you do keep regular only go so far, and inevitably you will find the enemies later in the
Boss Souls). You will also have to reclaim the Rite of Kindling and game will still kill you in one hit from some of their more powerful
Abysswalking, as well as the Lordvessel. Despite retaining your attacks, regardless of how strong your character or your equipment is.
previous strength, the massive jump in difficulty on your subse-
quent plays may still overwhelm you. You will quickly find your The dangerous power of enemies means that you will have to ap-
existing equipment and Soul Level insufficient. proach battles a little differently. Whereas before you may have been
able to get away with taking a few hits, or fighting haphazardly, this
Changes After Each Cycle won't work anymore. Fighting enemies in groups is discouraged
The health, attack and defense power changes for enemies on even more, as one enemy slipping through your defense will likely
each following playthrough . The difficulty will increase each time result in your quick death.
you complete the game until the seventh completion, and from
your eighth playthrough (the seventh New Game+) onwards it While the attack power increase is a big change, what doesn't
will remain unchanged. change much is the defense of most enemies. As a result, upgrad-
ing your weapon to the maximum possible level or switching to a
The first New Game+ (your second play through the game on a more powerful one is highly recommended, as the best strategy in
single save file), features the largest spike in difficulty. Enemies battle is to end the fight as quickly as possible. While the increased
will have higher health, attack and defense values. Health values health on some enemies can make this tough, it's still better than
will increase from between 1.5 to 2.5 times their old amounts, going for a long, drawn out defensive fight.
depending on the enemy. Attack power will increase by 1.3 to 2.3
times, while defense will increase by up to 1.6 times, or otherwise Upgrading your weaponry is easier said than done, as you will lose
remain unchanged. The general rule of thumb is that weaker, more all your Embers upon starting a new game. It is generally recom-
common enemies, such as the Zombie type enemies, will see the mended that you approach the New Game+ areas in the same order
largest gains. Stronger, less common foes that appear later in the you did when following the Area Guide chapter. However, it can be
game will see smaller gains. a good idea to go straight for some of the easy-to-reach Embers, so
that you can begin upgrading your weapons as soon as possible.
From the your second New Game+ (your third playthrough) until
your sixth (your seventh playthrough), there is a consistent jump in
Collector's Corner
difficulty for each playthrough. Each subsequent New Game+ will
But it's not all doom and gloom in a New Game+ world. Playing
increase the previous game's health, attack and defence values by
again will allow you to accomplish many of the things that were
between 1.07 to 1.25 times, depending on the enemy.
practically impossible to do in a single run. Being able to collect
the limited materials such as Titanite Slabs is very useful. You
So to summarise, your first playthrough will be of a normal difficulty.
can also acquire many unique Boss Souls again, including Lord
The second playthrough, your first New Game+, will present a huge
Gwyn's and Sif's. This will allow you to make the variations of the
step up in difficulty. Then, every subsequent New Game+, from
rare weapons that their Souls allow you to build, helping you ac-
New Game+ 2 up to New Game+ 6, will have a consistent, smaller
quire all rare weapons. Most enemies will also drop an increased
increase in difficulty each time. New Game+ 7 will be the same as
number of Souls, and having items like the Covetous Gold and
6, and remain unchanged from then onwards.
Silver Serpent rings from the start of the game helps you to farm
Souls and rare drops much earlier and in increased amounts.
WEAPON DERIVATION
While many weapons are very strong as soon as you pick them up, Derivation Flow
to unlock their true potential you will need to reinforce them by visit-
ing one of the many Blacksmiths throughout the game. Initially, the
Blacksmith will only be able to perform basic reinforcement on your
High Level Weapon
weapons, but as you progress you will be able to acquire unique
and powerful Embers. Embers open up new reinforcement avenues
for you to explore, and allow you to add many different elements,
Raw Weapon
so that you can create weapons that take advantage of different
enemy's weaknesses.
Base Weapon Magic Weapon
Once a weapon gets to +5, you will need to modify it using an
Ember before you can continue reinforcing it to the next level. If you
change the type of weapon, the level will reset back to the base ver- Divine Weapon
sion. So, for example: if you take a +5 standard weapon, and modify
it using a Magic Ember, it will become a base Magic weapon. You
will then need to upgrade that again to +5 before you can modify Flame Weapon
it once more.
Soul Derivation
Boss Soul Name I Weapon Required I Weapon Derived
Soul of the Moonlight Butterfly fv1~il Breaker. Rapier. Estoc ~ Ricard 's Rapier. Spear, IJVinged S.pear. ~ar_tizan.. Pike Moonlight Butterfly Horn
Plank Shreld/Srnall Leat11er Sl11eld. Leather Shreld(Targel Shre ld. Buckler/Cracked Round Shreld, Cadu ceu s Round
Shield/Red and White Round Shield, Warrior 's Round Shield/Heater Shield. Knight Shield(Tower Kite Shield, Grass
Soul of the Moonlight Butterfly Crest Shield/Hollow Soldier Shield, Balder Shield/Iron Round Shield, Spider Shield/Spiked Shield, Pierce Shield/Sunlight Crystal Ring Shield
Shield, Caduceus Kite Shield/Gargoyle's Shield, Double-headed Eagle Shield/Wooden Shield, Large Leather Shield/
.......................... Eagle_Shi_el_d~ _To"':er. Shield/Giant Shield:._Bone"':heei _Sh ield/Eff_igy _Shield_.. Sanctus!Biood~hield/Biack _I_ron __Greats_
h_i_
e_l_d_..
Soul of Quelaag .. ... ..... ................. S~irrlitar. Falchron: S~ot~l. ~hotel. ~arnting G~ardian Swcxd ~ Server. Murakumo Ouelaag 's Furysword
Soul of Quelaag .. ~chigatana ~ IJVashing P.ol~ ~ laito Chaos Blade
Claw Dragon Bone Fist
..............................
Core of an Iron Golem ....................H~_nd _AJ<e:. Batt!~ AJ<.~ ... Butcher Knife. Gargoyle Tail Axe, Greataxe. Demon 's Greataxe GolemAxe
Soul of Ornstein .... ........ .................. fy1aii _ Break~r. Raprer, Es_toc ~_ Ricard ' s Rapier. Spear.IJVi.".ge?_Spear._Partizan. Pike Dragonslayer Spear
....................................
Soul of Smough Club, Mace, Morning Star. Warpick. Pickaxe, Reinforced Club. Blacksmith Hammer, Great Club,
Smough's Hamm er
..... .. .. ....................... Demon's Great Harnrn.er~_ Large Club
Greatsword of Anorias
Dagger. Parrying Dagger. Bandit's Kn ife, Shortsword. Longsword, Broadsword, Balder Side Sword.
Soul of Sit Sunlight Straight Sword, Barbed Straight Sword, Darksword. Bastard Sword, Claymore, Man-serpent Greatsword. Greatsword of Artorias
.. ......... .. .. .. .... .... .......... .... .. .... ... .. .... ... .. .... .Flarnberg_e. _Zvveihander. Greatsword. Demon Great Machete
Plank Shield/Small Leather Shield, Leather Shield(Target Shield, Buckler/Cracked Round Shield, Caduceus Round
Shield/Red and White Round Shield, Warrior 's Round Shield/Heater Shield, Knight Shield(Tower Kite Shield, Grass
Soul of Sit Crest Shield/Hollow Soldier Shield, Balder Shield/Iron Round Shield, Spider Shield/Spiked Shield, Pierce Shield/Sunlight Greatshield of Artorias
Shield, Caduceus Kite Shield/Gargoyle 's Shield, Double-headed Eagle Shield/Wooden Shield, Large Leather Shield/
........................ Eagle_ Shield ~ Tower Shield/Giant _Shield:__ Bonev.ohe_ei__ S.hield/Effigy Sh ield. _Sanctus/Biood~hield(Biack Iron Greatshield
Soul of Gwyndolin .. .. .. .. ...................~hort. B_ov.o~. ~orn.PO.Site Bow, Longbow, Black Bow of Pharrs Darkmoon Bow
Soul of Gwyndolin ~orcer~r's ~atalv.st~ Be~tri~e :s ~atalyst: Tin Banis~rnent ~atalyst. Logan: s Catalyst, ()olacile IvorY. Catalyst Tin Darkmoon Catalyst
Soul of Priscilla ... .. ... .. .. .... ... ............... H~Iber~: ..L~c~r.ne ~- ~Cyt~e. Gargoyle's H al b~rd. Great _Scv.t_h_e ~ Wh rp, Notched Whip Lifehunt Scythe
Dagger, Parryrng Dagger, Bandit's Knife, Shortsword, Longsword. Broadsword, Balder Side Sword, Sunlight Straight
Soul of Gwyn,
lord of Cinder Sword. Barbed Straight Sword. Darksword, Bastard Sword. Claymore, Man-serpent Greatsword. Flamberge, Great Lord Greatsword
Zweihander, Greatsword. Demon Great Machete
GAME PROGRESSION
There are certa in Achievements/Trophies that you w ill get naturally as you progress
through the game. You w ill get all of these in one playthrough, without having to go out
of your way. While you can attempt many of them in any order, it is recommended you
follow the Area Guide Chapter's suggested orde r for best results .
Achievement/Trophy Details
Name I Xbox 360 I PS3 IDescription
Enkindle 15G Bronze Light bonfire flame .
Estus Flask 15G Bronze Acquire Estus Flask .
Reach Lordran 15G Bronze Arrive in Lordran.
Ring the Bell (Undead Church) 15G Bronze Ring Bell of Awakening at Undead Church .
Ring the Bell (Ouelaag 's Domain) 15G Bronze Ring Bell of Awakening in Ouelaag's domain.
.................................................... .....
Art of Kindling 15G Bronze Acquire the Art of Kindling .
Art of Abysswalking 15G Bronze
...... Acquire
. ..... the Art
... ol Abysswalking.
. ...
Reach A nor Londo 30G Silver Arrive in Anor Londo.
Lordvessel 30G Silver Acquire the Lordvessel.
Defeat Gravelord Nito 30G Silver Defeat the Soul Lord Gravelord Nito .
...... ..................................... ........ .....
Defeat Bed of Chaos 30G Silver Defeat the Soul Lord Bed of Chaos.
Defeat the Four Kings 30G Silver Defeat the Four Kings, inheritors of Souls .
.. ...... ....... .
To Link the Fire 90G Gold Reach " To Link the F~re" ending.
Dark Lord 90G Gold Reach "The Dark Lord" ending .
GAME MILESTONES
Enkindle
The earliest you can get this Achievement/Trophy is near the beginning of the game, at
the first bonfire you will encounter in the Undead Asylum . Simply activate the bonfire to
unlock the Achievement/Trophy. [ ~o 01]
Reach Lordran
You will automatically unlock this as soon as you are carried away by the giant raven
at the end of the Undead Asylum and first set foot in Lord ran. [ ~o 03]
Rite of Kindling
To acquire the Rite of Kindling, you must defeat the Pinwheel boss, located in the
Catacombs, just before the Tomb of the Giants. [ -;.O 06]
Art of Abysswalking
To acquire the Art of Abysswalking, which you will need to get to the Four Kings of
New Londo Ruins, you must defeat Sif, the Great Grey Wolf, boss of Dark root Gardens.
[~007]
Lordvessel
You will retrieve the Lordvessel from Gwynevere, whom you can meet after defeating Smough and Ornstein in Anor Londo.
Remember to check out the Enemy Guide Chapter for in-depth strategies on how to beat all the bosses!
DEFEATING BOSSES
Dark Lord
You will have to complete the game again, but this time, after defeating Gwyn, walk
away from the bonfire and out of the main door, thus activating the Dark Lord ending
and unlocking the Achievement/Trophy.
06 EXTRAS 369
COMPLETIONIST
These Achievement/Trophies w il l require you to
Achievement/Trophy Details
search high and low for all the relevant items,
weapons and magic. These vary from being Name I Xbox 360 I PS3 IDescription
found in treasure chests, to corpses, to being Knight's Honor 30G Silver Acquire all rare weapons.
enemy drops or being purchased from NPCs . Wisdom of a Sage 30G
Some of these w ill requi re mu ltiple play-
Bond of a Pyromancer 30G Silver Acquire all pyromancies.
throughs, as you simply wi ll not be able to col-
lect all the materials in one playthrough . Many Prayer of a Maiden
of t he items are one of a kind, but starting a Defeat the Carl< Sun Gwyndolin 30G Silver Defeat Dark Sun Gwyndolin, the Darkmoon God.
new characte r on the same profile might be a Defeat Crossbreed Priscilla 30G Silver Defeat Crossbreed Priscilla, the Lifehunter.
better option, as a New Game added to a spike The Carl< Soul OG Platinum Obtain All Achievements(Trophies .
in difficu lty is not for the faint-hearted .
06 EXTRAS 371
Gravelord Sword Dragon King Greataxe Compatible Weapons
This is a reward for joining the Covenant of This weapon must be obtained by slicing off Mail Breaker
Gravelord Nito. You must reach him before the tail of the boss of the Depths, the Gap- Estoc
you go through the Tomb of the Giants and ing Dragon . [-10 02]
Rapier
kill him to retrieve his Soul. To reach him to
Ricard 's Rapier
establish the covenant, make sure you have Grant
the Eye of Death (which you can purchase This divine weapon is a drop from a red Spear
from the merchant in Undead Burg). and phantom, Divine Knight Leeroy. Th is red Winged Spear
stand in the tomb in the Catacombs (see phantom will invade you when you visit a Partizan
page 215 in Chapter 3 Area Guide to find certain point in the Tomb of the Giants, a
Pike
this) until you are transported to Gravelord narrow ledge, which you should walk to
Nito. Enter into a covenant with him to the end of. See the "NPCs of Dark Souls"
receive the Gravelord Sword and a miracle. section in this chapter for more details. Dragonslayer Spear
Reinforce any weapon from the table to
Chaos Blade Dragon Tooth + 10, and then use the Soul of Ornstein, one
Reinforce any weapon from the table to This weapon is found in a treasure chest in of the bosses of Anor Londo, to ascend the
+ 10, and then use the Soul of Ouelaag to Anor Londo. weapon into the Dragonslayer Spear. To get
ascend the weapon into the Chaos Blade . Ornstein's Soul, you must defeat Smough
The Ia ito can be found on a corpse in Smough's Hammer first and Ornstein last.
Blighttown. Reinforce any weapon from the table to
+ 10, and then use the Soul of Smough, one Compatible Weapons
Compattble Weapons of the bosses of Anor Londo, to ascend Mail Breaker
Washing Pole
the weapon into Smough's Hammer. The
Estoc
Infested Barbarians of Blighttown will drop
Ia ito Rapier
clubs. To obtain Smough's Soul, you must
Uchigatana defeat Ornstein first and Smough last. Ricard 's Rapier
Spear
Velka's Rapier Compatible Weapons Winged Spear
Velka's Rapier can be found on a corpse in Club Partizan
the Painting World of Ariamis. [ ~o 01]
Mace Pike
06 EXTRAS 373
WISDOM OF A SAGE
This Achievement(Trophy requires you to obtain all sorcery spells After you have freed Big Hat Logan and have spoken to him in the
in the game. The following is a list of these spells and how you can Duke's Archives, Griggs will offer a slightly modified spell and ring
obtain them: selection. Once you have purchased all his wares, he wil l become
a Hollow in Sen's Fortress. where you must defeat him to get the
Name of Sorcery Spell J Location/Seller Hush spell.
Soul Arrow Griggs of Vinheim or Big Hat Logan
Great Soul Arrow Griggs of Vinheim or Big Hat Logan
Big Hat logan
Big Hat Logan is initially a prisoner in Sen's Fortress, and is locked
Heavy Soul Arrow Griggs of Vinheim or Big Hat Logan
inside a hanging cage there [ ~o 02] . The key to open the cage is
Great Heavy Soul Arrow Griggs of Vinheim or Big Hat Logan also found in Sen's Fortress. Free him, and he will return to Firelink
Homing Soulmass Big Hat Logan Shrine. Meet him there to purchase his first set of spells and items.
Homing Crystal Soulmass Big Hat Logan (after moving to Archives)
Soul Spear Big Hat Logan
Later, when you have been sent to the dungeons of the Duke's Ar-
chives, after being killed by Seath, you will find Logan in one of the
Crystal Soul Spear Big Hat Logan (after moving to Archives)
cells. Free him again. You can then find him in another room of the
Magic Weapon Griggs of Vinheim or Big Hat Logan
Duke's Archives, whe re he will be selling his full inventory.
Great Magic Weapon Big Hat Logan
Crystal Magic Weapon Big Hat Logan (after moving to Archives) Once you have purchased everything he has to offer, and you have
... .. . ...
Magic Shield Griggs of Vinheim or Big Hat Logan defeated Seath in the Crystal Cave, return to Seath's room in the
Duke's Archives. There, Logan will have turned Hollow, and you
Strong Magic Shield Found on a corpse in the Duke's Archives
must defeat him to obtain the White Dragon Breath spell.
Hidden Weapon Dusk of Oolacile
Dusk of Oolacile
Dusk of Oolacile has been trapped for centuries inside a Yellow
Crystal Golem. This golem can be found in Darkroot Basin, behind
the giant Hydra [ ~o 03]. Defeat the Hydra and head to the very
Aural Decoy Griggs of Vinheim
..... ... rear of the cavern to find the golem. Defeat it, and you will free the
Dusk of Oolacile . Speak to her, and accept her offer to allow her to
teach you sorcery. She will now disappear.
Chameleon Dusk of Oolacile
Dispel Curse lngward You can summon Dusk at any point by activating her summon point.
Remedy lngward
It is located close to where you fought the Hydra, near the edge
of the water. There is a boulder here that has the mark next to it.
White Dragon Breath Defeat Big Hat Logan
[~0 04]
This Achievement/Trophy requires you to obtain all pyromancy spells Daughter of Chaos
in the game. The following is a list of these spells and how you can You will also find her where Eingyi is. She can give you a few power-
obtain them: ful pyromancy spells, but only if you level up your covenant with her
by offering her humanity. [~0 06]
Pyromancy Spells ISeller/Location
Fireball Laurentius or Ouelana of lzalith Ouelana of lzalith
Fire Orb Laurentius or Ouelana of lzalith Ouelana of lzalith will appear in Blighttown . To make her show up,
Great Fireball Ouelana of lzalith
you must have previously rescued Laurentius. Defeat Ouelaag and
ring the second bell as normal, then go back to Laurentius and level
Firestonn Ouelana of lzalith
up your Pyromancy Hand to+ 10. Revisit Blighttown, and Ouelana
Fire Tempest After defeating Bed of Chaos for Ouelana of lzalith should be sitting against one of the stone pillars in the swamp, near
Fire Surge Dropped by Engorged Zombie in Painting World Ariamis
....................................................................................................
the entrance to Ouelaag's Domain. She will offer you several spells,
Fire Whip Ouelana of lzalith but she has a special request after you have placed the Lordvessel
Combustion Laurentius or Ouelana of lzalith on the altar. She will ask you to kill the Bed of Chaos (the boss of
Lost lzalith, and also her mother). If you do this, she will reward
Great Combustion Ouelana of lzalith
you with the mighty Fire Tempest spell.
Laurentius
Laurentius will sell many of the basic pyromancy spells you need
for this Achievement/Trophy. You must rescue him first though. You'll
find him in a room in the Depths, where he is trapped in a barrel.
After you free him, he will appear in Firelink Shrine. After defeating
Ouelaag, vis it Laurentius before doing anything else. Upgrade your
Pyromancy Hand to at least+ 10, and buy any spells you do not
already have, as he will soon turn Hollow. After a certain period of
time, or if you speak to him after acquiring one of Ouelana's pyro-
mancies, he w ill head to Blighttown and turn Hollow.
Eingyi
Eingyi is an non-violent Egg-Carrier enemy who guards Ouelaag's sister.
To get to him, you must hit the secret wall in the elevator room behind
the room where you battled Ouelaag in Ouelaag's Domain [ ~o 05].
However, he will not sell any spells to you unless you have been infected
with the egg status. To do this, attack one of the Egg-Carrier enemies
in Ouelaag's Domain and get it to use its grab attack on you. When it
does, you will be infected and eventually sprout eggs. When this hap-
pens, speak to Eingyi, and he will be much more receptive. He will also
sell you the item you need to remove the egg parasite.
06 EXTRAS 375
PRAYER OF A MAIDEN
This Achievement/Trophy requires you to obtain all Miracle spells in the game .
Here is a list of these spells and how you can obtain them:
Petrus ofThorolund
Petrus ofThorolund is available to you very early in the game . As soon as you arrive in
Lordran, you can find Petrus near the Firelink Shrine [-+0 01] . While his miracles cost
significantly more than Rhea ofThorolund's, he has a large selection that is available
early. You should also be wary of leaving Petrus alive for too long , as he w ill eventually
conspire to murder Rhea.
Rhea ofThorolund
Rhea ofThorolund first appears in Firelink Shrine near Petrus, along with her two other
allies, Vince and Nico . They are on a mission to the Catacombs. When you eventually
reach the Tomb of the Giants, you wi ll find Rhea trapped and Vince and Nico turned Hol-
low Defeat them and speak to her. She will then return to the Undead Parish . Find her
there and speak to her to purchase miracles from her, some of which are much cheaper
than Petrus's . Be sure to buy all of these as soon as possible, as Petrus w ill attempt to
kill her soon.
Oswald of Carim
Oswald of Carim is located in the Undead Parish . He will appear in the tow er that hous-
es the first Bell of Awakening, just after the place where you battled the Bell Gargoyles.
He will on ly appear after you ring the bell. [-+0 02]
Gravelord Nito
Upon entering the covenant with Gravelord Nita, you will be given the Gravelord Sword
Dance miracle. You must level-up this Covenant to Rank 2 to receive the second version
of th is spell, Gravelord Greatsword Dance. You will need the Eye of Death item to rank
this covenant up. This is dropped by the Basilisk enemy, commonly found in the Depths .
Siegmeyer of Catarina
Siegmeyer is an NPC that appears in several places . If you help in a few locations, he
will reward you with the Emit Force Miracle. First, help him in Sen's Fortress by chang-
ing the path of the rolling boulders [-tO 04] . Then, help him in Anor Londo by defeating
the Silver Knights. Finally, speak to him at Firelink Shrine and tell him you were the one
that opened the gates of Sen's Fortress to receive his miracle .
COVENANT
To unlock these Achievement!Trophies, you simply have to establish a covenant with or by approaching the tomb while equipped
each of the covenant-givers in the game . You don't have to rank them up, as soon as with the Darkmoon Seance Ring. Gwyndolin
you establish the covenant, you will unlock the Achievement(Trophy. You should estab- will speak to you and ask you to kneel before
lish all covenants before ranking them up, as breaking off a covenant to join another the door; do this and you will have the option
one will lower your rank for all covenants . of entering his covenant. [-tO 08]
06 EXTRAS 377
Covenant: Gravelord Servant Covenant: Chaos Servant
To gain access to this covenant, you must meet with Gravelord This covenant is available from Ouelaag's sister. To find her, you
Nito before you fight him. To do this, you must get to an area in must hit the hidden wall located in the elevator room behind where
the Catacombs while you have the Eye of Death in your inventory you battle Ouelaag herself [~0 02] . An Egg-Carrier will ask if you
[~o 01]. Wait in this area, and you will be transported to Grave lord are a new servant; reply that you are and he will let you through to
Nito, where you can enter his covenant. For more details of how to speak to Ouelaag's sister. Speak to her to join her covenant.
get to him, see page 321 in this chapter.
WEAPON UPGRADES
These Trophies/Achievements will be unlocked
when you upgrade a weapon to the maximum Achievement!Trophy Details
weapon upgrade path. This can be done with Name I Xbox 360 I PS3 I Description
almost any basic weapon, but you should do it Strongest Weapon 15G Bronze Acquire best weapon through standard reinforcement .
on a weapon you will be using frequently. All of Crystal Weapon 15G Bronze Acquire best weapon through crystal reinforcement.
these require Titanite Slabs for the final upgrade,
lightning Weapon 15G Bronze Acquire best weapon through lightning reinforcement.
which are in extremely short supply, so you may
have to do this via multiple playthroughs. Raw Weapon 15G Bronze Acquire best weapon through raw reinforcement.
.. . .. .... .........................
Magic Weapon 15G Bronze Acquire best weapon through magic reinforcement .
Titanite Shards Enchanted Weapon 15G Bronze Acquire best weapon through enchanted reinforcement.
As you might imagine, Titanite Shards are the Blessed Weapon 15G Bronze Acquire best weapon through blessed reinforcement.
easiest materials to find. Undead Soldiers will
Dark Weapon 15G Bronze Acquire best weapon through dark reinforcement.
drop this item often, both sword and spear
types. Farm them near the bonfire located in Flame Weapon 15G Bronze Acquire best weapon through flame reinforcement.
Undead Burg . [~0 03] Chaos Weapon 15G Bronze Acquire best weapon through chaos reinforcement.
Lightning Weapon
This Achievement(Trophy is unlocked when you upgrade any weapon to the maxi-
mum Lightning reinforcement level. To do so, you will need 9 Titanite Shards and 10
Large Titanite Shards to upgrade the weapon to+ 10. This can only be done with the
Large Ember and with Andre, blacksmith of the Undead Parish. Then, you must take
the + 10 weapon to the Giant blacksmith of Anor Londo and then get him to upgrade
the weapon the rest of the way. To go from + 10 normal to +5 Lightning will require 8
Titanite Chunks and 1 Titanite Slab.
Raw Weapon
This Achievement(Trophy is unlocked when you upgrade any weapon to the maximum
Raw reinforcement level. To do so, you will need 9Titanite Shards to upgrade the
weapon to +5. This can only be done with the Large Ember and with Andre, blacksmith
of the Undead Parish. You will also need to give him the Very Large Ember to make Raw
weapons. To go from +5 normal to +5 Raw will require 10 Large Titanite Shards.
Magic Weapon
This Achievement(Trophy is unlocked when you upgrade any weapon to the maximum
Magic reinforcement level. To do so, you will need 9Titanite Shards to upgrade the
weapon to +5. Then, you must take the +5 weapon to the Vinheim blacksmith of New
Londo Ruins, give him the Magic Ember and then get him to upgrade the weapon the
rest of the way. To go from +5 normal to+ 10 Magic will require 10 Large Green Titanite
Shards, 8 Blue Titanite Chunks and 1 Blue Titanite Slab.
Enchanted Weapon
This Achievement(Trophy is unlocked when you upgrade any weapon to the maximum
Enchanted reinforcement level. To do so, you will need 9Titanite Shards to upgrade the
weapon to +5. Then, you must take the +5 weapon to the Vinheim blacksmith of New
Londo Ruins, give him the Magic and Enchanted Embers and then get him to upgrade
the weapon the rest of the way. To go from +5 normal to +5 Magic will require 10 Large
Green Titanite Shards, then from +5 Magic to +5 Enchanted will require 8 Blue Titanite
Chunks and 1 Blue Titanite Slab.
Blessed Weapon
This Achievement(Trophy is unlocked when you upgrade any weapon to the maximum
Divine reinforcement level. To do so, you will need 9Titanite Shards to upgrade the
weapon to +5. Then, you must take the +5 weapon to Andre, blacksmith of the Undead
Parish, give him the Divine and Large Divine Embers and then get him to upgrade the
weapon the rest of the way. To go from +5 normal to+ 10 Divine will require 10 Large
Ember Locations
Green Titanite Shards, 8 White Titanite Chunks and 1 White Titanite Slab.
Ember I Location
large Ember Depths Dark Weapon
Very large Ember New Londo Rurns This Achievement(Trophy is unlocked when you upgrade any weapon to the maximum
Occult reinforcement level. To do so, you will need 9Titanite Shards to upgrade the
Dark Ember Painted World of Ariamis
weapon to +5. Then, you must take the +5 weapon to Andre, blacksmith of the Undead
Divine Ember Darkroot Garden
Parish, give him the Divine and Dark Embers and then get him to upgrade the weapon
Large Divine Ember Tomb of the Giants the rest of the way. To go from +5 normal to +5 Divine will require 10 Large Green
Magic Ember Duke's Archives Titanite Shards, then from +5 Divine to +5 Occult 8 White Titanite Chunks and 1 White
Enchanted Ember Darkroot Garden Titanite Slab.
Crystal Ember Duke's Archives
Flame Weapon
Flame Ember Lost lzalith
This Achievement(Trophy is unlocked when you upgrade any weapon to the maximum
Chaos Flame Ember Lost lzalith Flame reinforcement level. To do so, you will need 9Titanite Shards to upgrade the
weapon to +5. Then, you must take the +5 weapon to Vamos, blacksmith of the Cata-
combs, give him the Flame Ember and then get him to upgrade the weapon the rest of
Strongest Weapon the way. To go from +5 normal to + 10 Flame will require 10 Large Green Titanite Shards,
This Achievement(Trophy is unlocked when you 8 Red Titanite Chunks and 1 Red Titanite Slab .
upgrade any weapon to the maximum normal
reinforcement level. To do so, you will need 9 Chaos Weapon
Titanite Shards, 10 Large Titanite Shards, 8 Ti- This Achievement(Trophy is unlocked when you upgrade any weapon to the maxi-
tanite Chunks and 1 Titanite Slab. You will need mum Chaos reinforcement level. To do so, you will need 9 Titanite Shards to upgrade
the Large Ember and Very Large Ember items, the weapon to +5. Then, you must take the +5 weapon to Vamos, blacksmith of the
and give them to Andre, the blacksmith of the Catacombs, give him the Flame and Chaos Embers and then get him to upgrade the
Undead Parish. weapon the rest of the way. To go from +5 normal to +5 Flame will require 10 Large
Green Titanite Shards, then from +5 Flame to +5 Chaos will require 8 Red Titanite
Chunks and 1 Red Titanite Slab .
06 EXTRAS 379
RARE ENEMIES
While most of the enemies in Dark Sou ls are of a f ixed natu re, and w ill alw ays appear in
the same place and have the same stats, there are a couple of exceptions to this rule . The
Crystal Lizards and Good and Evil Drift Items are both elusive and valuable.
CRYSTAL LIZARDS
Crystal Lizards are sh iny creatures that like
to run aw ay and disappear at the first sight
of you, never to appear aga in. If one gets
aw ay from you and disappears before yo u
can kil l it, it w ill be gone fo r good . They are
very w eak and can be taken down in one hit 58 No
Defense Values
Phy DEF I VS slash I VS strike I VS thrust I Magic DEF I Flame DEF I Lightning DEF I Poison Resist I Venom Resist
184 230 184 184 162 152 162 s s
The table here show s the general area ea ch one can be fou nd. Remember that they can be
anywhere in th is general vici nity, so look around .
Tomb of the Giants After you leave the darkness. it will be along the narrow slope ... . ~winkling Titanite/Large Green!ita.nit~ S.hard(lfVhiteTitanite Chu~k
Jump down to the fat branch that you can see from the start1ng
The Great Hollow Twinkling Titanite/Large Titanite Shard /Large Green Titanite Shard/Titanite
bonfire. Move on to the wall, jump down to the branch below and to
(x2 Lizards) Chunk/Blue Titanite Chunk/White Titanite Chunk/Red Titanite Chunk/Titanite Slab
your left and then again to the platform below.
.. .......... .. ... .. .... .........................................................................................
Follow the path around from where you found the first Crystal Lizard.
Twinkling Titanite/Large Titanite Shard /Large Green Titanite Shard/T1tan1te
These Lizards have a random chance of appearing, so revisit the area
Chunk/Blue Titanite Chunk/White Titanite Chunk/Red Titanite Chunk/T1tamte Slab
if do not
Move forwards from your starting point, it is near the U-shaped bend Twinkl ing Titanite/Large Titanite Shard /Large Green Titanite Shard/Titanite
The Great Hollow
in the main branch . Chunk/Blue Titanite Chunk/White Titanite Chunk/Red Titanite Chunk/Titanite Slab
The Great Hollow Twinkling Titanite/Large Titanite Shard /Large Green Titanite Shard/Titanite
Found aher jumping down from the Basilisk Nest.
Chunk/Blue Titanite Chunk/White Titanite Chunk/Red Titanite Chunk/Titanite Slab
In the shortcut passage wh1ch connects the area before the Demon
Lost lzalith Twinkling Titanite/Large Green Titanite Shard/Red Titanite Chunk
........ Firesage&corrldo_r _ ?~the _Pro'A'Iing _ ~emon
Duke's Archives Stairs before the first battle with Seath the Scaleless Twinkling Titanite/Large Green T1tan1te Shard/Blue Titanite Chunk
Enter the crystal cave and jump down from the second Crystal Golem
Crystal Cave (x3 Lizards) Twinkling Titanite/Large Green Titanite Shard/Blue Titanite Chunk
platform. Land on the transparent platform below this. and look back.
DRIFT ITEMS
Evil ln the room with Laurentius. Evil Before the highest sewer entrance.
Evil Behind the iron bars where the Basilisk run through. Evil Opposite the area of the drainpipe in the swamp that houses a bonfire.
Good In the lava of Lost lzalith that houses the Bounding Demons.
Sen's Fortress
Item Type !Location
Good On the roof that you reach using the secret ladder where the Giant is.
Painted World of Ariamis
Good The second boulder slope, near where the Serpent Mage is.
Item Type !Location
Good Bottom of the tower with the Crestfallen Merchant
Good North-East building, jump down from the platform with Zombie (Bow).
............................................................................ Evil
Evil Second rolling slope: in th_e__h'd?_
en_room vvith 1ron balls .
Leave the north-east building, jump down before the tower to the right,
Evil Evil Behind the Elite Undead Guard in the ramparts.
again jump down to the right.
Evil Sewer, in the corner of the haiL
Anor Londo
06 EXTRAS 381
Hellkite Dragon 56 Sen's Fortress 87. 194
INDEX Humanity
Hunter
11, 21
10
Sentinels
Serpent Mage
94
88
Hydra 83 Serpent Soldier 87
Abyss 124 Dark Sun Gwyndolin 102 Sewer Chamber Key 179
Annex Key 205 Darkmoon Blades 101 Indictments 33 Shopkeepers 32
Darkroot Basin 118,208 Infested Barbarians 72 Sif, the Great Grey Wolf 116
Darkroot Garden 110, 206 Infested Ghouls 73 Silver Knights 96
Darkwraith 122 Intelligence 20 Sin 33
Archive Tower Giant Door Key Dashing 16 Inventory 11' 22 Skeleton Baby 138
Armor 24 Dashing Jump 16 Iron Golem Skeleton Beast 137
Anno red Tusk 60 Dead Hollow 81 Items Skeleton Swordsmen 46
Armored Zombies 44 Defending 29 Slime 67
Arrows 25 .. ....... ........ D~.mon Firesage 144 Small Undead Rat 45
Demon Ruins 140, 220 Keys 8, 22 Snow Rat 105
Asylum Demon 42 Demonic Foliage 110 Kiln of the First Flame 152, 224 Sorcerer 10
Attunement 11, 19 Demonic Statue 143 Kingseeker Frampt 25 Soul Counter 11
Deprived 10 Souls 12
Backstab 26 Depths 66, 178 Stamina 11, 26
Backstep 16 Dexterity 20 Lady of the Darkling 101 Status Ailments 30
Bandit 10 Dragon Slayer Omstein 97 Large Undead Rat 68 Status Icons 11
Basement Key 172 Duke 's Archives 212 Lost lzalith 148, 222 Stray Demon
Basilisk 69 Dungeon Cell Key 164
BatWing Demon 95 Durability 24 Magic Slot 23
Bed of Chaos 150 Dying 12 Man-Eater Shell 83 Taurus Demon 50
Bell Gargoyle 62 Mass of Souls 123 The Abyss 124
Bird Nest 25 Egg Carrier 78 Master Key 8, 179
Black Knight (Axe) 132 Elite Undead Archer 90 Messages 12 The Duke's Archives 212
~
Black Knight (Greatsword) 58 Elite Undead Guards 59 Mimic 88 The Great Hollow 81 , 187
Black Knight (Halberd) 118 Endurance 20 Minor Capra Demon 141 Thief 9
I
21
Blighttown 72, 182 Evasion 29 Mushroom Man (Parent) 82 Traps 14
Blowdart Sniper 74 Executioner Smough 99 Mystery Key 172 Treasure Chests 14
Bolts 25 Tree Lizard 112
Bone Tower 136 Faith 20 New Londo Ruins 121, 210
Bonfires 13 Fire Keepers 13 NPCs 31 Undead Assassin 53
Bounding Demon of lzalith 148 Firelink Shrine 44, 166 Undead Asylum 40, 84, 164
Breakable Walls 14 firelink Shrine (revisited) 191 Undead Asylum (revisited) 193
Burrowing Rockwonn 143 Flaming Attack Dog 74 Undead Asylum F2West Key 191
Butcher 66 Four Kings 124 Undead Attack Dog 52
Frog-Ray 113 Undead Burg 48, 168
Cage Key 196 Fully Annored Tusk 126 Painting Guardian 94 Undead Crystal Soldier 127
Camera 15 Parasitic Wall Hugger 75 Undead Dragon 106
Capra Demon 54 Gaping Dragon 70 Phalanx 106 Undead Mage 132
Ceaseless Discharge 140 Gargoyle 93 Physical Attacks 28 Undead Parish 56, 172
Centipede Demon 146 Gestures 12, 34 Pinwheel 134 Undead Prince Ricard 90
Channeler 60 Ghosts 121 Pinwheel Servant 137 Undead Soldier (Crossbow) 49
Chaos Bug 146 Giant 89 Pisaca 128 Undead Soldier (Spear) 48
Chaos Eater 149 Giant Leech 77 Poison 31 Undead Soldier (Sword) 41
Clan of Forest Protectors 113 Giant Mosquito 77 Possessed Tree 111
Classes 8 Giant Skeleton Archer 135 Priscilla the Crossbreed 108 Valley of Drakes 120, 209
Cleric 10 Giant Skeleton Swordsman 47 Prowling Demon 62 Vile Maggot 78
Combat 26 Giant Undead Rat 68
Controls 15 Gifts 8
Co-op 33 Gravelord Nito 138 Quelaag 78 Wanderer 9
Covenants 32 Great Feline 111 Quelaag's Domain 78, 186 Warrior 9
Cragspider 76 Great Hollow 81 Ouelaana of lzalith 149 Watchtower Basement Key 206
Critical Strikes 26 Great Stone Knight 111 Wheel Skeleton 107
Crow Demon 104 Gwyn, lord of Cinder 153 Resistance 11, 20, 30 Wisp 122
Crvslal Butterfly
.................................... 129 Rings 25 Wyvem 120
Crystal Cave 129, 214 Havel the Rock 50 Rolling 15
06 EXTRAS 383