Language Games 2016
Language Games 2016
Language Games 2016
This is an oral communication activity appropriate for EFL learners in elementary/primary school. (It's optimal
for grades 3-6). This game is designed for practicing "shopping" dialogues and vocabulary.
The clerks set up "stands" to allow easy access for all shoppers (e.g. around the outsides of the room
with their backs to the wall).
The shoppers are given a set amount of money* (e.g. dollars, euros, pounds, etc.) and begin at a stand
where there is an open space.
Students shop, trying to accumulate as many items as possible (each item is 1 unit of currency).
Periodically, the instructor will say "stop" (a bell or other device may be needed to attract attention in
some cultural and classroom contexts) and call out a name of one of the products. Students with that
product must then put ALL their products in a basket at the front of the room. The remaining students
continue shopping. Students who had to dump their products must begin again from scratch (with fewer
units of currency).
*It is recommended giving students as much money as possible since students who run out can no longer
participate.
Alternative play for more advanced students: Clerks set the price of items. Shoppers have the option of
negotiating the price. There are two winners in this version: The shopper who accumulates the most products
and the clerk who makes the most money.
Procedure:
Form two teams (three will work, but two seems to add just the right amount of competitive tension).
Explain the game, with a few examples of answers in search of questions. Ask, 'What's the question?', and get
students to correctly say the corresponding questions for your answer.
Have two players--one from each team--come to the front. Style it like a game show if you like, with the
students standing side-by-side. If you have access to bells or buzzers, it's even more fun.
Next, read an answer to a question and say, 'What's the question?' The fastest player to respond wins a point for
her/his team. New contestants come to the front for a new round.
Rationale: This game forces the students to think backwards a little, so they must provide a grammatically
perfect question. All too often, they are used to answering rather than asking questions, so this is challenging
and useful as review.
This activity is used as a "getting to know you", icebreaker on the first day of class.
1. Teacher takes the toilet paper roll and takes several squares of toilet paper, then hands the roll of toilet
paper to a student. The teacher tells the student to take some, more than three.
2. After everybody in the class has some paper, we count the squares we have, then we have to tell that
many things about ourselves, in English.
The teacher gives a word and asks a student to spell it, and then a second student should say a word beginning
with the last letter of the word given. The game continues until someone makes a mistake, that is, to pronounce
the word incorrectly, misspell it or come up with a word that has been said already, then he/she is out. The last
one remaining in the game is the winner.
This game can be made difficult by limiting the words to a certain category, e.g.. food, tools, or nouns, verbs,
etc.
Bang Bang
Level: Easy
Divide the group into two teams. Explain that they are cowboys and they are involved in a duel. One student
from each team comes to the front. Get them to pretend to draw their pistols. Say "how do you say..." and a
word in their mother tongue. The first child to give the answer and then "bang bang", pretending to shoot his
opponent is the winner. He remains standing and the other one sits down. I give 1 point for the right answer and
5 extra points if they manage to "kill" 4 opponents in a row.
Editor's Note: Instead of saying the word in the students' mother tongue, it would be possible to use a picture or
to say a definition ("What do you call the large gray animal with a long nose?")
Preparation:
Divide the students in to groups of four or five. Then ask the student to make the name for their ships for
example with the names of animals, cities, movie stars or let them find their own favourite names.
Ask them to choose the Captain and the Shooter. The captain's duty is to memorize his ship's name, so he can
reply if somebody call his ship's name. The shooter's duty is to memorize the names of the ships of 'their
enemies', so he can shoot them by calling their ship's name.
Activity:
Arrange all the captains in a circle, the ships' crews must line up behind their captains. The shooter is the last
crew member in line.
The teacher must decide a lexical area of vocabulary, this vocabulary will be used to defend their ships from the
attacks. Every students (except the shooters) must find their own words. The lexical area for example, "Four
Legged Animals". Give the students 1-2 minutes to find as many possible words as they can and memorize
them.
Start the game by calling a ship's name, for example the ship name is "THE CALIFORNIAN". The captain of
THE CALIFORNIAN must reply with a word from the lexical area given, for example he says "TIGER"
followed by his crews behind him one by one, "COW"; "SHEEP" until it is the shooter turns and he calls out
the name of another ship and the captain of the ship called must reply and his crews must do the same thing. No
word can be repeated.
If the captain is late to reply (more than 2 seconds) or his crew can not say the words or a word repeated or the
shooter shoots the wrong ship (his own ship or the ship that has already been sunk) the ship is sunk, and the
crew members can join the crew of another ship.
The teacher can change the lexical area for the next round.
In the last round there will be two big groups battling to be the winner.
Each student is then give one sheet of paper. One student sits at the front of a room. He/she describes a person
and the rest of the class draws the person being described.
It is more interesting if the person being described is known by everyone. Once the student has finished
describing that person then he/she reveals who it is and each student shows his/her drawing. The laughter from
this is hilarious as the impressions tend to make the character in question look funny.
It is a good idea to encourage students to ask the interviewee student questions about who they are describing.
Sentence Race
A good game for large classes and for reviewing vocabulary lessons.
The winner is the one with a correct and clearly written sentence.
This is always a hit with kids. For more advanced students, use tougher words.
Draw a target (with points - like a dart board) on the white board or use a cardboard box in the middle of the
room. Then, students make paper airplanes and launch them after they answer your question in the form of a
sentence. I don't except my beginners/low intermediate students to form complete sentence so I help them to
form correct sentences. To my surprise they will repeat the sentence several times (while I'm helping them) just
so they can throw their airplane. For beginner and low intermediate classes, I recommend formulating questions
that lead to 1 or 2 types of answers. This allows for better memorization. For example, use CAN/WILL
questions and write the beginning part of the answer on the board "I can/will...". I recommend giving a prize to
make the target points mean something, thus peaking their interest.
Write out series of categories like professions (doctor, bus driver, etc.), animals, foods, actions (fishing, haircut,
etc.) then divide the class into groups of 2. One student draws and the other guesses. Next turn, the guesser
draws and drawer guesses. This game works best with the arbitrary stop watch (30 seconds). This is designed
for one lesson.
Then for another day take the same categories (or create new ones) and play the same game except students, this
time, act it out (no speaking or noises).
Spelling Contest
Choose a word which is long, difficult, and unknown to the students, a good word to begin with is:
warmonger.
Without using a dictionary, your students write down a definition. (They can work out the definition in
groups of three). Allow them a few minutes to think and write.
Collect the definitions and read them aloud.
When you have finished reading, they will have to vote which of those is the correct one. (It doesn't
matter if none of them is the correct one)
After they have voted and none of the groups guessed the meaning you read the correct one aloud.
The idea of this game is to let students be creative and practice writing skills.
This game is short and simple. Write the alphabet on the board. Throw a bean bag to someone and say a word
begining with the letter A. This person must catch the bean bag, say a word begining with the letter B and then
throw it to another person This third person says a word begining with the leter C and so on.
Obviously the game is meant to be played fast. If played with higher level students you may not want to write
the alphabet on the board. There are many ways to change the game to make it adaptable to your level of
students.
Secret Code
I sometimes give instructions to my students written in code that they have to interpret before completing tasks.
I've used this at various levels:
Tell students the code e.g. each code letter represents the letter that comes before it in the alphabet a is b,
m is n, 'dbu' is cat etc.
Then they decode their message and do the task:
o xbml up uif cpbse - walk to the board
o kvnq ufo ujnft - jump ten times
This activity can be used to review or practise vocabulary or structure or simply be a different way to introduce
the topic for the day's class -- each student gets one or two words to decode and then the class work to put all
the words together.
Crazy Story
This is an activity that will make your students speak in class and be creative.
Ask students to write a word on a piece of paper and tell them not to show anyone. This word should be
a verb (or whatever you'd like to rewiew).
The teacher starts telling a story, then stops and chooses a student.
That student will continue the story and must use his/her word. This student then chooses the next
student to continue the story.
The last student must end the story.
After the story is over, the students then try to guess what words each student has written on his/her
paper. The student who guesses the most words wins the game.
Divide the class into groups (of 4 if possible, so that everyone gets a chance to speak).
Give each group the pieces of paper.
The winning group, the group that finishes first, reads their sentences aloud. (Each student of the group reads
one or two sentences depends on size of group.)
It's an easy game and the preparation does not take too much time. You can make as many rules as you wish.
This game may require students to leave the classroom depending on how you set it up.
Make a list of things students must take photos of. Then put your students into teams, each with their own
camera and have them go out and take the photos. The team that comes back first with all the photos is the
winner.
For further review of vocabulary, have the students look at all the photos and identify other things that appear in
each photo.
Taboo
Before class, create several index cards. On each card write one word in a large font with a circle around it, and
underneath write 2-4 related words in a smaller font. The goal is for students to get their teammates to guess the
circled word. They can say anything they like to try to make them guess, except for the words written on the
card.
Divide the class into groups of two, and write each group on the board to keep track of points. Place a desk in
the front of the room facing the class, so that someone sitting it has their back to the board and can't read it.
Place another desk in front of it, so the teammates are facing eachother.
Pick a team to go first, and have them choose a card. Have the teammates decide who will guess and who will
talk. The guesser sits with their back to the board. On the board, making sure the guesser can't see, write the
circled word as well as the other taboo words. The talker then has to try to make their partner guess the circled
word without saying it, or any of the other words. After they guess it have another group come up. When all the
groups have gone, do it again and have the teammates switch roles.
My students really enjoy this game, so much so that they often give the guesser clues even when it is not their
team! It's a great way for students to practice forming sentences, and it forces them to use words and structures
they might otherwise not use.
Beep Game
Choose around 10 volunteers to come and stand in a line at the front of the classroom. The first student in line
must begin counting from 1, and each student in turn calls out the next number. However, every 4th number
must be replaced by the word "beep" (or buzz etc.). Following a "beep" the next student in line must call out the
next number, and not the number that has been replaced. For example, 1, 2, 3, beep, 5, 6, 7, beep, 9 etc.
If a student hesitates too much or makes a mistake he/she must sit down, so eventually only one student
remains. Whenever a student sits down, begin from 1 again. See how far you can get!
The teacher chooses a letter from the alphabet. Then each student must say a word that begins with that letter. If
a student repeats a word that has already been said, then he/she is out of the game. The game ends when only
one student remains. That student is the winner. In high level classes students lose if they say a past form of the
verb. Example:see-saw. You can increase the difficulty by adding a timer. Only allow each student 5 seconds to
think of a word.
This game is similar to the Alphabet Liar game except it deals with numbers and adding the "S" sound at the
end of plural nouns , all you need is a deck of cards.
Divide the students into groups of 4 to 6. Deal all the cards from the deck to the students. The player who has
the 2 of Spades begins. This player puts down his 2 of spades and any other 2 he has in his hand FACE DOWN
in a pile and procedes to say "one 2" or "two 2'ssss" then next player procedes to put down his 3, then 4, then 5
etc...
Let's say the player doesn't have the card he is supposed to put down, for example a 3, the player must try to
"lie" or fool the other players into thinking he has the card so he can play... if other students have any doubt they
shout "liar" if the player was lying he then pick up the pile at the center of the table. If the player who is accused
of lying was telling the truth it is the player who accused him who must pick up the pile in the center.
All players MUST put down a card when it is their turn, even if they do not have the required card. The game is
over when one of the players has no more cards.
I use this game to help practice the "s" sound at the end of plural nouns cause most students have a tendancy to
say "there are 2 dog" rather than "there are 2 dogssssss" this game really helps the message get through. ***For
better explanations see the alphabet liar game.***
One student simply acts out some activity (e.g.cooking) and the other students guess what that student is doing.
The student who guesses correctly acts out another acitvity...
Vacation Cards
Level: Medium to Difficult
For this activity you will need a deck of cards, and an imaginative theme that could be crafted into some sort of
story. For example, I choose "send the teacher on a vacation". On the board or overhead projector make a list
like the following. (You could ask your student for imput.)
A-exciting
2-depressing
3-expensive
4-heroic
5-romantic
6-fantastic
7-sad
8-almost fatal
9-cheap
10-dramatic
J-happy
Q-wierd
K-change one option
Prompt the students a little to get them started; perhaps offer a beginning to the story. They then must continue
making an oral story by drawing one card and continuing the story along those lines. For example, if they get 4,
then the teacher/protagonist must do something heroic or some kind of heroric event must occur. If the students
draw a K (or whatever card you stipulate), then they can change one option. This seems to help keep the
momentum in the game. Continue through all cards, with the stipulation that the story must be concluded by the
end of the deck. Obviously there is a lot of room for variation here. Your word list and theme could be related to
your unit of study.
My students really enjoyed this game; it is most interesting if you personalize it and insert yourself or a student
(assuming he/she wouldn't mind).
Headmaster Game
Have each student take out a piece of paper and their dictionary. Write on the board:
You are the new headmaster of this school. You have two years to make this the perfect school. You can have as
much money as you want, but you must spend it all in 2 years.
What changes would you make immediately?
What changes must be gradual?
Be specific. For example, don't say hire better teachers. You must say how you would find better teachers or
what kind of teachers you would hire. Also, remember you must think like a headmaster, not like a student!
Making school easy and letting the students do no exams or homework will not make parents happy!
Give the students 15 minutes to work alone. Then put them in groups of 3-5 with a leader to organize their
thoughts. Each group's leader will give its "report" to the other students during the following class period.
If your students have a small vocabulary you can help them out by listing on the blackboard areas of discussion:
teachers, buildings, classrooms, activities, dorms, lunchrooms,curriculum, sports, playground, library,
bathrooms,schedules,music, art,etc.
This is a great activity for all ages. We always run out of time!
Level: Easy
Ask a volunteer to go out of the classroom. While the student is out of the room, the other students change their
sweaters, shoes, coats and so on. Bring the student who went out of the classroom back inside. He/she has to
guess the differences (speaking in English, of course.)
Level: Easy
This game is used to practice the alphabet. Divide students into groups and ask them to stand in line and give
the students in the front of the line a piece of chalk to write on the blackboard. Then write with your finger a
letter on the back of the students at the end of the line. They must do the same with the student in front of
him/her and so on. The students with the chalk try to guess the letter and write any word that begins with that
letter on the board.
Fold-over Stories
This is an old favorite. Give each student a sheet of blank paper. Write the following words on the board in a
vertical line: WHO, WHAT, HOW, WHERE, WHEN, WHY. Explain that everyone will be writing a sentence
story. Write an example on the board, explain, asking for suggestions.
1. Tell them to write someone's name at the top of their paper, i.e., their own, a classmate's, the teacher's, a
famous person that everyone knows; fold the paper over once so no one can see it, then pass the paper to
the person on their right.
2. Write on the received paper what the subject did (suggest funny or outrageous actions), fold it over and
pass it on to the right.
3. Continue to write one line, how they did it (adverbs), fold and pass; where-pass; when-pass; and last of
all, why (because...) and pass it one more time.
4. Have the students unfold their stories, and read them silently. Help anyone who cannot read what the
others wrote, or doesn't understand.
5. Ask one student at a time to read "their" story aloud, or turn the stories in for the teacher to read. Funny!
Descriptions
Level: Medium
Write down names of every student in your class on pieces of paper.
Give the names to students. Try to make two students describe each other.
Reviewing Tenses
Preparation:
Print out three sentences (negative, positive, and question) of the tense you want to review.
Cut each sentence into words.
The Activity:
Students work in groups.
Give each group of students words of a sentence and ask them to make the sentence.
Draw a table on the board and ask students to tick sentences at suitable positiions, positive, negative, or
question.
Ask students to make rules of the tense.
Example:
Three Sentences:
o I am a student.
o I am not a student.
The Rules:
o TO BE at the present simple
I am a student.
o Positive: S + am/is/are + O.
I am not a student.
o Negative: S + am/is/are + not + O.
Are you a student?
o Question: (Ques words) + am/ is /are + S + O?
Think Fast!
A game for revision (review). It also works well for the last 5 minutes of class
The teacher prepares a list of items for revision e.g. word fields, grammar, facts. In class he/she explains the
procedure. Three to five volunteers leave the classroom and wait till their turn has come. The teacher appoints a
student to take the exact time and another to take down a tick for every correct answer. No repetitions! (Set up
or negotiate rules on pronunciation.) Then the first player is called in.
Teacher: You have 20 second to name as many things as come to your mind.
Your topic: Parts of the body / London sights / plays by William Shakespeare / the places in a town /
traffic signs / weekend shopping-list / etc.
Ready, steady, go
Once all volunteers have done their bit, award a small prize (e.g. a sticker) to the winner of the round. Then ask
the class for additions before you pick the next item. Then pick the next item.
Allow more time (30 or 40 seconds) for longer answers: What have you done so far today? / What did you do
last weekend? / School rules: What do students have to do? What are they not allowed to do? / etc.
Students take it in turns to play cards face down. They must go through the alphabet, starting from 'A',
playing one card face down and saying the letters in Alphabetical order.
Even if they do not have the card to be played for that turn, they must play any card and pretend it is the
card they said. Say the sequence has gone A,B. The next player must play a card and say C, even if he
has not got an C.
If any player does not believe that someone has played the real card, he can say: "You're a liar" and turns
the card over. If the card has the letter which was said, the challenger picks up all the cards. If it is not,
the liar picks up all the cards in the pile. The winner is the first one to finish all their cards.
Make a list of vocabulary covered in previous lessons. Have students stand. Call out a vocabulary word. The
first student begins by saying the word and giving the first letter, the second student the second letter of the
word, the third student the third letter, and so on until the word is spelled correctly. If somebody makes a
mistake they must sit down and we start from the beginning again until the word is spelled correctly. The last
student must then pronounce the word correctly and give a definition in order to stay standing. The student who
is left standing is the "survivor" and wins the game. I usually give them some type of prize. If all the students
remain standing we have a pizza party at the end of the week.
To make the game more interesting, the students are encouraged to disguise their voices.
I always do this with my beginners at the beginning of the year, but always at the end of the class, and for not
more than 5 to 10 minutes. (My beginners are elementary age.)
Have the students divide an 8.5" x 11" paper into 9 squares (two vertical lines / two horizontal lines. The middle
square is the "free" space. Next, put a list of 5 questions on the board (these can vary in difficulty). For
example:
The students must then interview 8 different people in the class to fill in the bingo page. Each square on the
paper represents one person's answers. When they have written all the answers from one person, they go on to
someone else until all of the boxes on the paper are filled. When everyone has finished, the teacher uses the
class list to call off names. For example, if the teacher says, "Who has Rodrigo?", the students who interviewed
Rodrigo would then provide the answers he gave to the bingo questions.
It's a fun game that gets students speaking right away. It usually takes a while to complete.
Ball Game
Students stand up in a circle around the teacher. A ball is tossed to a student and the teacher asks a question,
e.g.: "Say a color". The student then responds and throws the ball back to the teacher.The teacher then throws
the ball to another student and asks another question. For higher levels, you can ask such questions like "Give
me the past participle of an irregular verb". This is a fast game, and it is great for reviewing vocabulary.
It is very important to tell students before writing the sentence that the information they are going to write is "a
secret" and not to show it to their classmates. If they have a question about something, they should ask it to you
instead of a classmate. Tell students to write their names on the papers.
After collecting all the papers, ask the students to write the numbers from one to 10 (or 20, depending on the
number of students you have in that moment in the classroom) in their notebooks. After that, the teacher reads
the sentences in random order (without saying the name of the student), and the students write the names of the
people they think wrote sentences.
After reading all the sentences, say the question number and read the sentence again for each piece of paper and
ask the students to name who they thought wrote it.
Then tell the students the name from the student who wrote that sentence. Students should write (C) for correct
guesses and (I) for incorrect guesses.
This is one way for studnets to start knowing a little more about their classmates.
Divide the class into two teams. Then draw 2 ovals shapes on the board. Then yell "Draw the teacher's eyes!"
and the two leading students from each team run up and draw your eyes on the oval. Then yell "Nose!" which is
drawn by the next two students. And so it goes. The student get a ball out of this as they have permission to
make fun of their teacher, and your image can get to look pretty distorted. You can add other features, such as
nose or ear hairs. This will also work if you want to do body parts as well. Just draw the basic torso instead of
ovals.
If the kids are unsure as to which facial/body part you're talking about, just point to it.
At the end say both images look pretty good and call it a tie.
Another variation on this could be for naming parts of animals. The resulting picture would be a monster. i.e.
peacock's tail, snake's head, elephant feet, bat's wings, etc.
Acting Adverbs
This activity is a great way to introduce the idea of how adverbs affect the way a verb action is done. Divide the
blackboard in two and write as many verbs on one side and as many adverbs on the other as you can (get the
class to come up with them). At this stage you can also teach how adjectives 'turn into' adverbs by writing down
adjectives e.g. angry, happy, and adding the 'ily'. Then divide the class into two teams and perhaps give them
goofy team names (I find they enjoy giving each other names). Then get one team to choose a verb and adverb
combination and the other team has to act it out, e.g. talk crazily.
My experience with this activity has been with younger learners where some kind of reward is offered at the end
like stamps or being the first team to leave at the end of class. You can think of your own reward (or penalty) to
motivate your class. It can be a lot of fun with both the actors and the 'directors' enjoying making fools out of
themselves or watching others make fools of themselves.
Suppose That
Level: Any
This is a combination of a basic TEFL game and the Indian(?) game Kabadi(?).
Prepare some cut up sentences from the grammar or vocab area you've been working on and place them on a
table at the front of the class. Arrange the students into teams, standing behind a line or marker. They have to
run to the table and arrange the words into correct sentences, however, they are not allowed to breathe in. To
prevent this the students have to repeat 'kabadi' over and over. If they stop saying the word they have to return
to their teams. The first team to correctly arrange all their sentences is the winner. This can get a bit wild but it's
fun.
Writing Idea
I asked my students to write in their daily journals what rules they would like to see implemented in our
classroom and which rules they beleived would benefit our class the most. I then asked them to imagine how it
would be if we had no rules in our class, in our school, and in the world. I asked them to weigh the pros and
cons of this idea and write whether or not they would like to experience or live in this type of environment.
Spin Zone
Level: Any
Each set of partners receives a top. One learner says as many sentences or words in the target language as he
can before the top stops spinning. His partner counts. The student who says the most words wins. We had fun
letting the winners compete in "spin offs". I like to give stickers to all and candy to the winner!
Submitted by Amanda Dunaway
Prepositions Game
Prepare a text that contains prepositions. Take out the propositions and print them on a separate sheet, then cut
this sheet so that each preposition is on a piece of paper, then put all of them in an envelope . Divide the class
into groups and give each group an envelope. Tell the students that you are going to read a text and whenever
you raise your hand they should bring a suitable preposition and put it on your desk and that the fastest team
would get points. Read the text with each groups' order and cancel a point for each mistake. Finally read the text
with correct prepositions. You can play this game with adj as well as a,the and an.
Submitted by: Luma Ashoo
Martian
Tell your class you are a Martian and you are inhabiting a human body to study human ways. You then ask
about virtually anything in the room, and ask follow up questions:
What is this?
It's a pen.
What's a "pen"?
You use it to write.
What is "write"?
You make words with it on paper.
What are "words"?
ETC...
You can make it as difficult as possible for your higher level students; at some point, though, you'll need to say
"OK, I understand", and go to the next object. Even your best students will eventually get stuck on this one!
Submitted by Chris Mattson
Punctuation Game
I came up with this game to help the students understand what the marks of punctuation are. Draw a period (.), a
comma (,), a question mark (?), exclamation mark (!), and an apostrophe (') on the board and leave a few inches
between each symbol. Tell the students the name of each and have them repeat each name. When they are
comfortable with the names, begin by pointing to each one in succession. Once they are proficient at this, speed
up the pace. This is where it gets fun. Once they are able to say the names in order, change the order on them.
Speed up each time through to get the kids excited. As a final tactic, have each student go through the names of
the symbols at a slow pace and then speed up. I give the one who can say the most right a piece of candy or a
sticker. Have fun and you'll see a big improvement in their punctuation.
Submitted by David R. Henry
Good Morning Balls
4. The class members pass or gently throw the balls and the person who receives them says the meaning of
the balls.
This is fun and gets the class going first thing in the morning.
Air-write
One person "writes" letters, words, numbers, shapes etc: in the air and others guess what it is. Can be done in
pairs, as a group, along a chain.
Can also be played as back-write, that is, writing the letter/word/... on the back of another and they guess what it
is.
Lost in a Jungle
This is a game suitable for a class of pre-intermediate and up. The game can be done in groups of three to six
students. It keeps everyone involved even the quietest students.
The Teacher prepares a list of say 20 items and writes the list on the board or gives copies to groups. This is a
list of things that people may need if they're lost in the jungle and things that they may not need.
For example:
Then, the students in groups decide on 5 itmes on the list which seem essential to all of them.
This usually takes a whole session since they all come up with different ideas. Sometimes a creative student
chooses an item apparently irrelevant, but when he/she explains how to use it, everyone agrees!
Intonation Fun
Level: Medium
Use this activity to underline the importance of intonation when your students, as they often do, talk like robots.
Basically, get them to say the words in quotation marks in the contexts that follow.
'Hello'
to a friend
to a friend you haven't seen for 3 years
to a neighbour that you don't like
to a 6 month old baby
to someone you have just found doing something they shouldn't
to someone on the phone when you're not sure if they are still on the other end
'Goodbye'
to a member of your family as they are going through the boarding gate at the airport
to someone who has been annoying you
to a child starting his very first day at school
Truth or Lie?
This isn't really new. I got the idea from a book and have expanded on it a bit. It can be used at any level from
pre-int. up. It can be used just for speaking practice but it's particularly useful if you're doing present perfect for
past experiences. It works soooo well! The students just love it! Lots of question and past tense practice. Even
the quiet ones will talk!
Based on a group of three (it can be done in pairs, or fours if you write some more questions), each student has
a piece of paper with five questions on it (see below) and takes it in turns to ask the person on their left one of
their questions. The student answering the question must answer 'Yes I have.' regardless of the truth. The student
who asked the question can then ask as many further questions as he likes in order to help him decide whether
the truth is being told or not. Obviously, sometimes they'll be telling the truth. The third student can also join in
with questions, thereby 'ganging up' on student B. Listen how students fabricate stories in an attempt to avoid
questions! When the first student feels he's heard enough he says 'No further questions' and writes 'True' or
'False' next to the question. The game then carries on (student B asks a question to student C and so on) When
all the questions have been asked the papers are passed to the left for marking i.e. the truth is revealed. The
highest score out of five wins.
This game will really open your eyes to people's ability to LIE.
Here are the questions. You can use different ones, obviously.
Syllable Game
Level: Medium
Then clap your hands while saying the word. Repeat as necessary.
Then ask them to count the claps in ACCOMMODATION. There are 5 handclaps. Get students to clap and say
ACCOMMODATION.
Tell students these handclaps are called SYLLABLES and that every word breaks down into one or more
syllables. Briefly practice saying "syllables."
On the board underneath ACCOMMODATION draw 5 medium sized boxes. Put the correct number underneath
each box.
Clap and say the first syallable of ACCOMMODATION and ask your students which letters should go in box 1.
They should say AC (some might say ACC.)Repeat this process until all of the letters are in the correct boxes.
So now you should have
Students: AC
Students: COM
Then ask a student to give you the contents of BOX1 and 2. Then ask another to give you the contents of box 2
and 3. Then 3 and 4. then 4 and 5.
This gradual building of the word helps them not only to understand the rhythm and concept of syllables, but
also helps them to fix the spelling in their minds.
Once they grasp the concept of syllables, Write some 3,2, single syllable words on the board and get the
students to work out how many syllables the word has, and then get them to put the letters into the correct boxes
Karaoke
Level: Difficult
Preparation: choose songs that are easy to understand and somewhat enjoyable.
2. Give each group a different song. Have them figure out all the words to the song. Make sure that not just one
person is doing the work, but that it is a group effort.
3. Give them the entire class (one hour) to work on it. Next class, have them return to their groups to practice
one time.
4. You then have the group as a whole, stand up and sing along with the recording.
-this is fun for the students if they all participate and work together.
-choose both popular and silly songs to keep their attention and interest
-this helps them to develop their communication skills and helps them get comfortable with speaking and
interacting with all the students in the class
Extreme Situations
Examples 1:
You are on a deserted island. There is a motor boat and you are the only one who knows how to drive it. It is up
to you to decide which people of the following people you are going to take with you in the boat. There is space
for only you and 3 more people.
a prostitute
a drug addict
a dying old man
a doctor convicted of malpractice
a child pornographer
a convicted criminal
(Note: You should adjust the list to suit the students in your class. Delete some if you find them
offensive. Add others that you think would generate good discussion.)
Example 2:
You find a wallet with $50,000 and the ID of its owner. That money is exactly the amount of money you need to
cover the expenses of a delicate operation for your daughter. She needs that operation to survive. What would
you do with the money? And you can create new extreme questions to challenge students to speak.
Divide the group in pairs.For this activity you get two apparently iqual pictures.You can get this pictures in
puzzle books or internet. Give one of the pictures to a student an the counter-picture to his/her partner. Make the
students sit far from his/her partner in order to describe the picture without looking at the counterpicture. The
point of the game is to detect the differences without using body language or looking at the partner's counter-
picture. The team that finds all the differences first is the winner.
This activity is specially good for those students who are reluctant to speak.
This games works especially with adult students who are reluctant to speak about personal issues.
Prepare three cards (a green, a yellow, and a red one) with six questions each. The questions on the green card
are easy and not personal, and the ones on the red card are more difficult and personal. Each student throws a
dice twice. The first time is to decide upon the color of the card (1 or 2 = green card; 3 or 4 = yellow card; 5 or
6 = red card) and the second time is to choose the question.
TELL ME WHY
The point of this game is to try to answer questions. We often take for granted many things but if we consider
them carefully sometimes they are not necessarily logical.These questions are intended to make students speak.
In most of the cases there are no "right" or "wrong" answers. Here are some examples:
As you can see I repeated the /ai/sound to create a special sensation to the ears.These questions can also help
you to teach pronunciation and intonation if you read them with the proper rhythm.
I really like this activity because it is easy and fun. Students will say English is music to my ears!
For this exercise you will need the lyrics of a song in English.You will need several copies, one for each student
.Cut the lines of the song .The students will try to put the song in order.You will play the song as many times as
necessary.The student who finishes first is the winner.
FOUR-LETTER-WORDS
1.-The teacher writes a four-letter word (not a bad word but word made up four letters)on the board.
For example:
2.-Students will take turns generating words from the first one.The idea is to change only one letter but generate
a miningful word.
TEACHER.-TIME
STUDENT1.-DIME
3.-Any letter can be change.Only one at a time, but not on the same place consecutively.Example:
TEACHER.- TIME
STUDENT1.- DIME
STUDENT2.- LIME (Wrong you should change any other letter but not on the same place consecutively).
TEACHER.- TIME
STUDENT1.- DIME
STUDENT2.- DOME
STUDENT3.- COME
STUDENT4.- CAME
STUDENT5.- CANE
Etc.
Etc.
The teacher has to limit the time the students take to write the words (may be 20 seconds). The students score a
point for each meaningful word they write. If a student takes too much time he loses his turn. Finally the student
who makes more points is the winner.
RULES: The same rules as the regular memory games(the only difference is they are going to match the long
forms with the sort forms).
Foreign students sometimes do not realize there are many reductions in English. They feel frustrated when they
are not able to understand spoken English. This is in part to because they are not aware of short forms. A way to
help them is by showing same expressions in both short and long forms. Examples:
SPELLING REVIEW
Level: Medium
This activity will make students rewiew spelling in a funny way. You can create similar spellings as the
following ones:
stand
------ = I understand
I
PRONUNCIATION BINGOS
I came out with this idea while I was teaching pronunciation in Mexico. The idea is to make a bingo game
contrasting the the pronunciation of nouns and verbs with the same spelling.(Use a stress mark ()to show the
students that nouns are stressed in the first syllable and verbs on the second).Examples:
prgress-progrss
prsent-presnt
prtest-protst
cntract-contrct
dsert-desrt
rbel-rebl
sspect-suspct
cnsole-consle
cnflict-conflct
rcord-recrd
cnvict-convct
nsert-insrt
prmit-permt
etc.
When you name the cards let the students listen to the words but not look at them. This way they will be able to
distinguish the difference.
------------------------------------------------------
MINIMAL PAIRS BINGO
sit-seat
but-bat
bought-boat
saw-so
base-vase
etc.
Level: Medium
I discovered this game while watching T.V. With some modifications the idea of the game is the same:
3.-The student will make a shot with the ball.If the student scores the bell will ring(saved by the bell) , if the
student fails a indiscreet question will have to be answered by him/her.
4.-In advance, prepare as many cards with indiscreet questions as possible. For example:
Have you ever cheated in a final test? Have you ever stolen something? Have you ever had two or more
boy/girlfriends at the same time?Have you ever gotten a ticket? If so why?Have you ever had a nickname? If so,
which one? etc,etc.
The point of this game is to practise asking and answering in a fun way. However, you have to be very careful
with the questions you write on the cards!(some questions may be very offensive if you are not careful).
I learnt this game when I was chatting with a brazilian girl.It is a very simple but interactive game. As you know
people always as the same questions in chats over and over again.What do you do? How old are you? etc. She
asked me if I wanted to play THE GAME OF TRUTH. I say yes of course! Here are the rules:( I made some
changes for the English classroom)
1.Make a lot of small cards with interesting topics written on them, such as:
LOVE,JEALOUSY,PIRACY,MONEY,SMOKING,SEX,DINKING,CLONNING,BRIBING,FRIENDSHIP,DEA
TH PENALTY,PHYSICAL PUNISHMENT,FAMILY,etc,etc.Look for topics that make students
speak.Sometimes even CONTROVERSIAL ones.
2.-Every student in the class will take turns in taking a card.He or she will talk a little about the topic in the card
he or she selected. For example:
MONEY: for me money is very important , but is not the most important thing.It is only a way to reach
things.Success is not measure by the money you can get,etc,etc.
3.-Allow student to express their feelings even if it is not their turn. Remember the main point of this game is to
make students speak!However dont lose the control of the class.
P.D.If you select very interesting topics I garantee everybody will try to answer the questions even when is not
their own turn.This activity is excellento "to break the ice" and to help you know each other in the classroom.
Allow about half an hour to prepare the text and about 3 minutes to present it in class. Ask students to be as
creative as possible.
Students get to practice prepositions as well as Wh-questions. I find that my students enjoying themselves while
pretending to invite their friends to the annual dinner.
Movie Review
Mini Plays
The teacher makes up a little discussion which she reads or gives to a couple of children to read. E.g.
And then the teacher chooses one aspect to the plays that will be improvised based on this short discussion. E.g.
"Your plays must ne about a situation where somebody is leaving away. What happens? What do you say? You
have 5 minutes to practise a little play in groups of 2-5."
In five minutes the plays will be presented and some vocabulary can be marked, if you feel like it. The kids love
making plays and they are pretty good in improvising incredible plays even in few minutes.
Active Brainstorming
This activity can be made to fit nearly any level, and works in class sizes of 6 to 40. The aims are to not only to
generate lists of relevant vocabulary around a theme, but to invigorate the class with a rather noisy and
rambunctious activity.
To begin with, the teacher must select three or four vocabulary subcategories within a theme, for example with a
theme of housing/describing rooms, the subcategories might be things found in a bedroom, a living room, and a
kitchen; in a sports theme, there might be team, individual, and non-competitive sports. Students are then paired
up and asked to generate ideas together for each subcategory, preferably under a time limit to keep things pacey,
much as in any brainstorming exercise. Then pairs should be grouped into 2,3,or 4 larger teams (depending on
class size, logistics, etc.) to share/compare ideas and lengthen their lists if possible.
Now comes the wild part. The black/whiteboard is divided into sections, one for each subcategory, and one
student from each group is called up and handed a piece of chalk or a marker of a color assigned to each team.
There must be one color per team, eg. the blue team, the yellow team, and so forth. The designated writers for
each team are not allowed to bring any paper up with them. Instead, their team members must shout out ideas
which can be put under each/any subcategory, including the correct spelling of same. With all teams shouting at
the same time, a seemingly out of control, but quite enjoyable atmosphere pervades. The object is to be the team
with the most words on the board at the end.
It is best to stop every minute or two and change designated writers so that all can get a chance. Also, depending
on how strict the teacher wishes to be, groups which use L1 might have their entries ereased. It is also a good
idea in big classrooms to move the teams as far away from the board as possible, so as to increase the
pandemonium. Finally, the teacher shouts "Stop!", and the scores for each team are tabulated.
This activity will take between 30 and 50 minutes, has been used successfully with groups ranging in age from
16 to 65, and would seem to suit younger learners as well. The only materials required are a rather large board
and as many different color markers or pieces of chalk as there are teams.
A Variation on Bingo
Instead of making the cards yourself, have your students make them.
1. Get a set of review quesitons from your classes text book or trivia type stuff that they should know.
Make sure the questions cover a variety of grammar points that you have studied.
2. Give each student a blank bingo grid.
3. Get the students to fill in the bingo grid with the proper answers to the questions.
4. Go over the answers just to make sure every one has got it right etc...
5. Now start the bingo game, except instead of reading off the answers, read the questions. this gets them
thinking listening and writting/reading (three out of the 4 ain't all bad eh?)
This is a simple game which requires little preparation. Divide your students into groups of 2 people(there may
be two groups or more). Give each group a sentence that includes grammar and/ or vocabulary already
practised, and underline the words that should be guessed exactly. One of the students in the group has to mime
the sentence and the other has to guess. Of course the other groups will also be allowd to guess, which will
create competition.
Bingo Adapted
Use basic Bingo board (3x3 0r 5x5 with the middle crossed out)
2. Teacher calls the words. Ss with those words have to shout them out. Only the first one to shout gets to cover
the square.
Write some of them on the board and ask students to talk to each others as follows:
After a given amount of time, have the students tell the rest of the class who they found.
This game is used to practice alphabet and check their vocabulary. Do as a competition. Divide Students into
groups of five ( it depends on the number of students you have) and ask them to stand in line. give to the
students of the front a marker to write on the whiteboard.Then draw with your finger an imaginary letter of the
alphabet on the back of the students at the end of the line. They must do the same with the student in front of
him/her and so on. the students with the marker are supposed to run to the board and write any word that begins
with that letter. Students love it!
Associations Using the Subjunctive Mood
One of the students answers in a full sentence: "If he were an animal he would be a dog" for instance
After some questions and answers the student who is asking the questions should guess who it is and the game
begins again with another student going out of the room.
This game is a good activity for learning new words and for reviving some word knoweledge and for giving a
teacher time to prepare other tasks for students.
The class is to be divided into 2-3- teams. Give each team a dictionary and write on the board a long word.
Students should compose different words from the letters of this word. After some time, the teams give their
words. the team that has the most correct words wins.
For example:
RETRIBUTION
return tribute iron notion note tone rib tube bruit tent tribe bur button rent burin nob bite burr run route tire tore
bent bet bonnet rub nib net nub bin nut bit rube ruin rob rot unit union unite tier tie tin tint tone toe brute burn
brunt butt butter riot tot tenet tenure terrier retro bone boot born bout totter tote tour bore
BETTING/AUCTION
CLASS SIZE: 40
PREPARATION
Prepare a worksheet with 20 or so sentences using grammar points you have recently taught. 2/3 of the
sentences should include a grammatical mistake. Make fake money, it is more realistic if you use the currency
of whichever country they are living in.
PART ONE
Divide the students into teams of 5 or so. The students then have 10 minutes to study the worksheet and decide
and mark which sentences are correct (0) or incorrect (X).
PART TWO
Each team receives a set amount of money.
The instructor(s) reads one sentence (select sentences from the list in random order).
The instructor begins to auction off the sentence. The students should try to buy only the correct sentences. The
students bid and the instructor sells to the highest bidder. (This is really fun!)
The instructor tells whether or not the sentence is correct.
IF the sentence is correct the team wins the amount which they bought if for. If it is incorrect the team looses
the amount which they bought it for. ANY team may win the lost money buy stating the incorrect sentence
correctly. (YOU WILL BE SHOCKED TO SEE EVEN THE QUIET STUDENTS SCREAMING FOR YOUR
ATTENTION).
IF the sentence is CORRECT and NO ONE bids on it, ALL TEAMS must pay a fine.
After all the sentences have been read the team with the most money wins! The students seem to really enjoy
this game!
Level: Medium
This is a simple game I've made up to practise Present Perfect. You make up about 20-30 sentences in Present
Perfect describing various activities one would share to brag. For example: "I've eaten lunch with Al Gore".
"Spielberg has asked me to play in his next movie". Students draw a slip of paper with a statement like that,
he/she says it aloud to the group and they try to outdo him/her by thinking up a statement which would be more
impressive. It might look something like this:
Stage One: Photocopy a background scene on to a transparency. Next, put it up on the wall next to the white
board. Ask students to write down ideas about the place.
Ask the students to predict what is going to happen today in the town, mountainside,etc....
(Before the class, photocopy onto an OHP different people or animals that can be cut out and dropped into the
scenary or the background)
Next, say "perhaps" to their suggestions and then begin to add a transparency character to the scene. Elicit from
the students information and questions about the person. Keep adding characters and letting students discuss
possibilities and changes for the story.
After that, in groups ask students to write a story about the scene. Ask them to describe the environment and
atmosphere in the first paragraph and to start to tell the story thereafter.
When the students complete their stories, pass the papers aroung for other groups to read and peer edit before
asking the original group to tell their story about the illustration.
Group Dialogue
Following a simple warm-up where each person must say a word associated with the word mentioned by the
person before him or her, I have them repeat the same procedure but with complete sentences, as if it were a
discussion between two people. For example: student 1, "Hi how are you Joe?"; student 2, "Oh pretty good Sue.
How about you?"; student 3, " Well, not so good."; student 4, " Why not?", etc. The dialogue must procede in
such a way that the last person concludes the discussion and they bid each other goodbye. You never know
where the conversation will lead and it's excellent for listening, even without a point system!
I've used this activity in just about every class I've ever had, it's suitable for any age group and any level but the
best thing about it is that it requires almost no preparation.
You'll need a video. I usually use Mr Bean but anything will do as long as it isn't dialogue heavy and has a lot of
action.
The students will need a piece of paper and a pen. Arrange students in two rows and seat them back to back so
that the video can be seen by one row (watchers) but not by the other (writers).
Explain to the watchers that they are to describe the action taking place on the screen using the present
continuous, they can also describe clothing, people, anything really but try to keep the focus on the action.
The writers have to listen carefully to the watcher sitting behind them and write down as much information as
they can.
Keep this going for about five or ten minutes (or as long as a Mr Bean sketch) then get them to swap chairs and
play a different sketch/segment for the new row of watchers.
Put the students into two groups according to row. They must now pool their notes and create their own version
of events. Good past continuous practice!
I usually get them to share their stories with the other group and then at the end let them watch both segments
again and compare their version with what actually happened.
Twenty Questions
Using 3X5 file cards I cut and pasted a number of articles from a catalogue. I write on the board questions such
as
Would I find this in the house? (If not assume it is outside)
Does it weigh more than 10 pounds?
Does it have wheels?
Does it have a motor?
Does it make noise?
Do you have one ?
Would you like one?
Can you eat it?
Can you wear it?
Is it used in the summer? (if not therefore it is used in winter)
Students work in pairs and may answer only YES or NO and keep track of the number of questions. You can use
many more questions perhaps using words that are new or different.
your email address does not work!!!!
Annette Delanghe delaa@sk.sympatico.ca
My students find it hard to brainstorm ideas,plan what to write and present balanced opinions. This activity
seems to help because it works from a fun speaking base.
Use big pieces of paper. Write a different word within a group on four pieces of paper and stick in different
corners of the room(eg. animals: horse, elephant, dog, monkey) Tell the sts to go and stand next to the (animal)
you like best/fear most/want to be" etc. Students go to corners and justify their choice to other students.
This can be done in various ways to suit the situation; I sometimes end up with teams having to offer and
counteract arguments publicly across the room. The topics can become more abstract, depending on the level of
the students.
Finally, bring the activity together by choosing the basis of an essay topic,eg "The Rainforests". Elicit single
words for the big pieces of paper, eg 'fuel/building materials/ oxygen/medicines (the brainstorm) and stick them
on the board. Then invite students to sort them into two overarching groups; eg reasons for forest conservation
or reasons for using the wood (the plan) Repeat the verbal argument 'game' in teams but keep notes of the
submissions on the board or on paper(the body of the essay)
Finally write a sentence on the board eg:
"Although it is important to ___ because ___(give one reason) I believe it is more important to ___ because
(give two main reasons."
Students then go to one of the two main groups they broadly agree with and produce their final
pronouncement(the conclusion).
Review the process overtly. Get the students to write in groups next time, then go it alone with the same
methods.
The Grandfather
Procedure :
Students are sit in circle. Then, they are given a number. One of them or the teacher can be the Grandfather. The
game goes like this.
C : why 2 ?
B : So, how many ?
C : what about 3 ?
(and so on..)
The winner is the person who does not hesitate and make a mistake. Advanced students must play the game in
English. But if you have beginners, the game can be played in the students mother tongue ; however, numbers
must be said in English. Students need to be attentive, otherwise they are asked to leave the game.
MIMES
First prepare a list of places about 20 on seperate pieces of paper and then divide the students into groups of 4-6.
One member of the group chooses a piece of paper and between the group they prepare a dialogue or mini-
theatre based on their place. When all the groups have prepared their work they take it in turns to read or play
them out and the other students have to guess the name of the place it is taking place. A time limit can be based
on the level of the students. I find this works very well with student who do not have enough confidence to just
speak without preperation, but after the exercise they gain a lot of confidence by trying to speak by not looking.
A variation on the "NAME THE PLACE" activity above is to do the same but put times of the day on the slips
of paper. Students have to write a dialogue sketch to get students to guess the time of day.
Stop
STEP 1:
On the top of a page each student writes the following: category names:
NAME, PLACE, ACTION, ANIMAL, OBJECT, FRUIT/VEGGY and TOTAL.
STEP 2:
Someone starts saying the alphabet, A, B, C...etc. then someone else interrupts the alphabet-teller
shouting : STOP!!!
STEP 3:
Let us suppose the alphbet-teller was interrupted on letter "K". All the participants in the game would try
to find words that start with "K" to fill out the category chart. For example one may write: Kansas for
"PLACE", koala for "ANIMAL", key for "OBJECT", kiwii for "FRUIT" and so on.
STEP 4:
The participant that finishes filling all categories first shouts STOP!! And all the others should stop
writing.
STEP 5:
The participants compare their words. The words repeated by two players are worth 50 points. the words
repeated by three or more are worth 25. The words that are not repeated by anyone are worth 100 points.
The empty categories are "0". Each player adds up all the points he got for the letter in turn and put the
result in the "TOTAL" At the end of the game all the subtotals are added and the one who gets the
highest score is the winner.
This game can be played in teams or individually, depending on the size end knowledge of the students.
Step 1:The teacher gives the students 5 minutes to review a list of both regular and irregular verbs.
Step 2:Then the teacher writes something like this on the board : "things we do with our feet"
Step 3: The students then have exactly one minute to write all the verbs related to this topic, such as: walk, kick,
dance, run, jump, etc.
Step 4:After the time is up, the teacher checks the students' lists of vebs. Each verb counts for one point. Any
verbs appearing in more than one list are elliminated.
Then the teacher writes another topic on the board, "things we do with our mouth", for instance.
NOTE:This game can be used to review ot only verbs but also adjetives, nouns etc.
1. Present a few similes and the sample sentences to the class. Write the sentences with underline.
Ex. - The baby's skin was as white as snow.
- Finishing up the project by himself,the boy was as
- proud as a peacock.
2. Prepare flashcards with one adjective on each. Students pick out one card in turn and create similes by
using the adjective on the card. Emphasize that unique ideas are welcome. Instructor shouldn't be
judgmental, and accept any similes as long as they are logical.
Ex. - as big as Mt. Fuji / as soft as a cotton candy
Students compare their ideas and discuss which ones are interesting or funny.
3. If time allows play a song which includes a simile, for example the jazz song "As deep as the ocean" and
discuss the usage and effectiveness of the simile.
This activity fosters students' creativity and encourage their active participation in the lesson.
Finding the best person for the job
Village Fair
Each student decides what wares he is carrying to market to sell. Also what he wants to buy to take home.
Melee' : Students move around classroom trying to sell their wares ; haggling over prices , quantities etc.
They use language such as How about...? ; Could you make that...? ; That's a deal ; No deal etc.
End of 10 minutes all students report to rest of class what sales they made , what they couldn't sell and what
they bought.
Depending on the proficiency of the class , language help may be provided at the beginning.
Writing on Shirts
1 Get a student to say the first sentence below to his neighbour. The
latter makes a suggestion, and goes on to utter the next of my sentences,
and so on.
2 If the students are a bit cold, do the following; get them all to write
down a piece of advice for the first sentence on a page-give them time.
Then, you can go around the class enjoying the wide variety of
contributions which are sure to ensue.
(I actually did the uttering of the sentences, and allowed the students to
propose the advice).
Note: For some sentences you may get really boring answers, devoid of any
thought-get them to modify it, change it a bit, spice it up, use
creativity!
I HAVE A HEADACHE.
I HATE WORKING.
I FEEL SAD.
I LOVE PEOPLE.
I AM ALWAYS LATE.
MY STOMACH IS HUGE
I AM VERY INTELLECTUAL.
Activity A
For example, I had a group of five female students, three of whom chose to
be dolphins, one an eagle, and the last a bear.
"I am a bear and I live with my friends in a mountain. I am happy, but when
I see a hunter I attack him, but when I see a tourist I shout at him".
A second:
"I am a dolphin, but I am sad because they have put me into a pool, where I
cannot move like before ...".
Activity B
Now, what you can do is get the students to read/tell their story, adding
in extra bits as they go along.
Activity C
Now, you can ask them why they chose this animal, and then go on to pick up
on what they said, expanding it into a session of exchanges between the
students, involving yourself if you feel like it.
Activity D
Get a blank page and draw a circle in the centre. Then, place the words
"animal in captivity" inside the circle. Give each student a copy of the
page and tell them to do an INDIVIDUAL brainstorming exercise on the words
in the circle. That is, get them to draw lines from the circle, each line
leading up to a word or image suggested by the animal's situation. Give
them all a few minutes to do this.
Next, get each student to read out the ideas that came spontaneously into
their heads as they thought. You can all marvel at the number of
differences-or similarities that arise, and go on to discuss the matter of
captive animals.
Don't forget to question students on why they put in such and such a thing.
Watch out for strange concepts!
Put all the pages together so that the students can somehow see the work
carried out by the rest.
Perhaps now, as a group, they could all focus on the main aspects of
animals in captivity.
You could then move on to debate issues like endangered species, whale
hunting ...
Activity E
Get the students to debate, or role play, the following incident: Two
German pensioners alighted from their car in a Spanish nature park in order
to get a better picture (christ!) of the tigers, who were relaxing in the
shade of a tree at the time. They were, bluntly, torn apart. There were
signs up in many languages warning people to stay in their cars ...
Activity F
Here, you could mention the pros and cons of having a domestic animal-a
pet-at home.
In February of 1998, a Somerset (UK) man was trapped under a fallen van he
had been repairing. As he cried for help and darkness fell it seemed he
would be left there all night; his leg had been caught beneath the wheels.
The area was rather isolated and nobody heard his cries-except a parrot
perched on a caravan in a nearby camp site. The bird mimicked the man's
cries, which is apparently normal behaviour for this type of animal, and
alerted two men working in the area. These reversed the van off the injured
man, who, in the end, only had slight injuries.
Activity A
Have you ever been in a similar situation? Has an animal ever helped you in
some way?
Activity B
Examples:
Company
Protection
Cosmetic testing
...........
...........
Activity C
Examples:
Activity D
Activity E
Should we use animals to test drugs and cosmetic products on? If your
answer is "no", what way do you suggest instead? Humans? Robots?
Activity F
When you are at home, studying or watching TV, and you see a fly or a
spider, what is your first reaction? Do you normally kill it? Why?
Mystery Object
I am teaching my Level 1 writing students how to describe things by means of process (First second then),
extended definition (for instance/compare-contrast), and directions (N.S.E.W./right, left, etc). We have done
these things one at a time but my students are continually making learning leaps beyond the simple assignments
and I want to reward them for their abilities while making sure they have the basics down. Also, we will soon be
studying the correct form for personal letters and I think they are ready to move on. We did these two fun
assignments:
Imagine a terrible disaster has befallen our class here at the University (Monsoon, earthquake, rainstorm,
snowstorm, tornado, flood, etc.) Write me a letter in which you describe this event and tell me exactly how you
responded (I ran out the door and turned left! I ran straight ahead to the end of the hall and looked right and left.
etc.).
We had such fun with this assignment! Everyone got into the drama! Exciting assignments like this really test
the basic understanding of sentence construction as well as show them how all these forms work together in a
paragraph. It was clear when they began to put all of the various forms together that some of them had not
completely understood directions when they were not directly connected with the book example of street
directions (North, South, and Right, Left). After this adventure in creative writing, however, they all felt that
every sort of description was easy. So, we went on to another adventure that was even more fun!
Assignment 2: Write me a letter in which you tell me a wild story or an outrageous lie about yourself!
(Everyone looks up outrageous in their dictionary). I provided them with stamped envelopes and these letters
were actually mailed to me -- so I had the additional fun of getting personal letters in the mail. These letters
were the best writing they had done so far and were, in addition, hysterically funny (one of my Turkish students
warned me that he was a space alien and that the information he was about to tell me was "specific and
secret!"). The following week, I helped each student with grammer mistakes and then read the corrected letters
aloud in class. Everyone enjoyed this (particularly the public praise and appreciative applause) and they also
saw that there were many ways to tell a story and still use correct English writing style. Two of my students had
difficulty with sentence construction when they let their imaginations run in this way so they were provided
with a topic sentence/supporting sentence review tool and they then wrote me a third letter while constantly
referring to their topic/supporting sentence diagram. The improvement in their writing was astonishing.
I always encourage imaginations running wild; the greatest portion of my student's training tends to be
incredibly focused and detail-oriented and an occasional stretch is important. Also, my father, who was an
orchestra conductor, told me that when you are about to begin a new piece with the orchestra you do not start by
practicing each section and then, when the sections are perfect, putting them together. You start by playing the
entire piece through! You tell everyone not to be concerned about their mistakes, but just to try and keep up.
Naturally this first "stagger through" sounds terrible! But the psychological result is that when you are done
every musician says to himself, "I can do this!" Obviously, they do not want to look bad in the group, so they
will self-discipline themselves to improve.
Background:
The editor of a newspaper, whose sales are not going well at the moment, has just received a very graphic photo
of a horrendous accident involving a school-bus and which occurred on a nearby motorway due to heavy fog. In
the photo, you can see the injured and dead strewn around the crash scene. The rest is easy to imagine. The
problem is whether to publish it or not. The image could shock, all the more so if it is on the front page. Should
not the victims be left in peace, and not appear on the cover of a newspaper. Then again, perhaps by publishing
this photo, the editor seeks to educate would-be careless drivers, or would-be drink-drivers. Of course, why
should these victims be used as free advertising? Also, it is news, and nobody can fault a journalist for airing a
story and photo. Moreover, the photo will attract, perhaps, new customers; people have a morbid interest in the
misfortunes of others, it is said.
Role players:
The editor, quite young.
The photographer who took the shot, single.
(The ages and marital status may be altered as you see fit).
Facts on newspaper:
Employs fifty workers, most with children.
Is on the verge of closure.
Serious newspaper.
Follow-up:
Teacher collects main arguments raised and writes them down in order to fully tease out what was said, the
validity/logic of same.
A more open " casual" group debate can ensue in the wake of the role play.
Variation:
Off-shoot Activity:
The role of newspapers in society.
What sells newspaper.
This is a wonderful activity if you think your class needs waking up a little.
Choose a song that the students have or have not heard before.
Choose 10-15 pieces of vocabulary from the song and write them on separate pieces of paper.
With lower level groups you may want to pronounce the words with the students first.
Put the students into 2 teams each one in a line before the board.
Play the song. When the 2 students at the front of their line hear a word in the song that is on the board they
must race each other to grab that word from the board (this can get quite violent!).
They then go to the back of the line and it's up to the next pair.
If you want to make it more difficult you can put red herrings up.
You can usually play the song a couple of times until they get all the words.
Level: Medium
The following activity is loosely based on Conversation Analysis readings, so nothing is hard and fast doctrine.
It seeks to be thought-provoking and there may be a grain of truth in some of the statements below.
Remember also that men and women express themselves differently according to the make-up of the
conversation group.
That is, the group may be mixed gender, all male or all female, hence the type of exchanges will be different-
the atmosphere too.
I am a blunt person
I criticise people
I am a little sarcastic
I ask a lot of questions in a conversation, to find out about people, their thoughts, etc
I rarely admit I am wrong about something when I am in a conversation
I make eye-contact and use body language in conversations
I generalise
I get personal with people in conversations; I may even gossip about a mutual friend
I compliment people spontaneously
I use four-letter words, coarse language
I like to talk about myself
I am a good listener
I prefer to talk about non-personal topics, such as unemployment, the economy, current affairs ...
I usually talk about personal problems, people, their way of being, hopes, desires, my family ...
I get personal when I write a letter to someone, but not face to face in a conversation
I help to keep a conversation flowing, I am not provocative, controversial, confrontational ...
I like to get my say, get in a few comments, no matter what the topic
I don't assert something, but I might preface a comment with "I think, I suppose, perhaps"
I talk a lot
If I ask a question, it is generally a yes-no answer I am looking for
I don't mind talking about a situation where I was embarrassed,humiliated and so on
Once again, the activity should not give rise to aggressive exchanges.
Level: Medium
Activity A
The many household apparatus/machines/gadgets we use at home make life a little bit easier; the micro-wave
oven heats things up quickly; the fridge keeps perishable goods fresh; the washing-machine cleans our clothes
and saves us time. So, when put to the test, which of these machines/apparatus could we do without-IF WE
HAD TO. In other words, which of these machines is the most important, generally speaking. Get your students
to make a list of ten common ones, and then get them to list them in order of perceived necessity
(for want of a better word). Here is a list I gleaned from my pupils, don't show it to the pupils at first.
Refrigerator
Washing machine
Shower
Toilet
Tea/Coffee maker
TV
Radio
Telephone
Light bulb
Cooker
Activity B
The activity A could branch out into further items we use to make life
easier and, presumably, make life better. For example:
Perfume
Hair driers
Mirrors
Walkman
Cigarette lighters
Special wine glasses
Mobile telephones
Curtains
Expensive furniture
Sweets and savouries
Etc ...
The idea is not to embark on an ethical crusade, but simple to get people thinking and speaking in English. All
of this is, crucially, backed up by realistic reasons for the comments made. Some of the items above are by no
means original, but they are everyday things which are part and parcel of our lives.
Can you think of more normal, common-or-garden items which could be dispensed with?
Level: Medium
Here is a simple idea to generate chat among your students. We all know that there are moments during the day
when we have nothing to do, no plans. For example, when you are waiting for a teacher, a friend and so on.
How do we occupy these periods of time, either mentally or physically? For example:
Activity A
Talk to my sister
I read something, anything
I get up and do something
I go to the bathroom (!)
I change channels
I look for something to eat or read
I call a friend
I water the plants
I put on some food for the next day
I phone Pizza Hut
I put the children to bed
I brush my teeth
I unload the washing machine/put clothes on line
I rush to do the washing-up
You can also get the students to tick off the ones which they regularly do
and check the most common activities
Activity B
In a bus queue
Waiting at a supermarket check-out
In a doctor's waiting-room
Waiting for your boy/girlfriend on a cold day-outdoors
In a cinema/theatre, waiting for the film/play
In a traffic jam
In an airport/train station
In a lift/elevator
Getting your hair done/cut
Etc ...
This game works well with students at pre-intermediate level or above and can be adapted accordingly. It is an
original way of introducing yourself (as a teacher) to a class for the first time, but could also be used later on.
Prepare in advance, on an overhead transparency or white-board, a mind map of yourself. Instead of using
sentences to describe your life, use single words, numbers, dates, symbols and illustrations where possible.
For example I include information about my life in England, names of siblings, date of birth, name of
hometown etc. (My hometown is Stoke-on-Trent which I then illustrate with a cup and saucer - the Potteries,
and a football - Stoke City FC. It keeps them guessing.)
I include information about my husband (name and illustration of job) children (names, ages, birthdays). You
can add your shoe size, height, illustrations of your hobbies etc. I draw a needle and thread - sewing, a pair of
skis - I enjoy skiing, and a pencil - drawing.
Any kind of information can be included. Use your imagination! I live in Sweden and draw a picture of a
snowman with a cross through it to illustrate that I dont like the winter!
Get your students to tell you what the information means. For example.
Try and get a good mix of obvious and less obvious information. For example, when I drew a fish (to illustrate
that I kept tropical fish) it provoked questions like:
Do you eat a lot of fish?
Do you enjoy fishing?
This game has worked wonderfully for me in many classes of varying levels. To follow up, get you students to
take a few minutes to prepare something similar individually, and then work in pairs guessing what the
information means about their partner.
An activity whose aim is to complete sentences and also take advantage of the contributions in order to generate
debate and interaction.
How: Just hand out the following sheet with the heading
PEOPLE WHO ...
and tell the students they have to complete the sentences with realism-not just adding on a grammatically
correct ending.
SNORE ...
NB: The idea is to get personal, individual endings. For example, for
"People who eat crisps in the cinema ...",
I got:
annoy me
should eat them before the show
make a lot of noise
have a right to do so (!)
As you can see, everybody has a different answer-and opinion. The latter is what generates talk.
So you kill two birds with one stone: You practise grammar and you get students talking.
FLY SWAT!
With the fly swatter and the velcro flies, you can invent many different games. Try it!!!
Ive worked with 4, 5 and 6 graders and they love this game.
pop
Level: Medium
Name Six
This game is fun and challenging at the same time. It can be adapted for virtually any subject and any grade
level. It allows the students to review material they've learned, without having to get out a pencil and paper and
answer questions from the text.
Arrange 6 chairs in a circle and choose one person, the teacher or another student, to stand outside the
circle.
Give someone in the circle a stuffed animal, the funnier the animal the better!
The person outside the circle states what the person holding the animal has to name six of.
The person then starts moving the animal around the circle and the other players pass it around.
The player must name six of the objects before the animal gets back to him or her.
For example, let's say that you have just finished a vocabulary unit on animals. The person standing outside the
group may say something like,"Name six animals that have fur." The person sitting in the circle begins namimg
six animals and at the same time, the stuffed animal is being passed around the circle. If the player cannot name
6 animals with fur by the time the stuffed animal reaches him, he has lost and it's his turn to stand outside the
group and stunt the other students.
My students absolutely love this game and so do I because it requires no prep time!! It may take the students a
few times before they become successful at the game, but eventually I'm sure it will become one of their
favorites. I hope you have as much success with Name Six as I have had.
Career Letters
My high school students have enjoyed this activity very much. It helps them think about more possibilities for a
future career and is a great writing activity. They also learn how to write a business letter by writing a real letter.
Many ESL students have limited knowledge of career possibilities. Far too many think only in terms of
becoming a mechanic or a secretary. So first you discuss with them some of the opportunities they have.
Students choose a career field and then write a letter to a school requesting information about that field. It could
be anything from astronomer (local or out-of-town university) to electrician (technical institute) to travel agent
(yes, there are travel agency schools!) You help them perfect the letters and mail them out. When they get a
reply, share it with the class.
Level: Easy
January-snowman
February-heart
March-shamrock
April-umbrella/bunny/Easter egg
May-flowers
June-sun/watermelom
July-flag
August-sailboat/?????
September-apple/schoolhouse
October-pumpkin
November-turkey
December-Christmas tree/Menorrah
Have the students tell you which picture goes with each month, or put the pictures in order by month
Personal Survey
Level: Easy to Medium
Here is a light-hearted idea to get pupils talking in conversation class. I have adapted an idea I found in a gossip
magazine.
TEACHER TIP
Get your students to fill out this mini survey. You can ask them questions at the end of the exercise or go
through the answers as they are made. Obviously, you don't dwell on the "childhood" question too much-it's
meant to be a bit of fun. But you should get some mileage from the "white lies" one.
PERSONAL SURVEY
Favourite novelist?
Proudest moment?
My Town
Activity A
Do you like the town/city you live in? Why? Why not?
Activity B
Teacher makes a list of the positive points mentioned by the pupils. Discuss common and original comments.
Activity C
Activity D
The class now makes a list of the characteristics of a perfect town/city. For example, these could include:
Bicycle paths
No smoke
No cars
Sports facilities
No violence
Beautiful buildings
Culture
Activity E
Compare your town/city with another one you know, and make a list of the comments. Some examples:
Activity F
Class Mixer
Add a Word
Materials: None.
Levels: All levels, though better for more advanced students, because the game is more fun at a quick pace.
Method: One student begins a sentence by saying only one word. A second student must say a word which
continues the sentence. A third must continue, and so on, until someone says a word that does not fit
syntactically or grammatically. If the sentence comes to a logical end without error, the next student may say
"period" and begin a new sentence with a new word.
The teacher may suggest a topic to get things started. What the students say may also be recorded and played
back, so the class can discuss the error that stopped the sentence.
Example:
The sentence would stop here. The teacher would ask the students why, hoping someone explains that the
adjective 'brown' normally comes before and not after the noun 'spots'.
Time Indicators
Rationale: Students practise using different subject pronouns, verb tenses, and the time words and phrases that
go with them. They must also be able to recognize different forms of the same verb, especially irregular verbs.
Materials: None.
Levels: All. Beginners can play using only four verb tenses (present, past, future, and present progressive).
More advanced can play using all the tenses.
Method: One student says a time word or phrase (e.g. next year, a few days ago). A second student must
complete a sentence using the proper verb tense. That student then says a different time word or phrase. A third
student uses it to form a sentence, but may not use the same verb or subject pronoun the second student used.
Verb tenses may be repeated if necessary, but verbs may not, and subject pronouns may be repeated only after
they have all been used once.
The game can continue as long as the teacher wants, though two runs through all the subject pronouns is an
appropriate length. The teacher may write the full sentences on the board, but should at least keep track of
which subject pronouns and verbs have been used.
Example:
Flip a Card
Rationale: Students develop vocabulary and, at higher levels, practise proper word order by forming sentences.
Method: For each card from ace to king, assign two letters of the alphabet, and write these on the board.
Assigning letters can be done at random, but it is logical to have some sort of order, e.g.:
A 2 3 4 5 6 7 8 9 10 J Q K
A B C D E F G H I J K L M
N O P Q R S T U V W X Y Z
For beginners: Flip a card. The student must think of a word beginning with one of the letters that card
represents. If, for example, the card is a 3, the student must say a word beginning with C or P. Variation: The
word must fit a category, e.g. animals, occupations, etc.
For higher beginners and intermediate: Flip a certain number of cards-say, seven. Each student must write down
a sentence using words beginning with the given letters, in order. If the teacher so wishes, the students can work
in small groups. Students then read their sentences aloud.
For advanced: Taking turns with each card flipped, students orally form grammatically and syntactically correct
sentences. For example:
Cards: A, Q, K, Q, K, 6, 8, 7, 5, 4, 4, 10, 2, K, 2, 2, 8, 9, A, 7.
Sample sentence: A lovely monkey laughed merrily, for his green
elephant drank quickly while orange zebras brought over hungry,
intelligent, naughty giraffes.
The teacher prepares a 5x5 grid with 25 irregular verbs in the past tense in each square. Make enough variations
of these grids so each student has one that is slightly (or very) different.
The teacher then calls out the verbs in their present tense form until a student gets five in a diagonal or
horizontal row. Bingo!
While it may seem time-consuming to make the grids, they can be used over and over. This game is received
very enthusiastically because often, students are already familiar with it. It is great as a warmup activity and can
have many variations (past-participle, time of day, vocabulary)
"Jeopardy"
Select 4 or 5 categories - either general (I normally use countries, sports, animals, food and drink and names) or
areas from the textbook that is in use - and then divide the board into three - assigning each area with a point
score (100, 200, 300 - etc...). Divide the class into teams, or get them to work individually and ask them to
select a category and a score.
1
0
0
____________________________________________
2
0
0
____________________________________________
3
0
0
____________________________________________
During your preparation time, think about the easiest and hardest answers for each category and the level of the
students and consider how many possible answers there are for each letter of the alphabet (in the case of sports:
Archery, Basketball, Cricket, Diving, Equestrian, etc).
If a team or individual is unable to answer or gives a incorrect reply, then that letter remains in that point range
until someone answers correctly. If a stalemate situation ever occurs - give correct answers and encourage the
students to repeat them a few times, so as they will remember them.
For variation, you can draw a soccer park or basketball court on the board and assign areas in the same way.
Adverbial Charades
Each student is given a card with a familiar adverb on it--i.e. quickly, angrily, loudly, happily. Then the class
tells the student to do something so they can guess what adverb is on the card. They can tell the student to do
things in pantomime, like drink a bowl of soup, or really do it in class, like open a door or take a book from the
teacher. (Can't recall where I read this idea, but it is fun and can be played in teams.)
Who am I??
You can use use this with any subject. Write the names of famous people (mixed nationalities) on small pieces
of paper. Tape a name on the forehead of each student. The individual student should not see his or her paper,
but the others should. Then, like with 20 questions, only yes or no questions should be asked. Perhaps start with
yourself and ask "Am I am man?" If the answer is yes, I can ask again, but if the answer is no, it's the next
person's turn. Play until everyone has guessed who he or she is! This can be played with nationalities, countries,
household objects, anything and it's a gas, especially for adult students!!
The teacher prepares cutout pictures that are pasted or taped to index cards. One student selects a card and must
describe it in English until another student can guess the object. This is very much like "20 Questions" but
instead of the challenge being to ask questions, the bonus is on the cardholder to verbalize the description.
The teacher should be careful to select pictures that reflect the vocabulary level of the students. Simple objects,
like "baby", "door" or "car" are good for beginners. Later on, more complicated pictures that suggest actions,
scenes and relationships could be used, like: "mother bathing child".
"Tic Tac Toe" or "Noughts and Crosses"
This is a good game for a revision or for a reader's discussion. Divide the class into two groups. Draw a grid of
nine squares on the board and write a number on each square (from 1 to 9). Prepare nine questions and set one
question for each number. The groups call out the numbers and if they answer the question correctly, they get
the point. The goal of the game is to make a line (either horizontal, vertical or diagonal).
Usually students answer comprehension questions after a reading. Why not have students create their own
comprehension questions? I have and it works well, especially if this activity is turned into a game. I do this by
having students in small groups work together to write questions about the text. Only questions which can be
answered by the text are allowed. Opinion questions are not allowed. After groups finish writing their questions,
they ask their questions to another group which must answer within a specified amount of time (the teacher
decides the time according the class level). If the answer is correct and given within the time period, the
answering team receives a point. If the answer is incorrect or not found within the time period, the questioning
group receives a point, but they must inform the other group of the answer. Each group takes turns asking and
answering questions.
The traditional "Kim's Game" uses a tray full of objects to stretch the memory and vocabulary of the players.
This version uses moving pictures. Therefore, a larger range of vocabulary, word classes, and phrases can be
elicited.
To Play
1. Select any sequence that scans over a large number of objects, people or includes many actions.
Examples:
2. Allow players to view the segment once. They are not allowed to take notes.
3.Individually or in groups, form a list of as many of the objects, people or actions in the scene as can be
remembered.
4. Play the scene again using still frames to check off the things on the list. Score one point for each correct item
but minus one for any item on the list that is not in the scene.
Variation
Narrow the range of things allowable on the list.
Examples:
Things that start with (pick a letter of the alphabet).
Things that are (pick a color or quality).
Choose a movie, a series of TV commericals or any other video-taped resource that you like or that learners are
familiar with and compile lists of things for viewers or listeners to find. It is also possible to prepare a library of
films and allow the players to search the tapes.
Each team gets a different list. If only one machine is available, a time limit may be set and the team that finds
the most in the alloted time wins. It is also possible to assign this as a week long hunt (on student's own time).
In such a case, one tape or many tapes can be used.
Information: Ask players to find specific facts or figures. These facts may be verbal or visual. Information found
on charts, graphs and in the closing credits of a film are good sources.
Counts: Count the number of times a certain word is said in a clip. Count the number of people or objects of a
certain quality (eg. people who are male, or people wearing blue, or objects made of wood). Count the number
of people doing a particular activity (eg. people who talk to a particular character, people sleeping in class,
people boarding a train). Count the number of times a particular action is performed (eg. number of times a
character goes up and down stairs, crosses a bridge, lights a cigarette).
Scenes: Find a particular scene (eg. a love scene), location (eg. a river, Paris), view or social activity (eg. a
picnic, a speech).
Speech Acts: Find an example of a speech act. (eg. inviting, refusing, requesting, making an introduction,
apologizing).
TO PLAY: Instruct the students (and model of course the first time) that they are to pick two squares by calling
out a number and a letter for each square. For example T2 and N4. You uncover the spaces as a students calls
out the letter. If the two spaces uncovered are a match write the student's name in the spaces with a marker and
toss them a prize (a piece of candy serves nicely). If the two spaces are not a match, cover them back up and
call a different student. As spaces are uncovered, excitement builds in the classroom until the last two spaces.
Since these are obvious winners, you can take the opportunity for teacher inspired humor and call on either the
class "comic" making a big display of "Are you sure?" or any other individual who maybe had repeated
incorrect answers.
If you keep several transparencies of the grid handy, you can prepare a game pretty fast for the last part of the
class. If you are doing a unit on irregular past tense, you can prepare a grid using the specific verbs that you
reviewed in the lesson.
This game was introduced to me by veteran Los Angeles Unified School District teacher Vida Hellman (now
retired).
Prove it
Give your students one or more statements to prove or disprove. The statements can tie in with the topic or the
grammar point of the class. Examples: Nobody in this class likes winter. Everyone here can draw a Volkswagen
Beetle car.
Students talk to as many other students as possible to prove/disprove the statements. Then they give feedback to
the class: 'This statement is not true. There are at least 5 people in this class who like winter.
On an index card, write a word (example: school) and write 4 or 5 key words that cannot be used to describe
that particular word. (Example: teachers, blackboards, students, desks, tests) Any other words can be used
except for the words written on the index card. A sample card would look like this:
SCHOOL
teachers
blackboards
students
desks
tests
Twenty Questions
First one member of the class chooses an object, an occupation, or an action which ever you decide. Then
members of the class try to discover what it is by asking questions which can be answered by "yes" or "no"
For example, if the subject is "occupations" then the questions might be like these.
Do you work in the evenings?
Do you work alone?
Do you work outside?
Simon Says
Level: Easy
This game which is often played by native-speaker children is very useful in the ESL classroom. The person
chosen as "Simon" stands in front of the classroom and issues commands. The rest of the class only follows
these commands if prefixed with the words "Simon says". If someone follows a command not prefixed by
"Simon says", he is out of the game. The last person remaining becomes the next "Simon". Some examples of
commands are: stand up, sit down, touch your left ear, say "yes"
Whispering Game
Level: Easy
Divide the class into two teams. Line up the players. If there's an odd number of players, one can be the
teacher's "helper". The teacher or his helper whispers a message to the first person of both group A and group B.
The game only starts when both players know the message. Then each player whispers the message to the next
player in his group sucessively until the last player gets the message. The team which can repeat the message
first and correctly receives a point. Start the game over with the second student of each group becoming the first
ones in line.
Hangman
Divide the class into two teams. On the blackboard, draw spaces for the number of letters in a word. Have the
players guess letters in the word alternating between the teams. If a letter in the word is guessed correctly, the
teacher writes it into the correct space. If a letter is guessed which is not in the word, the teacher draws part of
the man being hanged. The team which can guess the word first receives a point, then start the game over.